<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
	<FileVersion major="1" minor="6" />
	<Project>
		<Option title="SoundTouch" />
		<Option pch_mode="2" />
		<Option compiler="gcc" />
		<Build>
			<Target title="Debug">
				<Option output="../../deps/debug/libsoundtouch-dbg" prefix_auto="1" extension_auto="1" />
				<Option working_dir="" />
				<Option object_output="./.objs/debug" />
				<Option type="2" />
				<Option compiler="gcc" />
				<Option createDefFile="1" />
				<Compiler>
					<Add option="-g" />
					<Add option="-O0" />
				</Compiler>
			</Target>
			<Target title="Release">
				<Option output="../../deps/libsoundtouch" prefix_auto="1" extension_auto="1" />
				<Option working_dir="" />
				<Option object_output="./.objs/release" />
				<Option type="2" />
				<Option compiler="gcc" />
				<Option createDefFile="1" />
				<Compiler>
					<Add option="-fexpensive-optimizations" />
					<Add option="-O3" />
					<Add option="-W" />
				</Compiler>
				<Linker>
					<Add option="-s" />
				</Linker>
			</Target>
			<Target title="Devel">
				<Option output="../../deps/devel/libsoundtouch-dev" prefix_auto="1" extension_auto="1" />
				<Option working_dir="" />
				<Option object_output="./.objs/devel" />
				<Option type="2" />
				<Option compiler="gcc" />
				<Option createDefFile="1" />
				<Compiler>
					<Add option="-O1" />
					<Add option="-W" />
					<Add option="-g" />
				</Compiler>
			</Target>
		</Build>
		<Compiler>
			<Add option="-march=athlon-xp" />
			<Add option="-march=prescott" />
		</Compiler>
		<Unit filename="AAFilter.cpp" />
		<Unit filename="AAFilter.h" />
		<Unit filename="BPMDetect.h" />
		<Unit filename="FIFOSampleBuffer.cpp" />
		<Unit filename="FIFOSampleBuffer.h" />
		<Unit filename="FIFOSamplePipe.h" />
		<Unit filename="FIRFilter.cpp" />
		<Unit filename="FIRFilter.h" />
		<Unit filename="RateTransposer.cpp" />
		<Unit filename="RateTransposer.h" />
		<Unit filename="STTypes.h" />
		<Unit filename="SoundTouch.cpp" />
		<Unit filename="SoundTouch.h" />
		<Unit filename="TDStretch.cpp" />
		<Unit filename="TDStretch.h" />
		<Unit filename="WavFile.cpp" />
		<Unit filename="WavFile.h" />
		<Unit filename="cpu_detect.h" />
		<Unit filename="cpu_detect_x86_gcc.cpp" />
		<Unit filename="mmx_optimized.cpp" />
		<Unit filename="soundtouch_config.h" />
		<Unit filename="sse_optimized.cpp" />
		<Extensions>
			<envvars />
			<code_completion />
			<lib_finder disable_auto="1" />
			<debugger />
		</Extensions>
	</Project>
</CodeBlocks_project_file>