/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2023 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ //#version 420 // Keep it for editor detection #ifdef FRAGMENT_SHADER in vec4 PSin_p; in vec2 PSin_t; in vec4 PSin_c; uniform vec4 BGColor; layout(binding = 0) uniform sampler2D TextureSampler; layout(location = 0) out vec4 SV_Target0; void ps_main0() { vec4 c = texture(TextureSampler, PSin_t); // Note: clamping will be done by fixed unit c.a *= 2.0f; SV_Target0 = c; } void ps_main1() { vec4 c = texture(TextureSampler, PSin_t); c.a = BGColor.a; SV_Target0 = c; } #endif