/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see .
*/
#pragma once
#ifdef _MSC_VER
# pragma warning(disable:4063) // case '1' is not a valid value for switch()
#endif
// These functions are meant for memset operations of constant length only.
// For dynamic length clears, use the C-compiler provided memset instead.
// MemZero Code Strategies:
// I use a trick to help the MSVC compiler optimize it's asm code better. The compiler
// won't optimize local variables very well because it insists in storing them on the
// stack and then loading them out of the stack when I use them from inline ASM, and
// it won't allow me to use template parameters in inline asm code either. But I can
// assign the template parameters to enums, and then use the enums from asm code.
// Yeah, silly, but it works. :D (air)
// All methods defined in this header use template in combination with the aforementioned
// enumerations to generate very efficient and compact inlined code. These optimized
// memsets work on the theory that most uses of memset involve static arrays and
// structures, which are constant in size, thus allowing us to generate optimal compile-
// time code for each use of the function.
// Use of CLD (Clear Direction Flag):
// On Windows platforms the ABI declares that the direction flag should be cleared upon
// entry of *any* function. Therefore there is no need to have CLD prior to our use of
// rep strosd here.
// Notes on XMM0's "storage" area (_xmm_backup):
// Unfortunately there's no way to guarantee alignment for this variable. If I use the
// __declspec(aligned(16)) decorator, MSVC fails to inline the function since stack
// alignment requires prep work. And for the same reason it's not possible to check the
// alignment of the stack at compile time, so I'm forced to use movups to store and
// retrieve xmm0.
// MSVC Template Issue:
// MSVC treats int template parameters like macro insertions. That is, if you have a
// a template parameter in the form of "func<10-5>()", MSVC inserts 10-5 into the
// templated function, causing order-of-operation problems (sigh). The normal fix would
// be to assign the template parameter to a static const int inside each function, but that
// won't fly with the enums optimization. So in order to fix the problem I define a macro
// that encapsulates the template parameter inside parenthesis for us:
#define MZFbytes (_bytes)
// Code is only called in the init so no need to bother with ASM
template< u8 data, size_t bytes >
static __fi void memset_8( void *dest )
{
memset(dest, data, bytes);
}
// This is unused on Windows.
template< u32 data, size_t MZFbytes >
static __fi void memset_32( void *dest )
{
if( MZFbytes == 0 ) return;
// Assertion: data length must be a multiple of 32 bits
pxAssume( (MZFbytes & 0x3) == 0 );
//u64 _xmm_backup[2];
// This function only works on 32-bit alignments of data copied.
// If the data length is not a factor of 32 bits, the C++ optimizing compiler will
// probably just generate mysteriously broken code in Release builds. ;)
pxAssume( (MZFbytes & 0x3) == 0 );
enum
{
remdat = MZFbytes>>2,
data32 = data
};
// macro to execute the x86/32 "stosd" copies.
switch( remdat )
{
case 1:
*(u32*)dest = data32;
return;
case 2:
((u32*)dest)[0] = data32;
((u32*)dest)[1] = data32;
return;
case 3:
__asm
{
mov edi, dest;
mov eax, data32;
stosd;
stosd;
stosd;
}
return;
case 4:
__asm
{
mov edi, dest;
mov eax, data32;
stosd;
stosd;
stosd;
stosd;
}
return;
case 5:
__asm
{
mov edi, dest;
mov eax, data32;
stosd;
stosd;
stosd;
stosd;
stosd;
}
return;
default:
__asm
{
mov ecx, remdat;
mov edi, dest;
mov eax, data32;
rep stosd;
}
return
}
}
// This method can clear any object-like entity -- which is anything that is not a pointer.
// Structures, static arrays, etc. No need to include sizeof() crap, this does it automatically
// for you!
template< typename T >
static __fi void memzero( T& object )
{
memset(&object, 0, sizeof(T));
}
// This method clears an object with the given 8 bit value.
template< u8 data, typename T >
static __fi void memset8( T& object )
{
memset_8( &object );
}
// This method clears an object with the given 32 bit value.
// This is also unused.
template< u32 data, typename T >
static __fi void memset32( T& object )
{
memset_32( &object );
}
#undef MZFbytes