AboutDialog About PCSX2 Over PCSX2 SCM Version SCM= Source Code Management SCM versie <html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html> <html><head/><body><p>PCSX2 is een gratis en open-source PlayStation 2 (PS2) emulator. Het doel ervan is om de PS2'hardware te emuleren, met behulp van een combinatie van MIPS CPU Interpreters, Aanbevolen en en een virtuele machine die de hardware-toestand en het PS2-systeemgeheugen beheert. Dit stelt je in staat om PS2 spellen te spelen op je PC, met veel extra functies en voordelen.</p></body></html> <html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html> <html><head/><body><p>PlayStation 2 en PS2 zijn geregistreerde handelsmerken van Sony Interactive Entertainment. Deze aanvraag is op geen enkele manier geassocieerd met Sony Interactive Entertainment.</p></body></html> Website Website Support Forums Helpforums GitHub Repository Github-opslagplaats License Licentie Third-Party Licenses Licenties van derden View Document Document bekijken File not found: %1 Bestand is niet gevonden: %1 AchievementLoginDialog RetroAchievements Login Window title RetroAchievements-login RetroAchievements Login Header text RetroAchievements-login Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead. Geef hieronder de gebruikersnaam en het wachtwoord voor retroachievements.org op. Uw wachtwoord wordt niet opgeslagen in PCSX2, in plaats daarvan wordt er een toegangstoken gegenereerd en gebruikt. User Name: Gebruikersnaam: Password: Wachtwoord: Ready... Gereed... <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong>Je Retro prestaties login token is niet langer geldig.</strong> Je moet opnieuw je referenties invoeren om je prestaties te kunnen volgen. Jouw wachtwoord wordt niet opgeslagen in PCSX2, er wordt een toegangstoken gegenereerd en gebruikt. &Login &Aanmelden Logging in... Aanmelden... Login Error Fout bij inloggen Login failed. Error: %1 Please check your username and password, and try again. Aanmelding mislukt. Fout: %1 Controleer uw gebruikersnaam en wachtwoord en probeer het opnieuw. Login failed. Aanmelden mislukt. Enable Achievements Achievements inschakelen Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? Achievement tracking is op dit moment niet ingeschakeld. Uw login zal geen effect hebben totdat de tracking is ingeschakeld. Wilt u het volgen nu inschakelen? Enable Hardcore Mode Schakel Hardcore-modus in Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. Do you want to enable hardcore mode? Hardcore-modus is momenteel niet ingeschakeld. Hardcore modus inschakelen maakt het mogelijk om recordtijden, scores en om deel te nemen aan spelspecifieke leidersborden. Echter, hardcore modus voorkomt ook het gebruik van spelstaten, cheats en vertraagde functionaliteit. Wilt u hardcore modus inschakelen? Reset System Systeem Herstarten Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore-modus zal niet worden ingeschakeld totdat het systeem is gereset. Wilt u het systeem nu herstarten? AchievementSettingsWidget Enable Achievements Prestaties ingeschakeld Enable Hardcore Mode Hardcore modus inschakelen Test Unofficial Achievements Test Onofficiele Achievements Enable Sound Effects Geluidseffecten inschakelen Notifications Meldingen 5 seconds 5 seconden Account Account Login... Login... View Profile... Profiel bekijken... Settings Instellingen Enable Spectator Mode Schakel Kijkersmodus in Enable Encore Mode Schakel Herhalingsmodus in Show Achievement Notifications Toon Prestatiemeldingen Show Leaderboard Notifications Toon Scorebord meldingen Enable In-Game Overlays Schakel In-Spel Overlays in Username: Login token generated at: Gebruikersnaam: Aanmeldingstoken gegenereerd op: Game Info Game informatie <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 maakt gebruik van RetroAchievements als een prestatiesdatabase en voor het bijhouden van de vooruitgang. Om prestaties te gebruiken, meld u aan voor een account bij <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">De prestatielijst in-game bekijken. Druk op de sneltoets voor <span style=" font-weight:600;">Open Pause Menu</span> en selecteer <span style=" font-weight:600;">Prestaties</span> uit het menu.</p></body></html> Unchecked Uitgeschakeld When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Wanneer ingeschakeld, zal PCSX2 ervan uitgaan dat alle prestaties vergrendeld zijn en geen ontgrendelmeldingen naar de server sturen. When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Wanneer ingeschakeld, zal PCSX2 prestaties weergeven uit niet-officiĆ«le sets. Houd er rekening mee dat deze prestaties niet worden bijgehouden door RetroAchievements, dus ze ontgrendelen elke keer. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Uitdaging" modus voor prestaties, inclusief het volgen van het scorebord. Schakelt het opslaan van staat, cheats en vertragingfuncties. Checked Ingeschakeld Plays sound effects for events such as achievement unlocks and leaderboard submissions. Speelt geluidseffecten af voor evenementen zoals prestatie-ontgrendelingen en het scorebord. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Toont pictogrammen in de rechterbenedenhoek van het scherm wanneer een uitdagings/voorbereid prestatie actief is. When enabled and logged in, PCSX2 will scan for achievements on startup. Wanneer ingeschakeld en ingelogd, zal PCSX2 bij het opstarten scannen naar prestaties. Displays popup messages on events such as achievement unlocks and game completion. Toont pop-upberichten bij gebeurtenissen zoals het ontgrendelen van prestaties en het voltooien van het spel. Displays popup messages when starting, submitting, or failing a leaderboard challenge. Toont pop-upberichten bij het starten, indienen of mislukken van een scoreborduitdaging. When enabled, each session will behave as if no achievements have been unlocked. Wanneer ingeschakeld, zal elke sessie zich voordoen alsof er geen prestaties zijn ontgrendeld. Reset System Systeem Herstarten Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore modus zal niet worden ingeschakeld totdat het systeem is herstart. Wilt u het systeem nu herstarten? %n seconds %n seconden %n seconds Username: %1 Login token generated on %2. Gebruikersnaam: %1 Aanmeldingstoken gegenereerd op %2. Logout Uitloggen Not Logged In. Niet ingelogd. Achievements Hardcore mode will be enabled on system reset. Hardcore modus zal worden ingeschakeld bij een systeem reset. {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. {0} kan niet worden uitgevoerd wanneer de hardcore modus actief is. Wil je de hardcore modus uitschakelen? {0} zal worden geannuleerd als je voor Nee kiest. Hardcore mode is now enabled. Hardcore modus is nu ingeschakeld. {} (Hardcore Mode) {} (Hardcore Mode) {0}, {1}. {0}, {1}. You have unlocked {} of %n achievements Achievement popup Je hebt {} van de %n prestaties ontgrendeld Je hebt {} van de %n prestaties ontgrendeld and earned {} of %n points Achievement popup en verdiende {} van de %n punten en verdiende {} van de %n punten {} (Unofficial) {} (Onofficieel) Mastered {} Voltooid {} in Hardcore Modus {0}, {1} {0}, {1} %n achievements Mastery popup %n prestaties %n prestaties %n points Mastery popup %n punten %n punten Leaderboard attempt started. Scorebord poging gestart. Leaderboard attempt failed. Scorebord poging mislukt. Your Time: {}{} Je tijd: {} {} Your Score: {}{} Je score: {}{} Your Value: {}{} Je waarde: {}{} (Submitting) (Aan het indienen) Achievements Disconnected Prestaties Verbroken An unlock request could not be completed. We will keep retrying to submit this request. Een ontgrendelverzoek kon niet worden voltooid. We zullen blijven proberen om dit verzoek in te dienen. Achievements Reconnected Prestaties Hersteld All pending unlock requests have completed. Alle openstaande ontgrendel verzoeken zijn voltooid. Hardcore mode is now disabled. Hardcore modus is nu uitgeschakeld. Score: {0} pts (softcore: {1} pts) Unread messages: {2} Score: {0} ({1} softcore) Ongelezen berichten: {2} Confirm Hardcore Mode Bevestig Hardcore Modus Active Challenge Achievements Prestaties voor Actieve Uitdagingen (Hardcore Mode) (Hardcore Modus) You have unlocked all achievements and earned {} points! Je hebt alle prestaties ontgrendeld en {} punten verdiend! Leaderboard Download Failed Leaderboard Download Failed Your Time: {0} (Best: {1}) Je Tijd: {0} (Beste: {1}) Your Score: {0} (Best: {1}) Je Score{0} (Beste: {1}) Your Value: {0} (Best: {1}) Je Score{0} (Beste: {1}) {0} Leaderboard Position: {1} of {2} {0} Leiderbord Positie: {1} of {2} Server error in {0}: {1} Serverfout in {0}: {1} Yes Ja No Nee You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. Je hebt {0} van de {1} prestaties ontgrendeld en {2} van de {3} mogelijke punten verdiend. Unknown Onbekend Locked Vergrendeld Unlocked Ontgrendeld Unsupported Niet ondersteund Unofficial Onofficieel Recently Unlocked Onlangs ontgrendeld Active Challenges Actieve Uitdagingen Almost There Bijna Voltooid {} points {} punten {} point {} punt XXX points XXX punten Unlocked: {} Ontgrendeld: {} This game has {} leaderboards. Dit spel heeft {} scoreborden. Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. Het indienen van scores is uitgeschakeld omdat de hardcore-modus uit staat. Scoreborden zijn alleen-lezen. Show Best Toon De Beste Show Nearby Toon Vlakbij Rank Rang Name Naam Time Tijd Score Score Value Waarde Date Submitted Datum Ingediend Downloading leaderboard data, please wait... Scorebord gegevens worden gedownload, even geduld alstublieft... Loading... Laden... This game has no achievements. Dit spel heeft geen verdienbare prestaties. Failed to read executable from disc. Achievements disabled. Kan uitvoerbaar bestand niet lezen van disc. Verdienbare prestaties uitgeschakeld. AdvancedSettingsWidget Use Global Setting [%1] Gebruik Algemene Instellingen [%1] Rounding Mode Afrondingsmodus Chop/Zero (Default) Chop/Zero (Standaard) Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Verandert hoe PCSX2 de afrondingen afhandelt tijdens het emuleren van de Emotion Engine's Floating Point Unit (EE FPU). Omdat de verschillende FPU's in de PS2 niet voldoen aan internationale normen, hebben sommige spellen verschillende modi nodig om wiskunde correct te doen. De standaardwaarde behandelt de overgrote meerderheid van spellen; <b>deze instelling wijzigen als een spel geen zichtbaar probleem heeft kan instabiliteit en andere problemen veroorzaken.</b> Division Rounding Mode Verdeel-afrondingsmodus Nearest (Default) Dichtstbijzijnde (Standaard) Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Bepaalt hoe de resultaten van de floating-point deling worden afgerond. Sommige spellen hebben specifieke instellingen nodig; <b> het wijzigen van deze instelling wanneer een spel geen zichtbaar probleem heeft, kan instabiliteit veroorzaken.</b> Clamping Mode Klemmende modus Normal (Default) Normaal (Standaard) Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Verandert hoe PCSX2 de floats in een standaard x86-bereik behandelt. De standaardwaarde behandelt de overgrote meerderheid van spellen; <b>het wijzigen van deze instelling als een spel geen zichtbaar probleem heeft kan instabiliteit veroorzaken.</b> Enable Recompiler Recompiler Inschakelen Checked Ingeschakeld Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Voert just-in-time binaire vertaling uit van 64-bit MIPS-IV machinecode naar oorspronkelijke code. Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Wachtende Lus Detectie Moderate speedup for some games, with no known side effects. Matige versnelling voor sommige spellen, zonder bekende bijwerkingen. Enable Cache (Slow) Cache Inschakelen (Langzaam) Unchecked Uitgeschakeld Interpreter only, provided for diagnostic. Interpreter alleen, voorzien voor diagnostiek. INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC Spin Detectie Huge speedup for some games, with almost no compatibility side effects. Enorme versnelling voor sommige spellen, met bijna geen compatibiliteit bijeffecten. Enable Fast Memory Access Schakel snelle geheugentoegang in Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Maakt gebruik van terug patching om te voorkomen dat elke geheugentoegang wordt doorgespoeld. Pause On TLB Miss Pauzeer op TLB Missers Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Pauzeert de virtuele machine wanneer een TLB mis gaat, in plaats van het te negeren en verder te zetten. Merk op dat de VM gepauzeerd wordt na het einde van het blok, niet op de instructie die de uitzondering veroorzaakt. Raadpleeg de console om te zien waar de ongeldige toegang heeft plaatsgevonden. Enable 128MB RAM (Dev Console) Schakel 128 MB RAM in (Dev Console) Exposes an additional 96MB of memory to the virtual machine. Stelt 96 MB extra geheugen beschikbaar voor de virtuele machine. VU0 Rounding Mode VU0 afrondingsmodus Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Verandert hoe PCSX2 de afrondingen afhandelt tijdens het emuleren van de Emotion Engine's Vector Unit 0 (EE VU0). Omdat de verschillende FPU's in de PS2 niet voldoen aan internationale normen, hebben sommige spellen verschillende modi nodig om wiskunde correct te doen. De standaardwaarde behandelt de overgrote meerderheid van spellen; <b>deze instelling wijzigen als een spel geen zichtbaar probleem heeft kan instabiliteit en andere problemen veroorzaken.</b> VU1 Rounding Mode VU1 afrondingsmodus Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Verandert hoe PCSX2 de afrondingen afhandelt tijdens het emuleren van de Emotion Engine's Vector Unit 1 (EE VU1). Omdat de verschillende FPU's in de PS2 niet voldoen aan internationale normen, hebben sommige spellen verschillende modi nodig om wiskunde correct te doen. De standaardwaarde behandelt de overgrote meerderheid van spellen; <b>deze instelling wijzigen als een spel geen zichtbaar probleem heeft kan instabiliteit en andere problemen veroorzaken.</b> VU0 Clamping Mode VU0 Klemmodus Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Verandert hoe PCSX2 de afrondingen afhandelt tijdens het emuleren van de Emotion Engine's Vector Unit 0 (EE VU0). Omdat de verschillende FPU's in de PS2 niet voldoen aan internationale normen, hebben sommige spellen verschillende modi nodig om wiskunde correct te doen. De standaardwaarde behandelt de overgrote meerderheid van spellen; <b>deze instelling wijzigen als een spel geen zichtbaar probleem heeft kan instabiliteit en andere problemen veroorzaken.</b> VU1 Clamping Mode VU1 klemmodus Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Verandert hoe PCSX2 de afrondingen afhandelt tijdens het emuleren van de Emotion Engine's Vector Unit 1 (EE VU1). Omdat de verschillende FPU's in de PS2 niet voldoen aan internationale normen, hebben sommige spellen verschillende modi nodig om wiskunde correct te doen. De standaardwaarde behandelt de overgrote meerderheid van spellen; <b>deze instelling wijzigen als een spel geen zichtbaar probleem heeft kan instabiliteit en andere problemen veroorzaken.</b> Enable Instant VU1 Instant VU1 Inschakelen Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Voert onmiddellijk VU1 uit. Biedt een bescheiden snelheidsverbetering in de meeste spellen. Veilig voor de meeste spellen, maar een paar spellen kunnen grafische fouten tentoonspreiden. Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. VU0 Recompiler (Micro Modus) Inschakelen Enables VU0 Recompiler. VU0 Recompiler Inschakelen. Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. VU1 Recompiler Inschakelen Enables VU1 Recompiler. VU1 Recompiler Inschakelen. mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU vlag Hack Good speedup and high compatibility, may cause graphical errors. Een goede versnelling en hoge compatibiliteit, kan grafische fouten veroorzaken. Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Voert net op tijd binaire vertaling uit van 32-bit MIPS-I machinecode naar x86. Enable Game Fixes Schakel Spel reparaties in Automatically loads and applies fixes to known problematic games on game start. Laad automatisch fixes en past deze automatisch toe bij de start van spellen met dat issue. Enable Compatibility Patches Compatibiliteitspatches inschakelen Automatically loads and applies compatibility patches to known problematic games. Laadt en past automatisch compatibiliteitspatches toe bij bekende problematische spellen. AdvancedSystemSettingsWidget Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Het veranderen van deze opties kan ervoor zorgen dat spellen niet functioneren. Wijzig op eigen risico, het PCSX2-team biedt geen ondersteuning voor configuraties met deze instelling. EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). EmotionEngine (MIPS-IV) Rounding Mode: Rounding refers here to the mathematical term. Afrondingsmodus: Nearest Dichtsbezijnde Negative Negatief Positive Positief Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. Clamping modus: None Geen Normal (Default) Normaal (Standaard) Chop/Zero (Default) Chop/Zero (Standaard) Division Rounding Mode: Rounding refers here to the mathematical term. Verdeel-afrondingsmodus: Nearest (Default) Dichtstbijzijnde (Standaard) Chop/Zero Chop/Zero None ClampMode Geen Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). Extra + Behoud Teken Full Vol Wait Loop Detection Wachtlus detectie Enable Recompiler Recompiler Inschakelen Enable Fast Memory Access Schakel snelle geheugentoegang in Enable Cache (Slow) Cache Inschakelen (Langzaam) INTC Spin Detection INTC-Spin Detectie Pause On TLB Miss Pauzeer bij TLB Missers Enable 128MB RAM (Dev Console) Schakel 128 MB RAM in (Dev Console) Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. Vector eenheden (VU) VU1 Rounding Mode: VU1 afrondingsmodus: mVU Flag Hack mVU Vlag Hack Enable VU1 Recompiler VU1 Recompiler Inschakelen Enable VU0 Recompiler (Micro Mode) VU0 Recompiler (Micro Modus) Inschakelen Enable Instant VU1 Instant VU1 Inschakelen Extra Extra VU0 Clamping Mode: VU0 Klemmodus: VU0 Rounding Mode: VU0 Afrondingsmodus: VU1 Clamping Mode: VU1 Klemmodus: I/O Processor (IOP, MIPS-I) I/O-verwerker (IOP, MIPS-I) Game Settings Spelinstellingen Enable Game Fixes Schakel Spel-Fixes in Enable Compatibility Patches Compatibiliteitspatches inschakelen Frame Rate Control Frame Rate Controle hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz PAL Frame Rate: PAL Frame Rate: NTSC Frame Rate: NTSC Frame Rate: PINE Settings PINE-instellingen Slot: Gleuf: Enable Inschakelen AudioExpansionSettingsDialog Audio Expansion Settings Instellingen voor Audio Uitbreiding Circular Wrap: Ronde wrap: 30 30 Shift: Shift: 20 20 Depth: Diepte: 10 10 Focus: Focus: Center Image: Centrale afbeelding: Front Separation: Scheiding voorzijde: Rear Separation: Scheiding achteraan: Low Cutoff: Lage kantelfrequentie: High Cutoff: Hoge Kantelfrequentie: <html><head/><body><p><span style=" font-weight:700;">Audio Expansion Settings</span><br/>These settings fine-tune the behavior of the FreeSurround-based channel expander.</p></body></html> <html><head/><body><p><span style=" font-weight:700;">Audio Uitbreiding Instellingen</span><br/>Deze instellingen regelen het gedrag van de op FreeSurround gebaseerde zender uitbreid.</p></body></html> Block Size: Blokgrootte: AudioSettingsWidget Configuration Configuratie Driver: Driver: Expansion Settings Uitbreiding Instellingen Stretch Settings Stretch Instellingen Buffer Size: Buffer grootte: Maximum latency: 0 frames (0.00ms) Maximale latency: 0 frames (0,00ms) Backend: Backend: 0 ms 0 ms Controls Besturing Output Volume: Output Volume: 100% 100% Fast Forward Volume: Snel vooruitspoelen Volume: Mute All Sound Alle geluiden dempen Synchronization: Synchronisatie: TimeStretch (Recommended) Tijdsuitrekking (Aanbevolen) Expansion: Uitbreiding: Output Latency: Uitvoersvertraging: Minimal Minimaal Output Device: Uitvoerapparaat: Synchronization Synchronisatie When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. Wanneer je buiten de 100% snelheid om draait, pas het tempo aan op audio in plaats van het neerzetten van frames. Produceert sneller vooruit/vertragende audio. Default Standaard Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. Bepaalt de buffergrootte die de time-stretcher probeert vol te houden. Het selecteert effectief de gemiddelde latentie, omdat audio wordt uitgerekt/compressed om de buffergrootte binnen het bereik te houden. Output Latency Uitvoersvertraging Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. Bepaalt de vetraging van de buffer naar de audio-uitvoer van de host. Dit kan lager worden ingesteld dan de doelvertraging om de audiovertraging te verminderen. Resets output volume back to the global/inherited setting. Reset het output volume terug naar de globale/overgenomen instelling. Resets output volume back to the default. Zet het output volume terug naar de standaard. Resets fast forward volume back to the global/inherited setting. Reset het output volume terug naar de globale/overgenomen instelling. Resets fast forward volume back to the default. Zet het output volume terug naar de standaard. %1% %1% N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. N/A % % Audio Backend Audio backend The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. De audio backend bepaalt hoe frames van de emulator naar de host worden verstuurd. Cubeb biedt de laagste latentie, als je problemen ondervindt, probeer dan de SDL backend. De null backend schakelt alle host audio uitvoer uit. %1 ms %1 ms Buffer Size Buffer grootte Output Volume Output Volume Controls the volume of the audio played on the host. Bepaalt het volume van de audio die op de host wordt afgespeeld. Fast Forward Volume Snel vooruitspoelen Volume Controls the volume of the audio played on the host when fast forwarding. Bepaalt het volume van de audio die op de host wordt afgespeeld. Unchecked Niet Aangevinkt Prevents the emulator from producing any audible sound. Voorkomt dat de emulator elk hoorbaar geluid produceert. Expansion Mode Uitbreiding Modus Disabled (Stereo) Uitgeschakeld (Stereo) Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. Bepaalt hoe audio wordt uitgebreid van stereo naar surround voor ondersteunde spellen. Dit omvat ook spellen die Dolby Pro Logic/Pro Logic II ondersteunen. These settings fine-tune the behavior of the FreeSurround-based channel expander. Deze instellingen stellen het gedrag van de op FreeSurround gebaseerde kanaaluitbreiding fijn. These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. Deze instellingen stellen het gedrag van de audiotijdrekken van SoundTouch nauwkeurig in wanneer deze buiten de volledige 100% snelheid lopen. Reset Volume Volume opnieuw instellen Reset Fast Forward Volume Reset Van Sneldoorspoelsvolume Unknown Device "%1" Onbekend Apparaat "%1" Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) Maximale Vertraging: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) Maximale Vertraging: %1 ms (%2 ms buffer + %3 ms uitvoer) Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) Maximale Vertraging: %1 ms (%2 ms expand, minimum output latency onbekend) Maximum Latency: %1 ms (minimum output latency unknown) Maximale Vertraging: %1 ms (minimum output latency onbekend) AudioStream Null (No Output) Null (Geen Uitvoer) Cubeb Cubeb SDL SDL Disabled (Stereo) Uitgeschakeld (Stereo) Stereo with LFE Stereo met Lage Frequency Effect Quadraphonic Quadrafonisch Quadraphonic with LFE Quadrafonisch met LFE 5.1 Surround 5.1 Surround 7.1 Surround 7.1 Surround Default Standaard AudioStretchSettingsDialog Audio Stretch Settings Tijdsrekkingsinstellingen Sequence Length: Volgnummerlengte: 30 30 Seekwindow Size: Zoekvenstergrootte: 20 20 Overlap: Overlappen: 10 10 <html><head/><body><p><span style=" font-weight:700;">Audio Stretch Settings</span><br/>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</p></body></html> <html><head/><body><p><span style=" font-weight:700;">Tijdsrekkingsinstellingen</span><br/>Deze instellingen passen het gedrag van de SoundTouch audio time stretcher bij buiten de 100% snelheid aan.</p></body></html> Use Quickseek Snelzoek Gebruiken Use Anti-Aliasing Filter Gebruik Anti-Aliasing Filter AutoUpdaterDialog Automatic Updater Automatische Updater Update Available Update beschikbaar Current Version: Huidige versie: New Version: Nieuwe versie: Download Size: Downloadgrootte: Download and Install... Download en installeer... Skip This Update Update overslaan Remind Me Later Herinner mij later Updater Error Updater fout <h2>Changes:</h2> <h2>Wijzigingen:</h2> <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>Waarschuwing voor spelstatus</h2><p>Als u deze update installeert, worden uw opslagstatussen <b>incompatibel</b>. Zorg ervoor dat je je games op een (virtueel) geheugenkaart hebt opgeslagen voordat je deze update installeert, anders verlies je de voortgang.</p> <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>Instellingswaarschuwingen</h2><p>Het installeren van deze update zal uw programma-configuratie resetten. Houd er rekening mee dat u uw instellingen na deze update opnieuw moet configureren.</p> Savestate Warning Savestate Waarschuwing <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> <h1>WAARSCHUWING</h1><p style='font-size:12pt;'>Als u deze update installeert, zal uw <b>spelopslagstaten opslaan incompatibel maken</b>, <i>weet u zeker dat u alle voortgang in uw geheugenkaarten opslaat voordat u verdergaat</i>.</p><p>Wilt u doorgaan?</p> Downloading %1... %1 downloaden... No updates are currently available. Please try again later. Er zijn momenteel geen updates beschikbaar. Probeer het later opnieuw. Current Version: %1 (%2) Huidige versie: %1 (%2) New Version: %1 (%2) Nieuwe versie: %1 (%2) Download Size: %1 MB Download grootte: %1 MB Loading... Aan het laden... Failed to remove updater exe after update. Verwijderen van updater exe mislukt na de update. BIOSSettingsWidget BIOS Directory BIOS map PCSX2 will search for BIOS images in this directory. PCSX2 zoekt naar BIOS afbeeldingen in deze map. Browse... Bladeren... Reset Resetten BIOS Selection BIOS Selectie Open BIOS Folder... BIOS-map openen... Refresh List Lijst verversen Filename Bestandsnaam Version Versie Options and Patches Opties en patches Fast Boot Snel Opstarten Fast Forward Boot Snelle Voorwaartse Opstart Checked Aangevinkt Patches the BIOS to skip the console's boot animation. Hiermee verbetert u de BIOS om de console'de opstartanimatie over te slaan. Unchecked Uitgevinkt Removes emulation speed throttle until the game starts to reduce startup time. Verwijdert emulatiesnelheid beperking tot het spel de opstarttijd begint te verminderen. BreakpointDialog Create / Modify Breakpoint CreĆ«er / wijzig Breekpunt Type Soort Execute Uitvoeren Memory Geheugen Address Adres 0 0 Read Lezen Write Schrijven Change Wijzigen Size Grootte 1 1 Condition Voorwaarde Log Logboek Enable Inschakelen Error Foutmelding Invalid address "%1" Ongeldig adres "%1" Invalid condition "%1" Ongeldige staat "%1" Invalid size "%1" Ongeldige grootte "%1" BreakpointModel Execute Uitvoeren -- -- Enabled Ingeschakeld Disabled Uitgeschakeld Read Lezen Write(C) (C) = changes, as in "look for changes". Schrijven(C) Write Schrijven TYPE Warning: limited space available. Abbreviate if needed. TYPE OFFSET Warning: limited space available. Abbreviate if needed. OPWEGING SIZE / LABEL Warning: limited space available. Abbreviate if needed. GROOTTE / LABEL INSTRUCTION Warning: limited space available. Abbreviate if needed. INSTRUCTIE CONDITION Warning: limited space available. Abbreviate if needed. VOORWAARDE HITS Warning: limited space available. Abbreviate if needed. HITS X Warning: limited space available. Abbreviate if needed. X CDVD Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. De locatie van de gamedisc bevindt zich op een verwijderbare schijf, prestatieproblemen zoals haperingen en bevriezingen kunnen optreden. Saving CDVD block dump to '{}'. CDVD blok dump opslaan naar '{}'. Precaching CDVD Voorbewaard CDVD Audio Geluid Mode 1 Modus 1 Mode 2 Modus 2 Unknown Onbekend Precaching is not supported for discs. Voorbewaring wordt niet ondersteund voor CD/DVD-schijven. Precaching {}... Voorbewaren {}... Precaching is not supported for this file format. Voorbewaring wordt niet ondersteund voor deze bestandstype. Required memory ({}GB) is the above the maximum allowed ({}GB). Vereiste geheugen ({}GB) is het bovenstaande maximum toegestane geheugen ({}GB). ColorPickerButton Select LED Color Selecteer LED-kleur ControllerBindingWidget Virtual Controller Type Virtueel Controller Type Bindings Sneltoetsen Settings Instellingen Macros Macros Automatic Mapping Automatische Toewijzing Clear Mapping Toewijzing wissen Controller Port %1 Controller poort %1 No devices available Geen apparaten beschikbaar Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Verwijder Verbindingen Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Weet je zeker dat je alle logboeken voor deze configuratie wilt wissen? Deze actie kan niet ongedaan gemaakt worden. Automatic Binding Automatische Toewijzing No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. Er werden geen algemene sneltoetsbindingen gegenereerd voor apparaat '%1'. De controller/bron ondersteunt mogelijk geen automatische toewijzing. ControllerBindingWidget_DualShock2 D-Pad Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. D-Pad Down Omlaag Left Links Up Omhoog Right Rechts Left Analog Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Linkse Analoge Stick Large Motor Grote Motor L2 Leave this button name as-is. L2 R2 Leave this button name as-is. R2 L1 Leave this button name as-is. L1 R1 Leave this button name as-is. R1 Start Leave this button name as-is or uppercase it entirely. Start Select Leave this button name as-is or uppercase it entirely. Selecteer Face Buttons Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Gezichtsknoppen Cross Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Kruisje Square Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Vierkantje Triangle Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Driehoekje Circle Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Rondje Right Analog Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Rechter Analoge Joystick Small Motor Kleine Motor L3 Leave this button name as-is. L3 R3 Leave this button name as-is. R3 Pressure Modifier Druk wijzigen Analog Analoog ControllerBindingWidget_Guitar Yellow Geel PushButton Druk op Knop Start Start Red Rood Green Groen Orange Oranje Select Selecteer Strum Up Tokkel Omhoog Strum Down Tokkel naar beneden Blue Blauw Whammy Bar Whammy Bar Tilt Kantelen ControllerBindingWidget_Popn Select Leave this button name as-is or uppercase it entirely. Selecteer Yellow (Left) Geel (Links) Yellow (Right) Geel (Rechts) Blue (Right) Blauw (Rechts) Blue (Left) Blauw (Links) Start Leave this button name as-is or uppercase it entirely. Start Red Rood Green (Right) Groen (Rechts) White (Left) Wit (Links) Green (Left) Groen (Links) White (Right) Wit (Rechts) ControllerCustomSettingsWidget Restore Default Settings Herstel Standaard instellingen Browse... Verkennen... Select File Kies een bestand ControllerGlobalSettingsWidget SDL Input Source SDL invoerbron The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control). De SDL invoerbron ondersteunt de meeste controllers en biedt geavanceerde functionaliteit voor DualShock 4 / DualSense pads in Bluetooth-modus (Trillen / LED aansturing). Enable SDL Input Source Schakel SDL invoerbron in DualShock 4 / DualSense Enhanced Mode DualShock 4 / DualSense Verbeterde modus XInput Source XInput bron Enable XInput Input Source XInput bron inschakelen DInput Source DInput Bron The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL. De DInput bron biedt ondersteuning voor oudere controllers welke XInput niet ondersteunen. Toegang tot deze controllers via SDL in plaats van wordt aanbevolen, maar DirectInput kan worden gebruikt als ze niet compatibel zijn met SDL. Enable DInput Input Source Schakel Dinput invoerbron in Profile Settings Profiel instellingen When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles. Als deze optie is ingeschakeld, kunnen sneltoetsen worden ingesteld in dit invoerprofiel en worden gebruikt in plaats van de globale sneltoetsen. Standaard worden sneltoetsen altijd over alle profielen gedeeld. Use Per-Profile Hotkeys Gebruik Per-Profile Sneltoetsen Controller LED Settings Controller LED instellingen Enable SDL Raw Input Schakel SDL Rauwe invoer in Enable IOKit Driver Activeer IOKit Driver Enable MFI Driver MFI Driver inschakelen The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol. De XInput bron biedt ondersteuning voor Xbox 360 / Xbox One / Xbox Series controllers, en derde partijen controllers die het XInput protocol implementeren. Controller Multitap Controller Multi-tap The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games. De multi-tap maakt het mogelijk om tot 8 controllers te verbinden met de console. Elke multi-tap levert 4 poorten. Multi-tap wordt niet door alle spellen ondersteund. Multitap on Console Port 1 Multi-tap op Console Poort 1 Multitap on Console Port 2 Multi-tap op Console Poort 2 Mouse/Pointer Source Muis/Aanwijzer Bron PCSX2 allows you to use your mouse to simulate analog stick movement. Met PCSX2 kunt u de muis als analoge stick gebruiken. Settings... Instellingen... Enable Mouse Mapping Muismapping Inschakelen Detected Devices Gevonden apparaten ControllerLEDSettingsDialog Controller LED Settings Controller LED instellingen SDL-0 LED SDL-0 LED SDL-1 LED SDL-1 LED Enable DualSense Player LED DualSense Speler LED Inschakelen SDL-2 LED SDL-2 LED SDL-3 LED SDL-3 LED ControllerMacroEditWidget Binds/Buttons Sneltoetsbinden/Knoppen Select the buttons which you want to trigger with this macro. All buttons are activated concurrently. Selecteer de knoppen die je wilt activeren met deze macro. Alle knoppen worden gelijktijdig geactiveerd. Pressure Druk For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active. Voor knoppen die druk gevoelig zijn, bepaalt deze schuifregelaar hoeveel kracht zal worden gesimuleerd wanneer de macro actief is. 100% 100% Trigger Trigger Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. Selecteer de trigger om deze macro te activeren. Dit kan een enkele knop zijn of een combinatie van knoppen (akkoord). Shift-klik voor meerdere triggers. Press To Toggle Druk Om Te Schakelen Deadzone: Deadzone: Frequency Frequentie Macro will toggle every N frames. Macro schakelt elke zoveelste beeld. Set... Instellen... Not Configured Niet geconfigureerd %1% %1% Set Frequency Frequentie instellen Frequency: Frequentie: Macro will not repeat. Macro zal zich niet herhalen. Macro will toggle buttons every %1 frames. Macro schakelt knoppen aan voor elke %1 beelden. ControllerMacroWidget Controller Port %1 Macros Controller Poort %1 Macros Macro %1 %2 This is the full text that appears in each option of the 16 available macros, and reads like this: Macro 1 Not Configured/Buttons configured Macro %1 %2 ControllerMappingSettingsDialog Controller Mapping Settings Controller Bindingsinstellingen <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html> <html><head/><body><p><span style=" font-weight:700;">Controller Toewijzing Instellingen</span><br/>Deze instellingen verfijnen het gedrag bij het toewijzen van fysieke controllers aan de geĆ«muleerde controllers.</p></body></html> Ignore Inversion Negeer Omgekeerde Waarden <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be &quot;stuck on&quot; even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html> <html><head/><body><p>Sommige controllers van derde fabrikanten markeren hun analoge sticks onjuist als omgekeerd op het positieve component, maar niet de negatieve waarden.</p><p>Als gevolg daarvan zal de analoge stick &quot;blijven hangen op&; zelfs terwijl hij op neutrale positie rust. </p><p>Deze instelling inschakelen zal PCSX2 vertellen om inversievlaggen te negeren bij het maken van sneltoetsbindingen, waardoor dergelijke controllers normaal kunnen functioneren.</p></body></html> ControllerMouseSettingsDialog Mouse Mapping Settings Muismapping instellingen Y Speed Y-snelheid 10 10 X Speed X Snelheid <html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html> <html><head/><body><p><span style=" font-weight:700;">Muis MappinInstellingen</span><br/>Deze instellingen veranderen hoe je een muis aan de controller geeft.</p></body></html> Inertia Inertie X Dead Zone X Dead Zone Y Dead Zone Y Dead Zone ControllerSettingsWindow PCSX2 Controller Settings PCSX2 Controller Instellingen Editing Profile: Profiel bewerken: New Profile Nieuw Profiel Apply Profile Profiel Toepassen Delete Profile Profiel verwijderen Mapping Settings Toewijzingsinstellingen Restore Defaults Terug Naar Standaardinstellingen Create Input Profile Invoerprofiel aanmaken Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. Enter the name for the new input profile: Aangepaste invoerprofielen worden gebruikt om het gedeelde invoerprofiel voor specifieke spellen te overschrijven. Om een aangepast invoerprofiel toe te passen op een spel, ga naar de Speleigenschappen, vervolgens het Profiel 'Invoer Profiel' wijzigen op het tabblad Overzicht. Voer de naam in voor het nieuwe invoerprofiel: Error Fout A profile with the name '%1' already exists. Een profiel met de naam '%1' bestaat al. Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Wilt u alle sneltoetsbindingen van het momenteel geselecteerde profiel naar het nieuwe profiel kopiĆ«ren? Door Nee te selecteren, wordt een volledig leeg profiel aangemaakt. Do you want to copy the current hotkey bindings from global settings to the new input profile? Wilt u de huidige sneltoetskoppelingen kopiĆ«ren van de globale instellingen naar het nieuwe invoerprofiel? Failed to save the new profile to '%1'. Het opslaan van het nieuwe profiel naar '%1' is mislukt. Load Input Profile Invoerprofiel Laden Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. You cannot undo this action. Weet je zeker dat je het invoerprofiel genaamd '%1' wilt laden? Alle huidige globale sneltoetsbindingen worden verwijderd en de profielsbindingen zijn geladen. Je kunt deze actie niet ongedaan maken. Delete Input Profile Invoerprofiel Verwijderen Are you sure you want to delete the input profile named '%1'? You cannot undo this action. Weet je zeker dat je het invoerprofiel '%1' wilt verwijderen? Je kunt deze actie niet ongedaan maken. Failed to delete '%1'. Verwijderen van '%1' is mislukt. Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. You cannot undo this action. Weet u zeker dat u de standaard controllerconfiguratie wilt herstellen? Alle gedeelde sneltoetsverbindingen en configuratie zullen verloren gaan, maar je invoerprofielen blijven bestaan. U kunt deze actie niet ongedaan maken. Global Settings Algemene instellingen Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Controller Poort %1%2 %3 Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Controller Poort %1 %2 USB Port %1 %2 USB Poort %1 %2 Hotkeys Sneltoetsen Shared "Shared" refers here to the shared input profile. Universeel Gedeeld The input profile named '%1' cannot be found. Het invoerprofiel genaamd '%1' kon niet gevonden worden. CoverDownloadDialog Download Covers Covers downloaden PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. PCSX2 kan automatisch covers downloaden voor spellen die momenteel geen cover hebben ingesteld. Wij hosten geen coverafbeeldingen, de gebruiker moet zelf een bron voor afbeeldingen aanleveren. <html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> <html><head/><body><p>Geef in het vakje hieronder de URL's op waar u de covers wilt downloaden, met Ć©Ć©n sjabloon URL per regel. De volgende variabelen zijn beschikbaar:</p><p><span style=" font-style:italic;">${title}:</span> Titel van het spel.<br/><span style=" font-style:italic;">${filetitle}:</span> Naam component van het spel's bestandsnaam.<br/><span style=" font-style:italic;">${serial}:</span> Serie van het spel.</p><p><span style=" font-weight:700;">Voorbeeld:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> </html> By default, the downloaded covers will be saved with the game's title. If this is not desired, you can check the "Use Serial File Names" box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used. Standaard zullen de gedownloade spellencovers opgeslagen worden volgens de aangegeven titel. Indien dit niet gewenst is kunt u "Gebruik SeriĆ«le Bestandsnamen" aanduiden beneden in het vierkantje. Het gebruik van de seriecodes in plaats van de spellentitel voorkomt botsingen met andere versies van spellen in andere of gelijke regios. Use Serial File Names Gebruik SeriĆ«le Bestandsnamen Waiting to start... Bezig met te starten... Start Start Close Sluiten Download complete. Download voltooid. Stop Stop CpuWidget Registers Registers Functions Functies Module Module Version Versie Count Aantal Refresh Ververs Filter Filteren Memory Search Geheugen doorzoeken Memory Geheugen Breakpoints Breakpoints Threads Threads Active Call Stack Actieve Oproepstack Saved Addresses Opgeslagen adressen Breakpoint List Context Menu Breekpunt Lijst Context Menu New Nieuw Edit Bewerken Copy KopiĆ«er Delete Verwijderen Copy all as CSV Alles kopiĆ«ren als CSV Paste from CSV Plakken vanuit CSV Thread List Context Menu Thread List Context Menu Demangle Symbols "Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++ Demangle Symbolen Copy Function Name Kopieer Functienaam Copy Function Address Kopieer Functie-adres Go to in Disassembly Ga naar Disassembly Load from Settings Laad vanuit instellingen Save to Settings Instellingen Opslaan Go to in Memory View Ga binnen de Geheugensweergave Copy Address Adres KopiĆ«ren Copy Text Tekst KopiĆ«ren Module Tree Module Boomstructuur Stack List Context Menu Stack Lijst Context Menu DEV9DnsHostDialog Network DNS Hosts Import/Export Netwerk DNS Hosts Importeren/Exporteren Select Hosts Selecteer hosts OK OK Cancel Annuleren Selected Geselecteerd Name Naam Url Host Naam Address Adres Enabled Ingeschakeld DEV9SettingsWidget Ethernet Ethernet Ethernet Device: Ethernet apparaat: Ethernet Device Type: Ethernet Apparaat Type: Intercept DHCP Onderschep DHCP Enabled Ingeschakeld Enabled InterceptDHCP Ingeschakeld Subnet Mask: Subnet Mask: Gateway Address: Gateway Adres: Auto Automatisch Intercept DHCP: Onderschep DHCP: PS2 Address: PS2-adres: DNS1 Address: DNS1 Adres: DNS2 Address: DNS2 Adres: Internal DNS Interne DNS Add Toevoegen Delete Verwijderen Export Exporteren Import Importeren Per game Per spel Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1 Interne DNS kan worden geselecteerd met behulp van de DNS1/2 vervolgkeuzes, of door ze in te stellen op 192.0.2.1 Enabled InternalDNSTable Ingeschakeld Hard Disk Drive Harde Schijf Enable 48-Bit LBA 48-Bit LBA Inschakelen HDD File: HDD-Bestand: 40 40 120 120 HDD Size (GiB): HDD-Grootte (GiB): Enabled HDD Ingeschakeld Browse Bladeren Create Image Image Aanmaken PCAP Bridged PCAP Bridged PCAP Switched PCAP Switched TAP TAP Sockets Aansluitingen Manual Handmatig Internal Intern Use Global Setting [%1] Gebruik Algemene Instellingen [%1] Name Naam Url Host Naam Address Adres Hosts File Hosts-bestanden ini (*.ini) ini (*.ini) DNS Hosts DNS Hosts Exported Successfully Met Succes GeĆ«xporteerd Failed to open file Bestand openen mislukt No Hosts in file Geen Hosts in bestand Imported Successfully Met Succes GeĆÆmporteerd Per Game Host list Per-spel Host-lijst Copy global settings? Algemene instellingen kopiĆ«ren? Delete per game host list? Per-spel host-lijst verwijderen? HDD Image File Harde Schijf Image HDD (*.raw) HDD (*.raw) 2000 2000 100 100 Overwrite File? Bestand Overschrijven? HDD image "%1" already exists. Do you want to overwrite? HDD image "%1" bestaat al. Wilt u deze overschrijven? HDD Creator HDD Maker HDD image created HDD virtuele bestand aangemaakt Use Global Gebruik Globaal Override Overschrijven DebugSettingsWidget GS GS Draw Dumping Beeldframes Exporteren Dump GS Draws GS Beeldframes Exporteren Save RT RT Opslaan Save Frame Bewaar Frame Save Texture Textuur Opslaan Save Depth Diepte Opslaan Start Draw Number: Begin Beeldnummer: Draw Dump Count: Beeldframe-aantal: Hardware Dump Directory: Hardware Dump Map: Software Dump Directory: Software Dump Map: Browse... Bladeren... Open... Openen... DebuggerWindow PCSX2 Debugger PCSX2 Debugger Run Uitvoeren Step Into Stap Naar F11 F11 Step Over Stap Voorbij F10 F10 Step Out Stap Uit Shift+F11 Shift+F11 Always On Top Altijd op voorgrond Show this window on top Toon dit venster bovenaan Pause Onderbreken DisassemblyWidget Disassembly Demonteren Copy Address Adres kopiĆ«ren Copy Instruction Hex Kopieer Instructie Hex NOP Instruction(s) NOP Instructie(s) Run to Cursor Loop naar Muiscursor Follow Branch Volg filiaal Go to in Memory View Ga naar in Geheugen Weergave Add Function Functie toevoegen Rename Function Hernoem Functie Remove Function Verwijder Functie Assemble Error Assembleer fout Unable to change assembly while core is running Kan assemblage niet wijzigen terwijl de core bezig is Assemble Instruction Assembleer Instructie Go to address Ga naar adres Go to address error Ga naar adres fout Invalid address Ongeldig address Add Function Error Functiefout toevoegen A function entry point already exists here. Consider renaming instead. Er bestaat al een functie-invoerpunt hier. Overweeg een andere naam te geven. Function will be (0x%1) instructions long. Enter function name Functie zal (0x%1) instructies lang zijn. Enter functienaam Function name Functie naam Rename Function Error Hernoem Functie Fout Function name cannot be nothing. Functienaam mag niet leeg zijn. No function / symbol is currently selected. Er is momenteel geen functie / symbool geselecteerd. Restore Function Error Herstelfunctie Fout Unable to stub selected address. Kan het geselecteerde tijdelijke adres niet plaatsen. &Copy Instruction Text &Kopieer Instructietekst Copy Function Name Kopieer Functienaam Restore Instruction(s) Instructie(s) Terugzetten Asse&mble new Instruction(s) Nieuwe instructie(s) sa&menvoegen &Jump to Cursor &Spring naar Muiscursor Toggle &Breakpoint &Breekpunt in-/uitschakelen &Go to Address &Ga naar Adres Restore Function De Functie Herstellen Stub (NOP) Function Stub (NOP) Functie Show &Opcode Toon &Opcode %1 NOT VALID ADDRESS %1 GEEN GELDIG ADRES EmptyGameListWidget <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html> <html><head/><body><p><span style=" font-weight:700;">Er zijn geen spellen gevonden in ondersteunde formaten.</span></p><p>Voeg een map met spellen toe om te beginnen.</p><p>Spel dumps in de volgende formaten worden gescand en opgesomd:</p></body></html> </html> Add Game Directory... Spelmap toevoegen... Scan For New Games Scan Voor Nieuwe Spellen EmuThread Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% Slot: %1 | %2 | EE: %3% | GS: %4% Slot: %1 | %2 | EE: %3% | GS: %4% No Image Geen Beeldbestand %1x%2 %1x%2 Game: %1 FPS Spel: %1 FPS Video: %1 FPS (%2%) Video: %1 FPS (%2%) Game: %1 (%2) Spel: %1 (%2) Rich presence inactive or unsupported. Rich presence is inactief of niet ondersteund. Game not loaded or no RetroAchievements available. Spel niet geladen of er zijn geen RetroAchievements beschikbaar. Error Fout Failed to create HTTPDownloader. Kan HTTPDownloader niet aanmaken. Downloading %1... %1 aan het downloaden... Download failed with HTTP status code %1. Downloaden mislukt met HTTP-statuscode %1. Download failed: Data is empty. Download mislukt: Gegevens zijn leeg. Failed to write '%1'. Verwijderen van '%1' is mislukt. EmulationSettingsWidget Speed Control Snelheidsbeheer Normal Speed: Normale Snelheid: System Settings Systeemsinstellingen Enable Cheats Cheats Inschakelen Slow-Motion Speed: Slow-Motion Snelheid: Fast-Forward Speed: Fast-Forward Snelheid: Enable Multithreaded VU1 (MTVU) Multithreaded VU1 (MTVU) Inschakelen Enable Host Filesystem Host-bestandssysteem Inschakelen Enable Fast CDVD Snelle CDVD inschakelen Enable CDVD Precaching CDVD-Voorbewaring Inschakelen Enable Thread Pinning Thread Pinnen Inschakelen EE Cycle Skipping: EE Cyclus Overslaan: Disabled Uitgeschakeld Mild Underclock Matige Underclock Moderate Underclock Gematigd Onderklokken Maximum Underclock Maximaal Onderklokken EE Cycle Rate: EE cyclussnelheid: 50% (Underclock) 50% (Underclock) 60% (Underclock) 60% (Underclock) 75% (Underclock) 75% (Underclock) 100% (Normal Speed) 100% (Normale Snelheid) 130% (Overclock) 130% (Overclock) 180% (Overclock) 180% (Overclock) 300% (Overclock) 300% (Overclock) Frame Pacing / Latency Control Frame pacing / Latency Control frames This string will appear next to the amount of frames selected, in a dropdown box. frames Maximum Frame Latency: Maximale Beeldvertraging: Use Host VSync Timing Gebruik Host VSync Timing Sync to Host Refresh Rate Synchroniseren met Host Vernieuwingsfrequentie Optimal Frame Pacing Optimale Frame Pacing Vertical Sync (VSync) Verticale Synchronisatie (VSync) Use Global Setting [%1] Gebruik Globale Instellingen [%1] Normal Speed Normale Snelheid Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. Stelt de emulatie snelheid van het doel in. Het is niet gegarandeerd dat deze snelheid zal bereikt worden, wanneer deze niet bereikt wordt zal de emulator de zo snel draaien als mogelijk. User Preference Gebruikersvoorkeuren Checked Aangevinkt Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. Hogere waarden kunnen interne framerate in spellen vergroten, maar zullen de CPU-vereisten aanzienlijk verhogen. Lagere waarden zullen de CPU-belasting verminderen, waardoor lichtgewicht spellen de volledige snelheid op zwakkere CPU's kunnen gebruiken. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. Maakt de geĆ«muleerdeEmotion Engine overslaan van cycli. Helpt een klein deel van spellen zoals SOTC. Meestal is het schadelijk voor prestaties'. Unchecked Niet Aangevinkt Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. Snelle disc toegang, minder laadtijden. Controleer de HDLoader compatibiliteitslijsten voor bekende spellen die hier problemen mee hebben. Automatically loads and applies cheats on game start. Automatisch laden en toepassen van cheats bij het starten van het spel. Allows games and homebrew to access files / folders directly on the host computer. Sta spellen en homebrew toe om direct toegang te krijgen tot bestanden / mappen op de host computer. Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" Doorspoelsnelheid 100% 100% Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. Stelt de doorspoel-snelheid in. Deze snelheid zal worden gebruikt wanneer de snel-vooruit sneltoets wordt ingedrukt/ingedrukt. Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" Slow-Motion Snelheid Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. Stelt de langzame bewegingssnelheid in. Deze snelheid zal worden gebruikt wanneer de trage bewegingssneltoets wordt ingedrukt/omgeschakeld. EE Cycle Rate EE Cyclustarief EE Cycle Skip EE Cyclus Overslaan Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. Stel de prioriteit in voor specifieke threads in een specifieke volgorde waarbij de systeemplanner wordt genegeerd. Kan CPU's helpen met grote (P) en kleine (E) cores (bijv. Intel 12e of nieuwere generatie CPU's van Intel of andere leveranciers zoals AMD). Enable Multithreaded VU1 (MTVU1) Multithreaded VU1 (MTVU) Inschakelen Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Over het algemeen een versnelling op CPUs met 4 of meer kernen. Veilig voor de meeste spellen, maar een paar zijn niet compatibel en kunnen vastlopen. Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. Laad de disc image in RAM voordat u de virtuele machine start. Kan infrequente stottering op systemen met harde schijven met lange ontwakingstijden, maar PC opstarttijden aanzienlijk verhogen. Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. Stelt de wachtrijgrootte van VSync in op 0, waarbij elk frame wordt voltooid en gepresenteerd door de GS voordat de input wordt opgevraagd en het volgende frame begint. Met deze instelling kan invoervertraging worden verminderd ten koste van meetbaar hogere CPU en GPU eisen. Maximum Frame Latency Maximale Beeldvertraging 2 Frames 2 Beelden Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag. Stelt het maximum aantal frames in dat in de wachtrij kan worden gezet tot het GS, voordat de CPU thread zal wachten tot een van hen voltooid zal zijn voordat u verder gaat. Hogere waarden kunnen helpen bij het vereffenen van onregelmatige frame tijden, maar voegen extra invoervertraging toe. Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Versnelt emulatie, zodat de gasten verversingskoers overeenkomt met de host. Dit leidt tot de best mogelijke animaties ten koste van een mogelijke verhoging van de emulatiesnelheid met minder dan 1 procent. Schalen naar Host Verversingsfrequentie zal niet van kracht worden als de console's verversingspercentage te ver verwijderd is van de host'van de verversingskoers. Gebruikers met variabele verversingssnelheid moeten deze optie uitschakelen. Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). Schakel deze optie in om overeen te komen met PCSX2's verversingssnelheid met uw huidige monitor of scherm. VSync wordt automatisch uitgeschakeld wanneer het niet mogelijk is (bijv. draait op niet-100% snelheid). When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. Wanneer u synchroniseert met de host verversingskoers, schakelt deze optie's PCSX2'de interne frame timing uit en gebruikt in plaats daarvan de host. Kan resulteren in soepeler frame pacing, <strong>maar ten koste van verhoogde input latency</strong>. Use Global Setting [%1%] Gebruik Globale Instellingen [%1%] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Onbeperkt Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Aangepast Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Aangepast [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Custom Speed Aangepaste Snelheid Enter Custom Speed Voer Aangepaste Snelheid In FileOperations Failed to show file Kon bestand niet weergeven Failed to show file in file explorer. The file was: %1 Kon bestand niet weergeven in bestandsverkenner. Het bestand was: %1 Show in Folder Windows action to show a file in Windows Explorer Toon in Map Show in Finder macOS action to show a file in Finder Weergeven in Finder Open Containing Directory Opens the system file manager to the directory containing a selected file Configuratiemap Openen Failed to open URL Kan URL niet openen Failed to open URL. The URL was: %1 Kan URL niet openen. De URL was: %1 FolderSettingsWidget Cache Directory Cachemap Browse... Bladeren... Open... Openen... Reset Resetten Used for storing shaders, game list, and achievement data. Wordt gebruikt voor het opslaan van shaders, spellijst en prestatiegegevens. Cheats Directory Cheats Map Used for storing .pnach files containing game cheats. Gebruikt voor het opslaan van .pnach bestanden met spelcheats. Covers Directory Omslagen Map Used for storing covers in the game grid/Big Picture UIs. Gebruikt voor het opslaan van omslagen in de game-grid/Big Picture UIs. Snapshots Directory Snapshots Map Used for screenshots and saving GS dumps. Gebruikt voor screenshots en het opslaan van GS dumps. Save States Directory Opslaan States Directory Used for storing save states. Gebruikt voor het opslaan van spaarstaten. FullscreenUI Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Kon geen CD/DVD-ROM apparaten vinden. Zorg ervoor dat u een schijf verbonden hebt en voldoende machtigingen heeft om deze te openen. Use Global Setting Gebruik Globale Instellingen Automatic binding failed, no devices are available. Automatische koppeling mislukt, er zijn geen apparaten beschikbaar. Game title copied to clipboard. Speltitel gekopieerd naar klembord. Game serial copied to clipboard. Spelcode gekopieerd naar klembord. Game CRC copied to clipboard. Spel CRC gekopieerd naar klembord. Game type copied to clipboard. Speltype gekopieerd naar klembord. Game region copied to clipboard. Spelgebied gekopieerd naar klembord. Game compatibility copied to clipboard. Spelcompatibiliteit gekopieerd naar klembord. Game path copied to clipboard. Spelpad gekopieerd naar klembord. Per-game controller configuration initialized with global settings. Configuratie per-game controller geĆÆnitialiseerd met globale instellingen. Controller settings reset to default. Controller-instellingen herstellen naar standaard. No input profiles available. Geen invoerprofielen beschikbaar. Create New... Maak nieuwe... Enter the name of the input profile you wish to create. Voer de naam in van het invoerprofiel dat u wilt maken. Are you sure you want to restore the default settings? Any preferences will be lost. Weet u zeker dat u de standaardinstellingen wilt herstellen? Alle voorkeuren zullen verloren gaan. Settings reset to defaults. Instellingen teruggezet naar standaard waarden. No save present in this slot. Geen save aanwezig in deze slot. No save states found. Geen save states gevonden. Failed to delete save state. Kan de save state niet verwijderen. Failed to copy text to clipboard. KopiĆ«ren van tekst naar klembord mislukt. This game has no achievements. Dit spel heeft geen achievements. This game has no leaderboards. Deze game heeft geen scorebord. Reset System Systeem Herstarten Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Hardcore-modus zal niet worden ingeschakeld totdat het systeem is herstart. Wilt u het systeem nu herstarten? Launch a game from images scanned from your game directories. Start een spel uit afbeeldingen gescand uit je game mappen. Launch a game by selecting a file/disc image. Launch a game by selecting a file/disc image. Start the console without any disc inserted. Start the console without any disc inserted. Start a game from a disc in your PC's DVD drive. Start a game from a disc in your PC's DVD drive. No Binding No Binding Setting %s binding %s. Setting %s binding %s. Push a controller button or axis now. Push a controller button or axis now. Timing out in %.0f seconds... Timing out in %.0f seconds... Unknown Unknown OK OK Select Device Select Device Details Details Options Options Copies the current global settings to this game. Copies the current global settings to this game. Clears all settings set for this game. Clears all settings set for this game. Behaviour Behaviour Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. Shows the game you are currently playing as part of your profile on Discord. Shows the game you are currently playing as part of your profile on Discord. Pauses the emulator when a game is started. Pauses the emulator when a game is started. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you open the quick menu, and unpauses when you close it. Pauses the emulator when you open the quick menu, and unpauses when you close it. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Uses a light coloured theme instead of the default dark theme. Uses a light coloured theme instead of the default dark theme. Game Display Game Display Switches between full screen and windowed when the window is double-clicked. Schakelt tussen volledig scherm en venster wanneer dubbel wordt geklikt. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Determines how large the on-screen messages and monitor are. Bepaalt hoe groot de schermberichten zijn en hoe groot de monitor is. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Toont op het scherm berichten wanneer gebeurtenissen plaatsvinden zoals het opslaan van spelstaten die worden gemaakt/geladen, schermafbeelding gemaakt, enz. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the CPU usage based on threads in the top-right corner of the display. Shows the CPU usage based on threads in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. Shows a visual history of frame-times in the upper-left corner of the display. Shows a visual history of frame-times in the upper-left corner of the display. Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. Resets configuration to defaults (excluding controller settings). Resets configuration to defaults (excluding controller settings). Changes the BIOS image used to start future sessions. Verandert de BIOS-image die wordt gebruikt om toekomstige sessies te starten. Automatic Automatisch {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} Default Standaard WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? WAARSCHUWING: Uw geheugenkaart schrijft nog steeds gegevens op. Als u nu afsluit zal UW MEMORY CARD ONGENADELOOS DOOD KATAPULTEREN. Het wordt sterk aanbevolen om uw spel te hervatten en het te schrijven naar uw geheugenkaart te laten afronden zodat je saves veilig staan. Wilt u toch afsluiten en TOCH DOODMEPPEN VAN UW MEMORY CARD? Automatically switches to fullscreen mode when a game is started. Schakelt automatisch over naar de volledige schermmodus wanneer een spel wordt gestart. On-Screen Display Weergave op het scherm %d%% %d%% Shows the resolution of the game in the top-right corner of the display. Toont de resolutie van het spel in de rechterbovenhoek van het scherm. BIOS Configuration BIOS instellingen BIOS Selection BIOS-selectie Options and Patches Opties en patches Skips the intro screen, and bypasses region checks. Overslaat het intro scherm en omzeilt regionale veiligheden (PAL/NTSC). Speed Control Snelheidsbeheer Normal Speed Normale Snelheid Sets the speed when running without fast forwarding. Stelt de snelheid in wanneer uitgevoerd zonder de snelle vooruit modus te gaan. Fast Forward Speed Snelle Doorspoelsnelheid Sets the speed when using the fast forward hotkey. Stelt de snelheid in bij het gebruik van de snelle vooruitsneltoets. Slow Motion Speed Trage Bewegingssnelheid Sets the speed when using the slow motion hotkey. Stelt de snelheid in bij het gebruik van de langzame bewegingssneltoets. System Settings Systeemsinstellingen EE Cycle Rate EE Cyclustarief Underclocks or overclocks the emulated Emotion Engine CPU. Onderbreekt of overklokt de geĆ«muleerde Emotion Engine CPU. EE Cycle Skipping EE Cyclus Overslaan Pins emulation threads to CPU cores to potentially improve performance/frame-time variance. Pint geĆ«muleerde threads aan CPU-kernen voor mogelijk de prestatie/beeldtijdsvariatie te verbeteren. Enable MTVU (Multi-Threaded VU1) MTVU (Multi-threaded VU1) Inschakelen Enable Instant VU1 Instant VU1 Inschakelen Enable Cheats Cheats Inschakelen Enables loading cheats from pnach files. Maakt het laden van cheats in pnach-bestanden (patches) mogelijk. Enable Host Filesystem Host-bestandssysteem Inschakelen Enables access to files from the host: namespace in the virtual machine. Maakt toegang tot bestanden mogelijk van de host: namespace in de virtuele machine. Enable Fast CDVD Snelle CDVD Inschakelen Fast disc access, less loading times. Not recommended. Versnelde schijf toegang, lagere laadtijden. Niet aanbevolen. Frame Pacing/Latency Control Beeldtijdsvariatie/Vertragingsbediening Maximum Frame Latency Maximale Beeldsvertraging Sets the number of frames which can be queued. Stelt het aantal frames in die in de wachtrij kunnen worden geplaatst. Optimal Frame Pacing Optimale Frame Pacing Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchroniseer EE en GS threads na elke frame. Laagste invoerlatentie, maar verhoogt de systeemvereisten. Speeds up emulation so that the guest refresh rate matches the host. Versnelt emulatie, zodat de gasten verversingskoers overeenkomt met de host. Renderer Renderer Selects the API used to render the emulated GS. Selecteert de API voor het renderen van de geĆ«muleerde GS. Synchronizes frame presentation with host refresh. Synchroniseert beeldspresentatie met host vernieuwing dus de snelheid van je scherm zelf in Hertz/Monitor FPS. Display Scherm Aspect Ratio Beeldverhouding Selects the aspect ratio to display the game content at. Selecteer de beeldverhouding om de spelinhoud weer te geven. FMV Aspect Ratio Override FMV / Cutscene-Beeldsverhouding Selects the aspect ratio for display when a FMV is detected as playing. Selecteert de beeldverhouding voor weergave wanneer een FMV/cut-scene wordt gedetecteerd als afspelen. Deinterlacing Deinterlacing Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selecteert het algoritme dat wordt gebruikt voor het converteren van de met elkaar verbonden PS2'naar progressieve output voor weergave. Screenshot Size Grootte Schermafbeelding Determines the resolution at which screenshots will be saved. Bepaalt de resolutie waarmee screenshots worden opgeslagen. Screenshot Format Bestandstype Schermafbeelding Selects the format which will be used to save screenshots. Selecteert het bestandstype dat wordt gebruikt voor het opslaan van screenshots. Screenshot Quality Screenshot Quality Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. Vertical Stretch Vertical Stretch Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. Crop Crop Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. %dpx %dpx Enable Widescreen Patches Enable Widescreen Patches Enables loading widescreen patches from pnach files. Enables loading widescreen patches from pnach files. Enable No-Interlacing Patches Enable No-Interlacing Patches Enables loading no-interlacing patches from pnach files. Enables loading no-interlacing patches from pnach files. Bilinear Upscaling Bilinear Upscaling Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. Integer Upscaling Integer Upscaling Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Screen Offsets Screen Offsets Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. Show Overscan Show Overscan Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. Anti-Blur Anti-Blur Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Rendering Rendering Internal Resolution Internal Resolution Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). Mipmapping Mipmapping Bilinear Filtering Bilinear Filtering Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. Trilinear Filtering Trilinear Filtering Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. Anisotropic Filtering Anisotropic Filtering Dithering Dithering Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. Blending Accuracy Blending Accuracy Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Texture Preloading Texture Preloading Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Software Rendering Threads Software Rendering Threads Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. Auto Flush (Software) Auto Flush (Software) Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. Edge AA (AA1) Edge AA (AA1) Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. Hardware Fixes Hardware Fixes Manual Hardware Fixes Manual Hardware Fixes Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. CPU Sprite Render Size CPU Sprite Render Size Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. CPU Sprite Render Level CPU Sprite Render Level Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. Software CLUT Render Software CLUT Render Uses software renderer to draw texture CLUT points/sprites. Gebruik de software-renderer om punten en sprites te tekenen die gebruik maken van de textuur CLUT. Skip Draw Start Tekenen Overslaan Begin Object range to skip drawing. Objectbereik om tekening over te slaan. Skip Draw End Tekenen Overslaan Einde Auto Flush (Hardware) Automatisch Leegmaken (Hardware) CPU Framebuffer Conversion CPU Framebuffer Conversie Disable Depth Conversion Diepte Conversie Uitschakelen Disable Safe Features Schakel Veilige Functies Uit This option disables multiple safe features. Deze optie schakelt meerdere veilige functies uit. This option disables game-specific render fixes. Deze optie schakelt game-specifieke renderfixes uit. Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploadt GS-gegevens bij het renderen van een nieuw frame om sommige effecten nauwkeurig te reproduceren. Disable Partial Invalidation Gedeeltelijke Ongeldigverklaring Uitschakelen Removes texture cache entries when there is any intersection, rather than only the intersected areas. Verwijdert items in de textuur cache wanneer er sprake is van overlapping, in plaats van alleen de overlappende gebieden. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Stelt de textuurcache in staat om het binnenste gedeelte van een vorige framebuffer opnieuw te gebruiken als invoertextuur. Read Targets When Closing Lees Doelen Bij Het Sluiten Flushes all targets in the texture cache back to local memory when shutting down. Hiermee wist u alle objecten in de textuur cache terug naar het lokale geheugen wanneer u afsluit. Estimate Texture Region Geschatte Textuurgebied Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Pogingen om de textuur grootte te verkleinen wanneer spellen het niet zelf instellen (bijvoorbeeld Snowblind games). GPU Palette Conversion GPU Kleurenpalette Conversie Upscaling Fixes Opschaling correcties Adjusts vertices relative to upscaling. Past de hoekpunten aan in relatie bij de opschaling van interne resolutie. Native Scaling Native Scaling Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. Round Sprite Round Sprite Adjusts sprite coordinates. Pas sprite-coƶrdinaten aan. Bilinear Upscale Bilineare Opschaling Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Texturen vloeien weg omdat ze bilinear gefilterd zijn tijdens het opschalen. Bijv. Brave zonschittering. Adjusts target texture offsets. Aanpassen van texture-compensaties. Align Sprite Uitlijnen Sprite Fixes issues with upscaling (vertical lines) in some games. Lost problemen op met opschalen (verticale lijnen) in sommige spellen. Merge Sprite Samenvoegen Sprite Replaces multiple post-processing sprites with a larger single sprite. Vervangt meerdere na-verwerking sprites door een grotere sprite. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Verlaagt de GS precisie om verschillen tussen pixels te voorkomen bij het upscalen. Corrigeert de tekst zoals op Wild Arms spellen. Unscaled Palette Texture Draws Niet-geschaalde Kleurpalette Texture-fragmenten Can fix some broken effects which rely on pixel perfect precision. Kan sommige defecte effecten corrigeren die afhankelijk zijn van pixel perfecte precisie. Texture Replacement Textuur Vervanging Load Textures Texturen Laden Loads replacement textures where available and user-provided. Laad vervangende texturen, waar beschikbaar en door de gebruiker geleverd. Asynchronous Texture Loading Asynchrone Textuur Laden Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Laad vervangende texturen op een arbeidersthread, verminderd microstotter bij het inschakelen van vervangingen. Precache Replacements Voorladen Van Vervangingen Preloads all replacement textures to memory. Not necessary with asynchronous loading. Voorlaad alle vervangende texturen naar het geheugen. Niet nodig met asynchrone lading. Replacements Directory Vervangingsmap Folders Folders Texture Dumping Texturen Ophalen Dump Textures Dump Textures Dump Mipmaps Dump Mipmaps Includes mipmaps when dumping textures. Bevat mipmaps bij het dumpen van textures. Dump FMV Textures Dump FMV/Cut-scene Texturen Allows texture dumping when FMVs are active. You should not enable this. Staat texturedumping toe wanneer FMV's actief zijn. U moet dit niet activeren. Post-Processing Nabewerking FXAA FXAA Enables FXAA post-processing shader. Enables FXAA post-processing shader. Contrast Adaptive Sharpening Contrast Adaptive Sharpening Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. CAS Sharpness CAS Sharpness Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. Filters Filters Shade Boost Shade Boost Enables brightness/contrast/saturation adjustment. Enables brightness/contrast/saturation adjustment. Shade Boost Brightness Shade Boost Brightness Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. Shade Boost Contrast Shade Boost Contrast Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. Shade Boost Saturation Shade Boost Saturation Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. TV Shaders TV Shaders Advanced Advanced Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames Extended Upscaling Multipliers Extended Upscaling Multipliers Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. Hardware Download Mode Hardware Download Mode Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. Allow Exclusive Fullscreen Allow Exclusive Fullscreen Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Override Texture Barriers Override Texture Barriers Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. GS Dump Compression GS Dump Compression Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. Disable Framebuffer Fetch Disable Framebuffer Fetch Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. Disable Shader Cache Disable Shader Cache Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. Disable Vertex Shader Expand Disable Vertex Shader Expand Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. %d ms %d ms Settings and Operations Settings and Operations Creates a new memory card file or folder. Creates a new memory card file or folder. Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. Trigger Trigger Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. {:%H:%M} {:%H:%M} Slot {} Slot {} 1.25x Native (~450px) 1.25x Native (~450px) 1.5x Native (~540px) 1.5x Native (~540px) 1.75x Native (~630px) 1.75x Native (~630px) 2x Native (~720px/HD) 2x Native (~720px/HD) 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) 3.5x Native (~1260px) 3.5x Native (~1260px) 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) 7x Native (~2520px) 7x Native (~2520px) 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) 9x Native (~3240px) 9x Native (~3240px) 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) 11x Native (~3960px) 11x Native (~3960px) 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) WebP WebP Aggressive Aggressive Change Selection Change Selection Select Select Parent Directory Parent Directory Enter Value Enter Value About Over ons Toggle Fullscreen Ga naar Fullscreen Navigate Navigatie Load Global State Globale Speltoestand Laden Change Page Pagina Wijzigen Return To Game Terug Gaan Naar Het Spel Select State Selecteer Spelstaat Select Game Selecteer Spel Change View Weergave Wijzigen Launch Options Startopties Create Save State Backups SpelstaatsreservekopieĆ«n Opslaan Show PCSX2 Version Show PCSX2 Version Create Memory Card Geheugenkaart Aanmaken Configuration Configuratie Start Game Start Spel Launch a game from a file, disc, or starts the console without any disc inserted. Start een spel van een bestand, schijf of start de console zonder enige schijf in een (virtuele) lade. Changes settings for the application. Wijzigt de instellingen van de toepassing. Return to desktop mode, or exit the application. Ga terug naar bureaublad-modus of sluit de applicatie af. Back Terug Return to the previous menu. Terug naar het vorige menu. Exit PCSX2 PCSX2 Afsluiten Completely exits the application, returning you to your desktop. Sluit de applicatie volledig af en stuurt u terug naar uw bureaublad. Desktop Mode Desktop Modus Exits Big Picture mode, returning to the desktop interface. Verlaat de Big Picture-modus, keert terug naar de bureaublad-modus. Uses game-specific settings for controllers for this game. Gebruikt spel-specifieke instellingen voor controllers voor dit spel. Copies the global controller configuration to this game. Kopieert de globale controllersconfiguratie naar dit spel. Resets all configuration to defaults (including bindings). Reset alle configuraties naar standaardwaarden (inclusief sneltoetsen). Replaces these settings with a previously saved input profile. Vervangt deze instellingen door een eerder opgeslagen invoersprofiel. Stores the current settings to an input profile. Opslaat de huidige instellingen naar een invoersprofiel. Input Sources Ingangsbronnen The SDL input source supports most controllers. De SDL-invoerbron ondersteunt de meeste controllers. Provides vibration and LED control support over Bluetooth. Biedt trillingen- en LED-ondersteuning mee met Bluetooth. Allow SDL to use raw access to input devices. Sta SDL toe ruwe toegang tot invoerapparaten te gebruiken. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. De XInput bron biedt ondersteuning voor XBox 360/XBox One/XBox Series controllers. Multitap Multitap Enables an additional three controller slots. Not supported in all games. Maakt drie extra controller slots mogelijk. Niet ondersteund in alle spellen. Attempts to map the selected port to a chosen controller. Probeert de geselecteerde poort te koppelen aan een gekozen controller. Determines how much pressure is simulated when macro is active. Bepaalt hoeveel druk wordt gesimuleerd wanneer macro actief is. Determines the pressure required to activate the macro. Bepaalt de druk die nodig is om de macro's te activeren. Toggle every %d frames Elke %d frames in-/uitschakelen Clears all bindings for this USB controller. Verwijdert alle sneltoetsverbindingen voor deze USB-regelaar. Data Save Locations Opslaglocaties Voor Gegevens Show Advanced Settings Toon Geavanceerde Instellingen Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Het veranderen van deze opties kan ervoor zorgen dat spellen niet functioneren. Wijzig op eigen risico, het PCSX2-team biedt geen ondersteuning voor configuraties met deze instelling. Logging Logboekregistratie System Console Systeem Console Writes log messages to the system console (console window/standard output). Schrijft logberichten naar de systeemconsole (console-venster/standaard uitvoer). File Logging Logboek Van Diagnostische Bestanden Writes log messages to emulog.txt. Schrijft log-berichten naar emulog.txt. Verbose Logging Breedsprakig/Uitgebreid Loggen Writes dev log messages to log sinks. Schrijft ontwikkelaarslog-berichten om verzamelingen te loggen. Log Timestamps Tijdstempels loggen Writes timestamps alongside log messages. Writes timestamps alongside log messages. EE Console EE Console Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. IOP Console IOP Console Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. CDVD Verbose Reads CDVD Verbose Reads Logs disc reads from games. Logs disc reads from games. Emotion Engine Emotion Engine Rounding Mode Rounding Mode Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. Division Rounding Mode Division Rounding Mode Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. Clamping Mode Clamping Mode Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. Enable EE Recompiler Enable EE Recompiler Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Enable EE Cache Enable EE Cache Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. Enable INTC Spin Detection Enable INTC Spin Detection Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. Enable Wait Loop Detection Enable Wait Loop Detection Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. Enable Fast Memory Access Enable Fast Memory Access Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. Vector Units Vector Units VU0 Rounding Mode VU0 Rounding Mode VU0 Clamping Mode VU0 Clamping Mode VU1 Rounding Mode VU1 Rounding Mode VU1 Clamping Mode VU1 Clamping Mode Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. Enable VU1 Recompiler Enable VU1 Recompiler Enable VU Flag Optimization Enable VU Flag Optimization Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. I/O Processor I/O Processor Enable IOP Recompiler Enable IOP Recompiler Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Graphics Graphics Use Debug Device Use Debug Device Settings Settings No cheats are available for this game. No cheats are available for this game. Cheat Codes Cheat Codes No patches are available for this game. No patches are available for this game. Game Patches Game Patches Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Game Fixes Game Fixes Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. FPU Multiply Hack FPU Multiply Hack For Tales of Destiny. Voor Tales of Destiny. Preload TLB Hack Voorladen TLB Hack Needed for some games with complex FMV rendering. Nodig voor wat spellen met complexe FMV-rendering. Skip MPEG Hack Sla MPEG Hack Over Skips videos/FMVs in games to avoid game hanging/freezes. Slaat video's/FMV's over in spellen om ophanging/bevriezingen te voorkomen. OPH Flag Hack OPH Flag Hack EE Timing Hack EE Timing Hack Instant DMA Hack Instant DMA Hack Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Bekend om de volgende spellen te beĆÆnvloeden: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. For SOCOM 2 HUD and Spy Hunter loading hang. Voor SOCOM 2 HUD en Spy Hunter Bezig met Laden moment. VU Add Hack VU Add Hack Full VU0 Synchronization Volledige VU0 Synchronisatie Forces tight VU0 sync on every COP2 instruction. Forceert strakke VU0 sync bij elke COP2 instructie. VU Overflow Hack VU Overflow Hack To check for possible float overflows (Superman Returns). Om te controleren op mogelijke float-overflows (Superman Returns). Use accurate timing for VU XGKicks (slower). Gebruik nauwkeurige timing voor VU XGKicks (langzamer). Load State Spelstaat Laden Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Maakt de geĆ«muleerde Emotion Engine overslaan van cycli. Helpt een klein deel van spellen zoals SOTC. Meestal is het schadelijk voor prestaties. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Over het algemeen een versnelling op CPUs met 4 of meer kernen. Veilig voor de meeste spellen, maar een paar zijn niet compatibel en kunnen vastlopen. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Voert onmiddellijk VU1 uit. Biedt een bescheiden snelheidsverbetering in de meeste spellen. Veilig voor de meeste spellen, maar een paar spellen kunnen grafische fouten tentoonstellen. Disable the support of depth buffers in the texture cache. Schakel de ondersteuning van de diepte-buffer in de texturecache uit. Disable Render Fixes Disable Render Fixes Preload Frame Data Voorladen Framegegevens Texture Inside RT Textuur Binnen RT When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Wanneer ingeschakeld, converteert GPU kleurmap-textures, anders zal de CPU dit doen. Het is een ruil tussen GPU en CPU. Half Pixel Offset Half Pixel Offset Texture Offset X Texture Offset X Texture Offset Y Texture Offset Y Dumps replaceable textures to disk. Will reduce performance. Dumps vervangbare texturen naar schijf. Zal de prestatie verminderen. Applies a shader which replicates the visual effects of different styles of television set. Past een shader toe die de visuele effecten van verschillende vormen van (beeldbuis-) televisie herhaalt. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Overslaan het weergeven van frames die niets veranderen in 25/30fps spellen. Kan de snelheid verbeteren, maar de toetseninvoersvertraging/maak het beeldstempo nog erger. Enables API-level validation of graphics commands. Maakt validatie op API-niveau van grafische commando's mogelijk. Use Software Renderer For FMVs Gebruik Software Renderer voor FMVs/Cut-scenes To avoid TLB miss on Goemon. Om te voorkomen dat TLB mist op Goemon. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Algemenete Tijdshack. Bekend om de volgende spellen te beĆÆnvloeden: Digital Devil Saga, SSX. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Goed voor cache emulatieproblemen. Bekend om de volgende spellen te beĆÆnvloeden: Fire Pro Wrestling Z. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Bekend om de volgende spellen te beĆÆnvloeden: Bleach Blade Battlers, Growlanser II en III, Wizardry. Emulate GIF FIFO Emuleer GIF FIFO Correct but slower. Known to affect the following games: Fifa Street 2. Correct maar langzamer. Bekend om de volgende spellen te beĆÆnvloeden: FIFA Street 2. DMA Busy Hack DMA Busy Hack Delay VIF1 Stalls Delay VIF1 Stalls Emulate VIF FIFO Emuleer VIF FIFO Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simuleer VIF1 FIFO vooruit. Bekend om de volgende spellen te beĆÆnvloeden: Test Drive Unlimited, Transformers. VU I Bit Hack VU I Bit Hack Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Vermijd constante recompilatie in sommige spellen. Bekend om de volgende spellen te beĆÆnvloeden: Scarface The World is Yours, Crash Tag Team Racing. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Voor Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. VU Sync VU Sync Run behind. To avoid sync problems when reading or writing VU registers. Achterna lopen. Om problemen te voorkomen bij het lezen of schrijven van VU registers. VU XGKick Sync VU XGKick Sync Force Blit Internal FPS Detection Forceer Blit Interne FPS-detectie Save State Save State Load Resume State Load Resume State A resume save state created at %s was found. Do you want to load this save and continue? A resume save state created at %s was found. Do you want to load this save and continue? Region: Region: Compatibility: Compatibility: No Game Selected No Game Selected Search Directories Search Directories Adds a new directory to the game search list. Adds a new directory to the game search list. Scanning Subdirectories Scanning Subdirectories Not Scanning Subdirectories Not Scanning Subdirectories List Settings List Settings Sets which view the game list will open to. Sets which view the game list will open to. Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). Cover Settings Cover Settings Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. Operations Operations Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. Use alternative method to calculate internal FPS to avoid false readings in some games. Gebruik een alternatieve methode om interne FPS te berekenen om onjuiste metingen in sommige spellen te voorkomen. Identifies any new files added to the game directories. Identifies any new files added to the game directories. Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. Download Covers Download Covers About PCSX2 About PCSX2 PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. When enabled and logged in, PCSX2 will scan for achievements on startup. When enabled and logged in, PCSX2 will scan for achievements on startup. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Error Error Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Enable CDVD Precaching Enable CDVD Precaching Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. Vertical Sync (VSync) Vertical Sync (VSync) Sync to Host Refresh Rate Sync to Host Refresh Rate Use Host VSync Timing Use Host VSync Timing Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. Disable Mailbox Presentation Disable Mailbox Presentation Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Audio Control Audio Control Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. Fast Forward Volume Fast Forward Volume Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. Mute All Sound Mute All Sound Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. Backend Settings Backend Settings Audio Backend Audio Backend The audio backend determines how frames produced by the emulator are submitted to the host. De audio backend bepaalt hoe frames van de emulator naar de host worden verstuurd. Expansion Expansie Determines how audio is expanded from stereo to surround for supported games. Bepaalt hoe audio wordt uitgebreid van stereo naar surround voor ondersteunde spellen. Synchronization Synchronisatie Buffer Size Buffer Grootte Determines the amount of audio buffered before being pulled by the host API. Bepaalt de hoeveelheid audio-bufferingen voordat deze worden getrokken door de host API. Output Latency Uitvoersvertraging Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Bepaalt hoeveel vertraging er is tussen de audio die wordt opgepakt door de host API, en de luidsprekers. Minimal Output Latency Minimale Uitvoersvertraging When enabled, the minimum supported output latency will be used for the host API. Wanneer ingeschakeld, zal de minimale ondersteunende uitvoersvertraging worden gebruikt voor de host API. Thread Pinning Thread Pinning Force Even Sprite Position Force Even Sprite Position Displays popup messages when starting, submitting, or failing a leaderboard challenge. Toont pop-upberichten bij het starten, indienen of mislukken van een scorebordsuitdaging. When enabled, each session will behave as if no achievements have been unlocked. Wanneer ingeschakeld, zal elke sessie zich voordoen alsof er geen spelprestaties zijn ontgrendeld. Account Account Logs out of RetroAchievements. Uitloggen van RetroAchievements. Logs in to RetroAchievements. Inloggen bij RetroAchievements. Current Game Huidig spel An error occurred while deleting empty game settings: {} Er is een fout opgetreden bij het verwijderen van lege spel-instellingen: {} An error occurred while saving game settings: {} Er is een fout opgetreden tijdens het opslaan van spel-instellingen: {} {} is not a valid disc image. {} is geen geldige schijfsimage. Automatic mapping completed for {}. Automatic mapping completed for {}. Automatic mapping failed for {}. Automatische snelknoptoewijzing mislukt voor {}. Game settings initialized with global settings for '{}'. Spelinstellingen geĆÆnitialiseerd met algemene instellingen voor '{}'. Game settings have been cleared for '{}'. Spelinstellingen zijn gewist voor '{}'. {} (Current) {} (Huidig) {} (Folder) {} (Folder) Failed to load '{}'. Laden '{}' is mislukt. Input profile '{}' loaded. Invoersprofiel '{}' geladen. Input profile '{}' saved. Invoersprofiel '{}' opgeslagen. Failed to save input profile '{}'. Opslaan invoersprofiel '{}' is mislukt. Port {} Controller Type Virtueel Controller Type Select Macro {} Binds Selecteer Macro {} Toewijzigingen Port {} Device Poort {} Apparaat Port {} Subtype Poort {} Subtype {} unlabelled patch codes will automatically activate. {} patch codes zonder text-labelaanduiding zullen automatisch worden geactiveerd. {} unlabelled patch codes found but not enabled. {} patch codes zonder text-labelaanduiding gevonden maar niet ingeschakeld. This Session: {} Deze sessie: {} All Time: {} Gehele Tijd: {} Save Slot {0} Spelstaat Slot {0} Saved {} {} Opgeslagen {} does not exist. {} bestaat niet. {} deleted. {} verwijderd. Failed to delete {}. Verwijderen van {} is mislukt. File: {} Bestand: {} CRC: {:08X} CRC: {:08X} Time Played: {} Tijd Gespeeld: {} Last Played: {} Laatst Gespeeld: {} Size: {:.2f} MB Grootte: {:.2f} MB Left: Links: Top: Boven: Right: Rechts: Bottom: Bottom: Summary Overzicht Interface Settings Interface Settings BIOS Settings BIOS Settings Emulation Settings Emulation Settings Graphics Settings Graphics Settings Audio Settings Audio Settings Memory Card Settings Memory Card Settings Controller Settings Controller Settings Hotkey Settings Hotkey Settings Achievements Settings Achievements Settings Folder Settings Folder Settings Advanced Settings Advanced Settings Patches Patches Cheats Cheats 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 50% Speed 50% Speed 60% Speed 60% Speed 75% Speed 75% Speed 100% Speed (Default) 100% Speed (Default) 130% Speed 130% Speed 180% Speed 180% Speed 300% Speed 300% Speed Normal (Default) Normal (Default) Mild Underclock Mild Underclock Moderate Underclock Moderate Underclock Maximum Underclock Maximum Underclock Disabled Disabled 0 Frames (Hard Sync) 0 Frames (Hard Sync) 1 Frame 1 Frame 2 Frames 2 Frames 3 Frames 3 Frames None None Extra + Preserve Sign Extra + Preserve Sign Full Full Extra Extra Automatic (Default) Automatisch (Standaard) Direct3D 11 Direct3D 11 Direct3D 12 Direct3D 12 OpenGL OpenGL Vulkan Vulkan Metal Metal Software Software Null Null Off Uit Bilinear (Smooth) Bilinear (Smooth) Bilinear (Sharp) Bilinear (Sharp) Weave (Top Field First, Sawtooth) Weave (Bovenste Veld Eerst, Zaagtand) Weave (Bottom Field First, Sawtooth) Weave (Onderste Veld Eerst, Zaagtand) Bob (Top Field First) Bob (Bovenste Veld Eerst) Bob (Bottom Field First) Bob (Onderste Veld Eerst) Blend (Top Field First, Half FPS) Blend (Bovenste Veld Eerst, Halve FPS) Blend (Bottom Field First, Half FPS) Blend (Onderste Veld Eerst, Halve FPS) Adaptive (Top Field First) Adaptive (Bovenste Veld Eerst) Adaptive (Bottom Field First) Adaptive (Onderste Veld Eerst) Native (PS2) Oorspronkelijk (PS2) Nearest Dichtsbezijnde Bilinear (Forced) Bilineair (Geforceerd) Bilinear (PS2) Bilineair (PS2) Bilinear (Forced excluding sprite) Bilineair (Geforceerd Uitgesloten Van Sprite) Off (None) Uitgeschakeld (Geen) Trilinear (PS2) Trilinear (PS2) Trilinear (Forced) Trilinear (Geforceerd) Scaled Geschaald Unscaled (Default) Niet-geschaald (Standaard) Minimum Minimaal Basic (Recommended) Basis (Aanbevolen) Medium Medium High Hoog Full (Slow) Volledig (Traag) Maximum (Very Slow) Maximum (Zeer Traag) Off (Default) Uit (Standaard) 2x 2x 4x 4x 8x 8x 16x 16x Partial Gedeeltelijk Full (Hash Cache) Volledige (Hash-cache) Force Disabled Geforceerd Uitschakelen Force Enabled Geforceerd Inschakelen Accurate (Recommended) Nauwkeurig (Aanbevolen) Disable Readbacks (Synchronize GS Thread) Readbacks Uitschakelen (Synchroniseren GS Thread) Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) Disabled (Ignore Transfers) Disabled (Ignore Transfers) Screen Resolution Screen Resolution Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) WARNING: Memory Card Busy WARNING: Memory Card Busy Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. Pause On Controller Disconnection Pause On Controller Disconnection SDL DualSense Player LED SDL DualSense Player LED Press To Toggle Press To Toggle Deadzone Deadzone Full Boot Full Boot Achievement Notifications Achievement Notifications Leaderboard Notifications Leaderboard Notifications Enable In-Game Overlays Enable In-Game Overlays Encore Mode Encore Mode Spectator Mode Spectator Mode PNG PNG - - Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Removes the current card from the slot. Removes the current card from the slot. Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). {} Frames {} Frames No Deinterlacing No Deinterlacing Force 32bit Force 32bit JPEG JPEG 0 (Disabled) 0 (Disabled) 1 (64 Max Width) 1 (64 Max Width) 2 (128 Max Width) 2 (128 Max Width) 3 (192 Max Width) 3 (192 Max Width) 4 (256 Max Width) 4 (256 Max Width) 5 (320 Max Width) 5 (320 Max Width) 6 (384 Max Width) 6 (384 Max Width) 7 (448 Max Width) 7 (448 Max Width) 8 (512 Max Width) 8 (512 Max Width) 9 (576 Max Width) 9 (576 Max Width) 10 (640 Max Width) 10 (640 Max Width) Sprites Only Sprites Only Sprites/Triangles Sprites/Triangles Blended Sprites/Triangles Blended Sprites/Triangles 1 (Normal) 1 (Normal) 2 (Aggressive) 2 (Aggressive) Inside Target Inside Target Merge Targets Merge Targets Normal (Vertex) Normal (Vertex) Special (Texture) Special (Texture) Special (Texture - Aggressive) Special (Texture - Aggressive) Align To Native Align To Native Half Half Force Bilinear Force Bilinear Force Nearest Force Nearest Disabled (Default) Disabled (Default) Enabled (Sprites Only) Enabled (Sprites Only) Enabled (All Primitives) Enabled (All Primitives) None (Default) None (Default) Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) Scanline Filter Scanline Filter Diagonal Filter Diagonal Filter Triangular Filter Triangular Filter Wave Filter Wave Filter Lottes CRT Lottes CRT 4xRGSS 4xRGSS NxAGSS NxAGSS Uncompressed Uncompressed LZMA (xz) LZMA (xz) Zstandard (zst) Zstandard (zst) PS2 (8MB) PS2 (8MB) PS2 (16MB) PS2 (16MB) PS2 (32MB) PS2 (32MB) PS2 (64MB) PS2 (64MB) PS1 PS1 Negative Negative Positive Positive Chop/Zero (Default) Chop/Zero (Default) Game Grid Game Grid Game List Game List Game List Settings Game List Settings Type Type Serial Serial Title Title File Title File Title CRC CRC Time Played Time Played Last Played Last Played Size Size Select Disc Image Select Disc Image Select Disc Drive Select Disc Drive Start File Start File Start BIOS Start BIOS Start Disc Start Disc Exit Exit Set Input Binding Set Input Binding Region Region Compatibility Rating Compatibility Rating Path Path Disc Path Disc Path Select Disc Path Select Disc Path Copy Settings Copy Settings Clear Settings Clear Settings Inhibit Screensaver Inhibit Screensaver Enable Discord Presence Enable Discord Presence Pause On Start Pause On Start Pause On Focus Loss Pause On Focus Loss Pause On Menu Pause On Menu Confirm Shutdown Confirm Shutdown Save State On Shutdown Save State On Shutdown Use Light Theme Use Light Theme Start Fullscreen Start Fullscreen Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen Hide Cursor In Fullscreen Hide Cursor In Fullscreen OSD Scale OSD Scale Show Messages Show Messages Show Speed Show Speed Show FPS Show FPS Show CPU Usage Show CPU Usage Show GPU Usage Show GPU Usage Show Resolution Show Resolution Show GS Statistics Show GS Statistics Show Status Indicators Show Status Indicators Show Settings Show Settings Show Inputs Show Inputs Show Frame-Times Show Frame-Times Warn About Unsafe Settings Warn About Unsafe Settings Reset Settings Reset Settings Change Search Directory Change Search Directory Fast Boot Fast Boot Output Volume Output Volume Memory Card Directory Memory Card Directory Folder Memory Card Filter Folder Memory Card Filter Create Create Cancel Cancel Load Profile Load Profile Save Profile Save Profile Per-Game Configuration Per-Game Configuration Copy Global Settings Copy Global Settings Enable SDL Input Source Enable SDL Input Source SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode SDL Raw Input SDL Raw Input Enable XInput Input Source Enable XInput Input Source Enable Console Port 1 Multitap Enable Console Port 1 Multitap Enable Console Port 2 Multitap Enable Console Port 2 Multitap Controller Port {}{} Controller Port {}{} Controller Port {} Controller Port {} Controller Type Controller Type Automatic Mapping Automatic Mapping Controller Port {}{} Macros Controller Port {}{} Macros Controller Port {} Macros Controller Port {} Macros Macro Button {} Macro Button {} Buttons Buttons Frequency Frequency Pressure Pressure Controller Port {}{} Settings Controller Port {}{} Settings Controller Port {} Settings Controller Port {} Settings USB Port {} USB Port {} Device Type Device Type Device Subtype Device Subtype {} Bindings {} Bindings Clear Bindings Clear Bindings {} Settings {} Settings Cache Directory Cache Directory Covers Directory Covers Directory Snapshots Directory Snapshots Directory Save States Directory Save States Directory Game Settings Directory Game Settings Directory Input Profile Directory Input Profile Directory Cheats Directory Cheats Directory Patches Directory Patches Directory Texture Replacements Directory Texture Replacements Directory Video Dumping Directory Video Dumping Directory Resume Game Resume Game Toggle Frame Limit Toggle Frame Limit Game Properties Game Properties Achievements Achievements Save Screenshot Save Screenshot Switch To Software Renderer Switch To Software Renderer Switch To Hardware Renderer Switch To Hardware Renderer Change Disc Change Disc Close Game Close Game Exit Without Saving Exit Without Saving Back To Pause Menu Back To Pause Menu Exit And Save State Exit And Save State Leaderboards Leaderboards Delete Save Delete Save Close Menu Close Menu Delete State Delete State Default Boot Default Boot Reset Play Time Reset Play Time Add Search Directory Add Search Directory Open in File Browser Open in File Browser Disable Subdirectory Scanning Disable Subdirectory Scanning Enable Subdirectory Scanning Enable Subdirectory Scanning Remove From List Remove From List Default View Default View Sort By Sort By Sort Reversed Sort Reversed Scan For New Games Scan For New Games Rescan All Games Rescan All Games Website Website Support Forums Support Forums GitHub Repository GitHub Repository License License Close Close RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. Enable Achievements Enable Achievements Hardcore Mode Hardcore Mode Sound Effects Sound Effects Test Unofficial Achievements Test Unofficial Achievements Username: {} Username: {} Login token generated on {} Login token generated on {} Logout Logout Not Logged In Not Logged In Login Login Game: {0} ({1}) Game: {0} ({1}) Rich presence inactive or unsupported. Rich presence inactive or unsupported. Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. Card Enabled Card Enabled Card Name Card Name Eject Card Eject Card GS Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. Failed to reopen, restoring old configuration. Failed to reopen, restoring old configuration. Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. Upscale multiplier set to {}x. Upscale multiplier set to {}x. Saving screenshot to '{}'. Saving screenshot to '{}'. Saved screenshot to '{}'. Saved screenshot to '{}'. Failed to save screenshot to '{}'. Failed to save screenshot to '{}'. Host GPU device encountered an error and was recovered. This may have broken rendering. Host GPU device encountered an error and was recovered. This may have broken rendering. CAS is not available, your graphics driver does not support the required functionality. CAS is not available, your graphics driver does not support the required functionality. with no compression with no compression with LZMA compression with LZMA compression with Zstandard compression with Zstandard compression Saving {0} GS dump {1} to '{2}' Saving {0} GS dump {1} to '{2}' single frame single frame multi-frame multi-frame Failed to render/download screenshot. Failed to render/download screenshot. Saved GS dump to '{}'. Saved GS dump to '{}'. Hash cache has used {:.2f} MB of VRAM, disabling. Hash cache has used {:.2f} MB of VRAM, disabling. Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Your system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed. This Vulkan driver crashes PCSX2 on some GPUs. To use the Vulkan renderer, you should remove this app package. Your system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed. This Vulkan driver crashes PCSX2 on some GPUs. To use the Vulkan renderer, you should remove this app package. The Vulkan renderer was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. The Vulkan renderer was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. Switching to Software Renderer... Switching to Software Renderer... Switching to Hardware Renderer... Switching to Hardware Renderer... The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. GSCapture Failed to load FFmpeg Failed to load FFmpeg You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires: libavcodec: {} libavformat: {} libavutil: {} libswscale: {} libswresample: {} Please see our official documentation for more information. You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires: libavcodec: {} libavformat: {} libavutil: {} libswscale: {} libswresample: {} Please see our official documentation for more information. GameCheatSettingsWidget Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. Enable Cheats Enable Cheats Name Name Author Author Description Description Enable All Enable All Disable All Disable All All CRCs All CRCs Reload Cheats Reload Cheats Show Cheats For All CRCs Show Cheats For All CRCs Checked Checked Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. %1 unlabelled patch codes will automatically activate. %1 unlabelled patch codes will automatically activate. GameDatabase {0} Current Blending Accuracy is {1}. Recommended Blending Accuracy for this game is {2}. You can adjust the blending level in Game Properties to improve graphical quality, but this will increase system requirements. {0} Current Blending Accuracy is {1}. Recommended Blending Accuracy for this game is {2}. You can adjust the blending level in Game Properties to improve graphical quality, but this will increase system requirements. Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: No tracks provided. No tracks provided. Hash {} is not in database. Hash {} is not in database. Data track number does not match data track in database. Data track number does not match data track in database. Track {0} with hash {1} is not found in database. Track {0} with hash {1} is not found in database. Track {0} with hash {1} is for a different game ({2}). Track {0} with hash {1} is for a different game ({2}). Track {0} with hash {1} does not match database track. Track {0} with hash {1} does not match database track. GameFixSettingsWidget Game Fixes Game Fixes FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. FPU Multiply Hack Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. Skip MPEG Hack Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. Preload TLB Hack EE Timing Hack EE: Emotion Engine. Leave as-is. EE Timing Hack Instant DMA Hack DMA: Direct Memory Access. Leave as-is. Instant DMA Hack OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. OPH Flag Hack Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate GIF FIFO DMA Busy Hack DMA: Direct Memory Access. Leave as-is. DMA Busy Hack Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. Delay VIF1 Stalls Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate VIF FIFO Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. Full VU0 Synchronization VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. VU I Bit Hack VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. VU Add Hack VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. VU Overflow Hack VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). VU Sync VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. VU XGKick Sync Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. Force Blit Internal FPS Detection Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. Use Software Renderer For FMVs Unchecked Unchecked For Tales of Destiny. For Tales of Destiny. To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. GameList Unknown Unknown Nothing Nothing Intro Intro Menu Menu In-Game In-Game Playable Playable Perfect Perfect Scanning directory {} (recursively)... Scanning directory {} (recursively)... Scanning directory {}... Scanning directory {}... Scanning {}... Scanning {}... Never Never Today Today Yesterday Yesterday {}h {}m {}h {}m {}h {}m {}s {}h {}m {}s {}m {}s {}m {}s {}s {}s %n hours %n hours %n hours %n minutes %n minutes %n minutes Downloading cover for {0} [{1}]... Downloading cover for {0} [{1}]... GameListModel Type Type Code Code Title Title File Title File Title CRC CRC Time Played Time Played Last Played Last Played Size Size Region Region Compatibility Compatibility GameListSettingsWidget Game Scanning Game Scanning Search Directories (will be scanned for games) Search Directories (will be scanned for games) Add... Add... Remove Remove Search Directory Search Directory Scan Recursively Scan Recursively Excluded Paths (will not be scanned) Excluded Paths (will not be scanned) Directory... Directory... File... File... Scan For New Games Scan For New Games Rescan All Games Rescan All Games Display Display Prefer English Titles Prefer English Titles Unchecked Unchecked For games with both a title in the game's native language and one in English, prefer the English title. For games with both a title in the game's native language and one in English, prefer the English title. Open Directory... Open Directory... Select Search Directory Select Search Directory Scan Recursively? Scan Recursively? Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. Select File Select File Select Directory Select Directory GameListWidget Game List Game List Game Grid Game Grid Show Titles Show Titles All Types All Types All Regions All Regions Search... Search... GamePatchDetailsWidget Patch Title Patch Title Enabled Enabled <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> <strong>Author: </strong>%1<br>%2 <strong>Author: </strong>%1<br>%2 Unknown Unknown No description provided. No description provided. GamePatchSettingsWidget Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded. Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded. All CRCs All CRCs Reload Patches Reload Patches Show Patches For All CRCs Show Patches For All CRCs Checked Checked Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. There are no patches available for this game. There are no patches available for this game. GameSummaryWidget Title: Title: Clear the line to restore the original title... Clear the line to restore the original title... Restore Restore Sorting Title: Name for use in sorting (e.g. "XXX, The" for a game called "The XXX") Sorting Title: English Title: English Title: Path: Path: Serial: Serial: Check Wiki Check Wiki CRC: CRC: Type: Type: PS2 Disc PS2 Disc PS1 Disc PS1 Disc ELF (PS2 Executable) ELF (PS2 Executable) Region: Region: NTSC-B (Brazil) Leave the code as-is, translate the country's name. NTSC-B (Brazil) NTSC-C (China) Leave the code as-is, translate the country's name. NTSC-C (China) NTSC-HK (Hong Kong) Leave the code as-is, translate the country's name. NTSC-HK (Hong Kong) NTSC-J (Japan) Leave the code as-is, translate the country's name. NTSC-J (Japan) NTSC-K (Korea) Leave the code as-is, translate the country's name. NTSC-K (Korea) NTSC-T (Taiwan) Leave the code as-is, translate the country's name. NTSC-T (Taiwan) NTSC-U (US) Leave the code as-is, translate the country's name. NTSC-U (US) Other Other PAL-A (Australia) Leave the code as-is, translate the country's name. PAL-A (Australia) PAL-AF (South Africa) Leave the code as-is, translate the country's name. PAL-AF (South Africa) PAL-AU (Austria) Leave the code as-is, translate the country's name. PAL-AU (Austria) PAL-BE (Belgium) Leave the code as-is, translate the country's name. PAL-BE (Belgium) PAL-E (Europe/Australia) Leave the code as-is, translate the country's name. PAL-E (Europe/Australia) PAL-F (France) Leave the code as-is, translate the country's name. PAL-F (France) PAL-FI (Finland) Leave the code as-is, translate the country's name. PAL-FI (Finland) PAL-G (Germany) Leave the code as-is, translate the country's name. PAL-G (Germany) PAL-GR (Greece) Leave the code as-is, translate the country's name. PAL-GR (Greece) PAL-I (Italy) Leave the code as-is, translate the country's name. PAL-I (Italy) PAL-IN (India) Leave the code as-is, translate the country's name. PAL-IN (India) PAL-M (Europe/Australia) Leave the code as-is, translate the country's name. PAL-M (Europe/Australia) PAL-NL (Netherlands) Leave the code as-is, translate the country's name. PAL-NL (Netherlands) PAL-NO (Norway) Leave the code as-is, translate the country's name. PAL-NO (Norway) PAL-P (Portugal) Leave the code as-is, translate the country's name. PAL-P (Portugal) PAL-PL (Poland) Leave the code as-is, translate the country's name. PAL-PL (Poland) PAL-R (Russia) Leave the code as-is, translate the country's name. PAL-R (Russia) PAL-S (Spain) Leave the code as-is, translate the country's name. PAL-S (Spain) PAL-SC (Scandinavia) Leave the code as-is, translate the country's name. PAL-SC (Scandinavia) PAL-SW (Sweden) Leave the code as-is, translate the country's name. PAL-SW (Sweden) PAL-SWI (Switzerland) Leave the code as-is, translate the country's name. PAL-SWI (Switzerland) PAL-UK (United Kingdom) Leave the code as-is, translate the country's name. PAL-UK (United Kingdom) Compatibility: Compatibility: Input Profile: Input Profile: Shared Refers to the shared settings profile. Shared Disc Path: Disc Path: Browse... Browse... Clear Clear Verify Verify Search on Redump.org... Search on Redump.org... %0%1 First arg is a GameList compat; second is a string with space followed by star rating OR empty if Unknown compat %0%1 %0%1 First arg is filled-in stars for game compatibility; second is empty stars; should be swapped for RTL languages %0%1 Select Disc Path Select Disc Path Game is not a CD/DVD. Game is not a CD/DVD. Track list unavailable while virtual machine is running. Track list unavailable while virtual machine is running. # # Mode Mode Start Start Sectors Sectors Size Size MD5 MD5 Status Status %1 %1 <not computed> <not computed> Error Error Cannot verify image while a game is running. Cannot verify image while a game is running. One or more tracks is missing. One or more tracks is missing. Verified as %1 [%2] (Version %3). Verified as %1 [%2] (Version %3). Verified as %1 [%2]. Verified as %1 [%2]. GraphicsSettingsWidget Renderer: Renderer: Adapter: Adapter: Display Display Fullscreen Mode: Fullscreen Mode: Aspect Ratio: Aspect Ratio: Fit to Window / Fullscreen Fit to Window / Fullscreen Auto Standard (4:3 Interlaced / 3:2 Progressive) Auto Standard (4:3 Interlaced / 3:2 Progressive) Standard (4:3) Standard (4:3) Widescreen (16:9) Widescreen (16:9) FMV Aspect Ratio Override: FMV Aspect Ratio Override: Off (Default) Off (Default) Automatic (Default) Automatic (Default) Weave (Top Field First, Sawtooth) Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. Weave (Top Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. Weave (Bottom Field First, Sawtooth) Bob (Top Field First, Full Frames) Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. Bob (Top Field First, Full Frames) Bob (Bottom Field First, Full Frames) Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. Bob (Bottom Field First, Full Frames) Blend (Top Field First, Merge 2 Fields) Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. Blend (Top Field First, Merge 2 Fields) Blend (Bottom Field First, Merge 2 Fields) Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. Blend (Bottom Field First, Merge 2 Fields) Adaptive (Top Field First, Similar to Bob + Weave) Adaptive: deinterlacing method that should be translated. Adaptive (Top Field First, Similar to Bob + Weave) Adaptive (Bottom Field First, Similar to Bob + Weave) Adaptive: deinterlacing method that should be translated. Adaptive (Bottom Field First, Similar to Bob + Weave) Bilinear Filtering: Bilinear Filtering: None None Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Smooth) Bilinear (Sharp) Sharp: Refers to the texture clarity. Bilinear (Sharp) Vertical Stretch: Vertical Stretch: % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. % Crop: Crop: Left: Warning: short space constraints. Abbreviate if necessary. Left: px px Top: Warning: short space constraints. Abbreviate if necessary. Top: Right: Warning: short space constraints. Abbreviate if necessary. Right: Bottom: Warning: short space constraints. Abbreviate if necessary. Bottom: Screen Offsets Screen Offsets Show Overscan Show Overscan Enable Widescreen Patches Enable Widescreen Patches Enable No-Interlacing Patches Enable No-Interlacing Patches Anti-Blur Anti-Blur Ctrl+S Ctrl+S Disable Interlace Offset Disable Interlace Offset Screenshot Size: Screenshot Size: Screen Resolution Screen Resolution Internal Resolution Internal Resolution PNG PNG JPEG JPEG Quality: Quality: Rendering Rendering Internal Resolution: Internal Resolution: Off Off Texture Filtering: Texture Filtering: Nearest Nearest Bilinear (Forced) Bilinear (Forced) Bilinear (PS2) Bilinear (PS2) Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) Trilinear Filtering: Trilinear Filtering: Off (None) Off (None) Trilinear (PS2) Trilinear (PS2) Trilinear (Forced) Trilinear (Forced) Anisotropic Filtering: Anisotropic Filtering: Dithering: Dithering: Scaled Scaled Unscaled (Default) Unscaled (Default) Blending Accuracy: Blending Accuracy: Minimum Minimum Basic (Recommended) Basic (Recommended) Medium Medium High High Full (Slow) Full (Slow) Maximum (Very Slow) Maximum (Very Slow) Texture Preloading: Texture Preloading: Partial Partial Full (Hash Cache) Full (Hash Cache) Software Rendering Threads: Software Rendering Threads: Skip Draw Range: Skip Draw Range: Disable Depth Conversion Disable Depth Conversion GPU Palette Conversion GPU Palette Conversion Manual Hardware Renderer Fixes Manual Hardware Renderer Fixes Spin GPU During Readbacks Spin GPU During Readbacks Spin CPU During Readbacks Spin CPU During Readbacks threads threads Mipmapping Mipmapping Auto Flush Auto Flush Hardware Fixes Hardware Fixes Force Disabled Force Disabled Force Enabled Force Enabled CPU Sprite Render Size: CPU Sprite Render Size: 0 (Disabled) 0 (Disabled) 0 (Disabled) 1 (64 Max Width) 1 (64 Max Width) 2 (128 Max Width) 2 (128 Max Width) 3 (192 Max Width) 3 (192 Max Width) 4 (256 Max Width) 4 (256 Max Width) 5 (320 Max Width) 5 (320 Max Width) 6 (384 Max Width) 6 (384 Max Width) 7 (448 Max Width) 7 (448 Max Width) 8 (512 Max Width) 8 (512 Max Width) 9 (576 Max Width) 9 (576 Max Width) 10 (640 Max Width) 10 (640 Max Width) Disable Safe Features Disable Safe Features Preload Frame Data Preload Frame Data Texture Inside RT Texture Inside RT 1 (Normal) 1 (Normal) 2 (Aggressive) 2 (Aggressive) Software CLUT Render: Software CLUT Render: GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. GPU Target CLUT: Disabled (Default) Disabled (Default) Enabled (Exact Match) Enabled (Exact Match) Enabled (Check Inside Target) Enabled (Check Inside Target) Upscaling Fixes Upscaling Fixes Half Pixel Offset: Half Pixel Offset: Normal (Vertex) Normal (Vertex) Special (Texture) Special (Texture) Special (Texture - Aggressive) Special (Texture - Aggressive) Round Sprite: Round Sprite: Half Half Full Full Texture Offsets: Texture Offsets: X: X: Y: Y: Merge Sprite Merge Sprite Align Sprite Align Sprite Deinterlacing: Deinterlacing: No Deinterlacing No Deinterlacing Apply Widescreen Patches Apply Widescreen Patches Apply No-Interlacing Patches Apply No-Interlacing Patches Window Resolution (Aspect Corrected) Window Resolution (Aspect Corrected) Internal Resolution (Aspect Corrected) Internal Resolution (Aspect Corrected) Internal Resolution (No Aspect Correction) Internal Resolution (No Aspect Correction) WebP WebP Force 32bit Force 32bit Sprites Only Sprites Only Sprites/Triangles Sprites/Triangles Blended Sprites/Triangles Blended Sprites/Triangles Auto Flush: Auto Flush: Enabled (Sprites Only) Enabled (Sprites Only) Enabled (All Primitives) Enabled (All Primitives) Texture Inside RT: Texture Inside RT: Inside Target Inside Target Merge Targets Merge Targets Disable Partial Source Invalidation Disable Partial Source Invalidation Read Targets When Closing Read Targets When Closing Estimate Texture Region Estimate Texture Region Disable Render Fixes Disable Render Fixes Align To Native Align To Native Unscaled Palette Texture Draws Unscaled Palette Texture Draws Bilinear Dirty Upscale: Bilinear Dirty Upscale: Force Bilinear Force Bilinear Force Nearest Force Nearest Texture Replacement Texture Replacement Search Directory Search Directory Browse... Browse... Open... Open... Reset Reset PCSX2 will dump and load texture replacements from this directory. PCSX2 will dump and load texture replacements from this directory. Options Options Dump Textures Dump Textures Dump Mipmaps Dump Mipmaps Dump FMV Textures Dump FMV Textures Load Textures Load Textures Native Scaling Native Scaling Normal Normal Aggressive Aggressive Force Even Sprite Position Force Even Sprite Position Precache Textures Precache Textures Post-Processing Post-Processing Sharpening/Anti-Aliasing Sharpening/Anti-Aliasing Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening: None (Default) None (Default) Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) Sharpness: Sharpness: FXAA FXAA Filters Filters TV Shader: TV Shader: Scanline Filter Scanline Filter Diagonal Filter Diagonal Filter Triangular Filter Triangular Filter Wave Filter Wave Filter Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. Lottes CRT 4xRGSS downsampling (4x Rotated Grid SuperSampling) 4xRGSS downsampling (4x Rotated Grid SuperSampling) NxAGSS downsampling (Nx Automatic Grid SuperSampling) NxAGSS downsampling (Nx Automatic Grid SuperSampling) Shade Boost Shade Boost Brightness: Brightness: Contrast: Contrast: Saturation Saturation OSD OSD On-Screen Display On-Screen Display OSD Scale: OSD Scale: Show Indicators Show Indicators Show Resolution Show Resolution Show Inputs Show Inputs Show GPU Usage Show GPU Usage Show Settings Show Settings Show FPS Show FPS Disable Mailbox Presentation Disable Mailbox Presentation Extended Upscaling Multipliers Extended Upscaling Multipliers Disable Shader Cache Disable Shader Cache Disable Vertex Shader Expand Disable Vertex Shader Expand Show Statistics Show Statistics Asynchronous Texture Loading Asynchronous Texture Loading Saturation: Saturation: Show CPU Usage Show CPU Usage Warn About Unsafe Settings Warn About Unsafe Settings Show Frame-Times Show Frame-Times Recording Recording Video Dumping Directory Video Dumping Directory Capture Setup Capture Setup Show PCSX2 Version Show PCSX2 Version capture capture Container: Container: Codec: Codec: Extra Arguments Extra Arguments Capture Audio Capture Audio Format: Format: Resolution: Resolution: x x Auto Auto Capture Video Capture Video Advanced Advanced here refers to the advanced graphics options. Advanced Advanced Options Advanced Options Hardware Download Mode: Hardware Download Mode: Accurate (Recommended) Accurate (Recommended) Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) Disabled (Ignore Transfers) Disabled (Ignore Transfers) GS Dump Compression: GS Dump Compression: Uncompressed Uncompressed LZMA (xz) LZMA (xz) Zstandard (zst) Zstandard (zst) Skip Presenting Duplicate Frames Overslaan Van Dubbele Beelden Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Swap chain: see Microsoft's Terminology Portal. Use Blit Swap Chain Bitrate: Bitrate: kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps Allow Exclusive Fullscreen: Allow Exclusive Fullscreen: Disallowed Disallowed Allowed Allowed Debugging Options Debugging Options Override Texture Barriers: Override Texture Barriers: Use Debug Device Use Debug Device Show Speed Percentages Show Speed Percentages Disable Framebuffer Fetch Disable Framebuffer Fetch Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 Direct3D 12 Graphics backend/engine type. Leave as-is. Direct3D 12 OpenGL Graphics backend/engine type. Leave as-is. OpenGL Vulkan Graphics backend/engine type. Leave as-is. Vulkan Metal Graphics backend/engine type. Leave as-is. Metal Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. Software Null Null here means that this is a graphics backend that will show nothing. Null 2x 2x 4x 4x 8x 8x 16x 16x Use Global Setting [%1] Use Global Setting [%1] Unchecked Unchecked Automatically loads and applies widescreen patches on game start. Can cause issues. Laden en automatisch toepassen van breedbeeldpatches bij het starten van het spel. Kan problemen veroorzaken. Automatically loads and applies no-interlacing patches on game start. Can cause issues. Laden en automatisch toepassen van geen-interlacingpatches bij het starten van het spel. Kan problemen veroorzaken. Disables interlacing offset which may reduce blurring in some situations. Schakelt interlacing-offset uit, wat vervaging in sommige situaties kan verminderen. Bilinear Filtering Bilinear Filtering Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Schakelt bilineaire post-processingsfilter in. Maakt het algehele beeld gladder zoals het op het scherm wordt weergegeven. Corrigeert de positionering tussen pixels. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Schakelt PCRTC-offsets in die het scherm positioneren zoals het spel verzoekt. Handig voor sommige spellen zoals WipEout Fusion vanwege het schudeffect van het scherm, maar kan het beeld wazig maken. Enables the option to show the overscan area on games which draw more than the safe area of the screen. Schakelt de optie in om het overscan-gebied te tonen bij spellen die meer tekenen dan het veilige gebied van het scherm. FMV Aspect Ratio Override FMV Aspect Ratio Override Overrides the full-motion video (FMV) aspect ratio. Overrides the full-motion video (FMV) aspect ratio. Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Control the texture's trilinear filtering of the emulation. Control the texture's trilinear filtering of the emulation. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Software Rendering Threads Software Rendering Threads CPU Sprite Render Size CPU Sprite Render Size Software CLUT Render Software CLUT Render Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. This option disables game-specific render fixes. Deze optie schakelt game-specifieke renderfixes uit. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. Normaal gesproken behandelt de textuurcache gedeeltelijke ongeldigverklaringen. Helaas is dit erg kostbaar qua CPU-berekeningen. Deze aanpassing vervangt de gedeeltelijke ongeldigverklaring door een volledige verwijdering van de textuur om de CPU-belasting te verminderen. Het helpt bij spellen die de Snowblind-engine gebruiken. Framebuffer Conversion Framebuffer Conversion Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Converteert het 4-bits en 8-bits framebuffer op de CPU in plaats van de GPU. Helpt bij Harry Potter- en Stuntmanspellen. Heeft een grote invloed op de prestaties. Disabled Uitgeschakeld Remove Unsupported Settings Remove Unsupported Settings You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Stelt de textuurcache in staat om het binnenste gedeelte van een vorige framebuffer opnieuw te gebruiken als invoertextuur. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Maakt alle doelen in de textuurcache leeg terug naar het lokale geheugen bij het afsluiten. Kan voorkomen dat visuals verloren gaan bij het opslaan van de status of het wisselen van renderers, maar kan ook grafische corruptie veroorzaken. Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. Shows the current PCSX2 version on the top-right corner of the display Shows the current PCSX2 version on the top-right corner of the display Video Codec Video Codec Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Video Format Video Format Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Video Bitrate Video Bitrate 6000 kbps 6000 kbps Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Automatic Resolution Automatic Resolution When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> Enable Extra Video Arguments Enable Extra Video Arguments Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. Extra Video Arguments Extra Video Arguments Audio Codec Audio Codec Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Audio Bitrate Audio Bitrate Enable Extra Audio Arguments Enable Extra Audio Arguments Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. Extra Audio Arguments Extra Audio Arguments Allow Exclusive Fullscreen Allow Exclusive Fullscreen Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. 1.25x Native (~450px) 1.25x Native (~450px) 1.5x Native (~540px) 1.5x Native (~540px) 1.75x Native (~630px) 1.75x Native (~630px) 2x Native (~720px/HD) 2x Native (~720px/HD) 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) 3.5x Native (~1260px) 3.5x Native (~1260px) 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) 7x Native (~2520px) 7x Native (~2520px) 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) 9x Native (~3240px) 9x Native (~3240px) 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) 11x Native (~3960px) 11x Native (~3960px) 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) 13x Native (~4680px) 13x Native (~4680px) 14x Native (~5040px) 14x Native (~5040px) 15x Native (~5400px) 15x Native (~5400px) 16x Native (~5760px) 16x Native (~5760px) 17x Native (~6120px) 17x Native (~6120px) 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) 19x Native (~6840px) 19x Native (~6840px) 20x Native (~7200px) 20x Native (~7200px) 21x Native (~7560px) 21x Native (~7560px) 22x Native (~7920px) 22x Native (~7920px) 23x Native (~8280px) 23x Native (~8280px) 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) 25x Native (~9000px) 25x Native (~9000px) %1x Native %1x Native Checked Checked Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Integer Scaling Integer Scaling Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Voegt padding toe aan het weergavegebied om ervoor te zorgen dat de verhouding tussen pixels op de host en pixels in de console een geheel getal is. Dit kan leiden tot een scherper beeld in sommige 2D-spellen. Aspect Ratio Aspect Ratio Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Deinterlacing Deinterlacing Screenshot Size Screenshot Size Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Screenshot Format Screenshot Format Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Screenshot Quality Screenshot Quality 50% 50% Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Selecteert de kwaliteit waarmee schermafbeeldingen worden gecomprimeerd. Hogere waarden behouden meer detail voor JPEG en verminderen de bestandsgrootte voor PNG. 100% 100% Vertical Stretch Vertical Stretch Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Fullscreen Mode Fullscreen Mode Borderless Fullscreen Randloos Volledig Scherm Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. Left Left 0px 0px Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. Top Top Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. Right Right Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. Bottom Bottom Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. Native (PS2) (Default) Natief (PS2) (Standaard) Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Texture Filtering Texture Filtering Control the texture filtering of the emulation. Control the texture filtering of the emulation. Trilinear Filtering Trilinear Filtering Anisotropic Filtering Anisotropic Filtering Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. Dithering Dithering Blending Accuracy Blending Accuracy Texture Preloading Texture Preloading Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploadt hele texturen tegelijk in plaats van kleine stukjes, vermijdt redundante uploads wanneer mogelijk. Verbetert de prestaties in de meeste spellen, maar kan een kleine selectie langzamer maken. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Het inschakelen van deze optie geeft je de mogelijkheid om de renderer en upscaling-fixes voor je spellen aan te passen. Echter, ALS je dit HEBT INGESCHAKELD, WORDEN AUTOMATISCHE INSTELLINGEN UITGESCHAKELD en kun je automatische instellingen opnieuw inschakelen door deze optie uit te schakelen. 2 threads 2 threads Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Dwingt een primitieve flush af wanneer een framebuffer ook een invoertextuur is. Dit lost enkele verwerkingseffecten op, zoals de schaduwen in de Jak-serie en radiosity in GTA:SA. Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. GPU Target CLUT GPU Target CLUT Skipdraw Range Start Skipdraw Range Start 0 0 Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Skipdraw Range End Skipdraw Range End This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. Deze optie schakelt meerdere veilige functies uit. Het schakelt nauwkeurige Unscale Point en Line rendering uit, wat kan helpen bij Xenosaga-spellen. Het schakelt nauwkeurige GS Memory Clearing uit om door de CPU te worden gedaan, en laat alleen de GPU het afhandelen, wat Kingdom Hearts-spellen kan helpen. Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. Half Pixel Offset Half Pixel Offset Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. Round Sprite Round Sprite Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Texture Offsets X Texture Offsets X Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. Texture Offsets Y Texture Offsets Y Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Bilinear Upscale Bilinear Upscale Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Vervangt post-processing van meerdere plaveisel-sprites door een enkele dikke sprite. Vermindert verschillende upscaling-lijnen. Force palette texture draws to render at native resolution. Force palette texture draws to render at native resolution. Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening Sharpness Sharpness Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Verzadiging, contrast en helderheid kunnen worden aangepast. De standaardwaarde voor helderheid, verzadiging en contrast is ingesteld op 50. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Brightness Brightness 50 50 Contrast Contrast TV Shader TV Shader Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. OSD Scale OSD Scale Show OSD Messages Show OSD Messages Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. Shows host's CPU utilization. Shows host's CPU utilization. Shows host's GPU utilization. Shows host's GPU utilization. Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. Leave It Blank Leave It Blank Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Sets the audio bitrate to be used. Sets the audio bitrate to be used. 160 kbps 160 kbps Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" GS Dump Compression GS Dump Compression Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. Enable Debug Device Enable Debug Device Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. GS Download Mode GS Download Mode Accurate Accurate Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Slaat het synchroniseren met de GS-thread en host-GPU voor GS-downloads over. Kan leiden tot een grote snelheidsboost op tragere systemen, ten koste van veel gebroken grafische effecten. Als games kapot zijn en je hebt deze optie ingeschakeld, schakel deze dan eerst uit. Default This string refers to a default codec, whether it's an audio codec or a video codec. Default Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. (Default) (Default) GraphicsSettingsWidget::GraphicsSettingsWidget Default This string refers to a default pixel format Default Hotkeys Graphics Graphics Save Screenshot Save Screenshot Toggle Video Capture Toggle Video Capture Save Single Frame GS Dump Save Single Frame GS Dump Save Multi Frame GS Dump Save Multi Frame GS Dump Toggle Software Rendering Toggle Software Rendering Increase Upscale Multiplier Increase Upscale Multiplier Decrease Upscale Multiplier Decrease Upscale Multiplier Toggle On-Screen Display Toggle On-Screen Display Cycle Aspect Ratio Cycle Aspect Ratio Aspect ratio set to '{}'. Aspect ratio set to '{}'. Toggle Hardware Mipmapping Toggle Hardware Mipmapping Hardware mipmapping is now enabled. Hardware mipmapping is now enabled. Hardware mipmapping is now disabled. Hardware mipmapping is now disabled. Cycle Deinterlace Mode Cycle Deinterlace Mode Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. Toggle Texture Dumping Toggle Texture Dumping Texture dumping is now enabled. Texture dumping is now enabled. Texture dumping is now disabled. Texture dumping is now disabled. Toggle Texture Replacements Toggle Texture Replacements Texture replacements are now enabled. Texture replacements are now enabled. Texture replacements are now disabled. Texture replacements are now disabled. Reload Texture Replacements Reload Texture Replacements Texture replacements are not enabled. Texture replacements are not enabled. Reloading texture replacements... Reloading texture replacements... Target speed set to {:.0f}%. Target speed set to {:.0f}%. Volume: Muted Volume: Muted Volume: {}% Volume: {}% No save state found in slot {}. No save state found in slot {}. System System Open Pause Menu Open Pause Menu Open Achievements List Open Achievements List Open Leaderboards List Open Leaderboards List Toggle Pause Toggle Pause Toggle Fullscreen Toggle Fullscreen Toggle Frame Limit Toggle Frame Limit Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward Toggle Slow Motion Toggle Slow Motion Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) Increase Target Speed Increase Target Speed Decrease Target Speed Decrease Target Speed Increase Volume Increase Volume Decrease Volume Decrease Volume Toggle Mute Toggle Mute Frame Advance Frame Advance Shut Down Virtual Machine Shut Down Virtual Machine Reset Virtual Machine Reset Virtual Machine Toggle Input Recording Mode Toggle Input Recording Mode Save States Save States Select Previous Save Slot Select Previous Save Slot Select Next Save Slot Select Next Save Slot Save State To Selected Slot Save State To Selected Slot Load State From Selected Slot Load State From Selected Slot Save State and Select Next Slot Save State and Select Next Slot Save State To Slot 1 Save State To Slot 1 Load State From Slot 1 Load State From Slot 1 Save State To Slot 2 Save State To Slot 2 Load State From Slot 2 Load State From Slot 2 Save State To Slot 3 Save State To Slot 3 Load State From Slot 3 Load State From Slot 3 Save State To Slot 4 Save State To Slot 4 Load State From Slot 4 Load State From Slot 4 Save State To Slot 5 Save State To Slot 5 Load State From Slot 5 Load State From Slot 5 Save State To Slot 6 Save State To Slot 6 Load State From Slot 6 Load State From Slot 6 Save State To Slot 7 Save State To Slot 7 Load State From Slot 7 Load State From Slot 7 Save State To Slot 8 Save State To Slot 8 Load State From Slot 8 Load State From Slot 8 Save State To Slot 9 Save State To Slot 9 Load State From Slot 9 Load State From Slot 9 Save State To Slot 10 Save State To Slot 10 Load State From Slot 10 Load State From Slot 10 Save slot {0} selected ({1}). Save slot {0} selected ({1}). ImGuiOverlays {} Recording Input {} Recording Input {} Replaying {} Replaying Input Recording Active: {} Input Recording Active: {} Frame: {}/{} ({}) Frame: {}/{} ({}) Undo Count: {} Undo Count: {} Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. Load Load Save Save Select Previous Select Previous Select Next Select Next Save Slot {0} Save Slot {0} No save present in this slot. No save present in this slot. no save yet no save yet InputBindingDialog Edit Bindings Edit Bindings Bindings for Controller0/ButtonCircle Bindings for Controller0/ButtonCircle Sensitivity: Sensitivity: 100% 100% Deadzone: Deadzone: Add Binding Add Binding Remove Binding Remove Binding Clear Bindings Clear Bindings Bindings for %1 %2 Bindings for %1 %2 Close Close Push Button/Axis... [%1] Push Button/Axis... [%1] %1% %1% InputBindingWidget Left click to assign a new button Shift + left click for additional bindings Left click to assign a new button Shift + left click for additional bindings Right click to clear binding Right click to clear binding No bindings registered No bindings registered %n bindings %n bindings %n bindings Push Button/Axis... [%1] Push Button/Axis... [%1] InputRecordingViewer Input Recording Viewer Input Recording Viewer File File Edit Edit View View Open Open Close Close %1 %2 %1 %2 %1 %1 %1 [%2] %1 [%2] Left Analog Left Analog Right Analog Right Analog Cross Cross Square Square Triangle Triangle Circle Circle L1 L1 R1 R1 L2 L2 R2 R2 D-Pad Down D-Pad Down L3 L3 R3 R3 Select Select Start Start D-Pad Right D-Pad Right D-Pad Up D-Pad Up D-Pad Left D-Pad Left Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) Opening Recording Failed Opening Recording Failed Failed to open file: %1 Failed to open file: %1 InputVibrationBindingWidget Error Error No devices with vibration motors were detected. No devices with vibration motors were detected. Select vibration motor for %1. Select vibration motor for %1. InterfaceSettingsWidget Behaviour Behaviour Pause On Focus Loss Pause On Focus Loss Inhibit Screensaver Inhibit Screensaver Save State On Shutdown Save State On Shutdown Pause On Start Pause On Start Confirm Shutdown Confirm Shutdown Create Save State Backups Create Save State Backups Enable Discord Presence Enable Discord Presence Pause On Controller Disconnection Pause On Controller Disconnection Game Display Game Display Start Fullscreen Start Fullscreen Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen Render To Separate Window Render To Separate Window Hide Main Window When Running Hide Main Window When Running Disable Window Resizing Disable Window Resizing Hide Cursor In Fullscreen Hide Cursor In Fullscreen Preferences Preferences Language: Language: Theme: Theme: Automatic Updater Automatic Updater Update Channel: Update Channel: Current Version: Current Version: Enable Automatic Update Check Enable Automatic Update Check Check for Updates... Check for Updates... Native Native Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Classic Windows Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Gray) [Dark] Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Blue) [Dark] Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Grey Matter (Gray) [Dark] Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Untouched Lagoon (Grayish Green/-Blue ) [Light] Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Baby Pastel (Pink) [Light] Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Pizza Time! (Brown-ish/Creamy White) [Light] PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (White/Blue) [Light] Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Scarlet Devil (Red/Purple) [Dark] Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Violet Angel (Blue/Purple) [Dark] Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Cobalt Sky (Blue) [Dark] Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Ruby (Black/Red) [Dark] Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Sapphire (Black/Blue) [Dark] Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Emerald (Black/Green) [Dark] Custom.qss [Drop in PCSX2 Folder] "Custom.qss" must be kept as-is. Custom.qss [Drop in PCSX2 Folder] Checked Checked Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Controleert automatisch op updates voor het programma bij het opstarten. Updates kunnen worden uitgesteld of volledig worden overgeslagen. %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) Prevents the screen saver from activating and the host from sleeping while emulation is running. Voorkomt dat de screensaver activeert en de host in slaapstand gaat terwijl de emulatie draait. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Bepaalt of er een prompt wordt weergegeven om het afsluiten van de virtuele machine te bevestigen wanneer de sneltoets wordt ingedrukt. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Slaat automatisch de emulatorstatus op bij het uitschakelen of afsluiten. Je kunt dan de volgende keer direct verdergaan waar je gebleven was. Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. Allows switching in and out of fullscreen mode by double-clicking the game window. Staat het in- en uitschakelen van de volledige schermmodus toe door dubbel te klikken op het spelvenster. Prevents the main window from being resized. Voorkomt dat het hoofdvenster wordt aangepast in grootte. Unchecked Niet aangevinkt Fusion [Light/Dark] Fusie [Licht/Donker] Pauses the emulator when a game is started. Pauzeert de emulator wanneer een spel wordt gestart. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauzeert de emulator wanneer je het venster minimaliseert of naar een andere applicatie overschakelt, en hervat wanneer je terugkeert. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Maakt een back-upkopie van een opslagstatus als deze al bestaat wanneer de opslag wordt gemaakt. De back-upkopie heeft een .backup-extensie. Automatically switches to fullscreen mode when a game is started. Schakelt automatisch over naar de volledige schermmodus wanneer een spel wordt gestart. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Verbergt de muisaanwijzer/cursor wanneer de emulator in de volledige schermmodus is. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Rendert het spel naar een apart venster, in plaats van het hoofdvenster. Als dit niet is aangevinkt, wordt het spel weergegeven boven de lijst met spellen. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Verbergt het hoofdvenster (met de spellenlijst) wanneer een spel draait, vereist dat Render To Separate Window is ingeschakeld. Shows the game you are currently playing as part of your profile in Discord. Toont het spel dat je momenteel speelt als onderdeel van je profiel in Discord. System Language [Default] Systeem Taal [Default] LogWindow Log Window - %1 [%2] Log Window - %1 [%2] Log Window Log Window &Clear &Clear &Save... &Save... Cl&ose Cl&ose &Settings &Settings Log To &System Console Log To &System Console Log To &Debug Console Log To &Debug Console Log To &File Log To &File Attach To &Main Window Attach To &Main Window Show &Timestamps Show &Timestamps Select Log File Select Log File Log Files (*.txt) Log Files (*.txt) Error Error Failed to open file for writing. Failed to open file for writing. Log was written to %1. Log was written to %1. MAC_APPLICATION_MENU Services Services Hide %1 Hide %1 Hide Others Hide Others Show All Show All Preferences... Voorkeuren... Quit %1 Quit %1 About %1 About %1 MainWindow PCSX2 PCSX2 &System &System Change Disc Change Disc Load State Load State Save State Save State S&ettings S&ettings &Help &Help &Debug &Debug Switch Renderer Switch Renderer &View &View &Window Size &Window Size &Tools &Tools Input Recording Input Recording Toolbar Toolbar Start &File... Start &File... Start &Disc... Start &Disc... Start &BIOS Start &BIOS &Scan For New Games &Scan Voor Nieuwe Spellen &Rescan All Games &Opnieuw scannen van Games Scannen Shut &Down Shut &Down Shut Down &Without Saving Shut Down &Without Saving &Reset &Reset &Pause &Pause E&xit E&xit &BIOS &BIOS Emulation Emulation &Controllers &Controllers &Hotkeys &Hotkeys &Graphics &Graphics A&chievements A&chievements &Post-Processing Settings... &Post-Processing Settings... Fullscreen Fullscreen Resolution Scale Resolution Scale &GitHub Repository... &GitHub Repository... Support &Forums... Support &Forums... &Discord Server... &Discord Server... Check for &Updates... Check for &Updates... About &Qt... About &Qt... &About PCSX2... &About PCSX2... Fullscreen In Toolbar Fullscreen Change Disc... In Toolbar Change Disc... &Audio &Audio Game List Game List Interface Interface Add Game Directory... Add Game Directory... &Settings &Settings From File... From File... From Device... From Device... From Game List... From Game List... Remove Disc Remove Disc Global State Global State &Screenshot &Screenshot Start File In Toolbar Start File Start Disc In Toolbar Start Disc Start BIOS In Toolbar Start BIOS Shut Down In Toolbar Shut Down Reset In Toolbar Reset Pause In Toolbar Pause Load State In Toolbar Load State Save State In Toolbar Save State Controllers In Toolbar Controllers Settings In Toolbar Settings Screenshot In Toolbar Screenshot &Memory Cards &Memory Cards &Network && HDD &Network && HDD &Folders &Folders &Toolbar &Toolbar Lock Toolbar Lock Toolbar &Status Bar &Status Bar Verbose Status Verbose Status Game &List Game &List System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display Game &Properties Game &Properties Game &Grid Game &Grid Show Titles (Grid View) Show Titles (Grid View) Zoom &In (Grid View) Zoom &In (Grid View) Ctrl++ Ctrl++ Zoom &Out (Grid View) Zoom &Out (Grid View) Ctrl+- Ctrl+- Refresh &Covers (Grid View) Refresh &Covers (Grid View) Open Memory Card Directory... Open Memory Card Directory... Open Data Directory... Open Data Directory... Toggle Software Rendering Toggle Software Rendering Open Debugger Open Debugger Reload Cheats/Patches Reload Cheats/Patches Enable System Console Enable System Console Enable Debug Console Enable Debug Console Enable Log Window Enable Log Window Enable Verbose Logging Enable Verbose Logging Enable EE Console Logging Enable EE Console Logging Enable IOP Console Logging Enable IOP Console Logging Save Single Frame GS Dump Save Single Frame GS Dump New This section refers to the Input Recording submenu. New Play This section refers to the Input Recording submenu. Play Stop This section refers to the Input Recording submenu. Stop Settings This section refers to the Input Recording submenu. Settings Input Recording Logs Input Recording Logs Controller Logs Controller Logs Enable &File Logging Enable &File Logging Enable CDVD Read Logging Enable CDVD Read Logging Save CDVD Block Dump Save CDVD Block Dump Enable Log Timestamps Enable Log Timestamps Start Big Picture Mode Start Big Picture Mode Big Picture In Toolbar Big Picture Cover Downloader... Cover Downloader... Show Advanced Settings Show Advanced Settings Recording Viewer Recording Viewer Video Capture Video Capture Edit Cheats... Edit Cheats... Edit Patches... Edit Patches... Internal Resolution Internal Resolution %1x Scale %1x Scale Select location to save block dump: Select location to save block dump: Do not show again Do not show again Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. Are you sure you want to continue? Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. Are you sure you want to continue? %1 Files (*.%2) %1 Files (*.%2) WARNING: Memory Card Busy WARNING: Memory Card Busy Confirm Shutdown Confirm Shutdown Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? Save State For Resume Save State For Resume Error Error You must select a disc to change discs. You must select a disc to change discs. Properties... Properties... Set Cover Image... Set Cover Image... Exclude From List Exclude From List Reset Play Time Reset Play Time Check Wiki Page Check Wiki Page Default Boot Default Boot Fast Boot Fast Boot Full Boot Full Boot Boot and Debug Boot and Debug Add Search Directory... Add Search Directory... Start File Start File Start Disc Start Disc Select Disc Image Select Disc Image Updater Error Updater Error <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. Confirm File Creation Confirm File Creation The pnach file '%1' does not currently exist. Do you want to create it? The pnach file '%1' does not currently exist. Do you want to create it? Failed to create '%1'. Failed to create '%1'. Input Recording Failed Input Recording Failed Failed to create file: {} Failed to create file: {} Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) Input Playback Failed Input Playback Failed Failed to open file: {} Failed to open file: {} Paused Paused Load State Failed Load State Failed Cannot load a save state without a running VM. Cannot load a save state without a running VM. The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. Failed to get window info from widget Failed to get window info from widget Stop Big Picture Mode Stop Big Picture Mode Exit Big Picture In Toolbar Exit Big Picture Game Properties Game Properties Game properties is unavailable for the current game. Game properties is unavailable for the current game. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Select disc drive: Select disc drive: This save state does not exist. This save state does not exist. Select Cover Image Select Cover Image Cover Already Exists Cover Already Exists A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? Copy Error Copy Error Failed to remove existing cover '%1' Failed to remove existing cover '%1' Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' Failed to remove '%1' Failed to remove '%1' Confirm Reset Confirm Reset All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) You must select a different file to the current cover image. You must select a different file to the current cover image. Are you sure you want to reset the play time for '%1'? This action cannot be undone. Are you sure you want to reset the play time for '%1'? This action cannot be undone. Load Resume State Load Resume State A resume save state was found for this game, saved at: %1. Do you want to load this state, or start from a fresh boot? A resume save state was found for this game, saved at: %1. Do you want to load this state, or start from a fresh boot? Fresh Boot Fresh Boot Delete And Boot Delete And Boot Failed to delete save state file '%1'. Failed to delete save state file '%1'. Load State File... Load State File... Load From File... Load From File... Select Save State File Select Save State File Save States (*.p2s) Save States (*.p2s) Delete Save States... Delete Save States... All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) Undo Load State Undo Load State Resume (%2) Resume (%2) Load Slot %1 (%2) Load Slot %1 (%2) Delete Save States Delete Save States Are you sure you want to delete all save states for %1? The saves will not be recoverable. Are you sure you want to delete all save states for %1? The saves will not be recoverable. %1 save states deleted. %1 save states deleted. Save To File... Save To File... Empty Empty Save Slot %1 (%2) Save Slot %1 (%2) Confirm Disc Change Confirm Disc Change Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? Swap Disc Swap Disc Reset Reset Missing Font File Missing Font File The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> Downloading Files Downloading Files MemoryCard Memory Card Creation Failed Memory Card Creation Failed Could not create the memory card: {} Could not create the memory card: {} Memory Card Read Failed Memory Card Read Failed Unable to access memory card: {} Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder. Close any other instances of PCSX2, or restart your computer. Unable to access memory card: {} Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder. Close any other instances of PCSX2, or restart your computer. Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. Failed to create memory card. The error was: {} Failed to create memory card. The error was: {} Memory Cards reinserted. Memory Cards reinserted. Force ejecting all Memory Cards. Reinserting in 1 second. Force ejecting all Memory Cards. Reinserting in 1 second. MemoryCardConvertDialog Convert Memory Card Convert Memory Card Conversion Type Conversion Type 8 MB File 8 MB File 16 MB File 16 MB File 32 MB File 32 MB File 64 MB File 64 MB File Folder Folder <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> Progress Progress Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card. Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card. A standard, 8 MB Memory Card. Most compatible, but smallest capacity. A standard, 8 MB Memory Card. Most compatible, but smallest capacity. 2x larger than a standard Memory Card. May have some compatibility issues. 2x larger than a standard Memory Card. May have some compatibility issues. 4x larger than a standard Memory Card. Likely to have compatibility issues. 4x larger than a standard Memory Card. Likely to have compatibility issues. 8x larger than a standard Memory Card. Likely to have compatibility issues. 8x larger than a standard Memory Card. Likely to have compatibility issues. Convert Memory Card Failed MemoryCardType should be left as-is. Convert Memory Card Failed Invalid MemoryCardType Invalid MemoryCardType Conversion Complete Conversion Complete Memory Card "%1" converted to "%2" Memory Card "%1" converted to "%2" Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. Cannot Convert Memory Card Cannot Convert Memory Card MemoryCardCreateDialog Create Memory Card Create Memory Card <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> Memory Card Name: Memory Card Name: 8 MB [Most Compatible] 8 MB [Most Compatible] This is the standard Sony-provisioned size, and is supported by all games and BIOS versions. This is the standard Sony-provisioned size, and is supported by all games and BIOS versions. 16 MB 16 MB A typical size for third-party Memory Cards which should work with most games. A typical size for third-party Memory Cards which should work with most games. 32 MB 32 MB 64 MB 64 MB Low compatibility warning: yes, it's very big, but may not work with many games. Low compatibility warning: yes, it's very big, but may not work with many games. Folder [Recommended] Folder [Recommended] Store Memory Card contents in the host filesystem instead of a file. Store Memory Card contents in the host filesystem instead of a file. 128 KB (PS1) 128 KB (PS1) This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games. This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games. Use NTFS Compression Use NTFS Compression NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended). NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended). Failed to create the Memory Card, because the name '%1' contains one or more invalid characters. Failed to create the Memory Card, because the name '%1' contains one or more invalid characters. Failed to create the Memory Card, because another card with the name '%1' already exists. Failed to create the Memory Card, because another card with the name '%1' already exists. Failed to create the Memory Card, the log may contain more information. Failed to create the Memory Card, the log may contain more information. Memory Card '%1' created. Memory Card '%1' created. MemoryCardListWidget Yes Yes No No MemoryCardSettingsWidget Memory Card Slots Memory Card Slots Memory Cards Memory Cards Folder: Folder: Browse... Browse... Open... Open... Reset Reset Name Name Type Type Formatted Formatted Last Modified Last Modified Refresh Refresh Create Create Rename Rename Convert Convert Delete Delete Settings Settings Automatically manage saves based on running game Automatically manage saves based on running game Checked Checked (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. Swap Memory Cards Swap Memory Cards Eject Memory Card Eject Memory Card Error Error Delete Memory Card Delete Memory Card Rename Memory Card Rename Memory Card New Card Name New Card Name New name is invalid, it must end with .ps2 New name is invalid, it must end with .ps2 New name is invalid, a card with this name already exists. New name is invalid, a card with this name already exists. Slot %1 Slot %1 This Memory Card cannot be recognized or is not a valid file type. This Memory Card cannot be recognized or is not a valid file type. Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. Failed to delete the Memory Card. The log may have more information. Failed to delete the Memory Card. The log may have more information. Failed to rename Memory Card. The log may contain more information. Failed to rename Memory Card. The log may contain more information. Use for Slot %1 Use for Slot %1 Both slots must have a card selected to swap. Both slots must have a card selected to swap. PS2 (8MB) PS2 (8MB) PS2 (16MB) PS2 (16MB) PS2 (32MB) PS2 (32MB) PS2 (64MB) PS2 (64MB) PS1 (128KB) PS1 (128KB) Unknown Unknown PS2 (Folder) PS2 (Folder) MemoryCardSlotWidget %1 [%2] %1 [%2] %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Missing] MemorySearchWidget Value Value Type Type 1 Byte (8 bits) 1 Byte (8 bits) 2 Bytes (16 bits) 2 Bytes (16 bits) 4 Bytes (32 bits) 4 Bytes (32 bits) 8 Bytes (64 bits) 8 Bytes (64 bits) Float Float Double Double String String Array of byte Array of byte Hex Hex Search Search Filter Search Filter Search Equals Equals Not Equals Not Equals Greater Than Greater Than Greater Than Or Equal Greater Than Or Equal Less Than Less Than Less Than Or Equal Less Than Or Equal Comparison Comparison Start Start End End Search Results List Context Menu Search Results List Context Menu Copy Address Copy Address Go to in Disassembly Go to in Disassembly Add to Saved Memory Addresses Add to Saved Memory Addresses Remove Result Remove Result Debugger Debugger Invalid start address Invalid start address Invalid end address Invalid end address Start address can't be equal to or greater than the end address Start address can't be equal to or greater than the end address Invalid search value Invalid search value Value is larger than type Value is larger than type This search comparison can only be used with filter searches. This search comparison can only be used with filter searches. %0 results found %0 results found Searching... Searching... Increased Increased Increased By Increased By Decreased Decreased Decreased By Decreased By Changed Changed Changed By Changed By Not Changed Not Changed MemoryViewWidget Memory Memory Copy Address Copy Address Go to in Disassembly Go to in Disassembly Go to address Go to address Show as Little Endian Show as Little Endian Show as 1 byte Show as 1 byte Show as 2 bytes Show as 2 bytes Show as 4 bytes Show as 4 bytes Show as 8 bytes Show as 8 bytes Add to Saved Memory Addresses Add to Saved Memory Addresses Copy Byte Copy Byte Copy Segment Copy Segment Copy Character Copy Character Paste Paste NewInputRecordingDlg New Input Recording New Input Recording Select Recording Type Select Recording Type Power On Indicates that the input recording that is about to be started will be recorded from the moment the emulation boots on/starts. Power On Save State Indicates that the input recording that is about to be started will be recorded when an accompanying save state is saved. Save State <html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html> <html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html> Select File Path Select File Path Browse Browse Enter Author Name Enter Author Name Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) Select a File Select a File Pad D-Pad Up D-Pad Up D-Pad Right D-Pad Right D-Pad Down D-Pad Down D-Pad Left D-Pad Left Triangle Triangle Circle Circle Cross Cross Square Square Select Select Start Start L1 (Left Bumper) L1 (Left Bumper) L2 (Left Trigger) L2 (Left Trigger) R1 (Right Bumper) R1 (Right Bumper) R2 (Right Trigger) R2 (Right Trigger) L3 (Left Stick Button) L3 (Left Stick Button) R3 (Right Stick Button) R3 (Right Stick Button) Analog Toggle Analog Toggle Apply Pressure Apply Pressure Left Stick Up Left Stick Up Left Stick Right Left Stick Right Left Stick Down Left Stick Down Left Stick Left Left Stick Left Right Stick Up Right Stick Up Right Stick Right Right Stick Right Right Stick Down Right Stick Down Right Stick Left Right Stick Left Large (Low Frequency) Motor Large (Low Frequency) Motor Small (High Frequency) Motor Small (High Frequency) Motor Not Inverted Not Inverted Invert Left/Right Invert Left/Right Invert Up/Down Invert Up/Down Invert Left/Right + Up/Down Invert Left/Right + Up/Down Invert Left Stick Invert Left Stick Inverts the direction of the left analog stick. Inverts the direction of the left analog stick. Invert Right Stick Invert Right Stick Inverts the direction of the right analog stick. Inverts the direction of the right analog stick. Analog Deadzone Analog Deadzone Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. %.0f%% %.0f%% Button/Trigger Deadzone Button/Trigger Deadzone Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. Pressure Modifier Amount Pressure Modifier Amount Analog light is now on for port {0} / slot {1} Analog light is now on for port {0} / slot {1} Analog light is now off for port {0} / slot {1} Analog light is now off for port {0} / slot {1} Analog Sensitivity Analog Sensitivity Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. Large Motor Vibration Scale Large Motor Vibration Scale Increases or decreases the intensity of low frequency vibration sent by the game. Increases or decreases the intensity of low frequency vibration sent by the game. Small Motor Vibration Scale Small Motor Vibration Scale Increases or decreases the intensity of high frequency vibration sent by the game. Increases or decreases the intensity of high frequency vibration sent by the game. Sets the pressure when the modifier button is held. Sets the pressure when the modifier button is held. Not Connected Not Connected DualShock 2 DualShock 2 Strum Up Strum Up Strum Down Strum Down Green Fret Green Fret Red Fret Red Fret Yellow Fret Yellow Fret Blue Fret Blue Fret Orange Fret Orange Fret Whammy Bar Whammy Bar Tilt Up Tilt Up Whammy Bar Deadzone Whammy Bar Deadzone Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. Whammy Bar Sensitivity Whammy Bar Sensitivity Sets the whammy bar axis scaling factor. Sets the whammy bar axis scaling factor. Guitar Guitar Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. Yellow (Left) Yellow (Left) Yellow (Right) Yellow (Right) Blue (Left) Blue (Left) Blue (Right) Blue (Right) White (Left) White (Left) White (Right) White (Right) Green (Left) Green (Left) Green (Right) Green (Right) Red Red Pop'n Music Pop'n Music Motor Motor Patch Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. %n GameDB patches are active. OSD Message %n GameDB patches are active. %n GameDB patches are active. %n game patches are active. OSD Message %n game patches are active. %n game patches are active. %n cheat patches are active. OSD Message %n cheat patches are active. %n cheat patches are active. No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. Pcsx2Config Disabled (Noisy) Disabled (Noisy) TimeStretch (Recommended) TimeStretch (Recommended) PermissionsDialogCamera PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2. PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2. PermissionsDialogMicrophone PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2. PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2. QObject HDD Creator HDD Creator Failed to create HDD image Failed to create HDD image Creating HDD file %1 / %2 MiB Creating HDD file %1 / %2 MiB Cancel Cancel QtAsyncProgressThread Error Error Question Question Information Information QtHost RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. Error Error An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} An error occurred while saving game settings: {} An error occurred while saving game settings: {} Controller {} connected. Controller {} connected. System paused because controller {} was disconnected. System paused because controller {} was disconnected. Controller {} disconnected. Controller {} disconnected. Cancel Cancel QtModalProgressCallback PCSX2 PCSX2 Cancel Cancel Error Error Question Question Information Information RegisterWidget Register View Register View View as hex View as hex View as float View as float Copy Top Half Copy Top Half Copy Bottom Half Copy Bottom Half Copy Segment Copy Segment Copy Value Copy Value Change Top Half Change Top Half Change Bottom Half Change Bottom Half Change Segment Change Segment Change Value Change Value Go to in Disassembly Go to in Disassembly Go to in Memory View Go to in Memory View Change %1 Changing the value in a CPU register (e.g. "Change t0") Change %1 Invalid register value Invalid register value Invalid hexadecimal register value. Invalid hexadecimal register value. Invalid floating-point register value. Invalid floating-point register value. Invalid target address Invalid target address SaveState This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. SavedAddressesModel MEMORY ADDRESS MEMORY ADDRESS LABEL LABEL DESCRIPTION DESCRIPTION SettingWidgetBinder Reset Reset Default: Default: Confirm Folder Confirm Folder The chosen directory does not currently exist: %1 Do you want to create this directory? The chosen directory does not currently exist: %1 Do you want to create this directory? Error Error Folder path cannot be empty. Folder path cannot be empty. Select folder for %1 Select folder for %1 SettingsDialog Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. Use Global Setting [Enabled] Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. Use Global Setting [Disabled] Use Global Setting [%1] Use Global Setting [%1] SettingsWindow PCSX2 Settings PCSX2 Settings Restore Defaults Restore Defaults Copy Global Settings Copy Global Settings Clear Settings Clear Settings Close Close <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. Summary Summary Summary is unavailable for files not present in game list. Summary is unavailable for files not present in game list. Interface Interface Game List Game List <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. BIOS BIOS Emulation Emulation Patches Patches <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. Cheats Cheats <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. Game Fixes Game Fixes <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. Graphics Graphics Audio Audio Memory Cards Memory Cards Network & HDD Network & HDD Folders Folders <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. Achievements Achievements <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. RAIntegration is being used, built-in RetroAchievements support is disabled. RAIntegration is being used, built-in RetroAchievements support is disabled. Advanced Advanced Are you sure you want to restore the default settings? Any existing preferences will be lost. Are you sure you want to restore the default settings? Any existing preferences will be lost. <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. Debug Debug <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. Confirm Restore Defaults Confirm Restore Defaults Reset UI Settings Reset UI Settings The configuration for this game will be replaced by the current global settings. Any current setting values will be overwritten. Do you want to continue? The configuration for this game will be replaced by the current global settings. Any current setting values will be overwritten. Do you want to continue? Per-game configuration copied from global settings. Per-game configuration copied from global settings. The configuration for this game will be cleared. Any current setting values will be lost. Do you want to continue? The configuration for this game will be cleared. Any current setting values will be lost. Do you want to continue? Per-game configuration cleared. Per-game configuration cleared. Recommended Value Recommended Value SetupWizardDialog PCSX2 Setup Wizard PCSX2 Setup Wizard Language Language BIOS Image BIOS Image Game Directories Game Directories Controller Setup Controller Setup Complete Complete Language: Language: Theme: Theme: Enable Automatic Updates Enable Automatic Updates <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html> <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html> BIOS Directory: BIOS Directory: Browse... Browse... Reset Reset Filename Filename Version Version Open BIOS Folder... Open BIOS Folder... Refresh List Refresh List <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> Search Directories (will be scanned for games) Search Directories (will be scanned for games) Add... Add... Remove Remove Search Directory Search Directory Scan Recursively Scan Recursively <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html> <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html> Controller Port 1 Controller Port 1 Controller Mapped To: Controller Mapped To: Controller Type: Controller Type: Default (Keyboard) Default (Keyboard) Automatic Mapping Automatic Mapping Controller Port 2 Controller Port 2 <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> &Back &Back &Next &Next &Cancel &Cancel Warning Warning A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image? A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image? No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. Are you sure you want to continue? No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. Are you sure you want to continue? &Finish &Finish Cancel Setup Cancel Setup Are you sure you want to cancel PCSX2 setup? Any changes have been saved, and the wizard will run again next time you start PCSX2. Are you sure you want to cancel PCSX2 setup? Any changes have been saved, and the wizard will run again next time you start PCSX2. Open Directory... Open Directory... Select Search Directory Select Search Directory Scan Recursively? Scan Recursively? Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. Default (None) Default (None) No devices available No devices available Automatic Binding Automatic Binding No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. StackModel ENTRY Warning: short space limit. Abbreviate if needed. ENTRY LABEL Warning: short space limit. Abbreviate if needed. LABEL PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC INSTRUCTION Warning: short space limit. Abbreviate if needed. INSTRUCTION STACK POINTER Warning: short space limit. Abbreviate if needed. STACK POINTER SIZE Warning: short space limit. Abbreviate if needed. SIZE ThreadModel INVALID INVALID ID Warning: short space limit. Abbreviate if needed. ID PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC ENTRY Warning: short space limit. Abbreviate if needed. ENTRY PRIORITY Warning: short space limit. Abbreviate if needed. PRIORITY STATE Warning: short space limit. Abbreviate if needed. STATE WAIT TYPE Warning: short space limit. Abbreviate if needed. WAIT TYPE BAD Refers to a Thread State in the Debugger. BAD RUN Refers to a Thread State in the Debugger. RUN READY Refers to a Thread State in the Debugger. READY WAIT Refers to a Thread State in the Debugger. WAIT SUSPEND Refers to a Thread State in the Debugger. SUSPEND WAIT SUSPEND Refers to a Thread State in the Debugger. WAIT SUSPEND DORMANT Refers to a Thread State in the Debugger. DORMANT NONE Refers to a Thread Wait State in the Debugger. NONE WAKEUP REQUEST Refers to a Thread Wait State in the Debugger. WAKEUP REQUEST SEMAPHORE Refers to a Thread Wait State in the Debugger. SEMAPHORE SLEEP Refers to a Thread Wait State in the Debugger. SLEEP DELAY Refers to a Thread Wait State in the Debugger. DELAY EVENTFLAG Refers to a Thread Wait State in the Debugger. EVENTFLAG MBOX Refers to a Thread Wait State in the Debugger. MBOX VPOOL Refers to a Thread Wait State in the Debugger. VPOOL FIXPOOL Refers to a Thread Wait State in the Debugger. FIXPOOL USB Webcam (EyeToy) Webcam (EyeToy) Sony EyeToy Sony EyeToy Konami Capture Eye Konami Capture Eye Device Name Device Name Selects the device to capture images from. Selects the device to capture images from. HID Keyboard HID Keyboard Keyboard Keyboard HID Mouse HID Mouse Pointer Pointer Left Button Left Button Right Button Right Button Middle Button Middle Button Konami Keyboard Konami Keyboard GunCon 2 GunCon 2 D-Pad Up D-Pad Up D-Pad Down D-Pad Down D-Pad Left D-Pad Left D-Pad Right D-Pad Right Trigger Trigger Shoot Offscreen Shoot Offscreen Calibration Shot Calibration Shot A A B B C C Select Select Start Start Relative Left Relative Left Relative Right Relative Right Relative Up Relative Up Relative Down Relative Down Cursor Path Cursor Path Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Cursor Scale Cursor Scale Scales the crosshair image set above. Scales the crosshair image set above. %.0f%% %.0f%% Cursor Color Cursor Color Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Manual Screen Configuration Manual Screen Configuration Forces the use of the screen parameters below, instead of automatic parameters if available. Forces the use of the screen parameters below, instead of automatic parameters if available. X Scale (Sensitivity) X Scale (Sensitivity) Scales the position to simulate CRT curvature. Scales the position to simulate CRT curvature. %.2f%% %.2f%% Y Scale (Sensitivity) Y Scale (Sensitivity) Center X Center X Sets the horizontal center position of the simulated screen. Sets the horizontal center position of the simulated screen. %.0fpx %.0fpx Center Y Center Y Sets the vertical center position of the simulated screen. Sets the vertical center position of the simulated screen. Screen Width Screen Width Sets the width of the simulated screen. Sets the width of the simulated screen. %dpx %dpx Screen Height Screen Height Sets the height of the simulated screen. Sets the height of the simulated screen. Logitech USB Headset Logitech USB Headset Input Device Input Device Selects the device to read audio from. Selects the device to read audio from. Output Device Output Device Selects the device to output audio to. Selects the device to output audio to. Input Latency Input Latency Specifies the latency to the host input device. Specifies the latency to the host input device. %dms %dms Output Latency Output Latency Specifies the latency to the host output device. Specifies the latency to the host output device. USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Failed to start player {} audio stream. USB-Mic: Failed to start player {} audio stream. Singstar Singstar Player 1 Device Player 1 Device Selects the input for the first player. Selects the input for the first player. Player 2 Device Player 2 Device Selects the input for the second player. Selects the input for the second player. Logitech USB Mic Logitech USB Mic usb-msd: Could not open image file '{}' usb-msd: Could not open image file '{}' Mass Storage Device Mass Storage Device Modification time to USB mass storage image changed, reattaching. Modification time to USB mass storage image changed, reattaching. Image Path Image Path Sets the path to image which will back the virtual mass storage device. Sets the path to image which will back the virtual mass storage device. Steering Left Steering Left Steering Right Steering Right Throttle Throttle Brake Brake Cross Cross Square Square Circle Circle Triangle Triangle L1 L1 R1 R1 L2 L2 R2 R2 Force Feedback Force Feedback Shift Up / R1 Shift Up / R1 Shift Down / L1 Shift Down / L1 L3 L3 R3 R3 Menu Up Menu Up Menu Down Menu Down X X Y Y Off Off Low Low Medium Medium High High Steering Smoothing Steering Smoothing Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. %d%% %d%% Steering Deadzone Steering Deadzone Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. Steering Damping Steering Damping Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. Wheel Device Wheel Device Driving Force Driving Force Driving Force Pro Driving Force Pro Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) GT Force GT Force Rock Band Drum Kit Rock Band Drum Kit Blue Blue Green Green Red Red Yellow Yellow Orange Orange Buzz Controller Buzz Controller Player 1 Red Player 1 Red Player 1 Blue Player 1 Blue Player 1 Orange Player 1 Orange Player 1 Green Player 1 Green Player 1 Yellow Player 1 Yellow Player 2 Red Player 2 Red Player 2 Blue Player 2 Blue Player 2 Orange Player 2 Orange Player 2 Green Player 2 Green Player 2 Yellow Player 2 Yellow Player 3 Red Player 3 Red Player 3 Blue Player 3 Blue Player 3 Orange Player 3 Orange Player 3 Green Player 3 Green Player 3 Yellow Player 3 Yellow Player 4 Red Player 4 Red Player 4 Blue Player 4 Blue Player 4 Orange Player 4 Orange Player 4 Green Player 4 Green Player 4 Yellow Player 4 Yellow KeyboardMania KeyboardMania C 1 C 1 C# 1 C# 1 D 1 D 1 D# 1 D# 1 E 1 E 1 F 1 F 1 F# 1 F# 1 G 1 G 1 G# 1 G# 1 A 1 A 1 A# 1 A# 1 B 1 B 1 C 2 C 2 C# 2 C# 2 D 2 D 2 D# 2 D# 2 E 2 E 2 F 2 F 2 F# 2 F# 2 G 2 G 2 G# 2 G# 2 A 2 A 2 A# 2 A# 2 B 2 B 2 Wheel Up Wheel Up Wheel Down Wheel Down Sega Seamic Sega Seamic Stick Left Stick Left Stick Right Stick Right Stick Up Stick Up Stick Down Stick Down Z Z L L R R Failed to open '{}' for printing. Failed to open '{}' for printing. Printer saving to '{}'... Printer saving to '{}'... Printer Printer None None Not Connected Not Connected Default Input Device Default Input Device Default Output Device Default Output Device DJ Hero Turntable DJ Hero Turntable Triangle / Euphoria Triangle / Euphoria Crossfader Left Crossfader Left Crossfader Right Crossfader Right Left Turntable Clockwise Left Turntable Clockwise Left Turntable Counterclockwise Left Turntable Counterclockwise Right Turntable Clockwise Right Turntable Clockwise Right Turntable Counterclockwise Right Turntable Counterclockwise Left Turntable Green Left Turntable Green Left Turntable Red Left Turntable Red Left Turntable Blue Left Turntable Blue Right Turntable Green Right Turntable Green Right Turntable Red Right Turntable Red Right Turntable Blue Right Turntable Blue Apply a multiplier to the turntable Apply a multiplier to the turntable Effects Knob Left Effects Knob Left Effects Knob Right Effects Knob Right Turntable Multiplier Turntable Multiplier Gametrak Device Gametrak Device Foot Pedal Foot Pedal Left X Left X Left Y Left Y Left Z Left Z Right X Right X Right Y Right Y Right Z Right Z Invert X axis Invert X axis Invert Y axis Invert Y axis Invert Z axis Invert Z axis Limit Z axis [100-4095] Limit Z axis [100-4095] - 4095 for original Gametrak controllers - 1790 for standard gamepads - 4095 for original Gametrak controllers - 1790 for standard gamepads %d %d RealPlay Device RealPlay Device RealPlay Racing RealPlay Racing RealPlay Sphere RealPlay Sphere RealPlay Golf RealPlay Golf RealPlay Pool RealPlay Pool Accel X Accel X Accel Y Accel Y Accel Z Accel Z Trance Vibrator (Rez) Trance Vibrator (Rez) USBBindingWidget Axes Axes Buttons Buttons USBBindingWidget_DrivingForce Hints Hints To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. Force Feedback Force Feedback D-Pad D-Pad Down Down Left Left Up Up Right Right L1 L1 L2 L2 Brake Brake Steering Left Steering Left Steering Right Steering Right Select Select Start Start Face Buttons Face Buttons Circle Circle Cross Cross Triangle Triangle Square Square R1 R1 R2 R2 Accelerator Accelerator USBBindingWidget_GTForce Hints Hints To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. Force Feedback Force Feedback X X A A Brake Brake Steering Left Steering Left Steering Right Steering Right Left Paddle Left Paddle Right Paddle Right Paddle Y Y B B Accelerator Accelerator USBBindingWidget_Gametrak Left Hand Left Hand X Axis X Axis PushButton PushButton Left=0 / Right=0x3ff Left=0 / Right=0x3ff Y Axis Y Axis Back=0 / Front=0x3ff Back=0 / Front=0x3ff Z Axis Z Axis Top=0 / Bottom=0xfff Top=0 / Bottom=0xfff Foot Pedal Foot Pedal Right Hand Right Hand USBBindingWidget_GunCon2 Buttons Buttons A A C C Start Start Select Select B B D-Pad D-Pad Down Down Left Left Up Up Right Right Pointer Setup Pointer Setup <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> <p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> <p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> Relative Aiming Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Relative Aiming Trigger Trigger Shoot Offscreen Shoot Offscreen Calibration Shot Calibration Shot Calibration shot is required to pass the setup screen in some games. Calibration shot is required to pass the setup screen in some games. USBBindingWidget_RealPlay D-Pad Up D-Pad Up PushButton PushButton D-Pad Down D-Pad Down D-Pad Left D-Pad Left D-Pad Right D-Pad Right Red Red Green Green Yellow Yellow Blue Blue Accel X Accel X Accel Y Accel Y Accel Z Accel Z USBBindingWidget_TranceVibrator Motor Motor USBDeviceWidget Device Type Device Type Bindings Bindings Settings Settings Automatic Mapping Automatic Mapping Clear Mapping Clear Mapping USB Port %1 USB Port %1 No devices available No devices available Clear Bindings Clear Bindings Are you sure you want to clear all bindings for this device? This action cannot be undone. Are you sure you want to clear all bindings for this device? This action cannot be undone. Automatic Binding Automatic Binding No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. VMManager Failed to back up old save state {}. Failed to back up old save state {}. Failed to save save state: {}. Failed to save save state: {}. PS2 BIOS ({}) PS2 BIOS ({}) Unknown Game Unknown Game CDVD precaching was cancelled. CDVD precaching was cancelled. CDVD precaching failed: {} CDVD precaching failed: {} Error Error PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory). Please consult the FAQs and Guides for further instructions. PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory). Please consult the FAQs and Guides for further instructions. Resuming state Resuming state Boot and Debug Boot and Debug Failed to load save state Failed to load save state State saved to slot {}. State saved to slot {}. Failed to save save state to slot {}. Failed to save save state to slot {}. Loading state Loading state Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) There is no save state in slot {}. There is no save state in slot {}. Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) Loading state from slot {}... Loading state from slot {}... Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) Saving state to slot {}... Saving state to slot {}... Frame advancing Frame advancing Disc removed. Disc removed. Disc changed to '{}'. Disc changed to '{}'. Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. No Game Running No Game Running Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk.