AboutDialogAbout PCSX2Sobre o PCSX2SCM VersionSCM= Source Code ManagementVersão do SCM<html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html><html><head/><body><p>O PCSX2 é um emulador da PlayStation 2 (PS2) grátis e de código aberto. O seu objetivo é emular o hardware da PS2, usando uma combinação de Interpretadores de CPU MIPS, Recompiladores e uma Máquina Virtual que gere os estados de hardware e a memória do sistema PS2. Isto permite-lhe que jogue jogos da PS2 no seu PC, com muitas funcionalidades e benefícios adicionais.</p></body></html><html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html><html><head/><body><p>PlayStation 2 e PS2 são marcas registadas da Sony Interactive Entertainment. Esta aplicação não está afiliada de alguma forma à Sony Interactive Entertainment.</p></body></html>WebsitePágina WebSupport ForumsFóruns de SuporteGitHub RepositoryRepositório GitHubLicenseLicençaThird-Party LicensesThird-Party LicensesView DocumentView DocumentFile not found: %1File not found: %1AchievementLoginDialogRetroAchievements LoginWindow titleIniciar sessão no RetroAchievementsRetroAchievements LoginHeader textIniciar sessão no RetroAchievementsPlease enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead.Por favor, introduza abaixo o seu nome de utilizador e palavra-passe para retroachievements.org. A sua palavra-passe não será gravada no PCSX2. Em vez disso, um token de acesso irá ser gerado e usado.User Name:Nome de Utilizador:Password:Palavra-passe:Ready...Pronto...<strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.<strong>O seu token de início de sessão no RetroAchievements já não é válido.</strong> Deve reintroduzir as suas credenciais para as conquistas serem monitorizadas. A sua palavra-passe não será gravada no PCSX2. Em vez disso, um token de acesso irá ser gerado e usado.&Login&Iniciar SessãoLogging in...A iniciar sessão...Login ErrorErro ao iniciar sessãoLogin failed.
Error: %1
Please check your username and password, and try again.Início de sessão falhou.
Erro: %1
Por favor, verifique o seu nome de utilizador e palavra-passe e tente novamente.Login failed.O início de sessão falhou.Enable AchievementsEnable AchievementsAchievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled.
Do you want to enable tracking now?Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled.
Do you want to enable tracking now?Enable Hardcore ModeEnable Hardcore ModeHardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards.
However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality.
Do you want to enable hardcore mode?Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards.
However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality.
Do you want to enable hardcore mode?Reset SystemReset SystemHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?AchievementSettingsWidgetEnable AchievementsAtivar ConquistasEnable Hardcore ModeAtivar Modo HardcoreTest Unofficial AchievementsTestar Conquistas Não OficiaisEnable Sound EffectsAtivar Efeitos SonorosNotificationsNotificações5 seconds5 segundosAccountContaLogin...Iniciar Sessão...View Profile...Ver Perfil...SettingsConfiguraçõesEnable Spectator ModeAtivar Modo EspetadorEnable Encore ModeAtivar Modo de EncoreShow Achievement NotificationsMostrar Notificações de ConquistasShow Leaderboard NotificationsMostrar Notificações de ClassificaçõesEnable In-Game OverlaysHabilitar Sobreposições no JogoUsername:
Login token generated at:Nome de Utilizador:
Token de início de sessão gerado a:Game InfoInformações do Jogo<html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html><html><head/><body><p align="justify">O PCSX2 usa o RetroAchievements como uma base de dados de conquistas e para monitorizar o progresso. Para usar conquistas, por favor, increva-se em <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Para ver a lista de conquistas dentro do jogo, pressione a tecla de atalho para <span style=" font-weight:600;">Abrir Menu de Pausa</span> e selecione <span style=" font-weight:600;">Conquistas</span> no menu.</p></body></html>UncheckedNão verificadoWhen enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.Quando ativado, o PCSX2 irá assumir que todas as conquistas estão bloqueadas e não envia nenhuma notificação de desbloqueio para o servidor.When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.Quando ativa, o PCSX2 irá listar conquistas de conjuntos não oficiais. Por favor, note que estas conquistas não são monitorizadas pelo RetroAchievements, portanto, são sempre desbloqueadas."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.Modo de "Desafio" para conquistas, incluindo a monitorização de tabelas de classificação. Desativa as funções de save state, de batotas e de abrandamento.CheckedVerificadoPlays sound effects for events such as achievement unlocks and leaderboard submissions.Toca efeitos sonoros para eventos como o desbloqueio de conquistas ou uma submissão nas tabelas de classificação.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Mostra ícones no canto inferior direito do ecrã quando um desafio ou uma conquista desejada estiverem ativos.When enabled and logged in, PCSX2 will scan for achievements on startup.Quando ativado e com sessão iniciada, o PCSX2 irá procurar por conquistas, ao carregar o jogo.Displays popup messages on events such as achievement unlocks and game completion.Mostra mensagens popup em eventos como o desbloqueio de conquistas ou completação do jogo.Displays popup messages when starting, submitting, or failing a leaderboard challenge.Exibe mensagens popup quando iniciar, enviar ou falhar um desafio de classificação.When enabled, each session will behave as if no achievements have been unlocked.Quando ativado, cada sessão se comportará como se nenhuma conquista tivesse sido desbloqueada.Reset SystemReiniciar SistemaHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?O modo de Hardcore não será ativo até que o sistema seja reiniciado. Deseja reiniciar o sistema agora?%n seconds%n segundo%n segundosUsername: %1
Login token generated on %2.Nome de Utilizador: %1
Token de início de sessão gerado a %2.LogoutTerminar SessãoNot Logged In.Sem Sessão Iniciada.AchievementsHardcore mode will be enabled on system reset.Modo Hardcore será ativado ao redefinir o sistema.{0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.{0} não pode ser executado enquanto o modo hardcore está ativo. Quer desativar o modo hardcore? {0} será cancelado se selecionar Não.Hardcore mode is now enabled.O modo de Hardcore está agora ativo.{} (Hardcore Mode){} (Modo Difícil){} (Unofficial){} (Não Oficial)Mastered {}Dominado {}Leaderboard attempt started.Tentativa de classificação iniciada.Leaderboard attempt failed.Tentativa de classificação falhada.Your Time: {}{}Seu tempo: {}{}Your Score: {}{}Sua Pontuação: {}{}Your Value: {}{}Seu Valor: {}{} (Submitting) (A submeter)Achievements DisconnectedConquistas DesconectadasAn unlock request could not be completed. We will keep retrying to submit this request.Não foi possível concluir a solicitação de desbloqueio. Continuaremos a tentar enviar esta solicitação.Achievements ReconnectedConquistas ReconectadasAll pending unlock requests have completed.Todos os pedidos de desbloqueio pendentes foram concluídos.Hardcore mode is now disabled.O modo de Hardcore está agora desativado.Confirm Hardcore ModeConfirmar Modo DifícilActive Challenge AchievementsConquistas de desafio ativas (Hardcore Mode) (Modo Hardcore)You have unlocked all achievements and earned {} points!Desbloqueaste todas as conquistas e ganhaste {} pontos!You have unlocked {0} of {1} achievements, and earned {2} of {3} points.Desbloqueaste {0} de {1} conquistas, e ganhaste {2} de {3} pontos.{0} achievements, {1} points{0} conquistas, {1} pontosYour Time: {0} (Best: {1})O Teu Tempo: {0} (Melhor: {1})Your Score: {0} (Best: {1})A Tua Pontuação: {0} (Melhor: {1})Your Value: {0} (Best: {1})O Teu Valor: {0} (Melhor: {1}){0}
Leaderboard Position: {1} of {2}{0}
Posição de classificação: {1} de {2}Server error in {0}:
{1}Erro do Servidor em {0}:
{1}Score: {0} ({1} softcore)
Unread messages: {2}Pontuação: {0} ({1} em modo normal)
Mensagens não lidas: {2}YesYesNoNoYou have unlocked {0} of {1} achievements, earning {2} of {3} possible points.Desbloqueaste {0} de {1} conquistas, ganhaste {2} de {3} pontos possíveis.UnknownDesconhecidoLockedBloqueadoUnlockedDesbloqueadoUnsupportedNão SuportadoUnofficialNão OficialRecently UnlockedRecentemente DesbloqueadoActive ChallengesDesafios AtivosAlmost ThereQuase lá{} points{} pontos{} point{} pontoXXX pointsXXX pontosUnlocked: {}Desbloqueado: {}This game has {} leaderboards.Este jogo tem {} tabelas de classificação.Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.Show BestShow BestShow NearbyShow NearbyRankRankNameNomeTimeTempoScorePontuaçãoValueValorDate SubmittedData de SubmissãoDownloading leaderboard data, please wait...Baixando dados da tabela de classificação, por favor aguarde...Loading...A Carregar...Leaderboard download failedFalha ao baixar a tabela de classificaçãoThis game has no achievements.Este jogo não tem conquistas.Failed to read executable from disc. Achievements disabled.Falha ao ler o executável do disco. Conquistas desativadas.AdvancedSettingsWidgetUse Global Setting [%1]Usar Definição Global [%1]Rounding ModeModo de ArredondamentoChop/Zero (Default)Chop/Zero (Default)Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>Division Rounding ModeDivision Rounding ModeNearest (Default)Nearest (Default)Determines how the results of floating-point division is rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>Determines how the results of floating-point division is rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>Clamping ModeModo de FixaçãoNormal (Default)Normal (Padrão)Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>Enable RecompilerAtivar RecompiladorCheckedVerificadoPerforms just-in-time binary translation of 64-bit MIPS-IV machine code to x86.Executa tradução binária just-in-time do código de máquina MIPS-IV 64-bit para x86.Wait Loop DetectionWait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt).Deteção de Ciclos de EsperaModerate speedup for some games, with no known side effects.Aumento moderado da velocidade de alguns jogos, sem efeitos secundários conhecidos.Enable Cache (Slow)Ativar Cache (Lento)UncheckedNão verificadoInterpreter only, provided for diagnostic.Interpretador apenas, providenciado para diagnóstico.INTC Spin DetectionINTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere.Deteção de Inatividade do INTCHuge speedup for some games, with almost no compatibility side effects.Aumento significativo da velocidade de alguns jogos, com quase nenhum efeito secundário de compatibilidade.Enable Fast Memory AccessAtivar Acesso Rápido de MemóriaUses backpatching to avoid register flushing on every memory access."Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function)Usa backpatching para evitar apagar o registo com cada acesso à memória.Pause On TLB MissPausar quando o TLB falharPauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred.Pausa a máquina virtual quando uma falha de TLB ocorrer, em vez de ignorá-la e continuar. Note que a máquina virtual irá pausar após o fim do bloco, não na instrução que causou a exceção. Consulte a consola para ver o endereço onde o acesso inválido ocorreu.VU0 Rounding ModeModo de Arredondamento do VU0Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b>Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b>VU1 Rounding ModeModo de Arredondamento do VU1Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b>Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b>VU0 Clamping ModeModo de Fixação do VU0Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>VU1 Clamping ModeModo de Fixação do VU1Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>Enable VU0 Recompiler (Micro Mode)VU0 = Vector Unit 0. One of the PS2's processors.Ativar Recompilador de VU0 (Modo Micro)Enables VU0 Recompiler.Ativa o Recompilador de VU0.Enable VU1 RecompilerVU1 = Vector Unit 1. One of the PS2's processors.Ativar Recompilador de VU1Enables VU1 Recompiler.Ativa o Recompilador de VU1.mVU Flag HackmVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU)Hack do Indicador de mVUGood speedup and high compatibility, may cause graphical errors.Bom aumento de velocidade e alta compatibilidade. Pode causar erros gráficos.Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86.Executa tradução binária just-in-time do código de máquina MIPS-I 32-bit para x86.Enable Game FixesAtivar Correções de JogosAutomatically loads and applies fixes to known problematic games on game start.Carrega e aplica automaticamente correções para jogos problemáticos conhecidos no início do jogo.Enable Compatibility PatchesAtivar Correções de CompatibilidadeAutomatically loads and applies compatibility patches to known problematic games.Carrega e aplica automaticamente correções de compatibilidade para jogos problemáticos conhecidos.AdvancedSystemSettingsWidgetChanging these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Mudar estas opções podem fazer com que os jogos não fiquem funcionais. Modifique a seu próprio risco. A equipa do PCSX2 não irá providenciar suporte para configurações com estas definições alteradas.EmotionEngine (MIPS-IV)Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese).EmotionEngine (MIPS-IV)Rounding Mode:Rounding refers here to the mathematical term.Modo de Arredondamento:NearestMais próximoNegativeNegativoPositivePositivoClamping Mode:Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones.Modo de Fixação:NoneNenhumNormal (Default)Normal (Padrão)Chop/Zero (Default)Chop/Zero (Default)Division Rounding Mode:Rounding refers here to the mathematical term.Division Rounding Mode:Nearest (Default)Nearest (Default)Chop/ZeroChop/ZeroNoneClampModeNenhumExtra + Preserve SignSign: refers here to the mathematical meaning (plus/minus).Extra + Preservar SinalFullCompletoWait Loop DetectionDeteção de Ciclos de EsperaEnable RecompilerAtivar RecompiladorEnable Fast Memory AccessAtivar Acesso Rápido de MemóriaEnable Cache (Slow)Ativar Cache (Lento)INTC Spin DetectionDeteção de Inatividade do INTCPause On TLB MissPausar quando o TLB falharVector Units (VU)Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.Vector Units (VU)VU1 Rounding Mode:Modo de Arredondamento do VU1:mVU Flag HackHack do Indicador de mVUEnable VU1 RecompilerAtivar Recompilador de VU1Enable VU0 Recompiler (Micro Mode)Ativar Recompilador de VU0 (Modo Micro)ExtraExtraVU0 Clamping Mode:Modo de Fixação do VU0:VU0 Rounding Mode:Modo de Arredondamento do VU0:VU1 Clamping Mode:Modo de Fixação do VU1:I/O Processor (IOP, MIPS-I)Processador de E/S (IOP, MIPS-I)Game SettingsDefinições de JogoEnable Game FixesAtivar Correções de JogosEnable Compatibility PatchesAtivar Correções de CompatibilidadeFrame Rate ControlControlo da Taxa de Videogramas hzhz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. HzPAL Frame Rate:Taxa de Videogramas PAL:NTSC Frame Rate:Taxa de Videogramas NTSC:PINE SettingsDefinições do PINESlot:Ranhura:EnableAtivarAudioSettingsWidgetTimestretch SettingsDefinições do TimestretchSequence Length:Duração da Sequência:3030Seekwindow Size:Tamanho da Janela de Busca:2020Overlap:Sobreposição:1010Restore DefaultsRestaurar Valores PadrãoVolumeVolume100%100%Mixing SettingsDefinições de MisturaSynchronization:Sincronização:TimeStretch (Recommended)TimeStretch (Recomendado)Async Mix (Breaks some games!)Mistura Assíncrona (Quebra alguns jogos!)None (Audio can skip.)Nenhum (Pode haver cortes de áudio.)Expansion:Expansão:Stereo (None, Default)Estéreo (Nenhum, Padrão)QuadraphonicQuadrifónicoSurround 5.1Surround 5.1Surround 7.1Surround 7.1ProLogic Level:ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.Nível ProLogic:None (Default)Nenhum (Padrão)ProLogic Decoding (basic)ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.Descodificação ProLogic (básica)ProLogic II Decoding (gigaherz)ProLogic II is a Dolby brand. Leave the name as-is unless there is an official translation for your language. gigaherz is the nickname of one of PCSX2's developers. Leave as-is.Descodificação ProLogic II (gigaherz)Target Latency:Latência Alvo:60 ms60 msOutput SettingsDefinições de SaídaOutput Module:Módulo de Saída:Output Latency:Latência de Saída:20 ms20 msMinimalMínimoOutput Backend:Backend de Saída:Maximum Latency:Latência Máxima:Output Device:Dispositivo de Saída:Cubeb (Cross-platform)Cubeb (Multiplataforma) msMeasuring unit that will appear after the number selected in its option. Adapt the space depending on your language's rules. msSynchronizationSincronizaçãoWhen running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio.Quando corre a uma velocidade diferente de 100%, ajusta o tempo do áudio em vez de perder frames. Produz um áudio acelerado ou desacelerado mais agradável.ExpansionExpansãoDetermines how the stereo output from the emulated system is upmixed into a greater number of the output speakers.Determina como a saída estéreo do sistema emulado é misturada para um número maior de altifalantes.Output ModuleCubeb is an audio engine name. Leave as-is.Módulo de SaídaSelects the library to be used for audio output.Seleciona a biblioteca para ser usada para a saída de áudio.Output BackendBackend de SaídaDefaultPadrãoWhen the sound output module supports multiple audio backends, determines the API to be used for audio output to the system.Quando o módulo de saída de som suporta várias backends de áudio, determina a API a ser usada para a saída de áudio do sistema.Output DeviceDispositivo de SaídaDetermines which audio device to output the sound to.Determina o dispositivo de áudio onde será emitido o som.Target LatencyLatência AlvoDetermines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check.Determina o tamanho do buffer onde o extensor de tempo irá tentar manter preenchido. Basicamente, seleciona a latência média, já que o áudio irá ser expandido ou encolhido para manter o tamanho do buffer nos limites.Output LatencyLatência de SaídaDetermines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay.Determina a latência desde o buffer até à saída de áudio do host. Pode ser definido para um valor abaixo da latência alvo para reduzir o atraso de áudio.Sequence LengthDuração da Sequência30 ms30 msThis is the default length of a single processing sequence which determines how the original sound is chopped in the time-stretch algorithm. Larger values mean fewer sequences are used in processing. In principle a larger value sounds better when slowing down the tempo, but worse when increasing the tempo.This is the default length of a single processing sequence which determines how the original sound is chopped in the time-stretch algorithm. Larger values mean fewer sequences are used in processing. In principle a larger value sounds better when slowing down the tempo, but worse when increasing the tempo.Seek Window SizeSeek Window: the region of samples (window) the audio stretching algorithm is allowed to search.Tamanho da Janela de BuscaThe seeking window is for the algorithm that seeks the best possible overlapping location. This determines from how wide a sample window the algorithm can use to find an optimal mixing location when the sound sequences are to be linked back together.The seeking window is for the algorithm that seeks the best possible overlapping location. This determines from how wide a sample window the algorithm can use to find an optimal mixing location when the sound sequences are to be linked back together.OverlapSobreposição10 ms10 msWhen the sound sequences are mixed back together to form again a continuous sound stream, this parameter defines how much the ends of the consecutive sequences will overlap with each other.When the sound sequences are mixed back together to form again a continuous sound stream, this parameter defines how much the ends of the consecutive sequences will overlap with each other.Pre-applies a volume modifier to the game's audio output before forwarding it to your computer.Aplica um modificador de volume à saída de áudio do jogo, antes de enviá-la para o seu computador.Use Global Setting [%1]Usar Definição Global [%1]%1%Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset.%1%N/APreserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset.Não Disponível%1 ms%1 msAverage Latency: %1 ms (%2 ms buffer + %3 ms output)Latência Média: %1 ms (buffer de %2 ms + %3 ms de saída)Average Latency: %1 ms (minimum output latency unknown)Latência Média: %1 ms (latência de saída mínima desconhecida)AutoUpdaterDialogAutomatic UpdaterAtualizador AutomáticoUpdate AvailableAtualização DisponívelCurrent Version: Versão Atual: New Version: Nova Versão: Download Size: Tamanho do Download: Download and Install...Transferir e Instalar...Skip This UpdateIgnorar esta AtualizaçãoRemind Me LaterLembrar-me mais tardeUpdater ErrorErro de Atualizador<h2>Changes:</h2><h2>Alterações:</h2><h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Aviso de Save State</h2><p>Instalar esta atualização irá fazer com que os seus save states sejam <b>incompatíveis</b>. Certifique-se de que gravou os seus jogos num Memory Card, antes de instalar esta atualização, ou irá perder o seu progresso.</p><h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>Aviso de Definições</h2><p>Instalar esta atualização irá repor a sua configuração do programa. Note que terá que reconfigurar as suas definições após esta atualização.</p>Savestate WarningAviso de Savestate<h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p><h1>AVISO</h1><p style='font-size:12pt;'>Instalar esta atualização irá fazer com que os seus save states sejam <b>incompatíveis</b>, <i>certifique-se de que grava qualquer progresso nos seus Memory Cards antes de proceder</i>.</p><p>Deseja continuar?</p>Downloading %1...A transferir %1...No updates are currently available. Please try again later.Nenhuma atualização disponível. Por favor, tente mais tarde.Current Version: %1 (%2)Versão Atual: %1 (%2)New Version: %1 (%2)Nova Versão: %1 (%2)Download Size: %1 MBTamanho do Download: %1 MBLoading...A carregar...Failed to remove updater exe after update.Failed to remove updater exe after update.BIOSSettingsWidgetBIOS DirectoryDiretório da BIOSPCSX2 will search for BIOS images in this directory.O PCSX2 irá procurar por imagens da BIOS neste diretório.Browse...Procurar...ResetReiniciarBIOS SelectionSeleção da BIOSOpen BIOS Folder...Abrir diretório BIOS...Refresh ListAtualizar ListaFilenameNome do FicheiroVersionVersãoOptions and PatchesOpções e CorreçõesFast BootArranque RápidoFast Forward BootAcelerar ArranqueCheckedVerificadoPatches the BIOS to skip the console's boot animation.Corrige a BIOS para ignorar a animação de arranque da consola.UncheckedNão VerificadoRemoves emulation speed throttle until the game starts to reduce startup time.Desativa o limitador de velocidade da emulação, até o jogo iniciar, para reduzir o tempo de inicialização.BreakpointDialogCreate / Modify BreakpointCriar / Modificar Ponto de InterrupçãoTypeTipoExecuteExecutarMemoryMemóriaAddressEndereço00ReadLerWriteEscreverChangeAlterarSizeTamanho11ConditionCondiçãoLogRegistarEnableAtivarErrorErroInvalid address "%1"Endereço inválido "%1"Invalid condition "%1"Condição inválida "%1"Invalid size "%1"Tamanho inválido "%1"BreakpointModelExecuteExecutar----EnabledAtivadoDisabledDesativadoReadLidoWrite(C)(C) = changes, as in "look for changes".Escreva(C)WriteEscreverTYPEWarning: limited space available. Abbreviate if needed.ESCREVAOFFSETWarning: limited space available. Abbreviate if needed.OFFSETSIZE / LABELWarning: limited space available. Abbreviate if needed.TAM. / ETIQ.INSTRUCTIONWarning: limited space available. Abbreviate if needed.INSTRUÇÃOCONDITIONWarning: limited space available. Abbreviate if needed.CONDIÇÃOHITSWarning: limited space available. Abbreviate if needed.HITSXWarning: limited space available. Abbreviate if needed.XCDVDGame disc location is on a removable drive, performance issues such as jittering and freezing may occur.A localização do disco do jogo está num disco removível, problemas de desempenho como jittering e congelamento podem ocorrer.Saving CDVD block dump to '{}'.A salvar arquivo de bloco CDVD em '{}'.AudioSomMode 1Modo 1Mode 2Modo 2UnknownDesconhecidoColorPickerButtonSelect LED ColorSelecionar cor do LEDControllerBindingWidgetVirtual Controller TypeTipo de controlador virtualBindingsMapeamentosSettingsDefiniçõesMacrosMacrosAutomatic MappingMapeamento automáticoClear MappingLimpar mapeamentoController Port %1Porta do Comando %1No devices availableNão há dispositivos disponíveisClear BindingsBinding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).Limpar mapeamentosAre you sure you want to clear all bindings for this controller? This action cannot be undone.Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).Tem a certeza que pretende limpar todos os mapeamentos para este comando? Esta ação não pode ser desfeita.Automatic BindingMapeamento automáticoNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.Nenhum mapeamento genérico foi gerado para o dispositivo '%1'. O comando/fonte pode não suportar mapeamento automático.ControllerBindingWidget_DualShock2D-PadTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.D-PadDownBaixoLeftEsquerdaUpCimaRightDireitaLeft AnalogTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Analógico esquerdoLarge MotorMotor grandeL2Leave this button name as-is.L2R2Leave this button name as-is.R2L1Leave this button name as-is.L1R1Leave this button name as-is.R1StartLeave this button name as-is or uppercase it entirely.StartSelectLeave this button name as-is or uppercase it entirely.SelectFace ButtonsTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Face ButtonsCrossTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.XSquareTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.QuadradoTriangleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.TriânguloCircleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.BolaRight AnalogTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Analógico direitoSmall MotorMotor PequenoL3Leave this button name as-is.L3R3Leave this button name as-is.R3Pressure ModifierModificador de PressãoAnalogAnalógicoControllerBindingWidget_GuitarYellowAmareloPushButtonClicar o BotãoStartStartRedVermelhoGreenVerdeOrangeLaranjaSelectSelectStrum UpStrum UpStrum DownStrum DownBlueAzulWhammy BarAlavancaTiltInclinarControllerBindingWidget_PopnSelectLeave this button name as-is or uppercase it entirely.SelectYellow (Left)Yellow (Left)Yellow (Right)Yellow (Right)Blue (Right)Blue (Right)Blue (Left)Blue (Left)StartLeave this button name as-is or uppercase it entirely.StartRedRedGreen (Right)Green (Right)White (Left)White (Left)Green (Left)Green (Left)White (Right)White (Right)ControllerCustomSettingsWidgetRestore Default SettingsRestaurar as Configurações PadrãoBrowse...Procurar...Select FileSelecionar FicheiroControllerGlobalSettingsWidgetSDL Input SourceFonte de Entrada SDLThe SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).A fonte de entrada SDL suporta a maioria dos comandos e fornece funcionalidade avançada para os pads do DualShock 4 / DualSense em modo Bluetooth (Vibração / Controlo de LED).Enable SDL Input SourceHabilitar fonte de entrada SDLDualShock 4 / DualSense Enhanced ModeModo Melhorado DualShock 4 / DualSenseXInput SourceFonte do XInputEnable XInput Input SourceHabilitar fonte de entrada do XInputDInput SourceFonte do DInputThe DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.A fonte do DInput fornece suporte para comandos antigos que não suportam o XInput. É recomendado acessar a estes comandos via SDL, mas o DirectInput pode ser usado se o comando não for compatível com SDL.Enable DInput Input SourceHabilitar fonte de entrada do DInput<html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html><html><head/><body><p>Alguns controladores de terceiros marcam de forma incorreta os analógicos como invertidos na componente positiva, mas não na negativa.</p><p>Como resultado, o analógico vai ficar "preso" mesmo quando está na posição neutra. </p><p>Atiavar esta configuração vai fazer o PCSX2 ignorar a indicação de inversão quando cria mapeamentos, permitindo que tais controladores funcionem normalmente.</p></body></html>Ignore InversionIgnorar inversãoProfile SettingsConfigurações do PerfilWhen this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.Quando esta opção estiver ativada, as teclas de atalho podem ser definidas neste perfil de entrada, e serão usadas em vez das teclas de atalho globais. Por padrão, teclas de atalho são sempre compartilhadas entre todos os perfis.Use Per-Profile HotkeysUsar teclas de atalho por perfilController LED SettingsDefinições LED do ComandoEnable SDL Raw InputHabilitar Entrada de Origem SDLThe XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.A fonte do XInput suporta comandos da Xbox 360 / Xbox One / Xbox Series e comandos de terceiros que implementam o protocolo XInput.Controller MultitapMultitoque do comandoThe multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.O multitoque permite que até 8 comandos estejam conectados à consola. Cada multitoque fornece 4 portas. O Multitoque não é suportado para todos os jogos.Multitap on Console Port 1Multitoque na Porta 1 da ConsolaMultitap on Console Port 2Multitoque na Porta 2 da ConsolaMouse/Pointer SourceFonte do Rato/PonteiroPCSX2 allows you to use your mouse to simulate analog stick movement.O PCSX2 permite que use o seu rato para simular o movimento do stick analógico.Settings...Definições...Enable Mouse MappingAtivar mapeamento do RatoDetected DevicesDispositivos DetetadosControllerLEDSettingsDialogController LED SettingsDefinições do LED do ComandoSDL-0 LEDLED SDL-0SDL-1 LEDLED SDL-1SDL-2 LEDLED SDL-2SDL-3 LEDLED SDL-3ControllerMacroEditWidgetBinds/ButtonsBinds/BotõesSelect the buttons which you want to trigger with this macro. All buttons are activated concurrently.Selecione os botões que você deseja acionar com esta macro. Todos os botões são ativados simultaneamente.PressurePressãoFor buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.Para botões que são sensíveis à pressão, este controlo deslizante controla quanta força será simulada quando a macro estiver ativa.100%100%TriggerGatilhoSelect the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.Selecione o gatilho para ativar esta macro. Este pode ser um único botão, ou a combinação de botões. Clique Shift para múltiplos gatilhos.Deadzone:Zona morta:FrequencyFrequênciaMacro will toggle every N frames.O Macro ativará cada N frames.Set...Definir...Not ConfiguredNão configurado%1%%1%Set FrequencyDefinir FrequênciaFrequency: Frequência: Macro will not repeat.O Macro não vai repetir.Macro will toggle buttons every %1 frames.O Macro ativará cada %1 frames.ControllerMacroWidgetController Port %1 MacrosMacros da Porta do Comando %1Macro %1
%2This is the full text that appears in each option of the 16 available macros, and reads like this:
Macro 1
Not Configured/Buttons configuredMacro %1
%2ControllerMouseSettingsDialogMouse Mapping SettingsDefinições de Mapeamento do RatoY SpeedVelocidade Y1010X SpeedVelocidade X<html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html><html><head/><body><p><span style=" font-weight:700;">Mapeamento do Rato em Configurações</span><br/>Estas configurações ajustam o comportamento ao mapear um rato para o comando emulado.</p></body></html>InertiaInérciaX Dead ZoneZona Limite XY Dead ZoneZona Limite YControllerSettingsWindowPCSX2 Controller SettingsConfigurações do comando PCSX2Editing Profile:Editando Perfil:New ProfileNovo PerfilLoad ProfileCarregar PerfilDelete ProfileEliminar PerfilRestore DefaultsRestaurar PredefiniçõesCreate Input ProfileCriar perfil de entradaCustom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
Enter the name for the new input profile:Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
Enter the name for the new input profile:ErrorErroA profile with the name '%1' already exists.A profile with the name '%1' already exists.Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Failed to save the new profile to '%1'.Failed to save the new profile to '%1'.Load Input ProfileCarregar Perfil de EntradaAre you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.Are you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.Delete Input ProfileApagar Perfil de EntradaAre you sure you want to delete the input profile named '%1'?
You cannot undo this action.Are you sure you want to delete the input profile named '%1'?
You cannot undo this action.Failed to delete '%1'.Falha ao excluir '%1'.Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
You cannot undo this action.Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
You cannot undo this action.Global SettingsConfigurações GlobaisController Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.Porta do Controle %1%2
%3Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.Controller Port %1
%2USB Port %1
%2Porta USB %1 %2HotkeysHotkeysShared"Shared" refers here to the shared input profile.CompartilhadoThe input profile named '%1' cannot be found.The input profile named '%1' cannot be found.CoverDownloadDialogDownload CoversTransferir capasPCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.O PCSX2 pode transferir automaticamente capas para jogos que atualmente não têm um capa. Nós não hospedamos nenhuma imagem de capa, o utilizador deve fornecer a sua própria fonte de imagens.<html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html><html><head/><body><p>Na caixa abaixo, especifique os URLs para transferir as capas, com um modelo de URL por linha. As seguintes variáveis estão disponíveis:</p><p><span style=" font-style:italic;">${title}:</span> Título do jogo.<br/><span style=" font-style:italic;">${filetitle}:</span> Nome dos componentes do nome de ficheiro do jogo.<br/><span style=" font-style:italic;">${serial}:</span> Serial do jogo.</p><p><span style=" font-weight:700;">Exemplo:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html>By default, the downloaded covers will be saved with the game's title. If this is not desired, you can check the "Use Serial File Names" box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used.Por defeito, as capas transferidas são guardadas com o nome do jogo. Se tal não for pretendido, deve selecionar a caixa "Usar Nomes de Ficheiro" abaixo. Utilizar nomes de ficheiro em vez do nome do jogo irá prevenir conflitos quando existem versões de regiões diferentes do mesmo jogo.Use Serial File NamesUtilizar nomes de ficheiros de sérieWaiting to start...À espera para começar...StartComeçarCloseFecharDownload complete.Transferência concluída.StopPararCpuWidgetRegistersRegistersFunctionsFunçõesModuleModuleVersionVersionCountCountRefreshAtualizarFilterFiltroMemory SearchPesquisa de MemóriaEndFimValueValorStartIniciarTypeTipo1 Byte (8 bits)1 Byte (8 bits)2 Bytes (16 bits)2 Bytes (16 bits)4 Bytes (32 bits)4 Bytes (32 bits)8 Bytes (64 bits)8 Bytes (64 bits)FloatFloatDoubleDuploStringStringArray of byteArray de bytesHexHexSearchProcurarFilter SearchFiltro de pesquisaEqualsEqualsNot EqualsNot EqualsGreater ThanGreater ThanGreater Than Or EqualGreater Than Or EqualLess ThanLess ThanLess Than Or EqualLess Than Or EqualComparisonComparisonMemoryMemóriaBreakpointsBreakpointsThreadsThreadsActive Call StackPilha de chamadas ativaSaved AddressesSaved AddressesBreakpoint List Context MenuMenu de contexto da lista de BreakpointNewNovoEditEditarCopyCopiarDeleteApagarCopy all as CSVCopiar tudo como CSVPaste from CSVColar de CSVThread List Context MenuMenu de Contexto da Lista ThreadDemangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Demangle SymbolsCopy Function NameCopiar Nome da FunçãoCopy Function AddressCopiar Endereço da FunçãoGo to in DisassemblyIr para no DisassemblyGo to in Memory ViewIr para na Exibição de MemóriaCopy AddressCopy AddressCopy TextCopy TextModule TreeModule TreeSearch Results List Context MenuSearch Results List Context MenuAdd to Saved Memory AddressesAdd to Saved Memory AddressesRemove ResultRemove ResultStack List Context MenuMenu de Contexto da Lista de PilhaDebuggerDepuradorInvalid start addressEndereço de início inválidoInvalid end addressEndereço de fim inválidoStart address can't be equal to or greater than the end addressO endereço inicial não pode ser igual ou maior que o endereço finalSearch types Array and String can use the Not Equals search comparison type with new searches.Search types Array and String can use the Not Equals search comparison type with new searches.Search types Array and String can only be used with Equals search comparisons.Search types Array and String can only be used with Equals search comparisons.Invalid search valueValor de pesquisa inválidoValue is larger than typeO valor é maior que o tipoDEV9DnsHostDialogNetwork DNS Hosts Import/ExportImportar/Exportar Host de Rede DNSSelect HostsSelecionar HostsOKAceitarCancelCancelarSelectedSelecionadoNameNomeUrlUrlAddressEndereçoEnabledAtivadoDEV9SettingsWidgetEthernetEthernetEthernet Device:Dispositivo Ethernet:Ethernet Device Type:Tipo de Dispositivo Ethernet:Intercept DHCPIntercetar DHCPEnabledAtivadoEnabledInterceptDHCPAtivadoSubnet Mask:Máscara de sub-rede:Gateway Address:Endereço de Gateway:AutoAutomáticoIntercept DHCP:Intercetar DHCP:PS2 Address:Endereço PS2:DNS1 Address:Endereço DNS1:DNS2 Address:Endereço DNS2:Internal DNSDNS InternoAddAdicionarDeleteEliminarExportExportarImportImportarPer gamePor jogoInternal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1O DNS interno pode ser selecionado usando o menu DNS1/2, ou definindo-os como 192.0.2.1EnabledInternalDNSTableAtivadoHard Disk DriveDisco rígidoHDD File:Ficheiro HDD:4040120120HDD Size (GiB):Tamanho do HDD (GB):EnabledHDDAtivadoBrowseProcurarCreate ImageCriar imagemPCAP BridgedPonte PCAPPCAP SwitchedPCAP AlternadoTAPTAPSocketsSoquetesManualManualInternalInternoUse Global Setting [%1]Usar Definição Global [%1]NameNomeUrlUrlAddressEndereçoHosts FileFicheiro hostsini (*.ini)ini (*.ini)DNS HostsAnfitriões DNSExported SuccessfullyExportado com sucessoFailed to open fileFalha ao abrir o ficheiroNo Hosts in fileNenhum Anfitrião no FicheiroImported SuccessfullyImportado com sucessoPer Game Host listLista de Anfitriões por JogoCopy global settings?Copiar configurações globais?Delete per game host list?Eliminar Lista de Anfitriões por Jogo?HDD Image FileFicheiro de imagem HDDHDD (*.raw)HDD (*.raw)Overwrite File?Sobrescrever Ficheiro?HDD image "%1" already exists.
Do you want to overwrite?HDD image "%1" already exists.
Do you want to overwrite?HDD CreatorCriador de HDDHDD image createdImagem de HDD criadaUse GlobalUsar GlobalOverrideSobreporDebugSettingsWidgetGSGSDraw DumpingDraw DumpingDump GS DrawsDump GS DrawsSave RTGuardar RTSave FrameGuardar FrameSave TextureGuardar TexturaSave DepthSalvar profundidadeStart Draw Number:Start Draw Number:Draw Dump Count:Draw Dump Count:Hardware Dump Directory:Diretório de Captura de Hardware:Software Dump Directory:Diretório de Captura de Software:Browse...Procurar...Open...Abrir...DebuggerWindowPCSX2 DebuggerDepurador PCSX2RunExecutarStep IntoStep IntoF11F11Step OverStep OverF10F10Step OutStep OutShift+F11Shift + F11Always On TopSempre visívelShow this window on topShow this window on topPausePausaDisassemblyWidgetDisassemblyDesmontagemCopy AddressCopiar endereçoCopy Instruction HexCopiar instrução HexCopy Instruction TextCopiar Texto de InstruçãoAssemble new Instruction(s)Designar novas InstruçõesNOP Instruction(s)Instruções NOPRun to CursorRun to CursorJump to CursorJump to CursorToggle BreakpointToggle BreakpointFollow BranchFollow BranchGo to AddressIr para EndereçoGo to in Memory ViewIr para a Visualização de MemóriaAdd FunctionAdicionar FunçãoRename FunctionRenomear FunçãoRemove FunctionRemover funçãoAssemble ErrorErro na montagemUnable to change assembly while core is runningNão é possível alterar o assembly enquanto o núcleo é executadoAssemble InstructionAssemble InstructionGo to addressIr para EndereçoGo to address errorIr para erro de endereçoInvalid addressEndereço inválidoAdd Function ErrorAdd Function ErrorA function entry point already exists here. Consider renaming instead.A function entry point already exists here. Consider renaming instead.Function will be (0x%1) instructions long.
Enter function nameFunction will be (0x%1) instructions long.
Enter function nameFunction nameNome da funçãoRename Function ErrorRename Function ErrorFunction name cannot be nothing.O nome da função não pode ser vazia.No function / symbol is currently selected.Nenhuma função / símbolo atualmente selecionados.Restore Function ErrorRestaurar erro de FunçãoUnable to stub selected address.Unable to stub selected address.Copy Function NameCopiar nome da funçãoRestore Instruction(s)Restaurar Instrução(ões)Restore FunctionRestaurar FunçãoStub (NOP) FunctionFunção Stub (NOP)%1 NOT VALID ADDRESS%1 ENDEREÇO NÃO VÁLIDOEmptyGameListWidget<html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html><html><head/><body><p><span style=" font-weight:700;">Nenhum jogo encontrado nos formatos suportados.</span></p><p>Por favor adicione um diretório com jogos para começar.</p><p>Serão verificados e listados os "dumps" de jogos nos seguintes formatos:</p></body></html>Add Game Directory...Adicionar Diretório do Jogo...Scan For New GamesProcurar Por Novos JogosEmuThreadSlot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%Slot: %1 | %2 | EE: %3% | GS: %4%Slot: %1 | %2 | EE: %3% | GS: %4%%1x%2%1x%2Game: %1 FPSJogo: %1 FPSVideo: %1 FPS (%2%)Vídeo: %1 FPS (%2%)Game: %1 (%2)
Jogo: %1 (%2)
Rich presence inactive or unsupported.Rich presence inactive or unsupported.Game not loaded or no RetroAchievements available.Jogo não carregado ou sem RetroAchievements disponíveis.ErrorErrorFailed to create HTTPDownloader.Failed to create HTTPDownloader.Downloading %1...Downloading %1...Download failed with HTTP status code %1.Download failed with HTTP status code %1.Download failed: Data is empty.Download failed: Data is empty.Failed to write '%1'.Failed to write '%1'.EmulationSettingsWidgetSpeed ControlControlo de VelocidadeNormal Speed:Velocidade Normal:Enable Speed LimiterHabilitar limitador de velocidadeSystem SettingsConfigurações do SistemaEnable Instant VU1Ativar VU1 InstantâneoEnable CheatsPermitir cheatsSlow-Motion Speed:Velocidade de Câmera Lenta:Fast-Forward Speed:Velocidade de Aceleração:Enable Multithreaded VU1 (MTVU)Ativar VU1 multi-threaded (MTVU)Enable Host FilesystemAtivar sistema de ficheiro do HostEnable Fast CDVDAtivar CDVD RápidoEE Cycle Skipping:EE Cycle Skipping:DisabledDesativadoMild UnderclockUnderclock LeveModerate UnderclockUnderclock ModeradoMaximum UnderclockUnderclock MáximoEE Cycle Rate:EE Cycle Rate:50% (Underclock)50% (Underclock)60% (Underclock)60% (Underclock)75% (Underclock)75% (Underclock)100% (Normal Speed)100% (Velocidade Normal)130% (Overclock)130% (Overclock)180% (Overclock)180% (Overclock)300% (Overclock)300% (Overclock)Affinity Control:Controle de Afinidade:EE > VU > GSEE > VU > GSEE > GS > VUEE > GS > VUVU > EE > GSVU > EE > GSVU > GS > EEVU > GS > EEGS > EE > VUGS > EE > VUGS > VU > EEGS > VU > EEFrame Pacing / Latency ControlFrame Pacing / Latency Control framesThis string will appear next to the amount of frames selected, in a dropdown box. framesMaximum Frame Latency:Maximum Frame Latency:Optimal Frame PacingOptimal Frame PacingScale To Host Refresh RateScale To Host Refresh RateUse Global Setting [%1]Usar Definição Global [%1]Normal SpeedVelocidade NormalSets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.Define a velocidade alvo da emulação. Não há garantias que esta velocidade será atingida, e caso não seja, o emulador funcionará o mais rápido possível.User PreferencePreferência Do UtilizadorSpeed LimiterLimitador de velocidadeCheckedVerificadoLimits the emulation to the appropriate framerate for the currently running game.Limits the emulation to the appropriate framerate for the currently running game.Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists.Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Affinity ControlControlo de AfinidadeRuns VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.UncheckedNão VerificadoFast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this.Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this.Automatically loads and applies cheats on game start.Automatically loads and applies cheats on game start.Allows games and homebrew to access files / folders directly on the host computer.Allows games and homebrew to access files / folders directly on the host computer.Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.Fast-Forward SpeedThe "User Preference" string will appear after the text "Recommended Value:"Velocidade de Aceleração100%100%Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.Slow-Motion SpeedThe "User Preference" string will appear after the text "Recommended Value:"Velocidade de Câmara LentaSets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.EE Cycle RateEE Cycle RateEE Cycle SkipEE Cycle SkipSets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD).P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms.Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD).Enable Multithreaded VU1 (MTVU1)Enable Multithreaded VU1 (MTVU1)Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.Maximum Frame LatencyMaximum Frame Latency2 Frames2 FramesSets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.Use Global Setting [%1%]Usar Definições Globais[%1%]%1% [%2 FPS (NTSC) / %3 FPS (PAL)]%1% [%2 FPS (NTSC) / %3 FPS (PAL)]UnlimitedEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.IlimitadoCustomEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.PersonalizadoCustom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]Personalizado [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]Custom SpeedVelocidade PersonalizadaEnter Custom SpeedInserir Velocidade PersonalizadaFolderSettingsWidgetCache DirectoryDiretório da CacheBrowse...Procurar...Open...Abrir...ResetReporUsed for storing shaders, game list, and achievement data.Usado para armazenar shaders, listas de jogos e dados de conquistas.Cheats DirectoryDiretório de BatotasUsed for storing .pnach files containing game cheats.Usado para guardar ficheiros .pnach que contêm batotas.Covers DirectoryCovers DirectoryUsed for storing covers in the game grid/Big Picture UIs.Used for storing covers in the game grid/Big Picture UIs.Snapshots DirectorySnapshots DirectoryUsed for screenshots and saving GS dumps.Used for screenshots and saving GS dumps.Save States DirectorySave States DirectoryUsed for storing save states.Used for storing save states.FullscreenUICould not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Não foi possível encontrar nenhum dispositivo de CD/DVD-ROM. Por favor certifique-se de que tem uma drive conectada e permissões suficientes para acessá-la.Use Global SettingUsar Definição GlobalAutomatic binding failed, no devices are available.Falha na vinculação automática, não há dispositivos disponíveis.Game title copied to clipboard.Título do jogo copiado para área de transferência.Game serial copied to clipboard.Serial de jogo copiado para área de transferência.Game CRC copied to clipboard.CRC do jogo copiado para área de transferência.Game type copied to clipboard.Tipo de jogo copiado para área de transferência.Game region copied to clipboard.Região de jogo copiada para área de transferência.Game compatibility copied to clipboard.Compatibilidade do jogo copiada para área de transferência.Game path copied to clipboard.Caminho do jogo copiado para área de transferência.Per-game controller configuration initialized with global settings.Configuração do controlador por jogo inicializada com configurações globais.Controller settings reset to default.Configurações do controlador redefinidas para o padrão.No input profiles available.Nenhum perfil de entrada disponível.Create New...Criar novo...Enter the name of the input profile you wish to create.Digite o nome do perfil de entrada que deseja criar.Are you sure you want to restore the default settings? Any preferences will be lost.Tem certeza de que deseja restaurar as configurações padrão? Quaisquer preferências serão perdidas.Settings reset to defaults.Configurações redefinidas para o padrão.No save present in this slot.Não existem saves guardados neste slot.No save states found.Não foram encontrados estados guardados.Failed to delete save state.Falha ao apagar estado guardado.Failed to copy text to clipboard.Falha ao copiar texto para a área de transferência.This game has no achievements.Este jogo não tem conquistas.This game has no leaderboards.Este jogo não tem tabela de classificações.Reset SystemReiniciar SistemaHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?O modo de Hardcore não será ativo até que o sistema seja reiniciado. Deseja reiniciar o sistema agora?Launch a game from images scanned from your game directories.Launch a game from images scanned from your game directories.Launch a game by selecting a file/disc image.Inicia um jogo selecionando um ficheiro ou um disco.Start the console without any disc inserted.Inicia a consola sem nenhum disco inserido.Start a game from a disc in your PC's DVD drive.Inicie um jogo a partir de um disco no leitor DVD do seu PC.Change settings for the emulator.Alterar as configurações do emulador.Exits the program.Sair do programa.No BindingNo BindingSetting %s binding %s.Setting %s binding %s.Push a controller button or axis now.Pressione agora um botão de controlo ou eixo.Timing out in %.0f seconds...Tempo limite em %.0f segundos...UnknownDesconhecidoOKAceitarSelect DeviceSelecionar dispositivoDetailsDetalhesOptionsOpçõesCopies the current global settings to this game.Copia as definições globais atuais para este jogo.Clears all settings set for this game.Limpa todas as definições definidas para este jogo.BehaviourComportamentoPrevents the screen saver from activating and the host from sleeping while emulation is running.Impede que o protetor de ecrã se ative e o anfitrião de dormir enquanto a emulação estiver a decorrer.Shows the game you are currently playing as part of your profile on Discord.Mostra o jogo que está a jogar como parte do seu perfil no Discord.Pauses the emulator when a game is started.Pausa o emulador quando um jogo é iniciado.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pausa o emulador quando minimiza a janela ou troca para outro programa, e cancela quando volta.Pauses the emulator when you open the quick menu, and unpauses when you close it.Pauses the emulator when you open the quick menu, and unpauses when you close it.Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Uses a light coloured theme instead of the default dark theme.Uses a light coloured theme instead of the default dark theme.Game DisplayGame DisplaySwitches between full screen and windowed when the window is double-clicked.Switches between full screen and windowed when the window is double-clicked.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Oculta o ponteiro/cursor do rato quando o emulador está no modo de ecrã inteiro.Determines how large the on-screen messages and monitor are.Determines how large the on-screen messages and monitor are.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Shows the CPU usage based on threads in the top-right corner of the display.Shows the CPU usage based on threads in the top-right corner of the display.Shows the host's GPU usage in the top-right corner of the display.Shows the host's GPU usage in the top-right corner of the display.Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Shows indicators when fast forwarding, pausing, and other abnormal states are active.Shows indicators when fast forwarding, pausing, and other abnormal states are active.Shows the current configuration in the bottom-right corner of the display.Shows the current configuration in the bottom-right corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.Shows a visual history of frame times in the upper-left corner of the display.Shows a visual history of frame times in the upper-left corner of the display.Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.Resets configuration to defaults (excluding controller settings).Resets configuration to defaults (excluding controller settings).Changes the BIOS image used to start future sessions.Changes the BIOS image used to start future sessions.AutomaticAutomático{0}/{1}/{2}/{3}{0}/{1}/{2}/{3}DefaultPadrãoWhen enabled, custom per-game settings will be applied. Disable to always use the global configuration.When enabled, custom per-game settings will be applied. Disable to always use the global configuration.Automatically switches to fullscreen mode when a game is started.Automatically switches to fullscreen mode when a game is started.On-Screen DisplayOn-Screen Display%d%%%d%%Shows the resolution of the game in the top-right corner of the display.Mostra a resolução do jogo no canto superior direito do ecrã.BIOS ConfigurationConfiguração da BIOSBIOS SelectionSeleção da BIOSOptions and PatchesOpções e CorreçõesSkips the intro screen, and bypasses region checks.Ignora o ecrã inicial e ignora verificações da região.Speed ControlControlo de VelocidadeNormal SpeedVelocidade NormalSets the speed when running without fast forwarding.Sets the speed when running without fast forwarding.Fast Forward SpeedFast Forward SpeedSets the speed when using the fast forward hotkey.Sets the speed when using the fast forward hotkey.Slow Motion SpeedSlow Motion SpeedSets the speed when using the slow motion hotkey.Sets the speed when using the slow motion hotkey.Enable Speed LimiterAtivar o limitador de velocidadeWhen disabled, the game will run as fast as possible.Quando desativado, o jogo será executado o mais rápido possível.System SettingsDefinições do SistemaEE Cycle RateEE Cycle RateUnderclocks or overclocks the emulated Emotion Engine CPU.Underclocks or overclocks the emulated Emotion Engine CPU.EE Cycle SkippingEE Cycle SkippingAffinity Control ModeModo de Controlo de AfinidadePins emulation threads to CPU cores to potentially improve performance/frame time variance.Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Enable MTVU (Multi-Threaded VU1)Enable MTVU (Multi-Threaded VU1)Enable Instant VU1Enable Instant VU1Enable CheatsEnable CheatsEnables loading cheats from pnach files.Enables loading cheats from pnach files.Enable Host FilesystemEnable Host FilesystemEnables access to files from the host: namespace in the virtual machine.Enables access to files from the host: namespace in the virtual machine.Enable Fast CDVDEnable Fast CDVDFast disc access, less loading times. Not recommended.Fast disc access, less loading times. Not recommended.Frame Pacing/Latency ControlFrame Pacing/Latency ControlMaximum Frame LatencyMaximum Frame LatencySets the number of frames which can be queued.Sets the number of frames which can be queued.Optimal Frame PacingOptimal Frame PacingSynchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Speeds up emulation so that the guest refresh rate matches the host.Speeds up emulation so that the guest refresh rate matches the host.RendererRenderizadorSelects the API used to render the emulated GS.Selects the API used to render the emulated GS.Sync To Host Refresh (VSync)Sync To Host Refresh (VSync)Synchronizes frame presentation with host refresh.Synchronizes frame presentation with host refresh.DisplayEcrãAspect RatioProporção do EcrãSelects the aspect ratio to display the game content at.Selects the aspect ratio to display the game content at.FMV Aspect RatioFMV Aspect RatioSelects the aspect ratio for display when a FMV is detected as playing.Selects the aspect ratio for display when a FMV is detected as playing.DeinterlacingDesentrelaçamentoSelects the algorithm used to convert the PS2's interlaced output to progressive for display.Seleciona o algoritmo usado para converter a saída interlaçada da PS2 em progressiva para exibição.Screenshot SizeTamanho da Captura de EcrãDetermines the resolution at which screenshots will be saved.Determina a resolução em que capturas de ecrã serão guardadas.Screenshot FormatFormato da Captura de EcrãSelects the format which will be used to save screenshots.Seleciona o formato que será usado para guardar as capturas de ecrã.Screenshot QualityQualidade da captura de ecrãSelects the quality at which screenshots will be compressed.Seleciona a qualidade de compressão das capturas de ecrã.Vertical StretchVertical StretchIncreases or decreases the virtual picture size vertically.Aumenta ou diminui o tamanho da imagem virtual verticalmente.CropCortarCrops the image, while respecting aspect ratio.Crops the image, while respecting aspect ratio.%dpx%dpxEnable Widescreen PatchesAtivar Patches de WidescreenEnables loading widescreen patches from pnach files.Enables loading widescreen patches from pnach files.Enable No-Interlacing PatchesEnable No-Interlacing PatchesEnables loading no-interlacing patches from pnach files.Enables loading no-interlacing patches from pnach files.Bilinear UpscalingBilinear UpscalingSmooths out the image when upscaling the console to the screen.Smooths out the image when upscaling the console to the screen.Integer UpscalingInteger UpscalingAdds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Screen OffsetsScreen OffsetsEnables PCRTC Offsets which position the screen as the game requests.Enables PCRTC Offsets which position the screen as the game requests.Show OverscanShow OverscanEnables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.Anti-BlurAnti-BlurEnables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.RenderingRenderizaçãoInternal ResolutionInternal ResolutionMultiplies the render resolution by the specified factor (upscaling).Multiplies the render resolution by the specified factor (upscaling).MipmappingMipmappingDetermines how mipmaps are used when rendering textures.Determines how mipmaps are used when rendering textures.Bilinear FilteringBilinear FilteringSelects where bilinear filtering is utilized when rendering textures.Selects where bilinear filtering is utilized when rendering textures.Trilinear FilteringTrilinear FilteringSelects where trilinear filtering is utilized when rendering textures.Selects where trilinear filtering is utilized when rendering textures.Anisotropic FilteringAnisotropic FilteringDitheringDitheringSelects the type of dithering applies when the game requests it.Selects the type of dithering applies when the game requests it.Blending AccuracyBlending AccuracyDetermines the level of accuracy when emulating blend modes not supported by the host graphics API.Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Texture PreloadingTexture PreloadingUploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Software Rendering ThreadsSoftware Rendering ThreadsNumber of threads to use in addition to the main GS thread for rasterization.Number of threads to use in addition to the main GS thread for rasterization.Auto Flush (Software)Auto Flush (Software)Force a primitive flush when a framebuffer is also an input texture.Force a primitive flush when a framebuffer is also an input texture.Edge AA (AA1)Edge AA (AA1)Enables emulation of the GS's edge anti-aliasing (AA1).Enables emulation of the GS's edge anti-aliasing (AA1).Enables emulation of the GS's texture mipmapping.Enables emulation of the GS's texture mipmapping.Hardware FixesHardware FixesManual Hardware FixesManual Hardware FixesDisables automatic hardware fixes, allowing you to set fixes manually.Disables automatic hardware fixes, allowing you to set fixes manually.CPU Sprite Render SizeCPU Sprite Render SizeUses software renderer to draw texture decompression-like sprites.Uses software renderer to draw texture decompression-like sprites.CPU Sprite Render LevelCPU Sprite Render LevelDetermines filter level for CPU sprite render.Determines filter level for CPU sprite render.Software CLUT RenderSoftware CLUT RenderUses software renderer to draw texture CLUT points/sprites.Uses software renderer to draw texture CLUT points/sprites.Skip Draw StartSkip Draw StartObject range to skip drawing.Object range to skip drawing.Skip Draw EndSkip Draw EndAuto Flush (Hardware)Auto Flush (Hardware)CPU Framebuffer ConversionCPU Framebuffer ConversionDisable Safe FeaturesDisable Safe FeaturesThis option disables multiple safe features.This option disables multiple safe features.This option disables game-specific render fixes.This option disables game-specific render fixes.Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.Disable Partial InvalidationDisable Partial InvalidationRemoves texture cache entries when there is any intersection, rather than only the intersected areas.Removes texture cache entries when there is any intersection, rather than only the intersected areas.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Read Targets When ClosingRead Targets When ClosingFlushes all targets in the texture cache back to local memory when shutting down.Flushes all targets in the texture cache back to local memory when shutting down.Estimate Texture RegionEstimate Texture RegionAttempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).GPU Palette ConversionGPU Palette ConversionUpscaling FixesCorreções de UpscalingAdjusts vertices relative to upscaling.Adjusts vertices relative to upscaling.Round SpriteRound SpriteAdjusts sprite coordinates.Adjusts sprite coordinates.Bilinear UpscaleBilinear UpscaleCan smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Adjusts target texture offsets.Adjusts target texture offsets.Align SpriteAlign SpriteFixes issues with upscaling (vertical lines) in some games.Fixes issues with upscaling (vertical lines) in some games.Merge SpriteMerge SpriteReplaces multiple post-processing sprites with a larger single sprite.Replaces multiple post-processing sprites with a larger single sprite.Wild Arms HackWild Arms HackLowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Unscaled Palette Texture DrawsUnscaled Palette Texture DrawsCan fix some broken effects which rely on pixel perfect precision.Can fix some broken effects which rely on pixel perfect precision.Texture ReplacementSubstituição de TexturasLoad TexturesCarregar TexturasLoads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.Asynchronous Texture LoadingAsynchronous Texture LoadingLoads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Precache ReplacementsPrecache ReplacementsPreloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.Replacements DirectoryReplacements DirectoryFoldersPastasTexture DumpingTexture DumpingDump TexturesDump TexturesDump MipmapsDump MipmapsIncludes mipmaps when dumping textures.Includes mipmaps when dumping textures.Dump FMV TexturesDump FMV TexturesAllows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.Post-ProcessingPost-ProcessingFXAAFXAAEnables FXAA post-processing shader.Enables FXAA post-processing shader.Contrast Adaptive SharpeningContrast Adaptive SharpeningEnables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.CAS SharpnessCAS SharpnessDetermines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.FiltersFiltrosShade BoostShade BoostEnables brightness/contrast/saturation adjustment.Enables brightness/contrast/saturation adjustment.Shade Boost BrightnessShade Boost BrightnessAdjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.Shade Boost ContrastShade Boost ContrastAdjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.Shade Boost SaturationShade Boost SaturationAdjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.TV ShadersTV ShadersAdvancedAvançadoSkip Presenting Duplicate FramesSkip Presenting Duplicate FramesDisable Threaded PresentationDisable Threaded PresentationHardware Download ModeHardware Download ModeChanges synchronization behavior for GS downloads.Changes synchronization behavior for GS downloads.Allow Exclusive FullscreenAllow Exclusive FullscreenOverrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Override Texture BarriersOverride Texture BarriersForces texture barrier functionality to the specified value.Forces texture barrier functionality to the specified value.GS Dump CompressionGS Dump CompressionSets the compression algorithm for GS dumps.Sets the compression algorithm for GS dumps.Disable Framebuffer FetchDisable Framebuffer FetchPrevents the usage of framebuffer fetch when supported by host GPU.Prevents the usage of framebuffer fetch when supported by host GPU.Disable Dual-Source BlendingDisable Dual-Source BlendingPrevents the usage of dual-source blending when supported by host GPU.Prevents the usage of dual-source blending when supported by host GPU.Disable Shader CacheDisable Shader CachePrevents the loading and saving of shaders/pipelines to disk.Prevents the loading and saving of shaders/pipelines to disk.Disable Vertex Shader ExpandDisable Vertex Shader ExpandFalls back to the CPU for expanding sprites/lines.Falls back to the CPU for expanding sprites/lines.Runtime SettingsRuntime SettingsApplies a global volume modifier to all sound produced by the game.Applies a global volume modifier to all sound produced by the game.Mixing SettingsMixing SettingsChanges when SPU samples are generated relative to system emulation.Changes when SPU samples are generated relative to system emulation.Determines how the stereo output is transformed to greater speaker counts.Determines how the stereo output is transformed to greater speaker counts.Output SettingsOutput SettingsDetermines which API is used to play back audio samples on the host.Determines which API is used to play back audio samples on the host.Sets the average output latency when using the cubeb backend.Sets the average output latency when using the cubeb backend.%d ms (avg)%d ms (média)Timestretch SettingsTimestretch SettingsAffects how the timestretcher operates when not running at 100% speed.Affects how the timestretcher operates when not running at 100% speed.%d ms%d msSettings and OperationsDefinições e OperaçõesCreates a new memory card file or folder.Creates a new memory card file or folder.Simulates a larger memory card by filtering saves only to the current game.Simulates a larger memory card by filtering saves only to the current game.Automatically ejects Memory Cards when they differ after loading a state.Automatically ejects Memory Cards when they differ after loading a state.If not set, this card will be considered unplugged.If not set, this card will be considered unplugged.The selected memory card image will be used for this slot.The selected memory card image will be used for this slot.Resets the card name for this slot.Resets the card name for this slot.Create Memory CardCriar Cartão de MemóriaEnter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.Card Name: Nome do Cartão: ConfigurationConfiguraçãoUses game-specific settings for controllers for this game.Uses game-specific settings for controllers for this game.Copies the global controller configuration to this game.Copies the global controller configuration to this game.Resets all configuration to defaults (including bindings).Resets all configuration to defaults (including bindings).Replaces these settings with a previously saved input profile.Replaces these settings with a previously saved input profile.Stores the current settings to an input profile.Stores the current settings to an input profile.Input SourcesInput SourcesThe SDL input source supports most controllers.The SDL input source supports most controllers.Provides vibration and LED control support over Bluetooth.Provides vibration and LED control support over Bluetooth.Allow SDL to use raw access to input devices.Allow SDL to use raw access to input devices.The XInput source provides support for XBox 360/XBox One/XBox Series controllers.The XInput source provides support for XBox 360/XBox One/XBox Series controllers.MultitapMultitapEnables an additional three controller slots. Not supported in all games.Enables an additional three controller slots. Not supported in all games.Attempts to map the selected port to a chosen controller.Attempts to map the selected port to a chosen controller.Determines how much pressure is simulated when macro is active.Determines how much pressure is simulated when macro is active.Determines the pressure required to activate the macro.Determines the pressure required to activate the macro.Toggle every %d framesToggle every %d framesClears all bindings for this USB controller.Clears all bindings for this USB controller.Data Save LocationsData Save LocationsShow Advanced SettingsShow Advanced SettingsChanging these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.LoggingRegistosSystem ConsoleConsola do SistemaWrites log messages to the system console (console window/standard output).Writes log messages to the system console (console window/standard output).File LoggingFile LoggingWrites log messages to emulog.txt.Writes log messages to emulog.txt.Verbose LoggingVerbose LoggingWrites dev log messages to log sinks.Writes dev log messages to log sinks.Log TimestampsLog TimestampsWrites timestamps alongside log messages.Writes timestamps alongside log messages.EE ConsoleEE ConsoleWrites debug messages from the game's EE code to the console.Writes debug messages from the game's EE code to the console.IOP ConsoleIOP ConsoleWrites debug messages from the game's IOP code to the console.Writes debug messages from the game's IOP code to the console.CDVD Verbose ReadsCDVD Verbose ReadsLogs disc reads from games.Logs disc reads from games.Emotion EngineEmotion EngineRounding ModeRounding ModeDetermines how the results of floating-point operations are rounded. Some games need specific settings.Determines how the results of floating-point operations are rounded. Some games need specific settings.Clamping ModeClamping ModeDetermines how out-of-range floating point numbers are handled. Some games need specific settings.Determines how out-of-range floating point numbers are handled. Some games need specific settings.Enable EE RecompilerEnable EE RecompilerPerforms just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Enable EE CacheEnable EE CacheEnables simulation of the EE's cache. Slow.Enables simulation of the EE's cache. Slow.Enable INTC Spin DetectionEnable INTC Spin DetectionHuge speedup for some games, with almost no compatibility side effects.Huge speedup for some games, with almost no compatibility side effects.Enable Wait Loop DetectionEnable Wait Loop DetectionModerate speedup for some games, with no known side effects.Moderate speedup for some games, with no known side effects.Enable Fast Memory AccessEnable Fast Memory AccessUses backpatching to avoid register flushing on every memory access.Uses backpatching to avoid register flushing on every memory access.Vector UnitsVector UnitsVU0 Rounding ModeVU0 Rounding ModeVU0 Clamping ModeVU0 Clamping ModeVU1 Rounding ModeVU1 Rounding ModeVU1 Clamping ModeVU1 Clamping ModeEnable VU0 Recompiler (Micro Mode)Enable VU0 Recompiler (Micro Mode)New Vector Unit recompiler with much improved compatibility. Recommended.New Vector Unit recompiler with much improved compatibility. Recommended.Enable VU1 RecompilerEnable VU1 RecompilerEnable VU Flag OptimizationEnable VU Flag OptimizationGood speedup and high compatibility, may cause graphical errors.Good speedup and high compatibility, may cause graphical errors.I/O ProcessorI/O ProcessorEnable IOP RecompilerEnable IOP RecompilerPerforms just-in-time binary translation of 32-bit MIPS-I machine code to native code.Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.GraphicsGráficosUse Debug DeviceUse Debug DeviceSettingsDefiniçõesNo cheats are available for this game.No cheats are available for this game.Cheat CodesCheat CodesNo patches are available for this game.No patches are available for this game.Game PatchesGame PatchesActivating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Game FixesGame FixesGame fixes should not be modified unless you are aware of what each option does and the implications of doing so.Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.FPU Multiply HackFPU Multiply HackFor Tales of Destiny.For Tales of Destiny.FPU Negative Div HackFPU Negative Div HackFor Gundam games.For Gundam games.Preload TLB HackPreload TLB HackNeeded for some games with complex FMV rendering.Needed for some games with complex FMV rendering.Skip MPEG HackSkip MPEG HackSkips videos/FMVs in games to avoid game hanging/freezes.Skips videos/FMVs in games to avoid game hanging/freezes.OPH Flag HackOPH Flag HackEE Timing HackEE Timing HackInstant DMA HackInstant DMA HackKnown to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.For SOCOM 2 HUD and Spy Hunter loading hang.For SOCOM 2 HUD and Spy Hunter loading hang.VU Add HackVU Add HackFull VU0 SynchronizationFull VU0 SynchronizationForces tight VU0 sync on every COP2 instruction.Forces tight VU0 sync on every COP2 instruction.VU Overflow HackVU Overflow HackTo check for possible float overflows (Superman Returns).To check for possible float overflows (Superman Returns).Use accurate timing for VU XGKicks (slower).Use accurate timing for VU XGKicks (slower).QuadraphonicQuadrifónicoLoad StateLoad StateMakes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.Scale To Host Refresh RateScale To Host Refresh RateDisable Depth EmulationDisable Depth EmulationDisable the support of depth buffers in the texture cache.Disable the support of depth buffers in the texture cache.Disable Render FixesDisable Render FixesPreload Frame DataPreload Frame DataTexture Inside RTTexture Inside RTWhen enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.Half Pixel OffsetHalf Pixel OffsetTexture Offset XTexture Offset XTexture Offset YTexture Offset YDumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.Use Software Renderer For FMVsUse Software Renderer For FMVsTo avoid TLB miss on Goemon.To avoid TLB miss on Goemon.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.Emulate GIF FIFOEmulate GIF FIFOCorrect but slower. Known to affect the following games: Fifa Street 2.Correct but slower. Known to affect the following games: Fifa Street 2.DMA Busy HackDMA Busy HackDelay VIF1 StallsDelay VIF1 StallsEmulate VIF FIFOEmulate VIF FIFOSimulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.VU I Bit HackVU I Bit HackAvoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.VU SyncVU SyncRun behind. To avoid sync problems when reading or writing VU registers.Run behind. To avoid sync problems when reading or writing VU registers.VU XGKick SyncVU XGKick SyncForce Blit Internal FPS DetectionForce Blit Internal FPS DetectionSave StateSave StateLoad Resume StateLoad Resume StateA resume save state created at %s was found.
Do you want to load this save and continue?A resume save state created at %s was found.
Do you want to load this save and continue?Region: Região: Compatibility: Compatibilidade: No Game SelectedNenhum Jogo SelecionadoSearch DirectoriesSearch DirectoriesAdds a new directory to the game search list.Adds a new directory to the game search list.Scanning SubdirectoriesScanning SubdirectoriesNot Scanning SubdirectoriesNot Scanning SubdirectoriesList SettingsDefinições de ListasSets which view the game list will open to.Sets which view the game list will open to.Determines which field the game list will be sorted by.Determines which field the game list will be sorted by.Reverses the game list sort order from the default (usually ascending to descending).Reverses the game list sort order from the default (usually ascending to descending).Cover SettingsCover SettingsDownloads covers from a user-specified URL template.Downloads covers from a user-specified URL template.OperationsOperationsSelects where anisotropic filtering is utilized when rendering textures.Seleciona onde o filtro anisotrópico é utilizado quando renderiza texturas.Use alternative method to calculate internal FPS to avoid false readings in some games.Usar método alternativo para calcular FPS interno para evitar leituras falsas em alguns jogos.Identifies any new files added to the game directories.Identifies any new files added to the game directories.Forces a full rescan of all games previously identified.Forces a full rescan of all games previously identified.Download CoversTransferir CapasAbout PCSX2Sobre o PCSX2PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 e PS2 são marcas registadas da Sony Interactive Entertainment. Esta aplicação não está de qualquer forma associada com a Sony Interactive Entertainment.When enabled and logged in, PCSX2 will scan for achievements on startup.When enabled and logged in, PCSX2 will scan for achievements on startup."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.Displays popup messages on events such as achievement unlocks and leaderboard submissions.Displays popup messages on events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.Displays popup messages when starting, submitting, or failing a leaderboard challenge.Displays popup messages when starting, submitting, or failing a leaderboard challenge.When enabled, each session will behave as if no achievements have been unlocked.When enabled, each session will behave as if no achievements have been unlocked.AccountContaLogs out of RetroAchievements.Logs out of RetroAchievements.Logs in to RetroAchievements.Logs in to RetroAchievements.Current GameJogo Atual{} is not a valid disc image.{} is not a valid disc image.Automatic mapping completed for {}.Automatic mapping completed for {}.Automatic mapping failed for {}.Automatic mapping failed for {}.Game settings initialized with global settings for '{}'.Game settings initialized with global settings for '{}'.Game settings have been cleared for '{}'.Game settings have been cleared for '{}'.Console Port {}Porta da Consola {}{} (Current){} (Atual){} (Folder){} (Pasta)Memory card name '{}' is not valid.O nome do cartão de memória '{}' não é válido.Memory Card '{}' created.Cartão de memória '{}' criado.Failed to create memory card '{}'.Falha ao criar o cartão de memória '{}'.A memory card with the name '{}' already exists.Um cartão de memória com o nome '{}' já existe.Failed to load '{}'.Falha ao carregar '{}'.Input profile '{}' loaded.Input profile '{}' loaded.Input profile '{}' saved.Input profile '{}' saved.Failed to save input profile '{}'.Failed to save input profile '{}'.Port {} Controller TypePort {} Controller TypeSelect Macro {} BindsSelect Macro {} BindsPort {} DevicePort {} DevicePort {} SubtypePort {} Subtype{} unlabelled patch codes will automatically activate.{} unlabelled patch codes will automatically activate.{} unlabelled patch codes found but not enabled.{} unlabelled patch codes found but not enabled.This Session: {}Esta Sessão: {}All Time: {}All Time: {}Save Slot {0}Save Slot {0}Saved {}Saved {}{} does not exist.{} does not exist.{} deleted.{} deleted.Failed to delete {}.Failed to delete {}.File: {}Ficheiro: {}CRC: {:08X}CRC: {:08X}Time Played: {}Tempo de Jogo: {}Last Played: {}Last Played: {}Size: {:.2f} MBSize: {:.2f} MBLeft: Left: Top: Top: Right: Right: Bottom: Bottom: SummarySummaryInterface SettingsInterface SettingsBIOS SettingsBIOS SettingsEmulation SettingsEmulation SettingsGraphics SettingsGraphics SettingsAudio SettingsAudio SettingsMemory Card SettingsMemory Card SettingsController SettingsDefinições do ComandoHotkey SettingsDefinições de AtalhosAchievements SettingsDefinições de ConquistasFolder SettingsFolder SettingsAdvanced SettingsDefinições AvançadasPatchesPatchesCheatsCheats2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1FPS (NTSC) / 1 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]50% Speed50% de Velocidade60% Speed60% de Velocidade75% Speed75% de Velocidade100% Speed (Default)100% de Velocidade (Padrão)130% Speed130% de Velocidade180% Speed180% de Velocidade300% Speed300% de VelocidadeNormal (Default)Normal (Padrão)Mild UnderclockMild UnderclockModerate UnderclockModerate UnderclockMaximum UnderclockMaximum UnderclockDisabledDesativadoEE > VU > GSEE > VU > GSEE > GS > VUEE > GS > VUVU > EE > GSVU > EE > GSVU > GS > EEVU > GS > EEGS > EE > VUGS > EE > VUGS > VU > EEGS > VU > EE0 Frames (Hard Sync)0 Frames (Hard Sync)1 Frame1 Frame2 Frames2 Frames3 Frames3 FramesNoneNenhumExtra + Preserve SignExtra + Preserve SignFullFullExtraExtraAutomatic (Default)Automático (Padrão)Direct3D 11Direct3D 11Direct3D 12Direct3D 12OpenGLOpenGLVulkanVulkanMetalMetalSoftwareSoftwareNullNullOffOffOnOnAdaptiveAdaptiveBilinear (Smooth)Bilinear (Smooth)Bilinear (Sharp)Bilinear (Sharp)Weave (Top Field First, Sawtooth)Weave (Top Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)Bob (Top Field First)Bob (Top Field First)Bob (Bottom Field First)Bob (Bottom Field First)Blend (Top Field First, Half FPS)Blend (Top Field First, Half FPS)Blend (Bottom Field First, Half FPS)Blend (Bottom Field First, Half FPS)Adaptive (Top Field First)Adaptive (Top Field First)Adaptive (Bottom Field First)Adaptive (Bottom Field First)Native (PS2)Native (PS2)1.25x Native1.25x Native1.5x Native1.5x Native1.75x Native1.75x Native2x Native (~720p)2x Native (~720p)2.25x Native2.25x Native2.5x Native2.5x Native2.75x Native2.75x Native3x Native (~1080p)3x Native (~1080p)3.5x Native3.5x Native4x Native (~1440p/2K)4x Native (~1440p/2K)5x Native (~1620p)5x Native (~1620p)6x Native (~2160p/4K)6x Native (~2160p/4K)7x Native (~2520p)7x Native (~2520p)8x Native (~2880p)8x Native (~2880p)Basic (Generated Mipmaps)Basic (Generated Mipmaps)Full (PS2 Mipmaps)Full (PS2 Mipmaps)NearestNearestBilinear (Forced)Bilinear (Forced)Bilinear (PS2)Bilinear (PS2)Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)Off (None)Desligado (Nenhum)Trilinear (PS2)Trilinear (PS2)Trilinear (Forced)Trilinear (forçado)ScaledEscaladoUnscaled (Default)Não Escalado (Padrão)MinimumMínimoBasic (Recommended)Básico (Recomendado)MediumMédioHighAltoFull (Slow)Full (Slow)Maximum (Very Slow)Máximo (Muito Lento)Off (Default)Desligado (Padrão)2x2x4x4x8x8x16x16xPartialParcialFull (Hash Cache)Full (Hash Cache)Force DisabledForce DisabledForce EnabledForce EnabledAccurate (Recommended)Accurate (Recommended)Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)Disabled (Ignore Transfers)Disabled (Ignore Transfers)Screen ResolutionScreen ResolutionInternal Resolution (Aspect Uncorrected)Internal Resolution (Aspect Uncorrected)Cannot show details for games which were not scanned in the game list.Cannot show details for games which were not scanned in the game list.DeadzoneDeadzoneFull BootFull BootAchievement NotificationsAchievement NotificationsLeaderboard NotificationsLeaderboard NotificationsEnable In-Game OverlaysEnable In-Game OverlaysEncore ModeEncore ModeSpectator ModeModo de EspetadorPNGPNG--Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).{} Frames{} FramesNo DeinterlacingNo DeinterlacingJPEGJPEG0 (Disabled)0 (Desativado)1 (64 Max Width)1 (64 Largura Máxima)2 (128 Max Width)2 (128 Largura Máxima)3 (192 Max Width)3 (192 Largura Máxima)4 (256 Max Width)4 (256 Largura Máxima)5 (320 Max Width)5 (320 Largura Máxima)6 (384 Max Width)6 (384 Largura Máxima)7 (448 Max Width)7 (448 Largura Máxima)8 (512 Max Width)8 (512 Largura Máxima)9 (576 Max Width)9 (576 Largura Máxima)10 (640 Max Width)10 (640 Largura Máxima)Sprites OnlySprites OnlySprites/TrianglesSprites/TrianglesBlended Sprites/TrianglesBlended Sprites/Triangles1 (Normal)1 (Normal)2 (Aggressive)2 (Aggressive)Inside TargetInside TargetMerge TargetsMerge TargetsNormal (Vertex)Normal (Vertex)Special (Texture)Special (Texture)Special (Texture - Aggressive)Special (Texture - Aggressive)Align To NativeAlign To NativeHalfHalfForce BilinearForce BilinearForce NearestForce NearestDisabled (Default)Disabled (Default)Enabled (Sprites Only)Enabled (Sprites Only)Enabled (All Primitives)Enabled (All Primitives)None (Default)None (Default)Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)Scanline FilterScanline FilterDiagonal FilterDiagonal FilterTriangular FilterTriangular FilterWave FilterWave FilterLottes CRTLottes CRT4xRGSS4xRGSSNxAGSSNxAGSSUncompressedUncompressedLZMA (xz)LZMA (xz)Zstandard (zst)Zstandard (zst)TimeStretch (Recommended)TimeStretch (Recommended)Async Mix (Breaks some games!)Async Mix (Breaks some games!)None (Audio can skip.)None (Audio can skip.)Stereo (None, Default)Stereo (None, Default)Surround 5.1Surround 5.1Surround 7.1Surround 7.1No Sound (Emulate SPU2 only)No Sound (Emulate SPU2 only)Cubeb (Cross-platform)Cubeb (Cross-platform)XAudio2XAudio2PS2 (8MB)PS2 (8MB)PS2 (16MB)PS2 (16MB)PS2 (32MB)PS2 (32MB)PS2 (64MB)PS2 (64MB)PS1PS18 MB [Most Compatible]8 MB [Mais Compatível]16 MB16 MB32 MB32 MB64 MB64 MBFolder [Recommended]Pasta [Recommended]128 KB [PS1]128 KB [PS1]NegativeNegativoPositivePositivoChop/Zero (Default)Chop/Zero (Default)Game GridGame GridGame ListLista de JogosGame List SettingsDefinições da Lista de JogosTypeTypeSerialSerialTitleTítuloFile TitleNome do FicheiroCRCCRCTime PlayedTempo de JogoLast PlayedÚltima Vez JogadoSizeTamanhoSelect Disc ImageSelect Disc ImageSelect Disc DriveSelect Disc DriveStart FileIniciar FicheiroStart BIOSStart BIOSStart DiscIniciar DiscoExitSairSet Input BindingSet Input BindingRegionRegiãoCompatibility RatingCompatibility RatingPathPathDisc PathDisc PathSelect Disc PathSelect Disc PathCopy SettingsCopy SettingsClear SettingsLimpar DefiniçõesInhibit ScreensaverInhibit ScreensaverEnable Discord PresenceEnable Discord PresencePause On StartPause On StartPause On Focus LossPause On Focus LossPause On MenuPausar no MenuConfirm ShutdownConfirm ShutdownSave State On ShutdownSave State On ShutdownEnable Per-Game SettingsEnable Per-Game SettingsUse Light ThemeUse Light ThemeStart FullscreenStart FullscreenDouble-Click Toggles FullscreenDouble-Click Toggles FullscreenHide Cursor In FullscreenHide Cursor In FullscreenOSD ScaleOSD ScaleShow MessagesShow MessagesShow SpeedShow SpeedShow FPSShow FPSShow CPU UsageShow CPU UsageShow GPU UsageShow GPU UsageShow ResolutionShow ResolutionShow GS StatisticsShow GS StatisticsShow Status IndicatorsShow Status IndicatorsShow SettingsShow SettingsShow InputsShow InputsShow Frame TimesShow Frame TimesWarn About Unsafe SettingsWarn About Unsafe SettingsReset SettingsReset SettingsChange Search DirectoryChange Search DirectoryFast BootFast BootOutput VolumeOutput VolumeSynchronization ModeSynchronization ModeExpansion ModeExpansion ModeOutput ModuleOutput ModuleLatencyLatencySequence LengthSequence LengthSeekwindow SizeSeekwindow SizeOverlapOverlapMemory Card DirectoryMemory Card DirectoryFolder Memory Card FilterFolder Memory Card FilterAuto Eject When LoadingAuto Eject When LoadingCreateCriarCancelCancelarLoad ProfileCarregar PerfilSave ProfileGuardar PerfilPer-Game ConfigurationPer-Game ConfigurationCopy Global SettingsCopy Global SettingsEnable SDL Input SourceEnable SDL Input SourceSDL DualShock 4 / DualSense Enhanced ModeSDL DualShock 4 / DualSense Enhanced ModeSDL Raw InputSDL Raw InputEnable XInput Input SourceEnable XInput Input SourceEnable Console Port 1 MultitapEnable Console Port 1 MultitapEnable Console Port 2 MultitapEnable Console Port 2 MultitapController Port {}{}Controller Port {}{}Controller Port {}Controller Port {}Controller TypeController TypeAutomatic MappingAutomatic MappingController Port {}{} MacrosController Port {}{} MacrosController Port {} MacrosController Port {} MacrosMacro Button {}Macro Button {}ButtonsBotõesFrequencyFrequênciaPressurePressureController Port {}{} SettingsController Port {}{} SettingsController Port {} SettingsController Port {} SettingsUSB Port {}Porta USB {}Device TypeTipo de DispositivoDevice SubtypeDevice Subtype{} Bindings{} BindingsClear BindingsClear Bindings{} Settings{} DefiniçõesCache DirectoryCache DirectoryCovers DirectoryCovers DirectorySnapshots DirectorySnapshots DirectorySave States DirectorySave States DirectoryGame Settings DirectoryGame Settings DirectoryInput Profile DirectoryInput Profile DirectoryCheats DirectoryCheats DirectoryPatches DirectoryPatches DirectoryTexture Replacements DirectoryTexture Replacements DirectoryVideo Dumping DirectoryVideo Dumping DirectoryResume GameResume GameToggle Frame LimitToggle Frame LimitGame PropertiesGame PropertiesAchievementsConquistasSave ScreenshotSave ScreenshotSwitch To Software RendererSwitch To Software RendererSwitch To Hardware RendererSwitch To Hardware RendererChange DiscChange DiscClose GameClose GameExit Without SavingExit Without SavingBack To Pause MenuBack To Pause MenuExit And Save StateExit And Save StateLeaderboardsLeaderboardsDelete SaveDelete SaveClose MenuClose MenuDelete StateDelete StateDefault BootDefault BootReset Play TimeReset Play TimeAdd Search DirectoryAdd Search DirectoryOpen in File BrowserOpen in File BrowserDisable Subdirectory ScanningDisable Subdirectory ScanningEnable Subdirectory ScanningEnable Subdirectory ScanningRemove From ListRemove From ListDefault ViewDefault ViewSort ByOrdenar PorSort ReversedSort ReversedScan For New GamesScan For New GamesRescan All GamesRescan All GamesWebsiteWebsiteSupport ForumsFóruns de AjudaGitHub RepositoryRepositório GitHubLicenseLicençaCloseFecharRAIntegration is being used instead of the built-in achievements implementation.RAIntegration is being used instead of the built-in achievements implementation.Enable AchievementsAtivar ConquistasHardcore ModeModo DifícilSound EffectsEfeitos SonorosTest Unofficial AchievementsTestar Conquistas Não OficiaisUsername: {}Usuário: {}Login token generated on {}Login token generated on {}LogoutLogoutNot Logged InNot Logged InLoginLoginGame: {0} ({1})Jogo: {0} ({1})Rich presence inactive or unsupported.Rich presence inactive or unsupported.Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.Card EnabledCartão AtivadoCard NameNome do CartãoEject CardEjetar CartãoGSFailed to reopen, restoring old configuration.Failed to reopen, restoring old configuration.Upscale multiplier set to {}x.Upscale multiplier set to {}x.Saving screenshot to '{}'.Saving screenshot to '{}'.Saved screenshot to '{}'.Saved screenshot to '{}'.Failed to save screenshot to '{}'.Failed to save screenshot to '{}'.Host GPU device encountered an error and was recovered. This may have broken rendering.Host GPU device encountered an error and was recovered. This may have broken rendering.CAS is not available, your graphics driver does not support the required functionality.CAS is not available, your graphics driver does not support the required functionality.with no compressionwith no compressionwith LZMA compressionwith LZMA compressionwith Zstandard compressionwith Zstandard compressionSaving {0} GS dump {1} to '{2}'Saving {0} GS dump {1} to '{2}'single framesingle framemulti-framemulti-frameFailed to render/download screenshot.Falha ao renderizar/tranferir captura de ecrã.Saved GS dump to '{}'.Saved GS dump to '{}'.Hash cache has used {:.2f} MB of VRAM, disabling.Hash cache has used {:.2f} MB of VRAM, disabling.Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.The Vulkan renderer was automatically selected, but no compatible devices were found.
You should update all graphics drivers in your system, including any integrated GPUs
to use the Vulkan renderer.The Vulkan renderer was automatically selected, but no compatible devices were found.
You should update all graphics drivers in your system, including any integrated GPUs
to use the Vulkan renderer.Switching to Software Renderer...Switching to Software Renderer...Switching to Hardware Renderer...Switching to Hardware Renderer...GameCheatSettingsWidgetActivating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.Enable CheatsHabilitar TrapaçasNameNomeAuthorAutorDescriptionDescriçãoEnable AllAtivar TudoDisable AllDesativar TudoAll CRCsAll CRCsReload CheatsRecarregar CheatsShow Cheats For All CRCsShow Cheats For All CRCsCheckedCheckedToggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.%1 unlabelled patch codes will automatically activate.%1 unlabelled patch codes will automatically activate.GameDatabase{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:No tracks provided.No tracks provided.Hash {} is not in database.Hash {} is not in database.Data track number does not match data track in database.Data track number does not match data track in database.Track {0} with hash {1} is not found in database.
Track {0} with hash {1} is not found in database.
Track {0} with hash {1} is for a different game ({2}).
Track {0} with hash {1} is for a different game ({2}).
Track {0} with hash {1} does not match database track.
Track {0} with hash {1} does not match database track.
GameFixSettingsWidgetGame Fixes (NOT recommended to change globally)Game Fixes (NOT recommended to change globally)FPU Multiply HackFPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation.FPU Multiply HackSkip MPEG HackMPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.Skip MPEG HackPreload TLB HackTLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.Preload TLB HackEE Timing HackEE: Emotion Engine. Leave as-is.EE Timing HackInstant DMA HackDMA: Direct Memory Access. Leave as-is.Instant DMA HackOPH Flag HackOPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation.OPH Flag HackEmulate GIF FIFOGIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.Emulate GIF FIFODMA Busy HackDMA: Direct Memory Access. Leave as-is.DMA Busy HackDelay VIF1 StallsVIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces.Delay VIF1 StallsEmulate VIF FIFOVIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.Emulate VIF FIFOFull VU0 SynchronizationVU0 = VU (Vector Unit) 0. Leave as-is.Full VU0 SynchronizationVU I Bit HackVU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.VU I Bit HackVU Add HackVU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.VU Add HackVU Overflow HackVU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation.VU Overflow HackVU SyncVU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).VU SyncVU XGKick SyncVU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is.VU XGKick SyncForce Blit Internal FPS DetectionBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.Force Blit Internal FPS DetectionUse Software Renderer For FMVsFMV: Full Motion Video. Find the common used term in your language.Use Software Renderer For FMVsUncheckedUncheckedFor Tales of Destiny.For Tales of Destiny.To avoid TLB miss on Goemon.To avoid TLB miss on Goemon.Needed for some games with complex FMV rendering.Needed for some games with complex FMV rendering.Skips videos/FMVs in games to avoid game hanging/freezes.Skips videos/FMVs in games to avoid game hanging/freezes.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Correct but slower. Known to affect the following games: Fifa Street 2.Correct but slower. Known to affect the following games: Fifa Street 2.Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.For SOCOM 2 HUD and Spy Hunter loading hang.For SOCOM 2 HUD and Spy Hunter loading hang.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Forces tight VU0 sync on every COP2 instruction.Forces tight VU0 sync on every COP2 instruction.Run behind. To avoid sync problems when reading or writing VU registers.Run behind. To avoid sync problems when reading or writing VU registers.To check for possible float overflows (Superman Returns).To check for possible float overflows (Superman Returns).Use accurate timing for VU XGKicks (slower).Use accurate timing for VU XGKicks (slower).Use alternative method to calculate internal FPS to avoid false readings in some games.Use alternative method to calculate internal FPS to avoid false readings in some games.GameListScanning directory {} (recursively)...Scanning directory {} (recursively)...Scanning directory {}...Scanning directory {}...Scanning {}...Scanning {}...NeverNuncaTodayHojeYesterdayOntem{}h {}m{}h {}m{}h {}m {}s{}h {}m {}s{}m {}s{}m {}s{}s{}s{} hours{} horas{} minutes{} minutosDownloading cover for {0} [{1}]...Downloading cover for {0} [{1}]...GameListModelTypeTipoCodeCódigoTitleTítuloFile TitleTítulo do ficheiroCRCCRCTime PlayedTempo de JogoLast PlayedÚltima vez jogadoSizeTamanhoRegionRegiãoCompatibilityCompatibilidadeGameListSettingsWidgetGame ScanningGame ScanningSearch Directories (will be scanned for games)Pesquisar diretórios (procurar pelos jogos)Add...Adicionar...RemoveRemoverSearch DirectoryProcurar PastaScan RecursivelyScan RecursivelyExcluded Paths (will not be scanned)Excluded Paths (will not be scanned)Directory...Pasta...File...Ficheiro...Scan For New GamesProcurar Novos JogosRescan All GamesRescan All GamesDisplayDisplayPrefer English TitlesPrefer English TitlesUncheckedUncheckedFor games with both a title in the game's native language and one in English, prefer the English title.For games with both a title in the game's native language and one in English, prefer the English title.Open Directory...Abrir Pasta...Select Search DirectorySelect Search DirectoryScan Recursively?Procurar Recursivamente?Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.Gostaria de procurar na pasta "%1" recursivamente?
Procurar recursivamente leva mais tempo, mas irá identificar arquivos em subpastas.Select FileSelecionar FicheiroSelect DirectorySelecionar pastaGameListWidgetGame ListLista de JogosGame GridGrelha de JogosShow TitlesMostrar TítulosAll TypesTodos os TiposAll RegionsTodas as regiõesSearch...Procurar...GamePatchDetailsWidgetPatch TitleTítulo da AtualizaçãoEnabledAtivado<html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html><html><head/><body><p><span style=" font-weight:700;">Autor: </span>Autor da Atualização</p><p>A descrição seria aqui</p></body></html><strong>Author: </strong>%1<br>%2<strong>Autor: </strong>%1<br>%2UnknownDesconhecidoNo description provided.No description provided.GamePatchSettingsWidgetActivating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded.Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded.All CRCsAll CRCsReload PatchesReload PatchesShow Patches For All CRCsShow Patches For All CRCsCheckedCheckedToggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.There are no patches available for this game.There are no patches available for this game.GameSummaryWidgetTitle:Título:Clear the line to restore the original title...Clear the line to restore the original title...RestoreRestaurarSorting Title:Name for use in sorting (e.g. "XXX, The" for a game called "The XXX")Sorting Title:English Title:English Title:Path:Localização:Serial:Número de Série:CRC:CRC:Type:Tipo:PS2 DiscDisco de PS2PS1 DiscDisco de PS1ELF (PS2 Executable)ELF (Executável PS2)Region:Região:NTSC-B (Brazil)Leave the code as-is, translate the country's name.NTSC-B (Brasil)NTSC-C (China)Leave the code as-is, translate the country's name.NTSC-C (China)NTSC-HK (Hong Kong)Leave the code as-is, translate the country's name.NTSC-HK (Hong Kong)NTSC-J (Japan)Leave the code as-is, translate the country's name.NTSC-J (Japão)NTSC-K (Korea)Leave the code as-is, translate the country's name.NTSC-K (Coreia)NTSC-T (Taiwan)Leave the code as-is, translate the country's name.NTSC-T (Taiwan)NTSC-U (US)Leave the code as-is, translate the country's name.NTSC-U (EUA)OtherOutrosPAL-A (Australia)Leave the code as-is, translate the country's name.PAL-A (Austrália)PAL-AF (South Africa)Leave the code as-is, translate the country's name.PAL-AF (África do Sul)PAL-AU (Austria)Leave the code as-is, translate the country's name.PAL-AU (Austria)PAL-BE (Belgium)Leave the code as-is, translate the country's name.PAL-BE (Bélgica)PAL-E (Europe/Australia)Leave the code as-is, translate the country's name.PAL-E (Europa/Austrália)PAL-F (France)Leave the code as-is, translate the country's name.PAL-F (França)PAL-FI (Finland)Leave the code as-is, translate the country's name.PAL-FI (Finlândia)PAL-G (Germany)Leave the code as-is, translate the country's name.PAL-G (Alemanha)PAL-GR (Greece)Leave the code as-is, translate the country's name.PAL-GR (Grécia)PAL-I (Italy)Leave the code as-is, translate the country's name.PAL-I (Itália)PAL-IN (India)Leave the code as-is, translate the country's name.PAL-IN (Índia)PAL-M (Europe/Australia)Leave the code as-is, translate the country's name.PAL-M (Europa/Austrália)PAL-NL (Netherlands)Leave the code as-is, translate the country's name.PAL-NL (Países Baixos)PAL-NO (Norway)Leave the code as-is, translate the country's name.PAL-NO (Noruega)PAL-P (Portugal)Leave the code as-is, translate the country's name.PAL-P (Portugal)PAL-PL (Poland)Leave the code as-is, translate the country's name.PAL-PL (Polónia)PAL-R (Russia)Leave the code as-is, translate the country's name.PAL-R (Rússia)PAL-S (Spain)Leave the code as-is, translate the country's name.PAL-S (Espanha)PAL-SC (Scandinavia)Leave the code as-is, translate the country's name.PAL-SC (Escandinávia)PAL-SW (Sweden)Leave the code as-is, translate the country's name.PAL-SW (Suécia)PAL-SWI (Switzerland)Leave the code as-is, translate the country's name.PAL-SWI (Suíça)PAL-UK (United Kingdom)Leave the code as-is, translate the country's name.PAL-UK (Reino Unido)Compatibility:Compatibilidade:UnknownDesconhecidoNot BootableNão inicializávelReaches IntroReaches IntroReaches MenuReaches MenuIn-GameDentro Do JogoPlayableJogávelPerfectPerfeitoInput Profile:Perfil de entrada:SharedRefers to the shared settings profile.PartilhadosDisc Path:Localização do Disco:Browse...Pesquisar...ClearLimparVerifyVerifiqueSearch on Redump.org...Search on Redump.org...Select Disc PathSelecione a Localização do DiscoGame is not a CD/DVD.O jogo não é um CD/DVD.Track list unavailable while virtual machine is running.Track list unavailable while virtual machine is running.##ModeModoStartComeçarSectorsSetoresSizeTamanhoMD5MD5StatusEstado%1%1<not computed><not computed>ErrorErroCannot verify image while a game is running.Não é possível verificar a imagem enquanto um jogo é executado.One or more tracks is missing.One or more tracks is missing.Verified as %1 [%2] (Version %3).Verificado como %1 [%2] (Versão %3).Verified as %1 [%2].Verificado como %1 [%2].GraphicsSettingsWidgetRenderer:Renderizador:Adapter:Adaptador:DisplayEcrãFullscreen Mode:Modo Tela Cheia:Aspect Ratio:Proporção do ecrã:Fit to Window / FullscreenAjustar à Janela / Tela cheiaAuto Standard (4:3 Interlaced / 3:2 Progressive)Padrão Automático (4:3 Interpelado / 3:2 Progressivo)Standard (4:3)Padrão (4:3)Widescreen (16:9)Tela larga (16:9)FMV Aspect Ratio:FMV Aspect Ratio:Off (Default)Desligado (Padrão)Automatic (Default)Automático (Padrão)Weave (Top Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Top Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Bottom Field First, Sawtooth)Bob (Top Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Top Field First, Full Frames)Bob (Bottom Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Bottom Field First, Full Frames)Blend (Top Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Top Field First, Merge 2 Fields)Blend (Bottom Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Bottom Field First, Merge 2 Fields)Adaptive (Top Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptive (Top Field First, Similar to Bob + Weave)Adaptive (Bottom Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptive (Bottom Field First, Similar to Bob + Weave)Bilinear Filtering:Bilinear Filtering:NoneNenhumBilinear (Smooth)Smooth: Refers to the texture clarity.Bilinear (Smooth)Bilinear (Sharp)Sharp: Refers to the texture clarity.Bilinear (Sharp)Vertical Stretch:Vertical Stretch:%Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
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Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language.%Crop:Cortar:Left:Warning: short space constraints. Abbreviate if necessary.Esquerda:px pxTop:Warning: short space constraints. Abbreviate if necessary.Cima:Right:Warning: short space constraints. Abbreviate if necessary.Direita:Bottom:Warning: short space constraints. Abbreviate if necessary.Baixo:Screen OffsetsScreen OffsetsVSyncVSyncShow OverscanShow OverscanEnable Widescreen PatchesEnable Widescreen PatchesEnable No-Interlacing PatchesEnable No-Interlacing PatchesAnti-BlurAnti-BlurCtrl+SCrtl+SDisable Interlace OffsetDisable Interlace OffsetScreenshot Size:Tamanho da Captura de Ecrã:Screen ResolutionResolução do EcrãInternal ResolutionResolução internaInternal Resolution (Aspect Uncorrected)Internal Resolution (Aspect Uncorrected)PNGPNGJPEGJPEGQuality:Qualidade:RenderingRenderizaçãoInternal Resolution:Resolução interna:Mipmapping:Mipmapping:OffDesligadoBasic (Generated Mipmaps)Básico (Mipmaps Gerados)Full (PS2 Mipmaps)Inteiro (PS2 Mipmaps)Texture Filtering:Filtro de Texturas:NearestNearestBilinear (Forced)Bilinear (Forçado)Bilinear (PS2)Bilinear (PS2)Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)Trilinear Filtering:Filtro Trilinear:Off (None)Desligar (nenhum)Trilinear (PS2)Trilinear (PS2)Trilinear (Forced)Trilinear (forçado)Anisotropic Filtering:Filtro anisotrópico:Dithering:Dithering:ScaledEscaladoUnscaled (Default)Não escalado (Padrão)Blending Accuracy:Blending Accuracy:MinimumMínimoBasic (Recommended)Básico (recomendado)MediumMédioHighAltoFull (Slow)Completo (lento)Maximum (Very Slow)Máximo (muito lento)Texture Preloading:Pré-carregamento de Texturas:PartialParcialFull (Hash Cache)Full (Hash Cache)Software Rendering Threads:Software Rendering Threads:Skip Draw Range:Skip Draw Range:GPU Palette ConversionGPU Palette ConversionManual Hardware Renderer FixesManual Hardware Renderer FixesSpin GPU During ReadbacksSpin GPU During ReadbacksSpin CPU During ReadbacksSpin CPU During Readbacks threads threadsMipmappingMipmappingAuto FlushAuto FlushHardware FixesHardware FixesForce DisabledForce DisabledForce EnabledForce EnabledCPU Sprite Render Size:CPU Sprite Render Size:0 (Disabled)0 (Disabled)0 (Desativado)1 (64 Max Width)1 (64 Largura Máxima)2 (128 Max Width)2 (128 Largura Máxima)3 (192 Max Width)3 (192 Largura Máxima)4 (256 Max Width)4 (256 Largura Máxima)5 (320 Max Width)5 (320 Largura Máxima)6 (384 Max Width)6 (384 Largura Máxima)7 (448 Max Width)7 (448 Largura Máxima)8 (512 Max Width)8 (512 Largura Máxima)9 (576 Max Width)9 (576 Largura Máxima)10 (640 Max Width)10 (640 Largura Máxima)Disable Depth EmulationDisable Depth EmulationDisable Safe FeaturesDisable Safe FeaturesPreload Frame DataPreload Frame DataTexture Inside RTTexture Inside RT1 (Normal)1 (Normal)2 (Aggressive)2 (Agressivo)Software CLUT Render:Software CLUT Render:GPU Target CLUT:CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.GPU Target CLUT:Disabled (Default)Desativado (Padrão)Enabled (Exact Match)Enabled (Exact Match)Enabled (Check Inside Target)Enabled (Check Inside Target)Upscaling FixesUpscaling FixesHalf Pixel Offset:Half Pixel Offset:Normal (Vertex)Normal (Vertex)Special (Texture)Especial (Textura)Special (Texture - Aggressive)Especial (Textura - Agressiva)Round Sprite:Round Sprite:HalfMetadeFullCompletoTexture Offsets:Texture Offsets:X:X:Y:Y:Merge SpriteMerge SpriteAlign SpriteAlign SpriteDeinterlacing:Deinterlacing:No DeinterlacingNo DeinterlacingSprites OnlySprites OnlySprites/TrianglesSprites/TrianglesBlended Sprites/TrianglesBlended Sprites/TrianglesAuto Flush:Auto Flush:Enabled (Sprites Only)Enabled (Sprites Only)Enabled (All Primitives)Enabled (All Primitives)Texture Inside RT:Texture Inside RT:Inside TargetInside TargetMerge TargetsMerge TargetsDisable Partial Source InvalidationDisable Partial Source InvalidationRead Targets When ClosingRead Targets When ClosingEstimate Texture RegionEstimate Texture RegionDisable Render FixesDisable Render FixesAlign To NativeAlign To NativeUnscaled Palette Texture DrawsUnscaled Palette Texture DrawsWild Arms HackWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms HackBilinear Dirty Upscale:Bilinear Dirty Upscale:Force BilinearForçar BilinearForce NearestForçar AproximadoTexture ReplacementTexture ReplacementSearch DirectorySearch DirectoryBrowse...Procurar...Open...Abrir...ResetRedefinirPCSX2 will dump and load texture replacements from this directory.PCSX2 will dump and load texture replacements from this directory.OptionsDefiniçõesDump TexturesDump TexturesDump MipmapsDump MipmapsDump FMV TexturesDump FMV TexturesLoad TexturesCarregar TexturasPrecache TexturesPrecache TexturesPost-ProcessingPós-processamentoSharpening/Anti-AliasingSharpening/Anti-AliasingContrast Adaptive Sharpening:You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening:None (Default)Nenhum (Padrão)Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)Sharpness:Nitidez:FXAAFXAAFiltersFiltrosTV Shader:TV Shader:Scanline FilterScanline FilterDiagonal FilterFiltro DiagonalTriangular FilterFiltro TriangularWave FilterFiltro OndularLottes CRTLottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.Lottes CRT4xRGSS downsampling (4x Rotated Grid SuperSampling)4xRGSS downsampling (4x Rotated Grid SuperSampling)NxAGSS downsampling (Nx Automatic Grid SuperSampling)NxAGSS downsampling (Nx Automatic Grid SuperSampling)Shade BoostShade BoostBrightness:Brilho:Contrast:Contraste:SaturationSaturaçãoOSDOSDOn-Screen DisplayApresentação no EcrãOSD Scale:Escala OSD:Show IndicatorsMostrar IndicadoresShow ResolutionMostrar ResoluçãoShow InputsMostrar ComandosShow GPU UsageExibir Uso da GPUShow SettingsExibir ConfiguraçõesShow FPSExibir FPSDisable Dual-Source BlendingDisable Dual-Source BlendingDisable Shader CacheDesativar Cache de ShaderDisable Vertex Shader ExpandDisable Vertex Shader ExpandShow StatisticsExibir EstatísticasAsynchronous Texture LoadingAsynchronous Texture LoadingSaturation:Saturação:Show CPU UsageExibir Uso do CPUWarn About Unsafe SettingsWarn About Unsafe SettingsShow Frame TimesShow Frame TimesRecordingA GravarVideo Dumping DirectoryVideo Dumping DirectoryCapture SetupConfiguração de CapturaContainer:Recipiente:Codec:Codec:Extra ArgumentsExtra ArgumentsCapture AudioCapturar ÁudioResolution:Resolução:xxAutoAutomáticoCapture VideoCapturar VídeoAdvancedAdvanced here refers to the advanced graphics options.AvançadoAdvanced OptionsAdvanced OptionsHardware Download Mode:Hardware Download Mode:Accurate (Recommended)Preciso (Recomendado)Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)Disabled (Ignore Transfers)Desativado (Ignorar Transferências)GS Dump Compression:GS Dump Compression:UncompressedUncompressedLZMA (xz)LZMA (xz)Zstandard (zst)Zstandard (zst)Skip Presenting Duplicate FramesSkip Presenting Duplicate FramesUse Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
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Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit
Swap chain: see Microsoft's Terminology Portal.Use Blit Swap ChainDisable Threaded PresentationDisable Threaded PresentationBitrate:Bitrate: kbpsUnit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbpsAllow Exclusive Fullscreen:Allow Exclusive Fullscreen:DisallowedNão PermitidoAllowedPermitidoDebugging OptionsOpções de DepuraçãoOverride Texture Barriers:Override Texture Barriers:Use Debug DeviceUse Debug DeviceShow Speed PercentagesShow Speed PercentagesDisable Framebuffer FetchDisable Framebuffer FetchDirect3D 11Graphics backend/engine type. Leave as-is.Direct3D 11Direct3D 12Graphics backend/engine type. Leave as-is.Direct3D 12OpenGLGraphics backend/engine type. Leave as-is.OpenGLVulkanGraphics backend/engine type. Leave as-is.VulkanMetalGraphics backend/engine type. Leave as-is.MetalSoftwareGraphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly.SoftwareNullNull here means that this is a graphics backend that will show nothing.Nulo2x2x4x4x8x8x16x16xUse Global Setting [%1]Usar Definição Global [%1]UncheckedNão VerificadoAutomatically loads and applies widescreen patches on game start. Can cause issues.Automatically loads and applies widescreen patches on game start. Can cause issues.Automatically loads and applies no-interlacing patches on game start. Can cause issues.Automatically loads and applies no-interlacing patches on game start. Can cause issues.Disables interlacing offset which may reduce blurring in some situations.Disables interlacing offset which may reduce blurring in some situations.Bilinear FilteringBilinear FilteringEnables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.FMV Aspect RatioFMV Aspect RatioOverrides the full-motion video (FMV) aspect ratio.Overrides the full-motion video (FMV) aspect ratio.Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.Control the texture's trilinear filtering of the emulation.Control the texture's trilinear filtering of the emulation.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Software Rendering ThreadsSoftware Rendering ThreadsCPU Sprite Render SizeCPU Sprite Render SizeSoftware CLUT RenderSoftware CLUT RenderTry to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.This option disables game-specific render fixes.This option disables game-specific render fixes.By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.Framebuffer ConversionFramebuffer ConversionConvert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.DisabledDesativadoAllows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.Scales the size of the onscreen OSD from 50% to 500%.Scales the size of the onscreen OSD from 50% to 500%.Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Displays various settings and the current values of those settings, useful for debugging.Displays various settings and the current values of those settings, useful for debugging.Displays a graph showing the average frametimes.Displays a graph showing the average frametimes.Video CodecVideo CodecSelects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Video BitrateVideo Bitrate6000 kbps6000 kbpsSets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.Automatic ResolutionAutomatic ResolutionWhen checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>Enable Extra Video ArgumentsEnable Extra Video ArgumentsAllows you to pass arguments to the selected video codec.Allows you to pass arguments to the selected video codec.Extra Video ArgumentsExtra Video ArgumentsAudio CodecAudio CodecSelects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Audio BitrateAudio BitrateEnable Extra Audio ArgumentsEnable Extra Audio ArgumentsAllows you to pass arguments to the selected audio codec.Allows you to pass arguments to the selected audio codec.Extra Audio ArgumentsExtra Audio ArgumentsAllow Exclusive FullscreenAllow Exclusive FullscreenOverrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.CheckedVerificadoEnables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).Integer ScalingInteger ScalingAdds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Aspect RatioProporção do EcrãAuto Standard (4:3/3:2 Progressive)Padrão Automático (4:3/3:2 Progressivo)Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.DeinterlacingDeinterlacingScreenshot SizeTamanho da Captura de EcrãDetermines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Screenshot FormatFormato da Captura de EcrãSelects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Screenshot QualityQualidade da captura de ecrã50%50%Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.100%100%Vertical StretchVertical StretchStretches (< 100%) or squashes (> 100%) the vertical component of the display.Stretches (< 100%) or squashes (> 100%) the vertical component of the display.Fullscreen ModeModo de Ecrã InteiroBorderless FullscreenBorderless FullscreenChooses the fullscreen resolution and frequency.Chooses the fullscreen resolution and frequency.LeftEsquerda0px0pxChanges the number of pixels cropped from the left side of the display.Changes the number of pixels cropped from the left side of the display.TopAltoChanges the number of pixels cropped from the top of the display.Changes the number of pixels cropped from the top of the display.RightDireitaChanges the number of pixels cropped from the right side of the display.Changes the number of pixels cropped from the right side of the display.BottomBaixoChanges the number of pixels cropped from the bottom of the display.Changes the number of pixels cropped from the bottom of the display.Native (PS2) (Default)Nativo (PS2) (Padrão)Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Control the accuracy level of the mipmapping emulation.Control the accuracy level of the mipmapping emulation.Texture FilteringFiltragem de TexturasControl the texture filtering of the emulation.Control the texture filtering of the emulation.Trilinear FilteringTrilinear FilteringAnisotropic FilteringAnisotropic FilteringReduces texture aliasing at extreme viewing angles.Reduces texture aliasing at extreme viewing angles.DitheringDitheringReduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.Blending AccuracyBlending AccuracyTexture PreloadingPré-carregamento de TexturasUploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.2 threads2 threadsNumber of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.Enables mipmapping, which some games require to render correctly.Enables mipmapping, which some games require to render correctly.The maximum target memory width that will allow the CPU Sprite Renderer to activate on.The maximum target memory width that will allow the CPU Sprite Renderer to activate on.Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.GPU Target CLUTGPU Target CLUTSkipdraw Range StartSkipdraw Range Start00Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Skipdraw Range EndSkipdraw Range EndDisable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.Half Pixel OffsetHalf Pixel OffsetMight fix some misaligned fog, bloom, or blend effect.Might fix some misaligned fog, bloom, or blend effect.Round SpriteRound SpriteCorrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Texture Offsets XTexture Offsets XOffset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.ST and UV are different types of texture coordinates, like XY would be spatial coordinates.Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.Texture Offsets YTexture Offsets YLowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Wild Arms: name of a game series. Leave as-is or use an official translation.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Bilinear UpscaleBilinear UpscaleCan smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.Force palette texture draws to render at native resolution.Force palette texture draws to render at native resolution.Contrast Adaptive SharpeningYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive SharpeningSharpnessNitidezEnables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.BrightnessBrilho5050ContrastContrasteTV ShaderTV ShaderApplies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.OSD ScaleEscala OSDShow OSD MessagesShow OSD MessagesShows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows the internal frame rate of the game in the top-right corner of the display.Shows the internal frame rate of the game in the top-right corner of the display.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the resolution of the game in the top-right corner of the display.Shows the resolution of the game in the top-right corner of the display.Shows host's CPU utilization.Shows host's CPU utilization.Shows host's GPU utilization.Shows host's GPU utilization.Shows counters for internal graphical utilization, useful for debugging.Shows counters for internal graphical utilization, useful for debugging.Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.Leave It BlankDeixar em brancoParameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"Sets the audio bitrate to be used.Sets the audio bitrate to be used.160 kbps160 kbpsParameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"GS Dump CompressionGS Dump CompressionChange the compression algorithm used when creating a GS dump.Change the compression algorithm used when creating a GS dump.Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitUses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.Enable Debug DeviceEnable Debug DeviceEnables API-level validation of graphics commands.Enables API-level validation of graphics commands.GS Download ModeGS Download ModeAccuratePrecisoSkips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.Padrão(Default)(Padrão)HotkeysGraphicsGráficosSave ScreenshotGuardar captura de ecrãToggle Video CaptureToggle Video CaptureSave Single Frame GS DumpSave Single Frame GS DumpSave Multi Frame GS DumpSave Multi Frame GS DumpToggle Software RenderingToggle Software RenderingIncrease Upscale MultiplierIncrease Upscale MultiplierDecrease Upscale MultiplierDecrease Upscale MultiplierToggle On-Screen DisplayToggle On-Screen DisplayCycle Aspect RatioCycle Aspect RatioAspect ratio set to '{}'.Aspect ratio set to '{}'.Cycle Hardware MipmappingCycle Hardware MipmappingHardware mipmapping set to '{}'.Hardware mipmapping set to '{}'.Cycle Deinterlace ModeCycle Deinterlace ModeDeinterlace mode set to '{}'.Deinterlace mode set to '{}'.Toggle Texture DumpingToggle Texture DumpingTexture dumping is now enabled.Texture dumping is now enabled.Texture dumping is now disabled.Texture dumping is now disabled.Toggle Texture ReplacementsToggle Texture ReplacementsTexture replacements are now enabled.Texture replacements are now enabled.Texture replacements are now disabled.Texture replacements are now disabled.Reload Texture ReplacementsReload Texture ReplacementsTexture replacements are not enabled.Texture replacements are not enabled.Reloading texture replacements...Reloading texture replacements...Target speed set to {:.0f}%.Target speed set to {:.0f}%.Volume: MutedVolume: SilenciadoVolume: {}%Volume: {}%No save state found in slot {}.No save state found in slot {}.You cannot pause until another {:.1f} seconds have passed.You cannot pause until another {:.1f} seconds have passed.SystemSistemaOpen Pause MenuAbrir Menu de PausaOpen Achievements ListAbrir Lista de ConquistasOpen Leaderboards ListAbrir Lista de ClassificaçõesToggle PauseAlternar PausaToggle FullscreenAlternar Ecrã InteiroToggle Frame LimitAlternar Limite de FramesToggle Turbo / Fast ForwardAlternar Turbo / Avançar RápidoToggle Slow MotionAlternar Câmara LentaTurbo / Fast Forward (Hold)Turbo / Fast Forward (Hold)Increase Target SpeedIncrease Target SpeedDecrease Target SpeedDecrease Target SpeedIncrease VolumeAumentar o VolumeDecrease VolumeDiminuir o VolumeToggle MuteToggle MuteFrame AdvanceFrame AdvanceShut Down Virtual MachineShut Down Virtual MachineReset Virtual MachineReset Virtual MachineToggle Input Recording ModeToggle Input Recording ModeSave StatesSave StatesSelect Previous Save SlotSelect Previous Save SlotSelect Next Save SlotSelect Next Save SlotSave State To Selected SlotSave State To Selected SlotLoad State From Selected SlotLoad State From Selected SlotSave State and Select Next SlotSave State and Select Next SlotSave State To Slot 1Save State To Slot 1Load State From Slot 1Load State From Slot 1Save State To Slot 2Save State To Slot 2Load State From Slot 2Load State From Slot 2Save State To Slot 3Save State To Slot 3Load State From Slot 3Load State From Slot 3Save State To Slot 4Save State To Slot 4Load State From Slot 4Load State From Slot 4Save State To Slot 5Save State To Slot 5Load State From Slot 5Load State From Slot 5Save State To Slot 6Save State To Slot 6Load State From Slot 6Load State From Slot 6Save State To Slot 7Save State To Slot 7Load State From Slot 7Load State From Slot 7Save State To Slot 8Save State To Slot 8Load State From Slot 8Load State From Slot 8Save State To Slot 9Save State To Slot 9Load State From Slot 9Load State From Slot 9Save State To Slot 10Save State To Slot 10Load State From Slot 10Load State From Slot 10Save slot {0} selected ({1}).Save slot {0} selected ({1}).ImGuiOverlaysSaved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.Save state selector is unavailable without a valid game serial.Save state selector is unavailable without a valid game serial.LoadLoadSaveSaveSelect PreviousSelect PreviousSelect NextSelect NextSave Slot {0}Save Slot {0}No save present in this slot.No save present in this slot.no save yetno save yetInputBindingDialogEdit BindingsEdit BindingsBindings for Controller0/ButtonCircleBindings for Controller0/ButtonCircleSensitivity:Sensibilidade:100%100%Deadzone:Deadzone:Add BindingAdd BindingRemove BindingRemove BindingClear BindingsClear BindingsBindings for %1 %2Bindings for %1 %2CloseFecharPush Button/Axis... [%1]Push Button/Axis... [%1]%1%%1%InputBindingWidget
Left click to assign a new button
Shift + left click for additional bindings
Left click to assign a new button
Shift + left click for additional bindings
Right click to clear binding
Right click to clear bindingNo bindings registeredNo bindings registered%n bindings%n bindings%n bindingsPush Button/Axis... [%1]Push Button/Axis... [%1]InputRecordingViewerInput Recording ViewerInput Recording ViewerFileFicheiroEditEditarViewVerOpenAbrirCloseFechar%1 %2%1%2%1%1%1 [%2]%1 [%2]Left AnalogLeft AnalogRight AnalogRight AnalogCrossCrossSquareSquareTriangleTriangleCircleCircleL1L1R1R1L2L2R2R2D-Pad DownD-Pad DownD-Pad Right️D-Pad Right️D-Pad Up️D-Pad Up️D-Pad Left️D-Pad Left️L3L3R3R3SelectSelectStartStartInput Recording Files (*.p2m2)Input Recording Files (*.p2m2)InputVibrationBindingWidgetErrorErroNo devices with vibration motors were detected.No devices with vibration motors were detected.Select vibration motor for %1.Selecione o motor de vibração para %1.InterfaceSettingsWidgetBehaviourComportamentoPause On Focus LossPause On Focus LossInhibit ScreensaverInhibit ScreensaverSave State On ShutdownSave State On ShutdownPause On StartPausar ao IniciarConfirm ShutdownConfirm ShutdownCreate Save State BackupsCreate Save State BackupsEnable Discord PresenceAtivar Presença do DiscordEnable Per-Game SettingsEnable Per-Game SettingsGame DisplayGame DisplayStart FullscreenIniciar em Ecrã InteiroDouble-Click Toggles FullscreenDouble-Click Toggles FullscreenRender To Separate WindowRender To Separate WindowHide Main Window When RunningHide Main Window When RunningDisable Window ResizingDisable Window ResizingHide Cursor In FullscreenHide Cursor In FullscreenPreferencesPreferênciasLanguage:Idioma:Theme:Tema:Automatic UpdaterAtualizações AutomáticasUpdate Channel:Canal de Atualização:Current Version:Versão Atual:Enable Automatic Update CheckAtivar Atualizações AutomáticasCheck for Updates...Procurar Atualizações...NativeNativoDark Fusion (Gray) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Fusão Escura (Cinza) [Escuro]Dark Fusion (Blue) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Fusão Escura (Azul) [Escuro]Untouched Lagoon (Grayish Green/-Blue ) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Lagoa não tocada (Cinzento Esverdeado/Azul) [Claro]Baby Pastel (Pink) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Pastel bebé (Cor-de-Rosa) [Claro]Pizza Time! (Brown-ish/Creamy White) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Hora da Pizza! (Branco Creme/Acastanhado) [Claro]PCSX2 (White/Blue) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.PCSX2 (Branco/Azul) [Claro]Scarlet Devil (Red/Purple) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Diabo Escarlate (Vermelho/Roxo) [Escuro]Violet Angel (Blue/Purple) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Anjo Violeta (Azul/Roxo) [Escuro]Cobalt Sky (Blue) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Céu de Cobalto (Azul) [Escuro]Ruby (Black/Red) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Rubi (Preto/Vermelho) [Escuro]Sapphire (Black/Blue) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Safira (Preto/Azul) [Escuro]Custom.qss [Drop in PCSX2 Folder]"Custom.qss" must be kept as-is.Custom.qss [Soltar na pasta PCSX2]CheckedVerificadoAutomatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.Verifica automaticamente por atualizações quando o programa é aberto. Atualizações podem ser transferidas mais tarde ou ignoradas completamente.%1 (%2)Variable %1 shows the version number and variable %2 shows a timestamp.%1 (%2)Prevents the screen saver from activating and the host from sleeping while emulation is running.Impede que o protetor de ecrã se ative e o host de dormir enquanto a emulação estiver a decorrer.Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.When enabled, custom per-game settings will be applied. Disable to always use the global configuration.When enabled, custom per-game settings will be applied. Disable to always use the global configuration.Allows switching in and out of fullscreen mode by double-clicking the game window.Allows switching in and out of fullscreen mode by double-clicking the game window.Prevents the main window from being resized.Prevents the main window from being resized.UncheckedNão VerificadoFusion [Light/Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Fusão [Claro/Escuro]Pauses the emulator when a game is started.Pauses the emulator when a game is started.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.Do not translate the ".backup" extension.Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.Automatically switches to fullscreen mode when a game is started.Automatically switches to fullscreen mode when a game is started.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list.Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list.Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.Shows the game you are currently playing as part of your profile in Discord.Shows the game you are currently playing as part of your profile in Discord.System Language [Default]Idioma do Sistema [Default]LogWindowLog Window - %1 [%2]Log Window - %1 [%2]Log WindowLog Window&Clear&Clear&Save...&Save...Cl&oseCl&ose&Settings&SettingsLog To &System ConsoleLog To &System ConsoleLog To &Debug ConsoleLog To &Debug ConsoleLog To &FileLog To &FileAttach To &Main WindowAttach To &Main WindowShow &TimestampsShow &TimestampsSelect Log FileSelect Log FileLog Files (*.txt)Log Files (*.txt)ErrorErrorFailed to open file for writing.Failed to open file for writing.Log was written to %1.
Log was written to %1.
MAC_APPLICATION_MENUServicesServiçosHide %1Ocultar %1Hide OthersOcultar OutrosShow AllMostrar tudoPreferences...Preferências...Quit %1Encerrar %1About %1Sobre o %1MainWindowPCSX2PCSX2&System&SistemaChange DiscAlterar DiscoLoad StateLoad StateSave StateSave StateS&ettingsC&onfigurações&Help&Ajuda&Debug&DepurarSwitch RendererMudar Renderizador&View&Ver&Window Size&Tamanho da Janela&Tools&FerramentasInput RecordingInput RecordingToolbarBarra de FerramentasStart &File...Iniciar &Ficheiro...Start &Disc...Iniciar &Disco...Start &BIOSIniciar &Sistema&Scan For New Games&Procurar Por Novos Jogos&Rescan All Games&Rescan All GamesShut &DownShut &DownShut Down &Without SavingShut Down &Without Saving&Reset&Reiniciar&Pause&PausarE&xitS&air&BIOS&SistemaEmulationEmulação&Controllers&Comandos&Hotkeys&Teclas de Atalho&Graphics&GráficosA&chievementsC&onquistas&Post-Processing Settings...&Configurações de Pós-Processamento...FullscreenEcrã InteiroResolution ScaleEscala da Resolução&GitHub Repository...&Repositório GitHub...Support &Forums...Fóruns de &Suporte...&Discord Server...&Servidor do Discord...Check for &Updates...Verificar &Atualizações...About &Qt...Sobre o &Qt...&About PCSX2...&Sobre o PCSX2...FullscreenIn ToolbarTela cheiaChange Disc...In ToolbarAlterar Disco...&Audio&SomGame ListLista de JogosInterfaceInterfaceAdd Game Directory...Add Game Directory...&Settings&DefiniçõesFrom File...Do ficheiro...From Device...Do dispositivo...From Game List...Da Lista de Jogos...Remove DiscRemover DiscoGlobal StateEstado Global&Screenshot&Captura de EcrãStart FileIn ToolbarIniciar FicheiroStart DiscIn ToolbarIniciar DiscoStart BIOSIn ToolbarIniciar BIOSShut DownIn ToolbarDesligarResetIn ToolbarResetPauseIn ToolbarPausaLoad StateIn ToolbarLoad StateSave StateIn ToolbarSave StateControllersIn ToolbarComandosSettingsIn ToolbarDefiniçõesScreenshotIn ToolbarCaptura de Ecrã&Memory Cards&Cartões de memória&Network && HDD&Network && HDD&Folders&Folders&Toolbar&ToolbarLock ToolbarLock Toolbar&Status Bar&Status BarVerbose StatusVerbose StatusGame &ListGame &ListSystem &DisplayThis grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more.System &DisplayGame &PropertiesGame &PropertiesGame &GridGame &GridShow Titles (Grid View)Show Titles (Grid View)Zoom &In (Grid View)Zoom &In (Grid View)Ctrl++Ctrl++Zoom &Out (Grid View)Zoom &Out (Grid View)Ctrl+-Ctrl+-Refresh &Covers (Grid View)Refresh &Covers (Grid View)Open Memory Card Directory...Open Memory Card Directory...Open Data Directory...Open Data Directory...Toggle Software RenderingToggle Software RenderingOpen DebuggerAbrir depuradorReload Cheats/PatchesReload Cheats/PatchesEnable System ConsoleHabilitar Consola do SistemaEnable Debug ConsoleEnable Debug ConsoleEnable Log WindowEnable Log WindowEnable Verbose LoggingEnable Verbose LoggingEnable EE Console LoggingEnable EE Console LoggingEnable IOP Console LoggingEnable IOP Console LoggingSave Single Frame GS DumpSave Single Frame GS DumpNewThis section refers to the Input Recording submenu.NovoPlayThis section refers to the Input Recording submenu.ReproduzirStopThis section refers to the Input Recording submenu.InterromperSettingsThis section refers to the Input Recording submenu.DefiniçõesInput Recording LogsInput Recording LogsController LogsController LogsEnable &File LoggingEnable &File LoggingEnable CDVD Read LoggingEnable CDVD Read LoggingSave CDVD Block DumpSave CDVD Block DumpEnable Log TimestampsEnable Log TimestampsStart Big Picture ModeStart Big Picture ModeBig PictureIn ToolbarBig PictureCover Downloader...Cover Downloader...Show Advanced SettingsShow Advanced SettingsRecording ViewerRecording ViewerVideo CaptureCaptura de VídeoEdit Cheats...Editar trapaças...Edit Patches...Editar Patches...Internal ResolutionInternal Resolution%1x ScaleEscala %1xSelect location to save block dump:Select location to save block dump:Do not show againNão voltar a mostrarChanging advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
Are you sure you want to continue?Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
Are you sure you want to continue?%1 Files (*.%2)%1 Files (*.%2)RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.WARNING: Memory Card BusyWARNING: Memory Card BusyWARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?Confirm ShutdownConfirm ShutdownAre you sure you want to shut down the virtual machine?Are you sure you want to shut down the virtual machine?Save State For ResumeSave State For ResumeErrorErroYou must select a disc to change discs.You must select a disc to change discs.Properties...Propriedades...Open Containing Directory...Refers to the directory where a game is contained.Open Containing Directory...Set Cover Image...Definir Imagem de Capa...Exclude From ListExcluir da ListaReset Play TimeReiniciar Tempo de JogoDefault BootArranque PadrãoFast BootArranque RápidoFull BootArranque CompletoBoot and DebugBoot and DebugAdd Search Directory...Add Search Directory...Start FileIniciar FicheiroStart DiscIniciar DiscoSelect Disc ImageSelect Disc ImageUpdater ErrorUpdater Error<p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>Automatic updating is not supported on the current platform.Automatic updating is not supported on the current platform.Confirm File CreationConfirmar criação do ficheiroThe pnach file '%1' does not currently exist. Do you want to create it?O ficheiro pnach '%1' não existe. Quer criar?Failed to create '%1'.Falha a criar '%1'.Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)PausedEm pausaLoad State FailedLoad State FailedCannot load a save state without a running VM.Cannot load a save state without a running VM.The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?O novo ELF não pode ser carregado sem reiniciar a máquina virtual. Deseja redefinir a máquina virtual agora?Cannot change from game to GS dump without shutting down first.Não é possível mudar do jogo para o dump de GS sem desligar primeiro.Failed to get window info from widgetFailed to get window info from widgetStop Big Picture ModeParar Modo de Imagem GrandeExit Big PictureIn ToolbarSair da Imagem GrandeGame PropertiesPropriedades do JogoGame properties is unavailable for the current game.As propriedades do jogo não estão disponíveis para o jogo atual.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Select disc drive:Select disc drive:This save state does not exist.This save state does not exist.Select Cover ImageSelecionar Imagem de CapaCover Already ExistsCover Already ExistsA cover image for this game already exists, do you wish to replace it?Já existe uma imagem de capa para este jogo, deseja substituí-la?Copy ErrorCopy ErrorFailed to remove existing cover '%1'Failed to remove existing cover '%1'Failed to copy '%1' to '%2'Failed to copy '%1' to '%2'Failed to remove '%1'Falha ao remover '%1'Confirm ResetConfirmar ReinícioAll Cover Image Types (*.jpg *.jpeg *.png *.webp)All Cover Image Types (*.jpg *.jpeg *.png *.webp)You must select a different file to the current cover image.Deve selecionar um ficheiro diferente da imagem de capa atual.Are you sure you want to reset the play time for '%1'?
This action cannot be undone.Are you sure you want to reset the play time for '%1'?
This action cannot be undone.Load Resume StateLoad Resume StateA resume save state was found for this game, saved at:
%1.
Do you want to load this state, or start from a fresh boot?A resume save state was found for this game, saved at:
%1.
Do you want to load this state, or start from a fresh boot?Fresh BootFresh BootDelete And BootDelete And BootFailed to delete save state file '%1'.Failed to delete save state file '%1'.Load State File...Load State File...Load From File...Load From File...Select Save State FileSelect Save State FileSave States (*.p2s)Save States (*.p2s)Delete Save States...Delete Save States...All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)Save States (*.p2s *.p2s.backup)Save States (*.p2s *.p2s.backup)Undo Load StateUndo Load StateResume (%2)Retomar (%2)Load Slot %1 (%2)Load Slot %1 (%2)Delete Save StatesDelete Save StatesAre you sure you want to delete all save states for %1?
The saves will not be recoverable.Are you sure you want to delete all save states for %1?
The saves will not be recoverable.%1 save states deleted.%1 save states deleted.Save To File...Save To File...EmptyVazioSave Slot %1 (%2)Save Slot %1 (%2)Confirm Disc ChangeConfirmar Alteração de DiscoDo you want to swap discs or boot the new image (via system reset)?Do you want to swap discs or boot the new image (via system reset)?Swap DiscAlterar de DiscoResetReiniciarMissing Font FileMissing Font FileThe font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong>The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong>Downloading FilesDownloading FilesMemoryCardMemory Card '{}' was saved to storage.Memory Card '{}' was saved to storage.Memory Cards reinserted.Memory Cards reinserted.Force ejecting all Memory Cards. Reinserting in 1 second.Force ejecting all Memory Cards. Reinserting in 1 second.MemoryCardConvertDialogConvert Memory CardConverter Cartão de MemóriaConversion TypeTipo de Conversão8 MB FileArquivo de 8 MB16 MB FileArquivo de 16 MB32 MB FileArquivo de 32 MB64 MB FileArquivo de 64 MBFolderPasta<center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center><center><strong>Nota:</strong> Converter um cartão de memória cria uma <strong>CÓPIA</strong> do seu cartão de memória existente. Isto <strong>NÃO apaga, modifica ou troca</strong> o seu cartão de memória existente.</center>ProgressProgressoUses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.A standard, 8 MB Memory Card. Most compatible, but smallest capacity.A standard, 8 MB Memory Card. Most compatible, but smallest capacity.2x larger than a standard Memory Card. May have some compatibility issues.2x larger than a standard Memory Card. May have some compatibility issues.4x larger than a standard Memory Card. Likely to have compatibility issues.4x larger than a standard Memory Card. Likely to have compatibility issues.8x larger than a standard Memory Card. Likely to have compatibility issues.8x larger than a standard Memory Card. Likely to have compatibility issues.Convert Memory Card FailedMemoryCardType should be left as-is.Falha ao Converter Cartão de MemóriaInvalid MemoryCardTypeInvalid MemoryCardTypeConversion CompleteConversão CompletaMemory Card "%1" converted to "%2"Memory Card "%1" converted to "%2"Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.Cannot Convert Memory CardNão é possível converter o Cartão de MemóriaMemoryCardCreateDialogCreate Memory CardCriar cartão de memória<html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html><html><head/><body><p><span style=" font-weight:700;">Criar cartão de memória</span><br />Introduza o nome do cartão de memória que pretende criar, e escolha um tamanho. Recomendamos usar cartões de memória de 8MB, ou cartões de memória de pasta para melhor compatibilidade</p></body></html>Memory Card Name:Nome do Cartão de Memória:8 MB [Most Compatible]8 MB [Mais Compatível]This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.Este é o tamanho padrão fornecido pela Sony, sendo suportado por todos os jogos e versões BIOS.16 MB16 MBA typical size for third-party Memory Cards which should work with most games.Um tamanho típico para Cartões de Memória de terceiros que deve funcionar com a maioria dos jogos.32 MB32 MB64 MB64 MBLow compatibility warning: yes, it's very big, but may not work with many games.Aviso de baixa compatibilidade: sim, é muito grande, mas pode não funcionar com muitos jogos.Folder [Recommended]Pasta [Recommended]Store Memory Card contents in the host filesystem instead of a file.Armazenar conteúdo do cartão de memória no sistema de ficheiros do host em vez de um arquivo.128 KB (PS1)128 KB (PS1)This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.Este é o cartão de memória PS1 de tamanho padrão fornecido pela Sony, compatível apenas com jogos de PS1.Use NTFS CompressionUsar Compressão NTFSNTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).A compressão NTFS é integrada, rápida e completamente confiável. Normalmente comprime cartões de memória (altamente recomendado).Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.Falha a criar o Cartão de Memória, porque o nome '%1' contém um ou mais caracteres inválidos.Failed to create the Memory Card, because another card with the name '%1' already exists.Falha a criar o Cartão de Memória, porque outro cartão com o nome '%1' já existe.Failed to create the Memory Card, the log may contain more information.Falha a criar o Cartão de Memória, o registo pode conter mais informações.Memory Card '%1' created.Cartão de memória '%1' criado.MemoryCardListWidgetYesSimNoNãoMemoryCardSettingsWidgetConsole PortsPortas da ConsolaMemory CardsCartões de MemóriaFolder:Pasta:Browse...Procurar...Open...Abrir...ResetReiniciarNameNomeTypeTipoFormattedFormatadoLast ModifiedÚltima ModificaçãoRefreshAtualizarCreateCriarDuplicateDuplicarRenameRenomearConvertConverterDeleteEliminarSettingsDefiniçõesAutomatically manage saves based on running gameAutomatically manage saves based on running gameCheckedVerificado(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.Swap Memory CardsTrocar Cartões de MemóriaPort %1Porta %1Eject Memory CardEjetar Cartão de MemóriaErrorErroNot yet implemented.Ainda não implementado.Delete Memory CardEliminar Cartão de MemóriaRename Memory CardRenomear Cartão de MemóriaNew Card NameNome do Novo CartãoNew name is invalid, it must end with .ps2O novo nome é inválido, deve terminar com .ps2New name is invalid, a card with this name already exists.O novo nome é inválido, já existe um cartão com o mesmo nome.This Memory Card is unknown.Este Cartão de Memória é desconhecido.Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.Tem a certeza que deseja eliminar o Cartão de Memória '%1'?
Esta ação não pode ser revertida, e irá perder tudo o que foi guardado no cartão.Failed to delete the Memory Card. The log may have more information.Falha ao eliminar Cartão de Memória. O registo pode conter mais informação.Failed to rename Memory Card. The log may contain more information.Falha ao renomear o cartão de memória. O registo pode conter mais informações.Use for Port %1Usar para Porta %1Both ports must have a card selected to swap.Ambas as portas devem ter um cartão selecionado para trocar.PS2 (8MB)PS2 (8MB)PS2 (16MB)PS2 (16MB)PS2 (32MB)PS2 (32MB)PS2 (64MB)PS2 (64MB)PS1 (128KB)PS1 (128KB)UnknownDesconhecidoPS2 (Folder)PS2 (Pasta)MemoryCardSlotWidget%1 [%2]%1 [%2]%1 [Missing]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [Missing]MemoryViewWidgetMemoryMemóriaCopy AddressCopy AddressGo to in DisassemblyGo to in DisassemblyGo to addressGo to addressShow as 1 byteMostrar como 1 byteShow as 2 bytesShow as 2 bytesShow as 4 bytesShow as 4 bytesShow as 8 bytesShow as 8 bytesAdd to Saved Memory AddressesAdd to Saved Memory AddressesCopy ByteCopy ByteCopy SegmentCopy SegmentCopy CharacterCopy CharacterPasteColarNewInputRecordingDlgNew Input RecordingNew Input RecordingSelect Recording TypeSelect Recording TypePower OnIndicates that the input recording that is about to be started will be recorded from the moment the emulation boots on/starts.Power OnSave StateIndicates that the input recording that is about to be started will be recorded when an accompanying save state is saved.Save State<html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html><html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html>Select File PathSelect File PathBrowseBrowseEnter Author NameEnter Author NameInput Recording Files (*.p2m2)Input Recording Files (*.p2m2)Select a FileSelecione um ficheiroPadD-Pad UpD-Pad UpD-Pad RightD-Pad RightD-Pad DownD-Pad DownD-Pad LeftD-Pad LeftTriangleTriânguloCircleCírculoCrossCruzSquareQuadradoSelectSelectStartStartL1 (Left Bumper)L1 (Bumper esquerdo)L2 (Left Trigger)L2 (Gatilho Esquerdo)R1 (Right Bumper)R1 (Bumper direito)R2 (Right Trigger)R2 (Gatilho Direito)L3 (Left Stick Button)L3 (Botão do Analógico Esquerdo)R3 (Right Stick Button)R3 (Botão do Analógico Direito)Analog ToggleAlternar AnalógicoApply PressureAplicar PressãoLeft Stick UpAnalógico Esquerdo CimaLeft Stick RightAnalógico Esquerdo DireitaLeft Stick DownAnalógico Esquerdo BaixoLeft Stick LeftAnalógico Esquerdo EsquerdaRight Stick UpAnalógico Direito CimaRight Stick RightAnalógico Direito DireitaRight Stick DownAnalógico Direito BaixoRight Stick LeftAnalógico Direito EsquerdaLarge (Low Frequency) MotorGrande (Baixa Frequência) MotorSmall (High Frequency) MotorPequeno (Alta Frequência) MotorNot InvertedNão InvertidoInvert Left/RightInverter Esquerda/DireitaInvert Up/DownInverter Cima/BaixoInvert Left/Right + Up/DownInverter Esquerda/Direita + Cima/BaixoInvert Left StickInverter Analógico EsquerdoInverts the direction of the left analog stick.Inverte a direção do analógico esquerdo.Invert Right StickInverter Analógico EsquerdoInverts the direction of the right analog stick.Inverte a direção do analógico direito.Analog DeadzoneAnalog DeadzoneSets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.%.0f%%%.0f%%Button/Trigger DeadzoneButton/Trigger DeadzoneSets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.Analog light is now on for port {0} / slot {1}Analog light is now on for port {0} / slot {1}Analog light is now off for port {0} / slot {1}Analog light is now off for port {0} / slot {1}Analog SensitivitySensibilidade do AnalógicoSets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.Large Motor Vibration ScaleEscala de Vibração do Motor GrandeIncreases or decreases the intensity of low frequency vibration sent by the game.Aumenta ou diminui a intensidade das vibrações de baixa frequência enviadas pelo jogo.Small Motor Vibration ScaleEscala de Vibração do Motor PequenoIncreases or decreases the intensity of high frequency vibration sent by the game.Aumenta ou diminui a intensidade das vibrações de alta frequência enviadas pelo jogo.Modifier PressurePressão do ModificadorSets the pressure when the modifier button is held.Define a pressão quando o botão modificador é segurado.Not ConnectedNão ConectadoDualShock 2DualShock 2Strum UpStrum UpStrum DownStrum DownGreen FretGreen FretRed FretRed FretYellow FretYellow FretBlue FretBlue FretOrange FretOrange FretWhammy BarWhammy BarTilt UpTilt UpWhammy Bar DeadzoneWhammy Bar DeadzoneSets the whammy bar deadzone. Inputs below this value will not be sent to the PS2.Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2.Whammy Bar SensitivityWhammy Bar SensitivitySets the whammy bar axis scaling factor.Sets the whammy bar axis scaling factor.GuitarGuitarraController port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.Yellow (Left)Yellow (Left)Yellow (Right)Yellow (Right)Blue (Left)Blue (Left)Blue (Right)Blue (Right)White (Left)White (Left)White (Right)White (Right)Green (Left)Green (Left)Green (Right)Green (Right)RedRedPop'n MusicPop'n MusicPatchFailed to open {}. Built-in game patches are not available.Failed to open {}. Built-in game patches are not available.{} GameDB patches{} GameDB patches{}{} game patches{}{} game patches{}{} cheat patches{}{} cheat patches{} are active.{} estão ativos.No cheats or patches (widescreen, compatibility or others) are found / enabled.No cheats or patches (widescreen, compatibility or others) are found / enabled.PermissionsDialogCameraPCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2.PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2.PermissionsDialogMicrophonePCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2.PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2.QObjectFailed to open URLFalha ao abrir URLFailed to open URL.
The URL was: %1Falha ao abrir URL.
O URL foi: %1HDD CreatorHDD CreatorFailed to create HDD imageFailed to create HDD imageCreating HDD file
%1 / %2 MiBA criar ficheiro HDD
%1 / %2 MBCancelCancelarQtAsyncProgressThreadErrorErroQuestionPerguntaInformationInformaçãoQtModalProgressCallbackPCSX2PCSX2CancelCancelarErrorErroQuestionPerguntaInformationInformaçãoRegisterWidgetRegister ViewRegister ViewView as hexView as hexView as floatView as floatCopy Top HalfCopiar Metade SuperiorCopy Bottom HalfCopiar Metade inferiorCopy SegmentCopiar SegmentoCopy ValueCopiar ValorChange Top HalfMudar Metade SuperiorChange Bottom HalfMudar Metade InferiorChange SegmentMudar SegmentoChange ValueMudar ValorGo to in DisassemblyGo to in DisassemblyGo to in Memory ViewGo to in Memory ViewChange %1Changing the value in a CPU register (e.g. "Change t0")Change %1Invalid register valueInvalid register valueInvalid hexadecimal register value.Invalid hexadecimal register value.Invalid floating-point register value.Invalid floating-point register value.Invalid target addressInvalid target addressSPU2Requested audio output device '{}' not found, using default.Requested audio output device '{}' not found, using default.Cubeb (Cross-platform)Cubeb is an audio engine name. Leave as-is.Cubeb (Cross-platform)No Sound (Emulate SPU2 only)No Sound (Emulate SPU2 only)XAudio2XAudio2 is an audio engine name. Leave as-is.XAudio2SaveStateThis savestate is an unsupported version and cannot be used.
You can download PCSX2 {} from pcsx2.net and make a normal memory card save.
Otherwise delete the savestate and do a fresh boot.Este savestate é uma versão não suportada e não pode ser usada.
Pode baixar PCSX2 {} de pcsx2.net e salvar normalmente para um cartão de memória.
Caso contrário, apague o savestate e inicie de novo.SavedAddressesModelMEMORY ADDRESSMEMORY ADDRESSLABELLABELDESCRIPTIONDESCRIPTIONSettingWidgetBinderResetReporDefault: Padrão: Confirm FolderConfirmar pastaThe chosen directory does not currently exist:
%1
Do you want to create this directory?O diretório escolhido não existe atualmente:
%1
Deseja criar este diretório?ErrorErroFolder path cannot be empty.Caminho da pasta não pode estar vazio.Select folder for %1Selecionar pasta para %1SettingsDialogUse Global Setting [Enabled]THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.Usar Definição Global [Enabled]Use Global Setting [Disabled]THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.Usar Definição Global [Disabled]Use Global Setting [%1]Usar Definição Global [%1]SettingsWindowPCSX2 SettingsPCSX2 SettingsRestore DefaultsRestore DefaultsCopy Global SettingsCopy Global SettingsClear SettingsClear SettingsCloseClose<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.SummarySummarySummary is unavailable for files not present in game list.Summary is unavailable for files not present in game list.InterfaceInterface<strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.<strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.Game ListLista de Jogos<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.BIOSBIOS<strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.<strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.EmulationEmulation<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.PatchesPatches<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.CheatsCheats<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.Game FixesGame Fixes<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.GraphicsGraphics<strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.<strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.AudioAudio<strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.<strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.Memory CardsMemory Cards<strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.<strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.Network & HDDNetwork & HDD<strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.<strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.FoldersFolders<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.AchievementsAchievements<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.RAIntegration is being used, built-in RetroAchievements support is disabled.RAIntegration is being used, built-in RetroAchievements support is disabled.AdvancedAdvanced<strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.<strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.DebugDebug<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.Confirm Restore DefaultsConfirm Restore DefaultsAre you sure you want to restore the default settings? Any preferences will be lost.Are you sure you want to restore the default settings? Any preferences will be lost.Reset UI SettingsReset UI SettingsThe configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
Do you want to continue?The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
Do you want to continue?Per-game configuration copied from global settings.Per-game configuration copied from global settings.The configuration for this game will be cleared.
Any current setting values will be lost.
Do you want to continue?The configuration for this game will be cleared.
Any current setting values will be lost.
Do you want to continue?Per-game configuration cleared.Per-game configuration cleared.Recommended ValueRecommended ValueSetupWizardDialogPCSX2 Setup WizardAssistente de Instalação PCSX2LanguageLínguaBIOS ImageImagem BIOSGame DirectoriesGame DirectoriesController SetupController SetupCompleteCompletar<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide at <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html><html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide at <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html>Language:Língua:Theme:Tema:Enable Automatic UpdatesEnable Automatic Updates<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html><html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>BIOS Directory:Pasta BIOS:Browse...Procurar...ResetReporFilenameNome do FicheiroVersionVersãoOpen BIOS Folder...Open BIOS Folder...Refresh ListAtualizar Lista<html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html><html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>Search Directories (will be scanned for games)Search Directories (will be scanned for games)Add...Adicionar...RemoveRemoverSearch DirectorySearch DirectoryScan RecursivelyScan Recursively<html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html><html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html>Controller Port 1Controller Port 1Controller Mapped To:Controller Mapped To:Controller Type:Controller Type:Default (Keyboard)Padrão (Teclado)Automatic MappingAutomatic MappingController Port 2Controller Port 2<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html><html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html>&Back&Voltar&Next&Próximo&Cancel&CancelarWarningAvisoA BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image?A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image?No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty.
Are you sure you want to continue?No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty.
Are you sure you want to continue?&Finish&ConcluirCancel SetupCancelar a instalaçãoAre you sure you want to cancel PCSX2 setup?
Any changes have been saved, and the wizard will run again next time you start PCSX2.Tem a certeza que deseja cancelar a instalação do PCSX2?
Qualquer mudança foi salva e o assistente será executado novamente na próxima vez que iniciar o PCSX2.Open Directory...Open Directory...Select Search DirectorySelect Search DirectoryScan Recursively?Scan Recursively?Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.Default (None)Padrão (Nenhum)No devices availableNenhum dispositivo disponívelAutomatic BindingAutomatic BindingNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.StackModelENTRYWarning: short space limit. Abbreviate if needed.ENTRYLABELWarning: short space limit. Abbreviate if needed.LABELPCWarning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).PCINSTRUCTIONWarning: short space limit. Abbreviate if needed.INSTRUCTIONSTACK POINTERWarning: short space limit. Abbreviate if needed.STACK POINTERSIZEWarning: short space limit. Abbreviate if needed.SIZEThreadModelINVALIDINVALIDIDWarning: short space limit. Abbreviate if needed.IDPCWarning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).PCENTRYWarning: short space limit. Abbreviate if needed.ENTRYPRIORITYWarning: short space limit. Abbreviate if needed.PRIORITYSTATEWarning: short space limit. Abbreviate if needed.STATEWAIT TYPEWarning: short space limit. Abbreviate if needed.WAIT TYPEBADRefers to a Thread State in the Debugger.MAURUNRefers to a Thread State in the Debugger.RUNREADYRefers to a Thread State in the Debugger.PRONTOWAITRefers to a Thread State in the Debugger.ESPERARSUSPENDRefers to a Thread State in the Debugger.SUSPENDERWAIT SUSPENDRefers to a Thread State in the Debugger.WAIT SUSPENDDORMANTRefers to a Thread State in the Debugger.DORMANTNONERefers to a Thread Wait State in the Debugger.NONEWAKEUP REQUESTRefers to a Thread Wait State in the Debugger.WAKEUP REQUESTSEMAPHORERefers to a Thread Wait State in the Debugger.SEMAPHORESLEEPRefers to a Thread Wait State in the Debugger.DORMIRDELAYRefers to a Thread Wait State in the Debugger.ATRASOEVENTFLAGRefers to a Thread Wait State in the Debugger.EVENTFLAGMBOXRefers to a Thread Wait State in the Debugger.MBOXVPOOLRefers to a Thread Wait State in the Debugger.VPOOLFIXPOOLRefers to a Thread Wait State in the Debugger.FIXPOOLUSBWebcam (EyeToy)Webcam (EyeToy)Sony EyeToySony EyeToyKonami Capture EyeOlho de Captura KonamiDevice NameNome do DispositivoSelects the device to capture images from.Seleciona o dispositivo para capturar imagens.HID KeyboardHID KeyboardKeyboardTecladoHID MouseHID MousePointerPointerLeft ButtonBotão esquerdoRight ButtonBotão direitoMiddle ButtonBotão do meioKonami KeyboardKonami KeyboardGunCon 2GunCon 2D-Pad UpD-Pad UpD-Pad DownD-Pad DownD-Pad LeftD-Pad LeftD-Pad RightD-Pad RightTriggerTriggerShoot OffscreenShoot OffscreenCalibration ShotCalibration ShotAABBCCSelectSelectStartStartRelative LeftEsquerda RelativaRelative RightDireita RelativaRelative UpCima RelativoRelative DownBaixo RelativoSets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.Define a imagem de mira que esta lightgun irá usar. Definir uma imagem de mira irá desativar o cursor do sistema.Cursor ScaleEscala do CursorScales the crosshair image set above.Escala a imagem de mira definida acima.%.0f%%%.0f%%Cursor ColorCor do cursorApplies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)Manual Screen ConfigurationManual Screen ConfigurationForces the use of the screen parameters below, instead of automatic parameters if available.Forces the use of the screen parameters below, instead of automatic parameters if available.X Scale (Sensitivity)Escala X (Sensibilidade)Scales the position to simulate CRT curvature.Dimensiona a posição para simular a curvatura CRT.%.2f%%%.2f%%Y Scale (Sensitivity)Escala Y (Sensibilidade)Center XCentro XSets the horizontal center position of the simulated screen.Sets the horizontal center position of the simulated screen.%.0fpx%.0fpxCenter YCentro YSets the vertical center position of the simulated screen.Sets the vertical center position of the simulated screen.Screen WidthScreen WidthSets the width of the simulated screen.Sets the width of the simulated screen.%dpx%dpxScreen HeightScreen HeightSets the height of the simulated screen.Sets the height of the simulated screen.Logitech USB HeadsetFones USB LogitechInput DeviceInput DeviceSelects the device to read audio from.Selects the device to read audio from.Output DeviceOutput DeviceSelects the device to output audio to.Selects the device to output audio to.Input LatencyInput LatencySpecifies the latency to the host input device.Specifies the latency to the host input device.%dms%dmsOutput LatencyOutput LatencySpecifies the latency to the host output device.Specifies the latency to the host output device.USB-Mic: Neither player 1 nor 2 is connected.USB-Mic: Neither player 1 nor 2 is connected.USB-Mic: Failed to start player {} audio stream.USB-Mic: Failed to start player {} audio stream.SingstarSingstarPlayer 1 DeviceDispositivo do Jogador 1Selects the input for the first player.Selects the input for the first player.Player 2 DeviceDispositivo do Jogador 2Selects the input for the second player.Selects the input for the second player.Logitech USB MicMicrofone USB Logitechusb-msd: Could not open image file '{}'usb-msd: Could not open image file '{}'Mass Storage DeviceMass Storage DeviceModification time to USB mass storage image changed, reattaching.Modification time to USB mass storage image changed, reattaching.Image PathImage PathSets the path to image which will back the virtual mass storage device.Sets the path to image which will back the virtual mass storage device.Steering LeftVirar à esquerdaSteering RightVirar à direitaThrottleAceleradorBrakeTravãoCrossCruzSquareQuadradoCircleCírculoTriangleTriânguloL1L1R1R1L2L2R2R2Force FeedbackForce FeedbackShift Up / R1Mudança Acima / R1Shift Down / L1Mudança Abaixo / L1L3L3R3R3Menu UpMenu UpMenu DownMenu DownXXYYOffOffLowLowMediumMediumHighHighSteering SmoothingSteering SmoothingSmooths out changes in steering to the specified percentage per poll. Needed for using keyboards.Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.%d%%%d%%Steering DeadzoneSteering DeadzoneSteering axis deadzone for pads or non self centering wheels.Steering axis deadzone for pads or non self centering wheels.Steering DampingSteering DampingApplies power curve filter to steering axis values. Dampens small inputs.Applies power curve filter to steering axis values. Dampens small inputs.Wheel DeviceWheel DeviceDriving ForceDriving ForceDriving Force ProDriving Force ProDriving Force Pro (rev11.02)Driving Force Pro (rev11.02)GT ForceGT ForceRock Band Drum KitRock Band Drum KitBlueAzulGreenVerdeRedVermelhoYellowAmareloOrangeLaranjaBuzz ControllerBuzz ControllerPlayer 1 RedJogador 1 VermelhoPlayer 1 BlueJogador 1 AzulPlayer 1 OrangeJogador 1 LaranjaPlayer 1 GreenJogador 1 VerdePlayer 1 YellowJogador 1 AmareloPlayer 2 RedJogador 2 VermelhoPlayer 2 BlueJogador 2 AzulPlayer 2 OrangeJogador 2 LaranjaPlayer 2 GreenJogador 2 VerdePlayer 2 YellowJogador 2 AmareloPlayer 3 RedJogador 3 VermelhoPlayer 3 BlueJogador 3 AzulPlayer 3 OrangeJogador 3 LaranjaPlayer 3 GreenJogador 3 VerdePlayer 3 YellowJogador 3 AmareloPlayer 4 RedJogador 4 VermelhoPlayer 4 BlueJogador 4 AzulPlayer 4 OrangeJogador 4 LaranjaPlayer 4 GreenJogador 4 VerdePlayer 4 YellowJogador 4 AmareloKeyboardManiaKeyboardManiaC 1C 1C# 1C# 1D 1D 1D# 1D# 1E 1E 1F 1F 1F# 1F# 1G 1G 1G# 1G# 1A 1A 1A# 1A# 1B 1B 1C 2C 2C# 2C# 2D 2D 2D# 2D# 2E 2E 2F 2F 2F# 2F# 2G 2G 2G# 2G# 2A 2A 2A# 2A# 2B 2B 2Wheel UpWheel UpWheel DownWheel DownSega SeamicSega SeamicStick LeftStick LeftStick RightStick RightStick UpStick UpStick DownStick DownZZLLRRFailed to open '{}' for printing.Failed to open '{}' for printing.Printer saving to '{}'...Printer saving to '{}'...PrinterImpressoraNoneNoneNot ConnectedNão ConectadoDefault Input DeviceDefault Input DeviceDefault Output DeviceDefault Output DeviceDJ Hero TurntableDJ Hero TurntableTriangle / EuphoriaTriangle / EuphoriaCrossfader LeftCrossfader LeftCrossfader RightCrossfader RightLeft Turntable ClockwiseLeft Turntable ClockwiseLeft Turntable CounterclockwiseLeft Turntable CounterclockwiseRight Turntable ClockwiseRight Turntable ClockwiseRight Turntable CounterclockwiseRight Turntable CounterclockwiseLeft Turntable GreenLeft Turntable GreenLeft Turntable RedLeft Turntable RedLeft Turntable BlueLeft Turntable BlueRight Turntable GreenRight Turntable GreenRight Turntable Red Right Turntable Red Right Turntable BlueRight Turntable BlueApply a multiplier to the turntableApply a multiplier to the turntableEffects Knob LeftEffects Knob LeftEffects Knob RightEffects Knob RightTurntable MultiplierTurntable MultiplierUSBBindingWidgetAxesEixosButtonsBotõesUSBBindingWidget_DrivingForceHintsDicasTo bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.Force FeedbackForce FeedbackD-PadD-PadDownDownLeftLeftUpUpRightDireitaL1L1L2L2BrakeTravãoSteering LeftA Virar à EsquerdaSteering RightA Virar à DireitaSelectSelectStartStartFace ButtonsFace ButtonsCircleCírculoCrossXTriangleTriânguloSquareQuadradoR1R1R2R2AcceleratorAceleradorUSBBindingWidget_GTForceHintsDicasTo bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.Para mapear a direção para a maioria dos volantes modernos de 900 graus, vire a roda uma rotação na direção desejada, e depois volte novamente ao centro.Force FeedbackFeedback de ForçaXXAABrakeTravãoSteering LeftA Virar à EsquerdaSteering RightA Virar à DireitaLeft PaddleLeft PaddleRight PaddleRight PaddleYYBBAcceleratorAceleradorUSBBindingWidget_GunCon2ButtonsBotõesAACCStartStartSelectSelectBBD-PadD-PadDownBaixoLeftEsquerdaUpCimaRightDireitaPointer SetupConfiguração do ponteiro<p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>
<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p><p>Por defeito, GunCon2 vai usar o ponteiro do rato. Para usar o rato, tu <strong>não</strong> precisas de configurar nenhum mapeamento além do trigger e botões.</p>
<p>Se quiseres usar um comando, ou lightgun que simula um comando ao invés de um rato, então deves mapear a Mira Relativa. De outra forma, a Mira Relativa deve ficar <strong>sem mapeamento</strong>.</p>Relative AimingTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Mira RelativaTriggerTriggerShoot OffscreenDeslocamento de tiroCalibration ShotCalibração de TiroCalibration shot is required to pass the setup screen in some games.A calibração é necessária para passar a tela de configuração em alguns jogos.USBDeviceWidgetDevice TypeTipo de DispositivoBindingsMapeamentosSettingsConfiguraçõesAutomatic MappingMapeamento AutomáticoClear MappingLimpar MapeamentoUSB Port %1Porta USB %1No devices availableNenhum dispositivo disponívelClear BindingsLimpar MapeamentosAre you sure you want to clear all bindings for this device? This action cannot be undone.Tem a certeza que pretende limpar todos os mapeamentos para este dispositivo? Esta ação não pode ser desfeita.Automatic BindingMapeamento AutomáticoNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.Nenhum mapeamento genérico foi gerado para o dispositivo '%1'. O comando/fonte pode não suportar mapeamento automático.VMManagerFailed to back up old save state {}.Falha ao fazer backup do save state antigo {}.Failed to save save state: {}.Falha ao salvar o estado.PS2 BIOS ({})BIOS PS2 ({})Unknown GameJogo DesconhecidoErrorErroPCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory).
Please consult the FAQs and Guides for further instructions.O PCSX2 requer uma BIOS da PS2 para executar.
Por razões legais, *deverá* obter uma BIOS de uma unidade PS2 real que possui (empréstimos não contam).
Uma vez copiada, esta imagem da BIOS deve ser colocada na pasta bios dentro do diretório de dados (Menu Ferramentas -> Abrir Diretório de Dados).
Por favor consulte os FAQs e guias para mais instruções.Resuming stateA retomar estadoState saved to slot {}.Estado guardado no slot {}.Failed to save save state to slot {}.Falha ao guardar o estado do save no slot {}.Loading stateA carregar estadoFailed to load state (Memory card is busy)Failed to load state (Memory card is busy)There is no save state in slot {}.Não há nenhum estado de save no slot {}.Failed to load state from slot {} (Memory card is busy)Failed to load state from slot {} (Memory card is busy)Loading state from slot {}...A carregar estado do slot {}...Failed to save state (Memory card is busy)Failed to save state (Memory card is busy)Failed to save state to slot {} (Memory card is busy)Failed to save state to slot {} (Memory card is busy)Saving state to slot {}...A guardar estado no slot {}...Frame advancingAvanço de framesDisc removed.Disco removido.Disc changed to '{}'.Disco alterado para '{}'.Failed to open new disc image '{}'. Reverting to old image.
Error was: {}Falha ao abrir a nova imagem de disco '{}'. A reverter para a imagem anterior.
O erro foi: {}Failed to switch back to old disc image. Removing disc.
Error was: {}Falha ao mudar para a imagem de disco anterior. A remover o disco.
O erro foi: {}Cheats have been disabled due to achievements hardcore mode.Os cheats foram desativados devido a conquistas no modo hardcore.Fast CDVD is enabled, this may break games.CDVD rápido está ativado, isto pode partir os jogos.Cycle rate/skip is not at default, this may crash or make games run too slow.A taxa/salto dos ciclos não está como padrão, isto poderá bloquear ou deixar os jogos muito lentos.Audio is using async mix, expect desynchronization in FMVs.O áudio está a usar o mix assíncrono, espere dessincronização nas FMVs.Upscale multiplier is below native, this will break rendering.Multiplicador de upscale abaixo do nativo, isto poderá quebrar a renderização.Mipmapping is not set to automatic. This may break rendering in some games.O Mipmapping não está definido como automático. Isto pode quebrar a renderização nalguns jogos.Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.A filtragem de texturas não está definida como Bilinear (PS2). Isto poderá quebrar a renderização nalguns jogos.Trilinear filtering is not set to automatic. This may break rendering in some games.A filtragem trilinear não está definida como automática. Isto poderá quebrar a renderização nalguns jogos.Blending is below basic, this may break effects in some games.Blending is below basic, this may break effects in some games.Hardware Download Mode is not set to Accurate, this may break rendering in some games.Hardware Download Mode is not set to Accurate, this may break rendering in some games.EE FPU Round Mode is not set to default, this may break some games.EE FPU Round Mode is not set to default, this may break some games.EE FPU Clamp Mode is not set to default, this may break some games.EE FPU Clamp Mode is not set to default, this may break some games.VU0 Round Mode is not set to default, this may break some games.VU0 Round Mode is not set to default, this may break some games.VU1 Round Mode is not set to default, this may break some games.VU1 Round Mode is not set to default, this may break some games.VU Clamp Mode is not set to default, this may break some games.VU Clamp Mode is not set to default, this may break some games.Game Fixes are not enabled. Compatibility with some games may be affected.Game Fixes are not enabled. Compatibility with some games may be affected.Compatibility Patches are not enabled. Compatibility with some games may be affected.Compatibility Patches are not enabled. Compatibility with some games may be affected.Frame rate for NTSC is not default. This may break some games.Frame rate for NTSC is not default. This may break some games.Frame rate for PAL is not default. This may break some games.Frame rate for PAL is not default. This may break some games.EE Recompiler is not enabled, this will significantly reduce performance.EE Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler is not enabled, this will significantly reduce performance.VU1 Recompiler is not enabled, this will significantly reduce performance.VU1 Recompiler is not enabled, this will significantly reduce performance.IOP Recompiler is not enabled, this will significantly reduce performance.IOP Recompiler is not enabled, this will significantly reduce performance.EE Cache is enabled, this will significantly reduce performance.EE Cache is enabled, this will significantly reduce performance.EE Wait Loop Detection is not enabled, this may reduce performance.EE Wait Loop Detection is not enabled, this may reduce performance.INTC Spin Detection is not enabled, this may reduce performance.INTC Spin Detection is not enabled, this may reduce performance.Instant VU1 is disabled, this may reduce performance.Instant VU1 is disabled, this may reduce performance.mVU Flag Hack is not enabled, this may reduce performance.mVU Flag Hack is not enabled, this may reduce performance.GPU Palette Conversion is enabled, this may reduce performance.GPU Palette Conversion is enabled, this may reduce performance.Texture Preloading is not Full, this may reduce performance.Texture Preloading is not Full, this may reduce performance.Estimate texture region is enabled, this may reduce performance.Estimate texture region is enabled, this may reduce performance.