/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2022 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #include "PrecompiledHeader.h" #include #include #include "AudioSettingsWidget.h" #include "EmuThread.h" #include "QtUtils.h" #include "SettingWidgetBinder.h" #include "SettingsDialog.h" static constexpr s32 DEFAULT_INTERPOLATION_MODE = 5; static constexpr s32 DEFAULT_SYNCHRONIZATION_MODE = 0; static constexpr s32 DEFAULT_EXPANSION_MODE = 0; static const char* DEFAULT_OUTPUT_MODULE = "cubeb"; static constexpr s32 DEFAULT_OUTPUT_LATENCY = 100; static constexpr s32 DEFAULT_VOLUME = 100; static constexpr s32 DEFAULT_SOUNDTOUCH_SEQUENCE_LENGTH = 30; static constexpr s32 DEFAULT_SOUNDTOUCH_SEEK_WINDOW = 20; static constexpr s32 DEFAULT_SOUNDTOUCH_OVERLAP = 10; static const char* s_output_module_entries[] = { QT_TRANSLATE_NOOP("AudioSettingsWidget", "No Sound (Emulate SPU2 only)"), QT_TRANSLATE_NOOP("AudioSettingsWidget", "Cubeb (Cross-platform)"), #ifdef _WIN32 QT_TRANSLATE_NOOP("AudioSettingsWidget", "XAudio2"), #endif nullptr }; static const char* s_output_module_values[] = { "nullout", "cubeb", #ifdef _WIN32 "xaudio2", #endif nullptr }; AudioSettingsWidget::AudioSettingsWidget(SettingsDialog* dialog, QWidget* parent) : QWidget(parent) { SettingsInterface* sif = dialog->getSettingsInterface(); m_ui.setupUi(this); SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.interpolation, "SPU2/Mixing", "Interpolation", DEFAULT_INTERPOLATION_MODE); SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.syncMode, "SPU2/Output", "SynchMode", DEFAULT_SYNCHRONIZATION_MODE); SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.expansionMode, "SPU2/Output", "SpeakerConfiguration", DEFAULT_EXPANSION_MODE); SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.outputModule, "SPU2/Output", "OutputModule", s_output_module_entries, s_output_module_values, DEFAULT_OUTPUT_MODULE); SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.latency, "SPU2/Output", "Latency", DEFAULT_OUTPUT_LATENCY); connect(m_ui.latency, &QSlider::valueChanged, this, &AudioSettingsWidget::updateLatencyLabel); SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.volume, "SPU2/Mixing", "FinalVolume", DEFAULT_VOLUME); connect(m_ui.volume, &QSlider::valueChanged, this, &AudioSettingsWidget::updateVolumeLabel); SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.sequenceLength, "Soundtouch", "SequenceLengthMS", DEFAULT_SOUNDTOUCH_SEQUENCE_LENGTH); connect(m_ui.sequenceLength, &QSlider::valueChanged, this, &AudioSettingsWidget::updateTimestretchSequenceLengthLabel); SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.seekWindowSize, "Soundtouch", "SeekWindowMS", DEFAULT_SOUNDTOUCH_SEEK_WINDOW); connect(m_ui.seekWindowSize, &QSlider::valueChanged, this, &AudioSettingsWidget::updateTimestretchSeekwindowLengthLabel); SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.overlap, "Soundtouch", "OverlapMS", DEFAULT_SOUNDTOUCH_OVERLAP); connect(m_ui.overlap, &QSlider::valueChanged, this, &AudioSettingsWidget::updateTimestretchOverlapLabel); updateVolumeLabel(); updateLatencyLabel(); updateTimestretchSequenceLengthLabel(); updateTimestretchSeekwindowLengthLabel(); updateTimestretchOverlapLabel(); } AudioSettingsWidget::~AudioSettingsWidget() = default; void AudioSettingsWidget::updateVolumeLabel() { m_ui.volumeLabel->setText(tr("%1%").arg(m_ui.volume->value())); } void AudioSettingsWidget::updateLatencyLabel() { m_ui.latencyLabel->setText(tr("%1 ms (avg)").arg(m_ui.latency->value())); } void AudioSettingsWidget::updateTimestretchSequenceLengthLabel() { m_ui.sequenceLengthLabel->setText(tr("%1 ms").arg(m_ui.sequenceLength->value())); } void AudioSettingsWidget::updateTimestretchSeekwindowLengthLabel() { m_ui.seekWindowSizeLabel->setText(tr("%1 ms").arg(m_ui.seekWindowSize->value())); } void AudioSettingsWidget::updateTimestretchOverlapLabel() { m_ui.overlapLabel->setText(tr("%1 ms").arg(m_ui.overlap->value())); } void AudioSettingsWidget::resetTimestretchDefaults() { m_ui.sequenceLength->setValue(DEFAULT_SOUNDTOUCH_SEQUENCE_LENGTH); m_ui.seekWindowSize->setValue(DEFAULT_SOUNDTOUCH_SEEK_WINDOW); m_ui.overlap->setValue(DEFAULT_SOUNDTOUCH_OVERLAP); }