/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2022 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #include "pcsx2/Frontend/GameList.h" #include "common/LRUCache.h" #include #include #include #include #include #include #include class GameListModel final : public QAbstractTableModel { Q_OBJECT public: enum Column : int { Column_Type, Column_Serial, Column_Title, Column_FileTitle, Column_CRC, Column_TimePlayed, Column_LastPlayed, Column_Size, Column_Region, Column_Compatibility, Column_Cover, Column_Count }; static std::optional getColumnIdForName(std::string_view name); static const char* getColumnName(Column col); static QIcon getIconForType(GameList::EntryType type); static QIcon getIconForRegion(GameList::Region region); GameListModel(QObject* parent = nullptr); ~GameListModel(); int rowCount(const QModelIndex& parent = QModelIndex()) const override; int columnCount(const QModelIndex& parent = QModelIndex()) const override; QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override; QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override; __fi const QString& getColumnDisplayName(int column) { return m_column_display_names[column]; } void refresh(); void refreshImages(); bool titlesLessThan(int left_row, int right_row) const; bool lessThan(const QModelIndex& left_index, const QModelIndex& right_index, int column) const; bool getShowCoverTitles() const { return m_show_titles_for_covers; } void setShowCoverTitles(bool enabled) { m_show_titles_for_covers = enabled; } float getCoverScale() const { return m_cover_scale; } void setCoverScale(float scale); int getCoverArtWidth() const; int getCoverArtHeight() const; int getCoverArtSpacing() const; void refreshCovers(); void updateCacheSize(int width, int height); private: void loadCommonImages(); void setColumnDisplayNames(); void loadOrGenerateCover(const GameList::Entry* ge); void invalidateCoverForPath(const std::string& path); float m_cover_scale = 0.0f; std::atomic m_cover_scale_counter{0}; bool m_show_titles_for_covers = false; std::array m_column_display_names; std::array(GameList::EntryType::Count)> m_type_pixmaps; std::array(GameList::Region::Count)> m_region_pixmaps; QPixmap m_placeholder_pixmap; QPixmap m_loading_pixmap; std::array(GameList::CompatibilityRatingCount)> m_compatibility_pixmaps; mutable LRUCache m_cover_pixmap_cache; };