/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2023 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #include "PrecompiledHeader.h" #include "pcsx2/SIO/Pad/Pad.h" #include "QtHost.h" #include "QtUtils.h" #include "SettingWidgetBinder.h" #include "Settings/ControllerSettingWidgetBinder.h" #include "Settings/InterfaceSettingsWidget.h" #include "SetupWizardDialog.h" #include SetupWizardDialog::SetupWizardDialog() { setupUi(); updatePageLabels(-1); updatePageButtons(); } SetupWizardDialog::~SetupWizardDialog() { if (m_bios_refresh_thread) { m_bios_refresh_thread->wait(); delete m_bios_refresh_thread; } } void SetupWizardDialog::resizeEvent(QResizeEvent* event) { QDialog::resizeEvent(event); resizeDirectoryListColumns(); } bool SetupWizardDialog::canShowNextPage() { const int current_page = m_ui.pages->currentIndex(); switch (current_page) { case Page_BIOS: { if (!m_ui.biosList->currentItem()) { if (QMessageBox::question(this, tr("Warning"), tr("A BIOS image has not been selected. PCSX2 will not be able to run games " "without a BIOS image.

Are you sure you wish to continue without selecting a BIOS " "image?")) != QMessageBox::Yes) { return false; } } } break; case Page_GameList: { if (m_ui.searchDirectoryList->rowCount() == 0) { if (QMessageBox::question(this, tr("Warning"), tr("No game directories have been selected. You will have to manually open any game dumps you " "want to play, PCSX2's list will be empty.\n\nAre you sure you want to continue?")) != QMessageBox::Yes) { return false; } } } break; default: break; } return true; } void SetupWizardDialog::previousPage() { const int current_page = m_ui.pages->currentIndex(); if (current_page == 0) return; m_ui.pages->setCurrentIndex(current_page - 1); updatePageLabels(current_page); updatePageButtons(); } void SetupWizardDialog::nextPage() { const int current_page = m_ui.pages->currentIndex(); if (current_page == Page_Complete) { accept(); return; } if (!canShowNextPage()) return; const int new_page = current_page + 1; m_ui.pages->setCurrentIndex(new_page); updatePageLabels(current_page); updatePageButtons(); pageChangedTo(new_page); } void SetupWizardDialog::pageChangedTo(int page) { switch (page) { case Page_GameList: resizeDirectoryListColumns(); break; default: break; } } void SetupWizardDialog::updatePageLabels(int prev_page) { if (prev_page >= 0) { QFont prev_font = m_page_labels[prev_page]->font(); prev_font.setBold(false); m_page_labels[prev_page]->setFont(prev_font); } const int page = m_ui.pages->currentIndex(); QFont font = m_page_labels[page]->font(); font.setBold(true); m_page_labels[page]->setFont(font); } void SetupWizardDialog::updatePageButtons() { const int page = m_ui.pages->currentIndex(); m_ui.next->setText((page == Page_Complete) ? "&Finish" : "&Next"); m_ui.back->setEnabled(page > 0); } void SetupWizardDialog::confirmCancel() { if (QMessageBox::question(this, tr("Cancel Setup"), tr("Are you sure you want to cancel PCSX2 setup?\n\nAny changes have been saved, and the wizard will run " "again next time you start PCSX2.")) != QMessageBox::Yes) { return; } reject(); } void SetupWizardDialog::setupUi() { m_ui.setupUi(this); m_ui.logo->setPixmap(QPixmap(QStringLiteral("%1/icons/AppIconLarge.png").arg(QtHost::GetResourcesBasePath()))); m_ui.pages->setCurrentIndex(0); m_page_labels[Page_Language] = m_ui.labelLanguage; m_page_labels[Page_BIOS] = m_ui.labelBIOS; m_page_labels[Page_GameList] = m_ui.labelGameList; m_page_labels[Page_Controller] = m_ui.labelController; m_page_labels[Page_Complete] = m_ui.labelComplete; connect(m_ui.back, &QPushButton::clicked, this, &SetupWizardDialog::previousPage); connect(m_ui.next, &QPushButton::clicked, this, &SetupWizardDialog::nextPage); connect(m_ui.cancel, &QPushButton::clicked, this, &SetupWizardDialog::confirmCancel); setupLanguagePage(); setupBIOSPage(); setupGameListPage(); setupControllerPage(); } void SetupWizardDialog::setupLanguagePage() { SettingWidgetBinder::BindWidgetToEnumSetting(nullptr, m_ui.theme, "UI", "Theme", InterfaceSettingsWidget::THEME_NAMES, InterfaceSettingsWidget::THEME_VALUES, QtHost::GetDefaultThemeName(), "InterfaceSettingsWidget"); connect(m_ui.theme, QOverload::of(&QComboBox::currentIndexChanged), this, &SetupWizardDialog::themeChanged); for (const std::pair& it : QtHost::GetAvailableLanguageList()) m_ui.language->addItem(it.first, it.second); SettingWidgetBinder::BindWidgetToStringSetting( nullptr, m_ui.language, "UI", "Language", QtHost::GetDefaultLanguage()); connect( m_ui.language, QOverload::of(&QComboBox::currentIndexChanged), this, &SetupWizardDialog::languageChanged); SettingWidgetBinder::BindWidgetToBoolSetting( nullptr, m_ui.autoUpdateEnabled, "AutoUpdater", "CheckAtStartup", true); } void SetupWizardDialog::themeChanged() { // Main window gets recreated at the end here anyway, so it's fine to just yolo it. QtHost::UpdateApplicationTheme(); } void SetupWizardDialog::languageChanged() { // Skip the recreation, since we don't have many dynamic UI elements. QtHost::InstallTranslator(); m_ui.retranslateUi(this); } void SetupWizardDialog::setupBIOSPage() { SettingWidgetBinder::BindWidgetToFolderSetting(nullptr, m_ui.biosSearchDirectory, m_ui.browseBiosSearchDirectory, m_ui.openBiosSearchDirectory, m_ui.resetBiosSearchDirectory, "Folders", "Bios", Path::Combine(EmuFolders::DataRoot, "bios")); refreshBiosList(); connect(m_ui.biosSearchDirectory, &QLineEdit::textChanged, this, &SetupWizardDialog::refreshBiosList); connect(m_ui.refreshBiosList, &QPushButton::clicked, this, &SetupWizardDialog::refreshBiosList); connect(m_ui.biosList, &QTreeWidget::currentItemChanged, this, &SetupWizardDialog::biosListItemChanged); } void SetupWizardDialog::refreshBiosList() { if (m_bios_refresh_thread) { m_bios_refresh_thread->wait(); delete m_bios_refresh_thread; } QSignalBlocker blocker(m_ui.biosList); m_ui.biosList->clear(); m_ui.biosList->setEnabled(false); m_bios_refresh_thread = new BIOSSettingsWidget::RefreshThread(this, m_ui.biosSearchDirectory->text()); m_bios_refresh_thread->start(); } void SetupWizardDialog::biosListItemChanged(const QTreeWidgetItem* current, const QTreeWidgetItem* previous) { Host::SetBaseStringSettingValue("Filenames", "BIOS", current->text(0).toUtf8().constData()); Host::CommitBaseSettingChanges(); g_emu_thread->applySettings(); } void SetupWizardDialog::listRefreshed(const QVector& items) { QSignalBlocker sb(m_ui.biosList); BIOSSettingsWidget::populateList(m_ui.biosList, items); m_ui.biosList->setEnabled(true); } void SetupWizardDialog::setupGameListPage() { m_ui.searchDirectoryList->setSelectionMode(QAbstractItemView::SingleSelection); m_ui.searchDirectoryList->setSelectionBehavior(QAbstractItemView::SelectRows); m_ui.searchDirectoryList->setAlternatingRowColors(true); m_ui.searchDirectoryList->setShowGrid(false); m_ui.searchDirectoryList->horizontalHeader()->setHighlightSections(false); m_ui.searchDirectoryList->verticalHeader()->hide(); m_ui.searchDirectoryList->setCurrentIndex({}); m_ui.searchDirectoryList->setContextMenuPolicy(Qt::ContextMenuPolicy::CustomContextMenu); connect(m_ui.searchDirectoryList, &QTableWidget::customContextMenuRequested, this, &SetupWizardDialog::onDirectoryListContextMenuRequested); connect(m_ui.addSearchDirectoryButton, &QPushButton::clicked, this, &SetupWizardDialog::onAddSearchDirectoryButtonClicked); connect(m_ui.removeSearchDirectoryButton, &QPushButton::clicked, this, &SetupWizardDialog::onRemoveSearchDirectoryButtonClicked); refreshDirectoryList(); } void SetupWizardDialog::onDirectoryListContextMenuRequested(const QPoint& point) { QModelIndexList selection = m_ui.searchDirectoryList->selectionModel()->selectedIndexes(); if (selection.size() < 1) return; const int row = selection[0].row(); QMenu menu; menu.addAction(tr("Remove"), [this]() { onRemoveSearchDirectoryButtonClicked(); }); menu.addSeparator(); menu.addAction(tr("Open Directory..."), [this, row]() { QtUtils::OpenURL(this, QUrl::fromLocalFile(m_ui.searchDirectoryList->item(row, 0)->text())); }); menu.exec(m_ui.searchDirectoryList->mapToGlobal(point)); } void SetupWizardDialog::onAddSearchDirectoryButtonClicked() { QString dir = QDir::toNativeSeparators(QFileDialog::getExistingDirectory(this, tr("Select Search Directory"))); if (dir.isEmpty()) return; QMessageBox::StandardButton selection = QMessageBox::question(this, tr("Scan Recursively?"), tr("Would you like to scan the directory \"%1\" recursively?\n\nScanning recursively takes " "more time, but will identify files in subdirectories.") .arg(dir), QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel); if (selection == QMessageBox::Cancel) return; const bool recursive = (selection == QMessageBox::Yes); const std::string spath = dir.toStdString(); Host::RemoveBaseValueFromStringList("GameList", recursive ? "Paths" : "RecursivePaths", spath.c_str()); Host::AddBaseValueToStringList("GameList", recursive ? "RecursivePaths" : "Paths", spath.c_str()); Host::CommitBaseSettingChanges(); refreshDirectoryList(); } void SetupWizardDialog::onRemoveSearchDirectoryButtonClicked() { const int row = m_ui.searchDirectoryList->currentRow(); std::unique_ptr item((row >= 0) ? m_ui.searchDirectoryList->takeItem(row, 0) : nullptr); if (!item) return; const std::string spath = item->text().toStdString(); if (!Host::RemoveBaseValueFromStringList("GameList", "Paths", spath.c_str()) && !Host::RemoveBaseValueFromStringList("GameList", "RecursivePaths", spath.c_str())) { return; } Host::CommitBaseSettingChanges(); refreshDirectoryList(); } void SetupWizardDialog::addPathToTable(const std::string& path, bool recursive) { const int row = m_ui.searchDirectoryList->rowCount(); m_ui.searchDirectoryList->insertRow(row); QTableWidgetItem* item = new QTableWidgetItem(); item->setText(QString::fromStdString(path)); item->setFlags(item->flags() & ~(Qt::ItemIsEditable)); m_ui.searchDirectoryList->setItem(row, 0, item); QCheckBox* cb = new QCheckBox(m_ui.searchDirectoryList); m_ui.searchDirectoryList->setCellWidget(row, 1, cb); cb->setChecked(recursive); connect(cb, &QCheckBox::stateChanged, [item](int state) { const std::string path(item->text().toStdString()); if (state == Qt::Checked) { Host::RemoveBaseValueFromStringList("GameList", "Paths", path.c_str()); Host::AddBaseValueToStringList("GameList", "RecursivePaths", path.c_str()); } else { Host::RemoveBaseValueFromStringList("GameList", "RecursivePaths", path.c_str()); Host::AddBaseValueToStringList("GameList", "Paths", path.c_str()); } Host::CommitBaseSettingChanges(); }); } void SetupWizardDialog::refreshDirectoryList() { QSignalBlocker sb(m_ui.searchDirectoryList); while (m_ui.searchDirectoryList->rowCount() > 0) m_ui.searchDirectoryList->removeRow(0); std::vector path_list = Host::GetBaseStringListSetting("GameList", "Paths"); for (const std::string& entry : path_list) addPathToTable(entry, false); path_list = Host::GetBaseStringListSetting("GameList", "RecursivePaths"); for (const std::string& entry : path_list) addPathToTable(entry, true); m_ui.searchDirectoryList->sortByColumn(0, Qt::AscendingOrder); } void SetupWizardDialog::resizeDirectoryListColumns() { QtUtils::ResizeColumnsForTableView(m_ui.searchDirectoryList, {-1, 100}); } void SetupWizardDialog::setupControllerPage() { static constexpr u32 NUM_PADS = 2; struct PadWidgets { QComboBox* type_combo; QLabel* mapping_result; QToolButton* mapping_button; }; const PadWidgets pad_widgets[NUM_PADS] = { {m_ui.controller1Type, m_ui.controller1Mapping, m_ui.controller1AutomaticMapping}, {m_ui.controller2Type, m_ui.controller2Mapping, m_ui.controller2AutomaticMapping}, }; for (u32 port = 0; port < NUM_PADS; port++) { const std::string section = fmt::format("Pad{}", port + 1); const PadWidgets& w = pad_widgets[port]; for (const auto& [name, display_name] : Pad::GetControllerTypeNames()) w.type_combo->addItem(QString::fromUtf8(display_name), QString::fromUtf8(name)); ControllerSettingWidgetBinder::BindWidgetToInputProfileString( nullptr, w.type_combo, section, "Type", Pad::GetDefaultPadType(port)); w.mapping_result->setText((port == 0) ? tr("Default (Keyboard)") : tr("Default (None)")); connect(w.mapping_button, &QAbstractButton::clicked, this, [this, port, label = w.mapping_result]() { openAutomaticMappingMenu(port, label); }); } // Trigger enumeration to populate the device list. connect(g_emu_thread, &EmuThread::onInputDevicesEnumerated, this, &SetupWizardDialog::onInputDevicesEnumerated); connect(g_emu_thread, &EmuThread::onInputDeviceConnected, this, &SetupWizardDialog::onInputDeviceConnected); connect(g_emu_thread, &EmuThread::onInputDeviceDisconnected, this, &SetupWizardDialog::onInputDeviceDisconnected); g_emu_thread->enumerateInputDevices(); } void SetupWizardDialog::openAutomaticMappingMenu(u32 port, QLabel* update_label) { QMenu menu(this); bool added = false; for (const QPair& dev : m_device_list) { // we set it as data, because the device list could get invalidated while the menu is up QAction* action = menu.addAction(QStringLiteral("%1 (%2)").arg(dev.first).arg(dev.second)); action->setData(dev.first); connect(action, &QAction::triggered, this, [this, port, update_label, action]() { doDeviceAutomaticBinding(port, update_label, action->data().toString()); }); added = true; } if (!added) { QAction* action = menu.addAction(tr("No devices available")); action->setEnabled(false); } menu.exec(QCursor::pos()); } void SetupWizardDialog::doDeviceAutomaticBinding(u32 port, QLabel* update_label, const QString& device) { std::vector> mapping = InputManager::GetGenericBindingMapping(device.toStdString()); if (mapping.empty()) { QMessageBox::critical(this, tr("Automatic Binding"), tr("No generic bindings were generated for device '%1'. The controller/source may not support automatic " "mapping.") .arg(device)); return; } bool result; { auto lock = Host::GetSettingsLock(); result = Pad::MapController(*Host::Internal::GetBaseSettingsLayer(), port, mapping); } if (!result) return; Host::CommitBaseSettingChanges(); update_label->setText(device); } void SetupWizardDialog::onInputDevicesEnumerated(const QList>& devices) { m_device_list = devices; } void SetupWizardDialog::onInputDeviceConnected(const QString& identifier, const QString& device_name) { m_device_list.emplace_back(identifier, device_name); } void SetupWizardDialog::onInputDeviceDisconnected(const QString& identifier) { for (auto iter = m_device_list.begin(); iter != m_device_list.end(); ++iter) { if (iter->first == identifier) { m_device_list.erase(iter); break; } } }