<?xml version="1.0" encoding="windows-1250"?> <VisualStudioPropertySheet ProjectType="Visual C++" Version="8.00" Name="common" OutputDirectory="$(SolutionDir)\bin\$(PcsxSubsection)" IntermediateDirectory="$(PlatformName)\$(ConfigurationName)" > <Tool Name="VCCLCompilerTool" EnableIntrinsicFunctions="true" PreprocessorDefinitions="WIN32;_WINDOWS;_WIN32_WINNT=0x500" FloatingPointModel="2" RuntimeTypeInfo="false" WarningLevel="4" DebugInformationFormat="3" DisableSpecificWarnings="4995;4324" /> <Tool Name="VCLinkerTool" AdditionalDependencies="JITProfiling.lib d3d11_beta.lib d3dx11.lib d3d10_1.lib d3dx10.lib d3d9.lib d3dx9.lib ddraw.lib dxguid.lib winmm.lib strmiids.lib xinput.lib cg.lib cgGL.lib glut32.lib glew32.lib" OutputFile="$(OutDir)\$(ProjectName)-$(SSEtype).dll" AdditionalLibraryDirectories="./vtune" DelayLoadDLLs="d3d9.dll;d3dx9_41.dll;d3d10.dll;d3d10_1.dll;d3dx10_41.dll;d3d11.dll;d3d11_beta.dll;d3dx11_41.dll;cg.dll;cgGL.dll;glut32.dll" GenerateDebugInformation="true" SubSystem="2" RandomizedBaseAddress="1" /> <Tool Name="VCPostBuildEventTool" CommandLine=".\postBuild.cmd "$(TargetPath)" "$(TargetName)" $(TargetExt) $(PcsxSubsection)" /> <Tool Name="VCPreBuildEventTool" CommandLine=""$(SvnCommonDir)\vsprops\preBuild.cmd" "$(ProjectRootDir)"" /> </VisualStudioPropertySheet>