Debug
Win32
Devel
Win32
Release
Win32
ZZOgl
{2D4E85B2-F47F-4D65-B091-701E5C031DAC}
ZZogl
DynamicLibrary
false
MultiByte
true
DynamicLibrary
MultiByte
DynamicLibrary
false
MultiByte
<_ProjectFileVersion>10.0.30319.1
$(ProjectName)-dev
$(SolutionDir)bin\$(PcsxSubsection)\
$(PlatformName)\$(Configuration)\
NDEBUG;%(PreprocessorDefinitions)
true
true
Win32
$(ProjectRootDir)\;$(ProjectRootDir)\ZeroGSShaders\;$(ProjectRootDir)\Win32;$(SvnRootDir)\3rdparty\libjpeg;%(AdditionalIncludeDirectories)
NDEBUG;_USRDLL;__i386__;ZEROGS_DEVBUILD;%(PreprocessorDefinitions)
NDEBUG;%(PreprocessorDefinitions)
0x0409
winmm.lib;Vfw32.lib;cg.lib;cgGL.lib;opengl32.lib;zlib-dev.lib;libjpeg7-dev.lib;%(AdditionalDependencies)
$(OutDir)$(TargetName)$(TargetExt)
..\;%(AdditionalLibraryDirectories)
.\zerogs.def
$(ProjectRootDir)\;$(ProjectRootDir)\ZeroGSShaders\;$(ProjectRootDir)\Win32;$(SvnRootDir)\3rdparty\libjpeg;%(AdditionalIncludeDirectories)
_USRDLL;ZEROGS_DEVBUILD;_DEBUG;__i386__;%(PreprocessorDefinitions)
winmm.lib;Vfw32.lib;cg.lib;cgGL.lib;opengl32.lib;zlib-dbg.lib;libjpeg7-dbg.lib;%(AdditionalDependencies)
$(OutDir)$(TargetName)$(TargetExt)
..\;%(AdditionalLibraryDirectories)
%(IgnoreSpecificDefaultLibraries)
.\zerogs.def
NDEBUG;%(PreprocessorDefinitions)
true
true
Win32
$(ProjectRootDir)\;$(ProjectRootDir)\ZeroGSShaders\;$(ProjectRootDir)\Win32;$(SvnRootDir)\3rdparty\libjpeg;%(AdditionalIncludeDirectories)
NDEBUG;_USRDLL;__i386__;ZEROGS_SSE2;RELEASE_TO_PUBLIC;%(PreprocessorDefinitions)
NDEBUG;%(PreprocessorDefinitions)
0x0409
winmm.lib;Vfw32.lib;cg.lib;cgGL.lib;opengl32.lib;zlib.lib;libjpeg7.lib;%(AdditionalDependencies)
$(OutDir)$(TargetName)$(TargetExt)
..\;%(AdditionalLibraryDirectories)
.\zerogs.def
true
ml /nologo /c /Fo"$(IntDir)%(Filename).obj" "%(FullPath)"
$(IntDir)%(Filename).obj;%(Outputs)
ml /nologo /c /Fo"$(IntDir)%(Filename).obj" "%(FullPath)"
$(IntDir)%(Filename).obj;%(Outputs)
ml /nologo /c /Fo"$(IntDir)%(Filename).obj" "%(FullPath)"
$(IntDir)%(Filename).obj;%(Outputs)