comment=Grandia II (NTSC-U) (SLUS-20194) Widescreen Hack (16:9) patch=1,EE,0025c6d4,word,3c013f40 //vert fov- patch=1,EE,0025c7a4,word,3c01bf41 //both fov+ patch=1,EE,0025c6d8,word,4481f000 patch=1,EE,0025c7e0,word,461e6343 //FMV fix (by flameofrecca) patch=1,EE,20401874,word,42a00000 //00000000 fmv x-position patch=1,EE,2040187c,word,43f00000 //44200000 fmv right side stretch //Battle Screen HUD fix (by flameofrecca) patch=1,EE,201694f8,word,42700000 // "ACTION" font patch=1,EE,20167f70,word,42340000 // "WAIT" font patch=1,EE,20167f50,word,423a0000 // "ACT" font patch=1,EE,20167f30,word,42460000 // "COM" font patch=1,EE,20168a58,word,42580000 // "Combo" font patch=1,EE,2016afb8,word,42900000 // "Ryudo" name patch=1,EE,2016aff8,word,42900000 // "Millenia" name patch=1,EE,2016afd8,word,42900000 // "Elena" name patch=1,EE,2016b058,word,42900000 // "Mareg" name patch=1,EE,2016b038,word,42900000 // "Tio" name patch=1,EE,2016b078,word,42900000 // "Roan" name patch=1,EE,20168ab8,word,42b88000 // "Moves/Magic" font patch=1,EE,20168ad8,word,42640000 // "Defend" font patch=1,EE,20168b18,word,41a80000 // "AI" font patch=1,EE,20168b38,word,42460000 // "Escape" font patch=1,EE,20168a98,word,422b0000 // "Items" font patch=1,EE,20168a78,word,424f0000 // "Critical" font patch=1,EE,20168af8,word,423a0000 // "Evade" font patch=1,EE,20168090,word,41b40000 // "HP" patch=1,EE,201680b0,word,41cc0000 // "MP" patch=1,EE,201680d0,word,41a80000 // "SP" patch=1,EE,20168e80,word,41900000 // star rating icon fix patch=1,EE,20168f20,word,42580000 // "One Foe/Enemy Line/All enemies" icon patch=1,EE,20169140,word,41900000 // sword icon patch=1,EE,201695d8,word,41900000 // Ryudo icon (turn order) patch=1,EE,201695f8,word,41900000 // Elena icon (turn order) patch=1,EE,20169618,word,41900000 // Millenia icon (turn order) patch=1,EE,20169658,word,41900000 // Tio icon (turn order) patch=1,EE,20169678,word,41900000 // Mareg icon (turn order) patch=1,EE,20169698,word,41900000 // Roan icon width (turn order) patch=1,EE,201696f8,word,41900000 // monster icon (turn order) patch=1,EE,20169e58,word,41900000 // monster icon (turn order) patch=1,EE,20169758,word,41900000 // monster icon (turn order) patch=1,EE,20169718,word,41900000 // monster icon (turn order) patch=1,EE,20169798,word,41900000 // monster icon (turn order) //Status Effect Icons patch=1,EE,20169518,word,41900000 // attack up/down patch=1,EE,20169538,word,41900000 // defend up/down patch=1,EE,20169558,word,41900000 // act up/down patch=1,EE,20169578,word,41900000 // movement up/down patch=1,EE,20168130,word,41900000 // poisoned patch=1,EE,20168190,word,41900000 // paralyzed patch=1,EE,201681b0,word,41900000 // confused patch=1,EE,201681d0,word,41900000 // block magic patch=1,EE,201681f0,word,41900000 // block moves //Damage HUD effects patch=1,EE,20168660,word,42100000 // "Damage" font patch=1,EE,201684c0,word,41c00000 // "Hits" font patch=1,EE,20168380,word,41900000 // yellow number 0 patch=1,EE,201683a0,word,41900000 // yellow number 1 patch=1,EE,201683c0,word,41900000 // yellow number 2 patch=1,EE,201683e0,word,41900000 // yellow number 3 patch=1,EE,20168400,word,41900000 // yellow number 4 patch=1,EE,20168420,word,41900000 // yellow number 5 patch=1,EE,20168440,word,41900000 // yellow number 6 patch=1,EE,20168460,word,41900000 // yellow number 7 patch=1,EE,20168480,word,41900000 // yellow number 8 patch=1,EE,201684a0,word,41900000 // yellow number 9 patch=1,EE,201684e0,word,414c0000 // number 0 font patch=1,EE,20168500,word,414c0000 // number 1 font patch=1,EE,20168520,word,414c0000 // number 2 font patch=1,EE,20168540,word,414c0000 // number 3 font patch=1,EE,20168560,word,414c0000 // number 4 font patch=1,EE,20168580,word,414c0000 // number 5 font patch=1,EE,201685a0,word,414c0000 // number 6 font patch=1,EE,201685c0,word,414c0000 // number 7 font patch=1,EE,201685e0,word,414c0000 // number 8 font patch=1,EE,20168600,word,414c0000 // number 9 font //Ending battle screen rewards patch=1,EE,20168560,word,414c0000 // yellow "Level" number patch=1,EE,2016ae18,word,41900000 // "SC" icon width patch=1,EE,2016ae38,word,41900000 // "MC" icon width patch=1,EE,2016ae58,word,41900000 // "G" icon width patch=1,EE,2016ae78,word,42700000 // "EXP" icon width patch=1,EE,2016ae98,word,42900000 // "Coins" font width patch=1,EE,2016aeb8,word,42900000 // "Items" font width patch=1,EE,2016aed8,word,42900000 // "After" font width patch=1,EE,2016aef8,word,42400000 // "level" font width patch=1,EE,2016af58,word,41900000 // gold icon width patch=1,EE,2016af98,word,42900000 // character portraits width patch=1,EE,2016ac18,word,41280000 // number 0 font patch=1,EE,2016ac38,word,41280000 // number 1 font patch=1,EE,2016ac58,word,41280000 // number 2 font patch=1,EE,2016ac78,word,41280000 // number 3 font patch=1,EE,2016ac98,word,41280000 // number 4 font patch=1,EE,2016acb8,word,41280000 // number 5 font patch=1,EE,2016acd8,word,41280000 // number 6 font patch=1,EE,2016acf8,word,41280000 // number 7 font patch=1,EE,2016ad18,word,41280000 // number 8 font patch=1,EE,2016ad38,word,41280000 // number 9 font patch=1,EE,2016ac20,word,411c0000 // number 0 spacing patch=1,EE,2016ac40,word,411c0000 // number 1 spacing patch=1,EE,2016ac60,word,411c0000 // number 2 spacing patch=1,EE,2016ac80,word,411c0000 // number 3 spacing patch=1,EE,2016aca0,word,411c0000 // number 4 spacing patch=1,EE,2016acc0,word,411c0000 // number 5 spacing patch=1,EE,2016ace0,word,411c0000 // number 6 spacing patch=1,EE,2016ad00,word,411c0000 // number 7 spacing patch=1,EE,2016ad20,word,411c0000 // number 8 spacing patch=1,EE,2016ad40,word,411c0000 // number 9 spacing //Icons font fix patch=1,EE,20169100,word,41900000 // apocalypse icon patch=1,EE,20169000,word,41900000 // fire icon patch=1,EE,20169040,word,41900000 // tremor icon patch=1,EE,201690c0,word,41900000 // fire icon patch=1,EE,20169020,word,41900000 // wind icon width patch=1,EE,20169060,word,41900000 // elec icon width patch=1,EE,20169080,word,41900000 // ice icon width patch=1,EE,20169160,word,41900000 // wand icon width patch=1,EE,20169120,word,41900000 // millenia dark moves icon patch=1,EE,20169180,word,41900000 // bow icon width patch=1,EE,20169200,word,41900000 // heels icon width patch=1,EE,201690a0,word,41900000 // healing tear icon width patch=1,EE,201690e0,word,41900000 // tree icon width patch=1,EE,20169598,word,41900000 // bell icon width patch=1,EE,20168e00,word,41c00000 // L1, R1 button icon patch=1,EE,2016b5f8,word,41900000 // item "herbs" icon patch=1,EE,2016b678,word,41900000 // item "wound salve" icon patch=1,EE,2016b538,word,41900000 // charm icon patch=1,EE,2016b638,word,41900000 // scroll icon patch=1,EE,2016b658,word,41900000 // diamond icon patch=1,EE,2016b718,word,41900000 // egg icon patch=1,EE,2016b698,word,41900000 // bomb icon patch=1,EE,2016b298,word,41900000 // wand icon patch=1,EE,2016b3d8,word,41580000 // dress icon patch=1,EE,2016b458,word,41580000 // "holy crown" icon patch=1,EE,2016b498,word,41580000 // "royal boots" icon patch=1,EE,2016b518,word,41580000 // "demon necklace" patch=1,EE,2016b6b8,word,41900000 // feather icon patch=1,EE,2016b738,word,41900000 // bag icon "sandman whiskers" patch=1,EE,2016b4d8,word,41580000 // ring icon patch=1,EE,2016b558,word,41900000 // belt icon patch=1,EE,2016b5f8,word,41900000 // "lumir flower" icon patch=1,EE,2016b5d8,word,41900000 // fruit icon patch=1,EE,2016b598,word,41900000 // mushroom icon patch=1,EE,2016b578,word,41900000 // cape icon patch=1,EE,2016b6d8,word,41900000 // harp icon patch=1,EE,2016b618,word,41900000 // nut icon patch=1,EE,2016b0d8,word,41900000 // statue icon patch=1,EE,2016b2b8,word,41900000 // bow icon patch=1,EE,201691e0,word,41900000 // lotus flower icon patch=1,EE,201691c0,word,41900000 // axe icon patch=1,EE,201691a0,word,41900000 // sword icon //number font size fix for character HUD patch=1,EE,2016a2d8,word,41280000 // number 0 patch=1,EE,2016a2f8,word,41280000 // number 1 patch=1,EE,2016a318,word,41280000 // number 2 patch=1,EE,2016a338,word,41280000 // number 3 patch=1,EE,2016a358,word,41280000 // number 4 patch=1,EE,2016a378,word,41280000 // number 5 patch=1,EE,2016a398,word,41280000 // number 6 patch=1,EE,2016a3b8,word,41280000 // number 7 patch=1,EE,2016a3d8,word,41280000 // number 8 patch=1,EE,2016a3f8,word,41280000 // number 9 patch=1,EE,2016a418,word,41280000 // question mark //number font spacing fix for character HUD patch=1,EE,2016a2e0,word,411c0000 // number 0 patch=1,EE,2016a300,word,41040000 // number 1 patch=1,EE,2016a320,word,41100000 // number 2 patch=1,EE,2016a340,word,411c0000 // number 3 patch=1,EE,2016a360,word,411c0000 // number 4 patch=1,EE,2016a380,word,41100000 // number 5 patch=1,EE,2016a3a0,word,411c0000 // number 6 patch=1,EE,2016a3c0,word,41040000 // number 7 patch=1,EE,2016a3e0,word,411c0000 // number 8 patch=1,EE,2016a400,word,411c0000 // number 9 patch=1,EE,2016a420,word,41100000 // question mark // number font size fixes for Magic/Attack Menu patch=1,EE,2016a0d8,word,41100000 // number 0 patch=1,EE,2016a0f8,word,41100000 // number 1 patch=1,EE,2016a118,word,41100000 // number 2 patch=1,EE,2016a138,word,41100000 // number 3 patch=1,EE,2016a158,word,41100000 // number 4 patch=1,EE,2016a178,word,41100000 // number 5 patch=1,EE,2016a198,word,41100000 // number 6 patch=1,EE,2016a1b8,word,41100000 // number 7 patch=1,EE,2016a1d8,word,41100000 // number 8 patch=1,EE,2016a1f8,word,41100000 // number 9 patch=1,EE,2016a258,word,41100000 // "times" font patch=1,EE,2016a2b8,word,41100000 // "minus" font