///////////////////////////////////////////////////////////////////////////// // Name: wx/os2/bitmap.h // Purpose: wxBitmap class // Author: David Webster // Modified by: // Created: 11/28/99 // Copyright: (c) David Webster // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_BITMAP_H_ #define _WX_BITMAP_H_ #include "wx/os2/private.h" #include "wx/os2/gdiimage.h" #include "wx/gdicmn.h" #include "wx/palette.h" class WXDLLIMPEXP_FWD_CORE wxDC; class WXDLLIMPEXP_FWD_CORE wxControl; class WXDLLIMPEXP_FWD_CORE wxBitmap; class WXDLLIMPEXP_FWD_CORE wxBitmapHandler; class WXDLLIMPEXP_FWD_CORE wxIcon; class WXDLLIMPEXP_FWD_CORE wxMask; class WXDLLIMPEXP_FWD_CORE wxCursor; class WXDLLIMPEXP_FWD_CORE wxControl; class WXDLLIMPEXP_FWD_CORE wxPixelDataBase; // ---------------------------------------------------------------------------- // Bitmap data // // NB: this class is private, but declared here to make it possible inline // wxBitmap functions accessing it // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxBitmapRefData : public wxGDIImageRefData { public: wxBitmapRefData(); wxBitmapRefData(const wxBitmapRefData &tocopy); virtual ~wxBitmapRefData() { Free(); } virtual void Free(); public: int m_nNumColors; wxPalette m_vBitmapPalette; int m_nQuality; // OS2-specific // ------------ wxDC* m_pSelectedInto; // // Optional mask for transparent drawing // wxMask* m_pBitmapMask; }; // end of CLASS wxBitmapRefData // ---------------------------------------------------------------------------- // wxBitmap: a mono or colour bitmap // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxBitmap : public wxGDIImage, public wxBitmapHelpers { public: // default ctor creates an invalid bitmap, you must Create() it later wxBitmap() { Init(); } // Copy constructors inline wxBitmap(const wxBitmap& rBitmap) : wxGDIImage(rBitmap) { Init(); SetHandle(rBitmap.GetHandle()); } // Initialize with raw data wxBitmap( const char bits[] ,int nWidth ,int nHeight ,int nDepth = 1 ); // Initialize with XPM data wxBitmap(const char* const* bits); #ifdef wxNEEDS_CHARPP // needed for old GCC wxBitmap(char** data) { *this = wxBitmap(const_cast(data)); } #endif // Load a resource wxBitmap( int nId ,wxBitmapType lType = wxBITMAP_DEFAULT_TYPE ); // For compatiability with other ports, under OS/2 does same as default ctor inline wxBitmap( const wxString& WXUNUSED(rFilename) ,wxBitmapType WXUNUSED(lType) ) { Init(); } // New constructor for generalised creation from data wxBitmap( const void* pData ,wxBitmapType lType ,int nWidth ,int nHeight ,int nDepth = 1 ); // If depth is omitted, will create a bitmap compatible with the display wxBitmap( int nWidth, int nHeight, int nDepth = -1 ) { Init(); (void)Create(nWidth, nHeight, nDepth); } wxBitmap( const wxSize& sz, int nDepth = -1 ) { Init(); (void)Create(sz, nDepth); } wxBitmap( const wxImage& image, int depth = -1 ) { (void)CreateFromImage(image, depth); } // we must have this, otherwise icons are silently copied into bitmaps using // the copy ctor but the resulting bitmap is invalid! inline wxBitmap(const wxIcon& rIcon) { Init(); CopyFromIcon(rIcon); } wxBitmap& operator=(const wxIcon& rIcon) { (void)CopyFromIcon(rIcon); return(*this); } wxBitmap& operator=(const wxCursor& rCursor) { (void)CopyFromCursor(rCursor); return (*this); } virtual ~wxBitmap(); wxImage ConvertToImage() const; wxBitmap ConvertToDisabled(unsigned char brightness = 255) const; // get the given part of bitmap wxBitmap GetSubBitmap(const wxRect& rRect) const; // copies the contents and mask of the given (colour) icon to the bitmap bool CopyFromIcon(const wxIcon& rIcon); // copies the contents and mask of the given cursor to the bitmap bool CopyFromCursor(const wxCursor& rCursor); virtual bool Create( int nWidth ,int nHeight ,int nDepth = wxBITMAP_SCREEN_DEPTH ); virtual bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH) { return Create(sz.GetWidth(), sz.GetHeight(), depth); } virtual bool Create(int width, int height, const wxDC& WXUNUSED(dc)) { return Create(width,height); } virtual bool Create( const void* pData ,wxBitmapType lType ,int nWidth ,int nHeight ,int nDepth = 1 ); virtual bool LoadFile( int nId ,wxBitmapType lType = wxBITMAP_DEFAULT_TYPE ); virtual bool LoadFile( const wxString& rName ,wxBitmapType lType = wxBITMAP_DEFAULT_TYPE ); virtual bool SaveFile( const wxString& rName ,wxBitmapType lType ,const wxPalette* pCmap = NULL ); inline wxBitmapRefData* GetBitmapData() const { return (wxBitmapRefData *)m_refData; } // raw bitmap access support functions void *GetRawData(wxPixelDataBase& data, int bpp); void UngetRawData(wxPixelDataBase& data); inline int GetQuality() const { return (GetBitmapData() ? GetBitmapData()->m_nQuality : 0); } void SetQuality(int nQ); wxPalette* GetPalette() const { return (GetBitmapData() ? (& GetBitmapData()->m_vBitmapPalette) : NULL); } void SetPalette(const wxPalette& rPalette); inline wxMask* GetMask() const { return (GetBitmapData() ? GetBitmapData()->m_pBitmapMask : NULL); } void SetMask(wxMask* pMask) ; // Implementation public: inline void SetHBITMAP(WXHBITMAP hBmp) { SetHandle((WXHANDLE)hBmp); } inline WXHBITMAP GetHBITMAP() const { return (WXHBITMAP)GetHandle(); } inline void SetSelectedInto(wxDC* pDc) { if (GetBitmapData()) GetBitmapData()->m_pSelectedInto = pDc; } inline wxDC* GetSelectedInto() const { return (GetBitmapData() ? GetBitmapData()->m_pSelectedInto : NULL); } inline bool IsMono(void) const { return m_bIsMono; } // An OS/2 version that probably doesn't do anything like the msw version wxBitmap GetBitmapForDC(wxDC& rDc) const; protected: // common part of all ctors void Init(); inline virtual wxGDIImageRefData* CreateData() const { return new wxBitmapRefData; } bool CreateFromImage(const wxImage& image, int depth); virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const; private: bool CopyFromIconOrCursor(const wxGDIImage& rIcon); bool m_bIsMono; DECLARE_DYNAMIC_CLASS(wxBitmap) }; // end of CLASS wxBitmap // ---------------------------------------------------------------------------- // wxMask: a mono bitmap used for drawing bitmaps transparently. // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxMask : public wxObject { public: wxMask(); wxMask( const wxMask& tocopy); // Construct a mask from a bitmap and a colour indicating the transparent // area wxMask( const wxBitmap& rBitmap ,const wxColour& rColour ); // Construct a mask from a bitmap and a palette index indicating the // transparent area wxMask( const wxBitmap& rBitmap ,int nPaletteIndex ); // Construct a mask from a mono bitmap (copies the bitmap). wxMask(const wxBitmap& rBitmap); // construct a mask from the givne bitmap handle wxMask(WXHBITMAP hBmp) { m_hMaskBitmap = hBmp; } virtual ~wxMask(); bool Create( const wxBitmap& bitmap ,const wxColour& rColour ); bool Create( const wxBitmap& rBitmap ,int nPaletteIndex ); bool Create(const wxBitmap& rBitmap); // Implementation WXHBITMAP GetMaskBitmap() const { return m_hMaskBitmap; } void SetMaskBitmap(WXHBITMAP hBmp) { m_hMaskBitmap = hBmp; } protected: WXHBITMAP m_hMaskBitmap; DECLARE_DYNAMIC_CLASS(wxMask) }; // end of CLASS wxMask // ---------------------------------------------------------------------------- // wxBitmapHandler is a class which knows how to load/save bitmaps to/from file // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxBitmapHandler : public wxGDIImageHandler { public: inline wxBitmapHandler() { m_lType = wxBITMAP_TYPE_INVALID; } inline wxBitmapHandler( const wxString& rName ,const wxString& rExt ,wxBitmapType lType ) : wxGDIImageHandler( rName ,rExt ,lType) { } // keep wxBitmapHandler derived from wxGDIImageHandler compatible with the // old class which worked only with bitmaps virtual bool Create( wxBitmap* pBitmap ,const void* pData ,wxBitmapType lType ,int nWidth ,int nHeight ,int nDepth = 1 ); virtual bool LoadFile( wxBitmap* pBitmap ,int nId ,wxBitmapType lType ,int nDesiredWidth ,int nDesiredHeight ); virtual bool LoadFile( wxBitmap* pBitmap ,const wxString& rName ,wxBitmapType lType ,int nDesiredWidth ,int nDesiredHeight ); virtual bool SaveFile( wxBitmap* pBitmap ,const wxString& rName ,wxBitmapType lType ,const wxPalette* pPalette = NULL ) const; virtual bool Create( wxGDIImage* pImage ,const void* pData ,wxBitmapType lFlags ,int nWidth ,int nHeight ,int nDepth = 1 ); virtual bool Load( wxGDIImage* pImage ,int nId ,wxBitmapType lFlags ,int nDesiredWidth ,int nDesiredHeight ); virtual bool Save( const wxGDIImage* pImage ,const wxString& rName ,wxBitmapType lType ) const; private: inline virtual bool Load( wxGDIImage* WXUNUSED(pImage) ,const wxString& WXUNUSED(rName) ,WXHANDLE WXUNUSED(hPs) ,wxBitmapType WXUNUSED(lFlags) ,int WXUNUSED(nDesiredWidth) ,int WXUNUSED(nDesiredHeight) ) { return false; } DECLARE_DYNAMIC_CLASS(wxBitmapHandler) }; // end of CLASS wxBitmapHandler #endif // _WX_BITMAP_H_