/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2010 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #include // -------------------------------------------------------------------------------------- // Forward declarations // -------------------------------------------------------------------------------------- // Forward declarations for wxWidgets-supporting features. // If you aren't linking against wxWidgets libraries, then functions that // depend on these types will not be usable (they will yield linker errors). class wxString; class FastFormatAscii; class FastFormatUnicode; // -------------------------------------------------------------------------------------- // Basic Atomic Types // -------------------------------------------------------------------------------------- using s8 = int8_t; using s16 = int16_t; using s32 = int32_t; using s64 = int64_t; using u8 = uint8_t; using u16 = uint16_t; using u32 = uint32_t; using u64 = uint64_t; using uptr = uintptr_t; using sptr = intptr_t; using uint = unsigned int; // -------------------------------------------------------------------------------------- // u128 / s128 - A rough-and-ready cross platform 128-bit datatype, Non-SSE style. // -------------------------------------------------------------------------------------- // Note: These structs don't provide any additional constructors because C++ doesn't allow // the use of datatypes with constructors in unions (and since unions aren't the primary // uses of these types, that means we can't have constructors). Embedded functions for // performing explicit conversion from 64 and 32 bit values are provided instead. // union u128 { struct { u64 lo; u64 hi; }; u64 _u64[2]; u32 _u32[4]; u16 _u16[8]; u8 _u8[16]; // Explicit conversion from u64. Zero-extends the source through 128 bits. static u128 From64(u64 src) { u128 retval; retval.lo = src; retval.hi = 0; return retval; } // Explicit conversion from u32. Zero-extends the source through 128 bits. static u128 From32(u32 src) { u128 retval; retval._u32[0] = src; retval._u32[1] = 0; retval.hi = 0; return retval; } operator u32() const { return _u32[0]; } operator u16() const { return _u16[0]; } operator u8() const { return _u8[0]; } bool operator==(const u128& right) const { return (lo == right.lo) && (hi == right.hi); } bool operator!=(const u128& right) const { return (lo != right.lo) || (hi != right.hi); } // In order for the following ToString() and WriteTo methods to be available, you must // be linking to both wxWidgets and the pxWidgets extension library. If you are not // using them, then you will need to provide your own implementations of these methods. wxString ToString() const; wxString ToString64() const; wxString ToString8() const; void WriteTo(FastFormatAscii& dest) const; void WriteTo8(FastFormatAscii& dest) const; void WriteTo64(FastFormatAscii& dest) const; }; struct s128 { s64 lo; s64 hi; // explicit conversion from s64, with sign extension. static s128 From64(s64 src) { s128 retval = {src, (src < 0) ? -1 : 0}; return retval; } // explicit conversion from s32, with sign extension. static s128 From64(s32 src) { s128 retval = {src, (src < 0) ? -1 : 0}; return retval; } operator u32() const { return (s32)lo; } operator u16() const { return (s16)lo; } operator u8() const { return (s8)lo; } bool operator==(const s128& right) const { return (lo == right.lo) && (hi == right.hi); } bool operator!=(const s128& right) const { return (lo != right.lo) || (hi != right.hi); } };