/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2009 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #include #include // EBUSY #include #include "Pcsx2Defs.h" #include "ScopedPtr.h" #undef Yield // release the burden of windows.h global namespace spam. #define AffinityAssert_AllowFromMain() \ pxAssertMsg( wxThread::IsMain(), "Thread affinity violation: Call allowed from main thread only." ) // -------------------------------------------------------------------------------------- // PCSX2_THREAD_LOCAL - Defines platform/operating system support for Thread Local Storage // -------------------------------------------------------------------------------------- // For complimentary support for TLS, include Utilities/TlsVariable.inl, and use the // DeclareTls macro in the place of __threadlocal. // //#define PCSX2_THREAD_LOCAL 0 // uncomment this line to force-disable native TLS (useful for testing TlsVariabel on windows/linux) #ifndef PCSX2_THREAD_LOCAL # ifdef __WXMAC__ # define PCSX2_THREAD_LOCAL 0 # else # define PCSX2_THREAD_LOCAL 1 # endif #endif class wxTimeSpan; namespace Threading { class PersistentThread; extern PersistentThread* pxGetCurrentThread(); extern wxString pxGetCurrentThreadName(); extern u64 GetThreadCpuTime(); extern u64 GetThreadTicksPerSecond(); // Yields the current thread and provides cancellation points if the thread is managed by // PersistentThread. Unmanaged threads use standard Sleep. extern void pxYield( int ms ); } namespace Exception { class BaseThreadError : public virtual RuntimeError { public: Threading::PersistentThread* m_thread; DEFINE_EXCEPTION_COPYTORS( BaseThreadError ) explicit BaseThreadError( Threading::PersistentThread* _thread=NULL ) { m_thread = _thread; BaseException::InitBaseEx( "Unspecified thread error" ); } BaseThreadError( Threading::PersistentThread& _thread ) { m_thread = &_thread; BaseException::InitBaseEx( "Unspecified thread error" ); } virtual wxString FormatDiagnosticMessage() const; virtual wxString FormatDisplayMessage() const; Threading::PersistentThread& Thread(); const Threading::PersistentThread& Thread() const; }; class ThreadCreationError : public virtual BaseThreadError { public: DEFINE_EXCEPTION_COPYTORS( ThreadCreationError ) explicit ThreadCreationError( Threading::PersistentThread* _thread=NULL, const char* msg="Creation of thread '%s' failed." ) { m_thread = _thread; BaseException::InitBaseEx( msg ); } ThreadCreationError( Threading::PersistentThread& _thread, const char* msg="Creation of thread '%s' failed." ) { m_thread = &_thread; BaseException::InitBaseEx( msg ); } ThreadCreationError( Threading::PersistentThread& _thread, const wxString& msg_diag, const wxString& msg_user ) { m_thread = &_thread; BaseException::InitBaseEx( msg_diag, msg_user ); } }; #if wxUSE_GUI // -------------------------------------------------------------------------------------- // ThreadDeadlock Exception // -------------------------------------------------------------------------------------- // This exception is thrown by Semaphore and Mutex Wait/Acquire functions if a blocking wait is // needed due to gui Yield recursion, and the timeout period for deadlocking (usually 3 seconds) // is reached before the lock becomes available. This exception cannot occur in the following // conditions: // * If the user-specified timeout is less than the deadlock timeout. // * If the method is run from a thread *other* than the MainGui thread. // class ThreadDeadlock : public virtual BaseThreadError { public: DEFINE_EXCEPTION_COPYTORS( ThreadDeadlock ) explicit ThreadDeadlock( Threading::PersistentThread* _thread=NULL, const char* msg="Blocking action timed out waiting for '%s' (potential thread deadlock)." ) { m_thread = _thread; BaseException::InitBaseEx( msg ); } ThreadDeadlock( Threading::PersistentThread& _thread, const char* msg="Blocking action timed out waiting for '%s' (potential thread deadlock)." ) { m_thread = &_thread; BaseException::InitBaseEx( msg ); } ThreadDeadlock( Threading::PersistentThread& _thread, const wxString& msg_diag, const wxString& msg_user ) { m_thread = &_thread; BaseException::InitBaseEx( msg_diag, msg_user ); } }; #endif } namespace Threading { // -------------------------------------------------------------------------------------- // Platform Specific External APIs // -------------------------------------------------------------------------------------- // The following set of documented functions have Linux/Win32 specific implementations, // which are found in WinThreads.cpp and LnxThreads.cpp // Releases a timeslice to other threads. extern void Timeslice(); // For use in spin/wait loops. extern void SpinWait(); // Optional implementation to enable hires thread/process scheduler for the operating system. // Needed by Windows, but might not be relevant to other platforms. extern void EnableHiresScheduler(); extern void DisableHiresScheduler(); // sleeps the current thread for the given number of milliseconds. extern void Sleep( int ms ); // -------------------------------------------------------------------------------------- // AtomicExchange / AtomicIncrement // -------------------------------------------------------------------------------------- // Our fundamental interlocking functions. All other useful interlocks can be derived // from these little beasties! (these are all implemented internally using cross-platform // implementations of _InterlockedExchange and such) extern u32 AtomicExchange( volatile u32& Target, u32 value ); extern u32 AtomicExchangeAdd( volatile u32& Target, u32 value ); extern u32 AtomicIncrement( volatile u32& Target ); extern u32 AtomicDecrement( volatile u32& Target ); extern s32 AtomicExchange( volatile s32& Target, s32 value ); extern s32 AtomicExchangeAdd( volatile s32& Target, s32 value ); extern s32 AtomicExchangeSub( volatile s32& Target, s32 value ); extern s32 AtomicIncrement( volatile s32& Target ); extern s32 AtomicDecrement( volatile s32& Target ); extern bool AtomicBitTestAndReset( volatile u32& bitset, u8 bit ); extern void* _AtomicExchangePointer( void * volatile * const target, void* const value ); extern void* _AtomicCompareExchangePointer( void * volatile * const target, void* const value, void* const comparand ); #define AtomicExchangePointer( target, value ) \ _InterlockedExchangePointer( &target, value ) #define AtomicCompareExchangePointer( target, value, comparand ) \ _InterlockedCompareExchangePointer( &target, value, comparand ) // pthread Cond is an evil api that is not suited for Pcsx2 needs. // Let's not use it. Use mutexes and semaphores instead to create waits. (Air) #if 0 struct WaitEvent { pthread_cond_t cond; pthread_mutex_t mutex; WaitEvent(); ~WaitEvent() throw(); void Set(); void Wait(); }; #endif // -------------------------------------------------------------------------------------- // NonblockingMutex // -------------------------------------------------------------------------------------- // This is a very simple non-blocking mutex, which behaves similarly to pthread_mutex's // trylock(), but without any of the extra overhead needed to set up a structure capable // of blocking waits. It basically optimizes to a single InterlockedExchange. // // Simple use: if TryAcquire() returns false, the Bool is already interlocked by another thread. // If TryAcquire() returns true, you've locked the object and are *responsible* for unlocking // it later. // class NonblockingMutex { protected: volatile int val; public: NonblockingMutex() : val( false ) {} virtual ~NonblockingMutex() throw() {} bool TryAcquire() throw() { return !AtomicExchange( val, true ); } bool IsLocked() { return !!val; } void Release() { AtomicExchange( val, false ); } }; class Semaphore { protected: sem_t m_sema; public: Semaphore(); virtual ~Semaphore() throw(); void Reset(); void Post(); void Post( int multiple ); void WaitWithoutYield(); bool WaitWithoutYield( const wxTimeSpan& timeout ); void WaitNoCancel(); void WaitNoCancel( const wxTimeSpan& timeout ); int Count(); void Wait(); bool Wait( const wxTimeSpan& timeout ); }; class Mutex { protected: pthread_mutex_t m_mutex; public: Mutex(); virtual ~Mutex() throw(); virtual bool IsRecursive() const { return false; } void Recreate(); bool RecreateIfLocked(); void Detach(); void Acquire(); bool Acquire( const wxTimeSpan& timeout ); bool TryAcquire(); void Release(); void AcquireWithoutYield(); bool AcquireWithoutYield( const wxTimeSpan& timeout ); void Wait(); bool Wait( const wxTimeSpan& timeout ); protected: // empty constructor used by MutexLockRecursive Mutex( bool ) {} }; class MutexLockRecursive : public Mutex { public: MutexLockRecursive(); virtual ~MutexLockRecursive() throw(); virtual bool IsRecursive() const { return true; } }; // -------------------------------------------------------------------------------------- // ScopedLock // -------------------------------------------------------------------------------------- // Helper class for using Mutexes. Using this class provides an exception-safe (and // generally clean) method of locking code inside a function or conditional block. The lock // will be automatically released on any return or exit from the function. // class ScopedLock { DeclareNoncopyableObject(ScopedLock); protected: Mutex& m_lock; bool m_IsLocked; public: virtual ~ScopedLock() throw() { if( m_IsLocked ) m_lock.Release(); } ScopedLock( Mutex& locker ) : m_lock( locker ) { m_IsLocked = true; m_lock.Acquire(); } // Provides manual unlocking of a scoped lock prior to object destruction. void Release() { if( !m_IsLocked ) return; m_IsLocked = false; m_lock.Release(); } // provides manual locking of a scoped lock, to re-lock after a manual unlocking. void Acquire() { if( m_IsLocked ) return; m_lock.Acquire(); m_IsLocked = true; } bool IsLocked() const { return m_IsLocked; } protected: // Special constructor used by ScopedTryLock ScopedLock( Mutex& locker, bool isTryLock ) : m_lock( locker ) { m_IsLocked = isTryLock ? m_lock.TryAcquire() : false; } }; class ScopedTryLock : public ScopedLock { public: ScopedTryLock( Mutex& locker ) : ScopedLock( locker, true ) { } virtual ~ScopedTryLock() throw() {} bool Failed() const { return !m_IsLocked; } }; // -------------------------------------------------------------------------------------- // ScopedNonblockingLock // -------------------------------------------------------------------------------------- // A ScopedTryLock branded for use with Nonblocking mutexes. See ScopedTryLock for details. // class ScopedNonblockingLock { DeclareNoncopyableObject(ScopedNonblockingLock); protected: NonblockingMutex& m_lock; bool m_IsLocked; public: ScopedNonblockingLock( NonblockingMutex& locker ) : m_lock( locker ) , m_IsLocked( m_lock.TryAcquire() ) { } virtual ~ScopedNonblockingLock() throw() { if( m_IsLocked ) m_lock.Release(); } bool Failed() const { return !m_IsLocked; } }; }