/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2021 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see .
*/
#pragma once
#include "GS.h"
#include "common/boost_spsc_queue.hpp"
#include "common/General.h"
#include "common/Threading.h"
#include
#include
#include
template
class GSJobQueue final
{
private:
std::thread m_thread;
std::function m_startup;
std::function m_func;
std::function m_shutdown;
bool m_exit;
ringbuffer_base m_queue;
Threading::WorkSema m_sema;
void ThreadProc()
{
if (m_startup)
m_startup();
while (true)
{
m_sema.WaitForWorkWithSpin();
if (m_exit)
break;
while (m_queue.consume_one(*this))
;
}
if (m_shutdown)
m_shutdown();
}
public:
GSJobQueue(std::function startup, std::function func, std::function shutdown)
: m_startup(std::move(startup))
, m_func(std::move(func))
, m_shutdown(std::move(shutdown))
, m_exit(false)
{
m_thread = std::thread(&GSJobQueue::ThreadProc, this);
}
~GSJobQueue()
{
m_exit = true;
m_sema.NotifyOfWork();
m_thread.join();
}
bool IsEmpty()
{
return m_queue.empty();
}
void Push(const T& item)
{
while (!m_queue.push(item))
std::this_thread::yield();
m_sema.NotifyOfWork();
}
void Wait()
{
m_sema.WaitForEmptyWithSpin();
assert(IsEmpty());
}
void operator()(T& item)
{
m_func(item);
}
};