/* LilyPad - Pad plugin for PS2 Emulator * Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver * * PCSX2 is free software: you can redistribute it and/or modify it under the * terms of the GNU Lesser General Public License as published by the Free * Software Found- ation, either version 3 of the License, or (at your option) * any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along * with PCSX2. If not, see . */ #include "Global.h" #include "InputManager.h" #include "VKey.h" #include "WindowsMouse.h" POINT WindowsMouse::origCursorPos; POINT WindowsMouse::center; WindowsMouse::WindowsMouse(DeviceAPI api, int hWheel, wchar_t *displayName, wchar_t *instanceID, wchar_t *deviceID) : Device(api, MOUSE, displayName, instanceID, deviceID) { int i; for (i=0; i<5; i++) { AddPhysicalControl(PSHBTN, i, i); } for (i=0; i<3+hWheel; i++) { AddPhysicalControl(RELAXIS, i+5, i+5); } } wchar_t *WindowsMouse::GetPhysicalControlName(PhysicalControl *control) { wchar_t *names[9] = { L"L Button", L"R Button", L"M Button", L"Mouse 4", L"Mouse 5", L"X Axis", L"Y Axis", L"Y Wheel", L"X Wheel" }; if (control->id < 9) return names[control->id]; return Device::GetPhysicalControlName(control); } void WindowsMouse::UpdateButton(unsigned int button, int state) { if (button > 4) return; physicalControlState[button] = (state << 16); } void WindowsMouse::UpdateAxis(unsigned int axis, int delta) { if (axis > 3) return; // 1 mouse pixel = 1/8th way down. physicalControlState[5+axis] += (delta<<(16 - 3*(axis < 2))); } void WindowsMouse::WindowResized(HWND hWnd) { RECT r; GetWindowRect(hWnd, &r); ClipCursor(&r); center.x = (r.left + r.right)/2; center.y = (r.top + r.bottom)/2; SetCursorPos(center.x, center.y); } void WindowsMouse::GetMouseCapture(HWND hWnd) { SetCapture(hWnd); ShowCursor(0); GetCursorPos(&origCursorPos); RECT r; GetWindowRect(hWnd, &r); ClipCursor(&r); center.x = (r.left + r.right)/2; center.y = (r.top + r.bottom)/2; SetCursorPos(center.x, center.y); } void WindowsMouse::ReleaseMouseCapture() { ClipCursor(0); ReleaseCapture(); ShowCursor(1); SetCursorPos(origCursorPos.x, origCursorPos.y); }