/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2010 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once // This macro is actually useful for about any and every possible application of C++ // equality operators. #define OpEqu( field ) (field == right.field) // Macro used for removing some of the redtape involved in defining bitfield/union helpers. // #define BITFIELD32() \ union { \ u32 bitset; \ struct { #define BITFIELD_END }; }; // ---------------------------------------------------------------------------------------- // RecursionGuard - Basic protection against function recursion // ---------------------------------------------------------------------------------------- // Thread safety note: If used in a threaded environment, you shoud use a handle to a __threadlocal // storage variable (protects aaginst race conditions and, in *most* cases, is more desirable // behavior as well. // // Rationale: wxWidgets has its own wxRecursionGuard, but it has a sloppy implementation with // entirely unnecessary assertion checks. // class RecursionGuard { public: int& Counter; RecursionGuard( int& counter ) : Counter( counter ) { ++Counter; } virtual ~RecursionGuard() throw() { --Counter; } bool IsReentrant() const { return Counter > 1; } }; // -------------------------------------------------------------------------------------- // ICloneable / IActionInvocation / IDeletableObject // -------------------------------------------------------------------------------------- class IActionInvocation { public: virtual ~IActionInvocation() throw() {} virtual void InvokeAction()=0; }; class ICloneable { public: virtual ICloneable* Clone() const=0; }; class IDeletableObject { public: virtual ~IDeletableObject() throw() {} virtual void DeleteSelf()=0; virtual bool IsBeingDeleted()=0; protected: // This function is GUI implementation dependent! It's implemented by PCSX2's AppHost, // but if the SysCore is being linked to another front end, you'll need to implement this // yourself. Most GUIs have built in message pumps. If a platform lacks one then you'll // need to implement one yourself (yay?). virtual void DoDeletion()=0; }; // -------------------------------------------------------------------------------------- // BaseDeletableObject // -------------------------------------------------------------------------------------- // Oh the fruits and joys of multithreaded C++ coding conundrums! This class provides a way // to be deleted from arbitraty threads, or to delete themselves (which is considered unsafe // in C++, though it does typically work). It also gives objects a second recourse for // doing fully virtualized cleanup, something C++ also makes impossible because of how it // implements it's destructor hierarchy. // // To utilize virtual destruction, override DoDeletion() and be sure to invoke the base class // implementation of DoDeletion(). // // Assertions: // This class generates an assertion of the destructor is called from anything other than // the main/gui thread. // // Rationale: // wxWidgets provides a pending deletion feature, but it's specific to wxCore (not wxBase) // which means it requires wxApp and all that, which is bad for plugins and the possibility // of linking PCSX2 core against a non-WX gui in the future. It's also not thread safe // (sigh). And, finally, it requires quite a bit of red tape to implement wxObjects because // of the wx-custom runtime type information. So I made my own. // class BaseDeletableObject : public virtual IDeletableObject { protected: volatile vol_t m_IsBeingDeleted; public: BaseDeletableObject(); virtual ~BaseDeletableObject() throw(); void DeleteSelf(); bool IsBeingDeleted() { return !!m_IsBeingDeleted; } // Returns FALSE if the object is already marked for deletion, or TRUE if the app // should schedule the object for deletion. Only schedule if TRUE is returned, otherwise // the object could get deleted twice if two threads try to schedule it at the same time. bool MarkForDeletion(); protected: // This function is GUI implementation dependent! It's implemented by PCSX2's AppHost, // but if the SysCore is being linked to another front end, you'll need to implement this // yourself. Most GUIs have built in message pumps. If a platform lacks one then you'll // need to implement one yourself (yay?). virtual void DoDeletion(); }; // -------------------------------------------------------------------------------------- // PageProtectionMode // -------------------------------------------------------------------------------------- class PageProtectionMode { protected: bool m_read; bool m_write; bool m_exec; public: PageProtectionMode() { All( false ); } PageProtectionMode& Read( bool allow=true ) { m_read = allow; return *this; } PageProtectionMode& Write( bool allow=true ) { m_write = allow; return *this; } PageProtectionMode& Execute( bool allow=true ) { m_exec = allow; return *this; } PageProtectionMode& All( bool allow=true ) { m_read = m_write = m_exec = allow; return *this; } bool CanRead() const { return m_read; } bool CanWrite() const { return m_write; } bool CanExecute() const { return m_exec && m_read; } bool IsNone() const { return !m_read && !m_write; } wxString ToString() const; }; static __fi PageProtectionMode PageAccess_None() { return PageProtectionMode(); } static __fi PageProtectionMode PageAccess_ReadOnly() { return PageProtectionMode().Read(); } static __fi PageProtectionMode PageAccess_WriteOnly() { return PageProtectionMode().Write(); } static __fi PageProtectionMode PageAccess_ReadWrite() { return PageAccess_ReadOnly().Write(); } static __fi PageProtectionMode PageAccess_ExecOnly() { return PageAccess_ReadOnly().Execute(); } static __fi PageProtectionMode PageAccess_Any() { return PageProtectionMode().All(); } // -------------------------------------------------------------------------------------- // HostSys // -------------------------------------------------------------------------------------- // (this namespace name sucks, and is a throw-back to an older attempt to make things cross // platform prior to wxWidgets .. it should prolly be removed -- air) namespace HostSys { void* MmapReserve(uptr base, size_t size); bool MmapCommit(uptr base, size_t size, const PageProtectionMode& mode); void MmapReset(uptr base, size_t size); void* MmapReservePtr(void* base, size_t size); bool MmapCommitPtr(void* base, size_t size, const PageProtectionMode& mode); void MmapResetPtr(void* base, size_t size); // Maps a block of memory for use as a recompiled code buffer. // Returns NULL on allocation failure. extern void* Mmap(uptr base, size_t size); // Unmaps a block allocated by SysMmap extern void Munmap(uptr base, size_t size); extern void MemProtect( void* baseaddr, size_t size, const PageProtectionMode& mode ); extern void Munmap( void* base, size_t size ); template< uint size > void MemProtectStatic( u8 (&arr)[size], const PageProtectionMode& mode ) { MemProtect( arr, size, mode ); } } // Safe version of Munmap -- NULLs the pointer variable immediately after free'ing it. #define SafeSysMunmap( ptr, size ) \ ((void) ( HostSys::Munmap( (uptr)(ptr), size ), (ptr) = NULL )) extern void InitCPUTicks(); extern u64 GetTickFrequency(); extern u64 GetCPUTicks(); extern u64 GetPhysicalMemory(); extern wxString GetOSVersionString();