#ifndef _GLPROCS_H_ #define _GLPROCS_H_ /* ** GLprocs utility for getting function addresses for OpenGL(R) 1.2, ** OpenGL 1.3, OpenGL 1.4, OpenGL 1.5 and OpenGL extension functions. ** ** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) ** Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and associated documentation files (the "Software"), ** to deal in the Software without restriction, including without limitation ** the rights to use, copy, modify, merge, publish, distribute, sublicense, ** and/or sell copies of the Software, and to permit persons to whom the ** Software is furnished to do so, subject to the following conditions: ** ** The above copyright notice including the dates of first publication and ** either this permission notice or a reference to ** http://oss.sgi.com/projects/FreeB/ ** shall be included in all copies or substantial portions of the Software. ** ** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS ** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, ** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL ** SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, ** WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF ** OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE ** SOFTWARE. ** ** Except as contained in this notice, the name of Silicon Graphics, Inc. ** shall not be used in advertising or otherwise to promote the sale, use or ** other dealings in this Software without prior written authorization from ** Silicon Graphics, Inc. ** ** Additional Notice Provisions: This software was created using the ** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has ** not been independently verified as being compliant with the OpenGL(R) ** version 1.2.1 Specification. ** ** Initial version of glprocs.{c,h} contributed by Intel(R) Corporation. */ #ifdef _WIN32 #include #include #else #include #endif #ifndef _WIN32 /* non-Windows environment */ #ifndef APIENTRY #define APIENTRY #endif #ifdef __GNUC__ #define _inline __inline__ #else #define _inline #endif #endif #ifdef __cplusplus extern "C" { #endif /* Structure of all OpenGL {1.2, 1.3, 1.4, 1.5}, GL extension procs.*/ typedef struct { void (APIENTRY *BlendColor) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); void (APIENTRY *BlendEquation) (GLenum mode); void (APIENTRY *DrawRangeElements) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); void (APIENTRY *ColorTable) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); void (APIENTRY *ColorTableParameterfv) (GLenum target, GLenum pname, const GLfloat *params); void (APIENTRY *ColorTableParameteriv) (GLenum target, GLenum pname, const GLint *params); void (APIENTRY *CopyColorTable) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); void (APIENTRY *GetColorTable) (GLenum target, GLenum format, GLenum type, GLvoid *table); void (APIENTRY *GetColorTableParameterfv) (GLenum target, GLenum pname, GLfloat *params); void (APIENTRY *GetColorTableParameteriv) (GLenum target, GLenum pname, GLint *params); void (APIENTRY *ColorSubTable) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); void (APIENTRY *CopyColorSubTable) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); void (APIENTRY *ConvolutionFilter1D) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); void (APIENTRY *ConvolutionFilter2D) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); void (APIENTRY *ConvolutionParameterf) (GLenum target, GLenum pname, GLfloat params); void (APIENTRY *ConvolutionParameterfv) (GLenum target, GLenum pname, const GLfloat *params); void (APIENTRY *ConvolutionParameteri) (GLenum target, GLenum pname, GLint params); void (APIENTRY *ConvolutionParameteriv) (GLenum target, GLenum pname, const GLint *params); void (APIENTRY *CopyConvolutionFilter1D) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); void (APIENTRY *CopyConvolutionFilter2D) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); void (APIENTRY *GetConvolutionFilter) (GLenum target, GLenum format, GLenum type, GLvoid *image); void (APIENTRY *GetConvolutionParameterfv) (GLenum target, GLenum pname, GLfloat *params); void (APIENTRY *GetConvolutionParameteriv) (GLenum target, GLenum pname, GLint *params); void (APIENTRY *GetSeparableFilter) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); void (APIENTRY *SeparableFilter2D) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); void (APIENTRY *GetHistogram) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); void (APIENTRY *GetHistogramParameterfv) (GLenum target, GLenum pname, GLfloat *params); void (APIENTRY *GetHistogramParameteriv) (GLenum target, GLenum pname, GLint *params); void (APIENTRY *GetMinmax) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); void (APIENTRY *GetMinmaxParameterfv) (GLenum target, GLenum pname, GLfloat *params); void (APIENTRY *GetMinmaxParameteriv) (GLenum target, GLenum pname, GLint *params); void (APIENTRY *Histogram) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); void (APIENTRY *Minmax) (GLenum target, GLenum internalformat, GLboolean sink); void (APIENTRY *ResetHistogram) (GLenum target); void (APIENTRY *ResetMinmax) (GLenum target); void (APIENTRY *TexImage3D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void (APIENTRY *TexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); void (APIENTRY *CopyTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); void (APIENTRY *ActiveTexture) (GLenum texture); void (APIENTRY *ClientActiveTexture) (GLenum texture); void (APIENTRY *MultiTexCoord1d) (GLenum target, GLdouble s); void (APIENTRY *MultiTexCoord1dv) (GLenum target, const GLdouble *v); void (APIENTRY *MultiTexCoord1f) (GLenum target, GLfloat s); void (APIENTRY *MultiTexCoord1fv) (GLenum target, const GLfloat *v); void (APIENTRY *MultiTexCoord1i) (GLenum target, GLint s); void (APIENTRY *MultiTexCoord1iv) (GLenum target, const GLint *v); void (APIENTRY *MultiTexCoord1s) (GLenum target, GLshort s); void (APIENTRY *MultiTexCoord1sv) (GLenum target, const GLshort *v); void (APIENTRY *MultiTexCoord2d) (GLenum target, GLdouble s, GLdouble t); void (APIENTRY *MultiTexCoord2dv) (GLenum target, const GLdouble *v); void (APIENTRY *MultiTexCoord2f) (GLenum target, GLfloat s, GLfloat t); void (APIENTRY *MultiTexCoord2fv) (GLenum target, const GLfloat *v); void (APIENTRY *MultiTexCoord2i) (GLenum target, GLint s, GLint t); void (APIENTRY *MultiTexCoord2iv) (GLenum target, const GLint *v); void (APIENTRY *MultiTexCoord2s) (GLenum target, GLshort s, GLshort t); void (APIENTRY *MultiTexCoord2sv) (GLenum target, const GLshort *v); void (APIENTRY *MultiTexCoord3d) (GLenum target, GLdouble s, GLdouble t, GLdouble r); void (APIENTRY *MultiTexCoord3dv) (GLenum target, const GLdouble *v); void (APIENTRY *MultiTexCoord3f) (GLenum target, GLfloat s, GLfloat t, GLfloat r); void (APIENTRY *MultiTexCoord3fv) (GLenum target, const GLfloat *v); void (APIENTRY *MultiTexCoord3i) (GLenum target, GLint s, GLint t, GLint r); void (APIENTRY *MultiTexCoord3iv) (GLenum target, const GLint *v); void (APIENTRY *MultiTexCoord3s) (GLenum target, GLshort s, GLshort t, GLshort r); void (APIENTRY *MultiTexCoord3sv) (GLenum target, const GLshort *v); void (APIENTRY *MultiTexCoord4d) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); void (APIENTRY *MultiTexCoord4dv) (GLenum target, const GLdouble *v); void (APIENTRY *MultiTexCoord4f) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); void (APIENTRY *MultiTexCoord4fv) (GLenum target, const GLfloat *v); void (APIENTRY *MultiTexCoord4i) (GLenum target, GLint s, GLint t, GLint r, GLint q); void (APIENTRY *MultiTexCoord4iv) (GLenum target, const GLint *v); void (APIENTRY *MultiTexCoord4s) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); void (APIENTRY *MultiTexCoord4sv) (GLenum target, const GLshort *v); void (APIENTRY *LoadTransposeMatrixf) (const GLfloat *m); void (APIENTRY *LoadTransposeMatrixd) (const GLdouble *m); void (APIENTRY *MultTransposeMatrixf) (const GLfloat *m); void (APIENTRY *MultTransposeMatrixd) (const GLdouble *m); void (APIENTRY *SampleCoverage) (GLclampf value, GLboolean invert); void (APIENTRY *CompressedTexImage3D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); void (APIENTRY *CompressedTexImage2D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); void (APIENTRY *CompressedTexImage1D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); void (APIENTRY *CompressedTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); void (APIENTRY *CompressedTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); void (APIENTRY *CompressedTexSubImage1D) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); void (APIENTRY *GetCompressedTexImage) (GLenum target, GLint level, GLvoid *img); void (APIENTRY *BlendFuncSeparate) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); void (APIENTRY *FogCoordf) (GLfloat coord); void (APIENTRY *FogCoordfv) (const GLfloat *coord); void (APIENTRY *FogCoordd) (GLdouble coord); void (APIENTRY *FogCoorddv) (const GLdouble *coord); void (APIENTRY *FogCoordPointer) (GLenum type, GLsizei stride, const GLvoid *pointer); void (APIENTRY *MultiDrawArrays) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); void (APIENTRY *MultiDrawElements) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); void (APIENTRY *PointParameterf) (GLenum pname, GLfloat param); void (APIENTRY *PointParameterfv) (GLenum pname, const GLfloat *params); void (APIENTRY *PointParameteri) (GLenum pname, GLint param); void (APIENTRY *PointParameteriv) (GLenum pname, const GLint *params); void (APIENTRY *SecondaryColor3b) (GLbyte red, GLbyte green, GLbyte blue); void (APIENTRY *SecondaryColor3bv) (const GLbyte *v); void (APIENTRY *SecondaryColor3d) (GLdouble red, GLdouble green, GLdouble blue); void (APIENTRY *SecondaryColor3dv) (const GLdouble *v); void (APIENTRY *SecondaryColor3f) (GLfloat red, GLfloat green, GLfloat blue); void (APIENTRY *SecondaryColor3fv) (const GLfloat *v); void (APIENTRY *SecondaryColor3i) (GLint red, GLint green, GLint blue); void (APIENTRY *SecondaryColor3iv) (const GLint *v); void (APIENTRY *SecondaryColor3s) (GLshort red, GLshort green, GLshort blue); void (APIENTRY *SecondaryColor3sv) (const GLshort *v); void (APIENTRY *SecondaryColor3ub) (GLubyte red, GLubyte green, GLubyte blue); void (APIENTRY *SecondaryColor3ubv) (const GLubyte *v); void (APIENTRY *SecondaryColor3ui) (GLuint red, GLuint green, GLuint blue); void (APIENTRY *SecondaryColor3uiv) (const GLuint *v); void (APIENTRY *SecondaryColor3us) (GLushort red, GLushort green, GLushort blue); void (APIENTRY *SecondaryColor3usv) (const GLushort *v); void (APIENTRY *SecondaryColorPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void (APIENTRY *WindowPos2d) (GLdouble x, GLdouble y); void (APIENTRY *WindowPos2dv) (const GLdouble *v); void (APIENTRY *WindowPos2f) (GLfloat x, GLfloat y); void (APIENTRY *WindowPos2fv) (const GLfloat *v); void (APIENTRY *WindowPos2i) (GLint x, GLint y); void (APIENTRY *WindowPos2iv) (const GLint *v); void (APIENTRY *WindowPos2s) (GLshort x, GLshort y); void (APIENTRY *WindowPos2sv) (const GLshort *v); void (APIENTRY *WindowPos3d) (GLdouble x, GLdouble y, GLdouble z); void (APIENTRY *WindowPos3dv) (const GLdouble *v); void (APIENTRY *WindowPos3f) (GLfloat x, GLfloat y, GLfloat z); void (APIENTRY *WindowPos3fv) (const GLfloat *v); void (APIENTRY *WindowPos3i) (GLint x, GLint y, GLint z); void (APIENTRY *WindowPos3iv) (const GLint *v); void (APIENTRY *WindowPos3s) (GLshort x, GLshort y, GLshort z); void (APIENTRY *WindowPos3sv) (const GLshort *v); void (APIENTRY *GenQueries) (GLsizei n, GLuint *ids); void (APIENTRY *DeleteQueries) (GLsizei n, const GLuint *ids); GLboolean (APIENTRY *IsQuery) (GLuint id); void (APIENTRY *BeginQuery) (GLenum target, GLuint id); void (APIENTRY *EndQuery) (GLenum target); void (APIENTRY *GetQueryiv) (GLenum target, GLenum pname, GLint *params); void (APIENTRY *GetQueryObjectiv) (GLuint id, GLenum pname, GLint *params); void (APIENTRY *GetQueryObjectuiv) (GLuint id, GLenum pname, GLuint *params); void (APIENTRY *BindBuffer) (GLenum target, GLuint buffer); void (APIENTRY *DeleteBuffers) (GLsizei n, const GLuint *buffers); void (APIENTRY *GenBuffers) (GLsizei n, GLuint *buffers); GLboolean (APIENTRY *IsBuffer) (GLuint buffer); void (APIENTRY *BufferData) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); void (APIENTRY *BufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); void (APIENTRY *GetBufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); GLvoid* (APIENTRY *MapBuffer) (GLenum target, GLenum access); GLboolean (APIENTRY *UnmapBuffer) (GLenum target); void (APIENTRY *GetBufferParameteriv) (GLenum target, GLenum pname, GLint *params); void (APIENTRY *GetBufferPointerv) (GLenum target, GLenum pname, GLvoid* *params); void (APIENTRY *ActiveTextureARB) (GLenum texture); void (APIENTRY *ClientActiveTextureARB) (GLenum texture); void (APIENTRY *MultiTexCoord1dARB) (GLenum target, GLdouble s); void (APIENTRY *MultiTexCoord1dvARB) (GLenum target, const GLdouble *v); void (APIENTRY *MultiTexCoord1fARB) (GLenum target, GLfloat s); void (APIENTRY *MultiTexCoord1fvARB) (GLenum target, const GLfloat *v); void (APIENTRY *MultiTexCoord1iARB) (GLenum target, GLint s); void (APIENTRY *MultiTexCoord1ivARB) (GLenum target, const GLint *v); void (APIENTRY *MultiTexCoord1sARB) (GLenum target, GLshort s); void (APIENTRY *MultiTexCoord1svARB) (GLenum target, const GLshort *v); void (APIENTRY *MultiTexCoord2dARB) (GLenum target, GLdouble s, GLdouble t); void (APIENTRY *MultiTexCoord2dvARB) (GLenum target, const GLdouble *v); void (APIENTRY *MultiTexCoord2fARB) (GLenum target, GLfloat s, GLfloat t); void (APIENTRY *MultiTexCoord2fvARB) (GLenum target, const GLfloat *v); void (APIENTRY *MultiTexCoord2iARB) (GLenum target, GLint s, GLint t); void (APIENTRY *MultiTexCoord2ivARB) (GLenum target, const GLint *v); void (APIENTRY *MultiTexCoord2sARB) (GLenum target, GLshort s, GLshort t); void (APIENTRY *MultiTexCoord2svARB) (GLenum target, const GLshort *v); void (APIENTRY *MultiTexCoord3dARB) (GLenum target, GLdouble s, GLdouble t, GLdouble r); void (APIENTRY *MultiTexCoord3dvARB) (GLenum target, const GLdouble *v); void (APIENTRY *MultiTexCoord3fARB) (GLenum target, GLfloat s, GLfloat t, GLfloat r); void (APIENTRY *MultiTexCoord3fvARB) (GLenum target, const GLfloat *v); void (APIENTRY *MultiTexCoord3iARB) (GLenum target, GLint s, GLint t, GLint r); void (APIENTRY *MultiTexCoord3ivARB) (GLenum target, const GLint *v); void (APIENTRY *MultiTexCoord3sARB) (GLenum target, GLshort s, GLshort t, GLshort r); void (APIENTRY *MultiTexCoord3svARB) (GLenum target, const GLshort *v); void (APIENTRY *MultiTexCoord4dARB) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); void (APIENTRY *MultiTexCoord4dvARB) (GLenum target, const GLdouble *v); void (APIENTRY *MultiTexCoord4fARB) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); void (APIENTRY *MultiTexCoord4fvARB) (GLenum target, const GLfloat *v); void (APIENTRY *MultiTexCoord4iARB) (GLenum target, GLint s, GLint t, GLint r, GLint q); void (APIENTRY *MultiTexCoord4ivARB) (GLenum target, const GLint *v); void (APIENTRY *MultiTexCoord4sARB) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); void (APIENTRY *MultiTexCoord4svARB) (GLenum target, const GLshort *v); void (APIENTRY *LoadTransposeMatrixfARB) (const GLfloat *m); void (APIENTRY *LoadTransposeMatrixdARB) (const GLdouble *m); void (APIENTRY *MultTransposeMatrixfARB) (const GLfloat *m); void (APIENTRY *MultTransposeMatrixdARB) (const GLdouble *m); void (APIENTRY *SampleCoverageARB) (GLclampf value, GLboolean invert); void (APIENTRY *CompressedTexImage3DARB) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); void (APIENTRY *CompressedTexImage2DARB) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); void (APIENTRY *CompressedTexImage1DARB) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); void (APIENTRY *CompressedTexSubImage3DARB) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); void (APIENTRY *CompressedTexSubImage2DARB) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); void (APIENTRY *CompressedTexSubImage1DARB) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); void (APIENTRY *GetCompressedTexImageARB) (GLenum target, GLint level, GLvoid *img); void (APIENTRY *PointParameterfARB) (GLenum pname, GLfloat param); void (APIENTRY *PointParameterfvARB) (GLenum pname, const GLfloat *params); void (APIENTRY *WeightbvARB) (GLint size, const GLbyte *weights); void (APIENTRY *WeightsvARB) (GLint size, const GLshort *weights); void (APIENTRY *WeightivARB) (GLint size, const GLint *weights); void (APIENTRY *WeightfvARB) (GLint size, const GLfloat *weights); void (APIENTRY *WeightdvARB) (GLint size, const GLdouble *weights); void (APIENTRY *WeightubvARB) (GLint size, const GLubyte *weights); void (APIENTRY *WeightusvARB) (GLint size, const GLushort *weights); void (APIENTRY *WeightuivARB) (GLint size, const GLuint *weights); void (APIENTRY *WeightPointerARB) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void (APIENTRY *VertexBlendARB) (GLint count); void (APIENTRY *CurrentPaletteMatrixARB) (GLint index); void (APIENTRY *MatrixIndexubvARB) (GLint size, const GLubyte *indices); void (APIENTRY *MatrixIndexusvARB) (GLint size, const GLushort *indices); void (APIENTRY *MatrixIndexuivARB) (GLint size, const GLuint *indices); void (APIENTRY *MatrixIndexPointerARB) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void (APIENTRY *WindowPos2dARB) (GLdouble x, GLdouble y); void (APIENTRY *WindowPos2dvARB) (const GLdouble *v); void (APIENTRY *WindowPos2fARB) (GLfloat x, GLfloat y); void (APIENTRY *WindowPos2fvARB) (const GLfloat *v); void (APIENTRY *WindowPos2iARB) (GLint x, GLint y); void (APIENTRY *WindowPos2ivARB) (const GLint *v); void (APIENTRY *WindowPos2sARB) (GLshort x, GLshort y); void (APIENTRY *WindowPos2svARB) (const GLshort *v); void (APIENTRY *WindowPos3dARB) (GLdouble x, GLdouble y, GLdouble z); void (APIENTRY *WindowPos3dvARB) (const GLdouble *v); void (APIENTRY *WindowPos3fARB) (GLfloat x, GLfloat y, GLfloat z); void (APIENTRY *WindowPos3fvARB) (const GLfloat *v); void (APIENTRY *WindowPos3iARB) (GLint x, GLint y, GLint z); void (APIENTRY *WindowPos3ivARB) (const GLint *v); void (APIENTRY *WindowPos3sARB) (GLshort x, GLshort y, GLshort z); void (APIENTRY *WindowPos3svARB) (const GLshort *v); void (APIENTRY *VertexAttrib1dARB) (GLuint index, GLdouble x); void (APIENTRY *VertexAttrib1dvARB) (GLuint index, const GLdouble *v); void (APIENTRY *VertexAttrib1fARB) (GLuint index, GLfloat x); void (APIENTRY *VertexAttrib1fvARB) (GLuint index, const GLfloat *v); void (APIENTRY *VertexAttrib1sARB) (GLuint index, GLshort x); void (APIENTRY *VertexAttrib1svARB) (GLuint index, const GLshort *v); void (APIENTRY *VertexAttrib2dARB) (GLuint index, GLdouble x, GLdouble y); void (APIENTRY *VertexAttrib2dvARB) (GLuint index, const GLdouble *v); void (APIENTRY *VertexAttrib2fARB) (GLuint index, GLfloat x, GLfloat y); void (APIENTRY *VertexAttrib2fvARB) (GLuint index, const GLfloat *v); void (APIENTRY *VertexAttrib2sARB) (GLuint index, GLshort x, GLshort y); void (APIENTRY *VertexAttrib2svARB) (GLuint index, const GLshort *v); void (APIENTRY *VertexAttrib3dARB) (GLuint index, GLdouble x, GLdouble y, GLdouble z); void (APIENTRY *VertexAttrib3dvARB) (GLuint index, const GLdouble *v); void (APIENTRY *VertexAttrib3fARB) (GLuint index, GLfloat x, GLfloat y, GLfloat z); void (APIENTRY *VertexAttrib3fvARB) (GLuint index, const GLfloat *v); void (APIENTRY *VertexAttrib3sARB) (GLuint index, GLshort x, GLshort y, GLshort z); void (APIENTRY *VertexAttrib3svARB) (GLuint index, const GLshort *v); void (APIENTRY *VertexAttrib4NbvARB) (GLuint index, const GLbyte *v); void (APIENTRY *VertexAttrib4NivARB) (GLuint index, const GLint *v); void (APIENTRY *VertexAttrib4NsvARB) (GLuint index, const GLshort *v); void (APIENTRY *VertexAttrib4NubARB) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); void (APIENTRY *VertexAttrib4NubvARB) (GLuint index, const GLubyte *v); void (APIENTRY *VertexAttrib4NuivARB) (GLuint index, const GLuint *v); void (APIENTRY *VertexAttrib4NusvARB) (GLuint index, const GLushort *v); void (APIENTRY *VertexAttrib4bvARB) (GLuint index, const GLbyte *v); void (APIENTRY *VertexAttrib4dARB) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); void (APIENTRY *VertexAttrib4dvARB) (GLuint index, const GLdouble *v); void (APIENTRY *VertexAttrib4fARB) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void (APIENTRY *VertexAttrib4fvARB) (GLuint index, const GLfloat *v); void (APIENTRY *VertexAttrib4ivARB) (GLuint index, const GLint *v); void (APIENTRY *VertexAttrib4sARB) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); void (APIENTRY *VertexAttrib4svARB) (GLuint index, const GLshort *v); void (APIENTRY *VertexAttrib4ubvARB) (GLuint index, const GLubyte *v); void (APIENTRY *VertexAttrib4uivARB) (GLuint index, const GLuint *v); void (APIENTRY *VertexAttrib4usvARB) (GLuint index, const GLushort *v); void (APIENTRY *VertexAttribPointerARB) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); void (APIENTRY *EnableVertexAttribArrayARB) (GLuint index); void (APIENTRY *DisableVertexAttribArrayARB) (GLuint index); void (APIENTRY *ProgramStringARB) (GLenum target, GLenum format, GLsizei len, const GLvoid *string); void (APIENTRY *BindProgramARB) (GLenum target, GLuint program); void (APIENTRY *DeleteProgramsARB) (GLsizei n, const GLuint *programs); void (APIENTRY *GenProgramsARB) (GLsizei n, GLuint *programs); void (APIENTRY *ProgramEnvParameter4dARB) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); void (APIENTRY *ProgramEnvParameter4dvARB) (GLenum target, GLuint index, const GLdouble *params); void (APIENTRY *ProgramEnvParameter4fARB) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void (APIENTRY *ProgramEnvParameter4fvARB) (GLenum target, GLuint index, const GLfloat *params); void (APIENTRY *ProgramLocalParameter4dARB) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); void (APIENTRY *ProgramLocalParameter4dvARB) (GLenum target, GLuint index, const GLdouble *params); void (APIENTRY *ProgramLocalParameter4fARB) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void (APIENTRY *ProgramLocalParameter4fvARB) (GLenum target, GLuint index, const GLfloat *params); void (APIENTRY *GetProgramEnvParameterdvARB) (GLenum target, GLuint index, GLdouble *params); void (APIENTRY *GetProgramEnvParameterfvARB) (GLenum target, GLuint index, GLfloat *params); void (APIENTRY *GetProgramLocalParameterdvARB) (GLenum target, GLuint index, GLdouble *params); void (APIENTRY *GetProgramLocalParameterfvARB) (GLenum target, GLuint index, GLfloat *params); void (APIENTRY *GetProgramivARB) (GLenum target, GLenum pname, GLint *params); void (APIENTRY *GetProgramStringARB) (GLenum target, GLenum pname, GLvoid *string); void (APIENTRY *GetVertexAttribdvARB) (GLuint index, GLenum pname, GLdouble *params); void (APIENTRY *GetVertexAttribfvARB) (GLuint index, GLenum pname, GLfloat *params); void (APIENTRY *GetVertexAttribivARB) (GLuint index, GLenum pname, GLint *params); void (APIENTRY *GetVertexAttribPointervARB) (GLuint index, GLenum pname, GLvoid* *pointer); GLboolean (APIENTRY *IsProgramARB) (GLuint program); void (APIENTRY *BindBufferARB) (GLenum target, GLuint buffer); void (APIENTRY *DeleteBuffersARB) (GLsizei n, const GLuint *buffers); void (APIENTRY *GenBuffersARB) (GLsizei n, GLuint *buffers); GLboolean (APIENTRY *IsBufferARB) (GLuint buffer); void (APIENTRY *BufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); void (APIENTRY *BufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); void (APIENTRY *GetBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); GLvoid* (APIENTRY *MapBufferARB) (GLenum target, GLenum access); GLboolean (APIENTRY *UnmapBufferARB) (GLenum target); void (APIENTRY *GetBufferParameterivARB) (GLenum target, GLenum pname, GLint *params); void (APIENTRY *GetBufferPointervARB) (GLenum target, GLenum pname, GLvoid* *params); void (APIENTRY *GenQueriesARB) (GLsizei n, GLuint *ids); void (APIENTRY *DeleteQueriesARB) (GLsizei n, const GLuint *ids); GLboolean (APIENTRY *IsQueryARB) (GLuint id); void (APIENTRY *BeginQueryARB) (GLenum target, GLuint id); void (APIENTRY *EndQueryARB) (GLenum target); void (APIENTRY *GetQueryivARB) (GLenum target, GLenum pname, GLint *params); void (APIENTRY *GetQueryObjectivARB) (GLuint id, GLenum pname, GLint *params); void (APIENTRY *GetQueryObjectuivARB) (GLuint id, GLenum pname, GLuint *params); void (APIENTRY *DeleteObjectARB) (GLhandleARB obj); GLhandleARB (APIENTRY *GetHandleARB) (GLenum pname); void (APIENTRY *DetachObjectARB) (GLhandleARB containerObj, GLhandleARB attachedObj); GLhandleARB (APIENTRY *CreateShaderObjectARB) (GLenum shaderType); void (APIENTRY *ShaderSourceARB) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length); void (APIENTRY *CompileShaderARB) (GLhandleARB shaderObj); GLhandleARB (APIENTRY *CreateProgramObjectARB) (void); void (APIENTRY *AttachObjectARB) (GLhandleARB containerObj, GLhandleARB obj); void (APIENTRY *LinkProgramARB) (GLhandleARB programObj); void (APIENTRY *UseProgramObjectARB) (GLhandleARB programObj); void (APIENTRY *ValidateProgramARB) (GLhandleARB programObj); void (APIENTRY *Uniform1fARB) (GLint location, GLfloat v0); void (APIENTRY *Uniform2fARB) (GLint location, GLfloat v0, GLfloat v1); void (APIENTRY *Uniform3fARB) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); void (APIENTRY *Uniform4fARB) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); void (APIENTRY *Uniform1iARB) (GLint location, GLint v0); void (APIENTRY *Uniform2iARB) (GLint location, GLint v0, GLint v1); void (APIENTRY *Uniform3iARB) (GLint location, GLint v0, GLint v1, GLint v2); void (APIENTRY *Uniform4iARB) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); void (APIENTRY *Uniform1fvARB) (GLint location, GLsizei count, const GLfloat *value); void (APIENTRY *Uniform2fvARB) (GLint location, GLsizei count, const GLfloat *value); void (APIENTRY *Uniform3fvARB) (GLint location, GLsizei count, const GLfloat *value); void (APIENTRY *Uniform4fvARB) (GLint location, GLsizei count, const GLfloat *value); void (APIENTRY *Uniform1ivARB) (GLint location, GLsizei count, const GLint *value); void (APIENTRY *Uniform2ivARB) (GLint location, GLsizei count, const GLint *value); void (APIENTRY *Uniform3ivARB) (GLint location, GLsizei count, const GLint *value); void (APIENTRY *Uniform4ivARB) (GLint location, GLsizei count, const GLint *value); void (APIENTRY *UniformMatrix2fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void (APIENTRY *UniformMatrix3fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void (APIENTRY *UniformMatrix4fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void (APIENTRY *GetObjectParameterfvARB) (GLhandleARB obj, GLenum pname, GLfloat *params); void (APIENTRY *GetObjectParameterivARB) (GLhandleARB obj, GLenum pname, GLint *params); void (APIENTRY *GetInfoLogARB) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); void (APIENTRY *GetAttachedObjectsARB) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); GLint (APIENTRY *GetUniformLocationARB) (GLhandleARB programObj, const GLcharARB *name); void (APIENTRY *GetActiveUniformARB) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); void (APIENTRY *GetUniformfvARB) (GLhandleARB programObj, GLint location, GLfloat *params); void (APIENTRY *GetUniformivARB) (GLhandleARB programObj, GLint location, GLint *params); void (APIENTRY *GetShaderSourceARB) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); void (APIENTRY *BindAttribLocationARB) (GLhandleARB programObj, GLuint index, const GLcharARB *name); void (APIENTRY *GetActiveAttribARB) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); GLint (APIENTRY *GetAttribLocationARB) (GLhandleARB programObj, const GLcharARB *name); void (APIENTRY *BlendColorEXT) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); void (APIENTRY *PolygonOffsetEXT) (GLfloat factor, GLfloat bias); void (APIENTRY *TexImage3DEXT) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void (APIENTRY *TexSubImage3DEXT) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); void (APIENTRY *GetTexFilterFuncSGIS) (GLenum target, GLenum filter, GLfloat *weights); void (APIENTRY *TexFilterFuncSGIS) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); void (APIENTRY *TexSubImage1DEXT) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); void (APIENTRY *TexSubImage2DEXT) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); void (APIENTRY *CopyTexImage1DEXT) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); void (APIENTRY *CopyTexImage2DEXT) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); void (APIENTRY *CopyTexSubImage1DEXT) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); void (APIENTRY *CopyTexSubImage2DEXT) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); void (APIENTRY *CopyTexSubImage3DEXT) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); void (APIENTRY *GetHistogramEXT) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); void (APIENTRY *GetHistogramParameterfvEXT) (GLenum target, GLenum pname, GLfloat *params); void (APIENTRY *GetHistogramParameterivEXT) (GLenum target, GLenum pname, GLint *params); void (APIENTRY *GetMinmaxEXT) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); void (APIENTRY *GetMinmaxParameterfvEXT) (GLenum target, GLenum pname, GLfloat *params); void (APIENTRY *GetMinmaxParameterivEXT) (GLenum target, GLenum pname, GLint *params); void (APIENTRY *HistogramEXT) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); void (APIENTRY *MinmaxEXT) (GLenum target, GLenum internalformat, GLboolean sink); void (APIENTRY *ResetHistogramEXT) (GLenum target); void (APIENTRY *ResetMinmaxEXT) (GLenum target); void (APIENTRY *ConvolutionFilter1DEXT) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); void (APIENTRY *ConvolutionFilter2DEXT) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); void (APIENTRY *ConvolutionParameterfEXT) (GLenum target, GLenum pname, GLfloat params); void (APIENTRY *ConvolutionParameterfvEXT) (GLenum target, GLenum pname, const GLfloat *params); void (APIENTRY *ConvolutionParameteriEXT) (GLenum target, GLenum pname, GLint params); void (APIENTRY *ConvolutionParameterivEXT) (GLenum target, GLenum pname, const GLint *params); void (APIENTRY *CopyConvolutionFilter1DEXT) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); void (APIENTRY *CopyConvolutionFilter2DEXT) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); void (APIENTRY *GetConvolutionFilterEXT) (GLenum target, GLenum format, GLenum type, GLvoid *image); void (APIENTRY *GetConvolutionParameterfvEXT) (GLenum target, GLenum pname, GLfloat *params); void (APIENTRY *GetConvolutionParameterivEXT) (GLenum target, GLenum pname, GLint *params); void (APIENTRY *GetSeparableFilterEXT) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); void (APIENTRY *SeparableFilter2DEXT) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); void (APIENTRY *ColorTableSGI) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); void (APIENTRY *ColorTableParameterfvSGI) (GLenum target, GLenum pname, const GLfloat *params); void (APIENTRY *ColorTableParameterivSGI) (GLenum target, GLenum pname, const GLint *params); void (APIENTRY *CopyColorTableSGI) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); void (APIENTRY *GetColorTableSGI) (GLenum target, GLenum format, GLenum type, GLvoid *table); void (APIENTRY *GetColorTableParameterfvSGI) (GLenum target, GLenum pname, GLfloat *params); void (APIENTRY *GetColorTableParameterivSGI) (GLenum target, GLenum pname, GLint *params); void (APIENTRY *PixelTexGenSGIX) (GLenum mode); void (APIENTRY *PixelTexGenParameteriSGIS) (GLenum pname, GLint param); void (APIENTRY *PixelTexGenParameterivSGIS) (GLenum pname, const GLint *params); void (APIENTRY *PixelTexGenParameterfSGIS) (GLenum pname, GLfloat param); void (APIENTRY *PixelTexGenParameterfvSGIS) (GLenum pname, const GLfloat *params); void (APIENTRY *GetPixelTexGenParameterivSGIS) (GLenum pname, GLint *params); void (APIENTRY *GetPixelTexGenParameterfvSGIS) (GLenum pname, GLfloat *params); void (APIENTRY *TexImage4DSGIS) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void (APIENTRY *TexSubImage4DSGIS) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels); GLboolean (APIENTRY *AreTexturesResidentEXT) (GLsizei n, const GLuint *textures, GLboolean *residences); void (APIENTRY *BindTextureEXT) (GLenum target, GLuint texture); void (APIENTRY *DeleteTexturesEXT) (GLsizei n, const GLuint *textures); void (APIENTRY *GenTexturesEXT) (GLsizei n, GLuint *textures); GLboolean (APIENTRY *IsTextureEXT) (GLuint texture); void (APIENTRY *PrioritizeTexturesEXT) (GLsizei n, const GLuint *textures, const GLclampf *priorities); void (APIENTRY *DetailTexFuncSGIS) (GLenum target, GLsizei n, const GLfloat *points); void (APIENTRY *GetDetailTexFuncSGIS) (GLenum target, GLfloat *points); void (APIENTRY *SharpenTexFuncSGIS) (GLenum target, GLsizei n, const GLfloat *points); void (APIENTRY *GetSharpenTexFuncSGIS) (GLenum target, GLfloat *points); void (APIENTRY *SampleMaskSGIS) (GLclampf value, GLboolean invert); void (APIENTRY *SamplePatternSGIS) (GLenum pattern); void (APIENTRY *ArrayElementEXT) (GLint i); void (APIENTRY *ColorPointerEXT) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); void (APIENTRY *DrawArraysEXT) (GLenum mode, GLint first, GLsizei count); void (APIENTRY *EdgeFlagPointerEXT) (GLsizei stride, GLsizei count, const GLboolean *pointer); void (APIENTRY *GetPointervEXT) (GLenum pname, GLvoid* *params); void (APIENTRY *IndexPointerEXT) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); void (APIENTRY *NormalPointerEXT) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); void (APIENTRY *TexCoordPointerEXT) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); void (APIENTRY *VertexPointerEXT) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); void (APIENTRY *BlendEquationEXT) (GLenum mode); void (APIENTRY *SpriteParameterfSGIX) (GLenum pname, GLfloat param); void (APIENTRY *SpriteParameterfvSGIX) (GLenum pname, const GLfloat *params); void (APIENTRY *SpriteParameteriSGIX) (GLenum pname, GLint param); void (APIENTRY *SpriteParameterivSGIX) (GLenum pname, const GLint *params); void (APIENTRY *PointParameterfEXT) (GLenum pname, GLfloat param); void (APIENTRY *PointParameterfvEXT) (GLenum pname, const GLfloat *params); void (APIENTRY *PointParameterfSGIS) (GLenum pname, GLfloat param); void (APIENTRY *PointParameterfvSGIS) (GLenum pname, const GLfloat *params); GLint (APIENTRY *GetInstrumentsSGIX) (void); void (APIENTRY *InstrumentsBufferSGIX) (GLsizei size, GLint *buffer); GLint (APIENTRY *PollInstrumentsSGIX) (GLint *marker_p); void (APIENTRY *ReadInstrumentsSGIX) (GLint marker); void (APIENTRY *StartInstrumentsSGIX) (void); void (APIENTRY *StopInstrumentsSGIX) (GLint marker); void (APIENTRY *FrameZoomSGIX) (GLint factor); void (APIENTRY *TagSampleBufferSGIX) (void); void (APIENTRY *DeformationMap3dSGIX) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); void (APIENTRY *DeformationMap3fSGIX) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); void (APIENTRY *DeformSGIX) (GLbitfield mask); void (APIENTRY *LoadIdentityDeformationMapSGIX) (GLbitfield mask); void (APIENTRY *ReferencePlaneSGIX) (const GLdouble *equation); void (APIENTRY *FlushRasterSGIX) (void); void (APIENTRY *FogFuncSGIS) (GLsizei n, const GLfloat *points); void (APIENTRY *GetFogFuncSGIS) (GLfloat *points); void (APIENTRY *ImageTransformParameteriHP) (GLenum target, GLenum pname, GLint param); void (APIENTRY *ImageTransformParameterfHP) (GLenum target, GLenum pname, GLfloat param); void (APIENTRY *ImageTransformParameterivHP) (GLenum target, GLenum pname, const GLint *params); void (APIENTRY *ImageTransformParameterfvHP) (GLenum target, GLenum pname, const GLfloat *params); void (APIENTRY *GetImageTransformParameterivHP) (GLenum target, GLenum pname, GLint *params); void (APIENTRY *GetImageTransformParameterfvHP) (GLenum target, GLenum pname, GLfloat *params); void (APIENTRY *ColorSubTableEXT) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); void (APIENTRY *CopyColorSubTableEXT) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); void (APIENTRY *HintPGI) (GLenum target, GLint mode); void (APIENTRY *ColorTableEXT) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); void (APIENTRY *GetColorTableEXT) (GLenum target, GLenum format, GLenum type, GLvoid *data); void (APIENTRY *GetColorTableParameterivEXT) (GLenum target, GLenum pname, GLint *params); void (APIENTRY *GetColorTableParameterfvEXT) (GLenum target, GLenum pname, GLfloat *params); void (APIENTRY *GetListParameterfvSGIX) (GLuint list, GLenum pname, GLfloat *params); void (APIENTRY *GetListParameterivSGIX) (GLuint list, GLenum pname, GLint *params); void (APIENTRY *ListParameterfSGIX) (GLuint list, GLenum pname, GLfloat param); void (APIENTRY *ListParameterfvSGIX) (GLuint list, GLenum pname, const GLfloat *params); void (APIENTRY *ListParameteriSGIX) (GLuint list, GLenum pname, GLint param); void (APIENTRY *ListParameterivSGIX) (GLuint list, GLenum pname, const GLint *params); void (APIENTRY *IndexMaterialEXT) (GLenum face, GLenum mode); void (APIENTRY *IndexFuncEXT) (GLenum func, GLclampf ref); void (APIENTRY *LockArraysEXT) (GLint first, GLsizei count); void (APIENTRY *UnlockArraysEXT) (void); void (APIENTRY *CullParameterdvEXT) (GLenum pname, GLdouble *params); void (APIENTRY *CullParameterfvEXT) (GLenum pname, GLfloat *params); void (APIENTRY *FragmentColorMaterialSGIX) (GLenum face, GLenum mode); void (APIENTRY *FragmentLightfSGIX) (GLenum light, GLenum pname, GLfloat param); void (APIENTRY *FragmentLightfvSGIX) (GLenum light, GLenum pname, const GLfloat *params); void (APIENTRY *FragmentLightiSGIX) (GLenum light, GLenum pname, GLint param); void (APIENTRY *FragmentLightivSGIX) (GLenum light, GLenum pname, const GLint *params); void (APIENTRY *FragmentLightModelfSGIX) (GLenum pname, GLfloat param); void (APIENTRY *FragmentLightModelfvSGIX) (GLenum pname, const GLfloat *params); void (APIENTRY *FragmentLightModeliSGIX) (GLenum pname, GLint param); void (APIENTRY *FragmentLightModelivSGIX) (GLenum pname, const GLint *params); void (APIENTRY *FragmentMaterialfSGIX) (GLenum face, GLenum pname, GLfloat param); void (APIENTRY *FragmentMaterialfvSGIX) (GLenum face, GLenum pname, const GLfloat *params); void (APIENTRY *FragmentMaterialiSGIX) (GLenum face, GLenum pname, GLint param); void (APIENTRY *FragmentMaterialivSGIX) (GLenum face, GLenum pname, const GLint *params); void (APIENTRY *GetFragmentLightfvSGIX) (GLenum light, GLenum pname, GLfloat *params); void (APIENTRY *GetFragmentLightivSGIX) (GLenum light, GLenum pname, GLint *params); void (APIENTRY *GetFragmentMaterialfvSGIX) (GLenum face, GLenum pname, GLfloat *params); void (APIENTRY *GetFragmentMaterialivSGIX) (GLenum face, GLenum pname, GLint *params); void (APIENTRY *LightEnviSGIX) (GLenum pname, GLint param); void (APIENTRY *DrawRangeElementsEXT) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); void (APIENTRY *ApplyTextureEXT) (GLenum mode); void (APIENTRY *TextureLightEXT) (GLenum pname); void (APIENTRY *TextureMaterialEXT) (GLenum face, GLenum mode); void (APIENTRY *AsyncMarkerSGIX) (GLuint marker); GLint (APIENTRY *FinishAsyncSGIX) (GLuint *markerp); GLint (APIENTRY *PollAsyncSGIX) (GLuint *markerp); GLuint (APIENTRY *GenAsyncMarkersSGIX) (GLsizei range); void (APIENTRY *DeleteAsyncMarkersSGIX) (GLuint marker, GLsizei range); GLboolean (APIENTRY *IsAsyncMarkerSGIX) (GLuint marker); void (APIENTRY *VertexPointervINTEL) (GLint size, GLenum type, const GLvoid* *pointer); void (APIENTRY *NormalPointervINTEL) (GLenum type, const GLvoid* *pointer); void (APIENTRY *ColorPointervINTEL) (GLint size, GLenum type, const GLvoid* *pointer); void (APIENTRY *TexCoordPointervINTEL) (GLint size, GLenum type, const GLvoid* *pointer); void (APIENTRY *PixelTransformParameteriEXT) (GLenum target, GLenum pname, GLint param); void (APIENTRY *PixelTransformParameterfEXT) (GLenum target, GLenum pname, GLfloat param); void (APIENTRY *PixelTransformParameterivEXT) (GLenum target, GLenum pname, const GLint *params); void (APIENTRY *PixelTransformParameterfvEXT) (GLenum target, GLenum pname, const GLfloat *params); void (APIENTRY *SecondaryColor3bEXT) (GLbyte red, GLbyte green, GLbyte blue); void (APIENTRY *SecondaryColor3bvEXT) (const GLbyte *v); void (APIENTRY *SecondaryColor3dEXT) (GLdouble red, GLdouble green, GLdouble blue); void (APIENTRY *SecondaryColor3dvEXT) (const GLdouble *v); void (APIENTRY *SecondaryColor3fEXT) (GLfloat red, GLfloat green, GLfloat blue); void (APIENTRY *SecondaryColor3fvEXT) (const GLfloat *v); void (APIENTRY *SecondaryColor3iEXT) (GLint red, GLint green, GLint blue); void (APIENTRY *SecondaryColor3ivEXT) (const GLint *v); void (APIENTRY *SecondaryColor3sEXT) (GLshort red, GLshort green, GLshort blue); void (APIENTRY *SecondaryColor3svEXT) (const GLshort *v); void (APIENTRY *SecondaryColor3ubEXT) (GLubyte red, GLubyte green, GLubyte blue); void (APIENTRY *SecondaryColor3ubvEXT) (const GLubyte *v); void (APIENTRY *SecondaryColor3uiEXT) (GLuint red, GLuint green, GLuint blue); void (APIENTRY *SecondaryColor3uivEXT) (const GLuint *v); void (APIENTRY *SecondaryColor3usEXT) (GLushort red, GLushort green, GLushort blue); void (APIENTRY *SecondaryColor3usvEXT) (const GLushort *v); void (APIENTRY *SecondaryColorPointerEXT) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void (APIENTRY *TextureNormalEXT) (GLenum mode); void (APIENTRY *MultiDrawArraysEXT) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); void (APIENTRY *MultiDrawElementsEXT) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); void (APIENTRY *FogCoordfEXT) (GLfloat coord); void (APIENTRY *FogCoordfvEXT) (const GLfloat *coord); void (APIENTRY *FogCoorddEXT) (GLdouble coord); void (APIENTRY *FogCoorddvEXT) (const GLdouble *coord); void (APIENTRY *FogCoordPointerEXT) (GLenum type, GLsizei stride, const GLvoid *pointer); void (APIENTRY *Tangent3bEXT) (GLbyte tx, GLbyte ty, GLbyte tz); void (APIENTRY *Tangent3bvEXT) (const GLbyte *v); void (APIENTRY *Tangent3dEXT) (GLdouble tx, GLdouble ty, GLdouble tz); void (APIENTRY *Tangent3dvEXT) (const GLdouble *v); void (APIENTRY *Tangent3fEXT) (GLfloat tx, GLfloat ty, GLfloat tz); void (APIENTRY *Tangent3fvEXT) (const GLfloat *v); void (APIENTRY *Tangent3iEXT) (GLint tx, GLint ty, GLint tz); void (APIENTRY *Tangent3ivEXT) (const GLint *v); void (APIENTRY *Tangent3sEXT) (GLshort tx, GLshort ty, GLshort tz); void (APIENTRY *Tangent3svEXT) (const GLshort *v); void (APIENTRY *Binormal3bEXT) (GLbyte bx, GLbyte by, GLbyte bz); void (APIENTRY *Binormal3bvEXT) (const GLbyte *v); void (APIENTRY *Binormal3dEXT) (GLdouble bx, GLdouble by, GLdouble bz); void (APIENTRY *Binormal3dvEXT) (const GLdouble *v); void (APIENTRY *Binormal3fEXT) (GLfloat bx, GLfloat by, GLfloat bz); void (APIENTRY *Binormal3fvEXT) (const GLfloat *v); void (APIENTRY *Binormal3iEXT) (GLint bx, GLint by, GLint bz); void (APIENTRY *Binormal3ivEXT) (const GLint *v); void (APIENTRY *Binormal3sEXT) (GLshort bx, GLshort by, GLshort bz); void (APIENTRY *Binormal3svEXT) (const GLshort *v); void (APIENTRY *TangentPointerEXT) (GLenum type, GLsizei stride, const GLvoid *pointer); void (APIENTRY *BinormalPointerEXT) (GLenum type, GLsizei stride, const GLvoid *pointer); void (APIENTRY *FinishTextureSUNX) (void); void (APIENTRY *GlobalAlphaFactorbSUN) (GLbyte factor); void (APIENTRY *GlobalAlphaFactorsSUN) (GLshort factor); void (APIENTRY *GlobalAlphaFactoriSUN) (GLint factor); void (APIENTRY *GlobalAlphaFactorfSUN) (GLfloat factor); void (APIENTRY *GlobalAlphaFactordSUN) (GLdouble factor); void (APIENTRY *GlobalAlphaFactorubSUN) (GLubyte factor); void (APIENTRY *GlobalAlphaFactorusSUN) (GLushort factor); void (APIENTRY *GlobalAlphaFactoruiSUN) (GLuint factor); void (APIENTRY *ReplacementCodeuiSUN) (GLuint code); void (APIENTRY *ReplacementCodeusSUN) (GLushort code); void (APIENTRY *ReplacementCodeubSUN) (GLubyte code); void (APIENTRY *ReplacementCodeuivSUN) (const GLuint *code); void (APIENTRY *ReplacementCodeusvSUN) (const GLushort *code); void (APIENTRY *ReplacementCodeubvSUN) (const GLubyte *code); void (APIENTRY *ReplacementCodePointerSUN) (GLenum type, GLsizei stride, const GLvoid* *pointer); void (APIENTRY *Color4ubVertex2fSUN) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); void (APIENTRY *Color4ubVertex2fvSUN) (const GLubyte *c, const GLfloat *v); void (APIENTRY *Color4ubVertex3fSUN) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); void (APIENTRY *Color4ubVertex3fvSUN) (const GLubyte *c, const GLfloat *v); void (APIENTRY *Color3fVertex3fSUN) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); void (APIENTRY *Color3fVertex3fvSUN) (const GLfloat *c, const GLfloat *v); void (APIENTRY *Normal3fVertex3fSUN) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); void (APIENTRY *Normal3fVertex3fvSUN) (const GLfloat *n, const GLfloat *v); void (APIENTRY *Color4fNormal3fVertex3fSUN) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); void (APIENTRY *Color4fNormal3fVertex3fvSUN) (const GLfloat *c, const GLfloat *n, const GLfloat *v); void (APIENTRY *TexCoord2fVertex3fSUN) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); void (APIENTRY *TexCoord2fVertex3fvSUN) (const GLfloat *tc, const GLfloat *v); void (APIENTRY *TexCoord4fVertex4fSUN) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void (APIENTRY *TexCoord4fVertex4fvSUN) (const GLfloat *tc, const GLfloat *v); void (APIENTRY *TexCoord2fColor4ubVertex3fSUN) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); void (APIENTRY *TexCoord2fColor4ubVertex3fvSUN) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); void (APIENTRY *TexCoord2fColor3fVertex3fSUN) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); void (APIENTRY *TexCoord2fColor3fVertex3fvSUN) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); void (APIENTRY *TexCoord2fNormal3fVertex3fSUN) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); void (APIENTRY *TexCoord2fNormal3fVertex3fvSUN) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); void (APIENTRY *TexCoord2fColor4fNormal3fVertex3fSUN) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); void (APIENTRY *TexCoord2fColor4fNormal3fVertex3fvSUN) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); void (APIENTRY *TexCoord4fColor4fNormal3fVertex4fSUN) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void (APIENTRY *TexCoord4fColor4fNormal3fVertex4fvSUN) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); void (APIENTRY *ReplacementCodeuiVertex3fSUN) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); void (APIENTRY *ReplacementCodeuiVertex3fvSUN) (const GLuint *rc, const GLfloat *v); void (APIENTRY *ReplacementCodeuiColor4ubVertex3fSUN) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); void (APIENTRY *ReplacementCodeuiColor4ubVertex3fvSUN) (const GLuint *rc, const GLubyte *c, const GLfloat *v); void (APIENTRY *ReplacementCodeuiColor3fVertex3fSUN) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); void (APIENTRY *ReplacementCodeuiColor3fVertex3fvSUN) (const GLuint *rc, const GLfloat *c, const GLfloat *v); void (APIENTRY *ReplacementCodeuiNormal3fVertex3fSUN) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); void (APIENTRY *ReplacementCodeuiNormal3fVertex3fvSUN) (const GLuint *rc, const GLfloat *n, const GLfloat *v); void (APIENTRY *ReplacementCodeuiColor4fNormal3fVertex3fSUN) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); void (APIENTRY *ReplacementCodeuiColor4fNormal3fVertex3fvSUN) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); void (APIENTRY *ReplacementCodeuiTexCoord2fVertex3fSUN) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); void (APIENTRY *ReplacementCodeuiTexCoord2fVertex3fvSUN) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); void (APIENTRY *ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); void (APIENTRY *ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); void (APIENTRY *ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); void (APIENTRY *ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); void (APIENTRY *BlendFuncSeparateEXT) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); void (APIENTRY *BlendFuncSeparateINGR) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); void (APIENTRY *VertexWeightfEXT) (GLfloat weight); void (APIENTRY *VertexWeightfvEXT) (const GLfloat *weight); void (APIENTRY *VertexWeightPointerEXT) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer); void (APIENTRY *FlushVertexArrayRangeNV) (void); void (APIENTRY *VertexArrayRangeNV) (GLsizei length, const GLvoid *pointer); void (APIENTRY *CombinerParameterfvNV) (GLenum pname, const GLfloat *params); void (APIENTRY *CombinerParameterfNV) (GLenum pname, GLfloat param); void (APIENTRY *CombinerParameterivNV) (GLenum pname, const GLint *params); void (APIENTRY *CombinerParameteriNV) (GLenum pname, GLint param); void (APIENTRY *CombinerInputNV) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); void (APIENTRY *CombinerOutputNV) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); void (APIENTRY *FinalCombinerInputNV) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); void (APIENTRY *GetCombinerInputParameterfvNV) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); void (APIENTRY *GetCombinerInputParameterivNV) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); void (APIENTRY *GetCombinerOutputParameterfvNV) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); void (APIENTRY *GetCombinerOutputParameterivNV) (GLenum stage, GLenum portion, GLenum pname, GLint *params); void (APIENTRY *GetFinalCombinerInputParameterfvNV) (GLenum variable, GLenum pname, GLfloat *params); void (APIENTRY *GetFinalCombinerInputParameterivNV) (GLenum variable, GLenum pname, GLint *params); void (APIENTRY *ResizeBuffersMESA) (void); void (APIENTRY *WindowPos2dMESA) (GLdouble x, GLdouble y); void (APIENTRY *WindowPos2dvMESA) (const GLdouble *v); void (APIENTRY *WindowPos2fMESA) (GLfloat x, GLfloat y); void (APIENTRY *WindowPos2fvMESA) (const GLfloat *v); void (APIENTRY *WindowPos2iMESA) (GLint x, GLint y); void (APIENTRY *WindowPos2ivMESA) (const GLint *v); void (APIENTRY *WindowPos2sMESA) (GLshort x, GLshort y); void (APIENTRY *WindowPos2svMESA) (const GLshort *v); void (APIENTRY *WindowPos3dMESA) (GLdouble x, GLdouble y, GLdouble z); void (APIENTRY *WindowPos3dvMESA) (const GLdouble *v); void (APIENTRY *WindowPos3fMESA) (GLfloat x, GLfloat y, GLfloat z); void (APIENTRY *WindowPos3fvMESA) (const GLfloat *v); void (APIENTRY *WindowPos3iMESA) (GLint x, GLint y, GLint z); void (APIENTRY *WindowPos3ivMESA) (const GLint *v); void (APIENTRY *WindowPos3sMESA) (GLshort x, GLshort y, GLshort z); void (APIENTRY *WindowPos3svMESA) (const GLshort *v); void (APIENTRY *WindowPos4dMESA) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); void (APIENTRY *WindowPos4dvMESA) (const GLdouble *v); void (APIENTRY *WindowPos4fMESA) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); void (APIENTRY *WindowPos4fvMESA) (const GLfloat *v); void (APIENTRY *WindowPos4iMESA) (GLint x, GLint y, GLint z, GLint w); void (APIENTRY *WindowPos4ivMESA) (const GLint *v); void (APIENTRY *WindowPos4sMESA) (GLshort x, GLshort y, GLshort z, GLshort w); void (APIENTRY *WindowPos4svMESA) (const GLshort *v); void (APIENTRY *MultiModeDrawArraysIBM) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); void (APIENTRY *MultiModeDrawElementsIBM) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride); void (APIENTRY *ColorPointerListIBM) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); void (APIENTRY *SecondaryColorPointerListIBM) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); void (APIENTRY *EdgeFlagPointerListIBM) (GLint stride, const GLboolean* *pointer, GLint ptrstride); void (APIENTRY *FogCoordPointerListIBM) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); void (APIENTRY *IndexPointerListIBM) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); void (APIENTRY *NormalPointerListIBM) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); void (APIENTRY *TexCoordPointerListIBM) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); void (APIENTRY *VertexPointerListIBM) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); void (APIENTRY *TbufferMask3DFX) (GLuint mask); void (APIENTRY *SampleMaskEXT) (GLclampf value, GLboolean invert); void (APIENTRY *SamplePatternEXT) (GLenum pattern); void (APIENTRY *TextureColorMaskSGIS) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); void (APIENTRY *IglooInterfaceSGIX) (GLenum pname, const GLvoid *params); void (APIENTRY *DeleteFencesNV) (GLsizei n, const GLuint *fences); void (APIENTRY *GenFencesNV) (GLsizei n, GLuint *fences); GLboolean (APIENTRY *IsFenceNV) (GLuint fence); GLboolean (APIENTRY *TestFenceNV) (GLuint fence); void (APIENTRY *GetFenceivNV) (GLuint fence, GLenum pname, GLint *params); void (APIENTRY *FinishFenceNV) (GLuint fence); void (APIENTRY *SetFenceNV) (GLuint fence, GLenum condition); void (APIENTRY *MapControlPointsNV) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points); void (APIENTRY *MapParameterivNV) (GLenum target, GLenum pname, const GLint *params); void (APIENTRY *MapParameterfvNV) (GLenum target, GLenum pname, const GLfloat *params); void (APIENTRY *GetMapControlPointsNV) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points); void (APIENTRY *GetMapParameterivNV) (GLenum target, GLenum pname, GLint *params); void (APIENTRY *GetMapParameterfvNV) (GLenum target, GLenum pname, GLfloat *params); void (APIENTRY *GetMapAttribParameterivNV) (GLenum target, GLuint index, GLenum pname, GLint *params); void (APIENTRY *GetMapAttribParameterfvNV) (GLenum target, GLuint index, GLenum pname, GLfloat *params); void (APIENTRY *EvalMapsNV) (GLenum target, GLenum mode); void (APIENTRY *CombinerStageParameterfvNV) (GLenum stage, GLenum pname, const GLfloat *params); void (APIENTRY *GetCombinerStageParameterfvNV) (GLenum stage, GLenum pname, GLfloat *params); GLboolean (APIENTRY *AreProgramsResidentNV) (GLsizei n, const GLuint *programs, GLboolean *residences); void (APIENTRY *BindProgramNV) (GLenum target, GLuint id); void (APIENTRY *DeleteProgramsNV) (GLsizei n, const GLuint *programs); void (APIENTRY *ExecuteProgramNV) (GLenum target, GLuint id, const GLfloat *params); void (APIENTRY *GenProgramsNV) (GLsizei n, GLuint *programs); void (APIENTRY *GetProgramParameterdvNV) (GLenum target, GLuint index, GLenum pname, GLdouble *params); void (APIENTRY *GetProgramParameterfvNV) (GLenum target, GLuint index, GLenum pname, GLfloat *params); void (APIENTRY *GetProgramivNV) (GLuint id, GLenum pname, GLint *params); void (APIENTRY *GetProgramStringNV) (GLuint id, GLenum pname, GLubyte *program); void (APIENTRY *GetTrackMatrixivNV) (GLenum target, GLuint address, GLenum pname, GLint *params); void (APIENTRY *GetVertexAttribdvNV) (GLuint index, GLenum pname, GLdouble *params); void (APIENTRY *GetVertexAttribfvNV) (GLuint index, GLenum pname, GLfloat *params); void (APIENTRY *GetVertexAttribivNV) (GLuint index, GLenum pname, GLint *params); void (APIENTRY *GetVertexAttribPointervNV) (GLuint index, GLenum pname, GLvoid* *pointer); GLboolean (APIENTRY *IsProgramNV) (GLuint id); void (APIENTRY *LoadProgramNV) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); void (APIENTRY *ProgramParameter4dNV) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); void (APIENTRY *ProgramParameter4dvNV) (GLenum target, GLuint index, const GLdouble *v); void (APIENTRY *ProgramParameter4fNV) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void (APIENTRY *ProgramParameter4fvNV) (GLenum target, GLuint index, const GLfloat *v); void (APIENTRY *ProgramParameters4dvNV) (GLenum target, GLuint index, GLuint count, const GLdouble *v); void (APIENTRY *ProgramParameters4fvNV) (GLenum target, GLuint index, GLuint count, const GLfloat *v); void (APIENTRY *RequestResidentProgramsNV) (GLsizei n, const GLuint *programs); void (APIENTRY *TrackMatrixNV) (GLenum target, GLuint address, GLenum matrix, GLenum transform); void (APIENTRY *VertexAttribPointerNV) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer); void (APIENTRY *VertexAttrib1dNV) (GLuint index, GLdouble x); void (APIENTRY *VertexAttrib1dvNV) (GLuint index, const GLdouble *v); void (APIENTRY *VertexAttrib1fNV) (GLuint index, GLfloat x); void (APIENTRY *VertexAttrib1fvNV) (GLuint index, const GLfloat *v); void (APIENTRY *VertexAttrib1sNV) (GLuint index, GLshort x); void (APIENTRY *VertexAttrib1svNV) (GLuint index, const GLshort *v); void (APIENTRY *VertexAttrib2dNV) (GLuint index, GLdouble x, GLdouble y); void (APIENTRY *VertexAttrib2dvNV) (GLuint index, const GLdouble *v); void (APIENTRY *VertexAttrib2fNV) (GLuint index, GLfloat x, GLfloat y); void (APIENTRY *VertexAttrib2fvNV) (GLuint index, const GLfloat *v); void (APIENTRY *VertexAttrib2sNV) (GLuint index, GLshort x, GLshort y); void (APIENTRY *VertexAttrib2svNV) (GLuint index, const GLshort *v); void (APIENTRY *VertexAttrib3dNV) (GLuint index, GLdouble x, GLdouble y, GLdouble z); void (APIENTRY *VertexAttrib3dvNV) (GLuint index, const GLdouble *v); void (APIENTRY *VertexAttrib3fNV) (GLuint index, GLfloat x, GLfloat y, GLfloat z); void (APIENTRY *VertexAttrib3fvNV) (GLuint index, const GLfloat *v); void (APIENTRY *VertexAttrib3sNV) (GLuint index, GLshort x, GLshort y, GLshort z); void (APIENTRY *VertexAttrib3svNV) (GLuint index, const GLshort *v); void (APIENTRY *VertexAttrib4dNV) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); void (APIENTRY *VertexAttrib4dvNV) (GLuint index, const GLdouble *v); void (APIENTRY *VertexAttrib4fNV) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void (APIENTRY *VertexAttrib4fvNV) (GLuint index, const GLfloat *v); void (APIENTRY *VertexAttrib4sNV) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); void (APIENTRY *VertexAttrib4svNV) (GLuint index, const GLshort *v); void (APIENTRY *VertexAttrib4ubNV) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); void (APIENTRY *VertexAttrib4ubvNV) (GLuint index, const GLubyte *v); void (APIENTRY *VertexAttribs1dvNV) (GLuint index, GLsizei count, const GLdouble *v); void (APIENTRY *VertexAttribs1fvNV) (GLuint index, GLsizei count, const GLfloat *v); void (APIENTRY *VertexAttribs1svNV) (GLuint index, GLsizei count, const GLshort *v); void (APIENTRY *VertexAttribs2dvNV) (GLuint index, GLsizei count, const GLdouble *v); void (APIENTRY *VertexAttribs2fvNV) (GLuint index, GLsizei count, const GLfloat *v); void (APIENTRY *VertexAttribs2svNV) (GLuint index, GLsizei count, const GLshort *v); void (APIENTRY *VertexAttribs3dvNV) (GLuint index, GLsizei count, const GLdouble *v); void (APIENTRY *VertexAttribs3fvNV) (GLuint index, GLsizei count, const GLfloat *v); void (APIENTRY *VertexAttribs3svNV) (GLuint index, GLsizei count, const GLshort *v); void (APIENTRY *VertexAttribs4dvNV) (GLuint index, GLsizei count, const GLdouble *v); void (APIENTRY *VertexAttribs4fvNV) (GLuint index, GLsizei count, const GLfloat *v); void (APIENTRY *VertexAttribs4svNV) (GLuint index, GLsizei count, const GLshort *v); void (APIENTRY *VertexAttribs4ubvNV) (GLuint index, GLsizei count, const GLubyte *v); void (APIENTRY *TexBumpParameterivATI) (GLenum pname, const GLint *param); void (APIENTRY *TexBumpParameterfvATI) (GLenum pname, const GLfloat *param); void (APIENTRY *GetTexBumpParameterivATI) (GLenum pname, GLint *param); void (APIENTRY *GetTexBumpParameterfvATI) (GLenum pname, GLfloat *param); GLuint (APIENTRY *GenFragmentShadersATI) (GLuint range); void (APIENTRY *BindFragmentShaderATI) (GLuint id); void (APIENTRY *DeleteFragmentShaderATI) (GLuint id); void (APIENTRY *BeginFragmentShaderATI) (void); void (APIENTRY *EndFragmentShaderATI) (void); void (APIENTRY *PassTexCoordATI) (GLuint dst, GLuint coord, GLenum swizzle); void (APIENTRY *SampleMapATI) (GLuint dst, GLuint interp, GLenum swizzle); void (APIENTRY *ColorFragmentOp1ATI) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); void (APIENTRY *ColorFragmentOp2ATI) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); void (APIENTRY *ColorFragmentOp3ATI) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); void (APIENTRY *AlphaFragmentOp1ATI) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); void (APIENTRY *AlphaFragmentOp2ATI) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); void (APIENTRY *AlphaFragmentOp3ATI) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); void (APIENTRY *SetFragmentShaderConstantATI) (GLuint dst, const GLfloat *value); void (APIENTRY *PNTrianglesiATI) (GLenum pname, GLint param); void (APIENTRY *PNTrianglesfATI) (GLenum pname, GLfloat param); GLuint (APIENTRY *NewObjectBufferATI) (GLsizei size, const GLvoid *pointer, GLenum usage); GLboolean (APIENTRY *IsObjectBufferATI) (GLuint buffer); void (APIENTRY *UpdateObjectBufferATI) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve); void (APIENTRY *GetObjectBufferfvATI) (GLuint buffer, GLenum pname, GLfloat *params); void (APIENTRY *GetObjectBufferivATI) (GLuint buffer, GLenum pname, GLint *params); void (APIENTRY *FreeObjectBufferATI) (GLuint buffer); void (APIENTRY *ArrayObjectATI) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); void (APIENTRY *GetArrayObjectfvATI) (GLenum array, GLenum pname, GLfloat *params); void (APIENTRY *GetArrayObjectivATI) (GLenum array, GLenum pname, GLint *params); void (APIENTRY *VariantArrayObjectATI) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); void (APIENTRY *GetVariantArrayObjectfvATI) (GLuint id, GLenum pname, GLfloat *params); void (APIENTRY *GetVariantArrayObjectivATI) (GLuint id, GLenum pname, GLint *params); void (APIENTRY *BeginVertexShaderEXT) (void); void (APIENTRY *EndVertexShaderEXT) (void); void (APIENTRY *BindVertexShaderEXT) (GLuint id); GLuint (APIENTRY *GenVertexShadersEXT) (GLuint range); void (APIENTRY *DeleteVertexShaderEXT) (GLuint id); void (APIENTRY *ShaderOp1EXT) (GLenum op, GLuint res, GLuint arg1); void (APIENTRY *ShaderOp2EXT) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); void (APIENTRY *ShaderOp3EXT) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); void (APIENTRY *SwizzleEXT) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); void (APIENTRY *WriteMaskEXT) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); void (APIENTRY *InsertComponentEXT) (GLuint res, GLuint src, GLuint num); void (APIENTRY *ExtractComponentEXT) (GLuint res, GLuint src, GLuint num); GLuint (APIENTRY *GenSymbolsEXT) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); void (APIENTRY *SetInvariantEXT) (GLuint id, GLenum type, const GLvoid *addr); void (APIENTRY *SetLocalConstantEXT) (GLuint id, GLenum type, const GLvoid *addr); void (APIENTRY *VariantbvEXT) (GLuint id, const GLbyte *addr); void (APIENTRY *VariantsvEXT) (GLuint id, const GLshort *addr); void (APIENTRY *VariantivEXT) (GLuint id, const GLint *addr); void (APIENTRY *VariantfvEXT) (GLuint id, const GLfloat *addr); void (APIENTRY *VariantdvEXT) (GLuint id, const GLdouble *addr); void (APIENTRY *VariantubvEXT) (GLuint id, const GLubyte *addr); void (APIENTRY *VariantusvEXT) (GLuint id, const GLushort *addr); void (APIENTRY *VariantuivEXT) (GLuint id, const GLuint *addr); void (APIENTRY *VariantPointerEXT) (GLuint id, GLenum type, GLuint stride, const GLvoid *addr); void (APIENTRY *EnableVariantClientStateEXT) (GLuint id); void (APIENTRY *DisableVariantClientStateEXT) (GLuint id); GLuint (APIENTRY *BindLightParameterEXT) (GLenum light, GLenum value); GLuint (APIENTRY *BindMaterialParameterEXT) (GLenum face, GLenum value); GLuint (APIENTRY *BindTexGenParameterEXT) (GLenum unit, GLenum coord, GLenum value); GLuint (APIENTRY *BindTextureUnitParameterEXT) (GLenum unit, GLenum value); GLuint (APIENTRY *BindParameterEXT) (GLenum value); GLboolean (APIENTRY *IsVariantEnabledEXT) (GLuint id, GLenum cap); void (APIENTRY *GetVariantBooleanvEXT) (GLuint id, GLenum value, GLboolean *data); void (APIENTRY *GetVariantIntegervEXT) (GLuint id, GLenum value, GLint *data); void (APIENTRY *GetVariantFloatvEXT) (GLuint id, GLenum value, GLfloat *data); void (APIENTRY *GetVariantPointervEXT) (GLuint id, GLenum value, GLvoid* *data); void (APIENTRY *GetInvariantBooleanvEXT) (GLuint id, GLenum value, GLboolean *data); void (APIENTRY *GetInvariantIntegervEXT) (GLuint id, GLenum value, GLint *data); void (APIENTRY *GetInvariantFloatvEXT) (GLuint id, GLenum value, GLfloat *data); void (APIENTRY *GetLocalConstantBooleanvEXT) (GLuint id, GLenum value, GLboolean *data); void (APIENTRY *GetLocalConstantIntegervEXT) (GLuint id, GLenum value, GLint *data); void (APIENTRY *GetLocalConstantFloatvEXT) (GLuint id, GLenum value, GLfloat *data); void (APIENTRY *VertexStream1sATI) (GLenum stream, GLshort x); void (APIENTRY *VertexStream1svATI) (GLenum stream, const GLshort *coords); void (APIENTRY *VertexStream1iATI) (GLenum stream, GLint x); void (APIENTRY *VertexStream1ivATI) (GLenum stream, const GLint *coords); void (APIENTRY *VertexStream1fATI) (GLenum stream, GLfloat x); void (APIENTRY *VertexStream1fvATI) (GLenum stream, const GLfloat *coords); void (APIENTRY *VertexStream1dATI) (GLenum stream, GLdouble x); void (APIENTRY *VertexStream1dvATI) (GLenum stream, const GLdouble *coords); void (APIENTRY *VertexStream2sATI) (GLenum stream, GLshort x, GLshort y); void (APIENTRY *VertexStream2svATI) (GLenum stream, const GLshort *coords); void (APIENTRY *VertexStream2iATI) (GLenum stream, GLint x, GLint y); void (APIENTRY *VertexStream2ivATI) (GLenum stream, const GLint *coords); void (APIENTRY *VertexStream2fATI) (GLenum stream, GLfloat x, GLfloat y); void (APIENTRY *VertexStream2fvATI) (GLenum stream, const GLfloat *coords); void (APIENTRY *VertexStream2dATI) (GLenum stream, GLdouble x, GLdouble y); void (APIENTRY *VertexStream2dvATI) (GLenum stream, const GLdouble *coords); void (APIENTRY *VertexStream3sATI) (GLenum stream, GLshort x, GLshort y, GLshort z); void (APIENTRY *VertexStream3svATI) (GLenum stream, const GLshort *coords); void (APIENTRY *VertexStream3iATI) (GLenum stream, GLint x, GLint y, GLint z); void (APIENTRY *VertexStream3ivATI) (GLenum stream, const GLint *coords); void (APIENTRY *VertexStream3fATI) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); void (APIENTRY *VertexStream3fvATI) (GLenum stream, const GLfloat *coords); void (APIENTRY *VertexStream3dATI) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); void (APIENTRY *VertexStream3dvATI) (GLenum stream, const GLdouble *coords); void (APIENTRY *VertexStream4sATI) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); void (APIENTRY *VertexStream4svATI) (GLenum stream, const GLshort *coords); void (APIENTRY *VertexStream4iATI) (GLenum stream, GLint x, GLint y, GLint z, GLint w); void (APIENTRY *VertexStream4ivATI) (GLenum stream, const GLint *coords); void (APIENTRY *VertexStream4fATI) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void (APIENTRY *VertexStream4fvATI) (GLenum stream, const GLfloat *coords); void (APIENTRY *VertexStream4dATI) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); void (APIENTRY *VertexStream4dvATI) (GLenum stream, const GLdouble *coords); void (APIENTRY *NormalStream3bATI) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); void (APIENTRY *NormalStream3bvATI) (GLenum stream, const GLbyte *coords); void (APIENTRY *NormalStream3sATI) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); void (APIENTRY *NormalStream3svATI) (GLenum stream, const GLshort *coords); void (APIENTRY *NormalStream3iATI) (GLenum stream, GLint nx, GLint ny, GLint nz); void (APIENTRY *NormalStream3ivATI) (GLenum stream, const GLint *coords); void (APIENTRY *NormalStream3fATI) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); void (APIENTRY *NormalStream3fvATI) (GLenum stream, const GLfloat *coords); void (APIENTRY *NormalStream3dATI) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); void (APIENTRY *NormalStream3dvATI) (GLenum stream, const GLdouble *coords); void (APIENTRY *ClientActiveVertexStreamATI) (GLenum stream); void (APIENTRY *VertexBlendEnviATI) (GLenum pname, GLint param); void (APIENTRY *VertexBlendEnvfATI) (GLenum pname, GLfloat param); void (APIENTRY *ElementPointerATI) (GLenum type, const GLvoid *pointer); void (APIENTRY *DrawElementArrayATI) (GLenum mode, GLsizei count); void (APIENTRY *DrawRangeElementArrayATI) (GLenum mode, GLuint start, GLuint end, GLsizei count); void (APIENTRY *DrawMeshArraysSUN) (GLenum mode, GLint first, GLsizei count, GLsizei width); void (APIENTRY *GenOcclusionQueriesNV) (GLsizei n, GLuint *ids); void (APIENTRY *DeleteOcclusionQueriesNV) (GLsizei n, const GLuint *ids); GLboolean (APIENTRY *IsOcclusionQueryNV) (GLuint id); void (APIENTRY *BeginOcclusionQueryNV) (GLuint id); void (APIENTRY *EndOcclusionQueryNV) (void); void (APIENTRY *GetOcclusionQueryivNV) (GLuint id, GLenum pname, GLint *params); void (APIENTRY *GetOcclusionQueryuivNV) (GLuint id, GLenum pname, GLuint *params); void (APIENTRY *PointParameteriNV) (GLenum pname, GLint param); void (APIENTRY *PointParameterivNV) (GLenum pname, const GLint *params); void (APIENTRY *ActiveStencilFaceEXT) (GLenum face); void (APIENTRY *ElementPointerAPPLE) (GLenum type, const GLvoid *pointer); void (APIENTRY *DrawElementArrayAPPLE) (GLenum mode, GLint first, GLsizei count); void (APIENTRY *DrawRangeElementArrayAPPLE) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); void (APIENTRY *MultiDrawElementArrayAPPLE) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); void (APIENTRY *MultiDrawRangeElementArrayAPPLE) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); void (APIENTRY *GenFencesAPPLE) (GLsizei n, GLuint *fences); void (APIENTRY *DeleteFencesAPPLE) (GLsizei n, const GLuint *fences); void (APIENTRY *SetFenceAPPLE) (GLuint fence); GLboolean (APIENTRY *IsFenceAPPLE) (GLuint fence); GLboolean (APIENTRY *TestFenceAPPLE) (GLuint fence); void (APIENTRY *FinishFenceAPPLE) (GLuint fence); GLboolean (APIENTRY *TestObjectAPPLE) (GLenum object, GLuint name); void (APIENTRY *FinishObjectAPPLE) (GLenum object, GLint name); void (APIENTRY *BindVertexArrayAPPLE) (GLuint array); void (APIENTRY *DeleteVertexArraysAPPLE) (GLsizei n, const GLuint *arrays); void (APIENTRY *GenVertexArraysAPPLE) (GLsizei n, const GLuint *arrays); GLboolean (APIENTRY *IsVertexArrayAPPLE) (GLuint array); void (APIENTRY *VertexArrayRangeAPPLE) (GLsizei length, GLvoid *pointer); void (APIENTRY *FlushVertexArrayRangeAPPLE) (GLsizei length, GLvoid *pointer); void (APIENTRY *VertexArrayParameteriAPPLE) (GLenum pname, GLint param); void (APIENTRY *DrawBuffersATI) (GLsizei n, const GLenum *bufs); void (APIENTRY *ProgramNamedParameter4fNV) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void (APIENTRY *ProgramNamedParameter4dNV) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); void (APIENTRY *ProgramNamedParameter4fvNV) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); void (APIENTRY *ProgramNamedParameter4dvNV) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); void (APIENTRY *GetProgramNamedParameterfvNV) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); void (APIENTRY *GetProgramNamedParameterdvNV) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); void (APIENTRY *Vertex2hNV) (GLhalfNV x, GLhalfNV y); void (APIENTRY *Vertex2hvNV) (const GLhalfNV *v); void (APIENTRY *Vertex3hNV) (GLhalfNV x, GLhalfNV y, GLhalfNV z); void (APIENTRY *Vertex3hvNV) (const GLhalfNV *v); void (APIENTRY *Vertex4hNV) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); void (APIENTRY *Vertex4hvNV) (const GLhalfNV *v); void (APIENTRY *Normal3hNV) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); void (APIENTRY *Normal3hvNV) (const GLhalfNV *v); void (APIENTRY *Color3hNV) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); void (APIENTRY *Color3hvNV) (const GLhalfNV *v); void (APIENTRY *Color4hNV) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); void (APIENTRY *Color4hvNV) (const GLhalfNV *v); void (APIENTRY *TexCoord1hNV) (GLhalfNV s); void (APIENTRY *TexCoord1hvNV) (const GLhalfNV *v); void (APIENTRY *TexCoord2hNV) (GLhalfNV s, GLhalfNV t); void (APIENTRY *TexCoord2hvNV) (const GLhalfNV *v); void (APIENTRY *TexCoord3hNV) (GLhalfNV s, GLhalfNV t, GLhalfNV r); void (APIENTRY *TexCoord3hvNV) (const GLhalfNV *v); void (APIENTRY *TexCoord4hNV) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); void (APIENTRY *TexCoord4hvNV) (const GLhalfNV *v); void (APIENTRY *MultiTexCoord1hNV) (GLenum target, GLhalfNV s); void (APIENTRY *MultiTexCoord1hvNV) (GLenum target, const GLhalfNV *v); void (APIENTRY *MultiTexCoord2hNV) (GLenum target, GLhalfNV s, GLhalfNV t); void (APIENTRY *MultiTexCoord2hvNV) (GLenum target, const GLhalfNV *v); void (APIENTRY *MultiTexCoord3hNV) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); void (APIENTRY *MultiTexCoord3hvNV) (GLenum target, const GLhalfNV *v); void (APIENTRY *MultiTexCoord4hNV) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); void (APIENTRY *MultiTexCoord4hvNV) (GLenum target, const GLhalfNV *v); void (APIENTRY *FogCoordhNV) (GLhalfNV fog); void (APIENTRY *FogCoordhvNV) (const GLhalfNV *fog); void (APIENTRY *SecondaryColor3hNV) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); void (APIENTRY *SecondaryColor3hvNV) (const GLhalfNV *v); void (APIENTRY *VertexWeighthNV) (GLhalfNV weight); void (APIENTRY *VertexWeighthvNV) (const GLhalfNV *weight); void (APIENTRY *VertexAttrib1hNV) (GLuint index, GLhalfNV x); void (APIENTRY *VertexAttrib1hvNV) (GLuint index, const GLhalfNV *v); void (APIENTRY *VertexAttrib2hNV) (GLuint index, GLhalfNV x, GLhalfNV y); void (APIENTRY *VertexAttrib2hvNV) (GLuint index, const GLhalfNV *v); void (APIENTRY *VertexAttrib3hNV) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); void (APIENTRY *VertexAttrib3hvNV) (GLuint index, const GLhalfNV *v); void (APIENTRY *VertexAttrib4hNV) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); void (APIENTRY *VertexAttrib4hvNV) (GLuint index, const GLhalfNV *v); void (APIENTRY *VertexAttribs1hvNV) (GLuint index, GLsizei n, const GLhalfNV *v); void (APIENTRY *VertexAttribs2hvNV) (GLuint index, GLsizei n, const GLhalfNV *v); void (APIENTRY *VertexAttribs3hvNV) (GLuint index, GLsizei n, const GLhalfNV *v); void (APIENTRY *VertexAttribs4hvNV) (GLuint index, GLsizei n, const GLhalfNV *v); void (APIENTRY *PixelDataRangeNV) (GLenum target, GLsizei length, GLvoid *pointer); void (APIENTRY *FlushPixelDataRangeNV) (GLenum target); void (APIENTRY *PrimitiveRestartNV) (void); void (APIENTRY *PrimitiveRestartIndexNV) (GLuint index); GLvoid* (APIENTRY *MapObjectBufferATI) (GLuint buffer); void (APIENTRY *UnmapObjectBufferATI) (GLuint buffer); void (APIENTRY *StencilOpSeparateATI) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); void (APIENTRY *StencilFuncSeparateATI) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); void (APIENTRY *VertexAttribArrayObjectATI) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); void (APIENTRY *GetVertexAttribArrayObjectfvATI) (GLuint index, GLenum pname, GLfloat *params); void (APIENTRY *GetVertexAttribArrayObjectivATI) (GLuint index, GLenum pname, GLint *params); void (APIENTRY *DepthBoundsEXT) (GLclampd zmin, GLclampd zmax); void (APIENTRY *BlendEquationSeparateEXT) (GLenum modeRGB, GLenum modeAlpha); void (APIENTRY *AddSwapHintRectWIN) (GLint x, GLint y, GLsizei width, GLsizei height); #ifdef _WIN32 HANDLE (WINAPI *CreateBufferRegionARB) (HDC hDC, int iLayerPlane, UINT uType); VOID (WINAPI *DeleteBufferRegionARB) (HANDLE hRegion); BOOL (WINAPI *SaveBufferRegionARB) (HANDLE hRegion, int x, int y, int width, int height); BOOL (WINAPI *RestoreBufferRegionARB) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); const int (WINAPI *GetExtensionsStringARB) (HDC hdc); BOOL (WINAPI *GetPixelFormatAttribivARB) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); BOOL (WINAPI *GetPixelFormatAttribfvARB) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); BOOL (WINAPI *ChoosePixelFormatARB) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); BOOL (WINAPI *MakeContextCurrentARB) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); HDC (WINAPI *GetCurrentReadDCARB) (void); HPBUFFERARB (WINAPI *CreatePbufferARB) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); HDC (WINAPI *GetPbufferDCARB) (HPBUFFERARB hPbuffer); int (WINAPI *ReleasePbufferDCARB) (HPBUFFERARB hPbuffer, HDC hDC); BOOL (WINAPI *DestroyPbufferARB) (HPBUFFERARB hPbuffer); BOOL (WINAPI *QueryPbufferARB) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue); BOOL (WINAPI *BindTexImageARB) (HPBUFFERARB hPbuffer, int iBuffer); BOOL (WINAPI *ReleaseTexImageARB) (HPBUFFERARB hPbuffer, int iBuffer); BOOL (WINAPI *SetPbufferAttribARB) (HPBUFFERARB hPbuffer, const int *piAttribList); GLboolean (WINAPI *CreateDisplayColorTableEXT) (GLushort id); GLboolean (WINAPI *LoadDisplayColorTableEXT) (const GLushort *table, GLuint length); GLboolean (WINAPI *BindDisplayColorTableEXT) (GLushort id); VOID (WINAPI *DestroyDisplayColorTableEXT) (GLushort id); const int (WINAPI *GetExtensionsStringEXT) (void); BOOL (WINAPI *MakeContextCurrentEXT) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); HDC (WINAPI *GetCurrentReadDCEXT) (void); HPBUFFEREXT (WINAPI *CreatePbufferEXT) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); HDC (WINAPI *GetPbufferDCEXT) (HPBUFFEREXT hPbuffer); int (WINAPI *ReleasePbufferDCEXT) (HPBUFFEREXT hPbuffer, HDC hDC); BOOL (WINAPI *DestroyPbufferEXT) (HPBUFFEREXT hPbuffer); BOOL (WINAPI *QueryPbufferEXT) (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue); BOOL (WINAPI *GetPixelFormatAttribivEXT) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues); BOOL (WINAPI *GetPixelFormatAttribfvEXT) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues); BOOL (WINAPI *ChoosePixelFormatEXT) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); BOOL (WINAPI *SwapIntervalEXT) (int interval); int (WINAPI *GetSwapIntervalEXT) (void); void* (WINAPI *AllocateMemoryNV) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); void (WINAPI *FreeMemoryNV) (void); BOOL (WINAPI *GetSyncValuesOML) (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc); BOOL (WINAPI *GetMscRateOML) (HDC hdc, INT32 *numerator, INT32 *denominator); INT64 (WINAPI *SwapBuffersMscOML) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); INT64 (WINAPI *SwapLayerBuffersMscOML) (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); BOOL (WINAPI *WaitForMscOML) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc); BOOL (WINAPI *WaitForSbcOML) (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc); BOOL (WINAPI *GetDigitalVideoParametersI3D) (HDC hDC, int iAttribute, int *piValue); BOOL (WINAPI *SetDigitalVideoParametersI3D) (HDC hDC, int iAttribute, const int *piValue); BOOL (WINAPI *GetGammaTableParametersI3D) (HDC hDC, int iAttribute, int *piValue); BOOL (WINAPI *SetGammaTableParametersI3D) (HDC hDC, int iAttribute, const int *piValue); BOOL (WINAPI *GetGammaTableI3D) (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue); BOOL (WINAPI *SetGammaTableI3D) (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue); BOOL (WINAPI *EnableGenlockI3D) (HDC hDC); BOOL (WINAPI *DisableGenlockI3D) (HDC hDC); BOOL (WINAPI *IsEnabledGenlockI3D) (HDC hDC, BOOL *pFlag); BOOL (WINAPI *GenlockSourceI3D) (HDC hDC, UINT uSource); BOOL (WINAPI *GetGenlockSourceI3D) (HDC hDC, UINT *uSource); BOOL (WINAPI *GenlockSourceEdgeI3D) (HDC hDC, UINT uEdge); BOOL (WINAPI *GetGenlockSourceEdgeI3D) (HDC hDC, UINT *uEdge); BOOL (WINAPI *GenlockSampleRateI3D) (HDC hDC, UINT uRate); BOOL (WINAPI *GetGenlockSampleRateI3D) (HDC hDC, UINT *uRate); BOOL (WINAPI *GenlockSourceDelayI3D) (HDC hDC, UINT uDelay); BOOL (WINAPI *GetGenlockSourceDelayI3D) (HDC hDC, UINT *uDelay); BOOL (WINAPI *QueryGenlockMaxSourceDelayI3D) (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay); LPVOID (WINAPI *CreateImageBufferI3D) (HDC hDC, DWORD dwSize, UINT uFlags); BOOL (WINAPI *DestroyImageBufferI3D) (HDC hDC, LPVOID pAddress); BOOL (WINAPI *AssociateImageBufferEventsI3D) (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count); BOOL (WINAPI *ReleaseImageBufferEventsI3D) (HDC hDC, const LPVOID *pAddress, UINT count); BOOL (WINAPI *EnableFrameLockI3D) (void); BOOL (WINAPI *DisableFrameLockI3D) (void); BOOL (WINAPI *IsEnabledFrameLockI3D) (BOOL *pFlag); BOOL (WINAPI *QueryFrameLockMasterI3D) (BOOL *pFlag); BOOL (WINAPI *GetFrameUsageI3D) (float *pUsage); BOOL (WINAPI *BeginFrameTrackingI3D) (void); BOOL (WINAPI *EndFrameTrackingI3D) (void); BOOL (WINAPI *QueryFrameTrackingI3D) (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); #endif /* _WIN32 */ } _GLextensionProcs; #define glBlendColor (_GET_TLS_PROCTABLE()->BlendColor) #define glBlendEquation (_GET_TLS_PROCTABLE()->BlendEquation) #define glDrawRangeElements (_GET_TLS_PROCTABLE()->DrawRangeElements) #define glColorTable (_GET_TLS_PROCTABLE()->ColorTable) #define glColorTableParameterfv (_GET_TLS_PROCTABLE()->ColorTableParameterfv) #define glColorTableParameteriv (_GET_TLS_PROCTABLE()->ColorTableParameteriv) #define glCopyColorTable (_GET_TLS_PROCTABLE()->CopyColorTable) #define glGetColorTable (_GET_TLS_PROCTABLE()->GetColorTable) #define glGetColorTableParameterfv (_GET_TLS_PROCTABLE()->GetColorTableParameterfv) #define glGetColorTableParameteriv (_GET_TLS_PROCTABLE()->GetColorTableParameteriv) #define glColorSubTable (_GET_TLS_PROCTABLE()->ColorSubTable) #define glCopyColorSubTable (_GET_TLS_PROCTABLE()->CopyColorSubTable) #define glConvolutionFilter1D (_GET_TLS_PROCTABLE()->ConvolutionFilter1D) #define glConvolutionFilter2D (_GET_TLS_PROCTABLE()->ConvolutionFilter2D) #define glConvolutionParameterf (_GET_TLS_PROCTABLE()->ConvolutionParameterf) #define glConvolutionParameterfv (_GET_TLS_PROCTABLE()->ConvolutionParameterfv) #define glConvolutionParameteri (_GET_TLS_PROCTABLE()->ConvolutionParameteri) #define glConvolutionParameteriv (_GET_TLS_PROCTABLE()->ConvolutionParameteriv) #define glCopyConvolutionFilter1D (_GET_TLS_PROCTABLE()->CopyConvolutionFilter1D) #define glCopyConvolutionFilter2D (_GET_TLS_PROCTABLE()->CopyConvolutionFilter2D) #define glGetConvolutionFilter (_GET_TLS_PROCTABLE()->GetConvolutionFilter) #define glGetConvolutionParameterfv (_GET_TLS_PROCTABLE()->GetConvolutionParameterfv) #define glGetConvolutionParameteriv (_GET_TLS_PROCTABLE()->GetConvolutionParameteriv) #define glGetSeparableFilter (_GET_TLS_PROCTABLE()->GetSeparableFilter) #define glSeparableFilter2D (_GET_TLS_PROCTABLE()->SeparableFilter2D) #define glGetHistogram (_GET_TLS_PROCTABLE()->GetHistogram) #define glGetHistogramParameterfv (_GET_TLS_PROCTABLE()->GetHistogramParameterfv) #define glGetHistogramParameteriv (_GET_TLS_PROCTABLE()->GetHistogramParameteriv) #define glGetMinmax (_GET_TLS_PROCTABLE()->GetMinmax) #define glGetMinmaxParameterfv (_GET_TLS_PROCTABLE()->GetMinmaxParameterfv) #define glGetMinmaxParameteriv (_GET_TLS_PROCTABLE()->GetMinmaxParameteriv) #define glHistogram (_GET_TLS_PROCTABLE()->Histogram) #define glMinmax (_GET_TLS_PROCTABLE()->Minmax) #define glResetHistogram (_GET_TLS_PROCTABLE()->ResetHistogram) #define glResetMinmax (_GET_TLS_PROCTABLE()->ResetMinmax) #define glTexImage3D (_GET_TLS_PROCTABLE()->TexImage3D) #define glTexSubImage3D (_GET_TLS_PROCTABLE()->TexSubImage3D) #define glCopyTexSubImage3D (_GET_TLS_PROCTABLE()->CopyTexSubImage3D) #define glActiveTexture (_GET_TLS_PROCTABLE()->ActiveTexture) #define glClientActiveTexture (_GET_TLS_PROCTABLE()->ClientActiveTexture) #define glMultiTexCoord1d (_GET_TLS_PROCTABLE()->MultiTexCoord1d) #define glMultiTexCoord1dv (_GET_TLS_PROCTABLE()->MultiTexCoord1dv) #define glMultiTexCoord1f (_GET_TLS_PROCTABLE()->MultiTexCoord1f) #define glMultiTexCoord1fv (_GET_TLS_PROCTABLE()->MultiTexCoord1fv) #define glMultiTexCoord1i (_GET_TLS_PROCTABLE()->MultiTexCoord1i) #define glMultiTexCoord1iv (_GET_TLS_PROCTABLE()->MultiTexCoord1iv) #define glMultiTexCoord1s (_GET_TLS_PROCTABLE()->MultiTexCoord1s) #define glMultiTexCoord1sv (_GET_TLS_PROCTABLE()->MultiTexCoord1sv) #define glMultiTexCoord2d (_GET_TLS_PROCTABLE()->MultiTexCoord2d) #define glMultiTexCoord2dv (_GET_TLS_PROCTABLE()->MultiTexCoord2dv) #define glMultiTexCoord2f (_GET_TLS_PROCTABLE()->MultiTexCoord2f) #define glMultiTexCoord2fv (_GET_TLS_PROCTABLE()->MultiTexCoord2fv) #define glMultiTexCoord2i (_GET_TLS_PROCTABLE()->MultiTexCoord2i) #define glMultiTexCoord2iv (_GET_TLS_PROCTABLE()->MultiTexCoord2iv) #define glMultiTexCoord2s (_GET_TLS_PROCTABLE()->MultiTexCoord2s) #define glMultiTexCoord2sv (_GET_TLS_PROCTABLE()->MultiTexCoord2sv) #define glMultiTexCoord3d (_GET_TLS_PROCTABLE()->MultiTexCoord3d) #define glMultiTexCoord3dv (_GET_TLS_PROCTABLE()->MultiTexCoord3dv) #define glMultiTexCoord3f (_GET_TLS_PROCTABLE()->MultiTexCoord3f) #define glMultiTexCoord3fv (_GET_TLS_PROCTABLE()->MultiTexCoord3fv) #define glMultiTexCoord3i (_GET_TLS_PROCTABLE()->MultiTexCoord3i) #define glMultiTexCoord3iv (_GET_TLS_PROCTABLE()->MultiTexCoord3iv) #define glMultiTexCoord3s (_GET_TLS_PROCTABLE()->MultiTexCoord3s) #define glMultiTexCoord3sv (_GET_TLS_PROCTABLE()->MultiTexCoord3sv) #define glMultiTexCoord4d (_GET_TLS_PROCTABLE()->MultiTexCoord4d) #define glMultiTexCoord4dv (_GET_TLS_PROCTABLE()->MultiTexCoord4dv) #define glMultiTexCoord4f (_GET_TLS_PROCTABLE()->MultiTexCoord4f) #define glMultiTexCoord4fv (_GET_TLS_PROCTABLE()->MultiTexCoord4fv) #define glMultiTexCoord4i (_GET_TLS_PROCTABLE()->MultiTexCoord4i) #define glMultiTexCoord4iv (_GET_TLS_PROCTABLE()->MultiTexCoord4iv) #define glMultiTexCoord4s (_GET_TLS_PROCTABLE()->MultiTexCoord4s) #define glMultiTexCoord4sv (_GET_TLS_PROCTABLE()->MultiTexCoord4sv) #define glLoadTransposeMatrixf (_GET_TLS_PROCTABLE()->LoadTransposeMatrixf) #define glLoadTransposeMatrixd (_GET_TLS_PROCTABLE()->LoadTransposeMatrixd) #define glMultTransposeMatrixf (_GET_TLS_PROCTABLE()->MultTransposeMatrixf) #define glMultTransposeMatrixd (_GET_TLS_PROCTABLE()->MultTransposeMatrixd) #define glSampleCoverage (_GET_TLS_PROCTABLE()->SampleCoverage) #define glCompressedTexImage3D (_GET_TLS_PROCTABLE()->CompressedTexImage3D) #define glCompressedTexImage2D (_GET_TLS_PROCTABLE()->CompressedTexImage2D) #define glCompressedTexImage1D (_GET_TLS_PROCTABLE()->CompressedTexImage1D) #define glCompressedTexSubImage3D (_GET_TLS_PROCTABLE()->CompressedTexSubImage3D) #define glCompressedTexSubImage2D (_GET_TLS_PROCTABLE()->CompressedTexSubImage2D) #define glCompressedTexSubImage1D (_GET_TLS_PROCTABLE()->CompressedTexSubImage1D) #define glGetCompressedTexImage (_GET_TLS_PROCTABLE()->GetCompressedTexImage) #define glBlendFuncSeparate (_GET_TLS_PROCTABLE()->BlendFuncSeparate) #define glFogCoordf (_GET_TLS_PROCTABLE()->FogCoordf) #define glFogCoordfv (_GET_TLS_PROCTABLE()->FogCoordfv) #define glFogCoordd (_GET_TLS_PROCTABLE()->FogCoordd) #define glFogCoorddv (_GET_TLS_PROCTABLE()->FogCoorddv) #define glFogCoordPointer (_GET_TLS_PROCTABLE()->FogCoordPointer) #define glMultiDrawArrays (_GET_TLS_PROCTABLE()->MultiDrawArrays) #define glMultiDrawElements (_GET_TLS_PROCTABLE()->MultiDrawElements) #define glPointParameterf (_GET_TLS_PROCTABLE()->PointParameterf) #define glPointParameterfv (_GET_TLS_PROCTABLE()->PointParameterfv) #define glPointParameteri (_GET_TLS_PROCTABLE()->PointParameteri) #define glPointParameteriv (_GET_TLS_PROCTABLE()->PointParameteriv) #define glSecondaryColor3b (_GET_TLS_PROCTABLE()->SecondaryColor3b) #define glSecondaryColor3bv (_GET_TLS_PROCTABLE()->SecondaryColor3bv) #define glSecondaryColor3d (_GET_TLS_PROCTABLE()->SecondaryColor3d) #define glSecondaryColor3dv (_GET_TLS_PROCTABLE()->SecondaryColor3dv) #define glSecondaryColor3f (_GET_TLS_PROCTABLE()->SecondaryColor3f) #define glSecondaryColor3fv (_GET_TLS_PROCTABLE()->SecondaryColor3fv) #define glSecondaryColor3i (_GET_TLS_PROCTABLE()->SecondaryColor3i) #define glSecondaryColor3iv (_GET_TLS_PROCTABLE()->SecondaryColor3iv) #define glSecondaryColor3s (_GET_TLS_PROCTABLE()->SecondaryColor3s) #define glSecondaryColor3sv (_GET_TLS_PROCTABLE()->SecondaryColor3sv) #define glSecondaryColor3ub (_GET_TLS_PROCTABLE()->SecondaryColor3ub) #define glSecondaryColor3ubv (_GET_TLS_PROCTABLE()->SecondaryColor3ubv) #define glSecondaryColor3ui (_GET_TLS_PROCTABLE()->SecondaryColor3ui) #define glSecondaryColor3uiv (_GET_TLS_PROCTABLE()->SecondaryColor3uiv) #define glSecondaryColor3us (_GET_TLS_PROCTABLE()->SecondaryColor3us) #define glSecondaryColor3usv (_GET_TLS_PROCTABLE()->SecondaryColor3usv) #define glSecondaryColorPointer (_GET_TLS_PROCTABLE()->SecondaryColorPointer) #define glWindowPos2d (_GET_TLS_PROCTABLE()->WindowPos2d) #define glWindowPos2dv (_GET_TLS_PROCTABLE()->WindowPos2dv) #define glWindowPos2f (_GET_TLS_PROCTABLE()->WindowPos2f) #define glWindowPos2fv (_GET_TLS_PROCTABLE()->WindowPos2fv) #define glWindowPos2i (_GET_TLS_PROCTABLE()->WindowPos2i) #define glWindowPos2iv (_GET_TLS_PROCTABLE()->WindowPos2iv) #define glWindowPos2s (_GET_TLS_PROCTABLE()->WindowPos2s) #define glWindowPos2sv (_GET_TLS_PROCTABLE()->WindowPos2sv) #define glWindowPos3d (_GET_TLS_PROCTABLE()->WindowPos3d) #define glWindowPos3dv (_GET_TLS_PROCTABLE()->WindowPos3dv) #define glWindowPos3f (_GET_TLS_PROCTABLE()->WindowPos3f) #define glWindowPos3fv (_GET_TLS_PROCTABLE()->WindowPos3fv) #define glWindowPos3i (_GET_TLS_PROCTABLE()->WindowPos3i) #define glWindowPos3iv (_GET_TLS_PROCTABLE()->WindowPos3iv) #define glWindowPos3s (_GET_TLS_PROCTABLE()->WindowPos3s) #define glWindowPos3sv (_GET_TLS_PROCTABLE()->WindowPos3sv) #define glGenQueries (_GET_TLS_PROCTABLE()->GenQueries) #define glDeleteQueries (_GET_TLS_PROCTABLE()->DeleteQueries) #define glIsQuery (_GET_TLS_PROCTABLE()->IsQuery) #define glBeginQuery (_GET_TLS_PROCTABLE()->BeginQuery) #define glEndQuery (_GET_TLS_PROCTABLE()->EndQuery) #define glGetQueryiv (_GET_TLS_PROCTABLE()->GetQueryiv) #define glGetQueryObjectiv (_GET_TLS_PROCTABLE()->GetQueryObjectiv) #define glGetQueryObjectuiv (_GET_TLS_PROCTABLE()->GetQueryObjectuiv) #define glBindBuffer (_GET_TLS_PROCTABLE()->BindBuffer) #define glDeleteBuffers (_GET_TLS_PROCTABLE()->DeleteBuffers) #define glGenBuffers (_GET_TLS_PROCTABLE()->GenBuffers) #define glIsBuffer (_GET_TLS_PROCTABLE()->IsBuffer) #define glBufferData (_GET_TLS_PROCTABLE()->BufferData) #define glBufferSubData (_GET_TLS_PROCTABLE()->BufferSubData) #define glGetBufferSubData (_GET_TLS_PROCTABLE()->GetBufferSubData) #define glMapBuffer (_GET_TLS_PROCTABLE()->MapBuffer) #define glUnmapBuffer (_GET_TLS_PROCTABLE()->UnmapBuffer) #define glGetBufferParameteriv (_GET_TLS_PROCTABLE()->GetBufferParameteriv) #define glGetBufferPointerv (_GET_TLS_PROCTABLE()->GetBufferPointerv) #define glActiveTextureARB (_GET_TLS_PROCTABLE()->ActiveTextureARB) #define glClientActiveTextureARB (_GET_TLS_PROCTABLE()->ClientActiveTextureARB) #define glMultiTexCoord1dARB (_GET_TLS_PROCTABLE()->MultiTexCoord1dARB) #define glMultiTexCoord1dvARB (_GET_TLS_PROCTABLE()->MultiTexCoord1dvARB) #define glMultiTexCoord1fARB (_GET_TLS_PROCTABLE()->MultiTexCoord1fARB) #define glMultiTexCoord1fvARB (_GET_TLS_PROCTABLE()->MultiTexCoord1fvARB) #define glMultiTexCoord1iARB (_GET_TLS_PROCTABLE()->MultiTexCoord1iARB) #define glMultiTexCoord1ivARB (_GET_TLS_PROCTABLE()->MultiTexCoord1ivARB) #define glMultiTexCoord1sARB (_GET_TLS_PROCTABLE()->MultiTexCoord1sARB) #define glMultiTexCoord1svARB (_GET_TLS_PROCTABLE()->MultiTexCoord1svARB) #define glMultiTexCoord2dARB (_GET_TLS_PROCTABLE()->MultiTexCoord2dARB) #define glMultiTexCoord2dvARB (_GET_TLS_PROCTABLE()->MultiTexCoord2dvARB) #define glMultiTexCoord2fARB (_GET_TLS_PROCTABLE()->MultiTexCoord2fARB) #define glMultiTexCoord2fvARB (_GET_TLS_PROCTABLE()->MultiTexCoord2fvARB) #define glMultiTexCoord2iARB (_GET_TLS_PROCTABLE()->MultiTexCoord2iARB) #define glMultiTexCoord2ivARB (_GET_TLS_PROCTABLE()->MultiTexCoord2ivARB) #define glMultiTexCoord2sARB (_GET_TLS_PROCTABLE()->MultiTexCoord2sARB) #define glMultiTexCoord2svARB (_GET_TLS_PROCTABLE()->MultiTexCoord2svARB) #define glMultiTexCoord3dARB (_GET_TLS_PROCTABLE()->MultiTexCoord3dARB) #define glMultiTexCoord3dvARB (_GET_TLS_PROCTABLE()->MultiTexCoord3dvARB) #define glMultiTexCoord3fARB (_GET_TLS_PROCTABLE()->MultiTexCoord3fARB) #define glMultiTexCoord3fvARB (_GET_TLS_PROCTABLE()->MultiTexCoord3fvARB) #define glMultiTexCoord3iARB (_GET_TLS_PROCTABLE()->MultiTexCoord3iARB) #define glMultiTexCoord3ivARB (_GET_TLS_PROCTABLE()->MultiTexCoord3ivARB) #define glMultiTexCoord3sARB (_GET_TLS_PROCTABLE()->MultiTexCoord3sARB) #define glMultiTexCoord3svARB (_GET_TLS_PROCTABLE()->MultiTexCoord3svARB) #define glMultiTexCoord4dARB (_GET_TLS_PROCTABLE()->MultiTexCoord4dARB) #define glMultiTexCoord4dvARB (_GET_TLS_PROCTABLE()->MultiTexCoord4dvARB) #define glMultiTexCoord4fARB (_GET_TLS_PROCTABLE()->MultiTexCoord4fARB) #define glMultiTexCoord4fvARB (_GET_TLS_PROCTABLE()->MultiTexCoord4fvARB) #define glMultiTexCoord4iARB (_GET_TLS_PROCTABLE()->MultiTexCoord4iARB) #define glMultiTexCoord4ivARB (_GET_TLS_PROCTABLE()->MultiTexCoord4ivARB) #define glMultiTexCoord4sARB (_GET_TLS_PROCTABLE()->MultiTexCoord4sARB) #define glMultiTexCoord4svARB (_GET_TLS_PROCTABLE()->MultiTexCoord4svARB) #define glLoadTransposeMatrixfARB (_GET_TLS_PROCTABLE()->LoadTransposeMatrixfARB) #define glLoadTransposeMatrixdARB (_GET_TLS_PROCTABLE()->LoadTransposeMatrixdARB) #define glMultTransposeMatrixfARB (_GET_TLS_PROCTABLE()->MultTransposeMatrixfARB) #define glMultTransposeMatrixdARB (_GET_TLS_PROCTABLE()->MultTransposeMatrixdARB) #define glSampleCoverageARB (_GET_TLS_PROCTABLE()->SampleCoverageARB) #define glCompressedTexImage3DARB (_GET_TLS_PROCTABLE()->CompressedTexImage3DARB) #define glCompressedTexImage2DARB (_GET_TLS_PROCTABLE()->CompressedTexImage2DARB) #define glCompressedTexImage1DARB (_GET_TLS_PROCTABLE()->CompressedTexImage1DARB) #define glCompressedTexSubImage3DARB (_GET_TLS_PROCTABLE()->CompressedTexSubImage3DARB) #define glCompressedTexSubImage2DARB (_GET_TLS_PROCTABLE()->CompressedTexSubImage2DARB) #define glCompressedTexSubImage1DARB (_GET_TLS_PROCTABLE()->CompressedTexSubImage1DARB) #define glGetCompressedTexImageARB (_GET_TLS_PROCTABLE()->GetCompressedTexImageARB) #define glPointParameterfARB (_GET_TLS_PROCTABLE()->PointParameterfARB) #define glPointParameterfvARB (_GET_TLS_PROCTABLE()->PointParameterfvARB) #define glWeightbvARB (_GET_TLS_PROCTABLE()->WeightbvARB) #define glWeightsvARB (_GET_TLS_PROCTABLE()->WeightsvARB) #define glWeightivARB (_GET_TLS_PROCTABLE()->WeightivARB) #define glWeightfvARB (_GET_TLS_PROCTABLE()->WeightfvARB) #define glWeightdvARB (_GET_TLS_PROCTABLE()->WeightdvARB) #define glWeightubvARB (_GET_TLS_PROCTABLE()->WeightubvARB) #define glWeightusvARB (_GET_TLS_PROCTABLE()->WeightusvARB) #define glWeightuivARB (_GET_TLS_PROCTABLE()->WeightuivARB) #define glWeightPointerARB (_GET_TLS_PROCTABLE()->WeightPointerARB) #define glVertexBlendARB (_GET_TLS_PROCTABLE()->VertexBlendARB) #define glCurrentPaletteMatrixARB (_GET_TLS_PROCTABLE()->CurrentPaletteMatrixARB) #define glMatrixIndexubvARB (_GET_TLS_PROCTABLE()->MatrixIndexubvARB) #define glMatrixIndexusvARB (_GET_TLS_PROCTABLE()->MatrixIndexusvARB) #define glMatrixIndexuivARB (_GET_TLS_PROCTABLE()->MatrixIndexuivARB) #define glMatrixIndexPointerARB (_GET_TLS_PROCTABLE()->MatrixIndexPointerARB) #define glWindowPos2dARB (_GET_TLS_PROCTABLE()->WindowPos2dARB) #define glWindowPos2dvARB (_GET_TLS_PROCTABLE()->WindowPos2dvARB) #define glWindowPos2fARB (_GET_TLS_PROCTABLE()->WindowPos2fARB) #define glWindowPos2fvARB (_GET_TLS_PROCTABLE()->WindowPos2fvARB) #define glWindowPos2iARB (_GET_TLS_PROCTABLE()->WindowPos2iARB) #define glWindowPos2ivARB (_GET_TLS_PROCTABLE()->WindowPos2ivARB) #define glWindowPos2sARB (_GET_TLS_PROCTABLE()->WindowPos2sARB) #define glWindowPos2svARB (_GET_TLS_PROCTABLE()->WindowPos2svARB) #define glWindowPos3dARB (_GET_TLS_PROCTABLE()->WindowPos3dARB) #define glWindowPos3dvARB (_GET_TLS_PROCTABLE()->WindowPos3dvARB) #define glWindowPos3fARB (_GET_TLS_PROCTABLE()->WindowPos3fARB) #define glWindowPos3fvARB (_GET_TLS_PROCTABLE()->WindowPos3fvARB) #define glWindowPos3iARB (_GET_TLS_PROCTABLE()->WindowPos3iARB) #define glWindowPos3ivARB (_GET_TLS_PROCTABLE()->WindowPos3ivARB) #define glWindowPos3sARB (_GET_TLS_PROCTABLE()->WindowPos3sARB) #define glWindowPos3svARB (_GET_TLS_PROCTABLE()->WindowPos3svARB) #define glVertexAttrib1dARB (_GET_TLS_PROCTABLE()->VertexAttrib1dARB) #define glVertexAttrib1dvARB (_GET_TLS_PROCTABLE()->VertexAttrib1dvARB) #define glVertexAttrib1fARB (_GET_TLS_PROCTABLE()->VertexAttrib1fARB) #define glVertexAttrib1fvARB (_GET_TLS_PROCTABLE()->VertexAttrib1fvARB) #define glVertexAttrib1sARB (_GET_TLS_PROCTABLE()->VertexAttrib1sARB) #define glVertexAttrib1svARB (_GET_TLS_PROCTABLE()->VertexAttrib1svARB) #define glVertexAttrib2dARB (_GET_TLS_PROCTABLE()->VertexAttrib2dARB) #define glVertexAttrib2dvARB (_GET_TLS_PROCTABLE()->VertexAttrib2dvARB) #define glVertexAttrib2fARB (_GET_TLS_PROCTABLE()->VertexAttrib2fARB) #define glVertexAttrib2fvARB (_GET_TLS_PROCTABLE()->VertexAttrib2fvARB) #define glVertexAttrib2sARB (_GET_TLS_PROCTABLE()->VertexAttrib2sARB) #define glVertexAttrib2svARB (_GET_TLS_PROCTABLE()->VertexAttrib2svARB) #define glVertexAttrib3dARB (_GET_TLS_PROCTABLE()->VertexAttrib3dARB) #define glVertexAttrib3dvARB (_GET_TLS_PROCTABLE()->VertexAttrib3dvARB) #define glVertexAttrib3fARB (_GET_TLS_PROCTABLE()->VertexAttrib3fARB) #define glVertexAttrib3fvARB (_GET_TLS_PROCTABLE()->VertexAttrib3fvARB) #define glVertexAttrib3sARB (_GET_TLS_PROCTABLE()->VertexAttrib3sARB) #define glVertexAttrib3svARB (_GET_TLS_PROCTABLE()->VertexAttrib3svARB) #define glVertexAttrib4NbvARB (_GET_TLS_PROCTABLE()->VertexAttrib4NbvARB) #define glVertexAttrib4NivARB (_GET_TLS_PROCTABLE()->VertexAttrib4NivARB) #define glVertexAttrib4NsvARB (_GET_TLS_PROCTABLE()->VertexAttrib4NsvARB) #define glVertexAttrib4NubARB (_GET_TLS_PROCTABLE()->VertexAttrib4NubARB) #define glVertexAttrib4NubvARB (_GET_TLS_PROCTABLE()->VertexAttrib4NubvARB) #define glVertexAttrib4NuivARB (_GET_TLS_PROCTABLE()->VertexAttrib4NuivARB) #define glVertexAttrib4NusvARB (_GET_TLS_PROCTABLE()->VertexAttrib4NusvARB) #define glVertexAttrib4bvARB (_GET_TLS_PROCTABLE()->VertexAttrib4bvARB) #define glVertexAttrib4dARB (_GET_TLS_PROCTABLE()->VertexAttrib4dARB) #define glVertexAttrib4dvARB (_GET_TLS_PROCTABLE()->VertexAttrib4dvARB) #define glVertexAttrib4fARB (_GET_TLS_PROCTABLE()->VertexAttrib4fARB) #define glVertexAttrib4fvARB (_GET_TLS_PROCTABLE()->VertexAttrib4fvARB) #define glVertexAttrib4ivARB (_GET_TLS_PROCTABLE()->VertexAttrib4ivARB) #define glVertexAttrib4sARB (_GET_TLS_PROCTABLE()->VertexAttrib4sARB) #define glVertexAttrib4svARB (_GET_TLS_PROCTABLE()->VertexAttrib4svARB) #define glVertexAttrib4ubvARB (_GET_TLS_PROCTABLE()->VertexAttrib4ubvARB) #define glVertexAttrib4uivARB (_GET_TLS_PROCTABLE()->VertexAttrib4uivARB) #define glVertexAttrib4usvARB (_GET_TLS_PROCTABLE()->VertexAttrib4usvARB) #define glVertexAttribPointerARB (_GET_TLS_PROCTABLE()->VertexAttribPointerARB) #define glEnableVertexAttribArrayARB (_GET_TLS_PROCTABLE()->EnableVertexAttribArrayARB) #define glDisableVertexAttribArrayARB (_GET_TLS_PROCTABLE()->DisableVertexAttribArrayARB) #define glProgramStringARB (_GET_TLS_PROCTABLE()->ProgramStringARB) #define glBindProgramARB (_GET_TLS_PROCTABLE()->BindProgramARB) #define glDeleteProgramsARB (_GET_TLS_PROCTABLE()->DeleteProgramsARB) #define glGenProgramsARB (_GET_TLS_PROCTABLE()->GenProgramsARB) #define glProgramEnvParameter4dARB (_GET_TLS_PROCTABLE()->ProgramEnvParameter4dARB) #define glProgramEnvParameter4dvARB (_GET_TLS_PROCTABLE()->ProgramEnvParameter4dvARB) #define glProgramEnvParameter4fARB (_GET_TLS_PROCTABLE()->ProgramEnvParameter4fARB) #define glProgramEnvParameter4fvARB (_GET_TLS_PROCTABLE()->ProgramEnvParameter4fvARB) #define glProgramLocalParameter4dARB (_GET_TLS_PROCTABLE()->ProgramLocalParameter4dARB) #define glProgramLocalParameter4dvARB (_GET_TLS_PROCTABLE()->ProgramLocalParameter4dvARB) #define glProgramLocalParameter4fARB (_GET_TLS_PROCTABLE()->ProgramLocalParameter4fARB) #define glProgramLocalParameter4fvARB (_GET_TLS_PROCTABLE()->ProgramLocalParameter4fvARB) #define glGetProgramEnvParameterdvARB (_GET_TLS_PROCTABLE()->GetProgramEnvParameterdvARB) #define glGetProgramEnvParameterfvARB (_GET_TLS_PROCTABLE()->GetProgramEnvParameterfvARB) #define glGetProgramLocalParameterdvARB (_GET_TLS_PROCTABLE()->GetProgramLocalParameterdvARB) #define glGetProgramLocalParameterfvARB (_GET_TLS_PROCTABLE()->GetProgramLocalParameterfvARB) #define glGetProgramivARB (_GET_TLS_PROCTABLE()->GetProgramivARB) #define glGetProgramStringARB (_GET_TLS_PROCTABLE()->GetProgramStringARB) #define glGetVertexAttribdvARB (_GET_TLS_PROCTABLE()->GetVertexAttribdvARB) #define glGetVertexAttribfvARB (_GET_TLS_PROCTABLE()->GetVertexAttribfvARB) #define glGetVertexAttribivARB (_GET_TLS_PROCTABLE()->GetVertexAttribivARB) #define glGetVertexAttribPointervARB (_GET_TLS_PROCTABLE()->GetVertexAttribPointervARB) #define glIsProgramARB (_GET_TLS_PROCTABLE()->IsProgramARB) #define glBindBufferARB (_GET_TLS_PROCTABLE()->BindBufferARB) #define glDeleteBuffersARB (_GET_TLS_PROCTABLE()->DeleteBuffersARB) #define glGenBuffersARB (_GET_TLS_PROCTABLE()->GenBuffersARB) #define glIsBufferARB (_GET_TLS_PROCTABLE()->IsBufferARB) #define glBufferDataARB (_GET_TLS_PROCTABLE()->BufferDataARB) #define glBufferSubDataARB (_GET_TLS_PROCTABLE()->BufferSubDataARB) #define glGetBufferSubDataARB (_GET_TLS_PROCTABLE()->GetBufferSubDataARB) #define glMapBufferARB (_GET_TLS_PROCTABLE()->MapBufferARB) #define glUnmapBufferARB (_GET_TLS_PROCTABLE()->UnmapBufferARB) #define glGetBufferParameterivARB (_GET_TLS_PROCTABLE()->GetBufferParameterivARB) #define glGetBufferPointervARB (_GET_TLS_PROCTABLE()->GetBufferPointervARB) #define glGenQueriesARB (_GET_TLS_PROCTABLE()->GenQueriesARB) #define glDeleteQueriesARB (_GET_TLS_PROCTABLE()->DeleteQueriesARB) #define glIsQueryARB (_GET_TLS_PROCTABLE()->IsQueryARB) #define glBeginQueryARB (_GET_TLS_PROCTABLE()->BeginQueryARB) #define glEndQueryARB (_GET_TLS_PROCTABLE()->EndQueryARB) #define glGetQueryivARB (_GET_TLS_PROCTABLE()->GetQueryivARB) #define glGetQueryObjectivARB (_GET_TLS_PROCTABLE()->GetQueryObjectivARB) #define glGetQueryObjectuivARB (_GET_TLS_PROCTABLE()->GetQueryObjectuivARB) #define glDeleteObjectARB (_GET_TLS_PROCTABLE()->DeleteObjectARB) #define glGetHandleARB (_GET_TLS_PROCTABLE()->GetHandleARB) #define glDetachObjectARB (_GET_TLS_PROCTABLE()->DetachObjectARB) #define glCreateShaderObjectARB (_GET_TLS_PROCTABLE()->CreateShaderObjectARB) #define glShaderSourceARB (_GET_TLS_PROCTABLE()->ShaderSourceARB) #define glCompileShaderARB (_GET_TLS_PROCTABLE()->CompileShaderARB) #define glCreateProgramObjectARB (_GET_TLS_PROCTABLE()->CreateProgramObjectARB) #define glAttachObjectARB (_GET_TLS_PROCTABLE()->AttachObjectARB) #define glLinkProgramARB (_GET_TLS_PROCTABLE()->LinkProgramARB) #define glUseProgramObjectARB (_GET_TLS_PROCTABLE()->UseProgramObjectARB) #define glValidateProgramARB (_GET_TLS_PROCTABLE()->ValidateProgramARB) #define glUniform1fARB (_GET_TLS_PROCTABLE()->Uniform1fARB) #define glUniform2fARB (_GET_TLS_PROCTABLE()->Uniform2fARB) #define glUniform3fARB (_GET_TLS_PROCTABLE()->Uniform3fARB) #define glUniform4fARB (_GET_TLS_PROCTABLE()->Uniform4fARB) #define glUniform1iARB (_GET_TLS_PROCTABLE()->Uniform1iARB) #define glUniform2iARB (_GET_TLS_PROCTABLE()->Uniform2iARB) #define glUniform3iARB (_GET_TLS_PROCTABLE()->Uniform3iARB) #define glUniform4iARB (_GET_TLS_PROCTABLE()->Uniform4iARB) #define glUniform1fvARB (_GET_TLS_PROCTABLE()->Uniform1fvARB) #define glUniform2fvARB (_GET_TLS_PROCTABLE()->Uniform2fvARB) #define glUniform3fvARB (_GET_TLS_PROCTABLE()->Uniform3fvARB) #define glUniform4fvARB (_GET_TLS_PROCTABLE()->Uniform4fvARB) #define glUniform1ivARB (_GET_TLS_PROCTABLE()->Uniform1ivARB) #define glUniform2ivARB (_GET_TLS_PROCTABLE()->Uniform2ivARB) #define glUniform3ivARB (_GET_TLS_PROCTABLE()->Uniform3ivARB) #define glUniform4ivARB (_GET_TLS_PROCTABLE()->Uniform4ivARB) #define glUniformMatrix2fvARB (_GET_TLS_PROCTABLE()->UniformMatrix2fvARB) #define glUniformMatrix3fvARB (_GET_TLS_PROCTABLE()->UniformMatrix3fvARB) #define glUniformMatrix4fvARB (_GET_TLS_PROCTABLE()->UniformMatrix4fvARB) #define glGetObjectParameterfvARB (_GET_TLS_PROCTABLE()->GetObjectParameterfvARB) #define glGetObjectParameterivARB (_GET_TLS_PROCTABLE()->GetObjectParameterivARB) #define glGetInfoLogARB (_GET_TLS_PROCTABLE()->GetInfoLogARB) #define glGetAttachedObjectsARB (_GET_TLS_PROCTABLE()->GetAttachedObjectsARB) #define glGetUniformLocationARB (_GET_TLS_PROCTABLE()->GetUniformLocationARB) #define glGetActiveUniformARB (_GET_TLS_PROCTABLE()->GetActiveUniformARB) #define glGetUniformfvARB (_GET_TLS_PROCTABLE()->GetUniformfvARB) #define glGetUniformivARB (_GET_TLS_PROCTABLE()->GetUniformivARB) #define glGetShaderSourceARB (_GET_TLS_PROCTABLE()->GetShaderSourceARB) #define glBindAttribLocationARB (_GET_TLS_PROCTABLE()->BindAttribLocationARB) #define glGetActiveAttribARB (_GET_TLS_PROCTABLE()->GetActiveAttribARB) #define glGetAttribLocationARB (_GET_TLS_PROCTABLE()->GetAttribLocationARB) #define glBlendColorEXT (_GET_TLS_PROCTABLE()->BlendColorEXT) #define glPolygonOffsetEXT (_GET_TLS_PROCTABLE()->PolygonOffsetEXT) #define glTexImage3DEXT (_GET_TLS_PROCTABLE()->TexImage3DEXT) #define glTexSubImage3DEXT (_GET_TLS_PROCTABLE()->TexSubImage3DEXT) #define glGetTexFilterFuncSGIS (_GET_TLS_PROCTABLE()->GetTexFilterFuncSGIS) #define glTexFilterFuncSGIS (_GET_TLS_PROCTABLE()->TexFilterFuncSGIS) #define glTexSubImage1DEXT (_GET_TLS_PROCTABLE()->TexSubImage1DEXT) #define glTexSubImage2DEXT (_GET_TLS_PROCTABLE()->TexSubImage2DEXT) #define glCopyTexImage1DEXT (_GET_TLS_PROCTABLE()->CopyTexImage1DEXT) #define glCopyTexImage2DEXT (_GET_TLS_PROCTABLE()->CopyTexImage2DEXT) #define glCopyTexSubImage1DEXT (_GET_TLS_PROCTABLE()->CopyTexSubImage1DEXT) #define glCopyTexSubImage2DEXT (_GET_TLS_PROCTABLE()->CopyTexSubImage2DEXT) #define glCopyTexSubImage3DEXT (_GET_TLS_PROCTABLE()->CopyTexSubImage3DEXT) #define glGetHistogramEXT (_GET_TLS_PROCTABLE()->GetHistogramEXT) #define glGetHistogramParameterfvEXT (_GET_TLS_PROCTABLE()->GetHistogramParameterfvEXT) #define glGetHistogramParameterivEXT (_GET_TLS_PROCTABLE()->GetHistogramParameterivEXT) #define glGetMinmaxEXT (_GET_TLS_PROCTABLE()->GetMinmaxEXT) #define glGetMinmaxParameterfvEXT (_GET_TLS_PROCTABLE()->GetMinmaxParameterfvEXT) #define glGetMinmaxParameterivEXT (_GET_TLS_PROCTABLE()->GetMinmaxParameterivEXT) #define glHistogramEXT (_GET_TLS_PROCTABLE()->HistogramEXT) #define glMinmaxEXT (_GET_TLS_PROCTABLE()->MinmaxEXT) #define glResetHistogramEXT (_GET_TLS_PROCTABLE()->ResetHistogramEXT) #define glResetMinmaxEXT (_GET_TLS_PROCTABLE()->ResetMinmaxEXT) #define glConvolutionFilter1DEXT (_GET_TLS_PROCTABLE()->ConvolutionFilter1DEXT) #define glConvolutionFilter2DEXT (_GET_TLS_PROCTABLE()->ConvolutionFilter2DEXT) #define glConvolutionParameterfEXT (_GET_TLS_PROCTABLE()->ConvolutionParameterfEXT) #define glConvolutionParameterfvEXT (_GET_TLS_PROCTABLE()->ConvolutionParameterfvEXT) #define glConvolutionParameteriEXT (_GET_TLS_PROCTABLE()->ConvolutionParameteriEXT) #define glConvolutionParameterivEXT (_GET_TLS_PROCTABLE()->ConvolutionParameterivEXT) #define glCopyConvolutionFilter1DEXT (_GET_TLS_PROCTABLE()->CopyConvolutionFilter1DEXT) #define glCopyConvolutionFilter2DEXT (_GET_TLS_PROCTABLE()->CopyConvolutionFilter2DEXT) #define glGetConvolutionFilterEXT (_GET_TLS_PROCTABLE()->GetConvolutionFilterEXT) #define glGetConvolutionParameterfvEXT (_GET_TLS_PROCTABLE()->GetConvolutionParameterfvEXT) #define glGetConvolutionParameterivEXT (_GET_TLS_PROCTABLE()->GetConvolutionParameterivEXT) #define glGetSeparableFilterEXT (_GET_TLS_PROCTABLE()->GetSeparableFilterEXT) #define glSeparableFilter2DEXT (_GET_TLS_PROCTABLE()->SeparableFilter2DEXT) #define glColorTableSGI (_GET_TLS_PROCTABLE()->ColorTableSGI) #define glColorTableParameterfvSGI (_GET_TLS_PROCTABLE()->ColorTableParameterfvSGI) #define glColorTableParameterivSGI (_GET_TLS_PROCTABLE()->ColorTableParameterivSGI) #define glCopyColorTableSGI (_GET_TLS_PROCTABLE()->CopyColorTableSGI) #define glGetColorTableSGI (_GET_TLS_PROCTABLE()->GetColorTableSGI) #define glGetColorTableParameterfvSGI (_GET_TLS_PROCTABLE()->GetColorTableParameterfvSGI) #define glGetColorTableParameterivSGI (_GET_TLS_PROCTABLE()->GetColorTableParameterivSGI) #define glPixelTexGenSGIX (_GET_TLS_PROCTABLE()->PixelTexGenSGIX) #define glPixelTexGenParameteriSGIS (_GET_TLS_PROCTABLE()->PixelTexGenParameteriSGIS) #define glPixelTexGenParameterivSGIS (_GET_TLS_PROCTABLE()->PixelTexGenParameterivSGIS) #define glPixelTexGenParameterfSGIS (_GET_TLS_PROCTABLE()->PixelTexGenParameterfSGIS) #define glPixelTexGenParameterfvSGIS (_GET_TLS_PROCTABLE()->PixelTexGenParameterfvSGIS) #define glGetPixelTexGenParameterivSGIS (_GET_TLS_PROCTABLE()->GetPixelTexGenParameterivSGIS) #define glGetPixelTexGenParameterfvSGIS (_GET_TLS_PROCTABLE()->GetPixelTexGenParameterfvSGIS) #define glTexImage4DSGIS (_GET_TLS_PROCTABLE()->TexImage4DSGIS) #define glTexSubImage4DSGIS (_GET_TLS_PROCTABLE()->TexSubImage4DSGIS) #define glAreTexturesResidentEXT (_GET_TLS_PROCTABLE()->AreTexturesResidentEXT) #define glBindTextureEXT (_GET_TLS_PROCTABLE()->BindTextureEXT) #define glDeleteTexturesEXT (_GET_TLS_PROCTABLE()->DeleteTexturesEXT) #define glGenTexturesEXT (_GET_TLS_PROCTABLE()->GenTexturesEXT) #define glIsTextureEXT (_GET_TLS_PROCTABLE()->IsTextureEXT) #define glPrioritizeTexturesEXT (_GET_TLS_PROCTABLE()->PrioritizeTexturesEXT) #define glDetailTexFuncSGIS (_GET_TLS_PROCTABLE()->DetailTexFuncSGIS) #define glGetDetailTexFuncSGIS (_GET_TLS_PROCTABLE()->GetDetailTexFuncSGIS) #define glSharpenTexFuncSGIS (_GET_TLS_PROCTABLE()->SharpenTexFuncSGIS) #define glGetSharpenTexFuncSGIS (_GET_TLS_PROCTABLE()->GetSharpenTexFuncSGIS) #define glSampleMaskSGIS (_GET_TLS_PROCTABLE()->SampleMaskSGIS) #define glSamplePatternSGIS (_GET_TLS_PROCTABLE()->SamplePatternSGIS) #define glArrayElementEXT (_GET_TLS_PROCTABLE()->ArrayElementEXT) #define glColorPointerEXT (_GET_TLS_PROCTABLE()->ColorPointerEXT) #define glDrawArraysEXT (_GET_TLS_PROCTABLE()->DrawArraysEXT) #define glEdgeFlagPointerEXT (_GET_TLS_PROCTABLE()->EdgeFlagPointerEXT) #define glGetPointervEXT (_GET_TLS_PROCTABLE()->GetPointervEXT) #define glIndexPointerEXT (_GET_TLS_PROCTABLE()->IndexPointerEXT) #define glNormalPointerEXT (_GET_TLS_PROCTABLE()->NormalPointerEXT) #define glTexCoordPointerEXT (_GET_TLS_PROCTABLE()->TexCoordPointerEXT) #define glVertexPointerEXT (_GET_TLS_PROCTABLE()->VertexPointerEXT) #define glBlendEquationEXT (_GET_TLS_PROCTABLE()->BlendEquationEXT) #define glSpriteParameterfSGIX (_GET_TLS_PROCTABLE()->SpriteParameterfSGIX) #define glSpriteParameterfvSGIX (_GET_TLS_PROCTABLE()->SpriteParameterfvSGIX) #define glSpriteParameteriSGIX (_GET_TLS_PROCTABLE()->SpriteParameteriSGIX) #define glSpriteParameterivSGIX (_GET_TLS_PROCTABLE()->SpriteParameterivSGIX) #define glPointParameterfEXT (_GET_TLS_PROCTABLE()->PointParameterfEXT) #define glPointParameterfvEXT (_GET_TLS_PROCTABLE()->PointParameterfvEXT) #define glPointParameterfSGIS (_GET_TLS_PROCTABLE()->PointParameterfSGIS) #define glPointParameterfvSGIS (_GET_TLS_PROCTABLE()->PointParameterfvSGIS) #define glGetInstrumentsSGIX (_GET_TLS_PROCTABLE()->GetInstrumentsSGIX) #define glInstrumentsBufferSGIX (_GET_TLS_PROCTABLE()->InstrumentsBufferSGIX) #define glPollInstrumentsSGIX (_GET_TLS_PROCTABLE()->PollInstrumentsSGIX) #define glReadInstrumentsSGIX (_GET_TLS_PROCTABLE()->ReadInstrumentsSGIX) #define glStartInstrumentsSGIX (_GET_TLS_PROCTABLE()->StartInstrumentsSGIX) #define glStopInstrumentsSGIX (_GET_TLS_PROCTABLE()->StopInstrumentsSGIX) #define glFrameZoomSGIX (_GET_TLS_PROCTABLE()->FrameZoomSGIX) #define glTagSampleBufferSGIX (_GET_TLS_PROCTABLE()->TagSampleBufferSGIX) #define glDeformationMap3dSGIX (_GET_TLS_PROCTABLE()->DeformationMap3dSGIX) #define glDeformationMap3fSGIX (_GET_TLS_PROCTABLE()->DeformationMap3fSGIX) #define glDeformSGIX (_GET_TLS_PROCTABLE()->DeformSGIX) #define glLoadIdentityDeformationMapSGIX (_GET_TLS_PROCTABLE()->LoadIdentityDeformationMapSGIX) #define glReferencePlaneSGIX (_GET_TLS_PROCTABLE()->ReferencePlaneSGIX) #define glFlushRasterSGIX (_GET_TLS_PROCTABLE()->FlushRasterSGIX) #define glFogFuncSGIS (_GET_TLS_PROCTABLE()->FogFuncSGIS) #define glGetFogFuncSGIS (_GET_TLS_PROCTABLE()->GetFogFuncSGIS) #define glImageTransformParameteriHP (_GET_TLS_PROCTABLE()->ImageTransformParameteriHP) #define glImageTransformParameterfHP (_GET_TLS_PROCTABLE()->ImageTransformParameterfHP) #define glImageTransformParameterivHP (_GET_TLS_PROCTABLE()->ImageTransformParameterivHP) #define glImageTransformParameterfvHP (_GET_TLS_PROCTABLE()->ImageTransformParameterfvHP) #define glGetImageTransformParameterivHP (_GET_TLS_PROCTABLE()->GetImageTransformParameterivHP) #define glGetImageTransformParameterfvHP (_GET_TLS_PROCTABLE()->GetImageTransformParameterfvHP) #define glColorSubTableEXT (_GET_TLS_PROCTABLE()->ColorSubTableEXT) #define glCopyColorSubTableEXT (_GET_TLS_PROCTABLE()->CopyColorSubTableEXT) #define glHintPGI (_GET_TLS_PROCTABLE()->HintPGI) #define glColorTableEXT (_GET_TLS_PROCTABLE()->ColorTableEXT) #define glGetColorTableEXT (_GET_TLS_PROCTABLE()->GetColorTableEXT) #define glGetColorTableParameterivEXT (_GET_TLS_PROCTABLE()->GetColorTableParameterivEXT) #define glGetColorTableParameterfvEXT (_GET_TLS_PROCTABLE()->GetColorTableParameterfvEXT) #define glGetListParameterfvSGIX (_GET_TLS_PROCTABLE()->GetListParameterfvSGIX) #define glGetListParameterivSGIX (_GET_TLS_PROCTABLE()->GetListParameterivSGIX) #define glListParameterfSGIX (_GET_TLS_PROCTABLE()->ListParameterfSGIX) #define glListParameterfvSGIX (_GET_TLS_PROCTABLE()->ListParameterfvSGIX) #define glListParameteriSGIX (_GET_TLS_PROCTABLE()->ListParameteriSGIX) #define glListParameterivSGIX (_GET_TLS_PROCTABLE()->ListParameterivSGIX) #define glIndexMaterialEXT (_GET_TLS_PROCTABLE()->IndexMaterialEXT) #define glIndexFuncEXT (_GET_TLS_PROCTABLE()->IndexFuncEXT) #define glLockArraysEXT (_GET_TLS_PROCTABLE()->LockArraysEXT) #define glUnlockArraysEXT (_GET_TLS_PROCTABLE()->UnlockArraysEXT) #define glCullParameterdvEXT (_GET_TLS_PROCTABLE()->CullParameterdvEXT) #define glCullParameterfvEXT (_GET_TLS_PROCTABLE()->CullParameterfvEXT) #define glFragmentColorMaterialSGIX (_GET_TLS_PROCTABLE()->FragmentColorMaterialSGIX) #define glFragmentLightfSGIX (_GET_TLS_PROCTABLE()->FragmentLightfSGIX) #define glFragmentLightfvSGIX (_GET_TLS_PROCTABLE()->FragmentLightfvSGIX) #define glFragmentLightiSGIX (_GET_TLS_PROCTABLE()->FragmentLightiSGIX) #define glFragmentLightivSGIX (_GET_TLS_PROCTABLE()->FragmentLightivSGIX) #define glFragmentLightModelfSGIX (_GET_TLS_PROCTABLE()->FragmentLightModelfSGIX) #define glFragmentLightModelfvSGIX (_GET_TLS_PROCTABLE()->FragmentLightModelfvSGIX) #define glFragmentLightModeliSGIX (_GET_TLS_PROCTABLE()->FragmentLightModeliSGIX) #define glFragmentLightModelivSGIX (_GET_TLS_PROCTABLE()->FragmentLightModelivSGIX) #define glFragmentMaterialfSGIX (_GET_TLS_PROCTABLE()->FragmentMaterialfSGIX) #define glFragmentMaterialfvSGIX (_GET_TLS_PROCTABLE()->FragmentMaterialfvSGIX) #define glFragmentMaterialiSGIX (_GET_TLS_PROCTABLE()->FragmentMaterialiSGIX) #define glFragmentMaterialivSGIX (_GET_TLS_PROCTABLE()->FragmentMaterialivSGIX) #define glGetFragmentLightfvSGIX (_GET_TLS_PROCTABLE()->GetFragmentLightfvSGIX) #define glGetFragmentLightivSGIX (_GET_TLS_PROCTABLE()->GetFragmentLightivSGIX) #define glGetFragmentMaterialfvSGIX (_GET_TLS_PROCTABLE()->GetFragmentMaterialfvSGIX) #define glGetFragmentMaterialivSGIX (_GET_TLS_PROCTABLE()->GetFragmentMaterialivSGIX) #define glLightEnviSGIX (_GET_TLS_PROCTABLE()->LightEnviSGIX) #define glDrawRangeElementsEXT (_GET_TLS_PROCTABLE()->DrawRangeElementsEXT) #define glApplyTextureEXT (_GET_TLS_PROCTABLE()->ApplyTextureEXT) #define glTextureLightEXT (_GET_TLS_PROCTABLE()->TextureLightEXT) #define glTextureMaterialEXT (_GET_TLS_PROCTABLE()->TextureMaterialEXT) #define glAsyncMarkerSGIX (_GET_TLS_PROCTABLE()->AsyncMarkerSGIX) #define glFinishAsyncSGIX (_GET_TLS_PROCTABLE()->FinishAsyncSGIX) #define glPollAsyncSGIX (_GET_TLS_PROCTABLE()->PollAsyncSGIX) #define glGenAsyncMarkersSGIX (_GET_TLS_PROCTABLE()->GenAsyncMarkersSGIX) #define glDeleteAsyncMarkersSGIX (_GET_TLS_PROCTABLE()->DeleteAsyncMarkersSGIX) #define glIsAsyncMarkerSGIX (_GET_TLS_PROCTABLE()->IsAsyncMarkerSGIX) #define glVertexPointervINTEL (_GET_TLS_PROCTABLE()->VertexPointervINTEL) #define glNormalPointervINTEL (_GET_TLS_PROCTABLE()->NormalPointervINTEL) #define glColorPointervINTEL (_GET_TLS_PROCTABLE()->ColorPointervINTEL) #define glTexCoordPointervINTEL (_GET_TLS_PROCTABLE()->TexCoordPointervINTEL) #define glPixelTransformParameteriEXT (_GET_TLS_PROCTABLE()->PixelTransformParameteriEXT) #define glPixelTransformParameterfEXT (_GET_TLS_PROCTABLE()->PixelTransformParameterfEXT) #define glPixelTransformParameterivEXT (_GET_TLS_PROCTABLE()->PixelTransformParameterivEXT) #define glPixelTransformParameterfvEXT (_GET_TLS_PROCTABLE()->PixelTransformParameterfvEXT) #define glSecondaryColor3bEXT (_GET_TLS_PROCTABLE()->SecondaryColor3bEXT) #define glSecondaryColor3bvEXT (_GET_TLS_PROCTABLE()->SecondaryColor3bvEXT) #define glSecondaryColor3dEXT (_GET_TLS_PROCTABLE()->SecondaryColor3dEXT) #define glSecondaryColor3dvEXT (_GET_TLS_PROCTABLE()->SecondaryColor3dvEXT) #define glSecondaryColor3fEXT (_GET_TLS_PROCTABLE()->SecondaryColor3fEXT) #define glSecondaryColor3fvEXT (_GET_TLS_PROCTABLE()->SecondaryColor3fvEXT) #define glSecondaryColor3iEXT (_GET_TLS_PROCTABLE()->SecondaryColor3iEXT) #define glSecondaryColor3ivEXT (_GET_TLS_PROCTABLE()->SecondaryColor3ivEXT) #define glSecondaryColor3sEXT (_GET_TLS_PROCTABLE()->SecondaryColor3sEXT) #define glSecondaryColor3svEXT (_GET_TLS_PROCTABLE()->SecondaryColor3svEXT) #define glSecondaryColor3ubEXT (_GET_TLS_PROCTABLE()->SecondaryColor3ubEXT) #define glSecondaryColor3ubvEXT (_GET_TLS_PROCTABLE()->SecondaryColor3ubvEXT) #define glSecondaryColor3uiEXT (_GET_TLS_PROCTABLE()->SecondaryColor3uiEXT) #define glSecondaryColor3uivEXT (_GET_TLS_PROCTABLE()->SecondaryColor3uivEXT) #define glSecondaryColor3usEXT (_GET_TLS_PROCTABLE()->SecondaryColor3usEXT) #define glSecondaryColor3usvEXT (_GET_TLS_PROCTABLE()->SecondaryColor3usvEXT) #define glSecondaryColorPointerEXT (_GET_TLS_PROCTABLE()->SecondaryColorPointerEXT) #define glTextureNormalEXT (_GET_TLS_PROCTABLE()->TextureNormalEXT) #define glMultiDrawArraysEXT (_GET_TLS_PROCTABLE()->MultiDrawArraysEXT) #define glMultiDrawElementsEXT (_GET_TLS_PROCTABLE()->MultiDrawElementsEXT) #define glFogCoordfEXT (_GET_TLS_PROCTABLE()->FogCoordfEXT) #define glFogCoordfvEXT (_GET_TLS_PROCTABLE()->FogCoordfvEXT) #define glFogCoorddEXT (_GET_TLS_PROCTABLE()->FogCoorddEXT) #define glFogCoorddvEXT (_GET_TLS_PROCTABLE()->FogCoorddvEXT) #define glFogCoordPointerEXT (_GET_TLS_PROCTABLE()->FogCoordPointerEXT) #define glTangent3bEXT (_GET_TLS_PROCTABLE()->Tangent3bEXT) #define glTangent3bvEXT (_GET_TLS_PROCTABLE()->Tangent3bvEXT) #define glTangent3dEXT (_GET_TLS_PROCTABLE()->Tangent3dEXT) #define glTangent3dvEXT (_GET_TLS_PROCTABLE()->Tangent3dvEXT) #define glTangent3fEXT (_GET_TLS_PROCTABLE()->Tangent3fEXT) #define glTangent3fvEXT (_GET_TLS_PROCTABLE()->Tangent3fvEXT) #define glTangent3iEXT (_GET_TLS_PROCTABLE()->Tangent3iEXT) #define glTangent3ivEXT (_GET_TLS_PROCTABLE()->Tangent3ivEXT) #define glTangent3sEXT (_GET_TLS_PROCTABLE()->Tangent3sEXT) #define glTangent3svEXT (_GET_TLS_PROCTABLE()->Tangent3svEXT) #define glBinormal3bEXT (_GET_TLS_PROCTABLE()->Binormal3bEXT) #define glBinormal3bvEXT (_GET_TLS_PROCTABLE()->Binormal3bvEXT) #define glBinormal3dEXT (_GET_TLS_PROCTABLE()->Binormal3dEXT) #define glBinormal3dvEXT (_GET_TLS_PROCTABLE()->Binormal3dvEXT) #define glBinormal3fEXT (_GET_TLS_PROCTABLE()->Binormal3fEXT) #define glBinormal3fvEXT (_GET_TLS_PROCTABLE()->Binormal3fvEXT) #define glBinormal3iEXT (_GET_TLS_PROCTABLE()->Binormal3iEXT) #define glBinormal3ivEXT (_GET_TLS_PROCTABLE()->Binormal3ivEXT) #define glBinormal3sEXT (_GET_TLS_PROCTABLE()->Binormal3sEXT) #define glBinormal3svEXT (_GET_TLS_PROCTABLE()->Binormal3svEXT) #define glTangentPointerEXT (_GET_TLS_PROCTABLE()->TangentPointerEXT) #define glBinormalPointerEXT (_GET_TLS_PROCTABLE()->BinormalPointerEXT) #define glFinishTextureSUNX (_GET_TLS_PROCTABLE()->FinishTextureSUNX) #define glGlobalAlphaFactorbSUN (_GET_TLS_PROCTABLE()->GlobalAlphaFactorbSUN) #define glGlobalAlphaFactorsSUN (_GET_TLS_PROCTABLE()->GlobalAlphaFactorsSUN) #define glGlobalAlphaFactoriSUN (_GET_TLS_PROCTABLE()->GlobalAlphaFactoriSUN) #define glGlobalAlphaFactorfSUN (_GET_TLS_PROCTABLE()->GlobalAlphaFactorfSUN) #define glGlobalAlphaFactordSUN (_GET_TLS_PROCTABLE()->GlobalAlphaFactordSUN) #define glGlobalAlphaFactorubSUN (_GET_TLS_PROCTABLE()->GlobalAlphaFactorubSUN) #define glGlobalAlphaFactorusSUN (_GET_TLS_PROCTABLE()->GlobalAlphaFactorusSUN) #define glGlobalAlphaFactoruiSUN (_GET_TLS_PROCTABLE()->GlobalAlphaFactoruiSUN) #define glReplacementCodeuiSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiSUN) #define glReplacementCodeusSUN (_GET_TLS_PROCTABLE()->ReplacementCodeusSUN) #define glReplacementCodeubSUN (_GET_TLS_PROCTABLE()->ReplacementCodeubSUN) #define glReplacementCodeuivSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuivSUN) #define glReplacementCodeusvSUN (_GET_TLS_PROCTABLE()->ReplacementCodeusvSUN) #define glReplacementCodeubvSUN (_GET_TLS_PROCTABLE()->ReplacementCodeubvSUN) #define glReplacementCodePointerSUN (_GET_TLS_PROCTABLE()->ReplacementCodePointerSUN) #define glColor4ubVertex2fSUN (_GET_TLS_PROCTABLE()->Color4ubVertex2fSUN) #define glColor4ubVertex2fvSUN (_GET_TLS_PROCTABLE()->Color4ubVertex2fvSUN) #define glColor4ubVertex3fSUN (_GET_TLS_PROCTABLE()->Color4ubVertex3fSUN) #define glColor4ubVertex3fvSUN (_GET_TLS_PROCTABLE()->Color4ubVertex3fvSUN) #define glColor3fVertex3fSUN (_GET_TLS_PROCTABLE()->Color3fVertex3fSUN) #define glColor3fVertex3fvSUN (_GET_TLS_PROCTABLE()->Color3fVertex3fvSUN) #define glNormal3fVertex3fSUN (_GET_TLS_PROCTABLE()->Normal3fVertex3fSUN) #define glNormal3fVertex3fvSUN (_GET_TLS_PROCTABLE()->Normal3fVertex3fvSUN) #define glColor4fNormal3fVertex3fSUN (_GET_TLS_PROCTABLE()->Color4fNormal3fVertex3fSUN) #define glColor4fNormal3fVertex3fvSUN (_GET_TLS_PROCTABLE()->Color4fNormal3fVertex3fvSUN) #define glTexCoord2fVertex3fSUN (_GET_TLS_PROCTABLE()->TexCoord2fVertex3fSUN) #define glTexCoord2fVertex3fvSUN (_GET_TLS_PROCTABLE()->TexCoord2fVertex3fvSUN) #define glTexCoord4fVertex4fSUN (_GET_TLS_PROCTABLE()->TexCoord4fVertex4fSUN) #define glTexCoord4fVertex4fvSUN (_GET_TLS_PROCTABLE()->TexCoord4fVertex4fvSUN) #define glTexCoord2fColor4ubVertex3fSUN (_GET_TLS_PROCTABLE()->TexCoord2fColor4ubVertex3fSUN) #define glTexCoord2fColor4ubVertex3fvSUN (_GET_TLS_PROCTABLE()->TexCoord2fColor4ubVertex3fvSUN) #define glTexCoord2fColor3fVertex3fSUN (_GET_TLS_PROCTABLE()->TexCoord2fColor3fVertex3fSUN) #define glTexCoord2fColor3fVertex3fvSUN (_GET_TLS_PROCTABLE()->TexCoord2fColor3fVertex3fvSUN) #define glTexCoord2fNormal3fVertex3fSUN (_GET_TLS_PROCTABLE()->TexCoord2fNormal3fVertex3fSUN) #define glTexCoord2fNormal3fVertex3fvSUN (_GET_TLS_PROCTABLE()->TexCoord2fNormal3fVertex3fvSUN) #define glTexCoord2fColor4fNormal3fVertex3fSUN (_GET_TLS_PROCTABLE()->TexCoord2fColor4fNormal3fVertex3fSUN) #define glTexCoord2fColor4fNormal3fVertex3fvSUN (_GET_TLS_PROCTABLE()->TexCoord2fColor4fNormal3fVertex3fvSUN) #define glTexCoord4fColor4fNormal3fVertex4fSUN (_GET_TLS_PROCTABLE()->TexCoord4fColor4fNormal3fVertex4fSUN) #define glTexCoord4fColor4fNormal3fVertex4fvSUN (_GET_TLS_PROCTABLE()->TexCoord4fColor4fNormal3fVertex4fvSUN) #define glReplacementCodeuiVertex3fSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiVertex3fSUN) #define glReplacementCodeuiVertex3fvSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiVertex3fvSUN) #define glReplacementCodeuiColor4ubVertex3fSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiColor4ubVertex3fSUN) #define glReplacementCodeuiColor4ubVertex3fvSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiColor4ubVertex3fvSUN) #define glReplacementCodeuiColor3fVertex3fSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiColor3fVertex3fSUN) #define glReplacementCodeuiColor3fVertex3fvSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiColor3fVertex3fvSUN) #define glReplacementCodeuiNormal3fVertex3fSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiNormal3fVertex3fSUN) #define glReplacementCodeuiNormal3fVertex3fvSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiNormal3fVertex3fvSUN) #define glReplacementCodeuiColor4fNormal3fVertex3fSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiColor4fNormal3fVertex3fSUN) #define glReplacementCodeuiColor4fNormal3fVertex3fvSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiColor4fNormal3fVertex3fvSUN) #define glReplacementCodeuiTexCoord2fVertex3fSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiTexCoord2fVertex3fSUN) #define glReplacementCodeuiTexCoord2fVertex3fvSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiTexCoord2fVertex3fvSUN) #define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) #define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (_GET_TLS_PROCTABLE()->ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) #define glBlendFuncSeparateEXT (_GET_TLS_PROCTABLE()->BlendFuncSeparateEXT) #define glBlendFuncSeparateINGR (_GET_TLS_PROCTABLE()->BlendFuncSeparateINGR) #define glVertexWeightfEXT (_GET_TLS_PROCTABLE()->VertexWeightfEXT) #define glVertexWeightfvEXT (_GET_TLS_PROCTABLE()->VertexWeightfvEXT) #define glVertexWeightPointerEXT (_GET_TLS_PROCTABLE()->VertexWeightPointerEXT) #define glFlushVertexArrayRangeNV (_GET_TLS_PROCTABLE()->FlushVertexArrayRangeNV) #define glVertexArrayRangeNV (_GET_TLS_PROCTABLE()->VertexArrayRangeNV) #define glCombinerParameterfvNV (_GET_TLS_PROCTABLE()->CombinerParameterfvNV) #define glCombinerParameterfNV (_GET_TLS_PROCTABLE()->CombinerParameterfNV) #define glCombinerParameterivNV (_GET_TLS_PROCTABLE()->CombinerParameterivNV) #define glCombinerParameteriNV (_GET_TLS_PROCTABLE()->CombinerParameteriNV) #define glCombinerInputNV (_GET_TLS_PROCTABLE()->CombinerInputNV) #define glCombinerOutputNV (_GET_TLS_PROCTABLE()->CombinerOutputNV) #define glFinalCombinerInputNV (_GET_TLS_PROCTABLE()->FinalCombinerInputNV) #define glGetCombinerInputParameterfvNV (_GET_TLS_PROCTABLE()->GetCombinerInputParameterfvNV) #define glGetCombinerInputParameterivNV (_GET_TLS_PROCTABLE()->GetCombinerInputParameterivNV) #define glGetCombinerOutputParameterfvNV (_GET_TLS_PROCTABLE()->GetCombinerOutputParameterfvNV) #define glGetCombinerOutputParameterivNV (_GET_TLS_PROCTABLE()->GetCombinerOutputParameterivNV) #define glGetFinalCombinerInputParameterfvNV (_GET_TLS_PROCTABLE()->GetFinalCombinerInputParameterfvNV) #define glGetFinalCombinerInputParameterivNV (_GET_TLS_PROCTABLE()->GetFinalCombinerInputParameterivNV) #define glResizeBuffersMESA (_GET_TLS_PROCTABLE()->ResizeBuffersMESA) #define glWindowPos2dMESA (_GET_TLS_PROCTABLE()->WindowPos2dMESA) #define glWindowPos2dvMESA (_GET_TLS_PROCTABLE()->WindowPos2dvMESA) #define glWindowPos2fMESA (_GET_TLS_PROCTABLE()->WindowPos2fMESA) #define glWindowPos2fvMESA (_GET_TLS_PROCTABLE()->WindowPos2fvMESA) #define glWindowPos2iMESA (_GET_TLS_PROCTABLE()->WindowPos2iMESA) #define glWindowPos2ivMESA (_GET_TLS_PROCTABLE()->WindowPos2ivMESA) #define glWindowPos2sMESA (_GET_TLS_PROCTABLE()->WindowPos2sMESA) #define glWindowPos2svMESA (_GET_TLS_PROCTABLE()->WindowPos2svMESA) #define glWindowPos3dMESA (_GET_TLS_PROCTABLE()->WindowPos3dMESA) #define glWindowPos3dvMESA (_GET_TLS_PROCTABLE()->WindowPos3dvMESA) #define glWindowPos3fMESA (_GET_TLS_PROCTABLE()->WindowPos3fMESA) #define glWindowPos3fvMESA (_GET_TLS_PROCTABLE()->WindowPos3fvMESA) #define glWindowPos3iMESA (_GET_TLS_PROCTABLE()->WindowPos3iMESA) #define glWindowPos3ivMESA (_GET_TLS_PROCTABLE()->WindowPos3ivMESA) #define glWindowPos3sMESA (_GET_TLS_PROCTABLE()->WindowPos3sMESA) #define glWindowPos3svMESA (_GET_TLS_PROCTABLE()->WindowPos3svMESA) #define glWindowPos4dMESA (_GET_TLS_PROCTABLE()->WindowPos4dMESA) #define glWindowPos4dvMESA (_GET_TLS_PROCTABLE()->WindowPos4dvMESA) #define glWindowPos4fMESA (_GET_TLS_PROCTABLE()->WindowPos4fMESA) #define glWindowPos4fvMESA (_GET_TLS_PROCTABLE()->WindowPos4fvMESA) #define glWindowPos4iMESA (_GET_TLS_PROCTABLE()->WindowPos4iMESA) #define glWindowPos4ivMESA (_GET_TLS_PROCTABLE()->WindowPos4ivMESA) #define glWindowPos4sMESA (_GET_TLS_PROCTABLE()->WindowPos4sMESA) #define glWindowPos4svMESA (_GET_TLS_PROCTABLE()->WindowPos4svMESA) #define glMultiModeDrawArraysIBM (_GET_TLS_PROCTABLE()->MultiModeDrawArraysIBM) #define glMultiModeDrawElementsIBM (_GET_TLS_PROCTABLE()->MultiModeDrawElementsIBM) #define glColorPointerListIBM (_GET_TLS_PROCTABLE()->ColorPointerListIBM) #define glSecondaryColorPointerListIBM (_GET_TLS_PROCTABLE()->SecondaryColorPointerListIBM) #define glEdgeFlagPointerListIBM (_GET_TLS_PROCTABLE()->EdgeFlagPointerListIBM) #define glFogCoordPointerListIBM (_GET_TLS_PROCTABLE()->FogCoordPointerListIBM) #define glIndexPointerListIBM (_GET_TLS_PROCTABLE()->IndexPointerListIBM) #define glNormalPointerListIBM (_GET_TLS_PROCTABLE()->NormalPointerListIBM) #define glTexCoordPointerListIBM (_GET_TLS_PROCTABLE()->TexCoordPointerListIBM) #define glVertexPointerListIBM (_GET_TLS_PROCTABLE()->VertexPointerListIBM) #define glTbufferMask3DFX (_GET_TLS_PROCTABLE()->TbufferMask3DFX) #define glSampleMaskEXT (_GET_TLS_PROCTABLE()->SampleMaskEXT) #define glSamplePatternEXT (_GET_TLS_PROCTABLE()->SamplePatternEXT) #define glTextureColorMaskSGIS (_GET_TLS_PROCTABLE()->TextureColorMaskSGIS) #define glIglooInterfaceSGIX (_GET_TLS_PROCTABLE()->IglooInterfaceSGIX) #define glDeleteFencesNV (_GET_TLS_PROCTABLE()->DeleteFencesNV) #define glGenFencesNV (_GET_TLS_PROCTABLE()->GenFencesNV) #define glIsFenceNV (_GET_TLS_PROCTABLE()->IsFenceNV) #define glTestFenceNV (_GET_TLS_PROCTABLE()->TestFenceNV) #define glGetFenceivNV (_GET_TLS_PROCTABLE()->GetFenceivNV) #define glFinishFenceNV (_GET_TLS_PROCTABLE()->FinishFenceNV) #define glSetFenceNV (_GET_TLS_PROCTABLE()->SetFenceNV) #define glMapControlPointsNV (_GET_TLS_PROCTABLE()->MapControlPointsNV) #define glMapParameterivNV (_GET_TLS_PROCTABLE()->MapParameterivNV) #define glMapParameterfvNV (_GET_TLS_PROCTABLE()->MapParameterfvNV) #define glGetMapControlPointsNV (_GET_TLS_PROCTABLE()->GetMapControlPointsNV) #define glGetMapParameterivNV (_GET_TLS_PROCTABLE()->GetMapParameterivNV) #define glGetMapParameterfvNV (_GET_TLS_PROCTABLE()->GetMapParameterfvNV) #define glGetMapAttribParameterivNV (_GET_TLS_PROCTABLE()->GetMapAttribParameterivNV) #define glGetMapAttribParameterfvNV (_GET_TLS_PROCTABLE()->GetMapAttribParameterfvNV) #define glEvalMapsNV (_GET_TLS_PROCTABLE()->EvalMapsNV) #define glCombinerStageParameterfvNV (_GET_TLS_PROCTABLE()->CombinerStageParameterfvNV) #define glGetCombinerStageParameterfvNV (_GET_TLS_PROCTABLE()->GetCombinerStageParameterfvNV) #define glAreProgramsResidentNV (_GET_TLS_PROCTABLE()->AreProgramsResidentNV) #define glBindProgramNV (_GET_TLS_PROCTABLE()->BindProgramNV) #define glDeleteProgramsNV (_GET_TLS_PROCTABLE()->DeleteProgramsNV) #define glExecuteProgramNV (_GET_TLS_PROCTABLE()->ExecuteProgramNV) #define glGenProgramsNV (_GET_TLS_PROCTABLE()->GenProgramsNV) #define glGetProgramParameterdvNV (_GET_TLS_PROCTABLE()->GetProgramParameterdvNV) #define glGetProgramParameterfvNV (_GET_TLS_PROCTABLE()->GetProgramParameterfvNV) #define glGetProgramivNV (_GET_TLS_PROCTABLE()->GetProgramivNV) #define glGetProgramStringNV (_GET_TLS_PROCTABLE()->GetProgramStringNV) #define glGetTrackMatrixivNV (_GET_TLS_PROCTABLE()->GetTrackMatrixivNV) #define glGetVertexAttribdvNV (_GET_TLS_PROCTABLE()->GetVertexAttribdvNV) #define glGetVertexAttribfvNV (_GET_TLS_PROCTABLE()->GetVertexAttribfvNV) #define glGetVertexAttribivNV (_GET_TLS_PROCTABLE()->GetVertexAttribivNV) #define glGetVertexAttribPointervNV (_GET_TLS_PROCTABLE()->GetVertexAttribPointervNV) #define glIsProgramNV (_GET_TLS_PROCTABLE()->IsProgramNV) #define glLoadProgramNV (_GET_TLS_PROCTABLE()->LoadProgramNV) #define glProgramParameter4dNV (_GET_TLS_PROCTABLE()->ProgramParameter4dNV) #define glProgramParameter4dvNV (_GET_TLS_PROCTABLE()->ProgramParameter4dvNV) #define glProgramParameter4fNV (_GET_TLS_PROCTABLE()->ProgramParameter4fNV) #define glProgramParameter4fvNV (_GET_TLS_PROCTABLE()->ProgramParameter4fvNV) #define glProgramParameters4dvNV (_GET_TLS_PROCTABLE()->ProgramParameters4dvNV) #define glProgramParameters4fvNV (_GET_TLS_PROCTABLE()->ProgramParameters4fvNV) #define glRequestResidentProgramsNV (_GET_TLS_PROCTABLE()->RequestResidentProgramsNV) #define glTrackMatrixNV (_GET_TLS_PROCTABLE()->TrackMatrixNV) #define glVertexAttribPointerNV (_GET_TLS_PROCTABLE()->VertexAttribPointerNV) #define glVertexAttrib1dNV (_GET_TLS_PROCTABLE()->VertexAttrib1dNV) #define glVertexAttrib1dvNV (_GET_TLS_PROCTABLE()->VertexAttrib1dvNV) #define glVertexAttrib1fNV (_GET_TLS_PROCTABLE()->VertexAttrib1fNV) #define glVertexAttrib1fvNV (_GET_TLS_PROCTABLE()->VertexAttrib1fvNV) #define glVertexAttrib1sNV (_GET_TLS_PROCTABLE()->VertexAttrib1sNV) #define glVertexAttrib1svNV (_GET_TLS_PROCTABLE()->VertexAttrib1svNV) #define glVertexAttrib2dNV (_GET_TLS_PROCTABLE()->VertexAttrib2dNV) #define glVertexAttrib2dvNV (_GET_TLS_PROCTABLE()->VertexAttrib2dvNV) #define glVertexAttrib2fNV (_GET_TLS_PROCTABLE()->VertexAttrib2fNV) #define glVertexAttrib2fvNV (_GET_TLS_PROCTABLE()->VertexAttrib2fvNV) #define glVertexAttrib2sNV (_GET_TLS_PROCTABLE()->VertexAttrib2sNV) #define glVertexAttrib2svNV (_GET_TLS_PROCTABLE()->VertexAttrib2svNV) #define glVertexAttrib3dNV (_GET_TLS_PROCTABLE()->VertexAttrib3dNV) #define glVertexAttrib3dvNV (_GET_TLS_PROCTABLE()->VertexAttrib3dvNV) #define glVertexAttrib3fNV (_GET_TLS_PROCTABLE()->VertexAttrib3fNV) #define glVertexAttrib3fvNV (_GET_TLS_PROCTABLE()->VertexAttrib3fvNV) #define glVertexAttrib3sNV (_GET_TLS_PROCTABLE()->VertexAttrib3sNV) #define glVertexAttrib3svNV (_GET_TLS_PROCTABLE()->VertexAttrib3svNV) #define glVertexAttrib4dNV (_GET_TLS_PROCTABLE()->VertexAttrib4dNV) #define glVertexAttrib4dvNV (_GET_TLS_PROCTABLE()->VertexAttrib4dvNV) #define glVertexAttrib4fNV (_GET_TLS_PROCTABLE()->VertexAttrib4fNV) #define glVertexAttrib4fvNV (_GET_TLS_PROCTABLE()->VertexAttrib4fvNV) #define glVertexAttrib4sNV (_GET_TLS_PROCTABLE()->VertexAttrib4sNV) #define glVertexAttrib4svNV (_GET_TLS_PROCTABLE()->VertexAttrib4svNV) #define glVertexAttrib4ubNV (_GET_TLS_PROCTABLE()->VertexAttrib4ubNV) #define glVertexAttrib4ubvNV (_GET_TLS_PROCTABLE()->VertexAttrib4ubvNV) #define glVertexAttribs1dvNV (_GET_TLS_PROCTABLE()->VertexAttribs1dvNV) #define glVertexAttribs1fvNV (_GET_TLS_PROCTABLE()->VertexAttribs1fvNV) #define glVertexAttribs1svNV (_GET_TLS_PROCTABLE()->VertexAttribs1svNV) #define glVertexAttribs2dvNV (_GET_TLS_PROCTABLE()->VertexAttribs2dvNV) #define glVertexAttribs2fvNV (_GET_TLS_PROCTABLE()->VertexAttribs2fvNV) #define glVertexAttribs2svNV (_GET_TLS_PROCTABLE()->VertexAttribs2svNV) #define glVertexAttribs3dvNV (_GET_TLS_PROCTABLE()->VertexAttribs3dvNV) #define glVertexAttribs3fvNV (_GET_TLS_PROCTABLE()->VertexAttribs3fvNV) #define glVertexAttribs3svNV (_GET_TLS_PROCTABLE()->VertexAttribs3svNV) #define glVertexAttribs4dvNV (_GET_TLS_PROCTABLE()->VertexAttribs4dvNV) #define glVertexAttribs4fvNV (_GET_TLS_PROCTABLE()->VertexAttribs4fvNV) #define glVertexAttribs4svNV (_GET_TLS_PROCTABLE()->VertexAttribs4svNV) #define glVertexAttribs4ubvNV (_GET_TLS_PROCTABLE()->VertexAttribs4ubvNV) #define glTexBumpParameterivATI (_GET_TLS_PROCTABLE()->TexBumpParameterivATI) #define glTexBumpParameterfvATI (_GET_TLS_PROCTABLE()->TexBumpParameterfvATI) #define glGetTexBumpParameterivATI (_GET_TLS_PROCTABLE()->GetTexBumpParameterivATI) #define glGetTexBumpParameterfvATI (_GET_TLS_PROCTABLE()->GetTexBumpParameterfvATI) #define glGenFragmentShadersATI (_GET_TLS_PROCTABLE()->GenFragmentShadersATI) #define glBindFragmentShaderATI (_GET_TLS_PROCTABLE()->BindFragmentShaderATI) #define glDeleteFragmentShaderATI (_GET_TLS_PROCTABLE()->DeleteFragmentShaderATI) #define glBeginFragmentShaderATI (_GET_TLS_PROCTABLE()->BeginFragmentShaderATI) #define glEndFragmentShaderATI (_GET_TLS_PROCTABLE()->EndFragmentShaderATI) #define glPassTexCoordATI (_GET_TLS_PROCTABLE()->PassTexCoordATI) #define glSampleMapATI (_GET_TLS_PROCTABLE()->SampleMapATI) #define glColorFragmentOp1ATI (_GET_TLS_PROCTABLE()->ColorFragmentOp1ATI) #define glColorFragmentOp2ATI (_GET_TLS_PROCTABLE()->ColorFragmentOp2ATI) #define glColorFragmentOp3ATI (_GET_TLS_PROCTABLE()->ColorFragmentOp3ATI) #define glAlphaFragmentOp1ATI (_GET_TLS_PROCTABLE()->AlphaFragmentOp1ATI) #define glAlphaFragmentOp2ATI (_GET_TLS_PROCTABLE()->AlphaFragmentOp2ATI) #define glAlphaFragmentOp3ATI (_GET_TLS_PROCTABLE()->AlphaFragmentOp3ATI) #define glSetFragmentShaderConstantATI (_GET_TLS_PROCTABLE()->SetFragmentShaderConstantATI) #define glPNTrianglesiATI (_GET_TLS_PROCTABLE()->PNTrianglesiATI) #define glPNTrianglesfATI (_GET_TLS_PROCTABLE()->PNTrianglesfATI) #define glNewObjectBufferATI (_GET_TLS_PROCTABLE()->NewObjectBufferATI) #define glIsObjectBufferATI (_GET_TLS_PROCTABLE()->IsObjectBufferATI) #define glUpdateObjectBufferATI (_GET_TLS_PROCTABLE()->UpdateObjectBufferATI) #define glGetObjectBufferfvATI (_GET_TLS_PROCTABLE()->GetObjectBufferfvATI) #define glGetObjectBufferivATI (_GET_TLS_PROCTABLE()->GetObjectBufferivATI) #define glFreeObjectBufferATI (_GET_TLS_PROCTABLE()->FreeObjectBufferATI) #define glArrayObjectATI (_GET_TLS_PROCTABLE()->ArrayObjectATI) #define glGetArrayObjectfvATI (_GET_TLS_PROCTABLE()->GetArrayObjectfvATI) #define glGetArrayObjectivATI (_GET_TLS_PROCTABLE()->GetArrayObjectivATI) #define glVariantArrayObjectATI (_GET_TLS_PROCTABLE()->VariantArrayObjectATI) #define glGetVariantArrayObjectfvATI (_GET_TLS_PROCTABLE()->GetVariantArrayObjectfvATI) #define glGetVariantArrayObjectivATI (_GET_TLS_PROCTABLE()->GetVariantArrayObjectivATI) #define glBeginVertexShaderEXT (_GET_TLS_PROCTABLE()->BeginVertexShaderEXT) #define glEndVertexShaderEXT (_GET_TLS_PROCTABLE()->EndVertexShaderEXT) #define glBindVertexShaderEXT (_GET_TLS_PROCTABLE()->BindVertexShaderEXT) #define glGenVertexShadersEXT (_GET_TLS_PROCTABLE()->GenVertexShadersEXT) #define glDeleteVertexShaderEXT (_GET_TLS_PROCTABLE()->DeleteVertexShaderEXT) #define glShaderOp1EXT (_GET_TLS_PROCTABLE()->ShaderOp1EXT) #define glShaderOp2EXT (_GET_TLS_PROCTABLE()->ShaderOp2EXT) #define glShaderOp3EXT (_GET_TLS_PROCTABLE()->ShaderOp3EXT) #define glSwizzleEXT (_GET_TLS_PROCTABLE()->SwizzleEXT) #define glWriteMaskEXT (_GET_TLS_PROCTABLE()->WriteMaskEXT) #define glInsertComponentEXT (_GET_TLS_PROCTABLE()->InsertComponentEXT) #define glExtractComponentEXT (_GET_TLS_PROCTABLE()->ExtractComponentEXT) #define glGenSymbolsEXT (_GET_TLS_PROCTABLE()->GenSymbolsEXT) #define glSetInvariantEXT (_GET_TLS_PROCTABLE()->SetInvariantEXT) #define glSetLocalConstantEXT (_GET_TLS_PROCTABLE()->SetLocalConstantEXT) #define glVariantbvEXT (_GET_TLS_PROCTABLE()->VariantbvEXT) #define glVariantsvEXT (_GET_TLS_PROCTABLE()->VariantsvEXT) #define glVariantivEXT (_GET_TLS_PROCTABLE()->VariantivEXT) #define glVariantfvEXT (_GET_TLS_PROCTABLE()->VariantfvEXT) #define glVariantdvEXT (_GET_TLS_PROCTABLE()->VariantdvEXT) #define glVariantubvEXT (_GET_TLS_PROCTABLE()->VariantubvEXT) #define glVariantusvEXT (_GET_TLS_PROCTABLE()->VariantusvEXT) #define glVariantuivEXT (_GET_TLS_PROCTABLE()->VariantuivEXT) #define glVariantPointerEXT (_GET_TLS_PROCTABLE()->VariantPointerEXT) #define glEnableVariantClientStateEXT (_GET_TLS_PROCTABLE()->EnableVariantClientStateEXT) #define glDisableVariantClientStateEXT (_GET_TLS_PROCTABLE()->DisableVariantClientStateEXT) #define glBindLightParameterEXT (_GET_TLS_PROCTABLE()->BindLightParameterEXT) #define glBindMaterialParameterEXT (_GET_TLS_PROCTABLE()->BindMaterialParameterEXT) #define glBindTexGenParameterEXT (_GET_TLS_PROCTABLE()->BindTexGenParameterEXT) #define glBindTextureUnitParameterEXT (_GET_TLS_PROCTABLE()->BindTextureUnitParameterEXT) #define glBindParameterEXT (_GET_TLS_PROCTABLE()->BindParameterEXT) #define glIsVariantEnabledEXT (_GET_TLS_PROCTABLE()->IsVariantEnabledEXT) #define glGetVariantBooleanvEXT (_GET_TLS_PROCTABLE()->GetVariantBooleanvEXT) #define glGetVariantIntegervEXT (_GET_TLS_PROCTABLE()->GetVariantIntegervEXT) #define glGetVariantFloatvEXT (_GET_TLS_PROCTABLE()->GetVariantFloatvEXT) #define glGetVariantPointervEXT (_GET_TLS_PROCTABLE()->GetVariantPointervEXT) #define glGetInvariantBooleanvEXT (_GET_TLS_PROCTABLE()->GetInvariantBooleanvEXT) #define glGetInvariantIntegervEXT (_GET_TLS_PROCTABLE()->GetInvariantIntegervEXT) #define glGetInvariantFloatvEXT (_GET_TLS_PROCTABLE()->GetInvariantFloatvEXT) #define glGetLocalConstantBooleanvEXT (_GET_TLS_PROCTABLE()->GetLocalConstantBooleanvEXT) #define glGetLocalConstantIntegervEXT (_GET_TLS_PROCTABLE()->GetLocalConstantIntegervEXT) #define glGetLocalConstantFloatvEXT (_GET_TLS_PROCTABLE()->GetLocalConstantFloatvEXT) #define glVertexStream1sATI (_GET_TLS_PROCTABLE()->VertexStream1sATI) #define glVertexStream1svATI (_GET_TLS_PROCTABLE()->VertexStream1svATI) #define glVertexStream1iATI (_GET_TLS_PROCTABLE()->VertexStream1iATI) #define glVertexStream1ivATI (_GET_TLS_PROCTABLE()->VertexStream1ivATI) #define glVertexStream1fATI (_GET_TLS_PROCTABLE()->VertexStream1fATI) #define glVertexStream1fvATI (_GET_TLS_PROCTABLE()->VertexStream1fvATI) #define glVertexStream1dATI (_GET_TLS_PROCTABLE()->VertexStream1dATI) #define glVertexStream1dvATI (_GET_TLS_PROCTABLE()->VertexStream1dvATI) #define glVertexStream2sATI (_GET_TLS_PROCTABLE()->VertexStream2sATI) #define glVertexStream2svATI (_GET_TLS_PROCTABLE()->VertexStream2svATI) #define glVertexStream2iATI (_GET_TLS_PROCTABLE()->VertexStream2iATI) #define glVertexStream2ivATI (_GET_TLS_PROCTABLE()->VertexStream2ivATI) #define glVertexStream2fATI (_GET_TLS_PROCTABLE()->VertexStream2fATI) #define glVertexStream2fvATI (_GET_TLS_PROCTABLE()->VertexStream2fvATI) #define glVertexStream2dATI (_GET_TLS_PROCTABLE()->VertexStream2dATI) #define glVertexStream2dvATI (_GET_TLS_PROCTABLE()->VertexStream2dvATI) #define glVertexStream3sATI (_GET_TLS_PROCTABLE()->VertexStream3sATI) #define glVertexStream3svATI (_GET_TLS_PROCTABLE()->VertexStream3svATI) #define glVertexStream3iATI (_GET_TLS_PROCTABLE()->VertexStream3iATI) #define glVertexStream3ivATI (_GET_TLS_PROCTABLE()->VertexStream3ivATI) #define glVertexStream3fATI (_GET_TLS_PROCTABLE()->VertexStream3fATI) #define glVertexStream3fvATI (_GET_TLS_PROCTABLE()->VertexStream3fvATI) #define glVertexStream3dATI (_GET_TLS_PROCTABLE()->VertexStream3dATI) #define glVertexStream3dvATI (_GET_TLS_PROCTABLE()->VertexStream3dvATI) #define glVertexStream4sATI (_GET_TLS_PROCTABLE()->VertexStream4sATI) #define glVertexStream4svATI (_GET_TLS_PROCTABLE()->VertexStream4svATI) #define glVertexStream4iATI (_GET_TLS_PROCTABLE()->VertexStream4iATI) #define glVertexStream4ivATI (_GET_TLS_PROCTABLE()->VertexStream4ivATI) #define glVertexStream4fATI (_GET_TLS_PROCTABLE()->VertexStream4fATI) #define glVertexStream4fvATI (_GET_TLS_PROCTABLE()->VertexStream4fvATI) #define glVertexStream4dATI (_GET_TLS_PROCTABLE()->VertexStream4dATI) #define glVertexStream4dvATI (_GET_TLS_PROCTABLE()->VertexStream4dvATI) #define glNormalStream3bATI (_GET_TLS_PROCTABLE()->NormalStream3bATI) #define glNormalStream3bvATI (_GET_TLS_PROCTABLE()->NormalStream3bvATI) #define glNormalStream3sATI (_GET_TLS_PROCTABLE()->NormalStream3sATI) #define glNormalStream3svATI (_GET_TLS_PROCTABLE()->NormalStream3svATI) #define glNormalStream3iATI (_GET_TLS_PROCTABLE()->NormalStream3iATI) #define glNormalStream3ivATI (_GET_TLS_PROCTABLE()->NormalStream3ivATI) #define glNormalStream3fATI (_GET_TLS_PROCTABLE()->NormalStream3fATI) #define glNormalStream3fvATI (_GET_TLS_PROCTABLE()->NormalStream3fvATI) #define glNormalStream3dATI (_GET_TLS_PROCTABLE()->NormalStream3dATI) #define glNormalStream3dvATI (_GET_TLS_PROCTABLE()->NormalStream3dvATI) #define glClientActiveVertexStreamATI (_GET_TLS_PROCTABLE()->ClientActiveVertexStreamATI) #define glVertexBlendEnviATI (_GET_TLS_PROCTABLE()->VertexBlendEnviATI) #define glVertexBlendEnvfATI (_GET_TLS_PROCTABLE()->VertexBlendEnvfATI) #define glElementPointerATI (_GET_TLS_PROCTABLE()->ElementPointerATI) #define glDrawElementArrayATI (_GET_TLS_PROCTABLE()->DrawElementArrayATI) #define glDrawRangeElementArrayATI (_GET_TLS_PROCTABLE()->DrawRangeElementArrayATI) #define glDrawMeshArraysSUN (_GET_TLS_PROCTABLE()->DrawMeshArraysSUN) #define glGenOcclusionQueriesNV (_GET_TLS_PROCTABLE()->GenOcclusionQueriesNV) #define glDeleteOcclusionQueriesNV (_GET_TLS_PROCTABLE()->DeleteOcclusionQueriesNV) #define glIsOcclusionQueryNV (_GET_TLS_PROCTABLE()->IsOcclusionQueryNV) #define glBeginOcclusionQueryNV (_GET_TLS_PROCTABLE()->BeginOcclusionQueryNV) #define glEndOcclusionQueryNV (_GET_TLS_PROCTABLE()->EndOcclusionQueryNV) #define glGetOcclusionQueryivNV (_GET_TLS_PROCTABLE()->GetOcclusionQueryivNV) #define glGetOcclusionQueryuivNV (_GET_TLS_PROCTABLE()->GetOcclusionQueryuivNV) #define glPointParameteriNV (_GET_TLS_PROCTABLE()->PointParameteriNV) #define glPointParameterivNV (_GET_TLS_PROCTABLE()->PointParameterivNV) #define glActiveStencilFaceEXT (_GET_TLS_PROCTABLE()->ActiveStencilFaceEXT) #define glElementPointerAPPLE (_GET_TLS_PROCTABLE()->ElementPointerAPPLE) #define glDrawElementArrayAPPLE (_GET_TLS_PROCTABLE()->DrawElementArrayAPPLE) #define glDrawRangeElementArrayAPPLE (_GET_TLS_PROCTABLE()->DrawRangeElementArrayAPPLE) #define glMultiDrawElementArrayAPPLE (_GET_TLS_PROCTABLE()->MultiDrawElementArrayAPPLE) #define glMultiDrawRangeElementArrayAPPLE (_GET_TLS_PROCTABLE()->MultiDrawRangeElementArrayAPPLE) #define glGenFencesAPPLE (_GET_TLS_PROCTABLE()->GenFencesAPPLE) #define glDeleteFencesAPPLE (_GET_TLS_PROCTABLE()->DeleteFencesAPPLE) #define glSetFenceAPPLE (_GET_TLS_PROCTABLE()->SetFenceAPPLE) #define glIsFenceAPPLE (_GET_TLS_PROCTABLE()->IsFenceAPPLE) #define glTestFenceAPPLE (_GET_TLS_PROCTABLE()->TestFenceAPPLE) #define glFinishFenceAPPLE (_GET_TLS_PROCTABLE()->FinishFenceAPPLE) #define glTestObjectAPPLE (_GET_TLS_PROCTABLE()->TestObjectAPPLE) #define glFinishObjectAPPLE (_GET_TLS_PROCTABLE()->FinishObjectAPPLE) #define glBindVertexArrayAPPLE (_GET_TLS_PROCTABLE()->BindVertexArrayAPPLE) #define glDeleteVertexArraysAPPLE (_GET_TLS_PROCTABLE()->DeleteVertexArraysAPPLE) #define glGenVertexArraysAPPLE (_GET_TLS_PROCTABLE()->GenVertexArraysAPPLE) #define glIsVertexArrayAPPLE (_GET_TLS_PROCTABLE()->IsVertexArrayAPPLE) #define glVertexArrayRangeAPPLE (_GET_TLS_PROCTABLE()->VertexArrayRangeAPPLE) #define glFlushVertexArrayRangeAPPLE (_GET_TLS_PROCTABLE()->FlushVertexArrayRangeAPPLE) #define glVertexArrayParameteriAPPLE (_GET_TLS_PROCTABLE()->VertexArrayParameteriAPPLE) #define glDrawBuffersATI (_GET_TLS_PROCTABLE()->DrawBuffersATI) #define glProgramNamedParameter4fNV (_GET_TLS_PROCTABLE()->ProgramNamedParameter4fNV) #define glProgramNamedParameter4dNV (_GET_TLS_PROCTABLE()->ProgramNamedParameter4dNV) #define glProgramNamedParameter4fvNV (_GET_TLS_PROCTABLE()->ProgramNamedParameter4fvNV) #define glProgramNamedParameter4dvNV (_GET_TLS_PROCTABLE()->ProgramNamedParameter4dvNV) #define glGetProgramNamedParameterfvNV (_GET_TLS_PROCTABLE()->GetProgramNamedParameterfvNV) #define glGetProgramNamedParameterdvNV (_GET_TLS_PROCTABLE()->GetProgramNamedParameterdvNV) #define glVertex2hNV (_GET_TLS_PROCTABLE()->Vertex2hNV) #define glVertex2hvNV (_GET_TLS_PROCTABLE()->Vertex2hvNV) #define glVertex3hNV (_GET_TLS_PROCTABLE()->Vertex3hNV) #define glVertex3hvNV (_GET_TLS_PROCTABLE()->Vertex3hvNV) #define glVertex4hNV (_GET_TLS_PROCTABLE()->Vertex4hNV) #define glVertex4hvNV (_GET_TLS_PROCTABLE()->Vertex4hvNV) #define glNormal3hNV (_GET_TLS_PROCTABLE()->Normal3hNV) #define glNormal3hvNV (_GET_TLS_PROCTABLE()->Normal3hvNV) #define glColor3hNV (_GET_TLS_PROCTABLE()->Color3hNV) #define glColor3hvNV (_GET_TLS_PROCTABLE()->Color3hvNV) #define glColor4hNV (_GET_TLS_PROCTABLE()->Color4hNV) #define glColor4hvNV (_GET_TLS_PROCTABLE()->Color4hvNV) #define glTexCoord1hNV (_GET_TLS_PROCTABLE()->TexCoord1hNV) #define glTexCoord1hvNV (_GET_TLS_PROCTABLE()->TexCoord1hvNV) #define glTexCoord2hNV (_GET_TLS_PROCTABLE()->TexCoord2hNV) #define glTexCoord2hvNV (_GET_TLS_PROCTABLE()->TexCoord2hvNV) #define glTexCoord3hNV (_GET_TLS_PROCTABLE()->TexCoord3hNV) #define glTexCoord3hvNV (_GET_TLS_PROCTABLE()->TexCoord3hvNV) #define glTexCoord4hNV (_GET_TLS_PROCTABLE()->TexCoord4hNV) #define glTexCoord4hvNV (_GET_TLS_PROCTABLE()->TexCoord4hvNV) #define glMultiTexCoord1hNV (_GET_TLS_PROCTABLE()->MultiTexCoord1hNV) #define glMultiTexCoord1hvNV (_GET_TLS_PROCTABLE()->MultiTexCoord1hvNV) #define glMultiTexCoord2hNV (_GET_TLS_PROCTABLE()->MultiTexCoord2hNV) #define glMultiTexCoord2hvNV (_GET_TLS_PROCTABLE()->MultiTexCoord2hvNV) #define glMultiTexCoord3hNV (_GET_TLS_PROCTABLE()->MultiTexCoord3hNV) #define glMultiTexCoord3hvNV (_GET_TLS_PROCTABLE()->MultiTexCoord3hvNV) #define glMultiTexCoord4hNV (_GET_TLS_PROCTABLE()->MultiTexCoord4hNV) #define glMultiTexCoord4hvNV (_GET_TLS_PROCTABLE()->MultiTexCoord4hvNV) #define glFogCoordhNV (_GET_TLS_PROCTABLE()->FogCoordhNV) #define glFogCoordhvNV (_GET_TLS_PROCTABLE()->FogCoordhvNV) #define glSecondaryColor3hNV (_GET_TLS_PROCTABLE()->SecondaryColor3hNV) #define glSecondaryColor3hvNV (_GET_TLS_PROCTABLE()->SecondaryColor3hvNV) #define glVertexWeighthNV (_GET_TLS_PROCTABLE()->VertexWeighthNV) #define glVertexWeighthvNV (_GET_TLS_PROCTABLE()->VertexWeighthvNV) #define glVertexAttrib1hNV (_GET_TLS_PROCTABLE()->VertexAttrib1hNV) #define glVertexAttrib1hvNV (_GET_TLS_PROCTABLE()->VertexAttrib1hvNV) #define glVertexAttrib2hNV (_GET_TLS_PROCTABLE()->VertexAttrib2hNV) #define glVertexAttrib2hvNV (_GET_TLS_PROCTABLE()->VertexAttrib2hvNV) #define glVertexAttrib3hNV (_GET_TLS_PROCTABLE()->VertexAttrib3hNV) #define glVertexAttrib3hvNV (_GET_TLS_PROCTABLE()->VertexAttrib3hvNV) #define glVertexAttrib4hNV (_GET_TLS_PROCTABLE()->VertexAttrib4hNV) #define glVertexAttrib4hvNV (_GET_TLS_PROCTABLE()->VertexAttrib4hvNV) #define glVertexAttribs1hvNV (_GET_TLS_PROCTABLE()->VertexAttribs1hvNV) #define glVertexAttribs2hvNV (_GET_TLS_PROCTABLE()->VertexAttribs2hvNV) #define glVertexAttribs3hvNV (_GET_TLS_PROCTABLE()->VertexAttribs3hvNV) #define glVertexAttribs4hvNV (_GET_TLS_PROCTABLE()->VertexAttribs4hvNV) #define glPixelDataRangeNV (_GET_TLS_PROCTABLE()->PixelDataRangeNV) #define glFlushPixelDataRangeNV (_GET_TLS_PROCTABLE()->FlushPixelDataRangeNV) #define glPrimitiveRestartNV (_GET_TLS_PROCTABLE()->PrimitiveRestartNV) #define glPrimitiveRestartIndexNV (_GET_TLS_PROCTABLE()->PrimitiveRestartIndexNV) #define glMapObjectBufferATI (_GET_TLS_PROCTABLE()->MapObjectBufferATI) #define glUnmapObjectBufferATI (_GET_TLS_PROCTABLE()->UnmapObjectBufferATI) #define glStencilOpSeparateATI (_GET_TLS_PROCTABLE()->StencilOpSeparateATI) #define glStencilFuncSeparateATI (_GET_TLS_PROCTABLE()->StencilFuncSeparateATI) #define glVertexAttribArrayObjectATI (_GET_TLS_PROCTABLE()->VertexAttribArrayObjectATI) #define glGetVertexAttribArrayObjectfvATI (_GET_TLS_PROCTABLE()->GetVertexAttribArrayObjectfvATI) #define glGetVertexAttribArrayObjectivATI (_GET_TLS_PROCTABLE()->GetVertexAttribArrayObjectivATI) #define glDepthBoundsEXT (_GET_TLS_PROCTABLE()->DepthBoundsEXT) #define glBlendEquationSeparateEXT (_GET_TLS_PROCTABLE()->BlendEquationSeparateEXT) #define glAddSwapHintRectWIN (_GET_TLS_PROCTABLE()->AddSwapHintRectWIN) #ifdef _WIN32 #define wglCreateBufferRegionARB (_GET_TLS_PROCTABLE()->CreateBufferRegionARB) #define wglDeleteBufferRegionARB (_GET_TLS_PROCTABLE()->DeleteBufferRegionARB) #define wglSaveBufferRegionARB (_GET_TLS_PROCTABLE()->SaveBufferRegionARB) #define wglRestoreBufferRegionARB (_GET_TLS_PROCTABLE()->RestoreBufferRegionARB) #define wglGetExtensionsStringARB (_GET_TLS_PROCTABLE()->GetExtensionsStringARB) #define wglGetPixelFormatAttribivARB (_GET_TLS_PROCTABLE()->GetPixelFormatAttribivARB) #define wglGetPixelFormatAttribfvARB (_GET_TLS_PROCTABLE()->GetPixelFormatAttribfvARB) #define wglChoosePixelFormatARB (_GET_TLS_PROCTABLE()->ChoosePixelFormatARB) #define wglMakeContextCurrentARB (_GET_TLS_PROCTABLE()->MakeContextCurrentARB) #define wglGetCurrentReadDCARB (_GET_TLS_PROCTABLE()->GetCurrentReadDCARB) #define wglCreatePbufferARB (_GET_TLS_PROCTABLE()->CreatePbufferARB) #define wglGetPbufferDCARB (_GET_TLS_PROCTABLE()->GetPbufferDCARB) #define wglReleasePbufferDCARB (_GET_TLS_PROCTABLE()->ReleasePbufferDCARB) #define wglDestroyPbufferARB (_GET_TLS_PROCTABLE()->DestroyPbufferARB) #define wglQueryPbufferARB (_GET_TLS_PROCTABLE()->QueryPbufferARB) #define wglBindTexImageARB (_GET_TLS_PROCTABLE()->BindTexImageARB) #define wglReleaseTexImageARB (_GET_TLS_PROCTABLE()->ReleaseTexImageARB) #define wglSetPbufferAttribARB (_GET_TLS_PROCTABLE()->SetPbufferAttribARB) #define wglCreateDisplayColorTableEXT (_GET_TLS_PROCTABLE()->CreateDisplayColorTableEXT) #define wglLoadDisplayColorTableEXT (_GET_TLS_PROCTABLE()->LoadDisplayColorTableEXT) #define wglBindDisplayColorTableEXT (_GET_TLS_PROCTABLE()->BindDisplayColorTableEXT) #define wglDestroyDisplayColorTableEXT (_GET_TLS_PROCTABLE()->DestroyDisplayColorTableEXT) #define wglGetExtensionsStringEXT (_GET_TLS_PROCTABLE()->GetExtensionsStringEXT) #define wglMakeContextCurrentEXT (_GET_TLS_PROCTABLE()->MakeContextCurrentEXT) #define wglGetCurrentReadDCEXT (_GET_TLS_PROCTABLE()->GetCurrentReadDCEXT) #define wglCreatePbufferEXT (_GET_TLS_PROCTABLE()->CreatePbufferEXT) #define wglGetPbufferDCEXT (_GET_TLS_PROCTABLE()->GetPbufferDCEXT) #define wglReleasePbufferDCEXT (_GET_TLS_PROCTABLE()->ReleasePbufferDCEXT) #define wglDestroyPbufferEXT (_GET_TLS_PROCTABLE()->DestroyPbufferEXT) #define wglQueryPbufferEXT (_GET_TLS_PROCTABLE()->QueryPbufferEXT) #define wglGetPixelFormatAttribivEXT (_GET_TLS_PROCTABLE()->GetPixelFormatAttribivEXT) #define wglGetPixelFormatAttribfvEXT (_GET_TLS_PROCTABLE()->GetPixelFormatAttribfvEXT) #define wglChoosePixelFormatEXT (_GET_TLS_PROCTABLE()->ChoosePixelFormatEXT) #define wglSwapIntervalEXT (_GET_TLS_PROCTABLE()->SwapIntervalEXT) #define wglGetSwapIntervalEXT (_GET_TLS_PROCTABLE()->GetSwapIntervalEXT) #define wglAllocateMemoryNV (_GET_TLS_PROCTABLE()->AllocateMemoryNV) #define wglFreeMemoryNV (_GET_TLS_PROCTABLE()->FreeMemoryNV) #define wglGetSyncValuesOML (_GET_TLS_PROCTABLE()->GetSyncValuesOML) #define wglGetMscRateOML (_GET_TLS_PROCTABLE()->GetMscRateOML) #define wglSwapBuffersMscOML (_GET_TLS_PROCTABLE()->SwapBuffersMscOML) #define wglSwapLayerBuffersMscOML (_GET_TLS_PROCTABLE()->SwapLayerBuffersMscOML) #define wglWaitForMscOML (_GET_TLS_PROCTABLE()->WaitForMscOML) #define wglWaitForSbcOML (_GET_TLS_PROCTABLE()->WaitForSbcOML) #define wglGetDigitalVideoParametersI3D (_GET_TLS_PROCTABLE()->GetDigitalVideoParametersI3D) #define wglSetDigitalVideoParametersI3D (_GET_TLS_PROCTABLE()->SetDigitalVideoParametersI3D) #define wglGetGammaTableParametersI3D (_GET_TLS_PROCTABLE()->GetGammaTableParametersI3D) #define wglSetGammaTableParametersI3D (_GET_TLS_PROCTABLE()->SetGammaTableParametersI3D) #define wglGetGammaTableI3D (_GET_TLS_PROCTABLE()->GetGammaTableI3D) #define wglSetGammaTableI3D (_GET_TLS_PROCTABLE()->SetGammaTableI3D) #define wglEnableGenlockI3D (_GET_TLS_PROCTABLE()->EnableGenlockI3D) #define wglDisableGenlockI3D (_GET_TLS_PROCTABLE()->DisableGenlockI3D) #define wglIsEnabledGenlockI3D (_GET_TLS_PROCTABLE()->IsEnabledGenlockI3D) #define wglGenlockSourceI3D (_GET_TLS_PROCTABLE()->GenlockSourceI3D) #define wglGetGenlockSourceI3D (_GET_TLS_PROCTABLE()->GetGenlockSourceI3D) #define wglGenlockSourceEdgeI3D (_GET_TLS_PROCTABLE()->GenlockSourceEdgeI3D) #define wglGetGenlockSourceEdgeI3D (_GET_TLS_PROCTABLE()->GetGenlockSourceEdgeI3D) #define wglGenlockSampleRateI3D (_GET_TLS_PROCTABLE()->GenlockSampleRateI3D) #define wglGetGenlockSampleRateI3D (_GET_TLS_PROCTABLE()->GetGenlockSampleRateI3D) #define wglGenlockSourceDelayI3D (_GET_TLS_PROCTABLE()->GenlockSourceDelayI3D) #define wglGetGenlockSourceDelayI3D (_GET_TLS_PROCTABLE()->GetGenlockSourceDelayI3D) #define wglQueryGenlockMaxSourceDelayI3D (_GET_TLS_PROCTABLE()->QueryGenlockMaxSourceDelayI3D) #define wglCreateImageBufferI3D (_GET_TLS_PROCTABLE()->CreateImageBufferI3D) #define wglDestroyImageBufferI3D (_GET_TLS_PROCTABLE()->DestroyImageBufferI3D) #define wglAssociateImageBufferEventsI3D (_GET_TLS_PROCTABLE()->AssociateImageBufferEventsI3D) #define wglReleaseImageBufferEventsI3D (_GET_TLS_PROCTABLE()->ReleaseImageBufferEventsI3D) #define wglEnableFrameLockI3D (_GET_TLS_PROCTABLE()->EnableFrameLockI3D) #define wglDisableFrameLockI3D (_GET_TLS_PROCTABLE()->DisableFrameLockI3D) #define wglIsEnabledFrameLockI3D (_GET_TLS_PROCTABLE()->IsEnabledFrameLockI3D) #define wglQueryFrameLockMasterI3D (_GET_TLS_PROCTABLE()->QueryFrameLockMasterI3D) #define wglGetFrameUsageI3D (_GET_TLS_PROCTABLE()->GetFrameUsageI3D) #define wglBeginFrameTrackingI3D (_GET_TLS_PROCTABLE()->BeginFrameTrackingI3D) #define wglEndFrameTrackingI3D (_GET_TLS_PROCTABLE()->EndFrameTrackingI3D) #define wglQueryFrameTrackingI3D (_GET_TLS_PROCTABLE()->QueryFrameTrackingI3D) #endif /* _WIN32 */ #ifndef _APP_PROCTABLE /* * Applications can replace the following function with its own function * for accessing thread local proc/context dependent proc table. * The following default function works for most applications which * are using the same device for all their contexts - even if * the contexts are on different threads. */ static _inline _GLextensionProcs *_GET_TLS_PROCTABLE(void) { extern _GLextensionProcs _extensionProcs; return (&_extensionProcs); } #else /* * Application should replace this compiled function with * an inlined function for maximum performance. */ extern _GLextensionProcs *_GET_TLS_PROCTABLE(void); #endif /* * Provide an initialization function for the application * to initialize its own proc tables in case the application * needs to use multiple proc tables. */ static _inline void _InitExtensionProcs(_GLextensionProcs *appProcs) { extern _GLextensionProcs _extensionProcs; *appProcs = _extensionProcs; } #ifdef __cplusplus } #endif #endif /* _GLPROCS_H_ */