/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #include "GS.h" #include "GSVertexSW.h" #include "GSFunctionMap.h" #include "GSThread.h" #include "GSAlignedClass.h" #include "GSPerfMon.h" __aligned(class, 32) GSRasterizerData : public GSAlignedClass<32> { public: GSVector4i scissor; GSVector4i bbox; GS_PRIM_CLASS primclass; uint8* buff; GSVertexSW* vertex; int vertex_count; uint32* index; int index_count; bool syncpoint; uint64 frame; GSRasterizerData() : scissor(GSVector4i::zero()) , bbox(GSVector4i::zero()) , primclass(GS_INVALID_CLASS) , buff(NULL) , vertex(NULL) , vertex_count(0) , index(NULL) , index_count(0) , syncpoint(false) , frame(0) { } virtual ~GSRasterizerData() { if(buff != NULL) _aligned_free(buff); } }; class IDrawScanline : public GSAlignedClass<32> { public: typedef void (*SetupPrimPtr)(const GSVertexSW* vertex, const uint32* index, const GSVertexSW& dscan); typedef void (__fastcall *DrawScanlinePtr)(int pixels, int left, int top, const GSVertexSW& scan); typedef void (IDrawScanline::*DrawRectPtr)(const GSVector4i& r, const GSVertexSW& v); // TODO: jit protected: SetupPrimPtr m_sp; DrawScanlinePtr m_ds; DrawScanlinePtr m_de; DrawRectPtr m_dr; public: IDrawScanline() : m_sp(NULL), m_ds(NULL), m_de(NULL), m_dr(NULL) {} virtual ~IDrawScanline() {} virtual void BeginDraw(const GSRasterizerData* data) = 0; virtual void EndDraw(uint64 frame, uint64 ticks, int pixels) = 0; #ifdef ENABLE_JIT_RASTERIZER __forceinline void SetupPrim(const GSVertexSW* vertex, const uint32* index, const GSVertexSW& dscan) {m_sp(vertex, index, dscan);} __forceinline void DrawScanline(int pixels, int left, int top, const GSVertexSW& scan) {m_ds(pixels, left, top, scan);} __forceinline void DrawEdge(int pixels, int left, int top, const GSVertexSW& scan) {m_de(pixels, left, top, scan);} __forceinline void DrawRect(const GSVector4i& r, const GSVertexSW& v) {(this->*m_dr)(r, v);} #else virtual void SetupPrim(const GSVertexSW* vertex, const uint32* index, const GSVertexSW& dscan) = 0; virtual void DrawScanline(int pixels, int left, int top, const GSVertexSW& scan) = 0; virtual void DrawEdge(int pixels, int left, int top, const GSVertexSW& scan) = 0; virtual void DrawRect(const GSVector4i& r, const GSVertexSW& v) = 0; #endif __forceinline bool HasEdge() const {return m_de != NULL;} __forceinline bool IsSolidRect() const {return m_dr != NULL;} }; class IRasterizer : public GSAlignedClass<32> { public: virtual ~IRasterizer() {} virtual void Queue(shared_ptr data) = 0; virtual void Sync() = 0; virtual bool IsSynced() const = 0; virtual int GetPixels(bool reset = true) = 0; }; __aligned(class, 32) GSRasterizer : public IRasterizer { protected: GSPerfMon* m_perfmon; IDrawScanline* m_ds; int m_id; int m_threads; uint8* m_scanline; GSVector4i m_scissor; GSVector4 m_fscissor_x; GSVector4 m_fscissor_y; struct {GSVertexSW* buff; int count;} m_edge; int m_pixels; typedef void (GSRasterizer::*DrawPrimPtr)(const GSVertexSW* v, int count); template void DrawPoint(const GSVertexSW* vertex, int vertex_count, const uint32* index, int index_count); void DrawLine(const GSVertexSW* vertex, const uint32* index); void DrawTriangle(const GSVertexSW* vertex, const uint32* index); void DrawSprite(const GSVertexSW* vertex, const uint32* index); __forceinline void DrawTriangleSection(int top, int bottom, GSVertexSW& edge, const GSVertexSW& dedge, const GSVertexSW& dscan, const GSVector4& p0); void DrawEdge(const GSVertexSW& v0, const GSVertexSW& v1, const GSVertexSW& dv, int orientation, int side); __forceinline void AddScanline(GSVertexSW* e, int pixels, int left, int top, const GSVertexSW& scan); __forceinline void Flush(const GSVertexSW* vertex, const uint32* index, const GSVertexSW& dscan, bool edge = false); public: GSRasterizer(IDrawScanline* ds, int id, int threads, GSPerfMon* perfmon); virtual ~GSRasterizer(); __forceinline bool IsOneOfMyScanlines(int top) const; __forceinline bool IsOneOfMyScanlines(int top, int bottom) const; __forceinline int FindMyNextScanline(int top) const; void Draw(GSRasterizerData* data); // IRasterizer void Queue(shared_ptr data); void Sync() {} bool IsSynced() const {return true;} int GetPixels(bool reset); }; class GSRasterizerList : public IRasterizer { protected: class GSWorker : public GSJobQueue > { GSRasterizer* m_r; public: GSWorker(GSRasterizer* r); virtual ~GSWorker(); int GetPixels(bool reset); // GSJobQueue void Process(shared_ptr& item); }; GSPerfMon* m_perfmon; vector m_workers; uint8* m_scanline; GSRasterizerList(int threads, GSPerfMon* perfmon); public: virtual ~GSRasterizerList(); template static IRasterizer* Create(int threads, GSPerfMon* perfmon) { threads = std::max(threads, 0); if(threads == 0) { return new GSRasterizer(new DS(), 0, 1, perfmon); } else { GSRasterizerList* rl = new GSRasterizerList(threads, perfmon); for(int i = 0; i < threads; i++) { rl->m_workers.push_back(new GSWorker(new GSRasterizer(new DS(), i, threads, perfmon))); } return rl; } } // IRasterizer void Queue(shared_ptr data); void Sync(); bool IsSynced() const; int GetPixels(bool reset); };