/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2021 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #include "common/PrecompiledHeader.h" #include "common/GL/ContextEGLX11.h" #include namespace GL { ContextEGLX11::ContextEGLX11(const WindowInfo& wi) : ContextEGL(wi) { } ContextEGLX11::~ContextEGLX11() = default; std::unique_ptr ContextEGLX11::Create(const WindowInfo& wi, gsl::span versions_to_try) { std::unique_ptr context = std::make_unique(wi); if (!context->Initialize(versions_to_try)) return nullptr; return context; } std::unique_ptr ContextEGLX11::CreateSharedContext(const WindowInfo& wi) { std::unique_ptr context = std::make_unique(wi); context->m_display = m_display; if (!context->CreateContextAndSurface(m_version, m_context, false)) return nullptr; return context; } void ContextEGLX11::ResizeSurface(u32 new_surface_width, u32 new_surface_height) { ContextEGL::ResizeSurface(new_surface_width, new_surface_height); } EGLNativeWindowType ContextEGLX11::GetNativeWindow(EGLConfig config) { return (EGLNativeWindowType)reinterpret_cast(m_wi.window_handle); } } // namespace GL