// SPDX-FileCopyrightText: 2002-2023 PCSX2 Dev Team // SPDX-License-Identifier: LGPL-3.0+ #include "AchievementSettingsWidget.h" #include "AchievementLoginDialog.h" #include "MainWindow.h" #include "SettingsWindow.h" #include "SettingWidgetBinder.h" #include "QtUtils.h" #include "pcsx2/Achievements.h" #include "pcsx2/Host.h" #include "common/StringUtil.h" #include #include AchievementSettingsWidget::AchievementSettingsWidget(SettingsWindow* dialog, QWidget* parent) : QWidget(parent) , m_dialog(dialog) { SettingsInterface* sif = dialog->getSettingsInterface(); m_ui.setupUi(this); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enable, "Achievements", "Enabled", false); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.hardcoreMode, "Achievements", "ChallengeMode", false); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.achievementNotifications, "Achievements", "Notifications", true); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.leaderboardNotifications, "Achievements", "LeaderboardNotifications", true); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.soundEffects, "Achievements", "SoundEffects", true); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.overlays, "Achievements", "Overlays", true); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.encoreMode, "Achievements", "EncoreMode", false); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.spectatorMode, "Achievements", "SpectatorMode", false); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.unofficialAchievements, "Achievements", "UnofficialTestMode",false); SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.achievementNotificationsDuration, "Achievements", "NotificationsDuration", Pcsx2Config::AchievementsOptions::DEFAULT_NOTIFICATION_DURATION); SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.leaderboardNotificationsDuration, "Achievements", "LeaderboardsDuration", Pcsx2Config::AchievementsOptions::DEFAULT_LEADERBOARD_DURATION); dialog->registerWidgetHelp(m_ui.enable, tr("Enable Achievements"), tr("Unchecked"), tr("When enabled and logged in, PCSX2 will scan for achievements on startup.")); dialog->registerWidgetHelp(m_ui.hardcoreMode, tr("Enable Hardcore Mode"), tr("Unchecked"), tr("\"Challenge\" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.")); dialog->registerWidgetHelp(m_ui.achievementNotifications, tr("Show Achievement Notifications"), tr("Checked"), tr("Displays popup messages on events such as achievement unlocks and game completion.")); dialog->registerWidgetHelp(m_ui.leaderboardNotifications, tr("Show Leaderboard Notifications"), tr("Checked"), tr("Displays popup messages when starting, submitting, or failing a leaderboard challenge.")); dialog->registerWidgetHelp(m_ui.soundEffects, tr("Enable Sound Effects"), tr("Checked"), tr("Plays sound effects for events such as achievement unlocks and leaderboard submissions.")); dialog->registerWidgetHelp(m_ui.overlays, tr("Enable In-Game Overlays"), tr("Checked"), tr("Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.")); dialog->registerWidgetHelp(m_ui.encoreMode, tr("Enable Encore Mode"), tr("Unchecked"),tr("When enabled, each session will behave as if no achievements have been unlocked.")); dialog->registerWidgetHelp(m_ui.spectatorMode, tr("Enable Spectator Mode"), tr("Unchecked"), tr("When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.")); dialog->registerWidgetHelp(m_ui.unofficialAchievements, tr("Test Unofficial Achievements"), tr("Unchecked"), tr("When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.")); connect(m_ui.enable, &QCheckBox::checkStateChanged, this, &AchievementSettingsWidget::updateEnableState); connect(m_ui.hardcoreMode, &QCheckBox::checkStateChanged, this, &AchievementSettingsWidget::updateEnableState); connect(m_ui.hardcoreMode, &QCheckBox::checkStateChanged, this, &AchievementSettingsWidget::onHardcoreModeStateChanged); connect(m_ui.achievementNotifications, &QCheckBox::checkStateChanged, this, &AchievementSettingsWidget::updateEnableState); connect(m_ui.leaderboardNotifications, &QCheckBox::checkStateChanged, this, &AchievementSettingsWidget::updateEnableState); connect(m_ui.achievementNotificationsDuration, &QSlider::valueChanged, this, &AchievementSettingsWidget::onAchievementsNotificationDurationSliderChanged); connect(m_ui.leaderboardNotificationsDuration, &QSlider::valueChanged, this, &AchievementSettingsWidget::onLeaderboardsNotificationDurationSliderChanged); if (!m_dialog->isPerGameSettings()) { connect(m_ui.loginButton, &QPushButton::clicked, this, &AchievementSettingsWidget::onLoginLogoutPressed); connect(m_ui.viewProfile, &QPushButton::clicked, this, &AchievementSettingsWidget::onViewProfilePressed); connect(g_emu_thread, &EmuThread::onAchievementsRefreshed, this, &AchievementSettingsWidget::onAchievementsRefreshed); updateLoginState(); // force a refresh of game info Host::RunOnCPUThread(Host::OnAchievementsRefreshed); } else { // remove login and game info, not relevant for per-game m_ui.verticalLayout->removeWidget(m_ui.gameInfoBox); m_ui.gameInfoBox->deleteLater(); m_ui.gameInfoBox = nullptr; m_ui.verticalLayout->removeWidget(m_ui.loginBox); m_ui.loginBox->deleteLater(); m_ui.loginBox = nullptr; } updateEnableState(); onAchievementsNotificationDurationSliderChanged(); onLeaderboardsNotificationDurationSliderChanged(); } AchievementSettingsWidget::~AchievementSettingsWidget() = default; void AchievementSettingsWidget::updateEnableState() { const bool enabled = m_dialog->getEffectiveBoolValue("Achievements", "Enabled", false); const bool notifications = enabled && m_dialog->getEffectiveBoolValue("Achievements", "Notifications", true); const bool lb_notifications = enabled && m_dialog->getEffectiveBoolValue("Achievements", "LeaderboardNotifications", true); m_ui.hardcoreMode->setEnabled(enabled); m_ui.achievementNotifications->setEnabled(enabled); m_ui.leaderboardNotifications->setEnabled(enabled); m_ui.achievementNotificationsDuration->setEnabled(notifications); m_ui.achievementNotificationsDurationLabel->setEnabled(notifications); m_ui.leaderboardNotificationsDuration->setEnabled(lb_notifications); m_ui.leaderboardNotificationsDurationLabel->setEnabled(lb_notifications); m_ui.soundEffects->setEnabled(enabled); m_ui.overlays->setEnabled(enabled); m_ui.encoreMode->setEnabled(enabled); m_ui.spectatorMode->setEnabled(enabled); m_ui.unofficialAchievements->setEnabled(enabled); } void AchievementSettingsWidget::onHardcoreModeStateChanged() { if (!QtHost::IsVMValid()) return; const bool enabled = m_dialog->getEffectiveBoolValue("Achievements", "Enabled", false); const bool challenge = m_dialog->getEffectiveBoolValue("Achievements", "ChallengeMode", false); if (!enabled || !challenge) return; // don't bother prompting if the game doesn't have achievements auto lock = Achievements::GetLock(); if (!Achievements::HasActiveGame() || !Achievements::HasAchievementsOrLeaderboards()) return; if (QMessageBox::question( QtUtils::GetRootWidget(this), tr("Reset System"), tr("Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?")) != QMessageBox::Yes) { return; } g_emu_thread->resetVM(); } void AchievementSettingsWidget::onAchievementsNotificationDurationSliderChanged() { const float duration = m_dialog->getEffectiveFloatValue("Achievements", "NotificationsDuration", Pcsx2Config::AchievementsOptions::DEFAULT_NOTIFICATION_DURATION); m_ui.achievementNotificationsDurationLabel->setText(tr("%n seconds", nullptr, static_cast(duration))); } void AchievementSettingsWidget::onLeaderboardsNotificationDurationSliderChanged() { const float duration = m_dialog->getEffectiveFloatValue("Achievements", "LeaderboardsDuration", Pcsx2Config::AchievementsOptions::DEFAULT_LEADERBOARD_DURATION); m_ui.leaderboardNotificationsDurationLabel->setText(tr("%n seconds", nullptr, static_cast(duration))); } void AchievementSettingsWidget::updateLoginState() { const std::string username(Host::GetBaseStringSettingValue("Achievements", "Username")); const bool logged_in = !username.empty(); if (logged_in) { const u64 login_unix_timestamp = StringUtil::FromChars(Host::GetBaseStringSettingValue("Achievements", "LoginTimestamp", "0")).value_or(0); const QDateTime login_timestamp(QDateTime::fromSecsSinceEpoch(static_cast(login_unix_timestamp))); m_ui.loginStatus->setText(tr("Username: %1\nLogin token generated on %2.") .arg(QString::fromStdString(username)) .arg(login_timestamp.toString(Qt::TextDate))); m_ui.loginButton->setText(tr("Logout")); } else { m_ui.loginStatus->setText(tr("Not Logged In.")); m_ui.loginButton->setText(tr("Login...")); } m_ui.viewProfile->setEnabled(logged_in); } void AchievementSettingsWidget::onLoginLogoutPressed() { if (!Host::GetBaseStringSettingValue("Achievements", "Username").empty()) { Host::RunOnCPUThread([]() { Achievements::Logout(); }, true); updateLoginState(); return; } AchievementLoginDialog login(this, Achievements::LoginRequestReason::UserInitiated); int res = login.exec(); if (res != 0) return; updateLoginState(); // Login can enable achievements/hardcore. if (!m_ui.enable->isChecked() && Host::GetBaseBoolSettingValue("Achievements", "Enabled", false)) { QSignalBlocker sb(m_ui.enable); m_ui.enable->setChecked(true); updateEnableState(); } if (!m_ui.hardcoreMode->isChecked() && Host::GetBaseBoolSettingValue("Achievements", "ChallengeMode", false)) { QSignalBlocker sb(m_ui.hardcoreMode); m_ui.hardcoreMode->setChecked(true); } } void AchievementSettingsWidget::onViewProfilePressed() { const std::string username(Host::GetBaseStringSettingValue("Achievements", "Username")); if (username.empty()) return; const QByteArray encoded_username(QUrl::toPercentEncoding(QString::fromStdString(username))); QtUtils::OpenURL( QtUtils::GetRootWidget(this), QUrl(QStringLiteral("https://retroachievements.org/user/%1").arg(QString::fromUtf8(encoded_username)))); } void AchievementSettingsWidget::onAchievementsRefreshed(quint32 id, const QString& game_info_string) { m_ui.gameInfo->setText(game_info_string); }