/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #include "GSDevice9.h" class GSTextureFX9 { public: #pragma pack(push, 1) struct VSConstantBuffer { GSVector4 VertexScale; GSVector4 VertexOffset; GSVector2 TextureScale; float _pad[2]; }; union VSSelector { struct { uint32 bppz:2; uint32 tme:1; uint32 fst:1; uint32 logz:1; }; uint32 key; operator uint32() {return key & 0x1f;} }; struct PSConstantBuffer { GSVector4 FogColor_AREF; GSVector4 HalfTexel; GSVector4 WH_TA; GSVector4 MinMax; GSVector4 MinMaxF; GSVector4i MskFix; }; union PSSelector { struct { uint32 fst:1; uint32 wms:2; uint32 wmt:2; uint32 bpp:3; uint32 aem:1; uint32 tfx:3; uint32 tcc:1; uint32 ate:1; uint32 atst:3; uint32 fog:1; uint32 clr1:1; uint32 rt:1; uint32 ltf:1; }; uint32 key; operator uint32() {return key & 0x1fffff;} }; union PSSamplerSelector { struct { uint32 tau:1; uint32 tav:1; uint32 ltf:1; }; uint32 key; operator uint32() {return key & 0x7;} }; union OMDepthStencilSelector { struct { uint32 zte:1; uint32 ztst:2; uint32 zwe:1; uint32 date:1; uint32 fba:1; }; uint32 key; operator uint32() {return key & 0x3f;} }; union OMBlendSelector { struct { uint32 abe:1; uint32 a:2; uint32 b:2; uint32 c:2; uint32 d:2; uint32 wr:1; uint32 wg:1; uint32 wb:1; uint32 wa:1; }; uint32 key; operator uint32() {return key & 0x1fff;} }; #pragma pack(pop) private: GSDevice9* m_dev; CComPtr m_il; hash_map > m_vs; D3DXHANDLE m_vs_params; hash_map > m_ps; hash_map m_ps_ss; hash_map m_om_dss; hash_map m_om_bs; hash_map m_mskfix; GSTexture* CreateMskFix(uint32 size, uint32 msk, uint32 fix); public: GSTextureFX9(); bool Create(GSDevice9* dev); bool SetupIA(const GSVertexHW9* vertices, int count, D3DPRIMITIVETYPE prim); bool SetupVS(VSSelector sel, const VSConstantBuffer* cb); bool SetupPS(PSSelector sel, const PSConstantBuffer* cb, PSSamplerSelector ssel, GSTexture* tex, GSTexture* pal); void UpdatePS(PSSelector sel, const PSConstantBuffer* cb, PSSamplerSelector ssel); void SetupRS(int w, int h, const GSVector4i& scissor); void SetupOM(OMDepthStencilSelector dssel, OMBlendSelector bsel, uint8 bf, GSTexture* rt, GSTexture* ds); void UpdateOM(OMDepthStencilSelector dssel, OMBlendSelector bsel, uint8 bf); void Draw(); };