AboutDialog About PCSX2 Sobre o PCSX2 SCM Version SCM= Source Code Management Versão do SCM <html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html> <html><head/><body><p>O PCSX2 é um emulador da PlayStation 2 (PS2) grátis e de código aberto. O seu objetivo é emular o hardware da PS2, usando uma combinação de Interpretadores de CPU MIPS, Recompiladores e uma Máquina Virtual que gere os estados de hardware e a memória do sistema PS2. Isto permite-lhe que jogue jogos da PS2 no seu PC, com muitas funcionalidades e benefícios adicionais.</p></body></html> <html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html> <html><head/><body><p>PlayStation 2 e PS2 são marcas registadas da Sony Interactive Entertainment. Esta aplicação não está afiliada de alguma forma à Sony Interactive Entertainment.</p></body></html> Website Página Web Support Forums Fóruns de Suporte GitHub Repository Repositório GitHub License Licença AchievementLoginDialog RetroAchievements Login Window title Iniciar sessão no RetroAchievements RetroAchievements Login Header text Iniciar sessão no RetroAchievements Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead. Por favor, introduza abaixo o seu nome de utilizador e palavra-passe para retroachievements.org. A sua palavra-passe não será gravada no PCSX2. Em vez disso, um token de acesso irá ser gerado e usado. User Name: Nome de Utilizador: Password: Palavra-passe: Ready... Pronto... &Login &Iniciar Sessão Logging in... A iniciar sessão... Login Error Erro ao iniciar sessão Login failed. Please check your username and password, and try again. O início de sessão falhou. Por favor, verifique o seu nome de utilizador e palavra-passe e tente novamente. Login failed. O início de sessão falhou. AchievementSettingsWidget Global Settings Definições Globais Enable Achievements Ativar Conquistas Show Challenge Indicators Mostrar Indicadores de Desafios Enable RA's Rich Presence This "Rich Presence" is not Discord's, but rather RetroAchivements own system. Ativar a Rich Presence do RA Enable Hardcore Mode Ativar Modo Hardcore Enable Leaderboards Ativar Tabelas de Classificação Test Unofficial Achievements Testar Conquistas Não Oficiais Enable Test Mode Ativar Modo de Teste Enable Sound Effects Ativar Efeitos Sonoros Show Notifications Mostrar Notificações Account Conta Login... Iniciar Sessão... View Profile... Ver Perfil... Game Info Informações do Jogo <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">O PCSX2 usa o RetroAchievements como uma base de dados de conquistas e para monitorizar o progresso. Para usar conquistas, por favor, increva-se em <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Para ver a lista de conquistas dentro do jogo, pressione a tecla de atalho para <span style=" font-weight:600;">Abrir Menu de Pausa</span> e selecione <span style=" font-weight:600;">Conquistas</span> no menu.</p></body></html> Unchecked Não verificado When enabled and logged in, PCSX2 will scan for achievements on game load. Quando ativa e com sessão iniciada, o PCSX2 irá procurar por conquistas, ao carregar o jogo. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Quando ativa, o PCSX2 irá assumir que todas as conquistas estão bloqueadas e não envia nenhuma notificação de desbloqueio para o servidor. When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Quando ativa, o PCSX2 irá listar conquistas de conjuntos não oficiais. Por favor, note que estas conquistas não são monitorizadas pelo RetroAchievements, portanto, são sempre desbloqueadas. When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported. Quando ativa, as informações de rich presence serão recolhidas e enviadas para os servidores do RetroAchievements, caso for suportado. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Modo de "Desafio" para conquistas, incluindo a monitorização de tabelas de classificação. Desativa as funções de save state, de batotas e de abrandamento. Checked Verificado Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded. Ativa a monitorização e a submissão de tabelas de classificação em jogos suportados. Se as tabelas de classificação estiverem desativadas, ainda poderá ver as tabelas de classificação e as pontuações, mas nenhuma pontuação será submetida. Displays popup messages on events such as achievement unlocks and leaderboard submissions. Mostra mensagens de popup em eventos como o desbloqueio de conquistas ou uma submissão nas tabelas de classificação. Plays sound effects for events such as achievement unlocks and leaderboard submissions. Toca efeitos sonoros para eventos como o desbloqueio de conquistas ou uma submissão nas tabelas de classificação. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Mostra ícones no canto inferior direito do ecrã quando um desafio ou uma conquista desejada estiverem ativos. Reset System Reiniciar Sistema Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? O modo de Hardcore não será ativo até que o sistema seja reiniciado. Deseja reiniciar o sistema agora? Username: %1 Login token generated on %2. Variable %1 is an username, variable %2 is a timestamp. Nome de Utilizador: %1 Token de início de sessão gerado a %2. Logout Terminar Sessão Not Logged In. Sem Sessão Iniciada. Achievements (Hardcore Mode) (Modo Hardcore) You have earned {0} of {1} achievements, and {2} of {3} points. Ganhou {0} de {1} conquistas e {2} de {3} pontos. This game has no achievements. Este jogo não tem conquistas. Leaderboard submission is enabled. A submissão para as tabelas de classificação está ativa. Failed to read executable from disc. Achievements disabled. Falha ao ler o executável do disco. Conquistas desativadas. AdvancedSettingsWidget Use Global Setting [%1] Usar Definição Global [%1] Rounding Mode Modo de Arredondamento Chop / Zero (Default) Corte / Zero (Padrão) Clamping Mode Modo de Fixação Normal (Default) Normal (Padrão) Enable Recompiler Ativar Recompilador Checked Verificado Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Executa tradução binária just-in-time do código de máquina MIPS-IV 64-bit para x86. Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Deteção de Ciclos de Espera Moderate speedup for some games, with no known side effects. Aumento moderado da velocidade de alguns jogos, sem efeitos secundários conhecidos. Enable Cache (Slow) Ativar Cache (Lento) Unchecked Não verificado Interpreter only, provided for diagnostic. Interpretador apenas, providenciado para diagnóstico. INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Deteção de Inatividade do INTC Huge speedup for some games, with almost no compatibility side effects. Aumento significativo da velocidade de alguns jogos, com quase nenhum efeito secundário de compatibilidade. Enable Fast Memory Access Ativar Acesso Rápido de Memória Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Usa backpatching para evitar apagar o registo com cada acesso à memória. Pause On TLB Miss Pausar quando o TLB falhar Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pausa a máquina virtual quando uma falha de TLB ocorrer, em vez de ignorá-la e continuar. Note que a máquina virtual irá pausar após o fim do bloco, não na instrução que causou a exceção. Consulte a consola para ver o endereço onde o acesso inválido ocorreu. VU0 Rounding Mode Modo de Arredondamento do VU0 VU1 Rounding Mode Modo de Arredondamento do VU1 VU0 Clamping Mode Modo de Fixação do VU0 VU1 Clamping Mode Modo de Fixação do VU1 Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Ativar Recompilador de VU0 (Modo Micro) Enables VU0 Recompiler. Ativa o Recompilador de VU0. Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Ativar Recompilador de VU1 Enables VU1 Recompiler. Ativa o Recompilador de VU1. mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) Hack do Indicador de mVU Good speedup and high compatibility, may cause graphical errors. Bom aumento de velocidade e alta compatibilidade. Pode causar erros gráficos. Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Executa tradução binária just-in-time do código de máquina MIPS-I 32-bit para x86. Enable Game Fixes Ativar Correções de Jogos Automatically loads and applies fixes to known problematic games on game start. Carrega e aplica automaticamente correções para jogos problemáticos conhecidos no início do jogo. Enable Compatibility Patches Ativar Correções de Compatibilidade Automatically loads and applies compatibility patches to known problematic games. Carrega e aplica automaticamente correções de compatibilidade para jogos problemáticos conhecidos. AdvancedSystemSettingsWidget Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Mudar estas opções podem fazer com que os jogos não fiquem funcionais. Modifique a seu próprio risco. A equipa do PCSX2 não irá providenciar suporte para configurações com estas definições alteradas. EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). EmotionEngine (MIPS-IV) Rounding Mode: Rounding refers here to the mathematical term. Modo de Arredondamento: Nearest Mais próximo Negative Negativo Positive Positivo Chop / Zero (Default) Corte / Zero (Padrão) Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. Modo de Fixação: None Nenhum Normal (Default) Normal (Padrão) None ClampMode Nenhum Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). Extra + Preservar Sinal Full Completo Wait Loop Detection Deteção de Ciclos de Espera Enable Recompiler Ativar Recompilador Enable Fast Memory Access Ativar Acesso Rápido de Memória Enable Cache (Slow) Ativar Cache (Lento) INTC Spin Detection Deteção de Inatividade do INTC Pause On TLB Miss Pausar quando o TLB falhar Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. Vector Units (VU) VU1 Rounding Mode: Modo de Arredondamento do VU1: mVU Flag Hack Hack do Indicador de mVU Enable VU1 Recompiler Ativar Recompilador de VU1 Enable VU0 Recompiler (Micro Mode) Ativar Recompilador de VU0 (Modo Micro) Extra Extra VU0 Clamping Mode: Modo de Fixação do VU0: VU0 Rounding Mode: Modo de Arredondamento do VU0: VU1 Clamping Mode: Modo de Fixação do VU1: I/O Processor (IOP, MIPS-I) Processador de E/S (IOP, MIPS-I) Game Settings Definições de Jogo Enable Game Fixes Ativar Correções de Jogos Enable Compatibility Patches Ativar Correções de Compatibilidade Frame Rate Control Controlo da Taxa de Videogramas hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. Hz PAL Frame Rate: Taxa de Videogramas PAL: NTSC Frame Rate: Taxa de Videogramas NTSC: PINE Settings Definições do PINE Slot: Espaço: Enable Ativar AudioSettingsWidget Timestretch Settings Definições do Timestretch Sequence Length: Duração da Sequência: 30 30 Seekwindow Size: Tamanho da Janela de Busca: 20 20 Overlap: Sobreposição: 10 10 Restore Defaults Restaurar Valores Padrão Volume Volume 100% 100% Mixing Settings Definições de Mistura Synchronization: Sincronização: TimeStretch (Recommended) TimeStretch (Recomendado) Async Mix (Breaks some games!) Mistura Assíncrona (Quebra alguns jogos!) None (Audio can skip.) Nenhum (Pode haver cortes de áudio.) Expansion: Expansão: Stereo (None, Default) Estéreo (Nenhum, Padrão) Quadrafonic Quadrifónico Surround 5.1 Surround 5.1 Surround 7.1 Surround 7.1 ProLogic Level: ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language. Nível ProLogic: None (Default) Nenhum (Padrão) ProLogic Decoding (basic) ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language. Descodificação ProLogic (básica) ProLogic II Decoding (gigaherz) ProLogic II is a Dolby brand. Leave the name as-is unless there is an official translation for your language. gigaherz is the nickname of one of PCSX2's developers. Leave as-is. Descodificação ProLogic II (gigaherz) Target Latency: Latência Alvo: 60 ms 60 ms Output Settings Definições de Saída Output Module: Módulo de Saída: Output Latency: Latência de Saída: 20 ms 20 ms Minimal Mínimo Output Backend: Backend de Saída: Maximum Latency: Latência Máxima: Output Device: Dispositivo de Saída: Cubeb (Cross-platform) Cubeb (Multiplataforma) ms Measuring unit that will appear after the number selected in its option. Adapt the space depending on your language's rules. ms Synchronization Sincronização When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. Quando corre a uma velocidade diferente de 100%, ajusta o tempo do áudio em vez de perder frames. Produz um áudio acelerado ou desacelerado mais agradável. Expansion Expansão Determines how the stereo output from the emulated system is upmixed into a greater number of the output speakers. Determina como a saída estéreo do sistema emulado é misturada para um número maior de altifalantes. Output Module Cubeb is an audio engine name. Leave as-is. Módulo de Saída Selects the library to be used for audio output. Seleciona a biblioteca para ser usada para a saída de áudio. Output Backend Backend de Saída Default Padrão When the sound output module supports multiple audio backends, determines the API to be used for audio output to the system. Quando o módulo de saída de som suporta várias backends de áudio, determina a API a ser usada para a saída de áudio do sistema. Output Device Dispositivo de Saída Determines which audio device to output the sound to. Determina para qual dispositivo de áudio será emitido o som. Target Latency Latência Alvo Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. Determina o tamanho do buffer que o alongamento de tempo tentará manter preenchido. Ele seleciona efetivamente a latência média, pois o áudio será esticado/reduzido para manter o tamanho do buffer dentro da verificação. Output Latency Latência de Saída Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. Determina a latência do buffer para a saída de áudio do host. Isso pode ser definido abaixo da latência de destino para reduzir o atraso de áudio. Sequence Length Duração da Sequência 30 ms 30 ms Seek Window Size Seek Window: the region of samples (window) the audio stretching algorithm is allowed to search. Tamanho da Janela de Busca Overlap Sobreposição 10 ms 10 ms Pre-applies a volume modifier to the game's audio output before forwarding it to your computer. Pré-aplica um modificador de volume de saída de áudio do jogo antes de encaminhá-lo para o seu computador. Use Global Setting [%1] Usar Definição Global [%1] %1% Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset. %1% N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. Não Disponível %1 ms %1 ms Average Latency: %1 ms (%2 ms buffer + %3 ms output) Latência média: %1 ms (%2 ms buffer + %3 ms saída) Average Latency: %1 ms (minimum output latency unknown) Latência média: %1 ms (latência mínima de saída desconhecida) AutoUpdaterDialog Automatic Updater Atualizações Automáticas Update Available Atualização Disponível Current Version: Versão Atual: New Version: Nova Versão: Download and Install... Descarregar e Instalar... Skip This Update Saltar esta Atualização Remind Me Later Lembrar-me Mais Tarde Updater Error Erro no atualizador <h2>Changes:</h2> <h2>Mudanças:</h2> <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>Aviso de Gravação de Estado</h2><p>Instalar esta atualização fará com que as suas gravações de estado <b>sejam incompatíveis</b>. Por favor, certifique-se de que você salvou seus jogos num cartão de memória antes de instalar essa atualização ou você perderá o progresso.</p> <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>Aviso de Configurações</h2><p>Instalar esta atualização irá redefinir a configuração do seu programa. Por favor, note que você terá que reconfigurar as suas configurações após esta atualização.</p> Savestate Warning Aviso de Savestate <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> <h1>AVISO</h1><p style='font-size:12pt;'>Instalar esta atualização vai fazer os teus <b>save states incompatíveis</b>, <i>assegure-se que salva os seus progressos para o cartão de memória antes de continuar</i>.</p><p>Deseja continuar?</p> Downloading %1... A transferir %1... Cancel Cancelar No updates are currently available. Please try again later. Nenhuma atualização disponível. Por favor, tente mais tarde. Current Version: %1 (%2) Versão Atual: %1 (%2) New Version: %1 (%2) Nova Versão: %1 (%2) Loading... A carregar... BIOSSettingsWidget BIOS Directory Pasta BIOS PCSX2 will search for BIOS images in this directory. O PCSX2 procurará por ficheiros de imagem BIOS nesta pasta. Browse... Procurar... Reset Redefinir BIOS Selection Seleção de BIOS Open in Explorer... Abrir no Explorer... Refresh List Atualizar Lista Filename Nome do Ficheiro Version Versão Options and Patches Opções e Correções Fast Boot Arranque Rápido Fast Forward Boot Fast Forward Boot Checked Verificado Patches the BIOS to skip the console's boot animation. Corrige o BIOS para ignorar a animação de arranque da consola'. Unchecked Não Verificado Removes emulation speed throttle until the game starts to reduce startup time. Remove a aceleração da velocidade de emulação até que o jogo comece a reduzir o tempo de inicialização. BreakpointDialog Create / Modify Breakpoint Criar / Modificar Breakpoint Type Tipo Execute Executar Memory Memória Address Endereço 0 0 Read Ler Write Escrever Change Mudança Size Tamanho 1 1 Condition Condição Log Registo Enable Ativar Error Erro Invalid address "%1" Endereço inválido "%1" Invalid condition "%1" Condição inválida "%1" Invalid size "%1" Tamanho inválido "%1" BreakpointModel Execute Execute No Condition Sem condição -- -- Enabled Ativado Disabled Desativado Read Lido Write(C) (C) = changes, as in "look for changes". Escreva(C) Write Escrever TYPE Warning: limited space available. Abbreviate if needed. ESCREVA OFFSET Warning: limited space available. Abbreviate if needed. OFFSET SIZE / LABEL Warning: limited space available. Abbreviate if needed. TAM. / ETIQ. INSTRUCTION Warning: limited space available. Abbreviate if needed. INSTRUÇÃO CONDITION Warning: limited space available. Abbreviate if needed. CONDIÇÃO HITS Warning: limited space available. Abbreviate if needed. HITS ENABLED Warning: limited space available. Abbreviate if needed. ATIVADO CDVD Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. A localização do disco do jogo está num disco removível, problemas de desempenho como jittering e congelamento podem ocorrer. Saving CDVD block dump to '{}'. A salvar arquivo de bloco CDVD em '{}'. Audio Som Mode 1 Modo 1 Mode 2 Modo 2 Unknown Desconhecido ColorPickerButton Select LED Color Selecionar cor do LED ControllerBindingWidget Virtual Controller Type Tipo de controlador virtual Bindings Mapeamentos Settings Definições Macros Macros Automatic Mapping Mapeamento automático Clear Mapping Limpar mapeamento Controller Port %1 Porta do Comando %1 No devices available Não há dispositivos disponíveis Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Limpar mapeamentos Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Tem a certeza que pretende limpar todos os mapeamentos para este comando? Esta ação não pode ser desfeita. Automatic Binding Mapeamento automático No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. Nenhum mapeamento genérico foi gerado para o dispositivo '%1'. O comando/fonte pode não suportar mapeamento automático. ControllerBindingWidget_DualShock2 D-Pad Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. D-Pad Down Baixo Left Esquerda Up Cima Right Direita Left Analog Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Analógico esquerdo Large Motor Motor grande L2 Leave this button name as-is. L2 R2 Leave this button name as-is. R2 L1 Leave this button name as-is. L1 R1 Leave this button name as-is. R1 Start Leave this button name as-is or uppercase it entirely. Start Select Leave this button name as-is or uppercase it entirely. Select Face Buttons Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Face Buttons Cross Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. X Square Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Quadrado Triangle Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Triângulo Circle Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Bola Right Analog Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Analógico direito Small Motor Motor Pequeno L3 Leave this button name as-is. L3 R3 Leave this button name as-is. R3 Pressure Modifier Modificador de Pressão Analog Analógico ControllerBindingWidget_Guitar Form Form Yellow Amarelo PushButton PushButton Start Start Red Vermelho Green Verde Orange Laranja Select Select Strum Up Strum Up Strum Down Strum Down Blue Azul Whammy Bar Whammy Bar Tilt Tilt ControllerCustomSettingsWidget Restore Default Settings Restaurar as Configurações Padrão Browse... Procurar... Select File Selecionar Ficheiro ControllerGlobalSettingsWidget SDL Input Source Fonte de Entrada SDL The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control). A fonte de entrada SDL suporta a maioria dos comandos e fornece funcionalidade avançada para os pads do DualShock 4 / DualSense em modo Bluetooth (Vibração / Controlo de LED). Enable SDL Input Source Habilitar fonte de entrada SDL DualShock 4 / DualSense Enhanced Mode Modo Melhorado DualShock 4 / DualSense XInput Source Fonte do XInput Enable XInput Input Source Habilitar fonte de entrada do XInput DInput Source Fonte do DInput The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL. A fonte do DInput fornece suporte para comandos antigos que não suportam o XInput. É recomendado acessar a estes comandos via SDL, mas o DirectInput pode ser usado se o comando não for compatível com SDL. Enable DInput Input Source Habilitar fonte de entrada do DInput Profile Settings Configurações do Perfil When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles. Quando esta opção estiver ativada, as teclas de atalho podem ser definidas neste perfil de entrada, e serão usadas em vez das teclas de atalho globais. Por padrão, teclas de atalho são sempre compartilhadas entre todos os perfis. Use Per-Profile Hotkeys Usar teclas de atalho por perfil Controller LED Settings Definições LED do Comando Enable SDL Raw Input Habilitar Entrada de Origem SDL The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol. A fonte do XInput suporta comandos da Xbox 360 / Xbox One / Xbox Series e comandos de terceiros que implementam o protocolo XInput. Controller Multitap Multitoque do comando The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games. O multitoque permite que até 8 comandos estejam conectados à consola. Cada multitoque fornece 4 portas. O Multitoque não é suportado para todos os jogos. Multitap on Console Port 1 Multitoque na Porta 1 da Consola Multitap on Console Port 2 Multitoque na Porta 2 da Consola Mouse/Pointer Source Fonte do Rato/Ponteiro PCSX2 allows you to use your mouse to simulate analog stick movement. PCSX2 permite que você use o seu rato para simular o movimento do stick analógico. Settings... Configurações... Enable Mouse Mapping Ativar mapeamento do Rato Detected Devices Dispositivos Detetados ControllerLEDSettingsDialog Controller LED Settings Definições LED do Comando SDL-0 LED LED SDL-0 SDL-1 LED LED SDL-1 SDL-2 LED LED SDL-2 SDL-3 LED LED SDL-3 ControllerMacroEditWidget Binds/Buttons Binds/Botões Select the buttons which you want to trigger with this macro. All buttons are activated concurrently. Selecione os botões que você deseja acionar com esta macro. Todos os botões são ativados simultaneamente. Pressure Pressão For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active. Para botões que são sensíveis à pressão, este controlo deslizante controla quanta força será simulada quando a macro estiver ativa. 100% 100% Trigger Gatilho Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. Selecione o gatilho para ativar esta macro. Este pode ser um único botão, ou a combinação de botões. Clique Shift para múltiplos gatilhos. Deadzone: Deadzone: Frequency Frequência Macro will toggle every N frames. O Macro ativará cada N frames. Set... Definir... Not Configured Não configurado %1% %1% Set Frequency Definir Frequência Frequency: Frequência: Macro will not repeat. O Macro não vai repetir. Macro will toggle buttons every %1 frames. O Macro ativará cada %1 frames. ControllerMacroWidget Controller Port %1 Macros Macros da Porta do Comando %1 Macro %1 %2 This is the full text that appears in each option of the 16 available macros, and reads like this: Macro 1 Not Configured/Buttons configured Macro %1 %2 ControllerMouseSettingsDialog Mouse Mapping Settings Configurações de Mapeamento do Rato Y Speed Velocidade Y 10 10 X Speed Velocidade X <html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html> <html><head/><body><p><span style=" font-weight:700;">Mapeamento do Rato em Configurações</span><br/>Estas configurações ajustam o comportamento ao mapear um rato para o comando emulado.</p></body></html> Inertia Inércia X Dead Zone Zona Limite X Y Dead Zone Zona Limite Y ControllerSettingsDialog PCSX2 Controller Settings Configurações do comando PCSX2 Editing Profile: A Editar o Perfil: New Profile Novo Perfil Load Profile Carregar perfil Delete Profile Eliminar Perfil Restore Defaults Restaurar Padrões Create Input Profile Criar perfil de entrada Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. Enter the name for the new input profile: Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. Enter the name for the new input profile: Error Erro A profile with the name '%1' already exists. Um perfil de mesmo nome '%1' já existe. Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Quer copiar todas as binds do perfil atualmente selecionado para o novo perfil? Selecionar "Não" irá criar um perfil completamente vazio. Failed to save the new profile to '%1'. Falha ao salvar o novo perfil em '%1'. Load Input Profile Carregar perfil de entrada Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. You cannot undo this action. Tem a certeza que deseja carregar o perfil de entrada '%1'? Todas as ligações globais atuais serão removidas e o perfil será carregado. Não pode desfazer esta ação. Delete Input Profile Eliminar perfil de entrada Are you sure you want to delete the input profile named '%1'? You cannot undo this action. Tem certeza que deseja excluir o perfil de entrada '%1'? Não é possível desfazer esta ação. Failed to delete '%1'. Falha ao excluir '%1'. Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. You cannot undo this action. Tem a certeza que deseja restaurar a configuração padrão do comando? Todos os vínculos compartilhados e configurações serão perdidos, mas os seus perfis de entrada permanecerão. Não pode desfazer essa ação. Global Settings Definições Globais Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Porta do Comando %1%2 %3 Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Porta do Comando %1 %2 USB Port %1 %2 Porta USB %1 %2 Hotkeys Teclas de atalho Shared "Shared" refers here to the shared input profile. Partilhado The input profile named '%1' cannot be found. O perfil de entrada '%1' não foi encontrado. CoverDownloadDialog Download Covers Descarregar capas PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. PCSX2 pode baixar automaticamente capas para jogos que atualmente não têm um capa. Nós não hospedamos nenhuma imagem de capa, o utilizador deve fornecer a sua própria fonte de imagens. <html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> <html><head/><body><p>Na caixa abaixo, especifique os URLs para descarregar as capas, com um modelo de URL por linha. As seguintes variáveis estão disponíveis:</p><p><span style=" font-style:italic;">${title}:</span> Título do jogo.<br/><span style=" font-style:italic;">${filetitle}:</span> Nome dos componentes do nome de ficheiro do jogo.<br/><span style=" font-style:italic;">${serial}:</span> Serial do jogo.</p><p><span style=" font-weight:700;">Exemplo:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> By default, the downloaded covers will be saved with the game's title. If this is not desired, you can check the "Use Serial File Names" box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used. By default, the downloaded covers will be saved with the game's title. If this is not desired, you can check the "Use Serial File Names" box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used. Use Serial File Names Use Serial File Names Waiting to start... Esperando para começar... Start Começar Close Fechar Download complete. Transferência concluída. Stop Parar CpuWidget Registers Registers Functions Funções Refresh Atualizar Filter Filtro Memory Search Pesquisa de Memória End Fim Value Valor Start Iniciar Type Tipo 1 Byte (8 bits) 1 Byte (8 bits) 2 Bytes (16 bits) 2 Bytes (16 bits) 4 Bytes (32 bits) 4 Bytes (32 bits) 8 Bytes (64 bits) 8 Bytes (64 bits) Float Float Double Duplo String Fio Array of byte Array de bytes Hex Hex Search Procurar Memory Memória Breakpoints Breakpoints Threads Threads Active Call Stack Pilha de chamadas ativa Breakpoint List Context Menu Menu de contexto da lista de Breakpoint New Novo Edit Editar Copy Copiar Delete Apagar Thread List Context Menu Menu de Contexto da Lista Thread Demangle Symbols "Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++ Demangle Symbols Copy Function Name Copy Function Name Copy Function Address Copy Function Address Go to in Disassembly Go to in Disassembly Go to in Memory View Go to in Memory View Stack List Context Menu Stack List Context Menu Debugger Debugger Invalid start address Invalid start address Invalid end address Invalid end address Start address can't be equal to or greater than the end address Start address can't be equal to or greater than the end address Invalid search value Invalid search value Value is larger than type Value is larger than type DEV9DnsHostDialog Network DNS Hosts Import/Export Importar/Exportar Host de Rede DNS Select Hosts Selecionar Hosts OK Aceitar Cancel Cancelar Selected Selecionado Name Nome Url Url Address Endereço Enabled Ativado DEV9SettingsWidget Ethernet Ethernet Ethernet Device: Dispositivo Ethernet: Ethernet Device Type: Tipo de Dispositivo Ethernet: Intercept DHCP Intercetar DHCP Enabled Ativado Enabled InterceptDHCP Ativado Subnet Mask: Máscara de sub-rede: Gateway Address: Endereço de Gateway: Auto Automático Intercept DHCP: Intercetar DHCP: PS2 Address: Endereço PS2: DNS1 Address: Endereço DNS1: DNS2 Address: Endereço DNS2: Internal DNS DNS Interno Add Adicionar Delete Eliminar Export Exportar Import Importar Per game Por jogo Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1 O DNS interno pode ser selecionado usando o menu DNS1/2, ou definindo-os como 192.0.2.1 Enabled InternalDNSTable Ativado Hard Disk Drive Disco rígido HDD File: Arquivo HDD: 40 40 120 120 HDD Size (GiB): Tamanho do HDD (GB): Enabled HDD Ativado Browse Procurar Create Image Criar imagem PCAP Bridged PCAP Bridged PCAP Switched PCAP Switched TAP TAP Sockets Sockets Manual Manual Internal Interno Use Global Setting [%1] Usar Definição Global [%1] Name Nome Url Url Address Endereço Hosts File Hosts File ini (*.ini) ini (*.ini) DNS Hosts DNS Hosts Exported Successfully Exportado com sucesso Failed to open file Falha ao abrir o ficheiro No Hosts in file No Hosts in file Imported Successfully Importado com sucesso Per Game Host list Per Game Host list Copy global settings? Copiar configurações globais? Delete per game host list? Delete per game host list? HDD Image File Ficheiro de imagem HDD HDD (*.raw) HDD (*.raw) Overwrite File? Sobrescrever Ficheiro? HDD image "%1" already exists? Do you want to overwrite? Imagem HDD "%1" já existe? HDD Creator Criador de HDD HDD image created Imagem de HDD criada Use Global Usar Global Override Sobrepor DebugSettingsWidget GS GS Draw Dumping Draw Dumping Dump GS Draws Dump GS Draws Save RT Guardar RT Save Frame Guardar Frame Save Texture Guardar Textura Save Depth Salvar profundidade Start Draw Number: Start Draw Number: Draw Dump Count: Draw Dump Count: Hardware Dump Directory: Diretório de Captura de Hardware: Software Dump Directory: Diretório de Captura de Software: Browse... Procurar... Open... Abrir... DebuggerWindow PCSX2 Debugger Depurador PCSX2 Run Executar Step Into Step Into Step Over Step Over Step Out Step Out Pause Pausa DisassemblyWidget Disassembly Disassembly Copy Address Copiar endereço Copy Instruction Hex Copiar instrução Hex Copy Instruction Text Copiar Texto de Instrução Assemble new Instruction(s) Designar novas Instruções NOP Instruction(s) Instruções NOP Run to Cursor Run to Cursor Jump to Cursor Jump to Cursor Toggle Breakpoint Toggle Breakpoint Follow Branch Follow Branch Go to Address Ir para Endereço Go to in Memory View Go to in Memory View Add Function Adicionar Função Rename Function Renomear Função Remove Function Remover função Assemble Error Erro na montagem Unable to change assembly while core is running Não é possível alterar o assembly enquanto o núcleo é executado Assemble Instruction Assemble Instruction Go to address Ir para Endereço Go to address error Ir para erro de endereço Invalid address Endereço inválido Add Function Error Add Function Error A function entry point already exists here. Consider renaming instead. A function entry point already exists here. Consider renaming instead. Function will be (0x%1) instructions long. Enter function name Function will be (0x%1) instructions long. Enter function name Function name Nome da função Rename Function Error Rename Function Error Function name cannot be nothing. Function name cannot be nothing. No function / symbol is currently selected. Nenhuma função / símbolo atualmente selecionados. %1 NOT VALID ADDRESS %1 ENDEREÇO NÃO VÁLIDO EmptyGameListWidget <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html> <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html> Add Game Directory... Add Game Directory... Scan For New Games Scan For New Games EmuThread %1x%2 %1x%2 Game: %1 FPS Jogo: %1 FPS Video: %1 FPS (%2%) Vídeo: %1 FPS (%2%) Game ID: %1 Game Title: %2 Achievements: %5 (%6) ID do Jogo: %1 Título do Jogo: %2 Conquistas: %5 (%6) %n points %n ponto %n pontos Rich presence inactive or unsupported. Rich presence inactive or unsupported. Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. EmulationSettingsWidget Speed Control Controlo de Velocidade Normal Speed: Velocidade Normal: Enable Speed Limiter Habilitar limitador de velocidade System Settings Configurações do Sistema Enable Instant VU1 Ativar VU1 Instantâneo Enable Cheats Permitir cheats Slow-Motion Speed: Velocidade de Câmera Lenta: Fast-Forward Speed: Velocidade de Aceleração: Enable Multithreaded VU1 (MTVU) Ativar VU1 multi-threaded (MTVU) Enable Host Filesystem Ativar sistema de ficheiro do Host Enable Fast CDVD Ativar CDVD Rápido EE Cycle Skipping: EE Cycle Skipping: Disabled Desativado Mild Underclock Mild Underclock Moderate Underclock Moderate Underclock Maximum Underclock Maximum Underclock EE Cycle Rate: EE Cycle Rate: 50% (Underclock) 50% (Underclock) 60% (Underclock) 60% (Underclock) 75% (Underclock) 75% (Underclock) 100% (Normal Speed) 100% (Normal Speed) 130% (Overclock) 130% (Overclock) 180% (Overclock) 180% (Overclock) 300% (Overclock) 300% (Overclock) Affinity Control: Controle de Afinidade: EE > VU > GS EE > VU > GS EE > GS > VU EE > GS > VU VU > EE > GS VU > EE > GS VU > GS > EE VU > GS > EE GS > EE > VU GS > EE > VU GS > VU > EE GS > VU > EE Frame Pacing / Latency Control Frame Pacing / Latency Control frames This string will appear next to the amount of frames selected, in a dropdown box. frames Maximum Frame Latency: Maximum Frame Latency: Optimal Frame Pacing Optimal Frame Pacing Scale To Host Refresh Rate Scale To Host Refresh Rate Use Global Setting [%1] Usar Definição Global [%1] Normal Speed Velocidade Normal Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. User Preference User Preference Speed Limiter Limitador de velocidade Checked Verificado Limits the emulation to the appropriate framerate for the currently running game. Limits the emulation to the appropriate framerate for the currently running game. Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Affinity Control Controlo de Afinidade Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Unchecked Não Verificado Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. Automatically loads and applies cheats on game start. Automatically loads and applies cheats on game start. Allows games and homebrew to access files / folders directly on the host computer. Allows games and homebrew to access files / folders directly on the host computer. Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" Fast-Forward Speed Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" Slow-Motion Speed Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. EE Cycle Rate EE Cycle Rate EE Cycle Skip EE Cycle Skip Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). Enable Multithreaded VU1 (MTVU1) Enable Multithreaded VU1 (MTVU1) Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. Maximum Frame Latency Maximum Frame Latency 2 Frames 2 Frames Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Use Global Setting [%1%] Use Global Setting [%1%] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Ilimitado Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Personalizado Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Personalizado [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Custom Speed Velocidade Personalizada Enter Custom Speed Inserir Velocidade Personalizada FolderSettingsWidget Cache Directory Diretório da Cache Browse... Procurar... Open... Abrir... Reset Repor Used for storing shaders, game list, and achievement data. Used for storing shaders, game list, and achievement data. Cheats Directory Diretório de Batotas Used for storing .pnach files containing game cheats. Used for storing .pnach files containing game cheats. Covers Directory Covers Directory Used for storing covers in the game grid/Big Picture UIs. Used for storing covers in the game grid/Big Picture UIs. Snapshots Directory Snapshots Directory Used for screenshots and saving GS dumps. Used for screenshots and saving GS dumps. Save States Directory Save States Directory Used for storing save states. Used for storing save states. GS Failed to reopen, restoring old configuration. Failed to reopen, restoring old configuration. Upscale multiplier set to {}x. Upscale multiplier set to {}x. Saving screenshot to '{}'. Saving screenshot to '{}'. Saved screenshot to '{}'. Saved screenshot to '{}'. Failed to save screenshot to '{}'. Failed to save screenshot to '{}'. Host GPU device encountered an error and was recovered. This may have broken rendering. Host GPU device encountered an error and was recovered. This may have broken rendering. CAS is not available, your graphics driver does not support the required functionality. CAS is not available, your graphics driver does not support the required functionality. Saving {0} GS dump {1} to '{2}' Saving {0} GS dump {1} to '{2}' Failed to render/download screenshot. Failed to render/download screenshot. Saved GS dump to '{}'. Saved GS dump to '{}'. Hash cache has used {:.2f} MB of VRAM, disabling. Hash cache has used {:.2f} MB of VRAM, disabling. Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. GameCheatSettingsWidget Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. Enable Cheats Habilitar Trapaças Name Nome Author Autor Description Descrição Enable All Ativar Tudo Disable All Desativar Tudo Reload Cheats Recarregar Cheats %1 unlabelled patch codes will automatically activate. %1 unlabelled patch codes will automatically activate. GameDatabase {0} Current Blending Accuracy is {1}. Recommended Blending Accuracy for this game is {2}. You can adjust the blending level in Game Properties to improve graphical quality, but this will increase system requirements. {0} Current Blending Accuracy is {1}. Recommended Blending Accuracy for this game is {2}. You can adjust the blending level in Game Properties to improve graphical quality, but this will increase system requirements. Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: No tracks provided. No tracks provided. Hash {} is not in database. Hash {} is not in database. Data track number does not match data track in database. Data track number does not match data track in database. Track {} with hash {} is not found in database. Track {} with hash {} is not found in database. Track {} with hash {} is for a different game ({}). Track {} with hash {} is for a different game ({}). Track {} with hash {} does not match database track.. Track {} with hash {} does not match database track.. GameFixSettingsWidget Game Fixes (NOT recommended to change globally) Game Fixes (NOT recommended to change globally) FPU Negative Divide Hack (For Gundam Games) FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation. FPU Negative Divide Hack (For Gundam Games) FPU Multiply Hack (For Tales of Destiny) FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. FPU Multiply Hack (For Tales of Destiny) Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. Use Software Renderer For FMVs Skip MPEG Hack (Skips Videos/FMVs) MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. Skip MPEG Hack (Skips Videos/FMVs) Preload TLB Hack (For Goemon) TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. Preload TLB Hack (For Goemon) EE Timing Hack (General Purpose Timing Hack) EE: Emotion Engine. Leave as-is. EE Timing Hack (General Purpose Timing Hack) Instant DMA Hack (Good for cache emulation problems) DMA: Direct Memory Access. Leave as-is. Instant DMA Hack (Good for cache emulation problems) OPH Flag Hack (For Bleach Blade Battlers) OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. OPH Flag Hack (For Bleach Blade Battlers) Emulate GIF FIFO (Correct But Slower) GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate GIF FIFO (Correct But Slower) DMA Busy Hack (Deny Writes When Busy) DMA: Direct Memory Access. Leave as-is. DMA Busy Hack (Deny Writes When Busy) Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter) Emulate VIF FIFO (Correct But Slower) VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate VIF FIFO (Correct But Slower) Full VU0 Synchronization (Correct But Slower) VU0 = VU (Vector Unit) 0. Leave as-is. Full VU0 Synchronization (Correct But Slower) VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing) VU Add Hack (For Tri-Ace Games) VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. VU Add Hack (For Tri-Ace Games) VU Overflow Hack (Superman Returns) VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. VU Overflow Hack (Superman Returns) VU Sync (Run Behind, M-Bit games) VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). VU Sync (Run Behind, M-Bit games) VU XGKick Sync (Correct But Slower) VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. VU XGKick Sync (Correct But Slower) Force Blit Internal FPS Detection (When auto-detection fails) Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. Force Blit Internal FPS Detection (When auto-detection fails) GameListModel Type Tipo Code Código Title Título File Title Título do ficheiro CRC CRC Time Played Tempo de Jogo Last Played Última vez jogado Size Tamanho Region Região Compatibility Compatibilidade GameListSettingsWidget Search Directories (will be scanned for games) Pesquisar diretórios (procurar pelos jogos) Add Adicionar Remove Remover Search Directory Procurar Pasta Scan Recursively Scan Recursively Excluded Paths (will not be scanned) Excluded Paths (will not be scanned) Scan For New Games Procurar Novos Jogos Rescan All Games Rescan All Games Open Directory... Open Directory... Select Search Directory Select Search Directory Scan Recursively? Scan Recursively? Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. Select Path Select Path GameListWidget Game List Lista de Jogos Game Grid Game Grid Show Titles Show Titles All Types Todos os Tipos All Regions Todas as regiões Search... Procurar... GamePatchDetailsWidget Patch Title Patch Title Enabled Ativado <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> <strong>Author: </strong>%1<br>%2 <strong>Author: </strong>%1<br>%2 Unknown Unknown No description provided. No description provided. GamePatchSettingsWidget Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Reload Patches Reload Patches There are no patches available for this game. There are no patches available for this game. GameSummaryWidget Title: Título: Path: Path: Serial: Número de Série: CRC: CRC: Type: Tipo: PS2 Disc Disco de PS2 PS1 Disc Disco de PS1 ELF (PS2 Executable) ELF (Executável PS2) Region: Região: NTSC-B (Brazil) Leave the code as-is, translate the country's name. NTSC-B (Brasil) NTSC-C (China) Leave the code as-is, translate the country's name. NTSC-C (China) NTSC-HK (Hong Kong) Leave the code as-is, translate the country's name. NTSC-HK (Hong Kong) NTSC-J (Japan) Leave the code as-is, translate the country's name. NTSC-J (Japão) NTSC-K (Korea) Leave the code as-is, translate the country's name. NTSC-K (Coreia) NTSC-T (Taiwan) Leave the code as-is, translate the country's name. NTSC-T (Taiwan) NTSC-U (US) Leave the code as-is, translate the country's name. NTSC-U (EUA) Other Outros PAL-A (Australia) Leave the code as-is, translate the country's name. PAL-A (Austrália) PAL-AF (South Africa) Leave the code as-is, translate the country's name. PAL-AF (África do Sul) PAL-AU (Austria) Leave the code as-is, translate the country's name. PAL-AU (Austria) PAL-BE (Belgium) Leave the code as-is, translate the country's name. PAL-BE (Bélgica) PAL-E (Europe/Australia) Leave the code as-is, translate the country's name. PAL-E (Europa/Austrália) PAL-F (France) Leave the code as-is, translate the country's name. PAL-F (França) PAL-FI (Finland) Leave the code as-is, translate the country's name. PAL-FI (Finlândia) PAL-G (Germany) Leave the code as-is, translate the country's name. PAL-G (Alemanha) PAL-GR (Greece) Leave the code as-is, translate the country's name. PAL-GR (Grécia) PAL-I (Italy) Leave the code as-is, translate the country's name. PAL-I (Itália) PAL-IN (India) Leave the code as-is, translate the country's name. PAL-IN (Índia) PAL-M (Europe/Australia) Leave the code as-is, translate the country's name. PAL-M (Europa/Austrália) PAL-NL (Netherlands) Leave the code as-is, translate the country's name. PAL-NL (Países Baixos) PAL-NO (Norway) Leave the code as-is, translate the country's name. PAL-NO (Noruega) PAL-P (Portugal) Leave the code as-is, translate the country's name. PAL-P (Portugal) PAL-PL (Poland) Leave the code as-is, translate the country's name. PAL-PL (Polónia) PAL-R (Russia) Leave the code as-is, translate the country's name. PAL-R (Rússia) PAL-S (Spain) Leave the code as-is, translate the country's name. PAL-S (Espanha) PAL-SC (Scandinavia) Leave the code as-is, translate the country's name. PAL-SC (Escandinávia) PAL-SW (Sweden) Leave the code as-is, translate the country's name. PAL-SW (Suécia) PAL-SWI (Switzerland) Leave the code as-is, translate the country's name. PAL-SWI (Suíça) PAL-UK (United Kingdom) Leave the code as-is, translate the country's name. PAL-UK (Reino Unido) Compatibility: Compatibilidade: Unknown Desconhecido Not Bootable Não inicializável Reaches Intro Reaches Intro Reaches Menu Reaches Menu In-Game Dentro Do Jogo Playable Jogável Perfect Perfeito Input Profile: Perfil de entrada: Shared Refers to the shared settings profile. Shared Disc Path: Disc Path: Browse... Pesquisar... Clear Limpar Verify Verifique Search on Redump.org... Search on Redump.org... Select Disc Path Select Disc Path Game is not a CD/DVD. Game is not a CD/DVD. Track list unavailable while virtual machine is running. Track list unavailable while virtual machine is running. # # Mode Modo Start Começar Sectors Setores Size Tamanho MD5 MD5 Status Estado %1 %1 <not computed> <not computed> Error Erro Cannot verify image while a game is running. Não é possível verificar a imagem enquanto um jogo é executado. One or more tracks is missing. One or more tracks is missing. Verified as %1 [%2] (Version %3). Verificado como %1 [%2] (Versão %3). Verified as %1 [%2]. Verificado como %1 [%2]. GraphicsSettingsWidget Renderer: Renderer: Adapter: Adaptador: Display Display Fullscreen Mode: Modo Tela Cheia: Aspect Ratio: Proporção do ecrã: Fit to Window / Fullscreen Ajustar à Janela / Tela cheia Auto Standard (4:3 Interlaced / 3:2 Progressive) Padrão Automático (4:3 Interpelado / 3:2 Progressivo) Standard (4:3) Padrão (4:3) Widescreen (16:9) Tela larga (16:9) FMV Aspect Ratio: FMV Aspect Ratio: Off (Default) Desligado (Padrão) Automatic (Default) Automatic (Default) None (Interlaced, also used by Progressive) None (Interlaced, also used by Progressive) Weave (Top Field First, Sawtooth) Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. Weave (Top Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. Weave (Bottom Field First, Sawtooth) Bob (Top Field First, Full Frames) Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. Bob (Top Field First, Full Frames) Bob (Bottom Field First, Full Frames) Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. Bob (Bottom Field First, Full Frames) Blend (Top Field First, Merge 2 Fields) Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. Blend (Top Field First, Merge 2 Fields) Blend (Bottom Field First, Merge 2 Fields) Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. Blend (Bottom Field First, Merge 2 Fields) Adaptive (Top Field First, Similar to Bob + Weave) Adaptive: deinterlacing method that should be translated. Adaptive (Top Field First, Similar to Bob + Weave) Adaptive (Bottom Field First, Similar to Bob + Weave) Adaptive: deinterlacing method that should be translated. Adaptive (Bottom Field First, Similar to Bob + Weave) Bilinear Filtering: Bilinear Filtering: None Nenhum Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Smooth) Bilinear (Sharp) Sharp: Refers to the texture clarity. Bilinear (Sharp) Vertical Stretch: Vertical Stretch: % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. % Crop: Crop: Left: Warning: short space constraints. Abbreviate if necessary. Esquerda: px px Top: Warning: short space constraints. Abbreviate if necessary. Cima: Right: Warning: short space constraints. Abbreviate if necessary. Direita: Bottom: Warning: short space constraints. Abbreviate if necessary. Baixo: Screen Offsets Screen Offsets VSync VSync Show Overscan Show Overscan Enable Widescreen Patches Enable Widescreen Patches Enable No-Interlacing Patches Enable No-Interlacing Patches Anti-Blur Anti-Blur Ctrl+S Crtl+S Disable Interlace Offset Disable Interlace Offset Screenshot Size: Tamanho da Captura de Ecrã: Screen Resolution Resolução do Ecrã Internal Resolution Resolução interna Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) PNG PNG JPEG JPEG Quality: Qualidade: Rendering Renderização Internal Resolution: Resolução interna: Mipmapping: Mipmapping: Off Desligado Basic (Generated Mipmaps) Básico (Mipmaps Gerados) Full (PS2 Mipmaps) Inteiro (PS2 Mipmaps) Texture Filtering: Filtro de Texturas: Nearest Nearest Bilinear (Forced) Bilinear (Forçado) Bilinear (PS2) Bilinear (PS2) Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) Trilinear Filtering: Filtro Trilinear: Off (None) Desligar (nenhum) Trilinear (PS2) Trilinear (PS2) Trilinear (Forced) Trilinear (forçado) Anisotropic Filtering: Filtro anisotrópico: Dithering: Dithering: Scaled Escalado Unscaled (Default) Não escalado (Padrão) Blending Accuracy: Blending Accuracy: Minimum Mínimo Basic (Recommended) Básico (recomendado) Medium Médio High Alto Full (Slow) Completo (lento) Maximum (Very Slow) Máximo (muito lento) Texture Preloading: Pré-carregamento de Texturas: Partial Parcial Full (Hash Cache) Full (Hash Cache) GPU Palette Conversion GPU Palette Conversion Manual Hardware Renderer Fixes Manual Hardware Renderer Fixes Spin GPU During Readbacks Spin GPU During Readbacks Spin CPU During Readbacks Spin CPU During Readbacks Extra Rendering Threads: Extra Rendering Threads: threads threads Mipmapping Mipmapping Auto Flush Auto Flush Hardware Fixes Hardware Fixes Half Screen Fix: Half Screen Fix: Force Disabled Force Disabled Force Enabled Force Enabled CPU Sprite Render Size: CPU Sprite Render Size: 0 (Disabled) 0 (Disabled) 0 (Desativado) 1 (64 Max Width) 1 (64 Largura Máxima) 2 (128 Max Width) 2 (128 Largura Máxima) 3 (192 Max Width) 3 (192 Largura Máxima) 4 (256 Max Width) 4 (256 Largura Máxima) 5 (320 Max Width) 5 (320 Largura Máxima) 6 (384 Max Width) 6 (384 Largura Máxima) 7 (448 Max Width) 7 (448 Largura Máxima) 8 (512 Max Width) 8 (512 Largura Máxima) 9 (576 Max Width) 9 (576 Largura Máxima) 10 (640 Max Width) 10 (640 Largura Máxima) Skipdraw Range: Skipdraw Range: Frame Buffer Conversion Frame Buffer Conversion Disable Depth Emulation Disable Depth Emulation Disable Safe Features Disable Safe Features Preload Frame Data Preload Frame Data Texture Inside RT Texture Inside RT 1 (Normal) 1 (Normal) 2 (Aggressive) 2 (Agressivo) Software CLUT Render: Software CLUT Render: GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. GPU Target CLUT: Disabled (Default) Desativado (Padrão) Enabled (Exact Match) Enabled (Exact Match) Enabled (Check Inside Target) Enabled (Check Inside Target) Upscaling Fixes Upscaling Fixes Half Pixel Offset: Half Pixel Offset: Normal (Vertex) Normal (Vertex) Special (Texture) Especial (Textura) Special (Texture - Aggressive) Especial (Textura - Agressiva) Round Sprite: Round Sprite: Half Metade Full Completo Texture Offsets: Texture Offsets: X: X: Y: Y: Merge Sprite Merge Sprite Align Sprite Align Sprite Deinterlacing: Deinterlacing: Sprites Only Sprites Only Sprites/Triangles Sprites/Triangles Blended Sprites/Triangles Blended Sprites/Triangles Auto Flush: Auto Flush: Enabled (Sprites Only) Enabled (Sprites Only) Enabled (All Primitives) Enabled (All Primitives) Texture Inside RT: Texture Inside RT: Inside Target Inside Target Merge Targets Merge Targets Disable Partial Source Invalidation Disable Partial Source Invalidation Target Partial Invalidation Target Partial Invalidation Read Targets When Closing Read Targets When Closing Estimate Texture Region Estimate Texture Region Disable Render Fixes Disable Render Fixes Unscaled Palette Texture Draws Unscaled Palette Texture Draws Wild Arms Hack Wild Arms: name of a game series. Leave as-is or use an official translation. Wild Arms Hack Bilinear Dirty Upscale: Bilinear Dirty Upscale: Force Bilinear Forçar Bilinear Force Nearest Forçar Aproximado Texture Replacement Texture Replacement Search Directory Search Directory Browse... Procurar... Open... Abrir... Reset Redefinir PCSX2 will dump and load texture replacements from this directory. PCSX2 will dump and load texture replacements from this directory. Options Definições Dump Textures Dump Textures Dump Mipmaps Dump Mipmaps Dump FMV Textures Dump FMV Textures Async Texture Loading Async Texture Loading Load Textures Carregar Texturas Precache Textures Precache Textures Post-Processing Post-Processing Sharpening/Anti-Aliasing Sharpening/Anti-Aliasing Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening: None (Default) Nenhum (Padrão) Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) Sharpness: Sharpness: FXAA FXAA Filters Filtros TV Shader: TV Shader: Scanline Filter Scanline Filter Diagonal Filter Filtro Diagonal Triangular Filter Filtro Triangular Wave Filter Filtro Ondular Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. Lottes CRT 4xRGSS downsampling (4x Rotated Grid SuperSampling) 4xRGSS downsampling (4x Rotated Grid SuperSampling) NxAGSS downsampling (Nx Automatic Grid SuperSampling) NxAGSS downsampling (Nx Automatic Grid SuperSampling) Shade Boost Shade Boost Brightness: Brilho: Contrast: Contraste: Saturation Saturação OSD OSD On-Screen Display On-Screen Display OSD Scale: OSD Scale: Show Indicators Show Indicators Show Resolution Show Resolution Show Inputs Show Inputs Show GPU Usage Show GPU Usage Show Settings Show Settings Show FPS Show FPS Disable Shader Cache Disable Shader Cache Disable Vertex Shader Expand Disable Vertex Shader Expand Show Statistics Show Statistics Show CPU Usage Show CPU Usage Warn About Unsafe Settings Warn About Unsafe Settings Show Frame Times Show Frame Times Recording A Gravar Video Dumping Directory Video Dumping Directory Capture Setup Capture Setup Container: Container: Codec: Codec: Extra Arguments Extra Arguments Capture Audio Capturar Áudio Resolution: Resolução: x x Auto Automático Capture Video Capturar Vídeo Advanced Advanced here refers to the advanced graphics options. Avançado Advanced Options Advanced Options Hardware Download Mode: Hardware Download Mode: Accurate (Recommended) Accurate (Recommended) Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) Disabled (Ignore Transfers) Desativado (Ignorar Transferências) GS Dump Compression: GS Dump Compression: Uncompressed Uncompressed LZMA (xz) LZMA (xz) Zstandard (zst) Zstandard (zst) Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Swap chain: see Microsoft's Terminology Portal. Use Blit Swap Chain Disable Threaded Presentation Disable Threaded Presentation Bitrate: Bitrate: kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps Allow Exclusive Fullscreen: Allow Exclusive Fullscreen: Disallowed Não Permitido Allowed Permitido Debugging Options Opções de Depuração Override Texture Barriers: Override Texture Barriers: Use Debug Device Use Debug Device Disable Dual Source Blending Disable Dual Source Blending Show Speed Percentages Show Speed Percentages Disable Framebuffer Fetch Disable Framebuffer Fetch Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 Direct3D 12 Graphics backend/engine type. Leave as-is. Direct3D 12 OpenGL Graphics backend/engine type. Leave as-is. OpenGL Vulkan Graphics backend/engine type. Leave as-is. Vulkan Metal Graphics backend/engine type. Leave as-is. Metal Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. Software Null Null here means that this is a graphics backend that will show nothing. Nulo 2x 2x 4x 4x 8x 8x 16x 16x Use Global Setting [%1] Usar Definição Global [%1] Unchecked Não Verificado Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. Bilinear Filtering Bilinear Filtering Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. FMV Aspect Ratio FMV Aspect Ratio Overrides the full-motion video (FMV) aspect ratio. Overrides the full-motion video (FMV) aspect ratio. Control the texture's trilinear filtering of the emulation. Control the texture's trilinear filtering of the emulation. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Software CLUT Render Software CLUT Render This option disables game-specific render fixes. This option disables game-specific render fixes. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. Framebuffer Conversion Framebuffer Conversion Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. Disabled Desativado Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. Shows the current controller state of the system in the bottom left corner of the display. Shows the current controller state of the system in the bottom left corner of the display. Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. Allow Exclusive Fullscreen Allow Exclusive Fullscreen Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Checked Verificado Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). Integer Scaling Integer Scaling Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Aspect Ratio Aspect Ratio Auto Standard (4:3/3:2 Progressive) Padrão Automático (4:3/3:2 Progressivo) Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Deinterlacing Deinterlacing Screenshot Size Tamanho da Captura de Ecrã Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Screenshot Format Screenshot Format Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Screenshot Quality Qualidade da captura de ecrã 50% 50% Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. 100% 100% Vertical Stretch Vertical Stretch Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Fullscreen Mode Modo de Ecrã Inteiro Borderless Fullscreen Borderless Fullscreen Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. Left Left 0px 0px Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. Top Alto Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. Right Direita Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. Bottom Baixo Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. Native (PS2) (Default) Native (PS2) (Default) Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the accuracy level of the mipmapping emulation. Control the accuracy level of the mipmapping emulation. Texture Filtering Texture Filtering Control the texture filtering of the emulation. Control the texture filtering of the emulation. Trilinear Filtering Trilinear Filtering Anisotropic Filtering Anisotropic Filtering Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. Dithering Dithering Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. Blending Accuracy Blending Accuracy Texture Preloading Pré-carregamento de Texturas Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage. Extra Rendering Threads Extra Rendering Threads 2 threads 2 threads Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. Half Screen Fix Half Screen Fix Control the half-screen fix detection on texture shuffling. Control the half-screen fix detection on texture shuffling. CPU Sprite Renderer Size CPU Sprite Renderer Size Skipdraw Range Start Skipdraw Range Start 0 0 Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Skipdraw Range End Skipdraw Range End Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches. This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. Half Pixel Offset Half Pixel Offset Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. Round Sprite Round Sprite Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Texture Offsets X Texture Offsets X Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. Texture Offsets Y Texture Offsets Y Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Bilinear Upscale Bilinear Upscale Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening Sharpness Sharpness Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Brightness Brilho 50 50 Contrast Contraste TV Shader TV Shader Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. OSD Scale OSD Scale Show OSD Messages Show OSD Messages Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. Shows host's CPU utilization. Shows host's CPU utilization. Shows host's GPU utilization. Shows host's GPU utilization. Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. Enable Extra Arguments Enable Extra Arguments Leave It Blank Deixar em branco Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" Override Texture Barriers Override Texture Barriers GS Dump Compression GS Dump Compression Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. GS Download Mode GS Download Mode Accurate Preciso Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Default This string refers to a default codec, whether it's an audio codec or a video codec. Padrão (Default) (Padrão) Hotkeys Graphics Gráficos Save Screenshot Guardar captura de ecrã Toggle Video Capture Toggle Video Capture Save Single Frame GS Dump Save Single Frame GS Dump Save Multi Frame GS Dump Save Multi Frame GS Dump Toggle Software Rendering Toggle Software Rendering Increase Upscale Multiplier Increase Upscale Multiplier Decrease Upscale Multiplier Decrease Upscale Multiplier Cycle Aspect Ratio Cycle Aspect Ratio Aspect ratio set to '{}'. Aspect ratio set to '{}'. Cycle Hardware Mipmapping Cycle Hardware Mipmapping Hardware mipmapping set to '{}'. Hardware mipmapping set to '{}'. Cycle Deinterlace Mode Cycle Deinterlace Mode Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. Toggle Texture Dumping Toggle Texture Dumping Texture dumping is now enabled. Texture dumping is now enabled. Texture dumping is now disabled. Texture dumping is now disabled. Toggle Texture Replacements Toggle Texture Replacements Texture replacements are now enabled. Texture replacements are now enabled. Texture replacements are now disabled. Texture replacements are now disabled. Reload Texture Replacements Reload Texture Replacements Texture replacements are not enabled. Texture replacements are not enabled. Reloading texture replacements... Reloading texture replacements... Target speed set to {:.0f}%. Target speed set to {:.0f}%. Volume: Muted Volume: Silenciado Volume: {}% Volume: {}% Save slot {} selected (last save: {}). Save slot {} selected (last save: {}). Save slot {} selected (no save yet). Save slot {} selected (no save yet). No save state found in slot {}. No save state found in slot {}. System Sistema Open Pause Menu Abrir Menu de Pausa Open Achievements List Abrir Lista de Conquistas Open Leaderboards List Abrir Lista de Classificações Toggle Pause Toggle Pause Toggle Fullscreen Toggle Fullscreen Toggle Frame Limit Toggle Frame Limit Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward Toggle Slow Motion Toggle Slow Motion Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) Increase Target Speed Increase Target Speed Decrease Target Speed Decrease Target Speed Increase Volume Increase Volume Decrease Volume Decrease Volume Toggle Mute Toggle Mute Frame Advance Frame Advance Shut Down Virtual Machine Shut Down Virtual Machine Reset Virtual Machine Reset Virtual Machine Toggle Input Recording Mode Toggle Input Recording Mode Save States Save States Select Previous Save Slot Select Previous Save Slot Select Next Save Slot Select Next Save Slot Save State To Selected Slot Save State To Selected Slot Load State From Selected Slot Load State From Selected Slot Save State To Slot 1 Save State To Slot 1 Load State From Slot 1 Load State From Slot 1 Save State To Slot 2 Save State To Slot 2 Load State From Slot 2 Load State From Slot 2 Save State To Slot 3 Save State To Slot 3 Load State From Slot 3 Load State From Slot 3 Save State To Slot 4 Save State To Slot 4 Load State From Slot 4 Load State From Slot 4 Save State To Slot 5 Save State To Slot 5 Load State From Slot 5 Load State From Slot 5 Save State To Slot 6 Save State To Slot 6 Load State From Slot 6 Load State From Slot 6 Save State To Slot 7 Save State To Slot 7 Load State From Slot 7 Load State From Slot 7 Save State To Slot 8 Save State To Slot 8 Load State From Slot 8 Load State From Slot 8 Save State To Slot 9 Save State To Slot 9 Load State From Slot 9 Load State From Slot 9 Save State To Slot 10 Save State To Slot 10 Load State From Slot 10 Load State From Slot 10 InputBindingDialog Edit Bindings Edit Bindings Bindings for Controller0/ButtonCircle Bindings for Controller0/ButtonCircle Sensitivity: Sensibilidade: 100% 100% Deadzone: Deadzone: Add Binding Add Binding Remove Binding Remove Binding Clear Bindings Clear Bindings Bindings for %1 %2 Bindings for %1 %2 Close Close Push Button/Axis... [%1] Push Button/Axis... [%1] %1% %1% InputBindingWidget Left click to assign a new button Shift + left click for additional bindings Left click to assign a new button Shift + left click for additional bindings Right click to clear binding Right click to clear binding No bindings registered No bindings registered %n bindings %n bindings %n bindings Push Button/Axis... [%1] Push Button/Axis... [%1] InputRecordingViewer Input Recording Viewer Input Recording Viewer File Ficheiro Edit Editar View Ver Open Abrir Close Fechar %1 %2 %1%2 %1 %1 %1 [%2] %1 [%2] Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) InputVibrationBindingWidget Error Erro No devices with vibration motors were detected. No devices with vibration motors were detected. Select vibration motor for %1. Selecione o motor de vibração para %1. InterfaceSettingsWidget Behaviour Comportamento Pause On Focus Loss Pause On Focus Loss Inhibit Screensaver Inhibit Screensaver Save State On Shutdown Save State On Shutdown Pause On Start Pause On Start Confirm Shutdown Confirm Shutdown Create Save State Backups Create Save State Backups Enable Discord Presence Enable Discord Presence Enable Per-Game Settings Enable Per-Game Settings Game Display Game Display Start Fullscreen Iniciar em Ecrã Inteiro Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen Render To Separate Window Render To Separate Window Hide Main Window When Running Hide Main Window When Running Disable Window Resizing Disable Window Resizing Hide Cursor In Fullscreen Hide Cursor In Fullscreen Preferences Preferências Language: Idioma: Theme: Tema: Automatic Updater Atualizações Automáticas Update Channel: Update Channel: Current Version: Versão Atual: Enable Automatic Update Check Enable Automatic Update Check Check for Updates... Check for Updates... Native Nativo Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Fusão Escura (Cinza) [Dark] Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Fusão Escura (Azul) [Dark] Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Lagoa não tocada (Cinzento Esverdeado/-Azul) [Light] Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Pastel bebé (Cor-de-Rosa) [Light] Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Hora da Pizza! (Branco Creme/Acastanhado) [Light] PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (Branco/Azul) [Light] Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Diabo Escarlate (Vermelho/Roxo) [Dark] Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Anjo Violeta (Azul/Roxo) [Dark] Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Céu de Cobalto (Azul) [Dark] Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Ruby (Black/Red) [Dark] Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Sapphire (Black/Blue) [Dark] Custom.qss [Drop in PCSX2 Folder] "Custom.qss" must be kept as-is. Custom.qss [Drop in PCSX2 Folder] Checked Verificado Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. When enabled, custom per-game settings will be applied. Disable to always use the global configuration. When enabled, custom per-game settings will be applied. Disable to always use the global configuration. Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. Prevents the main window from being resized. Prevents the main window from being resized. Unchecked Não Verificado Fusion [Light/Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Fusion [Light/Dark] Pauses the emulator when a game is started. Pauses the emulator when a game is started. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. System Language [Default] Idioma do Sistema [Default] MAC_APPLICATION_MENU Services Serviços Hide %1 Ocultar %1 Hide Others Ocultar Outros Show All Mostrar tudo Preferences... Preferências... Quit %1 Encerrar %1 About %1 Sobre o %1 MainWindow PCSX2 PCSX2 &System &System Change Disc Change Disc Load State Load State Save State Save State S&ettings C&onfigurações &Help &Ajuda &Debug &Debug Switch Renderer Switch Renderer &View &View &Window Size &Tamanho da Janela &Tools &Ferramentas Input Recording Input Recording Toolbar Barra de Ferramentas Start &File... Start &File... Start &Disc... Start &Disc... Start &BIOS Start &BIOS &Scan For New Games &Scan For New Games &Rescan All Games &Rescan All Games Shut &Down Shut &Down Shut Down &Without Saving Shut Down &Without Saving &Reset &Reset &Pause &Pausar E&xit E&xit &BIOS &BIOS Emulation Emulação &Controllers &Controllers &Hotkeys &Hotkeys &Graphics &Gráficos A&chievements C&onquistas &Post-Processing Settings... &Post-Processing Settings... Fullscreen Ecrã Inteiro Resolution Scale Escala da Resolução &GitHub Repository... &GitHub Repository... Support &Forums... Support &Forums... &Discord Server... &Discord Server... Check for &Updates... Check for &Updates... About &Qt... About &Qt... &About PCSX2... &About PCSX2... Fullscreen In Toolbar Tela cheia Change Disc... In Toolbar Alterar Disco... &Audio &Som Game List Lista de Jogos Interface Interface Add Game Directory... Add Game Directory... &Settings &Definições From File... From File... From Device... From Device... From Game List... From Game List... Remove Disc Remove Disc Global State Global State &Screenshot &Screenshot Start File In Toolbar Start File Start Disc In Toolbar Start Disc Start BIOS In Toolbar Start BIOS Shut Down In Toolbar Shut Down Reset In Toolbar Reset Pause In Toolbar Pausa Load State In Toolbar Load State Save State In Toolbar Save State Controllers In Toolbar Comandos Settings In Toolbar Definições Screenshot In Toolbar Captura de Ecrã &Memory Cards &Cartões de memória &Network && HDD &Network && HDD &Folders &Folders &Toolbar &Toolbar Lock Toolbar Lock Toolbar &Status Bar &Status Bar Verbose Status Verbose Status Game &List Game &List System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display Game &Properties Game &Properties Game &Grid Game &Grid Show Titles (Grid View) Show Titles (Grid View) Zoom &In (Grid View) Zoom &In (Grid View) Ctrl++ Ctrl++ Zoom &Out (Grid View) Zoom &Out (Grid View) Ctrl+- Ctrl+- Refresh &Covers (Grid View) Refresh &Covers (Grid View) Open Memory Card Directory... Open Memory Card Directory... Open Data Directory... Open Data Directory... Toggle Software Rendering Toggle Software Rendering Open Debugger Open Debugger Reload Cheats/Patches Reload Cheats/Patches Enable System Console Enable System Console Enable Verbose Logging Enable Verbose Logging Enable EE Console Logging Enable EE Console Logging Enable IOP Console Logging Enable IOP Console Logging Save Single Frame GS Dump Save Single Frame GS Dump New This section refers to the Input Recording submenu. Novo Play This section refers to the Input Recording submenu. Reproduzir Stop This section refers to the Input Recording submenu. Interromper Settings This section refers to the Input Recording submenu. Definições Input Recording Logs Input Recording Logs Controller Logs Controller Logs Enable &File Logging Enable &File Logging Enable CDVD Read Logging Enable CDVD Read Logging Save CDVD Block Dump Save CDVD Block Dump Enable Log Timestamps Enable Log Timestamps Start Big Picture Mode Start Big Picture Mode Big Picture In Toolbar Big Picture Cover Downloader... Cover Downloader... Show Advanced Settings Show Advanced Settings Recording Viewer Recording Viewer Video Capture Captura de Vídeo Internal Resolution Internal Resolution %1x Scale %1x Scale Select location to save block dump: Select location to save block dump: Do not show again Não voltar a mostrar Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. Are you sure you want to continue? Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. Are you sure you want to continue? %1 Files (*.%2) %1 Files (*.%2) Confirm Shutdown Confirm Shutdown Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? Save State For Resume Save State For Resume Error Erro You must select a disc to change discs. You must select a disc to change discs. Properties... Propriedades... Open Containing Directory... Refers to the directory where a game is contained. Open Containing Directory... Set Cover Image... Definir Imagem de Capa... Exclude From List Exclude From List Reset Play Time Reset Play Time Default Boot Default Boot Fast Boot Fast Boot Full Boot Full Boot Boot and Debug Boot and Debug Add Search Directory... Add Search Directory... Start File Start File Start Disc Start Disc Select Disc Image Select Disc Image Updater Error Updater Error <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) Paused Em pausa Load State Failed Load State Failed Cannot load a save state without a running VM. Cannot load a save state without a running VM. Failed to get window info from widget Failed to get window info from widget All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump) Game Properties Game Properties Game properties is unavailable for the current game. Game properties is unavailable for the current game. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Select disc drive: Select disc drive: This save state does not exist. This save state does not exist. Select Cover Image Select Cover Image All Cover Image Types (*.jpg *.jpeg *.png) All Cover Image Types (*.jpg *.jpeg *.png) Cover Already Exists Cover Already Exists A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? Copy Error Copy Error Failed to remove existing cover '%1' Failed to remove existing cover '%1' Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' Confirm Reset Confirm Reset Are you sure you want to reset the play time for '%1'? This action cannot be undone. Are you sure you want to reset the play time for '%1'? This action cannot be undone. Load Resume State Load Resume State A resume save state was found for this game, saved at: %1. Do you want to load this state, or start from a fresh boot? A resume save state was found for this game, saved at: %1. Do you want to load this state, or start from a fresh boot? Fresh Boot Fresh Boot Delete And Boot Delete And Boot Failed to delete save state file '%1'. Failed to delete save state file '%1'. Load State File... Load State File... Load From File... Load From File... Select Save State File Select Save State File Save States (*.p2s) Save States (*.p2s) Delete Save States... Delete Save States... Undo Load State Undo Load State Resume (%2) Retomar (%2) Load Slot %1 (%2) Load Slot %1 (%2) Delete Save States Delete Save States Are you sure you want to delete all save states for %1? The saves will not be recoverable. Are you sure you want to delete all save states for %1? The saves will not be recoverable. %1 save states deleted. %1 save states deleted. Save To File... Save To File... Empty Vazio Save Slot %1 (%2) Save Slot %1 (%2) Confirm Disc Change Confirm Disc Change Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? Swap Disc Swap Disc Reset Reset MemoryCard Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. Memory Cards reinserted. Memory Cards reinserted. Force ejecting all Memory Cards. Reinserting in 1 second. Force ejecting all Memory Cards. Reinserting in 1 second. Memory card in port {} / slot {} reinserted Memory card in port {} / slot {} reinserted MemoryCardConvertDialog Convert Memory Card Convert Memory Card Conversion Type Conversion Type 8 MB File Arquivo de 8 MB 16 MB File Arquivo de 16 MB 32 MB File Arquivo de 32 MB 64 MB File Arquivo de 64 MB Folder Pasta <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> Progress Progresso Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card. Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card. A standard, 8 MB Memory Card. Most compatible, but smallest capacity. A standard, 8 MB Memory Card. Most compatible, but smallest capacity. 2x larger than a standard Memory Card. May have some compatibility issues. 2x larger than a standard Memory Card. May have some compatibility issues. 4x larger than a standard Memory Card. Likely to have compatibility issues. 4x larger than a standard Memory Card. Likely to have compatibility issues. 8x larger than a standard Memory Card. Likely to have compatibility issues. 8x larger than a standard Memory Card. Likely to have compatibility issues. Convert Memory Card Failed MemoryCardType should be left as-is. Convert Memory Card Failed Invalid MemoryCardType Invalid MemoryCardType Conversion Complete Conversion Complete Memory Card "%1" converted to "%2" Memory Card "%1" converted to "%2" Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. Cannot Convert Memory Card Cannot Convert Memory Card 2x larger as a standard Memory Card. May have some compatibility issues. 2x larger as a standard Memory Card. May have some compatibility issues. MemoryCardCreateDialog Create Memory Card Criar cartão de memória <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> <html><head/><body><p><span style=" font-weight:700;">Criar cartão de memória</span><br />Introduza o nome do cartão de memória que pretende criar, e escolha um tamanho. Recomendamos usar cartões de memória de 8MB, ou cartões de memória de pasta para melhor compatibilidade</p></body></html> Memory Card Name: Nome do Cartão de Memória: 8 MB [Most Compatible] 8 MB [Mais Compatível] This is the standard Sony-provisioned size, and is supported by all games and BIOS versions. Este é o tamanho padrão fornecido pela Sony, sendo suportado por todos os jogos e versões BIOS. 16 MB 16 MB A typical size for third-party Memory Cards which should work with most games. Um tamanho típico para Cartões de Memória de terceiros que deve funcionar com a maioria dos jogos. 32 MB 32 MB 64 MB 64 MB Low compatibility warning: yes, it's very big, but may not work with many games. Aviso de baixa compatibilidade: sim, é muito grande, mas pode não funcionar com muitos jogos. Folder [Recommended] Pasta [Recommended] Store Memory Card contents in the host filesystem instead of a file. Armazenar conteúdo do cartão de memória no sistema de ficheiros do host em vez de um arquivo. 128 KB (PS1) 128 KB (PS1) This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games. Este é o cartão de memória PS1 de tamanho padrão fornecido pela Sony, compatível apenas com jogos de PS1. Use NTFS Compression Usar Compressão NTFS NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended). A compressão NTFS é integrada, rápida e completamente confiável. Normalmente comprime cartões de memória (altamente recomendado). Failed to create the Memory Card, because the name '%1' contains one or more invalid characters. Falha a criar o Cartão de Memória, porque o nome '%1' contém um ou mais caracteres inválidos. Failed to create the Memory Card, because another card with the name '%1' already exists. Falha a criar o Cartão de Memória, porque outro cartão com o nome '%1' já existe. Failed to create the Memory Card, the log may contain more information. Falha a criar o Cartão de Memória, o registo pode conter mais informações. Memory Card '%1' created. Cartão de memória '%1' criado. MemoryCardListWidget Yes Sim No Não MemoryCardSettingsWidget Console Ports Console Ports Memory Cards Memory Cards Folder: Pasta: Browse... Browse... Open... Open... Reset Reset Name Nome Type Type Formatted Formatted Last Modified Last Modified Refresh Atualizar Create Criar Duplicate Duplicar Rename Renomear Convert Converter Delete Eliminar Settings Definições Automatically manage saves based on running game Automatically manage saves based on running game Auto-eject Memory Cards when loading save states Auto-eject Memory Cards when loading save states Checked Verificado (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. Swap Memory Cards Trocar Cartões de Memória Port %1 Port %1 Eject Memory Card Ejetar Cartão de Memória Error Erro Not yet implemented. Not yet implemented. Delete Memory Card Eliminar Cartão de Memória Rename Memory Card Renomear Cartão de Memória New Card Name Nome do Novo Cartão New name is invalid, it must end with .ps2 New name is invalid, it must end with .ps2 New name is invalid, a card with this name already exists. New name is invalid, a card with this name already exists. Avoids broken Memory Card saves. May not work with some games such as Guitar Hero. Avoids broken Memory Card saves. May not work with some games such as Guitar Hero. This Memory Card is unknown. This Memory Card is unknown. Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. Failed to delete the Memory Card. The log may have more information. Failed to delete the Memory Card. The log may have more information. Failed to rename Memory Card. The log may contain more information. Failed to rename Memory Card. The log may contain more information. Use for Port %1 Use for Port %1 Both ports must have a card selected to swap. Both ports must have a card selected to swap. PS2 (8MB) PS2 (8MB) PS2 (16MB) PS2 (16MB) PS2 (32MB) PS2 (32MB) PS2 (64MB) PS2 (64MB) PS1 (128KB) PS1 (128KB) Unknown Unknown PS2 (Folder) PS2 (Folder) MemoryCardSlotWidget %1 [%2] %1 [%2] %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Missing] MemoryViewWidget Memory Memory Go to in disassembly Go to in disassembly Go to address Go to address Show as 1 byte Show as 1 byte Show as 2 bytes Show as 2 bytes Show as 4 bytes Show as 4 bytes Show as 8 bytes Show as 8 bytes Copy Byte Copy Byte Copy Segment Copy Segment Copy Character Copy Character Paste Paste NewInputRecordingDlg New Input Recording New Input Recording Select Recording Type Select Recording Type Power On Indicates that the input recording that is about to be started will be recorded from the moment the emulation boots on/starts. Power On Save State Indicates that the input recording that is about to be started will be recorded when an accompanying save state is saved. Save State <html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html> <html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html> Select File Path Select File Path Browse Browse Enter Author Name Enter Author Name Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) Pad D-Pad Up D-Pad Up D-Pad Right D-Pad Right D-Pad Down D-Pad Down D-Pad Left D-Pad Left Triangle Triângulo Circle Círculo Cross Cruz Square Quadrado Select Select Start Start L1 (Left Bumper) L1 (Bumper esquerdo) L2 (Left Trigger) L2 (Gatilho Esquerdo) R1 (Right Bumper) R1 (Bumper direito) R2 (Right Trigger) R2 (Gatilho Direito) L3 (Left Stick Button) L3 (Botão do Analógico Esquerdo) R3 (Right Stick Button) R3 (Botão do Analógico Direito) Analog Toggle Alternar Analógico Apply Pressure Aplicar Pressão Left Stick Up Left Stick Up Left Stick Right Left Stick Right Left Stick Down Left Stick Down Left Stick Left Left Stick Left Right Stick Up Right Stick Up Right Stick Right Right Stick Right Right Stick Down Right Stick Down Right Stick Left Right Stick Left Large (Low Frequency) Motor Large (Low Frequency) Motor Small (High Frequency) Motor Small (High Frequency) Motor Not Inverted Não Invertido Invert Left/Right Inverter Esquerda/Direita Invert Up/Down Inverter Cima/Baixo Invert Left/Right + Up/Down Inverter Esquerda/Direita + Cima/Baixo Invert Left Stick Inverter Analógico Esquerdo Inverts the direction of the left analog stick. Inverte a direção do analógico esquerdo. Invert Right Stick Inverter Analógico Esquerdo Inverts the direction of the right analog stick. Inverte a direção do analógico direito. Analog Deadzone Analog Deadzone Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. Button/Trigger Deadzone Button/Trigger Deadzone Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. Analog light is now {} for port {} / slot {} Analog light is now {} for port {} / slot {} Analog Sensitivity Analog Sensitivity Large Motor Vibration Scale Large Motor Vibration Scale Increases or decreases the intensity of low frequency vibration sent by the game. Increases or decreases the intensity of low frequency vibration sent by the game. Small Motor Vibration Scale Small Motor Vibration Scale Increases or decreases the intensity of high frequency vibration sent by the game. Increases or decreases the intensity of high frequency vibration sent by the game. Modifier Pressure Modifier Pressure Sets the pressure when the modifier button is held. Sets the pressure when the modifier button is held. Not Connected Not Connected DualShock 2 DualShock 2 Controller port {}, slot {} has a {} connected, but the save state has a {}. Leaving the original controller type connected, but this may cause issues. Controller port {}, slot {} has a {} connected, but the save state has a {}. Leaving the original controller type connected, but this may cause issues. Strum Up Strum Up Strum Down Strum Down Green Fret Green Fret Red Fret Red Fret Yellow Fret Yellow Fret Blue Fret Blue Fret Orange Fret Orange Fret Whammy Bar Whammy Bar Tilt Up Tilt Up Whammy Bar Deadzone Whammy Bar Deadzone Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. Whammy Bar Sensitivity Whammy Bar Sensitivity Sets the whammy bar axis scaling factor. Sets the whammy bar axis scaling factor. Guitar Guitar Patch Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. {} GameDB patches {} GameDB patches {}{} game patches {}{} game patches {}{} cheat patches {}{} cheat patches {} are active. {} are active. No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. QObject Failed to open URL Failed to open URL Failed to open URL. The URL was: %1 Failed to open URL. The URL was: %1 HDD Creator HDD Creator Failed to create HDD image Failed to create HDD image Creating HDD file %1 / %2 MiB Creating HDD file %1 / %2 MiB Cancel Cancelar QtAsyncProgressThread Error Erro Question Pergunta Information Informação QtModalProgressCallback PCSX2 PCSX2 Cancel Cancelar Error Erro Question Pergunta Information Informação RegisterWidget Register View Register View View as hex View as hex View as float View as float Copy Top Half Copiar Metade Superior Copy Bottom Half Copiar Metade inferior Copy Segment Copiar Segmento Copy Value Copiar Valor Change Top Half Mudar Metade Superior Change Bottom Half Mudar Metade Inferior Change Segment Mudar Segmento Change Value Mudar Valor Go to in Disassembly Go to in Disassembly Go to in Memory Go to in Memory Change %1 Changing the value in a CPU register (e.g. "Change t0") Change %1 Invalid register value Invalid register value Invalid hexadecimal register value. Invalid hexadecimal register value. Invalid floating-point register value. Invalid floating-point register value. Invalid target address Invalid target address SPU2 Requested audio output device '{}' not found, using default. Requested audio output device '{}' not found, using default. Cubeb (Cross-platform) Cubeb is an audio engine name. Leave as-is. Cubeb (Cross-platform) No Sound (Emulate SPU2 only) No Sound (Emulate SPU2 only) XAudio2 XAudio2 is an audio engine name. Leave as-is. XAudio2 SettingWidgetBinder Reset Repor Default: Padrão: Select folder for %1 Selecionar pasta para %1 SettingsDialog PCSX2 Settings Definições do PCSX2 Restore Defaults Restaurar Padrões Close Fechar Summary Resumo <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. Summary is unavailable for files not present in game list. Resumo não disponível para ficheiros não presentes na lista de jogos. Interface Interface <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. Game List Lista de Jogos <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. BIOS BIOS <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. Emulation Emulation <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. Patches Patches <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. Cheats Cheats <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. Game Fixes Game Fixes <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. Graphics Graphics <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. Audio Audio <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. Memory Cards Memory Cards <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. Network & HDD Network & HDD <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. Folders Folders <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. Achievements Achievements <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. RAIntegration is being used, built-in RetroAchievements support is disabled. RAIntegration is being used, built-in RetroAchievements support is disabled. This PCSX2 build was not compiled with RetroAchievements support. This PCSX2 build was not compiled with RetroAchievements support. Advanced Advanced <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. Debug Debug <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. Confirm Restore Defaults Confirm Restore Defaults Are you sure you want to restore the default settings? Any preferences will be lost. Are you sure you want to restore the default settings? Any preferences will be lost. Reset UI Settings Reset UI Settings Recommended Value Valor Recomendado %1 [%2] %1 [%2] Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. Usar Definição Global [Enabled] Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. Usar Definição Global [Disabled] Use Global Setting [%1] Usar Definição Global [%1] SetupWizardDialog PCSX2 Setup Wizard Assistente de Instalação PCSX2 Language Língua BIOS Image Imagem BIOS Game Directories Game Directories Controller Setup Controller Setup Complete Completar <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide at <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide at <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> Language: Língua: Theme: Tema: Enable Automatic Updates Enable Automatic Updates <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html> <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html> BIOS Directory: Pasta BIOS: Browse... Browse... Reset Repor Filename Nome do Ficheiro Version Versão Open in Explorer... Abrir no Navegador... Refresh List Atualizar Lista <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> Search Directories (will be scanned for games) Search Directories (will be scanned for games) Add Adicionar Remove Remover Search Directory Search Directory Scan Recursively Scan Recursively <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> Controller Port 1 Controller Port 1 Controller Mapped To: Controller Mapped To: Controller Type: Controller Type: Default (Keyboard) Default (Keyboard) Automatic Mapping Automatic Mapping Controller Port 2 Controller Port 2 <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> &Back &Back &Next &Next &Cancel &Cancel Warning Aviso A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image? A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image? No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. Are you sure you want to continue? No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. Are you sure you want to continue? Cancel Setup Cancel Setup Are you sure you want to cancel PCSX2 setup? Any changes have been saved, and the wizard will run again next time you start PCSX2. Tem a certeza que deseja cancelar a instalação do PCSX2? Qualquer mudança foi salva e o assistente será executado novamente na próxima vez que iniciar o PCSX2. Open Directory... Open Directory... Select Search Directory Select Search Directory Scan Recursively? Scan Recursively? Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. Default (None) Default (None) No devices available No devices available Automatic Binding Automatic Binding No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. StackModel ENTRY Warning: short space limit. Abbreviate if needed. ENTRY LABEL Warning: short space limit. Abbreviate if needed. LABEL PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC INSTRUCTION Warning: short space limit. Abbreviate if needed. INSTRUCTION STACK POINTER Warning: short space limit. Abbreviate if needed. STACK POINTER SIZE Warning: short space limit. Abbreviate if needed. SIZE ThreadModel INVALID INVALID ID Warning: short space limit. Abbreviate if needed. ID PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC ENTRY Warning: short space limit. Abbreviate if needed. ENTRY PRIORITY Warning: short space limit. Abbreviate if needed. PRIORITY STATE Warning: short space limit. Abbreviate if needed. STATE WAIT TYPE Warning: short space limit. Abbreviate if needed. WAIT TYPE BAD Refers to a Thread State in the Debugger. MAU RUN Refers to a Thread State in the Debugger. RUN READY Refers to a Thread State in the Debugger. PRONTO WAIT Refers to a Thread State in the Debugger. ESPERAR SUSPEND Refers to a Thread State in the Debugger. SUSPENDER WAIT SUSPEND Refers to a Thread State in the Debugger. WAIT SUSPEND DORMANT Refers to a Thread State in the Debugger. DORMANT NONE Refers to a Thread Wait State in the Debugger. NONE WAKEUP REQUEST Refers to a Thread Wait State in the Debugger. WAKEUP REQUEST SEMAPHORE Refers to a Thread Wait State in the Debugger. SEMAPHORE SLEEP Refers to a Thread Wait State in the Debugger. DORMIR DELAY Refers to a Thread Wait State in the Debugger. ATRASO EVENTFLAG Refers to a Thread Wait State in the Debugger. EVENTFLAG MBOX Refers to a Thread Wait State in the Debugger. MBOX VPOOL Refers to a Thread Wait State in the Debugger. VPOOL FIXPOOL Refers to a Thread Wait State in the Debugger. FIXPOOL USB Webcam (EyeToy) Webcam (EyeToy) Sony EyeToy Sony EyeToy Konami Capture Eye Olho de Captura Konami Device Name Nome do Dispositivo Selects the device to capture images from. Seleciona o dispositivo para capturar imagens. HID Keyboard HID Keyboard Keyboard Teclado HID Mouse HID Mouse Pointer Pointer Left Button Botão esquerdo Right Button Botão direito Middle Button Botão do meio BeatMania Da Da Da!! Keyboard Teclado BeatMania Da Da Da!! GunCon 2 GunCon 2 D-Pad Up D-Pad Up D-Pad Down D-Pad Down D-Pad Left D-Pad Left D-Pad Right D-Pad Right Trigger Trigger Shoot Offscreen Shoot Offscreen Calibration Shot Calibration Shot A A B B C C Select Select Start Start Relative Left Esquerda Relativa Relative Right Direita Relativa Relative Up Cima Relativo Relative Down Baixo Relativo Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Define a imagem de mira que esta lightgun irá usar. Definir uma imagem de mira irá desativar o cursor do sistema. Cursor Scale Escala do Cursor Scales the crosshair image set above. Escala a imagem de mira definida acima. Cursor Color Cor do cursor Applys a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Aplica uma cor às imagens de mira escolhidas, pode ser usada para vários jogadores. Especifique em formato HTML/CSS (por exemplo, #aabbcc) Manual Screen Configuration Manual Screen Configuration Forces the use of the screen parameters below, instead of automatic parameters if available. Forces the use of the screen parameters below, instead of automatic parameters if available. X Scale (Sensitivity) Escala X (Sensibilidade) Scales the position to simulate CRT curvature. Dimensiona a posição para simular a curvatura CRT. Y Scale (Sensitivity) Escala Y (Sensibilidade) Center X Centro X Sets the horizontal center position of the simulated screen. Sets the horizontal center position of the simulated screen. Center Y Centro Y Sets the vertical center position of the simulated screen. Sets the vertical center position of the simulated screen. Screen Width Screen Width Sets the width of the simulated screen. Sets the width of the simulated screen. Screen Height Screen Height Sets the height of the simulated screen. Sets the height of the simulated screen. Logitech USB Headset Logitech USB Headset Input Device Input Device Selects the device to read audio from. Selects the device to read audio from. Output Device Output Device Selects the device to output audio to. Selects the device to output audio to. Input Latency Input Latency Specifies the latency to the host input device. Specifies the latency to the host input device. Output Latency Output Latency Specifies the latency to the host output device. Specifies the latency to the host output device. USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Failed to start player {} audio stream. USB-Mic: Failed to start player {} audio stream. Singstar Singstar Player 1 Device Player 1 Device Selects the input for the first player. Selects the input for the first player. Player 2 Device Player 2 Device Selects the input for the second player. Selects the input for the second player. Logitech USB Mic Logitech USB Mic usb-msd: Could not open image file '{}' usb-msd: Could not open image file '{}' Mass Storage Device Mass Storage Device Modification time to USB mass storage image changed, reattaching. Modification time to USB mass storage image changed, reattaching. Image Path Image Path Sets the path to image which will back the virtual mass storage device. Sets the path to image which will back the virtual mass storage device. Steering Left Steering Left Steering Right Steering Right Throttle Acelerador Brake Travão Cross Cruz Square Quadrado Circle Círculo Triangle Triângulo L1 L1 R1 R1 L2 L2 R2 R2 Force Feedback Force Feedback Shift Up / R1 Shift Up / R1 Shift Down / L1 Shift Down / L1 L3 L3 R3 R3 Menu Up Menu Up Menu Down Menu Down X X Y Y Steering Smoothing Steering Smoothing Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Steering Deadzone Steering Deadzone Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. Steering Damping Steering Damping Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. Wheel Device Wheel Device Driving Force Driving Force Driving Force Pro Driving Force Pro Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) GT Force GT Force Rock Band Drum Kit Rock Band Drum Kit Blue Azul Green Verde Red Vermelho Yellow Amarelo Orange Laranja Buzz Controller Buzz Controller Player 1 Red Jogador 1 Vermelho Player 1 Blue Jogador 1 Azul Player 1 Orange Jogador 1 Laranja Player 1 Green Jogador 1 Verde Player 1 Yellow Jogador 1 Amarelo Player 2 Red Jogador 2 Vermelho Player 2 Blue Jogador 2 Azul Player 2 Orange Jogador 2 Laranja Player 2 Green Jogador 2 Verde Player 2 Yellow Player 2 Yellow Player 3 Red Player 3 Red Player 3 Blue Player 3 Blue Player 3 Orange Player 3 Orange Player 3 Green Player 3 Green Player 3 Yellow Player 3 Yellow Player 4 Red Player 4 Red Player 4 Blue Player 4 Blue Player 4 Orange Player 4 Orange Player 4 Green Player 4 Green Player 4 Yellow Player 4 Yellow Keyboardmania Keyboardmania C 1 C 1 C# 1 C# 1 D 1 D 1 D# 1 D# 1 E 1 E 1 F 1 F 1 F# 1 F# 1 G 1 G 1 G# 1 G# 1 A 1 A 1 A# 1 A# 1 B 1 B 1 C 2 C 2 C# 2 C# 2 D 2 D 2 D# 2 D# 2 E 2 E 2 F 2 F 2 F# 2 F# 2 G 2 G 2 G# 2 G# 2 A 2 A 2 A# 2 A# 2 B 2 B 2 Wheel Up Wheel Up Wheel Down Wheel Down Sega Seamic Sega Seamic Stick Left Stick Left Stick Right Stick Right Stick Up Stick Up Stick Down Stick Down Z Z L L R R Failed to open '{}' for printing. Failed to open '{}' for printing. Printer saving to '{}'... Printer saving to '{}'... Printer Printer None None Not Connected Not Connected Default Input Device Default Input Device Default Output Device Default Output Device DJ Hero Turntable DJ Hero Turntable Triangle / Euphoria Triangle / Euphoria Crossfader Left Crossfader Left Crossfader Right Crossfader Right Left Turntable Clockwise Left Turntable Clockwise Left Turntable Counterclockwise Left Turntable Counterclockwise Right Turntable Clockwise Right Turntable Clockwise Right Turntable Counterclockwise Right Turntable Counterclockwise Left Turntable Green Left Turntable Green Left Turntable Red Left Turntable Red Left Turntable Blue Left Turntable Blue Right Turntable Green Right Turntable Green Right Turntable Red Right Turntable Red Right Turntable Blue Right Turntable Blue Apply a multiplier to the turntable Apply a multiplier to the turntable Effects Knob Left Effects Knob Left Effects Knob Right Effects Knob Right Turntable Multiplier Turntable Multiplier USBBindingWidget Axes Axes Buttons Buttons USBBindingWidget_DrivingForce Hints Hints To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. Force Feedback Force Feedback D-Pad D-Pad Down Down Left Left Up Up Right Right L1 L1 L2 L2 Brake Brake Steering Left Steering Left Steering Right Steering Right Select Select Start Start Face Buttons Face Buttons Circle Circle Cross Cross Triangle Triangle Square Square R1 R1 R2 R2 Accelerator Accelerator USBBindingWidget_GTForce Hints Hints To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. Force Feedback Force Feedback X X A A Brake Brake Steering Left Steering Left Steering Right Steering Right Left Paddle Left Paddle Right Paddle Right Paddle Y Y B B Accelerator Accelerator USBBindingWidget_GunCon2 Buttons Botões A A C C Start Start Select Select B B D-Pad D-Pad Down Baixo Left Esquerda Up Cima Right Direita Pointer Setup Configuração do ponteiro <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> <p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> <p>Por defeito, GunCon2 vai usar o ponteiro do rato. Para usar o rato, tu <strong>não</strong> precisas de configurar nenhum mapeamento além do trigger e botões.</p> <p>Se quiseres usar um comando, ou lightgun que simula um comando ao invés de um rato, então deves mapear a Mira Relativa. De outra forma, a Mira Relativa deve ficar <strong>sem mapeamento</strong>.</p> Relative Aiming Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Mira Relativa Trigger Trigger Shoot Offscreen Deslocamento de tiro Calibration Shot Calibração de Tiro Calibration shot is required to pass the setup screen in some games. A calibração é necessária para passar a tela de configuração em alguns jogos. USBDeviceWidget Device Type Device Type Bindings Bindings Settings Settings Automatic Mapping Automatic Mapping Clear Mapping Clear Mapping USB Port %1 USB Port %1 No devices available No devices available Clear Bindings Clear Bindings Are you sure you want to clear all bindings for this device? This action cannot be undone. Are you sure you want to clear all bindings for this device? This action cannot be undone. Automatic Binding Automatic Binding No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. VMManager Failed to back up old save state {}. Failed to back up old save state {}. Failed to save save state: {}. Failed to save save state: {}. PS2 BIOS ({}) PS2 BIOS ({}) Unknown Game Unknown Game Error Error PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory). Please consult the FAQs and Guides for further instructions. PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory). Please consult the FAQs and Guides for further instructions. State saved to slot {}. State saved to slot {}. Failed to save save state to slot {}. Failed to save save state to slot {}. There is no save state in slot {}. There is no save state in slot {}. Loading state from slot {}... Loading state from slot {}... Saving state to slot {}... Saving state to slot {}... Disc removed. Disc removed. Disc changed to '{}'. Disc changed to '{}'. Failed to open new disc image '{}'. Reverting to old image. Failed to open new disc image '{}'. Reverting to old image. Failed to switch back to old disc image. Removing disc. Failed to switch back to old disc image. Removing disc. Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. Audio is using async mix, expect desynchronization in FMVs. Audio is using async mix, expect desynchronization in FMVs. Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. Mipmapping is not set to automatic. This may break rendering in some games. Mipmapping is not set to automatic. This may break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. Blending is below basic, this may break effects in some games. Blending is below basic, this may break effects in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. VU Round Mode is not set to default, this may break some games. VU Round Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance.