/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2010 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #include "PrecompiledHeader.h" #include "Threading.h" #include "TlsVariable.inl" #include "SafeArray.inl" using namespace Threading; // Implement some very commonly used SafeArray types here // (done here for lack of a better place) template class SafeArray; template class SafeArray; template class SafeArray; template class SafeAlignedArray; template class SafeAlignedArray; template class SafeAlignedArray; // Sanity check: truncate strings if they exceed 512k in length. Anything like that // is either a bug or really horrible code that needs to be stopped before it causes // system deadlock. static const int MaxFormattedStringLength = 0x80000; typedef ScopedAlignedAlloc CharBufferType; // -------------------------------------------------------------------------------------- // FastFormatBuffers // -------------------------------------------------------------------------------------- // This class provides a series of pre-allocated thread-local buffers for use by string // formatting tools. These buffers are handed out in round-robin style and require *no* // thread sync objects and avoid multi-thread contention completely -- allowing multiple // threads to format complicated strings concurrently with maximum efficiency. // class FastFormatBuffers { DeclareNoncopyableObject(FastFormatBuffers); protected: typedef char CharType; typedef CharBufferType BufferType; static const uint BufferCount = 4; BufferType m_buffers[BufferCount]; uint m_curslot; public: FastFormatBuffers() { // This protects against potential recursive calls to our formatter, by forcing those // calls to use a dynamic buffer for formatting. m_curslot = BufferCount; for (uint i=0; i class GlobalBufferManager { public: bool& initbit; T instance; GlobalBufferManager( bool& globalBoolean ) : initbit( globalBoolean ) { initbit = true; } ~GlobalBufferManager() throw() { initbit = false; instance.Dispose(); } T& Get() { return instance; } operator T&() { return instance; } }; static bool buffer_is_avail = false; static GlobalBufferManager< BaseTlsVariable< FastFormatBuffers > > m_buffer_tls(buffer_is_avail); //static __ri void format_that_ascii_mess( SafeArray& buffer, uint writepos, const char* fmt, va_list argptr ) static __ri void format_that_ascii_mess( CharBufferType& buffer, uint writepos, const char* fmt, va_list argptr ) { while( true ) { int size = buffer.GetLength(); int len = vsnprintf(buffer.GetPtr(writepos), size-writepos, fmt, argptr); // some implementations of vsnprintf() don't NUL terminate // the string if there is not enough space for it so // always do it manually buffer[size-1] = '\0'; if (size >= MaxFormattedStringLength) break; // vsnprintf() may return either -1 (traditional Unix behavior) or the // total number of characters which would have been written if the // buffer were large enough (newer standards such as Unix98) if (len < 0) len = size + (size/4); len += writepos; if (len < size) break; buffer.Alloc( len + 128 ); }; // performing an assertion or log of a truncated string is unsafe, so let's not; even // though it'd be kinda nice if we did. } // returns the length of the formatted string, in characters (wxChars). static __ri uint format_that_unicode_mess( CharBufferType& buffer, uint writepos, const wxChar* fmt, va_list argptr) { while( true ) { int size = buffer.GetLength() / sizeof(wxChar); int len = wxVsnprintf((wxChar*)buffer.GetPtr(writepos*sizeof(wxChar)), size-writepos, fmt, argptr); // some implementations of vsnprintf() don't NUL terminate // the string if there is not enough space for it so // always do it manually ((wxChar*)buffer.GetPtr())[size-1] = L'\0'; if( size >= MaxFormattedStringLength ) return size-1; // vsnprintf() may return either -1 (traditional Unix behavior) or the // total number of characters which would have been written if the // buffer were large enough (newer standards such as Unix98) if (len < 0) len = size + (size/4); len += writepos; if (len < size) return len; buffer.Alloc( (len + 128) * sizeof(wxChar) ); }; // performing an assertion or log of a truncated string is unsafe, so let's not; even // though it'd be kinda nice if we did. pxAssume( false ); return 0; // unreachable. } CharBufferType* GetFormatBuffer( bool& deleteDest ) { deleteDest = false; if (buffer_is_avail) { if (m_buffer_tls.Get()->HasFreeBuffer()) return &m_buffer_tls.Get()->GrabBuffer(); } deleteDest = true; return new CharBufferType(2048); } // -------------------------------------------------------------------------------------- // FastFormatUnicode (implementations) // -------------------------------------------------------------------------------------- // [TODO] This class should actually be renamed to FastFormatNative or FastFormatString, and // adopted to properly support 1-byte wxChar types (mostly requiring some changes to the // WriteV functions). The current implementation is fine for wx2.8, which always defaults // to wide-varieties of wxChar -- but wx3.0 will use UTF8 for linux distros, which will break // this class nicely in its current state. --air FastFormatUnicode::FastFormatUnicode() { m_dest = GetFormatBuffer(m_deleteDest); Clear(); } FastFormatUnicode::~FastFormatUnicode() throw() { if (m_deleteDest) delete m_dest; else m_buffer_tls.Get()->ReleaseBuffer(); } void FastFormatUnicode::Clear() { m_Length = 0; ((wxChar*)m_dest->GetPtr())[0] = 0; } FastFormatUnicode& FastFormatUnicode::WriteV( const char* fmt, va_list argptr ) { wxString converted( fromUTF8(FastFormatAscii().WriteV( fmt, argptr )) ); const uint inspos = m_Length; const uint convLen = converted.Length(); m_dest->MakeRoomFor((inspos + convLen + 64) * sizeof(wxChar)); memcpy_fast( &((wxChar*)m_dest->GetPtr())[inspos], converted, (convLen+1)*sizeof(wxChar) ); m_Length += convLen; return *this; } FastFormatUnicode& FastFormatUnicode::WriteV( const wxChar* fmt, va_list argptr ) { m_Length = format_that_unicode_mess( *m_dest, m_Length, fmt, argptr ); return *this; } FastFormatUnicode& FastFormatUnicode::Write( const char* fmt, ... ) { va_list list; va_start(list, fmt); WriteV(fmt,list); va_end(list); return *this; } FastFormatUnicode& FastFormatUnicode::Write( const wxChar* fmt, ... ) { va_list list; va_start(list, fmt); WriteV(fmt,list); va_end(list); return *this; } bool FastFormatUnicode::IsEmpty() const { return ((wxChar&)(*m_dest)[0]) == 0; } FastFormatUnicode& FastFormatUnicode::ToUpper() { wxChar* ch = (wxChar*)m_dest->GetPtr(); for ( uint i=0; iGetPtr(); for ( uint i=0; iReleaseBuffer(); } void FastFormatAscii::Clear() { m_dest->GetPtr()[0] = 0; } const wxString FastFormatAscii::GetString() const { return fromAscii(m_dest->GetPtr()); } FastFormatAscii& FastFormatAscii::WriteV( const char* fmt, va_list argptr ) { format_that_ascii_mess( *m_dest, strlen(m_dest->GetPtr()), fmt, argptr ); return *this; } FastFormatAscii& FastFormatAscii::Write( const char* fmt, ... ) { va_list list; va_start(list, fmt); WriteV(fmt,list); va_end(list); return *this; } bool FastFormatAscii::IsEmpty() const { return (*m_dest)[0] == 0; }