/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2009 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #include "PrecompiledHeader.h" #include "Threading.h" #include "wxBaseTools.h" #include "wxGuiTools.h" #include "ThreadingInternal.h" namespace Threading { static long _attr_refcount = 0; static pthread_mutexattr_t _attr_recursive; } // -------------------------------------------------------------------------------------- // Mutex Implementations // -------------------------------------------------------------------------------------- Threading::Mutex::Mutex() { pthread_mutex_init( &m_mutex, NULL ); } void Threading::Mutex::Detach() { if( EBUSY != pthread_mutex_destroy(&m_mutex) ) return; if( IsRecursive() ) { // Sanity check: Recursive locks could be held by our own thread, which would // be considered an assertion failure, but can also be handled gracefully. // (note: if the mutex is locked recursively more than twice then this assert won't // detect it) Release(); Release(); // in case of double recursion. int result = pthread_mutex_destroy( &m_mutex ); if( pxAssertDev( result != EBUSY, "Detachment of a recursively-locked mutex (self-locked!)." ) ) return; } if( Wait(def_deadlock_timeout) ) pthread_mutex_destroy( &m_mutex ); else Console.Error( "(Thread Log) Mutex cleanup failed due to possible deadlock."); } Threading::Mutex::~Mutex() throw() { try { Mutex::Detach(); } DESTRUCTOR_CATCHALL; } Threading::MutexLockRecursive::MutexLockRecursive() : Mutex( false ) { if( _InterlockedIncrement( &_attr_refcount ) == 1 ) { if( 0 != pthread_mutexattr_init( &_attr_recursive ) ) throw Exception::OutOfMemory( "Out of memory error initializing the Mutex attributes for recursive mutexing." ); pthread_mutexattr_settype( &_attr_recursive, PTHREAD_MUTEX_RECURSIVE ); } int err = 0; err = pthread_mutex_init( &m_mutex, &_attr_recursive ); } Threading::MutexLockRecursive::~MutexLockRecursive() throw() { if( _InterlockedDecrement( &_attr_refcount ) == 0 ) pthread_mutexattr_destroy( &_attr_recursive ); } // This is a bit of a hackish function, which is technically unsafe, but can be useful for allowing // the application to survive unexpected or inconvenient failures, where a mutex is deadlocked by // a rogue thread. This function allows us to Recreate the mutex and let the deadlocked one ponder // the deeper meanings of the universe for eternity. void Threading::Mutex::Recreate() { Detach(); pthread_mutex_init( &m_mutex, NULL ); } // Returns: // true if the mutex had to be recreated due to lock contention, or false if the mutex is safely // unlocked. bool Threading::Mutex::RecreateIfLocked() { if( !Wait(def_deadlock_timeout) ) { Recreate(); return true; } return false; } // This is a direct blocking action -- very fast, very efficient, and generally very dangerous // if used from the main GUI thread, since it typically results in an unresponsive program. // Call this method directly only if you know the code in question will be run from threads // other than the main thread. void Threading::Mutex::AcquireWithoutYield() { pxAssertMsg( !wxThread::IsMain(), "Unyielding mutex acquire issued from the main/gui thread. Please use Acquire() instead." ); pthread_mutex_lock( &m_mutex ); } bool Threading::Mutex::AcquireWithoutYield( const wxTimeSpan& timeout ) { wxDateTime megafail( wxDateTime::UNow() + timeout ); const timespec fail = { megafail.GetTicks(), megafail.GetMillisecond() * 1000000 }; return pthread_mutex_timedlock( &m_mutex, &fail ) == 0; } void Threading::Mutex::Release() { pthread_mutex_unlock( &m_mutex ); } bool Threading::Mutex::TryAcquire() { return EBUSY != pthread_mutex_trylock( &m_mutex ); } // This is a wxApp-safe rendition of AcquireWithoutYield, which makes sure to execute pending app events // and messages *if* the lock is performed from the main GUI thread. // // Exceptions: // ThreadDeadlock - See description of ThreadDeadlock for details // void Threading::Mutex::Acquire() { #if wxUSE_GUI if( !wxThread::IsMain() || (wxTheApp == NULL) ) { pthread_mutex_lock( &m_mutex ); } else if( _WaitGui_RecursionGuard( "Mutex::Acquire" ) ) { if( !AcquireWithoutYield(def_deadlock_timeout) ) throw Exception::ThreadDeadlock(); } else { while( !AcquireWithoutYield(def_yieldgui_interval) ) wxTheApp->Yield( true ); } #else pthread_mutex_lock( &m_mutex ); #endif } // Exceptions: // ThreadDeadlock - See description of ThreadDeadlock for details // bool Threading::Mutex::Acquire( const wxTimeSpan& timeout ) { #if wxUSE_GUI if( !wxThread::IsMain() || (wxTheApp == NULL) ) { return AcquireWithoutYield(timeout); } else if( _WaitGui_RecursionGuard( "Mutex::Acquire(timeout)" ) ) { ScopedBusyCursor hourglass( Cursor_ReallyBusy ); if( timeout > def_deadlock_timeout ) { if( AcquireWithoutYield(def_deadlock_timeout) ) return true; throw Exception::ThreadDeadlock(); } return AcquireWithoutYield( timeout ); } else { ScopedBusyCursor hourglass( Cursor_KindaBusy ); wxTimeSpan countdown( (timeout) ); do { if( AcquireWithoutYield( def_yieldgui_interval ) ) break; wxTheApp->Yield(true); countdown -= def_yieldgui_interval; } while( countdown.GetMilliseconds() > 0 ); return countdown.GetMilliseconds() > 0; } // Looks like a potential deadlock; throw an exception! throw Exception::ThreadDeadlock(); #else return AcquireWithoutYield(); #endif } // Performs a wait on a locked mutex, or returns instantly if the mutex is unlocked. // Typically this action is used to determine if a thread is currently performing some // specific task, and to block until the task is finished (PersistentThread uses it to // determine if the thread is running or completed, for example). // // Implemented internally as a simple Acquire/Release pair. // // Exceptions: // ThreadDeadlock - See description of ThreadDeadlock for details // void Threading::Mutex::Wait() { Acquire(); Release(); } // Performs a wait on a locked mutex, or returns instantly if the mutex is unlocked. // (Implemented internally as a simple Acquire/Release pair.) // // Returns: // true if the mutex was freed and is in an unlocked state; or false if the wait timed out // and the mutex is still locked by another thread. // // Exceptions: // ThreadDeadlock - See description of ThreadDeadlock for details // bool Threading::Mutex::Wait( const wxTimeSpan& timeout ) { if( Acquire(timeout) ) { Release(); return true; } return false; }