/* Pcsx2 - Pc Ps2 Emulator * Copyright (C) 2002-2009 Pcsx2 Team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __GSAPI_H__ #define __GSAPI_H__ // Note; this header is experimental, and will be a shifting target. Only use this if you are willing to repeatedly fix breakage. /* * Based on PS2E Definitions by linuzappz@hotmail.com, * shadowpcsx2@yahoo.gr, * and florinsasu@hotmail.com */ #include "Pcsx2Api.h" typedef struct _GSdriverInfo { char name[8]; void *common; } GSdriverInfo; // Basic functions. EXPORT_C_(s32) GSinit(); // pDisplay normally is passed a handle to the GS plugins window. EXPORT_C_(s32) GSopen(void *pDisplay, char *Title, bool multithread); EXPORT_C_(void) GSclose(); EXPORT_C_(void) GSshutdown(); EXPORT_C_(void) GSvsync(int field); EXPORT_C_(void) GSgifTransfer1(u32 *pMem, u32 addr); EXPORT_C_(void) GSgifTransfer2(u32 *pMem, u32 size); EXPORT_C_(void) GSgifTransfer3(u32 *pMem, u32 size); EXPORT_C_(void) GSgetLastTag(u64* ptag); // returns the last tag processed (64 bits) EXPORT_C_(void) GSgifSoftReset(u32 mask); EXPORT_C_(void) GSreadFIFO(u64 *mem); EXPORT_C_(void) GSreadFIFO2(u64 *mem, int qwc); // Extended functions // GSkeyEvent gets called when there is a keyEvent from the PAD plugin EXPORT_C_(void) GSkeyEvent(keyEvent *ev); EXPORT_C_(void) GSchangeSaveState(s32 state, const char* filename); EXPORT_C_(void) GSmakeSnapshot(char *path); EXPORT_C_(void) GSmakeSnapshot2(char *pathname, int* snapdone, int savejpg); EXPORT_C_(void) GSirqCallback(void (*callback)()); EXPORT_C_(void) CALLBACK GSprintf(s32 timeout, char *fmt, ...); EXPORT_C_(void) GSsetBaseMem(void*); EXPORT_C_(void) GSsetGameCRC(s32 crc, s32 gameoptions); // controls frame skipping in the GS, if this routine isn't present, frame skipping won't be done EXPORT_C_(void) GSsetFrameSkip(int frameskip); // if start is true, starts recording spu2 data, else stops // returns true if successful // for now, pData is not used EXPORT_C_(bool) GSsetupRecording(bool start); EXPORT_C_(void) GSreset(); EXPORT_C_(void) GSwriteCSR(u32 value); EXPORT_C_(void ) GSgetDriverInfo(GSdriverInfo *info); #ifdef _WIN32 EXPORT_C_(s32) CALLBACK GSsetWindowInfo(winInfo *info); #endif EXPORT_C_(s32) GSfreeze(u8 mode, freezeData *data); EXPORT_C_(void) GSconfigure(); EXPORT_C_(void) GSabout(); EXPORT_C_(s32) GStest(); #endif // __GSAPI_H__