/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2023 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #include "PrecompiledHeader.h" #include "MainWindow.h" #include "QtHost.h" #include "QtUtils.h" #include "Settings/GamePatchSettingsWidget.h" #include "Settings/SettingsWindow.h" #include "pcsx2/GameList.h" #include "pcsx2/Patch.h" #include "common/Assertions.h" #include GamePatchDetailsWidget::GamePatchDetailsWidget(std::string name, const std::string& author, const std::string& description, bool enabled, SettingsWindow* dialog, QWidget* parent) : QWidget(parent) , m_dialog(dialog) , m_name(name) { m_ui.setupUi(this); m_ui.name->setText(QString::fromStdString(name)); m_ui.description->setText( tr("Author: %1
%2") .arg(author.empty() ? tr("Unknown") : QString::fromStdString(author)) .arg(description.empty() ? tr("No description provided.") : QString::fromStdString(description))); pxAssert(dialog->getSettingsInterface()); m_ui.enabled->setChecked(enabled); connect(m_ui.enabled, &QCheckBox::stateChanged, this, &GamePatchDetailsWidget::onEnabledStateChanged); } GamePatchDetailsWidget::~GamePatchDetailsWidget() = default; void GamePatchDetailsWidget::onEnabledStateChanged(int state) { SettingsInterface* si = m_dialog->getSettingsInterface(); if (state == Qt::Checked) si->AddToStringList("Patches", "Enable", m_name.c_str()); else si->RemoveFromStringList("Patches", "Enable", m_name.c_str()); si->Save(); g_emu_thread->reloadGameSettings(); } GamePatchSettingsWidget::GamePatchSettingsWidget(SettingsWindow* dialog, QWidget* parent) : m_dialog(dialog) { m_ui.setupUi(this); m_ui.scrollArea->setFrameShape(QFrame::WinPanel); m_ui.scrollArea->setFrameShadow(QFrame::Sunken); connect(m_ui.reload, &QPushButton::clicked, this, &GamePatchSettingsWidget::onReloadClicked); reloadList(); } GamePatchSettingsWidget::~GamePatchSettingsWidget() = default; void GamePatchSettingsWidget::onReloadClicked() { reloadList(); // reload it on the emu thread too, so it picks up any changes g_emu_thread->reloadPatches(); } void GamePatchSettingsWidget::reloadList() { // Patches shouldn't have any unlabelled patch groups, because they're new. std::vector patches = Patch::GetPatchInfo(m_dialog->getSerial(), m_dialog->getDiscCRC(), false, nullptr); std::vector enabled_list = m_dialog->getSettingsInterface()->GetStringList(Patch::PATCHES_CONFIG_SECTION, Patch::PATCH_ENABLE_CONFIG_KEY); delete m_ui.scrollArea->takeWidget(); QWidget* container = new QWidget(m_ui.scrollArea); QVBoxLayout* layout = new QVBoxLayout(container); layout->setContentsMargins(0, 0, 0, 0); if (!patches.empty()) { bool first = true; for (Patch::PatchInfo& pi : patches) { if (!first) { QFrame* frame = new QFrame(container); frame->setFrameShape(QFrame::HLine); frame->setFrameShadow(QFrame::Sunken); layout->addWidget(frame); } else { first = false; } const bool enabled = (std::find(enabled_list.begin(), enabled_list.end(), pi.name) != enabled_list.end()); GamePatchDetailsWidget* it = new GamePatchDetailsWidget(std::move(pi.name), pi.author, pi.description, enabled, m_dialog, container); layout->addWidget(it); } } else { QLabel* label = new QLabel(tr("There are no patches available for this game."), container); layout->addWidget(label); } layout->addStretch(1); m_ui.scrollArea->setWidget(container); }