GraphicsSettingsWidget
0
0
566
890
Form
0
0
0
0
-
Renderer
-
Renderer:
-
-
Adapter:
-
-
0
true
Display
-
Fullscreen Mode:
-
-
Aspect Ratio:
-
-
Fit to Window/Screen
-
Auto Standard (4:3/3:2 Progressive)
-
Standard (4:3)
-
Widescreen (16:9)
-
FMV Aspect Ratio:
-
-
Off (Default)
-
Auto Standard (4:3/3:2 Progressive)
-
Standard (4:3)
-
Widescreen (16:9)
-
Deinterlacing:
-
-
None
-
Weave (Top Field First, Sawtooth)
-
Weave (Bottom Field First, Sawtooth)
-
Bob (Top Field First)
-
Bob (Bottom Field First)
-
Blend (Top Field First, Half FPS)
-
Blend (Bottom Field First, Half FPS)
-
Automatic (Default)
-
Zoom:
-
%
1
300
-
Stretch Height:
-
%
1
300
-
Offset:
-
-
px
1000
-
x
-
px
1000
-
-
Bilinear Filtering
-
Sync To Host Refresh (VSync)
-
Internal Resolution Screenshots
-
Integer Upscaling
-
Screen Offsets
Rendering
-
Internal Resolution:
-
-
Native (PS2)
-
2x Native (~720p)
-
3x Native (~1080p)
-
4x Native (~1440p/2K)
-
5x Native (~1620p)
-
6x Native (~2160p/4K)
-
7x Native (~2520p)
-
8x Native (~2880p)
-
Mipmapping:
-
-
Automatic (Default)
-
Off
-
Basic (Generated Mipmaps)
-
Full (PS2 Mipmaps)
-
Texture Filtering:
-
-
Nearest
-
Bilinear (Forced)
-
Bilinear (PS2)
-
Bilinear (Forced excluding sprite)
-
Trilinear Filtering:
-
-
Automatic (Default)
-
Off (None)
-
Trilinear (PS2)
-
Trilinear (Forced)
-
Anisotropic Filtering:
-
-
Dithering:
-
-
Off
-
Scaled
-
Unscaled (Default)
-
CRC Fix Level:
-
-
Automatic (Default)
-
None (Debug)
-
Minimum (Debug)
-
Partial (OpenGL)
-
Full (Direct3D)
-
Aggressive
-
Blending Accuracy:
-
-
Minimum
-
Basic (Recommended)
-
Medium
-
High
-
Full (Slow)
-
Maximum (Very Slow)
-
-
GPU Palette Conversion
-
Conservative Buffer Allocation
-
Accurate Destination Alpha Test
-
Manual Hardware Renderer Fixes
-
Texture Preloading:
-
-
None
-
Partial
-
Full (Hash Cache)
Hardware Fixes
-
Half Screen Fix:
-
-
Automatic (Default)
-
Force Disabled
-
Force Enabled
-
Skipdraw Range:
-
-
10000
-
10000
-
-
Auto Flush
-
Frame Buffer Conversion
-
Disable Depth Emulation
-
Memory Wrapping
-
Disable Safe Features
-
Preload Frame Data
-
Disable Partial Invalidation
-
Texture Inside RT
Upscaling Fixes
-
Half Pixel Offset:
-
-
Off (Default)
-
Normal (Vertex)
-
Special (Texture)
-
Special (Texture - Aggressive)
-
Round Sprite:
-
-
Off (Default)
-
Half
-
Full
-
Texture Offsets:
-
-
X:
-
1000
-
Y:
-
1000
-
-
Merge Sprite
-
Align Sprite
-
Wild Arms Hack
On-Screen Display
-
On-Screen Display
-
OSD Scale:
-
%
100
500
-
-
Show Notifications
-
Show Speed
-
Show FPS
-
Show Resolution
-
Show CPU Usage
-
Show GPU Usage
-
Show Statistics
-
Show Indicators
-
Post-Processing
-
Shade Boost
-
-
Qt::Horizontal
40
20
-
Brightness:
-
1
100
-
Contrast:
-
1
100
-
Saturation
-
1
100
-
FXAA
-
Qt::Vertical
20
40
Advanced
-
Debug Options
-
Override Texture Barriers:
-
-
Automatic (Default)
-
Force Disabled
-
Force Enabled
-
Override Geometry Shader:
-
-
Automatic (Default)
-
Force Disabled
-
Force Enabled
-
-
Use Blit Swap Chain
-
Use Debug Device
-
Disable Dual Source Blending
-
Disable Framebuffer Fetch
-
Texture Replacement
-
Dump Textures
-
Dump Mipmaps
-
Async Texture Loading
-
Precache Textures
-
Load Textures
-
Dump FMV Textures
-
Qt::Vertical
20
40
-
true
Rendering
-
Extra Rendering Threads:
-
threads
-
-
Auto Flush
-
Mipmapping
-
Edge Anti-Aliasing
-
Qt::Vertical
20
40