/* ZZ Open GL graphics plugin * Copyright (c)2009-2010 zeydlitz@gmail.com, arcum42@gmail.com * Based on Zerofrog's ZeroGS KOSMOS (c)2005-2008 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ // Zerogs:VB implementation. // VB stands for Visual Buffer, as I think #ifndef ZZOGLVB_H_INCLUDED #define ZZOGLVB_H_INCLUDED #include "targets.h" extern const GLenum primtype[8]; class VB { public: VB(); ~VB(); void Destroy(); inline bool CheckPrim() { static const int PRIMMASK = 0x0e; // for now ignore 0x10 (AA) if ((PRIMMASK & prim->_val) != (PRIMMASK & curprim._val) || primtype[prim->prim] != primtype[curprim.prim]) return nCount > 0; return false; } void SetCurrentPrim() { curprim._val = prim->_val; curprim.prim = prim->prim; } void CheckFrame(int tbp); // context specific state Point offset; Rect2 scissor; tex0Info tex0; tex1Info tex1; miptbpInfo miptbp0; miptbpInfo miptbp1; alphaInfo alpha; fbaInfo fba; clampInfo clamp; pixTest test; u32 ptexClamp[2]; // textures for x and y dir region clamping void FlushTexData(); inline int CheckFrameAddConstraints(int tbp); inline void CheckScissors(int maxpos); inline void CheckFrame32bitRes(int maxpos); inline int FindMinimalMemoryConstrain(int tbp, int maxpos); inline int FindZbufferMemoryConstrain(int tbp, int maxpos); inline int FindMinimalHeightConstrain(int maxpos); inline int CheckFrameResolveRender(int tbp); inline void CheckFrame16vs32Conversion(); inline int CheckFrameResolveDepth(int tbp); inline void FlushTexUnchangedClutDontUpdate() ; inline void FlushTexClutDontUpdate() ; inline void FlushTexClutting() ; inline void FlushTexSetNewVars(u32 psm) ; // Increase the size of pbuf void IncreaseVertexBuffer() { assert(pBufferData != NULL && nCount > nNumVertices); nNumVertices *= 2; VertexGPU* ptemp = (VertexGPU*)_aligned_malloc(sizeof(VertexGPU) * nNumVertices, 256); memcpy_amd(ptemp, pBufferData, sizeof(VertexGPU) * nCount); assert(nCount <= nNumVertices); _aligned_free(pBufferData); pBufferData = ptemp; } void Init(int nVerts) { if (pBufferData == NULL && nVerts > 0) { pBufferData = (VertexGPU*)_aligned_malloc(sizeof(VertexGPU) * nVerts, 256); nNumVertices = nVerts; } nCount = 0; } u8 bNeedFrameCheck; u8 bNeedZCheck; u8 bNeedTexCheck; u8 dummy0; union { struct { u8 bTexConstsSync; // only pixel shader constants that context owns u8 bVarsTexSync; // texture info u8 bVarsSetTarg; u8 dummy1; }; u32 bSyncVars; }; int ictx; VertexGPU* pBufferData; // current allocated data int nNumVertices; // size of pBufferData in terms of VertexGPU objects int nCount; primInfo curprim; // the previous prim the current buffers are set to zbufInfo zbuf; frameInfo gsfb; // the real info set by FRAME cmd frameInfo frame; int zprimmask; // zmask for incoming points union { u32 uCurTex0Data[2]; // current tex0 data GIFRegTEX0 uCurTex0; }; u32 uNextTex0Data[2]; // tex0 data that has to be applied if bNeedTexCheck is 1 //int nFrameHeights[8]; // frame heights for the past frame changes int nNextFrameHeight; CMemoryTarget* pmemtarg; // the current mem target set CRenderTarget* prndr; CDepthTarget* pdepth; }; // VB variables extern VB vb[2]; #endif // ZZOGLVB_H_INCLUDED