/* * Copyright (C) 2011-2013 Gregory hainaut * Copyright (C) 2007-2009 Gabest * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #ifdef _WINDOWS #define GL_LOADFN(name) { \ if( (*(void**)&name = (void*)wglGetProcAddress(#name)) == NULL ) { \ fprintf(stderr,"Failed to find %s\n", #name); \ } \ } #else #define GL_LOADFN(name) { \ if( (*(void**)&name = (void*)glXGetProcAddress((const GLubyte*)#name)) == NULL ) { \ fprintf(stderr,"Failed to find %s\n", #name); \ } \ } // Use glew //#define GL_LOADFN(name) #endif extern PFNGLACTIVETEXTUREPROC glActiveTexture; extern PFNGLATTACHSHADERPROC glAttachShader; extern PFNGLBINDBUFFERPROC glBindBuffer; extern PFNGLBINDBUFFERBASEPROC glBindBufferBase; extern PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glBindFragDataLocationIndexed; extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer; extern PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline; extern PFNGLBINDSAMPLERPROC glBindSampler; extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray; extern PFNGLBLENDCOLORPROC glBlendColor; extern PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate; extern PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate; extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer; extern PFNGLBUFFERDATAPROC glBufferData; extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus; extern PFNGLCLEARBUFFERFVPROC glClearBufferfv; extern PFNGLCLEARBUFFERIVPROC glClearBufferiv; extern PFNGLCOMPILESHADERPROC glCompileShader; extern PFNGLCOPYIMAGESUBDATANVPROC glCopyImageSubDataNV; extern PFNGLCREATEPROGRAMPROC glCreateProgram; extern PFNGLCREATESHADERPROC glCreateShader; extern PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv; extern PFNGLDELETEBUFFERSPROC glDeleteBuffers; extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers; extern PFNGLDELETEPROGRAMPROC glDeleteProgram; extern PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines; extern PFNGLDELETESAMPLERSPROC glDeleteSamplers; extern PFNGLDELETESHADERPROC glDeleteShader; extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays; extern PFNGLDETACHSHADERPROC glDetachShader; extern PFNGLDRAWBUFFERSPROC glDrawBuffers; extern PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex; extern PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray; extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer; extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D; extern PFNGLGENBUFFERSPROC glGenBuffers; extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers; extern PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines; extern PFNGLGENSAMPLERSPROC glGenSamplers; extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays; extern PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv; extern PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB; extern PFNGLGETFRAGDATAINDEXPROC glGetFragDataIndex; extern PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation; extern PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog; extern PFNGLGETPROGRAMIVPROC glGetProgramiv; extern PFNGLGETSHADERIVPROC glGetShaderiv; extern PFNGLGETSTRINGIPROC glGetStringi; extern PFNGLISFRAMEBUFFERPROC glIsFramebuffer; extern PFNGLLINKPROGRAMPROC glLinkProgram; extern PFNGLMAPBUFFERPROC glMapBuffer; extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange; extern PFNGLPROGRAMPARAMETERIPROC glProgramParameteri; extern PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf; extern PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri; extern PFNGLSHADERSOURCEPROC glShaderSource; extern PFNGLUNIFORM1IPROC glUniform1i; extern PFNGLUNMAPBUFFERPROC glUnmapBuffer; extern PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages; extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer; extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer; namespace GLLoader { bool check_gl_version(uint32 major, uint32 minor); void init_gl_function(); bool check_gl_supported_extension(); }