/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2023 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see .
*/
#pragma once
#include "ui_ControllerSettingsDialog.h"
#include "pcsx2/Input/InputManager.h"
#include "pcsx2/USB/USB.h"
#include
#include
#include
#include
#include
#include
#include
class ControllerGlobalSettingsWidget;
class ControllerBindingWidget;
class HotkeySettingsWidget;
class USBDeviceWidget;
class SettingsInterface;
class ControllerSettingsDialog final : public QDialog
{
Q_OBJECT
public:
enum class Category
{
GlobalSettings,
FirstControllerSettings,
HotkeySettings,
Count
};
enum : u32
{
MAX_PORTS = 8
};
ControllerSettingsDialog(QWidget* parent = nullptr);
~ControllerSettingsDialog();
__fi HotkeySettingsWidget* getHotkeySettingsWidget() const { return m_hotkey_settings; }
__fi const QList>& getDeviceList() const { return m_device_list; }
__fi const QStringList& getVibrationMotors() const { return m_vibration_motors; }
__fi bool isEditingGlobalSettings() const { return m_profile_name.isEmpty(); }
__fi bool isEditingProfile() const { return !m_profile_name.isEmpty(); }
__fi SettingsInterface* getProfileSettingsInterface() { return m_profile_interface.get(); }
void updateListDescription(u32 global_slot, ControllerBindingWidget* widget);
void updateListDescription(u32 port, USBDeviceWidget* widget);
// Helper functions for updating setting values globally or in the profile.
bool getBoolValue(const char* section, const char* key, bool default_value) const;
s32 getIntValue(const char* section, const char* key, s32 default_value) const;
std::string getStringValue(const char* section, const char* key, const char* default_value) const;
void setBoolValue(const char* section, const char* key, bool value);
void setIntValue(const char* section, const char* key, s32 value);
void setStringValue(const char* section, const char* key, const char* value);
void clearSettingValue(const char* section, const char* key);
Q_SIGNALS:
void inputProfileSwitched();
public Q_SLOTS:
void setCategory(Category category);
private Q_SLOTS:
void onCategoryCurrentRowChanged(int row);
void onCurrentProfileChanged(int index);
void onNewProfileClicked();
void onLoadProfileClicked();
void onDeleteProfileClicked();
void onRestoreDefaultsClicked();
void onInputDevicesEnumerated(const QList>& devices);
void onInputDeviceConnected(const QString& identifier, const QString& device_name);
void onInputDeviceDisconnected(const QString& identifier);
void onVibrationMotorsEnumerated(const QList& motors);
void createWidgets();
private:
void refreshProfileList();
void switchProfile(const QString& name);
Ui::ControllerSettingsDialog m_ui;
ControllerGlobalSettingsWidget* m_global_settings = nullptr;
std::array m_port_bindings{};
std::array m_usb_bindings{};
HotkeySettingsWidget* m_hotkey_settings = nullptr;
QList> m_device_list;
QStringList m_vibration_motors;
QString m_profile_name;
std::unique_ptr m_profile_interface;
};