AboutDialogOor PCSX2SCM= Source Code ManagementSCM Weergawe<html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html><html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html>WebtuisteDiens ForumsGitHub RepositoryLisensieAchievementLoginDialogWindow titleRetroAchievements LoginHeader textRetroAchievements LoginSleutel asseblief jou naam en wagwoord vir retroachievements.org onder in. Jou wagwoord sal nie in PCSX2 gestoor word nie, 'n toegangsteken sal geskep en gebruik word.Gebruikersnaam:Wagwoord:Gereed...<strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.&TekenAanBesig om aan te teken...AantekeningsfoutLogin failed.
Error: %1
Please check your username and password, and try again.Aantekening het gefaal.AchievementSettingsWidgetAktiveer PrestasiesAktiveer Hardcore ModusToets Onamptelike PrestasiesAktiveer KlankeffekteKennisgewings5 sekondesRekeningTeken Aan...Beskou Profiel...SettingsEnable Spectator ModeEnable Encore ModeShow Achievement NotificationsShow Leaderboard NotificationsEnable In-Game OverlaysUsername:
Login token generated at:Speletjie inligting<html><head/><body><p align="justify">PCSX2 gebruik Retro-Prestasies vir 'n prestasiedatabasis en vir opvolging van vordering. Om Prestasies te gebruik, skep asseblief 'n profiel op <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Om die lys van prestasies te beskou in 'n speletjie, druk die snelknoppie vir <span style=" font-weight:600;">Maak die Pouse Blad oop</span> en kies <span style=" font-weight:600;">Prestasies</span> vanaf die blad.</p></body></html>Nie gekontroleer nieWanneer geaktiveer, sal PCSX2 aanneem dat alle prestasies gesluit is en nie enige bereiking-kennisgewings vir die bediener stuur nie.Wanneer geaktiveer, sal PCSX2 alle prestasies van die onamptelike stelle lys. Neem asseblief kennis dat hierdie prestasies nie opgevolg is deur RetroAchievements nie, so dit word elke keer herbereik."Uitdaging" mode vir prestasies, opvolging van ranglyste ingesluit. Dit deaktiveer save state, kulle en vertragingsfunksies.GekontroleerPlays sound effects for events such as achievement unlocks and leaderboard submissions.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.When enabled and logged in, PCSX2 will scan for achievements on startup.Displays popup messages on events such as achievement unlocks and game completion.Displays popup messages when starting, submitting, or failing a leaderboard challenge.When enabled, each session will behave as if no achievements have been unlocked.Reset SystemHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?%n seconds%n secondsUsername: %1
Login token generated on %2.LogoutNot Logged In.AchievementsHardcore mode will be enabled on system reset.{0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.Hardcore mode is now enabled.{} (Hardcore Mode){} (Unofficial)Mastered {}Leaderboard attempt started.Leaderboard attempt failed.Your Time: {}{}Your Score: {}{}Your Value: {}{} (Submitting)Achievements DisconnectedAn unlock request could not be completed. We will keep retrying to submit this request.Achievements ReconnectedAll pending unlock requests have completed.Hardcore mode is now disabled.Confirm Hardcore ModeActive Challenge Achievements (Hardcore Mode)You have unlocked all achievements and earned {} points!You have unlocked {0} of {1} achievements, and earned {2} of {3} points.{0} achievements, {1} pointsYour Time: {0} (Best: {1})Your Score: {0} (Best: {1})Your Value: {0} (Best: {1}){0}
Leaderboard Position: {1} of {2}Server error in {0}:
{1}Score: {0} ({1} softcore)
Unread messages: {2}You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.UnknownLockedUnlockedUnsupportedUnofficialRecently UnlockedActive ChallengesAlmost There{} points{} pointXXX pointsUnlocked: {}This game has {} leaderboards.Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.Show BestShow NearbyRankNameTimeScoreValueDate SubmittedDownloading leaderboard data, please wait...Loading...Leaderboard download failedThis game has no achievements.Failed to read executable from disc. Achievements disabled.AdvancedSettingsWidgetUse Global Setting [%1]Rounding ModeChop / Zero (Default)Clamping ModeNormal (Default)Enable RecompilerCheckedPerforms just-in-time binary translation of 64-bit MIPS-IV machine code to x86.Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt).Wait Loop DetectionModerate speedup for some games, with no known side effects.Enable Cache (Slow)UncheckedInterpreter only, provided for diagnostic.INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere.INTC Spin DetectionHuge speedup for some games, with almost no compatibility side effects.Enable Fast Memory Access"Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function)Uses backpatching to avoid register flushing on every memory access.Pause On TLB MissPauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred.VU0 Rounding ModeVU1 Rounding ModeVU0 Clamping ModeVU1 Clamping ModeVU0 = Vector Unit 0. One of the PS2's processors.Enable VU0 Recompiler (Micro Mode)Enables VU0 Recompiler.VU1 = Vector Unit 1. One of the PS2's processors.Enable VU1 RecompilerEnables VU1 Recompiler.mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU)mVU Flag HackGood speedup and high compatibility, may cause graphical errors.Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86.Enable Game FixesAutomatically loads and applies fixes to known problematic games on game start.Enable Compatibility PatchesAutomatically loads and applies compatibility patches to known problematic games.AdvancedSystemSettingsWidgetChanging these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese).EmotionEngine (MIPS-IV)Rounding refers here to the mathematical term.Rounding Mode:NearestNegativePositiveChop / Zero (Default)Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones.Clamping Mode:NoneNormal (Default)ClampModeNoneSign: refers here to the mathematical meaning (plus/minus).Extra + Preserve SignFullWait Loop DetectionEnable RecompilerEnable Fast Memory AccessEnable Cache (Slow)INTC Spin DetectionPause On TLB MissVector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.Vector Units (VU)VU1 Rounding Mode:mVU Flag HackEnable VU1 RecompilerEnable VU0 Recompiler (Micro Mode)ExtraVU0 Clamping Mode:VU0 Rounding Mode:VU1 Clamping Mode:I/O Processor (IOP, MIPS-I)Game SettingsEnable Game FixesEnable Compatibility PatchesFrame Rate Controlhz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hzPAL Frame Rate:NTSC Frame Rate:PINE SettingsSlot:EnableAudioSettingsWidgetTimestretch SettingsSequence Length:30Seekwindow Size:20Overlap:10Restore DefaultsVolume100%Mixing SettingsSynchronization:TimeStretch (Recommended)Async Mix (Breaks some games!)None (Audio can skip.)Expansion:Stereo (None, Default)QuadraphonicSurround 5.1Surround 7.1ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.ProLogic Level:None (Default)ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.ProLogic Decoding (basic)ProLogic II is a Dolby brand. Leave the name as-is unless there is an official translation for your language. gigaherz is the nickname of one of PCSX2's developers. Leave as-is.ProLogic II Decoding (gigaherz)Target Latency:60 msOutput SettingsOutput Module:Output Latency:20 msMinimalOutput Backend:Maximum Latency:Output Device:Cubeb (Cross-platform)Measuring unit that will appear after the number selected in its option. Adapt the space depending on your language's rules. msSynchronizationWhen running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio.ExpansionDetermines how the stereo output from the emulated system is upmixed into a greater number of the output speakers.Cubeb is an audio engine name. Leave as-is.Output ModuleSelects the library to be used for audio output.Output BackendDefaultWhen the sound output module supports multiple audio backends, determines the API to be used for audio output to the system.Output DeviceDetermines which audio device to output the sound to.Target LatencyDetermines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check.Output LatencyDetermines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay.Sequence Length30 msSeek Window: the region of samples (window) the audio stretching algorithm is allowed to search.Seek Window SizeOverlap10 msPre-applies a volume modifier to the game's audio output before forwarding it to your computer.Use Global Setting [%1]Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset.%1%Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset.N/A%1 msAverage Latency: %1 ms (%2 ms buffer + %3 ms output)Average Latency: %1 ms (minimum output latency unknown)AutoUpdaterDialogAutomatic UpdaterUpdate AvailableCurrent Version: New Version: Download Size: Download and Install...Skip This UpdateRemind Me LaterUpdater Error<h2>Changes:</h2><h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p>Savestate Warning<h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p>Downloading %1...CancelNo updates are currently available. Please try again later.Current Version: %1 (%2)New Version: %1 (%2)Download Size: %1 MBLoading...BIOSSettingsWidgetBIOS DirectoryPCSX2 will search for BIOS images in this directory.Browse...ResetBIOS SelectionOpen BIOS Folder...Refresh ListFilenameVersionOptions and PatchesFast BootFast Forward BootCheckedPatches the BIOS to skip the console's boot animation.UncheckedRemoves emulation speed throttle until the game starts to reduce startup time.BreakpointDialogCreate / Modify BreakpointTypeExecuteMemoryAddress0ReadWriteChangeSize1ConditionLogEnableErrorInvalid address "%1"Invalid condition "%1"Invalid size "%1"BreakpointModelExecute--EnabledDisabledRead(C) = changes, as in "look for changes".Write(C)WriteWarning: limited space available. Abbreviate if needed.TYPEWarning: limited space available. Abbreviate if needed.OFFSETWarning: limited space available. Abbreviate if needed.SIZE / LABELWarning: limited space available. Abbreviate if needed.INSTRUCTIONWarning: limited space available. Abbreviate if needed.CONDITIONWarning: limited space available. Abbreviate if needed.HITSWarning: limited space available. Abbreviate if needed.XCDVDGame disc location is on a removable drive, performance issues such as jittering and freezing may occur.Saving CDVD block dump to '{}'.AudioMode 1Mode 2UnknownColorPickerButtonSelect LED ColorControllerBindingWidgetVirtual Controller TypeBindingsSettingsMacrosAutomatic MappingClear MappingController Port %1No devices availableBinding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).Clear BindingsBinding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).Are you sure you want to clear all bindings for this controller? This action cannot be undone.Automatic BindingNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.ControllerBindingWidget_DualShock2Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.D-PadDownLeftUpRightTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Left AnalogLarge MotorLeave this button name as-is.L2Leave this button name as-is.R2Leave this button name as-is.L1Leave this button name as-is.R1Leave this button name as-is or uppercase it entirely.StartLeave this button name as-is or uppercase it entirely.SelectTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Face ButtonsTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.CrossTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.SquareTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.TriangleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.CircleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Right AnalogSmall MotorLeave this button name as-is.L3Leave this button name as-is.R3Pressure ModifierAnalogControllerBindingWidget_GuitarYellowPushButtonStartRedGreenOrangeSelectStrum UpStrum DownBlueWhammy BarTiltControllerCustomSettingsWidgetRestore Default SettingsBrowse...Select FileControllerGlobalSettingsWidgetSDL Input SourceThe SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).Enable SDL Input SourceDualShock 4 / DualSense Enhanced ModeXInput SourceEnable XInput Input SourceDInput SourceThe DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.Enable DInput Input Source<html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>Ignore InversionProfile SettingsWhen this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.Use Per-Profile HotkeysController LED SettingsEnable SDL Raw InputThe XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.Controller MultitapThe multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.Multitap on Console Port 1Multitap on Console Port 2Mouse/Pointer SourcePCSX2 allows you to use your mouse to simulate analog stick movement.Settings...Enable Mouse MappingDetected DevicesControllerLEDSettingsDialogController LED SettingsSDL-0 LEDSDL-1 LEDSDL-2 LEDSDL-3 LEDControllerMacroEditWidgetBinds/ButtonsSelect the buttons which you want to trigger with this macro. All buttons are activated concurrently.PressureFor buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.100%TriggerSelect the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.Deadzone:FrequencyMacro will toggle every N frames.Set...Not Configured%1%Set FrequencyFrequency: Macro will not repeat.Macro will toggle buttons every %1 frames.ControllerMacroWidgetController Port %1 MacrosThis is the full text that appears in each option of the 16 available macros, and reads like this:
Macro 1
Not Configured/Buttons configuredMacro %1
%2ControllerMouseSettingsDialogMouse Mapping SettingsY Speed10X Speed<html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html>InertiaX Dead ZoneY Dead ZoneControllerSettingsWindowPCSX2 Controller SettingsEditing Profile:New ProfileLoad ProfileDelete ProfileRestore DefaultsCreate Input ProfileCustom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
Enter the name for the new input profile:ErrorA profile with the name '%1' already exists.Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Failed to save the new profile to '%1'.Load Input ProfileAre you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.Delete Input ProfileAre you sure you want to delete the input profile named '%1'?
You cannot undo this action.Failed to delete '%1'.Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
You cannot undo this action.Global SettingsController Port is an official term from Sony. Find the official translation for your language inside the console's manual.Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.Controller Port %1
%2USB Port %1
%2Hotkeys"Shared" refers here to the shared input profile.SharedThe input profile named '%1' cannot be found.CoverDownloadDialogDownload CoversPCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.<html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html>By default, the downloaded covers will be saved with the game's title. If this is not desired, you can check the "Use Serial File Names" box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used.Use Serial File NamesWaiting to start...StartCloseDownload complete.StopCpuWidgetRegistersFunctionsModuleVersionCountRefreshFilterMemory SearchEndValueStartType1 Byte (8 bits)2 Bytes (16 bits)4 Bytes (32 bits)8 Bytes (64 bits)FloatDoubleStringArray of byteHexSearchMemoryBreakpointsThreadsActive Call StackBreakpoint List Context MenuNewEditCopyDeleteCopy all as CSVPaste from CSVThread List Context Menu"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Demangle SymbolsCopy Function NameCopy Function AddressGo to in DisassemblyGo to in Memory ViewModule TreeStack List Context MenuDebuggerInvalid start addressInvalid end addressStart address can't be equal to or greater than the end addressInvalid search valueValue is larger than typeDEV9DnsHostDialogNetwork DNS Hosts Import/ExportSelect HostsOKCancelSelectedNameUrlAddressEnabledDEV9SettingsWidgetEthernetEthernet Device:Ethernet Device Type:Intercept DHCPEnabledInterceptDHCPEnabledSubnet Mask:Gateway Address:AutoIntercept DHCP:PS2 Address:DNS1 Address:DNS2 Address:Internal DNSAddDeleteExportImportPer gameInternal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1InternalDNSTableEnabledHard Disk DriveHDD File:40120HDD Size (GiB):HDDEnabledBrowseCreate ImagePCAP BridgedPCAP SwitchedTAPSocketsManualInternalUse Global Setting [%1]NameUrlAddressHosts Fileini (*.ini)DNS HostsExported SuccessfullyFailed to open fileNo Hosts in fileImported SuccessfullyPer Game Host listCopy global settings?Delete per game host list?HDD Image FileHDD (*.raw)Overwrite File?HDD image "%1" already exists?
Do you want to overwrite?HDD CreatorHDD image createdUse GlobalOverrideDebugSettingsWidgetGSDraw DumpingDump GS DrawsSave RTSave FrameSave TextureSave DepthStart Draw Number:Draw Dump Count:Hardware Dump Directory:Software Dump Directory:Browse...Open...DebuggerWindowPCSX2 DebuggerRunStep IntoF11Step OverF10Step OutShift+F11Always On TopShow this window on topPauseDisassemblyWidgetDisassemblyCopy AddressCopy Instruction HexCopy Instruction TextAssemble new Instruction(s)NOP Instruction(s)Run to CursorJump to CursorToggle BreakpointFollow BranchGo to AddressGo to in Memory ViewAdd FunctionRename FunctionRemove FunctionAssemble ErrorUnable to change assembly while core is runningAssemble InstructionGo to addressGo to address errorInvalid addressAdd Function ErrorA function entry point already exists here. Consider renaming instead.Function will be (0x%1) instructions long.
Enter function nameFunction nameRename Function ErrorFunction name cannot be nothing.No function / symbol is currently selected.Restore Function ErrorUnable to stub selected address.Restore Instruction(s)Restore FunctionStub (NOP) Function%1 NOT VALID ADDRESSEmptyGameListWidget<html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html>Add Game Directory...Scan For New GamesEmuThreadSlot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%Slot: %1 | %2 | EE: %3% | GS: %4%%1x%2Game: %1 FPSVideo: %1 FPS (%2%)Game: %1 (%2)
Rich presence inactive or unsupported.Game not loaded or no RetroAchievements available.EmulationSettingsWidgetSpeed ControlNormal Speed:Enable Speed LimiterSystem SettingsEnable Instant VU1Enable CheatsSlow-Motion Speed:Fast-Forward Speed:Enable Multithreaded VU1 (MTVU)Enable Host FilesystemEnable Fast CDVDEE Cycle Skipping:DisabledMild UnderclockModerate UnderclockMaximum UnderclockEE Cycle Rate:50% (Underclock)60% (Underclock)75% (Underclock)100% (Normal Speed)130% (Overclock)180% (Overclock)300% (Overclock)Affinity Control:EE > VU > GSEE > GS > VUVU > EE > GSVU > GS > EEGS > EE > VUGS > VU > EEFrame Pacing / Latency ControlThis string will appear next to the amount of frames selected, in a dropdown box. framesMaximum Frame Latency:Optimal Frame PacingScale To Host Refresh RateUse Global Setting [%1]Normal SpeedSets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.User PreferenceSpeed LimiterCheckedLimits the emulation to the appropriate framerate for the currently running game.Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists.Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Affinity ControlRuns VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.UncheckedFast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this.Automatically loads and applies cheats on game start.Allows games and homebrew to access files / folders directly on the host computer.Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.The "User Preference" string will appear after the text "Recommended Value:"Fast-Forward Speed100%Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.The "User Preference" string will appear after the text "Recommended Value:"Slow-Motion SpeedSets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.EE Cycle RateEE Cycle SkipP-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms.Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD).Enable Multithreaded VU1 (MTVU1)Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.Maximum Frame Latency2 FramesSets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.Use Global Setting [%1%]%1% [%2 FPS (NTSC) / %3 FPS (PAL)]Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.UnlimitedEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.CustomCustom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]Custom SpeedEnter Custom SpeedFolderSettingsWidgetCache DirectoryBrowse...Open...ResetUsed for storing shaders, game list, and achievement data.Cheats DirectoryUsed for storing .pnach files containing game cheats.Covers DirectoryUsed for storing covers in the game grid/Big Picture UIs.Snapshots DirectoryUsed for screenshots and saving GS dumps.Save States DirectoryUsed for storing save states.FullscreenUICould not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Use Global SettingAutomatic binding failed, no devices are available.Game title copied to clipboard.Game serial copied to clipboard.Game CRC copied to clipboard.Game type copied to clipboard.Game region copied to clipboard.Game compatibility copied to clipboard.Game path copied to clipboard.Per-game controller configuration initialized with global settings.Controller settings reset to default.No input profiles available.Create New...Enter the name of the input profile you wish to create.Are you sure you want to restore the default settings? Any preferences will be lost.Settings reset to defaults.No save present in this slot.No save states found.Failed to delete save state.Failed to copy text to clipboard.This game has no achievements.This game has no leaderboards.Reset SystemHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Launch a game from images scanned from your game directories.Launch a game by selecting a file/disc image.Start the console without any disc inserted.Start a game from a disc in your PC's DVD drive.Change settings for the emulator.Exits the program.No BindingSetting %s binding %s.Push a controller button or axis now.Timing out in %.0f seconds...UnknownOKSelect DeviceDetailsOptionsCopies the current global settings to this game.Clears all settings set for this game.BehaviourPrevents the screen saver from activating and the host from sleeping while emulation is running.Shows the game you are currently playing as part of your profile on Discord.Pauses the emulator when a game is started.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pauses the emulator when you open the quick menu, and unpauses when you close it.Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Uses a light coloured theme instead of the default dark theme.Game DisplaySwitches between full screen and windowed when the window is double-clicked.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Determines how large the on-screen messages and monitor are.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Shows the CPU usage based on threads in the top-right corner of the display.Shows the host's GPU usage in the top-right corner of the display.Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Shows indicators when fast forwarding, pausing, and other abnormal states are active.Shows the current configuration in the bottom-right corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.Shows a visual history of frame times in the upper-left corner of the display.Displays warnings when settings are enabled which may break games.Resets configuration to defaults (excluding controller settings).Changes the BIOS image used to start future sessions.Automatic{0}/{1}/{2}/{3}DefaultWhen enabled, custom per-game settings will be applied. Disable to always use the global configuration.Automatically switches to fullscreen mode when a game is started.On-Screen Display%d%%Shows the resolution of the game in the top-right corner of the display.BIOS ConfigurationBIOS SelectionOptions and PatchesSkips the intro screen, and bypasses region checks.Speed ControlNormal SpeedSets the speed when running without fast forwarding.Fast Forward SpeedSets the speed when using the fast forward hotkey.Slow Motion SpeedSets the speed when using the slow motion hotkey.Enable Speed LimiterWhen disabled, the game will run as fast as possible.System SettingsEE Cycle RateUnderclocks or overclocks the emulated Emotion Engine CPU.EE Cycle SkippingAffinity Control ModePins emulation threads to CPU cores to potentially improve performance/frame time variance.Enable MTVU (Multi-Threaded VU1)Enable Instant VU1Enable CheatsEnables loading cheats from pnach files.Enable Host FilesystemEnables access to files from the host: namespace in the virtual machine.Enable Fast CDVDFast disc access, less loading times. Not recommended.Frame Pacing/Latency ControlMaximum Frame LatencySets the number of frames which can be queued.Optimal Frame PacingSynchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Speeds up emulation so that the guest refresh rate matches the host.RendererSelects the API used to render the emulated GS.Sync To Host Refresh (VSync)Synchronizes frame presentation with host refresh.DisplayAspect RatioSelects the aspect ratio to display the game content at.FMV Aspect RatioSelects the aspect ratio for display when a FMV is detected as playing.DeinterlacingSelects the algorithm used to convert the PS2's interlaced output to progressive for display.Screenshot SizeDetermines the resolution at which screenshots will be saved.Screenshot FormatSelects the format which will be used to save screenshots.Screenshot QualitySelects the quality at which screenshots will be compressed.Vertical StretchIncreases or decreases the virtual picture size vertically.CropCrops the image, while respecting aspect ratio.%dpxEnable Widescreen PatchesEnables loading widescreen patches from pnach files.Enable No-Interlacing PatchesEnables loading no-interlacing patches from pnach files.Bilinear UpscalingSmooths out the image when upscaling the console to the screen.Integer UpscalingAdds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Screen OffsetsEnables PCRTC Offsets which position the screen as the game requests.Show OverscanEnables the option to show the overscan area on games which draw more than the safe area of the screen.Anti-BlurEnables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.RenderingInternal ResolutionMultiplies the render resolution by the specified factor (upscaling).MipmappingDetermines how mipmaps are used when rendering textures.Bilinear FilteringSelects where bilinear filtering is utilized when rendering textures.Trilinear FilteringSelects where trilinear filtering is utilized when rendering textures.Anisotropic FilteringDitheringSelects the type of dithering applies when the game requests it.Blending AccuracyDetermines the level of accuracy when emulating blend modes not supported by the host graphics API.Texture PreloadingUploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Software Rendering ThreadsNumber of threads to use in addition to the main GS thread for rasterization.Auto Flush (Software)Force a primitive flush when a framebuffer is also an input texture.Edge AA (AA1)Enables emulation of the GS's edge anti-aliasing (AA1).Enables emulation of the GS's texture mipmapping.Hardware FixesManual Hardware FixesDisables automatic hardware fixes, allowing you to set fixes manually.CPU Sprite Render SizeUses software renderer to draw texture decompression-like sprites.CPU Sprite Render LevelDetermines filter level for CPU sprite render.Software CLUT RenderUses software renderer to draw texture CLUT points/sprites.Skip Draw StartObject range to skip drawing.Skip Draw EndAuto Flush (Hardware)CPU Framebuffer ConversionConvert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.Disable Safe FeaturesThis option disables multiple safe features.This option disables game-specific render fixes.Uploads GS data when rendering a new frame to reproduce some effects accurately.Disable Partial InvalidationRemoves texture cache entries when there is any intersection, rather than only the intersected areas.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Read Targets When ClosingFlushes all targets in the texture cache back to local memory when shutting down.Estimate Texture RegionAttempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).GPU Palette ConversionUpscaling FixesAdjusts vertices relative to upscaling.Round SpriteAdjusts sprite coordinates.Bilinear UpscaleCan smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Adjusts target texture offsets.Align SpriteFixes issues with upscaling (vertical lines) in some games.Merge SpriteReplaces multiple post-processing sprites with a larger single sprite.Wild Arms HackLowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Unscaled Palette Texture DrawsCan fix some broken effects which rely on pixel perfect precision.Texture ReplacementLoad TexturesLoads replacement textures where available and user-provided.Asynchronous Texture LoadingLoads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Precache ReplacementsPreloads all replacement textures to memory. Not necessary with asynchronous loading.Replacements DirectoryFoldersTexture DumpingDump TexturesDump MipmapsIncludes mipmaps when dumping textures.Dump FMV TexturesAllows texture dumping when FMVs are active. You should not enable this.Post-ProcessingFXAAEnables FXAA post-processing shader.Contrast Adaptive SharpeningEnables FidelityFX Contrast Adaptive Sharpening.CAS SharpnessDetermines the intensity the sharpening effect in CAS post-processing.FiltersShade BoostEnables brightness/contrast/saturation adjustment.Shade Boost BrightnessAdjusts brightness. 50 is normal.Shade Boost ContrastAdjusts contrast. 50 is normal.Shade Boost SaturationAdjusts saturation. 50 is normal.TV ShadersAdvancedSkip Presenting Duplicate FramesDisable Threaded PresentationHardware Download ModeChanges synchronization behavior for GS downloads.Allow Exclusive FullscreenOverrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Override Texture BarriersForces texture barrier functionality to the specified value.GS Dump CompressionSets the compression algorithm for GS dumps.Disable Framebuffer FetchPrevents the usage of framebuffer fetch when supported by host GPU.Disable Dual-Source BlendingPrevents the usage of dual-source blending when supported by host GPU.Disable Shader CachePrevents the loading and saving of shaders/pipelines to disk.Disable Vertex Shader ExpandFalls back to the CPU for expanding sprites/lines.Runtime SettingsApplies a global volume modifier to all sound produced by the game.Mixing SettingsChanges when SPU samples are generated relative to system emulation.Determines how the stereo output is transformed to greater speaker counts.Output SettingsDetermines which API is used to play back audio samples on the host.Sets the average output latency when using the cubeb backend.%d ms (avg)Timestretch SettingsAffects how the timestretcher operates when not running at 100% speed.%d msSettings and OperationsCreates a new memory card file or folder.Simulates a larger memory card by filtering saves only to the current game.Automatically ejects Memory Cards when they differ after loading a state.If not set, this card will be considered unplugged.The selected memory card image will be used for this slot.Resets the card name for this slot.Create Memory CardEnter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.Card Name: ConfigurationUses game-specific settings for controllers for this game.Copies the global controller configuration to this game.Resets all configuration to defaults (including bindings).Replaces these settings with a previously saved input profile.Stores the current settings to an input profile.Input SourcesThe SDL input source supports most controllers.Provides vibration and LED control support over Bluetooth.Allow SDL to use raw access to input devices.The XInput source provides support for XBox 360/XBox One/XBox Series controllers.MultitapEnables an additional three controller slots. Not supported in all games.Attempts to map the selected port to a chosen controller.No Buttons SelectedDetermines how much pressure is simulated when macro is active.Determines the pressure required to activate the macro.Toggle every %d framesClears all bindings for this USB controller.Data Save LocationsShow Advanced SettingsChanging these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.LoggingSystem ConsoleWrites log messages to the system console (console window/standard output).File LoggingWrites log messages to emulog.txt.Verbose LoggingWrites dev log messages to log sinks.Log TimestampsWrites timestamps alongside log messages.EE ConsoleWrites debug messages from the game's EE code to the console.IOP ConsoleWrites debug messages from the game's IOP code to the console.CDVD Verbose ReadsLogs disc reads from games.Emotion EngineRounding ModeDetermines how the results of floating-point operations are rounded. Some games need specific settings.Clamping ModeDetermines how out-of-range floating point numbers are handled. Some games need specific settings.Enable EE RecompilerPerforms just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Enable EE CacheEnables simulation of the EE's cache. Slow.Enable INTC Spin DetectionHuge speedup for some games, with almost no compatibility side effects.Enable Wait Loop DetectionModerate speedup for some games, with no known side effects.Enable Fast Memory AccessUses backpatching to avoid register flushing on every memory access.Vector UnitsVU0 Rounding ModeVU0 Clamping ModeVU1 Rounding ModeVU1 Clamping ModeEnable VU0 Recompiler (Micro Mode)New Vector Unit recompiler with much improved compatibility. Recommended.Enable VU1 RecompilerEnable VU Flag OptimizationGood speedup and high compatibility, may cause graphical errors.I/O ProcessorEnable IOP RecompilerPerforms just-in-time binary translation of 32-bit MIPS-I machine code to native code.GraphicsUse Debug DeviceSettingsNo cheats are available for this game.Cheat CodesNo patches are available for this game.Game PatchesActivating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Game FixesGame fixes should not be modified unless you are aware of what each option does and the implications of doing so.FPU Multiply HackFor Tales of Destiny.FPU Negative Div HackFor Gundam games.Preload TLB HackNeeded for some games with complex FMV rendering.Skip MPEG HackSkips videos/FMVs in games to avoid game hanging/freezes.OPH Flag HackEE Timing HackInstant DMA HackKnown to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.For SOCOM 2 HUD and Spy Hunter loading hang.VU Add HackFull VU0 SynchronizationForces tight VU0 sync on every COP2 instruction.VU Overflow HackTo check for possible float overflows (Superman Returns).Use accurate timing for VU XGKicks (slower).QuadraphonicLoad StateMakes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.Scale To Host Refresh RateDisable Depth EmulationDisable the support of depth buffers in the texture cache.Disable Render FixesPreload Frame DataTexture Inside RTWhen enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.Half Pixel OffsetTexture Offset XTexture Offset YDumps replaceable textures to disk. Will reduce performance.Applies a shader which replicates the visual effects of different styles of television set.Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.Enables API-level validation of graphics commands.Use Software Renderer For FMVsTo avoid TLB miss on Goemon.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.Emulate GIF FIFOCorrect but slower. Known to affect the following games: Fifa Street 2.DMA Busy HackDelay VIF1 StallsEmulate VIF FIFOSimulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.VU I Bit HackAvoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.VU SyncRun behind. To avoid sync problems when reading or writing VU registers.VU XGKick SyncForce Blit Internal FPS DetectionSave StateLoad Resume StateA resume save state created at %s was found.
Do you want to load this save and continue?Region: Compatibility: No Game SelectedSearch DirectoriesAdds a new directory to the game search list.Scanning SubdirectoriesNot Scanning SubdirectoriesList SettingsSets which view the game list will open to.Determines which field the game list will be sorted by.Reverses the game list sort order from the default (usually ascending to descending).Cover SettingsDownloads covers from a user-specified URL template.OperationsSelects where anisotropic filtering is utilized when rendering textures.Use alternative method to calculate internal FPS to avoid false readings in some games.Identifies any new files added to the game directories.Forces a full rescan of all games previously identified.Download CoversAbout PCSX2PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.When enabled and logged in, PCSX2 will scan for achievements on startup."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.Displays popup messages on events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.Displays popup messages when starting, submitting, or failing a leaderboard challenge.When enabled, each session will behave as if no achievements have been unlocked.AccountLogs out of RetroAchievements.Logs in to RetroAchievements.Current Game{} is not a valid disc image.Automatic mapping completed for {}.Automatic mapping failed for {}.Game settings initialized with global settings for '{}'.Game settings have been cleared for '{}'.Console Port {}{} (Current){} (Folder)Memory card name '{}' is not valid.Memory Card '{}' created.Failed to create memory card '{}'.A memory card with the name '{}' already exists.Failed to load '{}'.Input profile '{}' loaded.Input profile '{}' saved.Failed to save input profile '{}'.Port {} Controller TypeSelect Macro {} BindsMacro {} FrequencyMacro will toggle every {} frames.Port {} DevicePort {} Subtype{} unlabelled patch codes will automatically activate.{} unlabelled patch codes found but not enabled.This Session: {}All Time: {}Save Slot {0}Saved {}{} does not exist.{} deleted.Failed to delete {}.File: {}CRC: {:08X}Time Played: {}Last Played: {}Size: {:.2f} MBLeft: Top: Right: Bottom: SummaryInterface SettingsBIOS SettingsEmulation SettingsGraphics SettingsAudio SettingsMemory Card SettingsController SettingsHotkey SettingsAchievements SettingsFolder SettingsAdvanced SettingsPatchesCheats2% [1 FPS (NTSC) / 1 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]50% Speed60% Speed75% Speed100% Speed (Default)130% Speed180% Speed300% SpeedNormal (Default)Mild UnderclockModerate UnderclockMaximum UnderclockDisabledEE > VU > GSEE > GS > VUVU > EE > GSVU > GS > EEGS > EE > VUGS > VU > EE0 Frames (Hard Sync)1 Frame2 Frames3 FramesNoneExtra + Preserve SignFullExtraAutomatic (Default)Direct3D 11Direct3D 12OpenGLVulkanMetalSoftwareNullOffOnAdaptiveBilinear (Smooth)Bilinear (Sharp)Weave (Top Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)Bob (Top Field First)Bob (Bottom Field First)Blend (Top Field First, Half FPS)Blend (Bottom Field First, Half FPS)Adaptive (Top Field First)Adaptive (Bottom Field First)Native (PS2)1.25x Native1.5x Native1.75x Native2x Native (~720p)2.25x Native2.5x Native2.75x Native3x Native (~1080p)3.5x Native4x Native (~1440p/2K)5x Native (~1620p)6x Native (~2160p/4K)7x Native (~2520p)8x Native (~2880p)Basic (Generated Mipmaps)Full (PS2 Mipmaps)NearestBilinear (Forced)Bilinear (PS2)Bilinear (Forced excluding sprite)Off (None)Trilinear (PS2)Trilinear (Forced)ScaledUnscaled (Default)MinimumBasic (Recommended)MediumHighFull (Slow)Maximum (Very Slow)Off (Default)2x4x8x16xPartialFull (Hash Cache)Force DisabledForce EnabledAccurate (Recommended)Disable Readbacks (Synchronize GS Thread)Unsynchronized (Non-Deterministic)Disabled (Ignore Transfers)Screen ResolutionInternal Resolution (Aspect Uncorrected)Cannot show details for games which were not scanned in the game list.Full BootAchievement NotificationsLeaderboard NotificationsEnable In-Game OverlaysEncore ModeSpectator ModePNGJPEG0 (Disabled)1 (64 Max Width)2 (128 Max Width)3 (192 Max Width)4 (256 Max Width)5 (320 Max Width)6 (384 Max Width)7 (448 Max Width)8 (512 Max Width)9 (576 Max Width)10 (640 Max Width)Sprites OnlySprites/TrianglesBlended Sprites/Triangles1 (Normal)2 (Aggressive)Inside TargetMerge TargetsNormal (Vertex)Special (Texture)Special (Texture - Aggressive)HalfForce BilinearForce NearestDisabled (Default)Enabled (Sprites Only)Enabled (All Primitives)None (Default)Sharpen Only (Internal Resolution)Sharpen and Resize (Display Resolution)Scanline FilterDiagonal FilterTriangular FilterWave FilterLottes CRT4xRGSSNxAGSSUncompressedLZMA (xz)Zstandard (zst)TimeStretch (Recommended)Async Mix (Breaks some games!)None (Audio can skip.)Stereo (None, Default)Surround 5.1Surround 7.1No Sound (Emulate SPU2 only)Cubeb (Cross-platform)XAudio2PS2 (8MB)PS2 (16MB)PS2 (32MB)PS2 (64MB)PS18 MB [Most Compatible]16 MB32 MB64 MBFolder [Recommended]128 KB [PS1]NegativePositiveChop/Zero (Default)Game GridGame ListGame List SettingsTypeSerialTitleFile TitleCRCTime PlayedLast PlayedSizeSelect Disc ImageSelect Disc DriveStart FileStart BIOSStart DiscExitSet Input BindingRegionCompatibility RatingPathDisc PathSelect Disc PathCopy SettingsClear SettingsInhibit ScreensaverEnable Discord PresencePause On StartPause On Focus LossPause On MenuConfirm ShutdownSave State On ShutdownEnable Per-Game SettingsUse Light ThemeStart FullscreenDouble-Click Toggles FullscreenHide Cursor In FullscreenOSD ScaleShow MessagesShow SpeedShow FPSShow CPU UsageShow GPU UsageShow ResolutionShow GS StatisticsShow Status IndicatorsShow SettingsShow InputsShow Frame TimesWarn About Unsafe SettingsReset SettingsChange Search DirectoryFast BootOutput VolumeSynchronization ModeExpansion ModeOutput ModuleLatencySequence LengthSeekwindow SizeOverlapMemory Card DirectoryFolder Memory Card FilterAuto Eject When LoadingCreateCancelLoad ProfileSave ProfilePer-Game ConfigurationCopy Global SettingsEnable SDL Input SourceSDL DualShock 4 / DualSense Enhanced ModeSDL Raw InputEnable XInput Input SourceEnable Console Port 1 MultitapEnable Console Port 2 MultitapController Port {}{}Controller Port {}Controller TypeAutomatic MappingController Port {}{} MacrosController Port {} MacrosMacro Button {}ButtonsFrequencyPressureController Port {}{} SettingsController Port {} SettingsUSB Port {}Device TypeDevice Subtype{} BindingsClear Bindings{} SettingsCache DirectoryCovers DirectorySnapshots DirectorySave States DirectoryGame Settings DirectoryInput Profile DirectoryCheats DirectoryPatches DirectoryTexture Replacements DirectoryVideo Dumping DirectoryResume GameToggle Frame LimitGame PropertiesAchievementsSave ScreenshotSwitch To Software RendererSwitch To Hardware RendererChange DiscClose GameExit Without SavingBack To Pause MenuExit And Save StateLeaderboardsDelete SaveClose MenuDelete StateDefault BootReset Play TimeAdd Search DirectoryOpen in File BrowserDisable Subdirectory ScanningEnable Subdirectory ScanningRemove From ListDefault ViewSort BySort ReversedScan For New GamesRescan All GamesWebsiteSupport ForumsGitHub RepositoryLicenseCloseRAIntegration is being used instead of the built-in achievements implementation.Enable AchievementsHardcore ModeSound EffectsTest Unofficial AchievementsUsername: {}Login token generated on {}LogoutNot Logged InLoginGame: {0} ({1})Rich presence inactive or unsupported.Game not loaded or no RetroAchievements available.Card EnabledCard NameEject CardGSFailed to reopen, restoring old configuration.Upscale multiplier set to {}x.Saving screenshot to '{}'.Saved screenshot to '{}'.Failed to save screenshot to '{}'.Host GPU device encountered an error and was recovered. This may have broken rendering.CAS is not available, your graphics driver does not support the required functionality.Saving {0} GS dump {1} to '{2}'Failed to render/download screenshot.Saved GS dump to '{}'.Hash cache has used {:.2f} MB of VRAM, disabling.Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.GameCheatSettingsWidgetActivating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.Enable CheatsNameAuthorDescriptionEnable AllDisable AllReload Cheats%1 unlabelled patch codes will automatically activate.GameDatabase{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:No tracks provided.Hash {} is not in database.Data track number does not match data track in database.Track {0} with hash {1} is not found in database.
Track {0} with hash {1} is for a different game ({2}).
Track {0} with hash {1} does not match database track.
GameFixSettingsWidgetGame Fixes (NOT recommended to change globally)FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation.FPU Negative Divide HackFPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation.FPU Multiply HackMPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.Skip MPEG HackTLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.Preload TLB HackEE: Emotion Engine. Leave as-is.EE Timing HackDMA: Direct Memory Access. Leave as-is.Instant DMA HackOPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation.OPH Flag HackGIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.Emulate GIF FIFODMA: Direct Memory Access. Leave as-is.DMA Busy HackVIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces.Delay VIF1 StallsVIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.Emulate VIF FIFOVU0 = VU (Vector Unit) 0. Leave as-is.Full VU0 SynchronizationVU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.VU I Bit HackVU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.VU Add HackVU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation.VU Overflow HackVU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).VU SyncVU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is.VU XGKick SyncBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.Force Blit Internal FPS DetectionFMV: Full Motion Video. Find the common used term in your language.Use Software Renderer For FMVsUncheckedFor Tales of Destiny.For Gundam Games.To avoid TLB miss on Goemon.Needed for some games with complex FMV rendering.Skips videos/FMVs in games to avoid game hanging/freezes.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Correct but slower. Known to affect the following games: Fifa Street 2.Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.For SOCOM 2 HUD and Spy Hunter loading hang.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Forces tight VU0 sync on every COP2 instruction.Run behind. To avoid sync problems when reading or writing VU registers.To check for possible float overflows (Superman Returns).Use accurate timing for VU XGKicks (slower).Use alternative method to calculate internal FPS to avoid false readings in some games.GameListNeverTodayYesterday{}h {}m{}h {}m {}s{}m {}s{}s{} hours{} minutesDownloading cover for {0} [{1}]...GameListModelTypeCodeTitleFile TitleCRCTime PlayedLast PlayedSizeRegionCompatibilityGameListSettingsWidgetGame ScanningSearch Directories (will be scanned for games)Add...RemoveSearch DirectoryScan RecursivelyExcluded Paths (will not be scanned)Directory...File...Scan For New GamesRescan All GamesDisplayPrefer English TitlesUncheckedFor games with both a title in the game's native language and one in English, prefer the English title.Open Directory...Select Search DirectoryScan Recursively?Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.Select FileSelect DirectoryGameListWidgetGame ListGame GridShow TitlesAll TypesAll RegionsSearch...GamePatchDetailsWidgetPatch TitleEnabled<html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html><strong>Author: </strong>%1<br>%2UnknownNo description provided.GamePatchSettingsWidgetActivating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Reload PatchesThere are no patches available for this game.GameSummaryWidgetTitle:Clear the line to restore the original title...RestoreName for use in sorting (e.g. "XXX, The" for a game called "The XXX")Sorting Title:English Title:Path:Serial:CRC:Type:PS2 DiscPS1 DiscELF (PS2 Executable)Region:Leave the code as-is, translate the country's name.NTSC-B (Brazil)Leave the code as-is, translate the country's name.NTSC-C (China)Leave the code as-is, translate the country's name.NTSC-HK (Hong Kong)Leave the code as-is, translate the country's name.NTSC-J (Japan)Leave the code as-is, translate the country's name.NTSC-K (Korea)Leave the code as-is, translate the country's name.NTSC-T (Taiwan)Leave the code as-is, translate the country's name.NTSC-U (US)OtherLeave the code as-is, translate the country's name.PAL-A (Australia)Leave the code as-is, translate the country's name.PAL-AF (South Africa)Leave the code as-is, translate the country's name.PAL-AU (Austria)Leave the code as-is, translate the country's name.PAL-BE (Belgium)Leave the code as-is, translate the country's name.PAL-E (Europe/Australia)Leave the code as-is, translate the country's name.PAL-F (France)Leave the code as-is, translate the country's name.PAL-FI (Finland)Leave the code as-is, translate the country's name.PAL-G (Germany)Leave the code as-is, translate the country's name.PAL-GR (Greece)Leave the code as-is, translate the country's name.PAL-I (Italy)Leave the code as-is, translate the country's name.PAL-IN (India)Leave the code as-is, translate the country's name.PAL-M (Europe/Australia)Leave the code as-is, translate the country's name.PAL-NL (Netherlands)Leave the code as-is, translate the country's name.PAL-NO (Norway)Leave the code as-is, translate the country's name.PAL-P (Portugal)Leave the code as-is, translate the country's name.PAL-PL (Poland)Leave the code as-is, translate the country's name.PAL-R (Russia)Leave the code as-is, translate the country's name.PAL-S (Spain)Leave the code as-is, translate the country's name.PAL-SC (Scandinavia)Leave the code as-is, translate the country's name.PAL-SW (Sweden)Leave the code as-is, translate the country's name.PAL-SWI (Switzerland)Leave the code as-is, translate the country's name.PAL-UK (United Kingdom)Compatibility:UnknownNot BootableReaches IntroReaches MenuIn-GamePlayablePerfectInput Profile:Refers to the shared settings profile.SharedDisc Path:Browse...ClearVerifySearch on Redump.org...Select Disc PathGame is not a CD/DVD.Track list unavailable while virtual machine is running.#ModeStartSectorsSizeMD5Status%1<not computed>ErrorCannot verify image while a game is running.One or more tracks is missing.Verified as %1 [%2] (Version %3).Verified as %1 [%2].GraphicsSettingsWidgetRenderer:Adapter:DisplayFullscreen Mode:Aspect Ratio:Fit to Window / FullscreenAuto Standard (4:3 Interlaced / 3:2 Progressive)Standard (4:3)Widescreen (16:9)FMV Aspect Ratio:Off (Default)Automatic (Default)None (Interlaced, also used by Progressive)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Top Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Bottom Field First, Sawtooth)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Top Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Bottom Field First, Full Frames)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Top Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Bottom Field First, Merge 2 Fields)Adaptive: deinterlacing method that should be translated.Adaptive (Top Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptive (Bottom Field First, Similar to Bob + Weave)Bilinear Filtering:NoneSmooth: Refers to the texture clarity.Bilinear (Smooth)Sharp: Refers to the texture clarity.Bilinear (Sharp)Vertical Stretch:Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
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Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language.%Crop:Warning: short space constraints. Abbreviate if necessary.Left:pxWarning: short space constraints. Abbreviate if necessary.Top:Warning: short space constraints. Abbreviate if necessary.Right:Warning: short space constraints. Abbreviate if necessary.Bottom:Screen OffsetsVSyncShow OverscanEnable Widescreen PatchesEnable No-Interlacing PatchesAnti-BlurCtrl+SDisable Interlace OffsetScreenshot Size:Screen ResolutionInternal ResolutionInternal Resolution (Aspect Uncorrected)PNGJPEGQuality:RenderingInternal Resolution:Mipmapping:OffBasic (Generated Mipmaps)Full (PS2 Mipmaps)Texture Filtering:NearestBilinear (Forced)Bilinear (PS2)Bilinear (Forced excluding sprite)Trilinear Filtering:Off (None)Trilinear (PS2)Trilinear (Forced)Anisotropic Filtering:Dithering:ScaledUnscaled (Default)Blending Accuracy:MinimumBasic (Recommended)MediumHighFull (Slow)Maximum (Very Slow)Texture Preloading:PartialFull (Hash Cache)Software Rendering Threads:Skip Draw Range:GPU Palette ConversionManual Hardware Renderer FixesSpin GPU During ReadbacksSpin CPU During Readbacks threadsMipmappingAuto FlushHardware FixesForce DisabledForce EnabledCPU Sprite Render Size:0 (Disabled)0 (Disabled)1 (64 Max Width)2 (128 Max Width)3 (192 Max Width)4 (256 Max Width)5 (320 Max Width)6 (384 Max Width)7 (448 Max Width)8 (512 Max Width)9 (576 Max Width)10 (640 Max Width)Frame Buffer ConversionDisable Depth EmulationDisable Safe FeaturesPreload Frame DataTexture Inside RT1 (Normal)2 (Aggressive)Software CLUT Render:CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.GPU Target CLUT:Disabled (Default)Enabled (Exact Match)Enabled (Check Inside Target)Upscaling FixesHalf Pixel Offset:Normal (Vertex)Special (Texture)Special (Texture - Aggressive)Round Sprite:HalfFullTexture Offsets:X:Y:Merge SpriteAlign SpriteDeinterlacing:Sprites OnlySprites/TrianglesBlended Sprites/TrianglesAuto Flush:Enabled (Sprites Only)Enabled (All Primitives)Texture Inside RT:Inside TargetMerge TargetsDisable Partial Source InvalidationRead Targets When ClosingEstimate Texture RegionDisable Render FixesUnscaled Palette Texture DrawsWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms HackBilinear Dirty Upscale:Force BilinearForce NearestTexture ReplacementSearch DirectoryBrowse...Open...ResetPCSX2 will dump and load texture replacements from this directory.OptionsDump TexturesDump MipmapsDump FMV TexturesLoad TexturesPrecache TexturesPost-ProcessingSharpening/Anti-AliasingYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening:None (Default)Sharpen Only (Internal Resolution)Sharpen and Resize (Display Resolution)Sharpness:FXAAFiltersTV Shader:Scanline FilterDiagonal FilterTriangular FilterWave FilterLottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.Lottes CRT4xRGSS downsampling (4x Rotated Grid SuperSampling)NxAGSS downsampling (Nx Automatic Grid SuperSampling)Shade BoostBrightness:Contrast:SaturationOSDOn-Screen DisplayOSD Scale:Show IndicatorsShow ResolutionShow InputsShow GPU UsageShow SettingsShow FPSDisable Dual-Source BlendingDisable Shader CacheDisable Vertex Shader ExpandShow StatisticsAsynchronous Texture LoadingSaturation:Show CPU UsageWarn About Unsafe SettingsShow Frame TimesRecordingVideo Dumping DirectoryCapture SetupContainer:Codec:Extra ArgumentsCapture AudioResolution:xAutoCapture VideoAdvanced here refers to the advanced graphics options.AdvancedAdvanced OptionsHardware Download Mode:Accurate (Recommended)Disable Readbacks (Synchronize GS Thread)Unsynchronized (Non-Deterministic)Disabled (Ignore Transfers)GS Dump Compression:UncompressedLZMA (xz)Zstandard (zst)Skip Presenting Duplicate FramesBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
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Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit
Swap chain: see Microsoft's Terminology Portal.Use Blit Swap ChainDisable Threaded PresentationBitrate:Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbpsAllow Exclusive Fullscreen:DisallowedAllowedDebugging OptionsOverride Texture Barriers:Use Debug DeviceShow Speed PercentagesDisable Framebuffer FetchGraphics backend/engine type. Leave as-is.Direct3D 11Graphics backend/engine type. Leave as-is.Direct3D 12Graphics backend/engine type. Leave as-is.OpenGLGraphics backend/engine type. Leave as-is.VulkanGraphics backend/engine type. Leave as-is.MetalGraphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly.SoftwareNull here means that this is a graphics backend that will show nothing.Null2x4x8x16xUse Global Setting [%1]UncheckedAutomatically loads and applies widescreen patches on game start. Can cause issues.Automatically loads and applies no-interlacing patches on game start. Can cause issues.Disables interlacing offset which may reduce blurring in some situations.Bilinear FilteringEnables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.Enables the option to show the overscan area on games which draw more than the safe area of the screen.FMV Aspect RatioOverrides the full-motion video (FMV) aspect ratio.Control the texture's trilinear filtering of the emulation.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Software Rendering ThreadsSoftware CLUT RenderDisable the support of depth buffers in the texture cache.It can help to increase speed but it will likely create various glitches.This option disables game-specific render fixes.By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.Framebuffer ConversionConvert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.Uploads GS data when rendering a new frame to reproduce some effects accurately. DisabledAllows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Dumps replaceable textures to disk. Will reduce performance.Includes mipmaps when dumping textures.Allows texture dumping when FMVs are active. You should not enable this.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures where available and user-provided.Preloads all replacement textures to memory. Not necessary with asynchronous loading.Enables FidelityFX Contrast Adaptive Sharpening.Determines the intensity the sharpening effect in CAS post-processing.Adjusts brightness. 50 is normal.Adjusts contrast. 50 is normal.Adjusts saturation. 50 is normal.Scales the size of the onscreen OSD from 50% to 500%.Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Displays various settings and the current values of those settings, useful for debugging.Displays a graph showing the average frametimes.Allow Exclusive FullscreenOverrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.CheckedEnables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).Integer ScalingAdds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Aspect RatioAuto Standard (4:3/3:2 Progressive)Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.DeinterlacingScreenshot SizeDetermines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Screenshot FormatSelects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Screenshot Quality50%Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.100%Vertical StretchStretches (< 100%) or squashes (> 100%) the vertical component of the display.Fullscreen ModeBorderless FullscreenChooses the fullscreen resolution and frequency.Left0pxChanges the number of pixels cropped from the left side of the display.TopChanges the number of pixels cropped from the top of the display.RightChanges the number of pixels cropped from the right side of the display.BottomChanges the number of pixels cropped from the bottom of the display.Native (PS2) (Default)Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Control the accuracy level of the mipmapping emulation.Texture FilteringControl the texture filtering of the emulation.Trilinear FilteringAnisotropic FilteringReduces texture aliasing at extreme viewing angles.DitheringReduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.Blending AccuracyTexture PreloadingUploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.2 threadsNumber of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.Enables mipmapping, which some games require to render correctly.CPU Sprite Renderer SizeSkipdraw Range Start0Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Skipdraw Range EndThis option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.Half Pixel OffsetMight fix some misaligned fog, bloom, or blend effect.Round SpriteCorrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Texture Offsets XST and UV are different types of texture coordinates, like XY would be spatial coordinates.Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.Texture Offsets YWild Arms: name of a game series. Leave as-is or use an official translation.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Bilinear UpscaleCan smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive SharpeningSharpnessEnables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.Brightness50ContrastTV ShaderApplies a shader which replicates the visual effects of different styles of television set.OSD ScaleShow OSD MessagesShows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows the internal frame rate of the game in the top-right corner of the display.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the resolution of the game in the top-right corner of the display.Shows host's CPU utilization.Shows host's GPU utilization.Shows counters for internal graphical utilization, useful for debugging.Shows the current controller state of the system in the bottom-left corner of the display.Displays warnings when settings are enabled which may break games.Enable Extra ArgumentsLeave It BlankParameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast"Override Texture BarriersGS Dump CompressionChange the compression algorithm used when creating a GS dump.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitUses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.Enable Debug DeviceEnables API-level validation of graphics commands.GS Download ModeAccurateSkips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.This string refers to a default codec, whether it's an audio codec or a video codec.Default(Default)HotkeysGraphicsSave ScreenshotToggle Video CaptureSave Single Frame GS DumpSave Multi Frame GS DumpToggle Software RenderingIncrease Upscale MultiplierDecrease Upscale MultiplierToggle On-Screen DisplayCycle Aspect RatioAspect ratio set to '{}'.Cycle Hardware MipmappingHardware mipmapping set to '{}'.Cycle Deinterlace ModeDeinterlace mode set to '{}'.Toggle Texture DumpingTexture dumping is now enabled.Texture dumping is now disabled.Toggle Texture ReplacementsTexture replacements are now enabled.Texture replacements are now disabled.Reload Texture ReplacementsTexture replacements are not enabled.Reloading texture replacements...Target speed set to {:.0f}%.Volume: MutedVolume: {}%Save slot {0} selected (last save: {1}).Save slot {} selected (no save yet).No save state found in slot {}.SystemOpen Pause MenuOpen Achievements ListOpen Leaderboards ListToggle PauseToggle FullscreenToggle Frame LimitToggle Turbo / Fast ForwardToggle Slow MotionTurbo / Fast Forward (Hold)Increase Target SpeedDecrease Target SpeedIncrease VolumeDecrease VolumeToggle MuteFrame AdvanceShut Down Virtual MachineReset Virtual MachineToggle Input Recording ModeSave StatesSelect Previous Save SlotSelect Next Save SlotSave State To Selected SlotLoad State From Selected SlotSave State To Slot 1Load State From Slot 1Save State To Slot 2Load State From Slot 2Save State To Slot 3Load State From Slot 3Save State To Slot 4Load State From Slot 4Save State To Slot 5Load State From Slot 5Save State To Slot 6Load State From Slot 6Save State To Slot 7Load State From Slot 7Save State To Slot 8Load State From Slot 8Save State To Slot 9Load State From Slot 9Save State To Slot 10Load State From Slot 10InputBindingDialogEdit BindingsBindings for Controller0/ButtonCircleSensitivity:100%Deadzone:Add BindingRemove BindingClear BindingsBindings for %1 %2ClosePush Button/Axis... [%1]%1%InputBindingWidget
Left click to assign a new button
Shift + left click for additional bindings
Right click to clear bindingNo bindings registered%n bindings%n bindingsPush Button/Axis... [%1]InputRecordingViewerInput Recording ViewerFileEditViewOpenClose%1 %2%1%1 [%2]Left AnalogRight AnalogCrossSquareTriangleCircleL1R1L2R2D-Pad DownD-Pad Right️D-Pad Up️D-Pad Left️L3R3SelectStartInput Recording Files (*.p2m2)InputVibrationBindingWidgetErrorNo devices with vibration motors were detected.Select vibration motor for %1.InterfaceSettingsWidgetBehaviourPause On Focus LossInhibit ScreensaverSave State On ShutdownPause On StartConfirm ShutdownCreate Save State BackupsEnable Discord PresenceEnable Per-Game SettingsGame DisplayStart FullscreenDouble-Click Toggles FullscreenRender To Separate WindowHide Main Window When RunningDisable Window ResizingHide Cursor In FullscreenPreferencesLanguage:Theme:Automatic UpdaterUpdate Channel:Current Version:Enable Automatic Update CheckCheck for Updates...NativeIgnore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Dark Fusion (Gray) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Dark Fusion (Blue) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Untouched Lagoon (Grayish Green/-Blue ) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Baby Pastel (Pink) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Pizza Time! (Brown-ish/Creamy White) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.PCSX2 (White/Blue) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Scarlet Devil (Red/Purple) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Violet Angel (Blue/Purple) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Cobalt Sky (Blue) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Ruby (Black/Red) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Sapphire (Black/Blue) [Dark]"Custom.qss" must be kept as-is.Custom.qss [Drop in PCSX2 Folder]CheckedAutomatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.Variable %1 shows the version number and variable %2 shows a timestamp.%1 (%2)Prevents the screen saver from activating and the host from sleeping while emulation is running.Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.When enabled, custom per-game settings will be applied. Disable to always use the global configuration.Allows switching in and out of fullscreen mode by double-clicking the game window.Prevents the main window from being resized.UncheckedIgnore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Fusion [Light/Dark]Pauses the emulator when a game is started.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Do not translate the ".backup" extension.Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.Automatically switches to fullscreen mode when a game is started.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list.Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.Shows the game you are currently playing as part of your profile in Discord.System Language [Default]MAC_APPLICATION_MENUServicesHide %1Hide OthersShow AllPreferences...Quit %1About %1MainWindowPCSX2&SystemChange DiscLoad StateSave StateS&ettings&Help&DebugSwitch Renderer&View&Window Size&ToolsInput RecordingToolbarStart &File...Start &Disc...Start &BIOS&Scan For New Games&Rescan All GamesShut &DownShut Down &Without Saving&Reset&PauseE&xit&BIOSEmulation&Controllers&Hotkeys&GraphicsA&chievements&Post-Processing Settings...FullscreenResolution Scale&GitHub Repository...Support &Forums...&Discord Server...Check for &Updates...About &Qt...&About PCSX2...In ToolbarFullscreenIn ToolbarChange Disc...&AudioGame ListInterfaceAdd Game Directory...&SettingsFrom File...From Device...From Game List...Remove DiscGlobal State&ScreenshotIn ToolbarStart FileIn ToolbarStart DiscIn ToolbarStart BIOSIn ToolbarShut DownIn ToolbarResetIn ToolbarPauseIn ToolbarLoad StateIn ToolbarSave StateIn ToolbarControllersIn ToolbarSettingsIn ToolbarScreenshot&Memory Cards&Network && HDD&Folders&ToolbarLock Toolbar&Status BarVerbose StatusGame &ListThis grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more.System &DisplayGame &PropertiesGame &GridShow Titles (Grid View)Zoom &In (Grid View)Ctrl++Zoom &Out (Grid View)Ctrl+-Refresh &Covers (Grid View)Open Memory Card Directory...Open Data Directory...Toggle Software RenderingOpen DebuggerReload Cheats/PatchesEnable System ConsoleEnable Verbose LoggingEnable EE Console LoggingEnable IOP Console LoggingSave Single Frame GS DumpThis section refers to the Input Recording submenu.NewThis section refers to the Input Recording submenu.PlayThis section refers to the Input Recording submenu.StopThis section refers to the Input Recording submenu.SettingsInput Recording LogsController LogsEnable &File LoggingEnable CDVD Read LoggingSave CDVD Block DumpEnable Log TimestampsStart Big Picture ModeIn ToolbarBig PictureCover Downloader...Show Advanced SettingsRecording ViewerVideo CaptureEdit Cheats...Edit Patches...Internal Resolution%1x ScaleSelect location to save block dump:Do not show againChanging advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
Are you sure you want to continue?%1 Files (*.%2)RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.Confirm ShutdownAre you sure you want to shut down the virtual machine?Save State For ResumeErrorYou must select a disc to change discs.Properties...Refers to the directory where a game is contained.Open Containing Directory...Set Cover Image...Exclude From ListReset Play TimeDefault BootFast BootFull BootBoot and DebugAdd Search Directory...Start FileStart DiscSelect Disc ImageUpdater Error<p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>Automatic updating is not supported on the current platform.Confirm File CreationThe pnach file '%1' does not currently exist. Do you want to create it?Failed to create '%1'.Input Recording Files (*.p2m2)PausedLoad State FailedCannot load a save state without a running VM.The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?Cannot change from game to GS dump without shutting down first.Failed to get window info from widgetAll File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump)Stop Big Picture ModeIn ToolbarExit Big PictureGame PropertiesGame properties is unavailable for the current game.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Select disc drive:This save state does not exist.Select Cover ImageCover Already ExistsA cover image for this game already exists, do you wish to replace it?Copy ErrorFailed to remove existing cover '%1'Failed to copy '%1' to '%2'Failed to remove '%1'Confirm ResetAll Cover Image Types (*.jpg *.jpeg *.png *.webp)You must select a different file to the current cover image.Are you sure you want to reset the play time for '%1'?
This action cannot be undone.Load Resume StateA resume save state was found for this game, saved at:
%1.
Do you want to load this state, or start from a fresh boot?Fresh BootDelete And BootFailed to delete save state file '%1'.Load State File...Load From File...Select Save State FileSave States (*.p2s)Delete Save States...Undo Load StateResume (%2)Load Slot %1 (%2)Delete Save StatesAre you sure you want to delete all save states for %1?
The saves will not be recoverable.%1 save states deleted.Save To File...EmptySave Slot %1 (%2)Confirm Disc ChangeDo you want to swap discs or boot the new image (via system reset)?Swap DiscResetMemoryCardMemory Card '{}' was saved to storage.Memory Cards reinserted.Force ejecting all Memory Cards. Reinserting in 1 second.MemoryCardConvertDialogConvert Memory CardConversion Type8 MB File16 MB File32 MB File64 MB FileFolder<center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center>ProgressUses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.A standard, 8 MB Memory Card. Most compatible, but smallest capacity.2x larger than a standard Memory Card. May have some compatibility issues.4x larger than a standard Memory Card. Likely to have compatibility issues.8x larger than a standard Memory Card. Likely to have compatibility issues.MemoryCardType should be left as-is.Convert Memory Card FailedInvalid MemoryCardTypeConversion CompleteMemory Card "%1" converted to "%2"Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.Cannot Convert Memory CardMemoryCardCreateDialogCreate Memory Card<html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html>Memory Card Name:8 MB [Most Compatible]This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.16 MBA typical size for third-party Memory Cards which should work with most games.32 MB64 MBLow compatibility warning: yes, it's very big, but may not work with many games.Folder [Recommended]Store Memory Card contents in the host filesystem instead of a file.128 KB (PS1)This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.Use NTFS CompressionNTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.Failed to create the Memory Card, because another card with the name '%1' already exists.Failed to create the Memory Card, the log may contain more information.Memory Card '%1' created.MemoryCardListWidgetYesNoMemoryCardSettingsWidgetConsole PortsMemory CardsFolder:Browse...Open...ResetNameTypeFormattedLast ModifiedRefreshCreateDuplicateRenameConvertDeleteSettingsAutomatically manage saves based on running gameAuto-eject Memory Cards when loading save statesChecked(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.Swap Memory CardsPort %1Eject Memory CardErrorNot yet implemented.Delete Memory CardRename Memory CardNew Card NameNew name is invalid, it must end with .ps2New name is invalid, a card with this name already exists.Avoids broken Memory Card saves. May not work with some games such as Guitar Hero.This Memory Card is unknown.Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.Failed to delete the Memory Card. The log may have more information.Failed to rename Memory Card. The log may contain more information.Use for Port %1Both ports must have a card selected to swap.PS2 (8MB)PS2 (16MB)PS2 (32MB)PS2 (64MB)PS1 (128KB)UnknownPS2 (Folder)MemoryCardSlotWidget%1 [%2]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [Missing]MemoryViewWidgetMemoryCopy AddressGo to in disassemblyGo to addressShow as 1 byteShow as 2 bytesShow as 4 bytesShow as 8 bytesCopy ByteCopy SegmentCopy CharacterPasteNewInputRecordingDlgNew Input RecordingSelect Recording TypeIndicates that the input recording that is about to be started will be recorded from the moment the emulation boots on/starts.Power OnIndicates that the input recording that is about to be started will be recorded when an accompanying save state is saved.Save State<html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html>Select File PathBrowseEnter Author NameInput Recording Files (*.p2m2)Select a FilePadD-Pad UpD-Pad RightD-Pad DownD-Pad LeftTriangleCircleCrossSquareSelectStartL1 (Left Bumper)L2 (Left Trigger)R1 (Right Bumper)R2 (Right Trigger)L3 (Left Stick Button)R3 (Right Stick Button)Analog ToggleApply PressureLeft Stick UpLeft Stick RightLeft Stick DownLeft Stick LeftRight Stick UpRight Stick RightRight Stick DownRight Stick LeftLarge (Low Frequency) MotorSmall (High Frequency) MotorNot InvertedInvert Left/RightInvert Up/DownInvert Left/Right + Up/DownInvert Left StickInverts the direction of the left analog stick.Invert Right StickInverts the direction of the right analog stick.Analog DeadzoneSets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.%.0f%%Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.Button/Trigger DeadzoneSets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.Analog light is now on for port {0} / slot {1}Analog light is now off for port {0} / slot {1}Analog SensitivityLarge Motor Vibration ScaleIncreases or decreases the intensity of low frequency vibration sent by the game.Small Motor Vibration ScaleIncreases or decreases the intensity of high frequency vibration sent by the game.Modifier PressureSets the pressure when the modifier button is held.Not ConnectedDualShock 2Strum UpStrum DownGreen FretRed FretYellow FretBlue FretOrange FretWhammy BarTilt UpWhammy Bar DeadzoneSets the whammy bar deadzone. Inputs below this value will not be sent to the PS2.Whammy Bar SensitivitySets the whammy bar axis scaling factor.GuitarController port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Leaving the original controller type connected, but this may cause issues.PatchFailed to open {}. Built-in game patches are not available.{} GameDB patches{}{} game patches{}{} cheat patches{} are active.No cheats or patches (widescreen, compatibility or others) are found / enabled.PermissionsDialogCameraPCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2PermissionsDialogMicrophonePCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2QObjectFailed to open URLFailed to open URL.
The URL was: %1HDD CreatorFailed to create HDD imageCreating HDD file
%1 / %2 MiBCancelQtAsyncProgressThreadErrorQuestionInformationQtModalProgressCallbackPCSX2CancelErrorQuestionInformationRegisterWidgetRegister ViewView as hexView as floatCopy Top HalfCopy Bottom HalfCopy SegmentCopy ValueChange Top HalfChange Bottom HalfChange SegmentChange ValueGo to in DisassemblyGo to in MemoryChanging the value in a CPU register (e.g. "Change t0")Change %1Invalid register valueInvalid hexadecimal register value.Invalid floating-point register value.Invalid target addressSPU2Requested audio output device '{}' not found, using default.Cubeb is an audio engine name. Leave as-is.Cubeb (Cross-platform)No Sound (Emulate SPU2 only)XAudio2 is an audio engine name. Leave as-is.XAudio2SaveStateThis savestate is an unsupported version and cannot be used.
You can download PCSX2 {} from pcsx2.net and make a normal memory card save.
Otherwise delete the savestate and do a fresh boot.SettingWidgetBinderResetDefault: Confirm FolderThe chosen directory does not currently exist:
%1
Do you want to create this directory?ErrorFolder path cannot be empty.Select folder for %1SettingsDialogTHIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.Gebruik Globale Instellings [Enabled]THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.Gebruik Globale Instellings [Disabled]Gebruik Globale Instellings [%1]SettingsWindowPCSX2 InstellingsHerstel VerstekwaardesKopieer Globale InstellingsVerwyder InstellingsMaak toe<strong>Opsomming</strong><hr>Die bladsy wys besonderhede oor die gekiesde speletjie. Verandering van die Inset Profiel sal die kontroleerder binding skema vir hierdie speletjie stel na enige gekiesde profiel, in plaas van die verstek (Gedeelde) konfigurasie. Die spoorlys en dump verifikasie kan gebruik word om te bepaal of U se skyfbeeld 'n bekende goeie dump pas. As dit nie pas nie, mag die speletjie stukkend wees.OpsommingOpsomming is nie beskikbaar vir lêers wat nie teenwoordig in die speletjie lys is nie.Koppelvlak<strong>Koppelvlak Instellings</strong><hr>Hierdie opsies beheer hoe die sagteware lyk en optree.<br><br> Sweef die muis oor 'n opsie vir adisionele inligting.Speletjie Lys<strong>Speletjie Lys Instellings</strong><hr>Die lys bo wys die gidse wat gesoek sal word deur PCSX2 om die speletjie lys te vul. Soek gidse kan bygevoeg, verwyder, en oorgeskakel word na rekursief/nie-rekursief.BIOS<strong>BIOS Instellings</strong><hr>Konfigureer U se BIOS hier.<br><br>Sweef die muis oor 'n opsie vir adisionele inligting.Emulasie<strong>Emulasie Instellings</strong><hr>Hierdie opsies bepaal die konfigurasie van raam tempo en speletjie instellings.<br><br>Sweef die muis oor 'n opsie vir adisionele inligting.Patches<strong>Patches</strong><hr>Hierdie afdeling laat U toe om opsionele patches te kies om op die speletjie toe te pas, wat werkverrigting, visuele, of speel verbeterings mag voorsien.Kroeke<strong>Kroeke</strong><hr>Die afdeling laat U toe om te kies watter kroeke U wens on te aktiveer. U kan nie kroeke aktiveer/deaktiveer sonder etikette vir ou-formaat pnach lêers, dit sal outomaties aktiveer as die hoof kroek aktiveer opsie gemerk is.Speletjie Regstellings<strong>Speletjie Regstellings Instellings</strong><hr>Speletjie Regstellings kan rondom verkeerde emulasie in sommige titels werk.<br>Alhoewel, dit kan ook probleme veroorsaak in speletjies as dit verkeerd gebruik word.<br>Dit is beste om alles gedeaktiveerd te los behalwe as anders geadviseer word.Grafika<strong>Grafika Instellings</strong><hr>Hierdie opsies bepaal die konfigurasie van die grafiese uitset.<br><br>Sweef die muis oor 'n opsie vir adisionele inligting.Oudio<strong>Oudio Instellings</strong><hr>Hierdie opsies beheer die oudio uitset van die konsole.<br><br>Sweef die muis oor 'n opsie vir adisionele inligting.Geheue Kaarte<strong>Geheue Kaart Instellings</strong><hr>Skep en konfigureer Geheue Kaarte hier.<br><br>Sweef die muis oor 'n opsie vir adisionele inligting.Netwerk & HDD<strong>Netwerk & HDD Instellings</strong><hr>Hierdie opsies beheer die netwerk konnektiwiteit en interne HDD stoor van die konsole.<br><br>Sweef die muis oor 'n opsie vir adisionele inligting.Gidse<strong>Gids Instellings</strong><hr>Hierdie instellings beheer waar PCSX2 looptyd data lêers sal stoor.Prestasies<strong>Prestasie Instellings</strong><hr>Hierdie opsies beheer die RetroAchievements implementering in PCSX2, wat U toelaat om prestasies te verdien in U se speletjies.RAintegrasie word gebruik, ingeboude RetroAchievements ondersteuning is gedeaktiveer.Gevorderde<strong>Gevorderde Instellings</strong><hr>Die is gevorderde instellings om die konfigurasie van die gesimuleerde konsole te bepaal.<br><br>Sweef die muis oor 'n opsie vir adisionele inligting.Ontfout<strong>Ontfout Instellings</strong><hr>Hierdie is opsies wat gebruik kan word om interne inligting oor die program te log. <strong>Moenie verander nie behalwe as U weet wat U doen</strong>, dit sal ernstige afname in spoed veroorsaak, en kan groot hoeveelhede skyf spasie mors.Bevestig Herstel VerstekIs U seker U wil die verstek instellings herstel? Enige voorkeure sal verloor word.Stel terug UI InstellingsDie konfigurasie vir die speletjie sal vervang word met die huidige globale instellings.
Enige huidige instelling waardes sal oorskryf word.
Wil U voortgaan?Per-speletjie konfigurasie gekopieer van globale instellings.Die konfigurasie vir die speletjie sal verwyder word.
Enige huidige instelling waardes sal verlore gaan.
Wil U voortgaan?Per-speletjie konfigurasie verwyder.Aanbevole WaardeSetupWizardDialogPCSX2 Opstel AssistentTaalBIOS BeeldSpeletjie GidseKontroleerder OpstellingVoltooid<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welkom na PCSX2!</span></h1><p>Die assistent sal U help lei deur die konfigurasie stappe benodig om die program te gebruik. Dit word aanbeveel as dit U se eerste PCSX2 installasie is om die opstel leiding te sien by <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a>.</p><p>By verstek, sal PCSX2 konnekteer na die bediener by <a href="https://pcsx2.net/">pcsx2.net</a> on te kyk vir opdaterings, en as beskikbaar en bevestig, opdatering pakette aflaai van <a href="https://github.com/">github.com</a>. As U nie wil hê PCSX2 moet enige netwerk verbindings maak op opstart nie, moet U die Outomatiese Opdateerings opsie nou ontmerk. Die Outomatiese Opdateering instelling kan later enige tyd verander word in Koppelvlak Instellings.</p><p>Asseblief kies 'n taal en tema om te begin.</p></body></html>Taal:Tema:Aktiveer Outomatiese Opdaterings<html><head/><body><p>PCSX2 benodig 'n PS2 BIOS om te hardloop.</p><p>Om wettige redes, moet U 'n BIOS <strong>van 'n werklike PS2 eenheid wat U besit kry</strong> (leening tel nie).</p><p>Wanneer dit klaar gedump is, moet die BIOS beeld in die bios gids binne die data gids hieronder getoon geplaas word, of U kan PCSX2 'n alternatiewe gids laat skandeer.</p><p>Instruksies om U se BIOS te dump kan gevind word by <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>BIOS Gids:Blaai...TerugstelLeêrnaamWeergaweMaak BIOS Gids Oop...Herlaai Lys<html><head/><body><p>PCSX2 sal outomaties speletjies skandeer en identifiseer van die gekiesde gidse onder, en die speletjie lys invul.<br>Hierdie speletjies behoort gedump word van skywe wat U besit. Leidings om skywe te dump kan gevind word by <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Ondersteunde formate vir dumps sluit in:</p><p><ul><li>.bin/.iso (ISO Skyf Beelde)</li><li>.mdf (Media beskrywer lêer)</li><li>.chd (Saamgeperste Stukke Data)</li><li>.cso (Saamgeperste ISO)</li><li>.gz (Gzip Saamgeperste ISO)</li></ul></p></p></body></html>Soek Gidse (sal geskandeer word vir speletjies)Voeg by...VerwyderSoek GidsSkandeer Rekursief<html><head/><body><p>By verstek, sal PCSX2 U se sleutelbord karteer na die virtuele PS2 kontroleerder.</p><p><span style=" font-weight:700;">Om 'n eksterne kontroleerder te gebruik, moet U dit eers karteer.</span>Op die skerm, kan U enige kontroleerder wat gekoppel is, outomaties karteer. As U se kontroleerder nie gekoppel is nie, kan U dit nou inprop.</p><p>Om kontroleerder bindings te verander in meer detail, of multi-tap te gebruik, maak die Instellings kieslys oop en kies Kotroleerders wanneer U die Opstel Assistent voltooi het.</p></body></html>Kontroleerder Poort 1Kontroleerder Gekarteer Na:Kontroleerder Tipe:Verstek (Sleutelbord)Outomatiese KarteringKontroleerder Poort 2<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Opstelling Voltooi!</span></h1><p>U is nou reg om speletjies te hardloop.</p><p>Verdere opsies is beskikbaar onder die instellings kieslys. U kan ook gebruik maak van die Groot Prent UI vir navigasie heeltemal met 'n kontroleerder.</p><p>Ons hoop U geniet PCSX2.</p></body></html>&Terug&Volgende&KanselleerWaarskuwing'n BIOS beeld is nie gekies nie. PCSX2 <strong> sal nie</strong> speletjies kan hardloop sonder 'n BIOS beeld nie.<br><br> Is U seker U wil voortgaan sonder om 'n BIOS beeld te kies?Geen speletjie gidse is gekies nie. U sal enige speletjie dumps handmatig moet oopmaak om te speel, PCSX2 se lys sal leeg wees.
Is U seker U wil voortgaan?&VoltooiKanselleer OpstellingIs U seker U wil die PCSX2 opstelling kanselleer?
Enige verandering is gestoor, en die opstel assistent sal weer hardloop volgende keer U PCSX2 oopmaak.Maak Gids Oop...Kies Soek GidsSkandeer Rekursief?Wil U die gids "%1" rekursief skandeer?
Om rekursief te skandeer neem langer, maar sal lêers identifiseer in ondergidse.Verstek (Geen)Geen toestelle beskikbaar nieOutomatiese BindingGeen generiese bindings was gegenereer vir toestel '%1'. Die kontroleerder/bron mag dalk nie outomatiese bindings ondersteun nie.StackModelWarning: short space limit. Abbreviate if needed.INSKRYWINGWarning: short space limit. Abbreviate if needed.ETIKETWarning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).PCWarning: short space limit. Abbreviate if needed.INSTRUKSIEWarning: short space limit. Abbreviate if needed.STAPEL WYSERWarning: short space limit. Abbreviate if needed.GROOTTEThreadModelONGELDIGWarning: short space limit. Abbreviate if needed.IDWarning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).PCWarning: short space limit. Abbreviate if needed.INSKRYWINGWarning: short space limit. Abbreviate if needed.PRIORITEITWarning: short space limit. Abbreviate if needed.STAATWarning: short space limit. Abbreviate if needed.WAG TIPERefers to a Thread State in the Debugger.SLEGRefers to a Thread State in the Debugger.HARDLOOPRefers to a Thread State in the Debugger.REGRefers to a Thread State in the Debugger.WAGRefers to a Thread State in the Debugger.OPSKORTRefers to a Thread State in the Debugger.WAG OPSKORTRefers to a Thread State in the Debugger.RUSTENDRefers to a Thread Wait State in the Debugger.GEENRefers to a Thread Wait State in the Debugger.ONTWAKING VERSOEKRefers to a Thread Wait State in the Debugger.SEMAFOORRefers to a Thread Wait State in the Debugger.SLAAPRefers to a Thread Wait State in the Debugger.VERSUIMRefers to a Thread Wait State in the Debugger.EVENTFLAGRefers to a Thread Wait State in the Debugger.MBOXRefers to a Thread Wait State in the Debugger.VPOOLRefers to a Thread Wait State in the Debugger.FIXPOOLUSBWebkamera (EyeToy)Sony EyeToyKonami Capture EyeToestel NaamKies die toestel om beelde van te kry.HID SleutelbordSleutelbordHID MuisWyserLinker KnoppieRegter KnoppieMiddel KnoppieKonami SleutelbordGunCon 2D-Pad OpD-pad AfD-pad LinksD-Pad RegsSnellerSkiet AfskermKalibrasie SkootABCSelectStartRelatief LinksRelatief RegsRelatief OpRelatief AfStel die kruispunt beeld wat die liggeweer sal gebruik. Om 'n kruispunt beeld te stel sal die sisteem wyser afskakel.Wyser SkaalSkaal die kruispunt beeld bo gestel.%.0f%%Wyser KleurStel 'n kleur na die gekiesde kruispunt beelde, kan gebruik word vir verskeie spelers. Spesifiseer in HTML/CSS formaat (bv. #aabbcc)Handmatige Skerm KonfigurasieDwing die gebruik van die skerm parameters onder, in plaas van outomatiese parameters as beskikbaar.X Skaal (Sensitiwiteit)Skaal die posisie om die CRT kurwe te simuleer.%.2f%%Y Skaal (Sensitiwiteit)Middelpunt XStel die horisontale middelpunt posisie van die gesimuleerde skerm.%.0fpxMiddelpunt YStel die vertikale middelpunt posisie van die gesimuleerde skerm.Skerm WydteStel die wydte van die gesimuleerde skerm.%dpxSkerm HoogteStel die hoogte van die gesimuleerde skerm.Logitech USB OorfoneInvoertoestelKies die toestel om oudio van te lees.Uitvoer ToestelKies die toestel om oudio uit te voer.Invoer LatensieSpesifiseer die latensie na die bediener invoer toestel.%dmsUitvoer LatensieSpesifiseer die latensie na die bediener uitvoer toestel.USB-Mikrofoon: Nie speler 1 of 2 is gekoppel nie.USB-Mikrofoon: Kon nie speler {} oudio stroom begin nie.SingstarSpeler 1 ToestelKies die invoer vir die eerste speler.Speler 2 ToestelKies die invoer vir die tweede speler.Logitech USB Mikrofoonusb-msd: Kon nie beeld lêer '{}' oopmaak nieMassa Stoor ToestelWysiging tyd na USB massa stoor beeld verander, dit word herkoppel.Beeld PadStel die pad na beeld wat die virtuele massa stoor toestel sal ondersteun.Stuur LinksStuur RegsVersnellerRemKruisVierkantSirkelDriehoekL1R1L2R2KragterugvoerWissel Op / R1Wissel Af / L1L3R3Kieslys OpKieslys AfXYAfLaagMediumHoogStuur GladmaakMaak verandering in stuur gladder na die gespesifiseerde persent per peiling. Benoodig vir die gebruik van sleutelborde.%d%%Stuur DoodsoneStuur asse doodsone vir pads of nie-self sentrering wiele.Stuur DempingToepas krag kurwe filter na stuur asse waardes. Versag klein insette.Wiel ToestelDriving ForceDriving Force ProDriving Force Pro (rev11.02)GT ForceRock Band Drom StelBlouGroenRooiGeelOranjeBuzz KontroleerderSpeler 1 RooiSpeler 1 BlouSpeler 1 OranjeSpeler 1 GroenSpeler 1 GeelSpeler 2 RooiSpeler 2 BlouSpeler 2 OranjeSpeler 2 GroenSpeler 2 GeelSpeler 3 RooiSpeler 3 BlouSpeler 3 OranjeSpeler 3 GroenSpeler 3 GeelSpeler 4 RooiSpeler 4 BlouSpeler 4 OranjeSpeler 4 GroenSpeler 4 GeelKeyboardManiaC 1C# 1D 1D# 1E 1F 1F# 1G 1G# 1A 1A# 1B 1C 2C# 2D 2D# 2E 2F 2F# 2G 2G#2A 2A# 2B 2Wiel OpWiel AfSega SeamicStok LinksStok RegsStok OpStok AfZLRKon nie '{}' oopmaak vir drukwerk nie.Drukker stoor na '{}'...DrukkerGeenNie Verbind nieVerteke Inset ToestelVersteke Uitset ToestelDJ Hero DraaitafelDriehoek / EuforieKruisdemper LinksKruisdemper RegsLinker Draaitafel KloksgewysLinker Draaitafel AntikloksgewysRegter Draaitafel KloksgewysRegter Draaitafel AntikloksgewysLinker Draaitafel GroenLinker Draaitafel RooiLinker Draaitafel BlouRegter Draaitafel GroenRegter Draaitafel Rooi Regter Draaitafel BlouToepas 'n vermenigvuldiger na die draaitafelEffekte Knop LinksEffekte Knop RegsDraaitafel VermenigvuldigerUSBBindingWidgetAsseKnoppiesUSBBindingWidget_DrivingForceWenkeOm stuur te bind aan meeste moderne 900 grade wiele, draai die wiel een rotasie in die gewenste rigting, dan weer terug na die middelpunt toe.KragterugvoerD-PadAfLinksOpRegsL1L2RemStuur LinksStuur RegsSelectStartGesig KnoppiesSirkelKruisDriehoekVierkantR1R2VersnellerUSBBindingWidget_GTForceWenkeOm stuur te bind aan meeste moderne 900 grade wiele, draai die wiel een rotasie in die gewenste rigting, dan weer terug na die middelpunt toe.KragterugvoerXARemStuur LinksStuur RegsLinker PaddelRegter PaddelYBVersnellerUSBBindingWidget_GunCon2KnoppiesACStartSelectBD-PadAfLinksOpRegsWyser Opstel<p>By verstek, GunCon2 sal die muis wyser gebruik. Om die muis te gebruik, hoef U <strong> nie</strong> enige bindings in te stel nie behalwe die sneller en knoppies nie.</p>
<p>As U 'n kontroleerder wil gebruik, of liggeweer wat n kontroleerder simuleer in plaas van 'n muis, dan moet U dit bind aan Relatiewe Mikking. Andersins, moet Relatiewe Mikking <strong> ongebind gelos word</strong>.</p>Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Relatiewe MikkingSnellerSkiet AfskermKalibrasie SkootKalibrasie skoot is vereis om die opstel skerm te slaag in party speletjies.USBDeviceWidgetToestel TipeBindingsInstellingsOutomatiese KarteringVerwyder KarteringUSB Poort %1Geen toestelle beskikbaar nieVerwyder BindingsIs U seker U wil al die bindings vir die toestel uitvee? Die aksie kan nie ontdoen word nie.Outomatiese BindingGeen generiese bindings was gegenereer vir toestel '%1'. Die kontroleerder/bron mag dalk nie outomatiese bindings ondersteun nie.VMManagerKon nie ou stoor staat rugsteun nie {}.Kon nie stoor staat stoor nie: {}.PS2 BIOS ({})Onbekende SpeletjieFoutPCSX2 benodig a PS2 BIOS om te hardloop.
Om wettige redes, *moet* U 'n BIOS van 'n werklike PS2 eenheid wat U besit kry (leening tel nie).
Wanneer dit klaar gedump is, moet die BIOS beeld in die bios gids wat binne die data gids is, geplaas word. (Gereedskap Kieslys -> Maak Data Gids Oop).
Raadpleeg asseblief die FAQs en Guides vir verdere instruksies.Besig om staat te hervatStaat gestoor na gleuf {}.Kon nie stoor staat stoor na gleuf {}.Besig om staat te laaiDaar is geen stoor staat in gleuf {}.Besig om staat te laai van gleuf {}...Besig om staat te stoor na gleuf {}...Raam bevorderingSkyf verwyder.Skyf verander na '{}'.Kon nie nuwe skyfbeeld '{}' oopmaak nie. Ou beeld word teruggekeur.
Fout was: {}Kon nie terug skakel na ou skyfbeeld nie. Skyf word verwyder.
Fout was: {}Kroeke is gedeaktiveer as gevolg van prestasies hardcore modus.Vinnige CDVD is geaktiveer, dit kan speletjies breek.Siklus tempo/oorslaan is nie op verstek nie, dit mag speletjies laat omval of te stadig hardloop.Oudio gebruik asinkroniseer mengsel, verwag desinkronisasie in FMVs.Opskaal vermenigvuldiger is onder plaaslik, dit sal vertooning breek.Mipmapping is nie op outomaties gestel nie. Dit mag vertooning in party speletjies breek.Tekstuur filtrering is nie op Bilineêr (PS2) gestel nie. Dit sal vertooning breek in party speletjies.Trilinêre filtrering is nie op outomaties gestel nie. Dit mag vertooning in party speletjies breek.Vermenging is onder basies, dit mag effekte breek in party speletjies.Hardeware Aflaai Modus is nie op Akkuraat gestel nie, dit mag vertooning in party speletjies breek.EE FPU Afrond Modus is nie op verstek gestel nie, dit mag party speletjies breek.EE FPU Klamp Modus is nie op verstek gestel nie, dit mag party speletjies breek.VU Afrond Modus is nie op verstek gestel nie, dit mag party speletjies breek.VU Klamp Modus is nie op verstek gestel nie, dit mag party speletjies breek.Speletjie Regstellings is nie geaktiveer nie. Versoenbaarheid met party speletjies mag geaffekteer word.Versoenbaarheid Patches is nie geaktiveer nie. Versoenbaarheid met party speletjies mag geaffekteer word.Beeldkoers vir NTSC is nie verstek nie. Dit mag party speletjies breek.Beeldkoers vir PAL is nie verstek nie. Dit mag party speletjies breek.EE herkompileerder is nie geaktiveer nie, dit sal werkverrigting ernstig verminder.VU0 herkompileerder is nie geaktiveer nie, dit sal werkverrigting ernstig verminder.VU1 herkompileerder is nie geaktiveer nie, dit sal werkverrigting ernstig verminder.IOP Herkompileerder is nie geaktiveer nie, dit sal werkverrigting ernstig verminder.EE kasgeheue is geaktiveer, dit sal werkverrigting ernstig verminder.EE Wag Lus Opsporing is nie geaktiveer nie, dit mag werkverrigting verminder.INTC Draai Opsporing is nie geaktiveer nie, dit mag werkverrigting verminder.Onmiddellike VU1 is gedeaktiveer, dit mag werkverrigting verminder.mVU Vlag Hack is nie geaktiveer nie, dit mag werkverrigting verminder.GPU Palet bekering is geaktiveer, dit mag werkverrigting verminder.Tekstuur Voorlaaiing is nie Vol nie, dit mag werkverrigting verminder.Reken tekstuur streek is geaktiveer, dit mag werkverrigting verminder.