/* ZZ Open GL graphics plugin * Copyright (c)2009-2010 zeydlitz@gmail.com, arcum42@gmail.com * Based on Zerofrog's ZeroGS KOSMOS (c)2005-2008 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef CRC_H_INCLUDED #define CRC_H_INCLUDED // don't change these values! enum GAME_HACK_OPTIONS { GAME_TEXTURETARGS = 0x00000001, GAME_AUTORESET = 0x00000002, GAME_INTERLACE2X = 0x00000004, GAME_TEXAHACK = 0x00000008, // apply texa to non textured polys GAME_NOTARGETRESOLVE = 0x00000010, GAME_EXACTCOLOR = 0x00000020, GAME_NOCOLORCLAMP = 0x00000040, GAME_FFXHACK = 0x00000080, GAME_NOALPHAFAIL = 0x00000100, GAME_NODEPTHUPDATE = 0x00000200, GAME_QUICKRESOLVE1 = 0x00000400, GAME_NOQUICKRESOLVE = 0x00000800, GAME_NOTARGETCLUT = 0x00001000, // full 16 bit resolution GAME_NOSTENCIL = 0x00002000, GAME_VSSHACKOFF = 0x00004000, // vertical stripe syndrome GAME_NODEPTHRESOLVE = 0x00008000, GAME_FULL16BITRES = 0x00010000, GAME_RESOLVEPROMOTED = 0x00020000, GAME_FASTUPDATE = 0x00040000, GAME_NOALPHATEST = 0x00080000, GAME_DISABLEMRTDEPTH = 0x00100000, GAME_32BITTARGS = 0x00200000, GAME_PATH3HACK = 0x00400000, GAME_DOPARALLELCTX = 0x00800000, // tries to parallelize both contexts so that render calls are reduced (xenosaga) // makes the game faster, but can be buggy GAME_XENOSPECHACK = 0x01000000, // xenosaga specularity hack (ignore any zmask=1 draws) GAME_PARTIALPOINTERS = 0x02000000, // whenver the texture or render target are small, tries to look for bigger ones to read from GAME_PARTIALDEPTH = 0x04000000, // tries to save depth targets as much as possible across height changes GAME_REGETHACK = 0x08000000, // some sort of weirdness in ReGet() code GAME_GUSTHACK = 0x10000000, // Needed for Gustgames fast update. GAME_NOLOGZ = 0x20000000, // Intended for linux -- not logarithmic Z. GAME_AUTOSKIPDRAW = 0x40000000 // Remove blur effect on some games }; #define USEALPHATESTING (!(conf.settings().no_alpha_test)) // CRC Information enum Title_Info { Unknown_Title, MetalSlug6, TomoyoAfter, Clannad, Lamune, KyuuketsuKitanMoonties, PiaCarroteYoukosoGPGakuenPrincess, KazokuKeikakuKokoroNoKizuna, DuelSaviorDestiny, FFX, FFX2, FFXII, ShadowHearts, Okami, MetalGearSolid3, DBZBT2, DBZBT3, SFEX3, Bully, BullyCC, SoTC, OnePieceGrandAdventure, OnePieceGrandBattle, ICO, GT4, WildArms4, WildArms5, Manhunt2, CrashBandicootWoC, ResidentEvil4, Spartan, AceCombat4, Drakengard2, Tekken5, IkkiTousen, GodOfWar, GodOfWar2, JackieChanAdv, HarvestMoon, NamcoXCapcom, GiTS, Onimusha3, MajokkoALaMode2, TalesOfAbyss, SonicUnleashed, SimpsonsGame, Genji, StarOcean3, ValkyrieProfile2, RadiataStories, SMTNocturne, SMTDDS1, SMTDDS2, RozenMaidenGebetGarden, Xenosaga, Espgaluda, OkageShadowKing, ShadowTheHedgehog, AtelierIris1, AtelierIris2, AtelierIris3, AtelierJudie, AtelierLilie, AtelierViorate, ArTonelico1, ArTonelico2, ManaKhemia1, ManaKhemia2, DarkCloud1, DarkCloud2, GhostInTheShell, TitleCount, Disgaea, Disgaea2, Gradius, KingdomHearts, KingdomHeartsFM, KingdomHearts2, KingdomHearts2FM, KingdomHeartsCOM, Tekken4, Kaena, Sims_The_Urbz, MarvelxCapcom2, NeoPets_Darkest_Faerie, CrashnBurn, Xenosaga2, HauntingGround, NightmareBeforeChristmas, PowershotPinball, BioHazard4, NUMBER_OF_TITLES }; enum Region_Info { Unknown_Region, US, EU, JP, JPUNDUB, RU, FR, DE, IT, ES, ASIA, RegionCount, }; struct Game_Info { u32 crc; Title_Info title; Region_Info region; u32 flags; s32 v_thresh, t_thresh; }; static const Game_Info crc_game_list[] = { // This section is straight from GSdx. Ones that also have ZZOgl hacks are commented out. {0x00000000, Unknown_Title, Unknown_Region, 0, -1, -1}, {0x2113EA2E, MetalSlug6, Unknown_Region, 0, -1, -1}, {0x42E05BAF, TomoyoAfter, JP, 0, -1, -1}, {0x7800DC84, Clannad, JP, 0, -1, -1}, {0xA6167B59, Lamune, JP, 0, -1, -1}, {0xDDB59F46, KyuuketsuKitanMoonties, JP, 0, -1, -1}, {0xC8EE2562, PiaCarroteYoukosoGPGakuenPrincess, JP, 0, -1, -1}, {0x6CF94A43, KazokuKeikakuKokoroNoKizuna, JP, 0, -1, -1}, {0xEDAF602D, DuelSaviorDestiny, JP, 0, -1, -1}, {0xa39517ab, FFX, EU, 0, -1, -1}, {0xa39517ae, FFX, FR, 0, -1, -1}, {0x941bb7d9, FFX, DE, 0, -1, -1}, {0xa39517a9, FFX, IT, 0, -1, -1}, {0x941bb7de, FFX, ES, 0, -1, -1}, {0xb4414ea1, FFX, RU, 0, -1, -1}, {0xee97db5b, FFX, RU, 0, -1, -1}, {0xaec495cc, FFX, RU, 0, -1, -1}, {0xbb3d833a, FFX, US, 0, -1, -1}, {0x6a4efe60, FFX, JP, 0, -1, -1}, {0x3866ca7e, FFX, ASIA, 0, -1, -1}, // int. {0x658597e2, FFX, JP, 0, -1, -1}, // int. {0x9aac5309, FFX2, EU, 0, -1, -1}, {0x9aac530c, FFX2, FR, 0, -1, -1}, {0x9aac530a, FFX2, FR, 0, -1, -1}, // ? {0x9aac530d, FFX2, DE, 0, -1, -1}, {0x9aac530b, FFX2, IT, 0, -1, -1}, {0x48fe0c71, FFX2, US, 0, -1, -1}, {0xe1fd9a2d, FFX2, JP, 0, -1, -1}, // int. {0x78da0252, FFXII, EU, 0, -1, -1}, {0xc1274668, FFXII, EU, 0, -1, -1}, {0xdc2a467e, FFXII, EU, 0, -1, -1}, {0xca284668, FFXII, EU, 0, -1, -1}, {0x280AD120, FFXII, JP, 0, -1, -1}, {0x08C1ED4D, HauntingGround, Unknown_Region, 0, -1, -1}, {0x2CD5794C, HauntingGround, EU, 0, -1, -1}, {0x867BB945, HauntingGround, JP, 0, -1, -1}, {0xE263BC4B, HauntingGround, JP, 0, -1, -1}, {0x901AAC09, HauntingGround, US, 0, -1, -1}, {0x8BE3D7B2, ShadowHearts, Unknown_Region, 0, -1, -1}, {0xDEFA4763, ShadowHearts, US, 0, -1, -1}, //{0x21068223, Okami, US, 0, -1, -1}, //{0x891f223f, Okami, FR, 0, -1, -1}, //{0xC5DEFEA0, Okami, JP, 0, -1, -1}, {0x053D2239, MetalGearSolid3, US, 0, -1, -1}, {0x086273D2, MetalGearSolid3, FR, 0, -1, -1}, {0x26A6E286, MetalGearSolid3, EU, 0, -1, -1}, {0xAA31B5BF, MetalGearSolid3, Unknown_Region, 0, -1, -1}, {0x9F185CE1, MetalGearSolid3, Unknown_Region, 0, -1, -1}, {0x98D4BC93, MetalGearSolid3, EU, 0, -1, -1}, {0x86BC3040, MetalGearSolid3, US, 0, -1, -1}, //Subsistance disc 1 {0x0481AD8A, MetalGearSolid3, JP, 0, -1, -1}, {0x79ED26AD, MetalGearSolid3, EU, 0, -1, -1}, {0x5E31EA42, MetalGearSolid3, EU, 0, -1, -1}, {0xD7ED797D, MetalGearSolid3, EU, 0, -1, -1}, {0x278722BF, DBZBT2, US, 0, -1, -1}, {0xFE961D28, DBZBT2, US, 0, -1, -1}, {0x0393B6BE, DBZBT2, EU, 0, -1, -1}, {0xE2F289ED, DBZBT2, JP, 0, -1, -1}, // Sparking Neo! {0x35AA84D1, DBZBT2, Unknown_Region, 0, -1, -1}, {0x428113C2, DBZBT3, US, 0, -1, -1}, {0xA422BB13, DBZBT3, EU, 0, -1, -1}, {0x983C53D2, DBZBT3, Unknown_Region, 0, -1, -1}, {0x983C53D3, DBZBT3, Unknown_Region, 0, -1, -1}, {0x72B3802A, SFEX3, US, 0, -1, -1}, {0x71521863, SFEX3, US, 0, -1, -1}, {0x28703748, Bully, US, 0, -1, -1}, {0xC78A495D, BullyCC, US, 0, -1, -1}, {0xC19A374E, SoTC, US, 0, -1, -1}, {0x7D8F539A, SoTC, EU, 0, -1, -1}, {0x3122B508, OnePieceGrandAdventure, US, 0, -1, -1}, {0x8DF14A24, OnePieceGrandAdventure, EU, 0, -1, -1}, {0xB049DD5E, OnePieceGrandBattle, US, 0, -1, -1}, {0x5D02CC5B, OnePieceGrandBattle, Unknown_Region, 0, -1, -1}, {0x6F8545DB, ICO, US, 0, -1, -1}, {0xB01A4C95, ICO, JP, 0, -1, -1}, {0x5C991F4E, ICO, Unknown_Region, 0, -1, -1}, // FIXME multiple CRC {0x7ACF7E03, ICO, Unknown_Region, 0, -1, -1}, {0xAEAD1CA3, GT4, JP, 0, -1, -1}, {0x44A61C8F, GT4, Unknown_Region, 0, -1, -1}, {0x0086E35B, GT4, Unknown_Region, 0, -1, -1}, {0x77E61C8A, GT4, Unknown_Region, 0, -1, -1}, {0xC164550A, WildArms5, JPUNDUB, 0, -1, -1}, {0xC1640D2C, WildArms5, US, 0, -1, -1}, {0x0FCF8FE4, WildArms5, EU, 0, -1, -1}, {0x2294D322, WildArms5, JP, 0, -1, -1}, {0x565B6170, WildArms5, JP, 0, -1, -1}, {0xBBC3EFFA, WildArms4, US, 0, -1, -1}, {0xBBC396EC, WildArms4, US, 0, -1, -1}, //hmm such a small diff in the CRC.. {0x8B029334, Manhunt2, Unknown_Region, 0, -1, -1}, {0x09F49E37, CrashBandicootWoC, Unknown_Region, 0, -1, -1}, {0x013E349D, ResidentEvil4, US, 0, -1, -1}, {0x6BA2F6B9, ResidentEvil4, Unknown_Region, 0, -1, -1}, {0x60FA8C69, ResidentEvil4, JP, 0, -1, -1}, {0x72E1E60E, Spartan, Unknown_Region, 0, -1, -1}, {0x5ED8FB53, AceCombat4, JP, 0, -1, -1}, {0x1B9B7563, AceCombat4, Unknown_Region, 0, -1, -1}, {0xEC432B24, Drakengard2, Unknown_Region, 0, -1, -1}, {0xFC46EA61, Tekken5, JP, 0, -1, -1}, {0x1F88EE37, Tekken5, Unknown_Region, 0, -1, -1}, {0x652050D2, Tekken5, Unknown_Region, 0, -1, -1}, {0x9E98B8AE, IkkiTousen, JP, 0, -1, -1}, //{0xD6385328, GodOfWar, US, 0, -1, -1}, //{0xFB0E6D72, GodOfWar, EU, 0, -1, -1}, //{0xEB001875, GodOfWar, EU, 0, -1, -1}, //{0xA61A4C6D, GodOfWar, Unknown_Region, 0, -1, -1}, //{0xE23D532B, GodOfWar, Unknown_Region, 0, -1, -1}, //{0xDF1AF973, GodOfWar, Unknown_Region, 0, -1, -1}, //{0xD6385328, GodOfWar, Unknown_Region, 0, -1, -1}, {0x2F123FD8, GodOfWar2, RU, 0, -1, -1}, {0x2F123FD8, GodOfWar2, US, 0, -1, -1}, {0x44A8A22A, GodOfWar2, EU, 0, -1, -1}, {0x4340C7C6, GodOfWar2, Unknown_Region, 0, -1, -1}, {0xF8CD3DF6, GodOfWar2, Unknown_Region, 0, -1, -1}, {0x0B82BFF7, GodOfWar2, Unknown_Region, 0, -1, -1}, {0x5D482F18, JackieChanAdv, Unknown_Region, 0, -1, -1}, //{0xf0a6d880, HarvestMoon, US, 0, -1, -1}, {0x75c01a04, NamcoXCapcom, US, 0, -1, -1}, {0xBF6F101F, GiTS, US, 0, -1, -1}, {0xA5768F53, GiTS, JP, 0, -1, -1}, {0x6BF11378, Onimusha3, US, 0, -1, -1}, {0xF442260C, MajokkoALaMode2, JP, 0, -1, -1}, {0x14FE77F7, TalesOfAbyss, US, 0, -1, -1}, {0x045D77E9, TalesOfAbyss, JPUNDUB, 0, -1, -1}, {0xAA5EC3A3, TalesOfAbyss, JP, 0, -1, -1}, //{0xFB236A46, SonicUnleashed, US, 0, -1, -1}, {0x4C7BB3C8, SimpsonsGame, Unknown_Region, 0, -1, -1}, {0x4C94B32C, SimpsonsGame, Unknown_Region, 0, -1, -1}, {0xD71B57F4, Genji, Unknown_Region, 0, -1, -1}, {0x23A97857, StarOcean3, US, 0, -1, -1}, {0xBEC32D49, StarOcean3, JP, 0, -1, -1}, {0x8192A241, StarOcean3, JP, 0, -1, -1}, //NTSC JP special directors cut limited extra sugar on top edition (the special one :p) {0x23A97857, StarOcean3, JPUNDUB, 0, -1, -1}, {0xCC96CE93, ValkyrieProfile2, US, 0, -1, -1}, {0x774DE8E2, ValkyrieProfile2, JP, 0, -1, -1}, {0x04CCB600, ValkyrieProfile2, EU, 0, -1, -1}, {0xB65E141B, ValkyrieProfile2, EU, 0, -1, -1}, // PAL German {0x47B9B2FD, RadiataStories, US, 0, -1, -1}, {0xE8FCF8EC, SMTNocturne, US, 0, -1, -1}, // GSdx saves/reloads z buffer around shadow drawing, same issue with all the SMT games following {0xF0A31EE3, SMTNocturne, EU, 0, -1, -1}, // SMTNocturne (Lucifers Call in EU) {0xAE0DE7B7, SMTNocturne, EU, 0, -1, -1}, // SMTNocturne (Lucifers Call in EU) {0xD60DA6D4, SMTNocturne, JP, 0, -1, -1}, // SMTNocturne {0x0e762e8d, SMTNocturne, JP, 0, -1, -1}, // SMTNocturne Maniacs {0x47BA9034, SMTNocturne, JP, 0, -1, -1}, // SMTNocturne Maniacs Chronicle {0xD7273511, SMTDDS1, US, 0, -1, -1}, // SMT Digital Devil Saga {0x1683A6BE, SMTDDS1, EU, 0, -1, -1}, // SMT Digital Devil Saga {0x44865CE1, SMTDDS1, JP, 0, -1, -1}, // SMT Digital Devil Saga {0xD382C164, SMTDDS2, US, 0, -1, -1}, // SMT Digital Devil Saga 2 {0xD568B684, SMTDDS2, EU, 0, -1, -1}, // SMT Digital Devil Saga 2 {0xE47C1A9C, SMTDDS2, JP, 0, -1, -1}, // SMT Digital Devil Saga 2 {0x0B8AB37B, RozenMaidenGebetGarden, JP, 0, -1, -1}, // And these are here for ZZogl hacks. {0xA3D63039, Xenosaga, JP, GAME_DOPARALLELCTX, 64, 32}, {0x0E7807B2, Xenosaga, US, GAME_DOPARALLELCTX, 64, 32}, {0x7D2FE035, Espgaluda, JP, 0/*GAME_BIGVALIDATE*/, 24, -1}, {0x21068223, Okami, US, GAME_XENOSPECHACK, -1, -1}, {0x891f223f, Okami, FR, GAME_XENOSPECHACK, -1, -1}, {0xC5DEFEA0, Okami, JP, GAME_XENOSPECHACK, -1, -1}, {0xe0426fc6, OkageShadowKing, Unknown_Region, GAME_XENOSPECHACK, -1, -1}, {0xD6385328, GodOfWar, US, GAME_FULL16BITRES, -1, -1}, {0xFB0E6D72, GodOfWar, EU, GAME_FULL16BITRES, -1, -1}, {0xEB001875, GodOfWar, EU, GAME_FULL16BITRES, -1, -1}, {0xA61A4C6D, GodOfWar, Unknown_Region, GAME_FULL16BITRES, -1, -1}, {0xE23D532B, GodOfWar, Unknown_Region, GAME_FULL16BITRES, -1, -1}, {0xDF1AF973, GodOfWar, Unknown_Region, GAME_FULL16BITRES, -1, -1}, {0xD6385328, GodOfWar, Unknown_Region, GAME_FULL16BITRES, -1, -1}, //{0x2F123FD8, GodOfWar2, Unknown_Region, GAME_FULL16BITRES, -1, -1}, //{0x44A8A22A, GodOfWar2, Unknown_Region, GAME_FULL16BITRES, -1, -1}, //{0x4340C7C6, GodOfWar2, Unknown_Region, GAME_FULL16BITRES, -1, -1}, //{0xF8CD3DF6, GodOfWar2, Unknown_Region, GAME_FULL16BITRES, -1, -1}, //{0x0B82BFF7, GodOfWar2, Unknown_Region, GAME_FULL16BITRES, -1, -1}, {0xF0A6D880, HarvestMoon, US, GAME_NOSTENCIL, -1, -1}, //{0x304C115C, HarvestMoon, Unknown, GAME_NOSTENCIL, -1, -1}, {0xFB236A46, SonicUnleashed, US, GAME_FASTUPDATE | GAME_NOALPHAFAIL, -1, -1}, {0xa5d29941, ShadowTheHedgehog, US, GAME_FASTUPDATE | GAME_NOALPHAFAIL, -1, -1}, {0x7acf7e03, AtelierIris1, Unknown_Region, GAME_GUSTHACK, -1, -1}, {0xF0457CEF, AtelierIris1, Unknown_Region, GAME_GUSTHACK, -1, -1}, {0xE3981DBB, AtelierIris1, US, GAME_GUSTHACK, -1, -1}, {0x9AC65D6A, AtelierIris2, US, GAME_GUSTHACK, -1, -1}, {0x4CCC9212, AtelierIris3, US, GAME_GUSTHACK, -1, -1}, {0xCA295E61, AtelierIris3, JP, GAME_GUSTHACK, -1, -1}, //{0x4437F4B1, ArTonelico1, US, GAME_GUSTHACK, -1, -1}, {0xF95F37EE, ArTonelico2, US, GAME_GUSTHACK, -1, -1}, {0xF46142D3, ArTonelico2, JPUNDUB, GAME_GUSTHACK, -1, -1}, // According to Zeydlitz, Mana Khemia no longer needs the Gust Hack. //{0x77b0236f, ManaKhemia1, US, GAME_GUSTHACK, -1, -1}, //{0x433951e7, ManaKhemia2, US, GAME_GUSTHACK, -1, -1}, //{0xda11c6d4, AtelierJudie, JP, GAME_GUSTHACK, -1, -1}, //{0x3e72c085, AtelierLilie, JP, GAME_GUSTHACK, -1, -1}, //{0x6eac076b, AtelierViorate, JP, GAME_GUSTHACK, -1, -1}, {0xbaa8dd8, DarkCloud1, US, GAME_NOTARGETRESOLVE, -1, -1}, {0xA5C05C78, DarkCloud1, Unknown_Region, GAME_NOTARGETRESOLVE, -1, -1}, //{0x1DF41F33, DarkCloud2, US, 0, -1, -1}, {0x95cc86ef, GhostInTheShell, Unknown_Region, GAME_NOALPHAFAIL, -1, -1} // Game settings that used to be in the Patches folder. Commented out until I decide what to do with them. // {0x951555A0, Disgaea2, US, GAME_NODEPTHRESOLVE, -1, -1}, // {0x4334E17D, Disgaea2, JP, GAME_NODEPTHRESOLVE, -1, -1}, // // {0x5EB127E7, Gradius, JP, GAME_INTERLACE2X, -1, -1}, // {0x6ADBC24B, Gradius, EU, GAME_INTERLACE2X, -1, -1}, // {0xF22CDDAF, Gradius, US, GAME_INTERLACE2X, -1, -1}, // // {0xF52FB2BE, KingdomHearts, EU, GAME_QUICKRESOLVE1, -1, -1}, // {0xAE3EAA05, KingdomHearts, DE, GAME_QUICKRESOLVE1, -1, -1}, // {0xF6DC728D, KingdomHearts, FR, GAME_QUICKRESOLVE1, -1, -1}, // {0x0F6B6315, KingdomHearts, US, GAME_QUICKRESOLVE1, -1, -1}, // {0x3E68955A, KingdomHeartsFM, JP, GAME_QUICKRESOLVE1, -1, -1}, // // {0xC398F477, KingdomHearts2, EU, GAME_NODEPTHRESOLVE, -1, -1}, // {0xDA0535FD, KingdomHearts2, US, GAME_NODEPTHRESOLVE, -1, -1}, // {0x93F8A60B, KingdomHearts2, JP, GAME_NODEPTHRESOLVE, -1, -1}, // {0xF266B00B, KingdomHearts2FM, JP, GAME_NODEPTHRESOLVE, -1, -1}, // // //The patch claimed to stop characters appearing as wigs on GeForce 8x00 series cards (Disable Alpha Testing) // {0x2251E14D, Tekken4, EU, GAME_NOALPHATEST, -1, -1}, // // // This one is supposed to fix a refresh bug. // {0x51F91783, Kaena, JP, GAME_NOTARGETRESOLVE, -1, -1}, // // {0xDEFA4763, ShadowHearts, EU, GAME_NODEPTHRESOLVE | GAME_NOQUICKRESOLVE | GAME_NOTARGETRESOLVE | GAME_AUTORESET, -1, -1}, // {0x8BE3D7B2, ShadowHearts, US, GAME_NODEPTHUPDATE | GAME_AUTORESET | GAME_NOQUICKRESOLVE, -1, -1}, // // {0x015314A2, Sims_The_Urbz, US, GAME_NOQUICKRESOLVE, -1, -1}, // // // "Required fixes to visuals" // {0x086273D2, MetalGearSolid3, US, GAME_FULL16BITRES | GAME_NODEPTHRESOLVE, -1, -1}, // // {0x4D228733, MarvelxCapcom2, US, GAME_QUICKRESOLVE1, -1, -1}, // {0x934F9081, NeoPets_Darkest_Faerie, US, GAME_RESOLVEPROMOTED | GAME_FULL16BITRES | GAME_NODEPTHRESOLVE, -1, -1}, // // {0x21068223, Okami, US, GAME_FULL16BITRES|GAME_NODEPTHRESOLVE|GAME_FASTUPDATE, -1, -1}, // {0xC5DEFEA0, Okami, JP, GAME_FULL16BITRES|GAME_NODEPTHRESOLVE|GAME_FASTUPDATE, -1, -1}, // // // Speed up // {0x6BA2F6B9, ResidentEvil4, EU, GAME_NOTARGETRESOLVE | GAME_32BITTARGS, -1, -1}, // {0x013E349D, ResidentEvil4, US, GAME_NOTARGETCLUT, -1, -1}, // // {0x2088950A, Xenosaga2, JP, GAME_FULL16BITRES | GAME_NODEPTHRESOLVE, -1, -1}, // {0x901AAC09, HauntingGround, US, GAME_FULL16BITRES | GAME_NODEPTHRESOLVE, -1, -1}, // {0x625AF967, NightmareBeforeChristmas, JP, GAME_TEXAHACK, -1, -1}, // // {0x3CFE3B37, PowershotPinball, EU, GAME_AUTORESET, -1, -1}, // {0x60FA8C69, BioHazard4, JP, GAME_NOTARGETCLUT, -1, -1} // End of game settings from the patch folder. }; #define GAME_INFO_INDEX (sizeof(crc_game_list)/sizeof(Game_Info)) #endif // CRC_H_INCLUDED