/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #include "GSdx.h" class IGSThread { protected: virtual void ThreadProc() = 0; }; class IGSLock { public: virtual void Lock() = 0; virtual bool TryLock() = 0; virtual void Unlock() = 0; }; class IGSEvent { public: virtual void Set() = 0; virtual bool Wait(IGSLock* l) = 0; }; #ifdef _WINDOWS typedef void (WINAPI * InitializeConditionVariablePtr)(CONDITION_VARIABLE* ConditionVariable); typedef void (WINAPI * WakeConditionVariablePtr)(CONDITION_VARIABLE* ConditionVariable); typedef void (WINAPI * WakeAllConditionVariablePtr)(CONDITION_VARIABLE* ConditionVariable); typedef BOOL (WINAPI * SleepConditionVariableSRWPtr)(CONDITION_VARIABLE* ConditionVariable, SRWLOCK* SRWLock, DWORD dwMilliseconds, ULONG Flags); typedef void (WINAPI * InitializeSRWLockPtr)(SRWLOCK* SRWLock); typedef void (WINAPI * AcquireSRWLockExclusivePtr)(SRWLOCK* SRWLock); typedef BOOLEAN (WINAPI * TryAcquireSRWLockExclusivePtr)(SRWLOCK* SRWLock); typedef void (WINAPI * ReleaseSRWLockExclusivePtr)(SRWLOCK* SRWLock); typedef void (WINAPI * AcquireSRWLockSharedPtr)(SRWLOCK* SRWLock); typedef BOOLEAN (WINAPI * TryAcquireSRWLockSharedPtr)(SRWLOCK* SRWLock); typedef void (WINAPI * ReleaseSRWLockSharedPtr)(SRWLOCK* SRWLock); extern InitializeConditionVariablePtr pInitializeConditionVariable; extern WakeConditionVariablePtr pWakeConditionVariable; extern WakeAllConditionVariablePtr pWakeAllConditionVariable; extern SleepConditionVariableSRWPtr pSleepConditionVariableSRW; extern InitializeSRWLockPtr pInitializeSRWLock; extern AcquireSRWLockExclusivePtr pAcquireSRWLockExclusive; extern TryAcquireSRWLockExclusivePtr pTryAcquireSRWLockExclusive; extern ReleaseSRWLockExclusivePtr pReleaseSRWLockExclusive; extern AcquireSRWLockSharedPtr pAcquireSRWLockShared; extern TryAcquireSRWLockSharedPtr pTryAcquireSRWLockShared; extern ReleaseSRWLockSharedPtr pReleaseSRWLockShared; class GSThread : public IGSThread { DWORD m_ThreadId; HANDLE m_hThread; static DWORD WINAPI StaticThreadProc(void* lpParam); protected: void CreateThread(); void CloseThread(); public: GSThread(); virtual ~GSThread(); }; class GSCritSec : public IGSLock { CRITICAL_SECTION m_cs; public: GSCritSec() {InitializeCriticalSection(&m_cs);} ~GSCritSec() {DeleteCriticalSection(&m_cs);} void Lock() {EnterCriticalSection(&m_cs);} bool TryLock() {return TryEnterCriticalSection(&m_cs) == TRUE;} void Unlock() {LeaveCriticalSection(&m_cs);} }; class GSEvent : public IGSEvent { protected: HANDLE m_hEvent; public: GSEvent() {m_hEvent = CreateEvent(NULL, FALSE, FALSE, NULL);} ~GSEvent() {CloseHandle(m_hEvent);} void Set() {SetEvent(m_hEvent);} bool Wait(IGSLock* l) {if(l) l->Unlock(); bool b = WaitForSingleObject(m_hEvent, INFINITE) == WAIT_OBJECT_0; if(l) l->Lock(); return b;} }; class GSCondVarLock : public IGSLock { SRWLOCK m_lock; public: GSCondVarLock() {pInitializeSRWLock(&m_lock);} void Lock() {pAcquireSRWLockExclusive(&m_lock);} bool TryLock() {return pTryAcquireSRWLockExclusive(&m_lock) == TRUE;} void Unlock() {pReleaseSRWLockExclusive(&m_lock);} operator SRWLOCK* () {return &m_lock;} }; class GSCondVar : public IGSEvent { CONDITION_VARIABLE m_cv; public: GSCondVar() {pInitializeConditionVariable(&m_cv);} void Set() {pWakeConditionVariable(&m_cv);} bool Wait(IGSLock* l) {return pSleepConditionVariableSRW(&m_cv, *(GSCondVarLock*)l, INFINITE, 0) != 0;} operator CONDITION_VARIABLE* () {return &m_cv;} }; #else #include #include class GSThread : public IGSThread { pthread_attr_t m_thread_attr; pthread_t m_thread; static void* StaticThreadProc(void* param); protected: void CreateThread(); void CloseThread(); public: GSThread(); virtual ~GSThread(); }; class GSCritSec : public IGSLock { pthread_mutexattr_t m_mutex_attr; pthread_mutex_t m_mutex; public: GSCritSec(bool recursive = true) { pthread_mutexattr_init(&m_mutex_attr); pthread_mutexattr_settype(&m_mutex_attr, recursive ? PTHREAD_MUTEX_RECURSIVE : PTHREAD_MUTEX_NORMAL); pthread_mutex_init(&m_mutex, &m_mutex_attr); } ~GSCritSec() { pthread_mutex_destroy(&m_mutex); pthread_mutexattr_destroy(&m_mutex_attr); } void Lock() {pthread_mutex_lock(&m_mutex);} bool TryLock() {return pthread_mutex_trylock(&m_mutex) == 0;} void Unlock() {pthread_mutex_unlock(&m_mutex);} operator pthread_mutex_t* () {return &m_mutex;} }; class GSEvent : public IGSEvent { protected: sem_t m_sem; public: GSEvent() {sem_init(&m_sem, 0, 0);} ~GSEvent() {sem_destroy(&m_sem);} void Set() {sem_post(&m_sem);} bool Wait(IGSLock* l) {if(l) l->Unlock(); bool b = sem_wait(&m_sem) == 0; if(l) l->Lock(); return b;} }; class GSCondVarLock : public GSCritSec { public: GSCondVarLock() : GSCritSec(false) { } }; class GSCondVar : public IGSEvent { pthread_cond_t m_cv; pthread_condattr_t m_cv_attr; public: GSCondVar() { pthread_condattr_init(&m_cv_attr); pthread_cond_init(&m_cv, &m_cv_attr); } virtual ~GSCondVar() { pthread_condattr_destroy(&m_cv_attr); pthread_cond_destroy(&m_cv); } void Set() {pthread_cond_signal(&m_cv);} bool Wait(IGSLock* l) {pthread_cond_wait(&m_cv, *(GSCondVarLock*)l) == 0; return true;} operator pthread_cond_t* () {return &m_cv;} }; #endif class GSAutoLock { IGSLock* m_lock; public: GSAutoLock(IGSLock* l) {(m_lock = l)->Lock();} ~GSAutoLock() {m_lock->Unlock();} }; template class GSJobQueue : private GSThread { protected: queue m_queue; volatile long m_count; // NOTE: it is the safest to have our own counter because m_queue.pop() might decrement its own before the last item runs out of its scope and gets destroyed (implementation dependent) volatile bool m_exit; IGSEvent* m_notempty; IGSEvent* m_empty; IGSLock* m_lock; void ThreadProc() { m_lock->Lock(); while(true) { while(m_queue.empty()) { m_notempty->Wait(m_lock); if(m_exit) {m_lock->Unlock(); return;} } T& item = m_queue.front(); m_lock->Unlock(); Process(item); m_lock->Lock(); m_queue.pop(); if(--m_count == 0) { m_empty->Set(); } } } public: GSJobQueue() : m_count(0) , m_exit(false) { bool condvar = !!theApp.GetConfig("condvar", 1); #ifdef _WINDOWS if(pInitializeConditionVariable == NULL) { condvar = false; } #endif if(condvar) { m_notempty = new GSCondVar(); m_empty = new GSCondVar(); m_lock = new GSCondVarLock(); } else { m_notempty = new GSEvent(); m_empty = new GSEvent(); m_lock = new GSCritSec(); } CreateThread(); } virtual ~GSJobQueue() { m_exit = true; m_notempty->Set(); CloseThread(); delete m_notempty; delete m_empty; delete m_lock; } bool IsEmpty() const { ASSERT(m_count >= 0); return m_count == 0; } void Push(const T& item) { m_lock->Lock(); m_queue.push(item); if(m_count++ == 0) { m_notempty->Set(); } m_lock->Unlock(); } void Wait() { if(m_count > 0) { m_lock->Lock(); while(m_count != 0) { m_empty->Wait(m_lock); } ASSERT(m_queue.empty()); m_lock->Unlock(); } } virtual void Process(T& item) = 0; };