/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #pragma warning(disable: 4100) // warning C4100: 'TEXA' : unreferenced formal parameter #include "GS.h" #include "GSTables.h" #include "GSVector.h" #include "GSBlock.h" #include "GSClut.h" class GSLocalMemory : public GSBlock { public: typedef DWORD (*pixelAddress)(int x, int y, DWORD bp, DWORD bw); typedef void (GSLocalMemory::*writePixel)(int x, int y, DWORD c, DWORD bp, DWORD bw); typedef void (GSLocalMemory::*writeFrame)(int x, int y, DWORD c, DWORD bp, DWORD bw); typedef DWORD (GSLocalMemory::*readPixel)(int x, int y, DWORD bp, DWORD bw) const; typedef DWORD (GSLocalMemory::*readTexel)(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const; typedef void (GSLocalMemory::*writePixelAddr)(DWORD addr, DWORD c); typedef void (GSLocalMemory::*writeFrameAddr)(DWORD addr, DWORD c); typedef DWORD (GSLocalMemory::*readPixelAddr)(DWORD addr) const; typedef DWORD (GSLocalMemory::*readTexelAddr)(DWORD addr, const GIFRegTEXA& TEXA) const; typedef void (GSLocalMemory::*writeImage)(int& tx, int& ty, BYTE* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG); typedef void (GSLocalMemory::*readImage)(int& tx, int& ty, BYTE* dst, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG) const; typedef void (GSLocalMemory::*readTexture)(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const; typedef void (GSLocalMemory::*readTextureBlock)(DWORD bp, BYTE* dst, int dstpitch, const GIFRegTEXA& TEXA) const; typedef union { struct { pixelAddress pa, bn; readPixel rp; readPixelAddr rpa; writePixel wp; writePixelAddr wpa; readTexel rt, rtNP; readTexelAddr rta; writeFrameAddr wfa; writeImage wi; readImage ri; readTexture rtx, rtxNP, rtxP; readTextureBlock rtxb, rtxbP; WORD bpp, trbpp; DWORD pal; CSize bs, pgs; int* rowOffset[8]; int* blockOffset; }; BYTE dummy[128]; } psm_t; static psm_t m_psm[64]; static const int m_vmsize = 1024 * 1024 * 4; union {BYTE* m_vm8; WORD* m_vm16; DWORD* m_vm32;}; GSClut m_clut; struct Offset { GSVector4i row[2048]; // 0 | 0 | 0 | 0 int* col[4]; // x | x+1 | x+2 | x+3 DWORD hash; }; struct Offset4 { // 16 bit offsets (m_vm16[...]) GSVector2i row[2048]; // f yn | z yn (n = 0 1 2 ...) GSVector2i col[512]; // f xn | z xn (n = 0 4 8 ...) DWORD hash; }; protected: static DWORD pageOffset32[32][32][64]; static DWORD pageOffset32Z[32][32][64]; static DWORD pageOffset16[32][64][64]; static DWORD pageOffset16S[32][64][64]; static DWORD pageOffset16Z[32][64][64]; static DWORD pageOffset16SZ[32][64][64]; static DWORD pageOffset8[32][64][128]; static DWORD pageOffset4[32][128][128]; static int rowOffset32[2048]; static int rowOffset32Z[2048]; static int rowOffset16[2048]; static int rowOffset16S[2048]; static int rowOffset16Z[2048]; static int rowOffset16SZ[2048]; static int rowOffset8[2][2048]; static int rowOffset4[2][2048]; static int blockOffset32[256]; static int blockOffset32Z[256]; static int blockOffset16[256]; static int blockOffset16S[256]; static int blockOffset16Z[256]; static int blockOffset16SZ[256]; static int blockOffset8[256]; static int blockOffset4[256]; __forceinline static DWORD Expand24To32(DWORD c, const GIFRegTEXA& TEXA) { return (((!TEXA.AEM | (c & 0xffffff)) ? TEXA.TA0 : 0) << 24) | (c & 0xffffff); } __forceinline static DWORD Expand16To32(WORD c, const GIFRegTEXA& TEXA) { return (((c & 0x8000) ? TEXA.TA1 : (!TEXA.AEM | c) ? TEXA.TA0 : 0) << 24) | ((c & 0x7c00) << 9) | ((c & 0x03e0) << 6) | ((c & 0x001f) << 3); } // TODO friend class GSClut; // CRBMapC m_omap; CRBMapC m_o4map; public: GSLocalMemory(); virtual ~GSLocalMemory(); Offset* GetOffset(DWORD bp, DWORD bw, DWORD psm); Offset4* GetOffset4(const GIFRegFRAME& FRAME, const GIFRegZBUF& ZBUF); // address static DWORD BlockNumber32(int x, int y, DWORD bp, DWORD bw) { return bp + (y & ~0x1f) * bw + ((x >> 1) & ~0x1f) + blockTable32[(y >> 3) & 3][(x >> 3) & 7]; } static DWORD BlockNumber16(int x, int y, DWORD bp, DWORD bw) { return bp + ((y >> 1) & ~0x1f) * bw + ((x >> 1) & ~0x1f) + blockTable16[(y >> 3) & 7][(x >> 4) & 3]; } static DWORD BlockNumber16S(int x, int y, DWORD bp, DWORD bw) { return bp + ((y >> 1) & ~0x1f) * bw + ((x >> 1) & ~0x1f) + blockTable16S[(y >> 3) & 7][(x >> 4) & 3]; } static DWORD BlockNumber8(int x, int y, DWORD bp, DWORD bw) { ASSERT((bw & 1) == 0); return bp + ((y >> 1) & ~0x1f) * (bw >> 1) + ((x >> 2) & ~0x1f) + blockTable8[(y >> 4) & 3][(x >> 4) & 7]; } static DWORD BlockNumber4(int x, int y, DWORD bp, DWORD bw) { ASSERT((bw & 1) == 0); return bp + ((y >> 2) & ~0x1f) * (bw >> 1) + ((x >> 2) & ~0x1f) + blockTable4[(y >> 4) & 7][(x >> 5) & 3]; } static DWORD BlockNumber32Z(int x, int y, DWORD bp, DWORD bw) { return bp + (y & ~0x1f) * bw + ((x >> 1) & ~0x1f) + blockTable32Z[(y >> 3) & 3][(x >> 3) & 7]; } static DWORD BlockNumber16Z(int x, int y, DWORD bp, DWORD bw) { return bp + ((y >> 1) & ~0x1f) * bw + ((x >> 1) & ~0x1f) + blockTable16Z[(y >> 3) & 7][(x >> 4) & 3]; } static DWORD BlockNumber16SZ(int x, int y, DWORD bp, DWORD bw) { return bp + ((y >> 1) & ~0x1f) * bw + ((x >> 1) & ~0x1f) + blockTable16SZ[(y >> 3) & 7][(x >> 4) & 3]; } BYTE* BlockPtr(DWORD bp) const { ASSERT(bp < 16384); return &m_vm8[bp << 8]; } BYTE* BlockPtr32(int x, int y, DWORD bp, DWORD bw) const { return &m_vm8[BlockNumber32(x, y, bp, bw) << 8]; } BYTE* BlockPtr16(int x, int y, DWORD bp, DWORD bw) const { return &m_vm8[BlockNumber16(x, y, bp, bw) << 8]; } BYTE* BlockPtr16S(int x, int y, DWORD bp, DWORD bw) const { return &m_vm8[BlockNumber16S(x, y, bp, bw) << 8]; } BYTE* BlockPtr8(int x, int y, DWORD bp, DWORD bw) const { return &m_vm8[BlockNumber8(x, y, bp, bw) << 8]; } BYTE* BlockPtr4(int x, int y, DWORD bp, DWORD bw) const { return &m_vm8[BlockNumber4(x, y, bp, bw) << 8]; } BYTE* BlockPtr32Z(int x, int y, DWORD bp, DWORD bw) const { return &m_vm8[BlockNumber32Z(x, y, bp, bw) << 8]; } BYTE* BlockPtr16Z(int x, int y, DWORD bp, DWORD bw) const { return &m_vm8[BlockNumber16Z(x, y, bp, bw) << 8]; } BYTE* BlockPtr16SZ(int x, int y, DWORD bp, DWORD bw) const { return &m_vm8[BlockNumber16SZ(x, y, bp, bw) << 8]; } static DWORD PixelAddressOrg32(int x, int y, DWORD bp, DWORD bw) { return (BlockNumber32(x, y, bp, bw) << 6) + columnTable32[y & 7][x & 7]; } static DWORD PixelAddressOrg16(int x, int y, DWORD bp, DWORD bw) { return (BlockNumber16(x, y, bp, bw) << 7) + columnTable16[y & 7][x & 15]; } static DWORD PixelAddressOrg16S(int x, int y, DWORD bp, DWORD bw) { return (BlockNumber16S(x, y, bp, bw) << 7) + columnTable16[y & 7][x & 15]; } static DWORD PixelAddressOrg8(int x, int y, DWORD bp, DWORD bw) { return (BlockNumber8(x, y, bp, bw) << 8) + columnTable8[y & 15][x & 15]; } static DWORD PixelAddressOrg4(int x, int y, DWORD bp, DWORD bw) { return (BlockNumber4(x, y, bp, bw) << 9) + columnTable4[y & 15][x & 31]; } static DWORD PixelAddressOrg32Z(int x, int y, DWORD bp, DWORD bw) { return (BlockNumber32Z(x, y, bp, bw) << 6) + columnTable32[y & 7][x & 7]; } static DWORD PixelAddressOrg16Z(int x, int y, DWORD bp, DWORD bw) { return (BlockNumber16Z(x, y, bp, bw) << 7) + columnTable16[y & 7][x & 15]; } static DWORD PixelAddressOrg16SZ(int x, int y, DWORD bp, DWORD bw) { return (BlockNumber16SZ(x, y, bp, bw) << 7) + columnTable16[y & 7][x & 15]; } static __forceinline DWORD PixelAddress32(int x, int y, DWORD bp, DWORD bw) { DWORD page = (bp >> 5) + (y >> 5) * bw + (x >> 6); DWORD word = (page << 11) + pageOffset32[bp & 0x1f][y & 0x1f][x & 0x3f]; return word; } static __forceinline DWORD PixelAddress16(int x, int y, DWORD bp, DWORD bw) { DWORD page = (bp >> 5) + (y >> 6) * bw + (x >> 6); DWORD word = (page << 12) + pageOffset16[bp & 0x1f][y & 0x3f][x & 0x3f]; return word; } static __forceinline DWORD PixelAddress16S(int x, int y, DWORD bp, DWORD bw) { DWORD page = (bp >> 5) + (y >> 6) * bw + (x >> 6); DWORD word = (page << 12) + pageOffset16S[bp & 0x1f][y & 0x3f][x & 0x3f]; return word; } static __forceinline DWORD PixelAddress8(int x, int y, DWORD bp, DWORD bw) { ASSERT((bw & 1) == 0); DWORD page = (bp >> 5) + (y >> 6) * (bw >> 1) + (x >> 7); DWORD word = (page << 13) + pageOffset8[bp & 0x1f][y & 0x3f][x & 0x7f]; return word; } static __forceinline DWORD PixelAddress4(int x, int y, DWORD bp, DWORD bw) { ASSERT((bw & 1) == 0); DWORD page = (bp >> 5) + (y >> 7) * (bw >> 1) + (x >> 7); DWORD word = (page << 14) + pageOffset4[bp & 0x1f][y & 0x7f][x & 0x7f]; return word; } static __forceinline DWORD PixelAddress32Z(int x, int y, DWORD bp, DWORD bw) { DWORD page = (bp >> 5) + (y >> 5) * bw + (x >> 6); DWORD word = (page << 11) + pageOffset32Z[bp & 0x1f][y & 0x1f][x & 0x3f]; return word; } static __forceinline DWORD PixelAddress16Z(int x, int y, DWORD bp, DWORD bw) { DWORD page = (bp >> 5) + (y >> 6) * bw + (x >> 6); DWORD word = (page << 12) + pageOffset16Z[bp & 0x1f][y & 0x3f][x & 0x3f]; return word; } static __forceinline DWORD PixelAddress16SZ(int x, int y, DWORD bp, DWORD bw) { DWORD page = (bp >> 5) + (y >> 6) * bw + (x >> 6); DWORD word = (page << 12) + pageOffset16SZ[bp & 0x1f][y & 0x3f][x & 0x3f]; return word; } // pixel R/W __forceinline DWORD ReadPixel32(DWORD addr) const { return m_vm32[addr]; } __forceinline DWORD ReadPixel24(DWORD addr) const { return m_vm32[addr] & 0x00ffffff; } __forceinline DWORD ReadPixel16(DWORD addr) const { return (DWORD)m_vm16[addr]; } __forceinline DWORD ReadPixel8(DWORD addr) const { return (DWORD)m_vm8[addr]; } __forceinline DWORD ReadPixel4(DWORD addr) const { return (m_vm8[addr >> 1] >> ((addr & 1) << 2)) & 0x0f; } __forceinline DWORD ReadPixel8H(DWORD addr) const { return m_vm32[addr] >> 24; } __forceinline DWORD ReadPixel4HL(DWORD addr) const { return (m_vm32[addr] >> 24) & 0x0f; } __forceinline DWORD ReadPixel4HH(DWORD addr) const { return (m_vm32[addr] >> 28) & 0x0f; } __forceinline DWORD ReadFrame24(DWORD addr) const { return 0x80000000 | (m_vm32[addr] & 0xffffff); } __forceinline DWORD ReadFrame16(DWORD addr) const { DWORD c = (DWORD)m_vm16[addr]; return ((c & 0x8000) << 16) | ((c & 0x7c00) << 9) | ((c & 0x03e0) << 6) | ((c & 0x001f) << 3); } __forceinline DWORD ReadPixel32(int x, int y, DWORD bp, DWORD bw) const { return ReadPixel32(PixelAddress32(x, y, bp, bw)); } __forceinline DWORD ReadPixel24(int x, int y, DWORD bp, DWORD bw) const { return ReadPixel24(PixelAddress32(x, y, bp, bw)); } __forceinline DWORD ReadPixel16(int x, int y, DWORD bp, DWORD bw) const { return ReadPixel16(PixelAddress16(x, y, bp, bw)); } __forceinline DWORD ReadPixel16S(int x, int y, DWORD bp, DWORD bw) const { return ReadPixel16(PixelAddress16S(x, y, bp, bw)); } __forceinline DWORD ReadPixel8(int x, int y, DWORD bp, DWORD bw) const { return ReadPixel8(PixelAddress8(x, y, bp, bw)); } __forceinline DWORD ReadPixel4(int x, int y, DWORD bp, DWORD bw) const { return ReadPixel4(PixelAddress4(x, y, bp, bw)); } __forceinline DWORD ReadPixel8H(int x, int y, DWORD bp, DWORD bw) const { return ReadPixel8H(PixelAddress32(x, y, bp, bw)); } __forceinline DWORD ReadPixel4HL(int x, int y, DWORD bp, DWORD bw) const { return ReadPixel4HL(PixelAddress32(x, y, bp, bw)); } __forceinline DWORD ReadPixel4HH(int x, int y, DWORD bp, DWORD bw) const { return ReadPixel4HH(PixelAddress32(x, y, bp, bw)); } __forceinline DWORD ReadPixel32Z(int x, int y, DWORD bp, DWORD bw) const { return ReadPixel32(PixelAddress32Z(x, y, bp, bw)); } __forceinline DWORD ReadPixel24Z(int x, int y, DWORD bp, DWORD bw) const { return ReadPixel24(PixelAddress32Z(x, y, bp, bw)); } __forceinline DWORD ReadPixel16Z(int x, int y, DWORD bp, DWORD bw) const { return ReadPixel16(PixelAddress16Z(x, y, bp, bw)); } __forceinline DWORD ReadPixel16SZ(int x, int y, DWORD bp, DWORD bw) const { return ReadPixel16(PixelAddress16SZ(x, y, bp, bw)); } __forceinline DWORD ReadFrame24(int x, int y, DWORD bp, DWORD bw) const { return ReadFrame24(PixelAddress32(x, y, bp, bw)); } __forceinline DWORD ReadFrame16(int x, int y, DWORD bp, DWORD bw) const { return ReadFrame16(PixelAddress16(x, y, bp, bw)); } __forceinline DWORD ReadFrame16S(int x, int y, DWORD bp, DWORD bw) const { return ReadFrame16(PixelAddress16S(x, y, bp, bw)); } __forceinline DWORD ReadFrame24Z(int x, int y, DWORD bp, DWORD bw) const { return ReadFrame24(PixelAddress32Z(x, y, bp, bw)); } __forceinline DWORD ReadFrame16Z(int x, int y, DWORD bp, DWORD bw) const { return ReadFrame16(PixelAddress16Z(x, y, bp, bw)); } __forceinline DWORD ReadFrame16SZ(int x, int y, DWORD bp, DWORD bw) const { return ReadFrame16(PixelAddress16SZ(x, y, bp, bw)); } __forceinline void WritePixel32(DWORD addr, DWORD c) { m_vm32[addr] = c; } __forceinline void WritePixel24(DWORD addr, DWORD c) { m_vm32[addr] = (m_vm32[addr] & 0xff000000) | (c & 0x00ffffff); } __forceinline void WritePixel16(DWORD addr, DWORD c) { m_vm16[addr] = (WORD)c; } __forceinline void WritePixel8(DWORD addr, DWORD c) { m_vm8[addr] = (BYTE)c; } __forceinline void WritePixel4(DWORD addr, DWORD c) { int shift = (addr & 1) << 2; addr >>= 1; m_vm8[addr] = (BYTE)((m_vm8[addr] & (0xf0 >> shift)) | ((c & 0x0f) << shift)); } __forceinline void WritePixel8H(DWORD addr, DWORD c) { m_vm32[addr] = (m_vm32[addr] & 0x00ffffff) | (c << 24); } __forceinline void WritePixel4HL(DWORD addr, DWORD c) { m_vm32[addr] = (m_vm32[addr] & 0xf0ffffff) | ((c & 0x0f) << 24); } __forceinline void WritePixel4HH(DWORD addr, DWORD c) { m_vm32[addr] = (m_vm32[addr] & 0x0fffffff) | ((c & 0x0f) << 28); } __forceinline void WriteFrame16(DWORD addr, DWORD c) { DWORD rb = c & 0x00f800f8; DWORD ga = c & 0x8000f800; WritePixel16(addr, (ga >> 16) | (rb >> 9) | (ga >> 6) | (rb >> 3)); } __forceinline void WritePixel32(int x, int y, DWORD c, DWORD bp, DWORD bw) { WritePixel32(PixelAddress32(x, y, bp, bw), c); } __forceinline void WritePixel24(int x, int y, DWORD c, DWORD bp, DWORD bw) { WritePixel24(PixelAddress32(x, y, bp, bw), c); } __forceinline void WritePixel16(int x, int y, DWORD c, DWORD bp, DWORD bw) { WritePixel16(PixelAddress16(x, y, bp, bw), c); } __forceinline void WritePixel16S(int x, int y, DWORD c, DWORD bp, DWORD bw) { WritePixel16(PixelAddress16S(x, y, bp, bw), c); } __forceinline void WritePixel8(int x, int y, DWORD c, DWORD bp, DWORD bw) { WritePixel8(PixelAddress8(x, y, bp, bw), c); } __forceinline void WritePixel4(int x, int y, DWORD c, DWORD bp, DWORD bw) { WritePixel4(PixelAddress4(x, y, bp, bw), c); } __forceinline void WritePixel8H(int x, int y, DWORD c, DWORD bp, DWORD bw) { WritePixel8H(PixelAddress32(x, y, bp, bw), c); } __forceinline void WritePixel4HL(int x, int y, DWORD c, DWORD bp, DWORD bw) { WritePixel4HL(PixelAddress32(x, y, bp, bw), c); } __forceinline void WritePixel4HH(int x, int y, DWORD c, DWORD bp, DWORD bw) { WritePixel4HH(PixelAddress32(x, y, bp, bw), c); } __forceinline void WritePixel32Z(int x, int y, DWORD c, DWORD bp, DWORD bw) { WritePixel32(PixelAddress32Z(x, y, bp, bw), c); } __forceinline void WritePixel24Z(int x, int y, DWORD c, DWORD bp, DWORD bw) { WritePixel24(PixelAddress32Z(x, y, bp, bw), c); } __forceinline void WritePixel16Z(int x, int y, DWORD c, DWORD bp, DWORD bw) { WritePixel16(PixelAddress16Z(x, y, bp, bw), c); } __forceinline void WritePixel16SZ(int x, int y, DWORD c, DWORD bp, DWORD bw) { WritePixel16(PixelAddress16SZ(x, y, bp, bw), c); } __forceinline void WriteFrame16(int x, int y, DWORD c, DWORD bp, DWORD bw) { WriteFrame16(PixelAddress16(x, y, bp, bw), c); } __forceinline void WriteFrame16S(int x, int y, DWORD c, DWORD bp, DWORD bw) { WriteFrame16(PixelAddress16S(x, y, bp, bw), c); } __forceinline void WriteFrame16Z(int x, int y, DWORD c, DWORD bp, DWORD bw) { WriteFrame16(PixelAddress16Z(x, y, bp, bw), c); } __forceinline void WriteFrame16SZ(int x, int y, DWORD c, DWORD bp, DWORD bw) { WriteFrame16(PixelAddress16SZ(x, y, bp, bw), c); } __forceinline DWORD ReadTexel32(DWORD addr, const GIFRegTEXA& TEXA) const { return m_vm32[addr]; } __forceinline DWORD ReadTexel24(DWORD addr, const GIFRegTEXA& TEXA) const { return Expand24To32(m_vm32[addr], TEXA); } __forceinline DWORD ReadTexel16(DWORD addr, const GIFRegTEXA& TEXA) const { return Expand16To32(m_vm16[addr], TEXA); } __forceinline DWORD ReadTexel8(DWORD addr, const GIFRegTEXA& TEXA) const { return m_clut[ReadPixel8(addr)]; } __forceinline DWORD ReadTexel4(DWORD addr, const GIFRegTEXA& TEXA) const { return m_clut[ReadPixel4(addr)]; } __forceinline DWORD ReadTexel8H(DWORD addr, const GIFRegTEXA& TEXA) const { return m_clut[ReadPixel8H(addr)]; } __forceinline DWORD ReadTexel4HL(DWORD addr, const GIFRegTEXA& TEXA) const { return m_clut[ReadPixel4HL(addr)]; } __forceinline DWORD ReadTexel4HH(DWORD addr, const GIFRegTEXA& TEXA) const { return m_clut[ReadPixel4HH(addr)]; } __forceinline DWORD ReadTexel32(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { return ReadTexel32(PixelAddress32(x, y, TEX0.TBP0, TEX0.TBW), TEXA); } __forceinline DWORD ReadTexel24(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { return ReadTexel24(PixelAddress32(x, y, TEX0.TBP0, TEX0.TBW), TEXA); } __forceinline DWORD ReadTexel16(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { return ReadTexel16(PixelAddress16(x, y, TEX0.TBP0, TEX0.TBW), TEXA); } __forceinline DWORD ReadTexel16S(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { return ReadTexel16(PixelAddress16S(x, y, TEX0.TBP0, TEX0.TBW), TEXA); } __forceinline DWORD ReadTexel8(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { return ReadTexel8(PixelAddress8(x, y, TEX0.TBP0, TEX0.TBW), TEXA); } __forceinline DWORD ReadTexel4(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { return ReadTexel4(PixelAddress4(x, y, TEX0.TBP0, TEX0.TBW), TEXA); } __forceinline DWORD ReadTexel8H(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { return ReadTexel8H(PixelAddress32(x, y, TEX0.TBP0, TEX0.TBW), TEXA); } __forceinline DWORD ReadTexel4HL(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { return ReadTexel4HL(PixelAddress32(x, y, TEX0.TBP0, TEX0.TBW), TEXA); } __forceinline DWORD ReadTexel4HH(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { return ReadTexel4HH(PixelAddress32(x, y, TEX0.TBP0, TEX0.TBW), TEXA); } __forceinline DWORD ReadTexel32Z(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { return ReadTexel32(PixelAddress32Z(x, y, TEX0.TBP0, TEX0.TBW), TEXA); } __forceinline DWORD ReadTexel24Z(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { return ReadTexel24(PixelAddress32Z(x, y, TEX0.TBP0, TEX0.TBW), TEXA); } __forceinline DWORD ReadTexel16Z(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { return ReadTexel16(PixelAddress16Z(x, y, TEX0.TBP0, TEX0.TBW), TEXA); } __forceinline DWORD ReadTexel16SZ(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { return ReadTexel16(PixelAddress16SZ(x, y, TEX0.TBP0, TEX0.TBW), TEXA); } __forceinline DWORD ReadTexel16NP(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { return ReadPixel16(x, y, TEX0.TBP0, TEX0.TBW); } __forceinline DWORD ReadTexel16SNP(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { return ReadPixel16S(x, y, TEX0.TBP0, TEX0.TBW); } __forceinline DWORD ReadTexel16ZNP(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { return ReadPixel16Z(x, y, TEX0.TBP0, TEX0.TBW); } __forceinline DWORD ReadTexel16SZNP(int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { return ReadPixel16SZ(x, y, TEX0.TBP0, TEX0.TBW); } // __forceinline DWORD PixelAddressX(int PSM, int x, int y, DWORD bp, DWORD bw) { switch(PSM) { case PSM_PSMCT32: return PixelAddress32(x, y, bp, bw); case PSM_PSMCT24: return PixelAddress32(x, y, bp, bw); case PSM_PSMCT16: return PixelAddress16(x, y, bp, bw); case PSM_PSMCT16S: return PixelAddress16S(x, y, bp, bw); case PSM_PSMT8: return PixelAddress8(x, y, bp, bw); case PSM_PSMT4: return PixelAddress4(x, y, bp, bw); case PSM_PSMT8H: return PixelAddress32(x, y, bp, bw); case PSM_PSMT4HL: return PixelAddress32(x, y, bp, bw); case PSM_PSMT4HH: return PixelAddress32(x, y, bp, bw); case PSM_PSMZ32: return PixelAddress32Z(x, y, bp, bw); case PSM_PSMZ24: return PixelAddress32Z(x, y, bp, bw); case PSM_PSMZ16: return PixelAddress16Z(x, y, bp, bw); case PSM_PSMZ16S: return PixelAddress16SZ(x, y, bp, bw); default: ASSERT(0); return PixelAddress32(x, y, bp, bw); } } __forceinline DWORD ReadPixelX(int PSM, DWORD addr) const { switch(PSM) { case PSM_PSMCT32: return ReadPixel32(addr); case PSM_PSMCT24: return ReadPixel24(addr); case PSM_PSMCT16: return ReadPixel16(addr); case PSM_PSMCT16S: return ReadPixel16(addr); case PSM_PSMT8: return ReadPixel8(addr); case PSM_PSMT4: return ReadPixel4(addr); case PSM_PSMT8H: return ReadPixel8H(addr); case PSM_PSMT4HL: return ReadPixel4HL(addr); case PSM_PSMT4HH: return ReadPixel4HH(addr); case PSM_PSMZ32: return ReadPixel32(addr); case PSM_PSMZ24: return ReadPixel24(addr); case PSM_PSMZ16: return ReadPixel16(addr); case PSM_PSMZ16S: return ReadPixel16(addr); default: ASSERT(0); return ReadPixel32(addr); } } __forceinline DWORD ReadFrameX(int PSM, DWORD addr) const { switch(PSM) { case PSM_PSMCT32: return ReadPixel32(addr); case PSM_PSMCT24: return ReadFrame24(addr); case PSM_PSMCT16: return ReadFrame16(addr); case PSM_PSMCT16S: return ReadFrame16(addr); case PSM_PSMZ32: return ReadPixel32(addr); case PSM_PSMZ24: return ReadFrame24(addr); case PSM_PSMZ16: return ReadFrame16(addr); case PSM_PSMZ16S: return ReadFrame16(addr); default: ASSERT(0); return ReadPixel32(addr); } } __forceinline DWORD ReadTexelX(int PSM, DWORD addr, const GIFRegTEXA& TEXA) const { switch(PSM) { case PSM_PSMCT32: return ReadTexel32(addr, TEXA); case PSM_PSMCT24: return ReadTexel24(addr, TEXA); case PSM_PSMCT16: return ReadTexel16(addr, TEXA); case PSM_PSMCT16S: return ReadTexel16(addr, TEXA); case PSM_PSMT8: return ReadTexel8(addr, TEXA); case PSM_PSMT4: return ReadTexel4(addr, TEXA); case PSM_PSMT8H: return ReadTexel8H(addr, TEXA); case PSM_PSMT4HL: return ReadTexel4HL(addr, TEXA); case PSM_PSMT4HH: return ReadTexel4HH(addr, TEXA); case PSM_PSMZ32: return ReadTexel32(addr, TEXA); case PSM_PSMZ24: return ReadTexel24(addr, TEXA); case PSM_PSMZ16: return ReadTexel16(addr, TEXA); case PSM_PSMZ16S: return ReadTexel16(addr, TEXA); default: ASSERT(0); return ReadTexel32(addr, TEXA); } } __forceinline DWORD ReadTexelX(int PSM, int x, int y, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const { switch(PSM) { case PSM_PSMCT32: return ReadTexel32(x, y, TEX0, TEXA); case PSM_PSMCT24: return ReadTexel24(x, y, TEX0, TEXA); case PSM_PSMCT16: return ReadTexel16(x, y, TEX0, TEXA); case PSM_PSMCT16S: return ReadTexel16(x, y, TEX0, TEXA); case PSM_PSMT8: return ReadTexel8(x, y, TEX0, TEXA); case PSM_PSMT4: return ReadTexel4(x, y, TEX0, TEXA); case PSM_PSMT8H: return ReadTexel8H(x, y, TEX0, TEXA); case PSM_PSMT4HL: return ReadTexel4HL(x, y, TEX0, TEXA); case PSM_PSMT4HH: return ReadTexel4HH(x, y, TEX0, TEXA); case PSM_PSMZ32: return ReadTexel32Z(x, y, TEX0, TEXA); case PSM_PSMZ24: return ReadTexel24Z(x, y, TEX0, TEXA); case PSM_PSMZ16: return ReadTexel16Z(x, y, TEX0, TEXA); case PSM_PSMZ16S: return ReadTexel16Z(x, y, TEX0, TEXA); default: ASSERT(0); return ReadTexel32(x, y, TEX0, TEXA); } } __forceinline void WritePixelX(int PSM, DWORD addr, DWORD c) { switch(PSM) { case PSM_PSMCT32: WritePixel32(addr, c); break; case PSM_PSMCT24: WritePixel24(addr, c); break; case PSM_PSMCT16: WritePixel16(addr, c); break; case PSM_PSMCT16S: WritePixel16(addr, c); break; case PSM_PSMT8: WritePixel8(addr, c); break; case PSM_PSMT4: WritePixel4(addr, c); break; case PSM_PSMT8H: WritePixel8H(addr, c); break; case PSM_PSMT4HL: WritePixel4HL(addr, c); break; case PSM_PSMT4HH: WritePixel4HH(addr, c); break; case PSM_PSMZ32: WritePixel32(addr, c); break; case PSM_PSMZ24: WritePixel24(addr, c); break; case PSM_PSMZ16: WritePixel16(addr, c); break; case PSM_PSMZ16S: WritePixel16(addr, c); break; default: ASSERT(0); WritePixel32(addr, c); break; } } __forceinline void WriteFrameX(int PSM, DWORD addr, DWORD c) { switch(PSM) { case PSM_PSMCT32: WritePixel32(addr, c); break; case PSM_PSMCT24: WritePixel24(addr, c); break; case PSM_PSMCT16: WriteFrame16(addr, c); break; case PSM_PSMCT16S: WriteFrame16(addr, c); break; case PSM_PSMZ32: WritePixel32(addr, c); break; case PSM_PSMZ24: WritePixel24(addr, c); break; case PSM_PSMZ16: WriteFrame16(addr, c); break; case PSM_PSMZ16S: WriteFrame16(addr, c); break; default: ASSERT(0); WritePixel32(addr, c); break; } } // FillRect bool FillRect(const GSVector4i& r, DWORD c, DWORD psm, DWORD bp, DWORD bw); // template void WriteImageColumn(int l, int r, int y, int h, BYTE* src, int srcpitch, const GIFRegBITBLTBUF& BITBLTBUF); template void WriteImageBlock(int l, int r, int y, int h, BYTE* src, int srcpitch, const GIFRegBITBLTBUF& BITBLTBUF); template void WriteImageLeftRight(int l, int r, int y, int h, BYTE* src, int srcpitch, const GIFRegBITBLTBUF& BITBLTBUF); template void WriteImageTopBottom(int l, int r, int y, int h, BYTE* src, int srcpitch, const GIFRegBITBLTBUF& BITBLTBUF); template void WriteImage(int& tx, int& ty, BYTE* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG); void WriteImage24(int& tx, int& ty, BYTE* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG); void WriteImage8H(int& tx, int& ty, BYTE* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG); void WriteImage4HL(int& tx, int& ty, BYTE* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG); void WriteImage4HH(int& tx, int& ty, BYTE* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG); void WriteImage24Z(int& tx, int& ty, BYTE* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG); void WriteImageX(int& tx, int& ty, BYTE* src, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG); // TODO: ReadImage32/24/... void ReadImageX(int& tx, int& ty, BYTE* dst, int len, GIFRegBITBLTBUF& BITBLTBUF, GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG) const; // * => 32 void ReadTexture32(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const; void ReadTexture24(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const; void ReadTexture16(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const; void ReadTexture16S(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const; void ReadTexture8(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const; void ReadTexture4(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const; void ReadTexture8H(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const; void ReadTexture4HL(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const; void ReadTexture4HH(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const; void ReadTexture32Z(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const; void ReadTexture24Z(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const; void ReadTexture16Z(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const; void ReadTexture16SZ(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const; void ReadTexture(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GIFRegCLAMP& CLAMP); void ReadTextureNC(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GIFRegCLAMP& CLAMP); void ReadTextureBlock32(DWORD bp, BYTE* dst, int dstpitch, const GIFRegTEXA& TEXA) const; void ReadTextureBlock24(DWORD bp, BYTE* dst, int dstpitch, const GIFRegTEXA& TEXA) const; void ReadTextureBlock16(DWORD bp, BYTE* dst, int dstpitch, const GIFRegTEXA& TEXA) const; void ReadTextureBlock16S(DWORD bp, BYTE* dst, int dstpitch, const GIFRegTEXA& TEXA) const; void ReadTextureBlock8(DWORD bp, BYTE* dst, int dstpitch, const GIFRegTEXA& TEXA) const; void ReadTextureBlock4(DWORD bp, BYTE* dst, int dstpitch, const GIFRegTEXA& TEXA) const; void ReadTextureBlock8H(DWORD bp, BYTE* dst, int dstpitch, const GIFRegTEXA& TEXA) const; void ReadTextureBlock4HL(DWORD bp, BYTE* dst, int dstpitch, const GIFRegTEXA& TEXA) const; void ReadTextureBlock4HH(DWORD bp, BYTE* dst, int dstpitch, const GIFRegTEXA& TEXA) const; void ReadTextureBlock32Z(DWORD bp, BYTE* dst, int dstpitch, const GIFRegTEXA& TEXA) const; void ReadTextureBlock24Z(DWORD bp, BYTE* dst, int dstpitch, const GIFRegTEXA& TEXA) const; void ReadTextureBlock16Z(DWORD bp, BYTE* dst, int dstpitch, const GIFRegTEXA& TEXA) const; void ReadTextureBlock16SZ(DWORD bp, BYTE* dst, int dstpitch, const GIFRegTEXA& TEXA) const; // * => 32/16 void ReadTexture16NP(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const; void ReadTexture16SNP(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const; void ReadTexture8NP(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const; void ReadTexture4NP(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const; void ReadTexture8HNP(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const; void ReadTexture4HLNP(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const; void ReadTexture4HHNP(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const; void ReadTexture16ZNP(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const; void ReadTexture16SZNP(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const; void ReadTextureNP(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GIFRegCLAMP& CLAMP); void ReadTextureNPNC(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GIFRegCLAMP& CLAMP); // pal ? 8 : 32 void ReadTexture8P(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const; void ReadTexture4P(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const; void ReadTexture8HP(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const; void ReadTexture4HLP(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const; void ReadTexture4HHP(const CRect& r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA) const; void ReadTextureBlock8P(DWORD bp, BYTE* dst, int dstpitch, const GIFRegTEXA& TEXA) const; void ReadTextureBlock4P(DWORD bp, BYTE* dst, int dstpitch, const GIFRegTEXA& TEXA) const; void ReadTextureBlock8HP(DWORD bp, BYTE* dst, int dstpitch, const GIFRegTEXA& TEXA) const; void ReadTextureBlock4HLP(DWORD bp, BYTE* dst, int dstpitch, const GIFRegTEXA& TEXA) const; void ReadTextureBlock4HHP(DWORD bp, BYTE* dst, int dstpitch, const GIFRegTEXA& TEXA) const; // static DWORD m_xtbl[1024], m_ytbl[1024]; template void ReadTexture(CRect r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GIFRegCLAMP& CLAMP, readTexel rt, readTexture rtx); template void ReadTextureNC(CRect r, BYTE* dst, int dstpitch, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, readTexel rt, readTexture rtx); // HRESULT SaveBMP(LPCTSTR fn, DWORD bp, DWORD bw, DWORD psm, int w, int h); }; #pragma warning(default: 4244)