/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2022 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see .
*/
#pragma once
#include "ui_AutoUpdaterDialog.h"
#include
#include
#include
#include
class QNetworkAccessManager;
class QNetworkReply;
class AutoUpdaterDialog final : public QDialog
{
Q_OBJECT
public:
explicit AutoUpdaterDialog(QWidget* parent = nullptr);
~AutoUpdaterDialog();
static bool isSupported();
static QStringList getTagList();
static std::string getDefaultTag();
static QString getCurrentVersion();
static QString getCurrentVersionDate();
Q_SIGNALS:
void updateCheckCompleted();
public Q_SLOTS:
void queueUpdateCheck(bool display_message);
private Q_SLOTS:
void getLatestReleaseComplete(QNetworkReply* reply);
void queueGetChanges();
void getChangesComplete(QNetworkReply* reply);
void downloadUpdateClicked();
void skipThisUpdateClicked();
void remindMeLaterClicked();
private:
void reportError(const char* msg, ...);
void checkIfUpdateNeeded();
QString getCurrentUpdateTag() const;
#if defined(_WIN32)
bool processUpdate(const QByteArray& update_data);
bool doUpdate(const QString& zip_path, const QString& updater_path, const QString& destination_path);
#elif defined(__linux__)
bool processUpdate(const QByteArray& update_data);
#else
bool processUpdate(const QByteArray& update_data);
#endif
Ui::AutoUpdaterDialog m_ui;
QNetworkAccessManager* m_network_access_mgr = nullptr;
QString m_latest_version;
QDateTime m_latest_version_timestamp;
QString m_download_url;
int m_download_size = 0;
bool m_display_messages = false;
bool m_update_will_break_save_states = false;
};