#include #include #include #include "resrc1.h" #include "GS.h" #include "Win32.h" #include using namespace std; extern int g_nPixelShaderVer; static int prevbilinearfilter; HINSTANCE hInst=NULL; void CALLBACK GSkeyEvent(keyEvent *ev) { // switch (ev->event) { // case KEYPRESS: // switch (ev->key) { // case VK_PRIOR: // if (conf.fps) fpspos++; break; // case VK_NEXT: // if (conf.fps) fpspos--; break; // case VK_END: // if (conf.fps) fpspress = 1; break; // case VK_DELETE: // conf.fps = 1 - conf.fps; // break; // } // break; // } } #include "Win32/resource.h" BOOL CALLBACK LoggingDlgProc(HWND hW, UINT uMsg, WPARAM wParam, LPARAM lParam) { switch(uMsg) { case WM_INITDIALOG: if (conf.log) CheckDlgButton(hW, IDC_LOG, TRUE); return TRUE; case WM_COMMAND: switch(LOWORD(wParam)) { case IDCANCEL: EndDialog(hW, FALSE); return TRUE; case IDOK: if (IsDlgButtonChecked(hW, IDC_LOG)) conf.log = 1; else conf.log = 0; SaveConfig(); EndDialog(hW, FALSE); return TRUE; } } return FALSE; } map mapConfOpts; #define PUT_CONF(id) mapConfOpts[IDC_CONFOPT_##id] = 0x##id; void OnInitDialog(HWND hW) { if( !(conf.options & GSOPTION_LOADED) ) LoadConfig(); CheckDlgButton(hW, IDC_CONFIG_INTERLACE, conf.interlace); CheckDlgButton(hW, IDC_CONFIG_BILINEAR, conf.bilinear); CheckDlgButton(hW, IDC_CONFIG_DEPTHWRITE, conf.mrtdepth); CheckRadioButton(hW,IDC_CONFIG_AANONE,IDC_CONFIG_AA4, IDC_CONFIG_AANONE+conf.aa); CheckDlgButton(hW, IDC_CONFIG_WIREFRAME, (conf.options&GSOPTION_WIREFRAME)?1:0); CheckDlgButton(hW, IDC_CONFIG_CAPTUREAVI, (conf.options&GSOPTION_CAPTUREAVI)?1:0); //CheckDlgButton(hW, IDC_CONFIG_CACHEFBP, (conf.options&GSOPTION_ALPHACLAMP)?1:0); CheckDlgButton(hW, IDC_CONFIG_FULLSCREEN, (conf.options&GSOPTION_FULLSCREEN)?1:0); CheckDlgButton(hW, IDC_CONFIG_WIDESCREEN, (conf.options&GSOPTION_WIDESCREEN)?1:0); //CheckDlgButton(hW, IDC_CONFIG_FFX, (conf.options&GSOPTION_FFXHACK)?1:0); CheckDlgButton(hW, IDC_CONFIG_BMPSS, (conf.options&GSOPTION_TGASNAP)?1:0); CheckRadioButton(hW,IDC_CONF_WIN640, IDC_CONF_WIN1280, IDC_CONF_WIN640+((conf.options&GSOPTION_WINDIMS)>>4)); prevbilinearfilter = conf.bilinear; mapConfOpts.clear(); PUT_CONF(00000001); PUT_CONF(00000002); PUT_CONF(00000004); PUT_CONF(00000008); PUT_CONF(00000010); PUT_CONF(00000020); PUT_CONF(00000040); PUT_CONF(00000080); PUT_CONF(00000100); PUT_CONF(00000200); PUT_CONF(00000400); PUT_CONF(00000800); PUT_CONF(00001000); PUT_CONF(00002000); PUT_CONF(00004000); PUT_CONF(00008000); PUT_CONF(00010000); PUT_CONF(00020000); PUT_CONF(00040000); PUT_CONF(00080000); PUT_CONF(00100000); PUT_CONF(00200000); PUT_CONF(00800000); PUT_CONF(01000000); PUT_CONF(02000000); PUT_CONF(04000000); PUT_CONF(10000000); for(map::iterator it = mapConfOpts.begin(); it != mapConfOpts.end(); ++it) { CheckDlgButton(hW, it->first, (conf.gamesettings&it->second)?1:0); } } void OnOK(HWND hW) { u32 newinterlace = IsDlgButtonChecked(hW, IDC_CONFIG_INTERLACE); if( !conf.interlace ) conf.interlace = newinterlace; else if( !newinterlace ) conf.interlace = 2; // off conf.bilinear = IsDlgButtonChecked(hW, IDC_CONFIG_BILINEAR); // restore if( conf.bilinear && prevbilinearfilter ) conf.bilinear = prevbilinearfilter; //conf.mrtdepth = 1;//IsDlgButtonChecked(hW, IDC_CONFIG_DEPTHWRITE); if( SendDlgItemMessage(hW,IDC_CONFIG_AANONE,BM_GETCHECK,0,0) ) { conf.aa = 0; } else if( SendDlgItemMessage(hW,IDC_CONFIG_AA2,BM_GETCHECK,0,0) ) { conf.aa = 1; } else if( SendDlgItemMessage(hW,IDC_CONFIG_AA4,BM_GETCHECK,0,0) ) { conf.aa = 2; } else if( SendDlgItemMessage(hW,IDC_CONFIG_AA8,BM_GETCHECK,0,0) ) { conf.aa = 3; } else if( SendDlgItemMessage(hW,IDC_CONFIG_AA16,BM_GETCHECK,0,0) ) { conf.aa = 4; } else conf.aa = 0; conf.negaa = 0; conf.options = 0; conf.options |= IsDlgButtonChecked(hW, IDC_CONFIG_CAPTUREAVI) ? GSOPTION_CAPTUREAVI : 0; conf.options |= IsDlgButtonChecked(hW, IDC_CONFIG_WIREFRAME) ? GSOPTION_WIREFRAME : 0; conf.options |= IsDlgButtonChecked(hW, IDC_CONFIG_FULLSCREEN) ? GSOPTION_FULLSCREEN : 0; conf.options |= IsDlgButtonChecked(hW, IDC_CONFIG_WIDESCREEN) ? GSOPTION_WIDESCREEN : 0; //conf.options |= IsDlgButtonChecked(hW, IDC_CONFIG_FFX) ? GSOPTION_FFXHACK : 0; conf.options |= IsDlgButtonChecked(hW, IDC_CONFIG_BMPSS) ? GSOPTION_TGASNAP : 0; conf.gamesettings = 0; for(map::iterator it = mapConfOpts.begin(); it != mapConfOpts.end(); ++it) { if( IsDlgButtonChecked(hW, it->first) ) conf.gamesettings |= it->second; } GSsetGameCRC(g_LastCRC, conf.gamesettings); if( SendDlgItemMessage(hW,IDC_CONF_WIN640,BM_GETCHECK,0,0) ) conf.options |= GSOPTION_WIN640; else if( SendDlgItemMessage(hW,IDC_CONF_WIN800,BM_GETCHECK,0,0) ) conf.options |= GSOPTION_WIN800; else if( SendDlgItemMessage(hW,IDC_CONF_WIN1024,BM_GETCHECK,0,0) ) conf.options |= GSOPTION_WIN1024; else if( SendDlgItemMessage(hW,IDC_CONF_WIN1280,BM_GETCHECK,0,0) ) conf.options |= GSOPTION_WIN1280; SaveConfig(); EndDialog(hW, FALSE); } BOOL CALLBACK ConfigureDlgProc(HWND hW, UINT uMsg, WPARAM wParam, LPARAM lParam) { switch(uMsg) { case WM_INITDIALOG: OnInitDialog(hW); return TRUE; case WM_COMMAND: switch(LOWORD(wParam)) { case IDCANCEL: EndDialog(hW, TRUE); return TRUE; case IDOK: OnOK(hW); return TRUE; } } return FALSE; } BOOL CALLBACK AboutDlgProc(HWND hW, UINT uMsg, WPARAM wParam, LPARAM lParam) { switch(uMsg) { case WM_INITDIALOG: //ZeroGS uses floating point render targets because A8R8G8B8 format is not sufficient for ps2 blending and this requires alpha blending on floating point render targets //There might be a problem with pixel shader precision with older geforce models (textures will look blocky). return TRUE; case WM_COMMAND: switch(LOWORD(wParam)) { case IDOK: EndDialog(hW, FALSE); return TRUE; } } return FALSE; } s32 CALLBACK GStest() { return 0; } void CALLBACK GSabout() { DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUT), GetActiveWindow(), (DLGPROC)AboutDlgProc); } BOOL APIENTRY DllMain(HANDLE hModule, // DLL INIT DWORD dwReason, LPVOID lpReserved) { hInst = (HINSTANCE)hModule; return TRUE; // very quick :) } static char *err = "Error Loading Symbol"; static int errval; void *SysLoadLibrary(char *lib) { return LoadLibrary(lib); } void *SysLoadSym(void *lib, char *sym) { void *tmp = GetProcAddress((HINSTANCE)lib, sym); if (tmp == NULL) errval = 1; else errval = 0; return tmp; } char *SysLibError() { if (errval) { errval = 0; return err; } return NULL; } void SysCloseLibrary(void *lib) { FreeLibrary((HINSTANCE)lib); }