/* OnePAD - author: arcum42(@gmail.com) * Copyright (C) 2009 * * Based on ZeroPAD, author zerofrog@gmail.com * Copyright (C) 2006-2007 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #pragma once #include // for memset #define MAX_KEYS 24 enum KeyType { PAD_JOYBUTTONS = 0, PAD_AXIS, PAD_HAT, PAD_NULL = -1 }; extern void set_keyboad_key(int pad, int keysym, int index); extern int get_keyboard_key(int pad, int keysym); extern void set_key(int pad, int index, int value); extern int get_key(int pad, int index); extern bool IsAnalogKey(int index); extern KeyType type_of_joykey(int pad, int index); extern int key_to_button(int pad, int index); extern int key_to_axis(int pad, int index); extern bool key_to_axis_sign(int pad, int index); extern bool key_to_axis_type(int pad, int index); extern int key_to_hat_dir(int pad, int index); extern int button_to_key(int button_id); extern int axis_to_key(int full_axis, int sign, int axis_id); extern int hat_to_key(int dir, int axis_id); //extern int PadEnum[2][2]; // never used class PADconf { u32 ff_intensity; u32 sensibility; public: union { struct { u16 forcefeedback :1; u16 reverse_lx :1; u16 reverse_ly :1; u16 reverse_rx :1; u16 reverse_ry :1; u16 mouse_l :1; u16 mouse_r :1; u16 sixaxis_usb :1; u16 sixaxis_pressure :1; u16 _free : 7; // The 8 remaining bits are unused, do what you wish with them ;) } pad_options[GAMEPAD_NUMBER]; // One for each pads u32 packed_options; // Only first 8 bits of each 16 bits series are really used, rest is padding }; u32 keys[GAMEPAD_NUMBER][MAX_KEYS]; u32 log; u32 joyid_map; map keysym_map[GAMEPAD_NUMBER]; PADconf() { init(); } void init() { memset(&keys, 0, sizeof(keys)); log = packed_options = joyid_map = 0; ff_intensity = 0x7FFF; // set it at max value by default sensibility = 500; for (int pad = 0; pad < GAMEPAD_NUMBER ; pad++) { keysym_map[pad].clear(); set_joyid((u32)pad, (u32)pad); // define id mapping for each gamepad } } void set_joyid(u32 pad, u32 joy_id) { int shift = 8 * pad; joyid_map &= ~(0xFF << shift); // clear joyid_map |= (joy_id & 0xFF) << shift; // set } u32 get_joyid(u32 pad) { int shift = 8 * pad; return ((joyid_map >> shift) & 0xFF); } /** * Return (a copy of) private memner ff_instensity **/ u32 get_ff_intensity() { return ff_intensity; } /** * Set intensity while checking that the new value is within * valid range, more than 0x7FFF will cause pad not to rumble(and less than 0 is obviously bad) **/ void set_ff_intensity(u32 new_intensity) { if(new_intensity <= 0x7FFF) { ff_intensity = new_intensity; } } /** * Set sensibility value, sensibility is not yet implemented(and will probably be after evdev) * However, there will be an upper range too, less than 0 is an obvious wrong * Anyway, we are doing object oriented code, members are definitely not supposed to be public **/ void set_sensibility(u32 new_sensibility) { if(sensibility > 0) { sensibility = new_sensibility; } } u32 get_sensibility() { return sensibility; } }; extern PADconf *conf;