/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2022 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #include "common/Pcsx2Defs.h" #include "pcsx2/Frontend/InputManager.h" #include #include class QTimer; class ControllerSettingsDialog; class InputBindingWidget : public QPushButton { Q_OBJECT public: InputBindingWidget(QWidget* parent); InputBindingWidget(QWidget* parent, std::string section_name, std::string key_name); ~InputBindingWidget(); void setKey(std::string section_name, std::string key_name); public Q_SLOTS: void clearBinding(); void reloadBinding(); protected Q_SLOTS: void onClicked(); void onInputListenTimerTimeout(); void inputManagerHookCallback(InputBindingKey key, float value); protected: enum : u32 { TIMEOUT_FOR_SINGLE_BINDING = 5, TIMEOUT_FOR_ALL_BINDING = 10 }; virtual bool eventFilter(QObject* watched, QEvent* event) override; virtual bool event(QEvent* event) override; virtual void mouseReleaseEvent(QMouseEvent* e) override; virtual void startListeningForInput(u32 timeout_in_seconds); virtual void stopListeningForInput(); virtual void openDialog(); bool isListeningForInput() const { return m_input_listen_timer != nullptr; } void setNewBinding(); void updateText(); void hookInputManager(); void unhookInputManager(); std::string m_section_name; std::string m_key_name; std::vector m_bindings; std::vector m_new_bindings; QTimer* m_input_listen_timer = nullptr; u32 m_input_listen_remaining_seconds = 0; }; class InputVibrationBindingWidget : public QPushButton { Q_OBJECT public: InputVibrationBindingWidget(QWidget* parent); InputVibrationBindingWidget(QWidget* parent, ControllerSettingsDialog* dialog, std::string section_name, std::string key_name); ~InputVibrationBindingWidget(); void setKey(ControllerSettingsDialog* dialog, std::string section_name, std::string key_name); public Q_SLOTS: void clearBinding(); protected Q_SLOTS: void onClicked(); protected: virtual void mouseReleaseEvent(QMouseEvent* e) override; private: std::string m_section_name; std::string m_key_name; std::string m_binding; ControllerSettingsDialog* m_dialog; };