/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2022 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see .
*/
#pragma once
#include "ui_SettingsDialog.h"
#include
#include
#include
#include
#include
class INISettingsInterface;
class SettingsInterface;
namespace GameList
{
struct Entry;
}
class InterfaceSettingsWidget;
class GameListSettingsWidget;
class EmulationSettingsWidget;
class BIOSSettingsWidget;
class GameFixSettingsWidget;
class GraphicsSettingsWidget;
class AudioSettingsWidget;
class MemoryCardSettingsWidget;
class FolderSettingsWidget;
class DEV9SettingsWidget;
class AchievementSettingsWidget;
class AdvancedSettingsWidget;
class DebugSettingsWidget;
class SettingsDialog final : public QDialog
{
Q_OBJECT
public:
explicit SettingsDialog(QWidget* parent);
SettingsDialog(QWidget* parent, std::unique_ptr sif, const GameList::Entry* game, u32 game_crc);
~SettingsDialog();
static void openGamePropertiesDialog(const GameList::Entry* game, const std::string_view& serial, u32 crc);
__fi bool isPerGameSettings() const { return static_cast(m_sif); }
__fi SettingsInterface* getSettingsInterface() const { return m_sif.get(); }
__fi InterfaceSettingsWidget* getInterfaceSettingsWidget() const { return m_interface_settings; }
__fi GameListSettingsWidget* getGameListSettingsWidget() const { return m_game_list_settings; }
__fi BIOSSettingsWidget* getBIOSSettingsWidget() const { return m_bios_settings; }
__fi EmulationSettingsWidget* getEmulationSettingsWidget() const { return m_emulation_settings; }
__fi GameFixSettingsWidget* getGameFixSettingsWidget() const { return m_game_fix_settings_widget; }
__fi GraphicsSettingsWidget* getGraphicsSettingsWidget() const { return m_graphics_settings; }
__fi AudioSettingsWidget* getAudioSettingsWidget() const { return m_audio_settings; }
__fi MemoryCardSettingsWidget* getMemoryCardSettingsWidget() const { return m_memory_card_settings; }
__fi FolderSettingsWidget* getFolderSettingsWidget() const { return m_folder_settings; }
__fi DEV9SettingsWidget* getDEV9SettingsWidget() const { return m_dev9_settings; }
__fi AchievementSettingsWidget* getAchievementSettingsWidget() const { return m_achievement_settings; }
__fi AdvancedSettingsWidget* getAdvancedSettingsWidget() const { return m_advanced_settings; }
void registerWidgetHelp(QObject* object, QString title, QString recommended_value, QString text);
bool eventFilter(QObject* object, QEvent* event) override;
QString getCategory() const;
void setCategory(const char* category);
// Helper functions for reading effective setting values (from game -> global settings).
bool getEffectiveBoolValue(const char* section, const char* key, bool default_value) const;
int getEffectiveIntValue(const char* section, const char* key, int default_value) const;
float getEffectiveFloatValue(const char* section, const char* key, float default_value) const;
std::string getEffectiveStringValue(const char* section, const char* key, const char* default_value) const;
// Helper functions for reading setting values for this layer (game settings or global).
std::optional getBoolValue(const char* section, const char* key, std::optional default_value) const;
std::optional getIntValue(const char* section, const char* key, std::optional default_value) const;
std::optional getFloatValue(const char* section, const char* key, std::optional default_value) const;
std::optional getStringValue(const char* section, const char* key, std::optional default_value) const;
void setBoolSettingValue(const char* section, const char* key, std::optional value);
void setIntSettingValue(const char* section, const char* key, std::optional value);
void setFloatSettingValue(const char* section, const char* key, std::optional value);
void setStringSettingValue(const char* section, const char* key, std::optional value);
void removeSettingValue(const char* section, const char* key);
Q_SIGNALS:
void settingsResetToDefaults();
private Q_SLOTS:
void onCategoryCurrentRowChanged(int row);
void onRestoreDefaultsClicked();
protected:
void closeEvent(QCloseEvent*) override;
private:
enum : u32
{
MAX_SETTINGS_WIDGETS = 12
};
void setupUi(const GameList::Entry* game);
void addWidget(QWidget* widget, QString title, QString icon, QString help_text);
std::unique_ptr m_sif;
Ui::SettingsDialog m_ui;
InterfaceSettingsWidget* m_interface_settings = nullptr;
GameListSettingsWidget* m_game_list_settings = nullptr;
BIOSSettingsWidget* m_bios_settings = nullptr;
EmulationSettingsWidget* m_emulation_settings = nullptr;
GameFixSettingsWidget* m_game_fix_settings_widget = nullptr;
GraphicsSettingsWidget* m_graphics_settings = nullptr;
AudioSettingsWidget* m_audio_settings = nullptr;
MemoryCardSettingsWidget* m_memory_card_settings = nullptr;
FolderSettingsWidget* m_folder_settings = nullptr;
DEV9SettingsWidget* m_dev9_settings = nullptr;
AchievementSettingsWidget* m_achievement_settings = nullptr;
AdvancedSettingsWidget* m_advanced_settings = nullptr;
DebugSettingsWidget* m_debug_settings = nullptr;
std::array m_category_help_text;
QObject* m_current_help_widget = nullptr;
QMap m_widget_help_text_map;
u32 m_game_crc;
};