/* ZZ Open GL graphics plugin * Copyright (c)2009-2010 zeydlitz@gmail.com, arcum42@gmail.com * Based on Zerofrog's ZeroGS KOSMOS (c)2005-2008 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include "Util.h" #include "GLWin.h" #include "zerogs.h" #ifdef GL_X11_WINDOW #include #include bool GLWindow::CreateWindow(void *pDisplay) { // init support of multi thread if (!XInitThreads()) ZZLog::Error_Log("Failed to init the xlib concurent threads"); glDisplay = XOpenDisplay(0); glScreen = DefaultScreen(glDisplay); if (pDisplay == NULL) return false; *(Display**)pDisplay = glDisplay; return true; } bool GLWindow::ReleaseContext() { bool status = true; if (!glDisplay) return status; // free the context if (context) { if (!glXMakeCurrent(glDisplay, None, NULL)) { ZZLog::Error_Log("Could not release drawing context."); status = false; } glXDestroyContext(glDisplay, context); context = NULL; } // free the visual if (vi) { XFree(vi); vi = NULL; } return status; } void GLWindow::CloseWindow() { SaveConfig(); if (!glDisplay) return; XCloseDisplay(glDisplay); glDisplay = NULL; } bool GLWindow::CreateVisual() { // attributes for a single buffered visual in RGBA format with at least // 8 bits per color and a 24 bit depth buffer int attrListSgl[] = {GLX_RGBA, GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_DEPTH_SIZE, 24, None }; // attributes for a double buffered visual in RGBA format with at least // 8 bits per color and a 24 bit depth buffer int attrListDbl[] = { GLX_RGBA, GLX_DOUBLEBUFFER, GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_DEPTH_SIZE, 24, None }; /* get an appropriate visual */ vi = glXChooseVisual(glDisplay, glScreen, attrListDbl); if (vi == NULL) { vi = glXChooseVisual(glDisplay, glScreen, attrListSgl); doubleBuffered = false; ZZLog::Error_Log("Only Singlebuffered Visual!"); } else { doubleBuffered = true; ZZLog::Error_Log("Got Doublebuffered Visual!"); } if (vi == NULL) { ZZLog::Error_Log("Failed to get buffered Visual!"); return false; } return true; } void GLWindow::GetWindowSize() { if (!glDisplay or !glWindow) return; unsigned int borderDummy; Window winDummy; s32 xDummy; s32 yDummy; XLockDisplay(glDisplay); XGetGeometry(glDisplay, glWindow, &winDummy, &xDummy, &yDummy, &width, &height, &borderDummy, &depth); XUnlockDisplay(glDisplay); // update the gl buffer size ZeroGS::ChangeWindowSize(width, height); ZZLog::Error_Log("Resolution %dx%d. Depth %d bpp. Position (%d,%d)", width, height, depth, conf.x, conf.y); } void GLWindow::GetGLXVersion() { int glxMajorVersion, glxMinorVersion; glXQueryVersion(glDisplay, &glxMajorVersion, &glxMinorVersion); ZZLog::Error_Log("glX-Version %d.%d", glxMajorVersion, glxMinorVersion); } void GLWindow::UpdateGrabKey() { // Do not stole the key in debug mode. It is not breakpoint friendly... #ifndef _DEBUG XLockDisplay(glDisplay); if (fullScreen) { XGrabPointer(glDisplay, glWindow, True, ButtonPressMask, GrabModeAsync, GrabModeAsync, glWindow, None, CurrentTime); XGrabKeyboard(glDisplay, glWindow, True, GrabModeAsync, GrabModeAsync, CurrentTime); } else { XUngrabPointer(glDisplay, CurrentTime); XUngrabKeyboard(glDisplay, CurrentTime); } XUnlockDisplay(glDisplay); #endif } void GLWindow::Force43Ratio() { // avoid black border in fullscreen if (fullScreen && conf.isWideScreen) { conf.width = width; conf.height = height; } if(!fullScreen && !conf.isWideScreen) { // Compute the width based on height s32 new_width = (4*height)/3; // do not bother to resize for 5 pixels. Avoid a loop // due to round value if ( abs(new_width - width) > 5) { width = new_width; conf.width = new_width; // resize the window XLockDisplay(glDisplay); XResizeWindow(glDisplay, glWindow, new_width, height); XSync(glDisplay, False); XUnlockDisplay(glDisplay); } } } #define _NET_WM_STATE_REMOVE 0 #define _NET_WM_STATE_ADD 1 #define _NET_WM_STATE_TOGGLE 2 void GLWindow::ToggleFullscreen() { if (!glDisplay or !glWindow) return; Force43Ratio(); u32 mask = SubstructureRedirectMask | SubstructureNotifyMask; // Setup a new event structure XClientMessageEvent cme; cme.type = ClientMessage; cme.send_event = True; cme.display = glDisplay; cme.window = glWindow; cme.message_type = XInternAtom(glDisplay, "_NET_WM_STATE", False); cme.format = 32; // Note: can not use _NET_WM_STATE_TOGGLE because the WM can change the fullscreen state // and screw up the fullscreen variable... The test on fulscreen restore a sane configuration cme.data.l[0] = fullScreen ? _NET_WM_STATE_REMOVE : _NET_WM_STATE_ADD; cme.data.l[1] = (u32)XInternAtom(glDisplay, "_NET_WM_STATE_FULLSCREEN", False); cme.data.l[2] = 0; cme.data.l[3] = 0; // send the event XLockDisplay(glDisplay); if (!XSendEvent(glDisplay, RootWindow(glDisplay, vi->screen), False, mask, (XEvent*)(&cme))) ZZLog::Error_Log("Failed to send event: toggle fullscreen"); else { fullScreen = (!fullScreen); conf.setFullscreen(fullScreen); } XUnlockDisplay(glDisplay); // Apply the change // Note: Xsync is not enough. All pending event must be flush. XFlush(glDisplay); // update info structure GetWindowSize(); UpdateGrabKey(); // avoid black border in widescreen fullscreen if (fullScreen && conf.isWideScreen) { conf.width = width; conf.height = height; } // Hide the cursor in the right bottom corner if(fullScreen) XWarpPointer(glDisplay, None, glWindow, 0, 0, 0, 0, width, height); } bool GLWindow::DisplayWindow(int _width, int _height) { if (!CreateVisual()) return false; /* create a GLX context */ context = glXCreateContext(glDisplay, vi, NULL, GL_TRUE); /* create a color map */ attr.colormap = XCreateColormap(glDisplay, RootWindow(glDisplay, vi->screen), vi->visual, AllocNone); attr.border_pixel = 0; attr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | StructureNotifyMask | SubstructureRedirectMask | SubstructureNotifyMask | EnterWindowMask | LeaveWindowMask | FocusChangeMask ; GetGLXVersion(); // Create a window at the last position/size glWindow = XCreateWindow(glDisplay, RootWindow(glDisplay, vi->screen), conf.x , conf.y , _width, _height, 0, vi->depth, InputOutput, vi->visual, CWBorderPixel | CWColormap | CWEventMask, &attr); /* Allow to kill properly the window */ Atom wmDelete = XInternAtom(glDisplay, "WM_DELETE_WINDOW", True); XSetWMProtocols(glDisplay, glWindow, &wmDelete, 1); // Set icon name XSetIconName(glDisplay, glWindow, "ZZogl-pg"); // Draw the window XMapRaised(glDisplay, glWindow); XSync(glDisplay, false); // connect the glx-context to the window glXMakeCurrent(glDisplay, glWindow, context); if (glXIsDirect(glDisplay, context)) ZZLog::Error_Log("You have Direct Rendering!"); else ZZLog::Error_Log("No Direct Rendering possible!"); // Always start in window mode fullScreen = 0; GetWindowSize(); return true; } void GLWindow::SwapGLBuffers() { glXSwapBuffers(glDisplay, glWindow); //glClear(GL_COLOR_BUFFER_BIT); } void GLWindow::SetTitle(char *strtitle) { if (!glDisplay or !glWindow) return; if (fullScreen) return; XTextProperty prop; memset(&prop, 0, sizeof(prop)); char* ptitle = strtitle; if (XStringListToTextProperty(&ptitle, 1, &prop)) { XLockDisplay(glDisplay); XSetWMName(glDisplay, glWindow, &prop); XUnlockDisplay(glDisplay); } XFree(prop.value); } void GLWindow::ResizeCheck() { XEvent event; if (!glDisplay or !glWindow) return; XLockDisplay(glDisplay); while (XCheckTypedWindowEvent(glDisplay, glWindow, ConfigureNotify, &event)) { if ((event.xconfigure.width != width) || (event.xconfigure.height != height)) { width = event.xconfigure.width; height = event.xconfigure.height; Force43Ratio(); ZeroGS::ChangeWindowSize(width, height); } if (!fullScreen) { if ((event.xconfigure.x != conf.x) || (event.xconfigure.y != conf.y)) { // Fixme; x&y occassionally gives values near the top left corner rather then the real values, // causing the window to change positions when adjusting ZZOgl's settings. conf.x = event.xconfigure.x; conf.y = event.xconfigure.y; } } } XUnlockDisplay(glDisplay); } #endif