/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #include "GSDialog.h" #include "GSSetting.h" class GSShaderDlg : public GSDialog { int m_saturation; int m_brightness; int m_contrast; void UpdateControls(); protected: void OnInit(); bool OnMessage(UINT message, WPARAM wParam, LPARAM lParam); public: GSShaderDlg(); }; class GSHacksDlg : public GSDialog { unsigned short cb2msaa[17]; unsigned short msaa2cb[17]; std::string adapter_id; int m_old_skipdraw_offset; int m_old_skipdraw; void UpdateControls(); protected: void OnInit(); bool OnMessage(UINT message, WPARAM wParam, LPARAM lParam); public: GSHacksDlg(); // Ugh void SetAdapter(std::string adapter_id_) { adapter_id = adapter_id_; } }; class GSOSDDlg : public GSDialog { int m_transparency; void UpdateControls(); protected: void OnInit(); bool OnMessage(UINT message, WPARAM wParam, LPARAM lParam); public: GSOSDDlg(); }; class GSSettingsDlg : public GSDialog { struct Adapter { std::string name; std::string id; D3D_FEATURE_LEVEL level; Adapter(const std::string &n, const std::string &i, const D3D_FEATURE_LEVEL &l) : name(n), id(i), level(l) {} }; std::vector adapters; std::vector m_ocl_devs; uint32 m_lastValidMsaa; // used to revert to previous dialog value if the user changed to invalid one, or lesser one and canceled void UpdateRenderers(); void UpdateControls(); protected: void OnInit(); bool OnCommand(HWND hWnd, UINT id, UINT code); // Shade Boost GSShaderDlg ShaderDlg; GSHacksDlg HacksDlg; GSOSDDlg OSDDlg; public: GSSettingsDlg(); };