### TODO # Hardcode GAMEINDEX_DIR, if default is fine for everybody ### Select the build type # Use Release/Devel/Debug : -DCMAKE_BUILD_TYPE=Release|Devel|Debug # Enable/disable the stripping : -DCMAKE_BUILD_STRIP=TRUE|FALSE # generation .po based on src : -DCMAKE_BUILD_PO=TRUE|FALSE ### GCC optimization options # control C flags : -DUSER_CMAKE_C_FLAGS="cflags" # control C++ flags : -DUSER_CMAKE_CXX_FLAGS="cxxflags" # control link flags : -DUSER_CMAKE_LD_FLAGS="ldflags" ### Packaging options # Plugin installation path : -DPLUGIN_DIR="/usr/lib/pcsx2" # GL Shader installation path : -DGLSL_SHADER_DIR="/usr/share/games/pcsx2" # Game DB installation path : -DGAMEINDEX_DIR="/usr/share/games/pcsx2" #------------------------------------------------------------------------------- #------------------------------------------------------------------------------- # Misc option #------------------------------------------------------------------------------- option(DISABLE_SVU "Disable superVU (don't use it)") option(DISABLE_BUILD_DATE "Disable including the binary compile date") if(DISABLE_BUILD_DATE OR openSUSE) message(STATUS "Disabling the inclusion of the binary compile date.") add_definitions(-DDISABLE_BUILD_DATE) endif() #------------------------------------------------------------------------------- # Graphical option #------------------------------------------------------------------------------- option(GLSL_API "Replace ZZogl CG backend by GLSL (experimental option)") option(EGL_API "Use EGL on ZZogl/GSdx (experimental/developer option)") option(REBUILD_SHADER "Rebuild GLSL/CG shader (developer option)") option(BUILD_REPLAY_LOADERS "Build GS replayer to ease testing (developer option)") #------------------------------------------------------------------------------- # Path and lib option #------------------------------------------------------------------------------- option(PACKAGE_MODE "Use this option to ease packaging of PCSX2 (developer/distribution option)") option(DISABLE_CHEATS_ZIP "Disable including the cheats_ws.zip file") option(DISABLE_PCSX2_WRAPPER "Disable including the PCSX2-linux.sh file") option(XDG_STD "Use XDG standard path instead of the standard PCSX2 path") option(EXTRA_PLUGINS "Build various 'extra' plugins") option(SDL2_API "Use SDL2 on spu2x and onepad (experimental/wxWidget mustn't be built with SDL1.2 support") option(WX28_API "Force wxWidget 2.8 lib (deprecated)") option(GTK3_API "Use GTK3 api (experimental/wxWidget must be built with GTK3 support)") if(PACKAGE_MODE) if(NOT DEFINED PLUGIN_DIR) set(PLUGIN_DIR "${CMAKE_INSTALL_PREFIX}/lib/games/PCSX2") endif() if(NOT DEFINED GAMEINDEX_DIR) set(GAMEINDEX_DIR "${CMAKE_INSTALL_PREFIX}/share/games/PCSX2") endif() if(NOT DEFINED BIN_DIR) set(BIN_DIR "${CMAKE_INSTALL_PREFIX}/bin") endif() if(NOT DEFINED DOC_DIR) set(DOC_DIR "${CMAKE_INSTALL_PREFIX}/share/doc/PCSX2") endif() # Compile all source codes with those defines add_definitions(-DPLUGIN_DIR_COMPILATION=${PLUGIN_DIR} -DGAMEINDEX_DIR_COMPILATION=${GAMEINDEX_DIR} -DDOC_DIR_COMPILATION=${DOC_DIR}) endif() #------------------------------------------------------------------------------- # Compiler extra #------------------------------------------------------------------------------- option(USE_ASAN "Enable address sanitizer") if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang") set(USE_CLANG TRUE) message(STATUS "Building with Clang/LLVM.") endif() #------------------------------------------------------------------------------- # Select the architecture #------------------------------------------------------------------------------- option(DISABLE_ADVANCE_SIMD "Disable advance use of SIMD (SSE2+ & AVX)" OFF) # Print if we are cross compiling. if(CMAKE_CROSSCOMPILING) message(STATUS "Cross compilation is enabled.") else() message(STATUS "Cross compilation is disabled.") endif() # Architecture bitness detection include(TargetArch) target_architecture(PCSX2_TARGET_ARCHITECTURES) if(${PCSX2_TARGET_ARCHITECTURES} MATCHES "x86_64" OR ${PCSX2_TARGET_ARCHITECTURES} MATCHES "i386") if(${PCSX2_TARGET_ARCHITECTURES} MATCHES "x86_64" AND (CMAKE_BUILD_TYPE MATCHES "Release" OR PACKAGE_MODE)) message(FATAL_ERROR " The code for ${PCSX2_TARGET_ARCHITECTURES} support is not ready yet. For now compile with -DCMAKE_TOOLCHAIN_FILE=cmake/linux-compiler-i386-multilib.cmake or with --cross-multilib passed to build.sh") endif() message(STATUS "Compiling a ${PCSX2_TARGET_ARCHITECTURES} build on a ${CMAKE_HOST_SYSTEM_PROCESSOR} host.") else() message(FATAL_ERROR "Unsupported architecture: ${PCSX2_TARGET_ARCHITECTURES}") endif() # Print a clear message that most architectures are not supported if(NOT (${PCSX2_TARGET_ARCHITECTURES} MATCHES "i386")) message(WARNING " PCSX2 does not support the ${PCSX2_TARGET_ARCHITECTURES} architecture and has no plans yet to support it. It would need a complete rewrite of the core emulator and a lot of time. You can still run a i386 binary if you install all the i386 libraries (runtime and dev).") endif() if(${PCSX2_TARGET_ARCHITECTURES} MATCHES "i386") # * -fPIC option was removed for multiple reasons. # - Code only supports the x86 architecture. # - code uses the ebx register so it's not compliant with PIC. # - Impacts the performance too much. # - Only plugins. No package will link to them. set(CMAKE_POSITION_INDEPENDENT_CODE OFF) if (DISABLE_ADVANCE_SIMD) set(ARCH_FLAG "-msse -msse2 -march=i686") else() # AVX requires some fix of the ABI (mangling) (default 2) # Note: V6 requires GCC 4.7 #set(ARCH_FLAG "-march=native -fabi-version=6") set(ARCH_FLAG "-march=native") endif() add_definitions(-D_ARCH_32=1 -D_M_X86=1 -D_M_X86_32=1) set(_ARCH_32 1) set(_M_X86 1) set(_M_X86_32 1) elseif(${PCSX2_TARGET_ARCHITECTURES} MATCHES "x86_64") # x86_64 requires -fPIC set(CMAKE_POSITION_INDEPENDENT_CODE ON) # SuperVU will not be ported set(DISABLE_SVU TRUE) if (DISABLE_ADVANCE_SIMD) set(ARCH_FLAG "-msse -msse2") else() #set(ARCH_FLAG "-march=native -fabi-version=6") set(ARCH_FLAG "-march=native") endif() add_definitions(-D_ARCH_64=1 -D_M_X86=1 -D_M_X86_64=1) set(_ARCH_64 1) set(_M_X86 1) set(_M_X86_64 1) else() # All but i386 requires -fPIC set(CMAKE_POSITION_INDEPENDENT_CODE ON) message(FATAL_ERROR "Unsupported architecture: ${PCSX2_TARGET_ARCHITECTURES}") endif() #------------------------------------------------------------------------------- # if no build type is set, use Devel as default # Note without the CMAKE_BUILD_TYPE options the value is still defined to "" # Ensure that the value set by the User is correct to avoid some bad behavior later #------------------------------------------------------------------------------- if(NOT CMAKE_BUILD_TYPE MATCHES "Debug|Devel|Release") set(CMAKE_BUILD_TYPE Devel) message(STATUS "BuildType set to ${CMAKE_BUILD_TYPE} by default") endif() # Initially strip was disabled on release build but it is not stackstrace friendly! # It only cost several MB so disbable it by default option(CMAKE_BUILD_STRIP "Srip binaries to save a couple of MB (developer option)") if(NOT DEFINED CMAKE_BUILD_PO) if(CMAKE_BUILD_TYPE STREQUAL "Release") set(CMAKE_BUILD_PO TRUE) message(STATUS "Enable the building of po files by default in ${CMAKE_BUILD_TYPE} build !!!") else() set(CMAKE_BUILD_PO FALSE) message(STATUS "Disable the building of po files by default in ${CMAKE_BUILD_TYPE} build !!!") endif() endif() #------------------------------------------------------------------------------- # Control GCC flags #------------------------------------------------------------------------------- ### Cmake set default value for various compilation variable ### Here the list of default value for documentation purpose # ${CMAKE_SHARED_LIBRARY_CXX_FLAGS} = "-fPIC" # ${CMAKE_SHARED_LIBRARY_LINK_CXX_FLAGS} = "-rdynamic" # # ${CMAKE_C_FLAGS} = "-g -O2" # ${CMAKE_CXX_FLAGS} = "-g -O2" # Use in debug mode # ${CMAKE_CXX_FLAGS_DEBUG} = "-g" # Use in release mode # ${CMAKE_CXX_FLAGS_RELEASE} = "-O3 -DNDEBUG" #------------------------------------------------------------------------------- # Do not use default cmake flags #------------------------------------------------------------------------------- set(CMAKE_C_FLAGS_DEBUG "") set(CMAKE_CXX_FLAGS_DEBUG "") set(CMAKE_C_FLAGS_DEVEL "") set(CMAKE_CXX_FLAGS_DEVEL "") set(CMAKE_C_FLAGS_RELEASE "") set(CMAKE_CXX_FLAGS_RELEASE "") #------------------------------------------------------------------------------- # Remove bad default option #------------------------------------------------------------------------------- # Remove -rdynamic option that can some segmentation fault when openining pcsx2 plugins set(CMAKE_SHARED_LIBRARY_LINK_C_FLAGS "") set(CMAKE_SHARED_LIBRARY_LINK_CXX_FLAGS "") if(${PCSX2_TARGET_ARCHITECTURES} MATCHES "i386") # Remove -fPIC option on 32bit architectures. # No good reason to use it for plugins, also it impacts performance. set(CMAKE_SHARED_LIBRARY_C_FLAGS "") set(CMAKE_SHARED_LIBRARY_CXX_FLAGS "") endif() #------------------------------------------------------------------------------- # Set some default compiler flags #------------------------------------------------------------------------------- set(COMMON_FLAG "-pipe -std=c++11 -fvisibility=hidden -pthread -fno-builtin-strcmp -fno-builtin-memcmp") if (DISABLE_SVU) set(COMMON_FLAG "${COMMON_FLAG} -DDISABLE_SVU") endif() set(HARDENING_FLAG "-D_FORTIFY_SOURCE=2 -Wformat -Wformat-security") # -Wno-attributes: "always_inline function might not be inlinable" <= real spam (thousand of warnings!!!) # -Wno-missing-field-initializers: standard allow to init only the begin of struct/array in static init. Just a silly warning. # -Wno-unused-function: warn for function not used in release build # -Wno-unused-variable: just annoying to manage different level of logging, a couple of extra var won't kill any serious compiler. # -Wno-unused-value: lots of warning for this kind of statements "0 && ...". There are used to disable some parts of code in release/dev build. set(DEFAULT_WARNINGS "-Wall -Wno-attributes -Wno-missing-field-initializers -Wno-unused-function -Wno-unused-parameter -Wno-unused-variable -Wno-unused-value ") # -Wstrict-aliasing=n: to fix one day aliasing issue. n=1/2/3 set(AGGRESSIVE_WARNING "-Wstrict-aliasing -Wstrict-overflow=4 ") if (USE_CLANG) # -Wno-deprecated-register: glib issue... set(DEFAULT_WARNINGS "${DEFAULT_WARNINGS} -Wno-deprecated-register") set(COMMON_FLAG "${COMMON_FLAG} -no-integrated-as") set(DBG "-g") else() set(DBG "-ggdb") endif() if(CMAKE_BUILD_TYPE MATCHES "Debug") set(DEBUG_FLAG "${DBG}") elseif(CMAKE_BUILD_TYPE MATCHES "Devel") set(DEBUG_FLAG "${DBG} -DNDEBUG") elseif(CMAKE_BUILD_TYPE MATCHES "Release") set(DEBUG_FLAG "-DNDEBUG") endif() if (USE_ASAN) set(ASAN_FLAG "-fsanitize=address -fno-omit-frame-pointer ${DBG} -DASAN_WORKAROUND") if(${PCSX2_TARGET_ARCHITECTURES} MATCHES "i386") set(ASAN_FLAG "${ASAN_FLAG} -mpreferred-stack-boundary=4 -mincoming-stack-boundary=2") endif() else() set(ASAN_FLAG "") endif() # Note: -DGTK_DISABLE_DEPRECATED can be used to test a build without gtk deprecated feature. It could be useful to port to a newer API set(DEFAULT_GCC_FLAG "${ARCH_FLAG} ${COMMON_FLAG} ${DEFAULT_WARNINGS} ${AGGRESSIVE_WARNING} ${HARDENING_FLAG} ${DEBUG_FLAG} ${ASAN_FLAG}") # c++ only flags set(DEFAULT_CPP_FLAG "${DEFAULT_GCC_FLAG} -Wno-invalid-offsetof") #------------------------------------------------------------------------------- # Allow user to set some default flags # Note: string STRIP must be used to remove trailing and leading spaces. # See policy CMP0004 #------------------------------------------------------------------------------- # TODO: once we completely clean all flags management, this mess could be cleaned ;) ### linker flags if(DEFINED USER_CMAKE_LD_FLAGS) message(STATUS "Pcsx2 is very sensible with gcc flags, so use USER_CMAKE_LD_FLAGS at your own risk !!!") string(STRIP "${USER_CMAKE_LD_FLAGS}" USER_CMAKE_LD_FLAGS) else() set(USER_CMAKE_LD_FLAGS "") endif() # ask the linker to strip the binary if(CMAKE_BUILD_STRIP) string(STRIP "${USER_CMAKE_LD_FLAGS} -s" USER_CMAKE_LD_FLAGS) endif() ### c flags # Note CMAKE_C_FLAGS is also send to the linker. # By default allow build on amd64 machine if(DEFINED USER_CMAKE_C_FLAGS) message(STATUS "Pcsx2 is very sensible with gcc flags, so use USER_CMAKE_C_FLAGS at your own risk !!!") string(STRIP "${USER_CMAKE_C_FLAGS}" CMAKE_C_FLAGS) endif() # Use some default machine flags string(STRIP "${CMAKE_C_FLAGS} ${DEFAULT_GCC_FLAG}" CMAKE_C_FLAGS) ### C++ flags # Note CMAKE_CXX_FLAGS is also send to the linker. # By default allow build on amd64 machine if(DEFINED USER_CMAKE_CXX_FLAGS) message(STATUS "Pcsx2 is very sensible with gcc flags, so use USER_CMAKE_CXX_FLAGS at your own risk !!!") string(STRIP "${USER_CMAKE_CXX_FLAGS}" CMAKE_CXX_FLAGS) endif() # Use some default machine flags string(STRIP "${CMAKE_CXX_FLAGS} ${DEFAULT_CPP_FLAG}" CMAKE_CXX_FLAGS) #------------------------------------------------------------------------------- # Too much user/packager use experimental flags as release flags #------------------------------------------------------------------------------- if(CMAKE_BUILD_TYPE MATCHES "Release" OR PACKAGE_MODE) if (GTK3_API) message(FATAL_ERROR "GTK3 is highly experimental besides it requires a wxWidget built with __WXGTK3__ support !!!") endif() endif()