<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
 <class>GameFixSettingsWidget</class>
 <widget class="QWidget" name="GameFixSettingsWidget">
  <property name="geometry">
   <rect>
    <x>0</x>
    <y>0</y>
    <width>676</width>
    <height>535</height>
   </rect>
  </property>
  <layout class="QVBoxLayout" name="verticalLayout_3">
   <property name="leftMargin">
    <number>0</number>
   </property>
   <property name="topMargin">
    <number>0</number>
   </property>
   <property name="rightMargin">
    <number>0</number>
   </property>
   <property name="bottomMargin">
    <number>0</number>
   </property>
   <item>
    <widget class="QScrollArea" name="scrollArea">
     <property name="widgetResizable">
      <bool>true</bool>
     </property>
     <widget class="QWidget" name="scrollAreaWidgetContents">
      <property name="geometry">
       <rect>
        <x>0</x>
        <y>0</y>
        <width>674</width>
        <height>533</height>
       </rect>
      </property>
      <layout class="QVBoxLayout" name="verticalLayout">
       <property name="leftMargin">
        <number>0</number>
       </property>
       <property name="topMargin">
        <number>0</number>
       </property>
       <property name="rightMargin">
        <number>0</number>
       </property>
       <property name="bottomMargin">
        <number>0</number>
       </property>
       <item>
        <widget class="QGroupBox" name="groupBox">
         <property name="title">
          <string>Game Fixes</string>
         </property>
         <layout class="QVBoxLayout" name="verticalLayout_2">
          <item>
           <widget class="QCheckBox" name="FpuMulHack">
            <property name="text">
             <string extracomment="FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation.">FPU Multiply Hack</string>
            </property>
           </widget>
          </item>
          <item>
           <widget class="QCheckBox" name="SoftwareRendererFMVHack">
            <property name="text">
             <string extracomment="FMV: Full Motion Video. Find the common used term in your language.">Use Software Renderer For FMVs</string>
            </property>
           </widget>
          </item>
          <item>
           <widget class="QCheckBox" name="SkipMPEGHack">
            <property name="text">
             <string extracomment="MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.">Skip MPEG Hack</string>
            </property>
           </widget>
          </item>
          <item>
           <widget class="QCheckBox" name="GoemonTlbHack">
            <property name="text">
             <string extracomment="TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.">Preload TLB Hack</string>
            </property>
           </widget>
          </item>
          <item>
           <widget class="QCheckBox" name="EETimingHack">
            <property name="text">
             <string extracomment="EE: Emotion Engine. Leave as-is.">EE Timing Hack</string>
            </property>
           </widget>
          </item>
          <item>
           <widget class="QCheckBox" name="InstantDMAHack">
            <property name="text">
             <string extracomment="DMA: Direct Memory Access. Leave as-is.">Instant DMA Hack</string>
            </property>
           </widget>
          </item>
          <item>
           <widget class="QCheckBox" name="OPHFlagHack">
            <property name="text">
             <string extracomment="OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation.">OPH Flag Hack</string>
            </property>
           </widget>
          </item>
          <item>
           <widget class="QCheckBox" name="GIFFIFOHack">
            <property name="text">
             <string extracomment="GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.">Emulate GIF FIFO</string>
            </property>
           </widget>
          </item>
          <item>
           <widget class="QCheckBox" name="DMABusyHack">
            <property name="text">
             <string extracomment="DMA: Direct Memory Access. Leave as-is.">DMA Busy Hack</string>
            </property>
           </widget>
          </item>
          <item>
           <widget class="QCheckBox" name="VIF1StallHack">
            <property name="text">
             <string extracomment="VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces.">Delay VIF1 Stalls</string>
            </property>
           </widget>
          </item>
          <item>
           <widget class="QCheckBox" name="VIFFIFOHack">
            <property name="text">
             <string extracomment="VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.">Emulate VIF FIFO</string>
            </property>
           </widget>
          </item>
          <item>
           <widget class="QCheckBox" name="FullVU0SyncHack">
            <property name="text">
             <string extracomment="VU0 = VU (Vector Unit) 0. Leave as-is.">Full VU0 Synchronization</string>
            </property>
           </widget>
          </item>
          <item>
           <widget class="QCheckBox" name="IbitHack">
            <property name="text">
             <string extracomment="VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.">VU I Bit Hack</string>
            </property>
           </widget>
          </item>
          <item>
           <widget class="QCheckBox" name="VuAddSubHack">
            <property name="text">
             <string extracomment="VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.">VU Add Hack</string>
            </property>
           </widget>
          </item>
          <item>
           <widget class="QCheckBox" name="VUOverflowHack">
            <property name="text">
             <string extracomment="VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation.">VU Overflow Hack</string>
            </property>
           </widget>
          </item>
          <item>
           <widget class="QCheckBox" name="VUSyncHack">
            <property name="text">
             <string extracomment="VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).">VU Sync</string>
            </property>
           </widget>
          </item>
          <item>
           <widget class="QCheckBox" name="XgKickHack">
            <property name="text">
             <string extracomment="VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is.">VU XGKick Sync</string>
            </property>
           </widget>
          </item>
          <item>
           <widget class="QCheckBox" name="BlitInternalFPSHack">
            <property name="text">
             <string extracomment="Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit  This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.">Force Blit Internal FPS Detection</string>
            </property>
           </widget>
          </item>
         </layout>
        </widget>
       </item>
       <item>
        <spacer name="verticalSpacer">
         <property name="orientation">
          <enum>Qt::Vertical</enum>
         </property>
         <property name="sizeHint" stdset="0">
          <size>
           <width>20</width>
           <height>40</height>
          </size>
         </property>
        </spacer>
       </item>
      </layout>
     </widget>
    </widget>
   </item>
  </layout>
 </widget>
 <resources>
  <include location="../resources/resources.qrc"/>
 </resources>
 <connections/>
</ui>