if (openSUSE) # openSUSE don't install wx in a standard library system # path. Let's bypass the dynamic linker and hardcode the path. set(CMAKE_INSTALL_RPATH_USE_LINK_PATH ON) endif() # Check that people use the good file if(NOT TOP_CMAKE_WAS_SOURCED) message(FATAL_ERROR " You did not 'cmake' the good CMakeLists.txt file. Use the one in the top dir. It is advice to delete all wrongly generated cmake stuff => CMakeFiles & CMakeCache.txt") endif() set(CommonFlags -fvisibility=hidden -Wall -Wno-parentheses ) # plugin name set(Output spu2x-2.0.0) if (UNIX) if (SDL2_API) set(spu2xFinalFlags "-DSPU2X_SDL2" ${CommonFlags}) else() set(spu2xFinalFlags "-DSPU2X_SDL" ${CommonFlags}) endif() else() set(spu2xFinalFlags ${CommonFlags}) endif() # spu2x sources set(spu2xSources ADSR.cpp Debug.cpp DplIIdecoder.cpp Dma.cpp Lowpass.cpp Mixer.cpp PrecompiledHeader.cpp PS2E-spu2.cpp ReadInput.cpp RegLog.cpp RegTable.cpp Reverb.cpp SndOut.cpp SndOut_SDL.cpp spu2freeze.cpp Spu2replay.cpp spu2sys.cpp Timestretcher.cpp Wavedump_wav.cpp WavFile.cpp ) # spu2x headers set(spu2xHeaders Config.h Debug.h defs.h Dma.h Global.h Lowpass.h Mixer.h PS2E-spu2.h regs.h SndOut.h spdif.h Spu2replay.h WavFile.h ) if(Windows) LIST(APPEND spu2xSources Windows/SndOut_waveOut.cpp Windows/SndOut_DSound.cpp Windows/SndOut_XAudio2.cpp Windows/UIHelpers.cpp Windows/RealtimeDebugger.cpp Windows/dsp.cpp Windows/ConfigSoundtouch.cpp ) LIST(APPEND spu2xHeaders Windows/resource.h Windows/WinConfig.h Windows/dsp.h ) include_directories("Windows") else() LIST(APPEND spu2xSources Linux/Alsa.cpp Linux/CfgHelpers.cpp Linux/Config.cpp Linux/ConfigDebug.cpp Linux/ConfigSoundTouch.cpp Linux/Dialogs.cpp wx/wxConfig.cpp ) LIST(APPEND spu2xHeaders Linux/Alsa.h Linux/Config.h Linux/Dialogs.h wx/wxConfig.h ) include_directories(Linux) endif() set(spu2xFinalSources ${spu2xSources} ${spu2xHeaders} ${spu2xLinuxHeaders} ) set(spu2xFinalLibs Utilities_NO_TLS ${ALSA_LIBRARIES} ${GTK2_LIBRARIES} ${SOUNDTOUCH_LIBRARIES} ) if (PORTAUDIO_FOUND) set(spu2xFinalFlags ${spu2xFinalFlags} "-DSPU2X_PORTAUDIO" ) LIST(APPEND spu2xFinalSources SndOut_Portaudio.cpp ) set(spu2xFinalLibs ${spu2xFinalLibs} ${PORTAUDIO_LIBRARIES} ) endif() if (SDL2_API) set(spu2xFinalLibs ${spu2xFinalLibs} ${SDL2_LIBRARIES} ) else() set(spu2xFinalLibs ${spu2xFinalLibs} ${SDL_LIBRARY} ) endif() if(BUILTIN_SPU2) add_pcsx2_lib(${Output} "${spu2xFinalSources}" "${spu2xFinalLibs}" "${spu2xFinalFlags}") else() add_pcsx2_plugin(${Output} "${spu2xFinalSources}" "${spu2xFinalLibs}" "${spu2xFinalFlags}") endif()