/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #include "GS.h" #include "GSTables.h" #include "GSVector.h" class GSBlock { static const GSVector4i m_r16mask; static const GSVector4i m_r8mask; static const GSVector4i m_r4mask; static const GSVector4i m_xxxa; static const GSVector4i m_xxbx; static const GSVector4i m_xgxx; static const GSVector4i m_rxxx; static const GSVector4i m_uw8hmask0; static const GSVector4i m_uw8hmask1; static const GSVector4i m_uw8hmask2; static const GSVector4i m_uw8hmask3; public: template __forceinline static void WriteColumn32(uint8* RESTRICT dst, const uint8* RESTRICT src, int srcpitch) { GSVector4i v0, v1, v2, v3; if(aligned) { const GSVector4i* s0 = (const GSVector4i*)&src[srcpitch * 0]; const GSVector4i* s1 = (const GSVector4i*)&src[srcpitch * 1]; v0 = GSVector4i::load(&s0[0]); v1 = GSVector4i::load(&s0[1]); v2 = GSVector4i::load(&s1[0]); v3 = GSVector4i::load(&s1[1]); GSVector4i::sw64(v0, v2, v1, v3); } else { const uint8* s0 = &src[srcpitch * 0]; const uint8* s1 = &src[srcpitch * 1]; v0 = GSVector4i::load(&s0[0], &s1[0]); v1 = GSVector4i::load(&s0[8], &s1[8]); v2 = GSVector4i::load(&s0[16], &s1[16]); v3 = GSVector4i::load(&s0[24], &s1[24]); } if(mask == 0xffffffff) { ((GSVector4i*)dst)[i * 4 + 0] = v0; ((GSVector4i*)dst)[i * 4 + 1] = v1; ((GSVector4i*)dst)[i * 4 + 2] = v2; ((GSVector4i*)dst)[i * 4 + 3] = v3; } else { GSVector4i v4((int)mask); #if _M_SSE >= 0x401 if(mask == 0xff000000 || mask == 0x00ffffff) { ((GSVector4i*)dst)[i * 4 + 0] = ((GSVector4i*)dst)[i * 4 + 0].blend8(v0, v4); ((GSVector4i*)dst)[i * 4 + 1] = ((GSVector4i*)dst)[i * 4 + 1].blend8(v1, v4); ((GSVector4i*)dst)[i * 4 + 2] = ((GSVector4i*)dst)[i * 4 + 2].blend8(v2, v4); ((GSVector4i*)dst)[i * 4 + 3] = ((GSVector4i*)dst)[i * 4 + 3].blend8(v3, v4); } else { #endif ((GSVector4i*)dst)[i * 4 + 0] = ((GSVector4i*)dst)[i * 4 + 0].blend(v0, v4); ((GSVector4i*)dst)[i * 4 + 1] = ((GSVector4i*)dst)[i * 4 + 1].blend(v1, v4); ((GSVector4i*)dst)[i * 4 + 2] = ((GSVector4i*)dst)[i * 4 + 2].blend(v2, v4); ((GSVector4i*)dst)[i * 4 + 3] = ((GSVector4i*)dst)[i * 4 + 3].blend(v3, v4); #if _M_SSE >= 0x401 } #endif } } template __forceinline static void WriteColumn16(uint8* RESTRICT dst, const uint8* RESTRICT src, int srcpitch) { const GSVector4i* s0 = (const GSVector4i*)&src[srcpitch * 0]; const GSVector4i* s1 = (const GSVector4i*)&src[srcpitch * 1]; GSVector4i v0 = GSVector4i::load(&s0[0]); GSVector4i v1 = GSVector4i::load(&s0[1]); GSVector4i v2 = GSVector4i::load(&s1[0]); GSVector4i v3 = GSVector4i::load(&s1[1]); GSVector4i::sw16(v0, v1, v2, v3); GSVector4i::sw64(v0, v1, v2, v3); ((GSVector4i*)dst)[i * 4 + 0] = v0; ((GSVector4i*)dst)[i * 4 + 1] = v2; ((GSVector4i*)dst)[i * 4 + 2] = v1; ((GSVector4i*)dst)[i * 4 + 3] = v3; } template __forceinline static void WriteColumn8(uint8* RESTRICT dst, const uint8* RESTRICT src, int srcpitch) { GSVector4i v0 = GSVector4i::load(&src[srcpitch * 0]); GSVector4i v1 = GSVector4i::load(&src[srcpitch * 1]); GSVector4i v2 = GSVector4i::load(&src[srcpitch * 2]); GSVector4i v3 = GSVector4i::load(&src[srcpitch * 3]); if((i & 1) == 0) { v2 = v2.yxwz(); v3 = v3.yxwz(); } else { v0 = v0.yxwz(); v1 = v1.yxwz(); } GSVector4i::sw8(v0, v2, v1, v3); GSVector4i::sw16(v0, v1, v2, v3); GSVector4i::sw64(v0, v1, v2, v3); ((GSVector4i*)dst)[i * 4 + 0] = v0; ((GSVector4i*)dst)[i * 4 + 1] = v2; ((GSVector4i*)dst)[i * 4 + 2] = v1; ((GSVector4i*)dst)[i * 4 + 3] = v3; } template __forceinline static void WriteColumn4(uint8* RESTRICT dst, const uint8* RESTRICT src, int srcpitch) { // TODO: pshufb GSVector4i v0 = GSVector4i::load(&src[srcpitch * 0]); GSVector4i v1 = GSVector4i::load(&src[srcpitch * 1]); GSVector4i v2 = GSVector4i::load(&src[srcpitch * 2]); GSVector4i v3 = GSVector4i::load(&src[srcpitch * 3]); if((i & 1) == 0) { v2 = v2.yxwzlh(); v3 = v3.yxwzlh(); } else { v0 = v0.yxwzlh(); v1 = v1.yxwzlh(); } GSVector4i::sw4(v0, v2, v1, v3); GSVector4i::sw8(v0, v1, v2, v3); GSVector4i::sw8(v0, v2, v1, v3); GSVector4i::sw64(v0, v2, v1, v3); ((GSVector4i*)dst)[i * 4 + 0] = v0; ((GSVector4i*)dst)[i * 4 + 1] = v1; ((GSVector4i*)dst)[i * 4 + 2] = v2; ((GSVector4i*)dst)[i * 4 + 3] = v3; } template static void WriteColumn32(int y, uint8* RESTRICT dst, const uint8* RESTRICT src, int srcpitch) { switch((y >> 1) & 3) { case 0: WriteColumn32<0, aligned, mask>(dst, src, srcpitch); break; case 1: WriteColumn32<1, aligned, mask>(dst, src, srcpitch); break; case 2: WriteColumn32<2, aligned, mask>(dst, src, srcpitch); break; case 3: WriteColumn32<3, aligned, mask>(dst, src, srcpitch); break; default: __assume(0); } } template static void WriteColumn16(int y, uint8* RESTRICT dst, const uint8* RESTRICT src, int srcpitch) { switch((y >> 1) & 3) { case 0: WriteColumn16<0, aligned>(dst, src, srcpitch); break; case 1: WriteColumn16<1, aligned>(dst, src, srcpitch); break; case 2: WriteColumn16<2, aligned>(dst, src, srcpitch); break; case 3: WriteColumn16<3, aligned>(dst, src, srcpitch); break; default: __assume(0); } } template static void WriteColumn8(int y, uint8* RESTRICT dst, const uint8* RESTRICT src, int srcpitch) { switch((y >> 2) & 3) { case 0: WriteColumn8<0, aligned>(dst, src, srcpitch); break; case 1: WriteColumn8<1, aligned>(dst, src, srcpitch); break; case 2: WriteColumn8<2, aligned>(dst, src, srcpitch); break; case 3: WriteColumn8<3, aligned>(dst, src, srcpitch); break; default: __assume(0); } } template static void WriteColumn4(int y, uint8* RESTRICT dst, const uint8* RESTRICT src, int srcpitch) { switch((y >> 2) & 3) { case 0: WriteColumn4<0, aligned>(dst, src, srcpitch); break; case 1: WriteColumn4<1, aligned>(dst, src, srcpitch); break; case 2: WriteColumn4<2, aligned>(dst, src, srcpitch); break; case 3: WriteColumn4<3, aligned>(dst, src, srcpitch); break; default: __assume(0); } } template static void WriteBlock32(uint8* RESTRICT dst, const uint8* RESTRICT src, int srcpitch) { WriteColumn32<0, aligned, mask>(dst, src, srcpitch); src += srcpitch * 2; WriteColumn32<1, aligned, mask>(dst, src, srcpitch); src += srcpitch * 2; WriteColumn32<2, aligned, mask>(dst, src, srcpitch); src += srcpitch * 2; WriteColumn32<3, aligned, mask>(dst, src, srcpitch); } template static void WriteBlock16(uint8* RESTRICT dst, const uint8* RESTRICT src, int srcpitch) { WriteColumn16<0, aligned>(dst, src, srcpitch); src += srcpitch * 2; WriteColumn16<1, aligned>(dst, src, srcpitch); src += srcpitch * 2; WriteColumn16<2, aligned>(dst, src, srcpitch); src += srcpitch * 2; WriteColumn16<3, aligned>(dst, src, srcpitch); } template static void WriteBlock8(uint8* RESTRICT dst, const uint8* RESTRICT src, int srcpitch) { WriteColumn8<0, aligned>(dst, src, srcpitch); src += srcpitch * 4; WriteColumn8<1, aligned>(dst, src, srcpitch); src += srcpitch * 4; WriteColumn8<2, aligned>(dst, src, srcpitch); src += srcpitch * 4; WriteColumn8<3, aligned>(dst, src, srcpitch); } template static void WriteBlock4(uint8* RESTRICT dst, const uint8* RESTRICT src, int srcpitch) { WriteColumn4<0, aligned>(dst, src, srcpitch); src += srcpitch * 4; WriteColumn4<1, aligned>(dst, src, srcpitch); src += srcpitch * 4; WriteColumn4<2, aligned>(dst, src, srcpitch); src += srcpitch * 4; WriteColumn4<3, aligned>(dst, src, srcpitch); } template __forceinline static void ReadColumn32(const uint8* RESTRICT src, uint8* RESTRICT dst, int dstpitch) { GSVector4i v0, v1, v2, v3; if(aligned) { const GSVector4i* s = (const GSVector4i*)src; v0 = s[i * 4 + 0]; v1 = s[i * 4 + 1]; v2 = s[i * 4 + 2]; v3 = s[i * 4 + 3]; GSVector4i::sw64(v0, v1, v2, v3); } else { v0 = GSVector4i::load(&src[i * 64 + 0], &src[i * 64 + 16]); v1 = GSVector4i::load(&src[i * 64 + 32], &src[i * 64 + 48]); v2 = GSVector4i::load(&src[i * 64 + 8], &src[i * 64 + 24]); v3 = GSVector4i::load(&src[i * 64 + 40], &src[i * 64 + 56]); } GSVector4i* d0 = (GSVector4i*)&dst[dstpitch * 0]; GSVector4i* d1 = (GSVector4i*)&dst[dstpitch * 1]; GSVector4i::store(&d0[0], v0); GSVector4i::store(&d0[1], v1); GSVector4i::store(&d1[0], v2); GSVector4i::store(&d1[1], v3); } template __forceinline static void ReadColumn16(const uint8* RESTRICT src, uint8* RESTRICT dst, int dstpitch) { #if _M_SSE >= 0x301 const GSVector4i* s = (const GSVector4i*)src; GSVector4i v0 = s[i * 4 + 0].shuffle8(m_r16mask); GSVector4i v1 = s[i * 4 + 1].shuffle8(m_r16mask); GSVector4i v2 = s[i * 4 + 2].shuffle8(m_r16mask); GSVector4i v3 = s[i * 4 + 3].shuffle8(m_r16mask); GSVector4i::sw32(v0, v1, v2, v3); GSVector4i::sw64(v0, v1, v2, v3); GSVector4i* d0 = (GSVector4i*)&dst[dstpitch * 0]; GSVector4i* d1 = (GSVector4i*)&dst[dstpitch * 1]; GSVector4i::store(&d0[0], v0); GSVector4i::store(&d0[1], v2); GSVector4i::store(&d1[0], v1); GSVector4i::store(&d1[1], v3); #else const GSVector4i* s = (const GSVector4i*)src; GSVector4i v0 = s[i * 4 + 0]; GSVector4i v1 = s[i * 4 + 1]; GSVector4i v2 = s[i * 4 + 2]; GSVector4i v3 = s[i * 4 + 3]; GSVector4i::sw16(v0, v1, v2, v3); GSVector4i::sw32(v0, v1, v2, v3); GSVector4i::sw16(v0, v2, v1, v3); GSVector4i* d0 = (GSVector4i*)&dst[dstpitch * 0]; GSVector4i* d1 = (GSVector4i*)&dst[dstpitch * 1]; GSVector4i::store(&d0[0], v0); GSVector4i::store(&d0[1], v1); GSVector4i::store(&d1[0], v2); GSVector4i::store(&d1[1], v3); #endif } template __forceinline static void ReadColumn8(const uint8* RESTRICT src, uint8* RESTRICT dst, int dstpitch) { #if _M_SSE >= 0x301 const GSVector4i* s = (const GSVector4i*)src; GSVector4i v0, v1, v2, v3; if((i & 1) == 0) { v0 = s[i * 4 + 0]; v1 = s[i * 4 + 1]; v2 = s[i * 4 + 2]; v3 = s[i * 4 + 3]; } else { v2 = s[i * 4 + 0]; v3 = s[i * 4 + 1]; v0 = s[i * 4 + 2]; v1 = s[i * 4 + 3]; } v0 = v0.shuffle8(m_r8mask); v1 = v1.shuffle8(m_r8mask); v2 = v2.shuffle8(m_r8mask); v3 = v3.shuffle8(m_r8mask); GSVector4i::sw16(v0, v1, v2, v3); GSVector4i::sw32(v0, v1, v3, v2); GSVector4i::store(&dst[dstpitch * 0], v0); GSVector4i::store(&dst[dstpitch * 1], v3); GSVector4i::store(&dst[dstpitch * 2], v1); GSVector4i::store(&dst[dstpitch * 3], v2); #else const GSVector4i* s = (const GSVector4i*)src; GSVector4i v0 = s[i * 4 + 0]; GSVector4i v1 = s[i * 4 + 1]; GSVector4i v2 = s[i * 4 + 2]; GSVector4i v3 = s[i * 4 + 3]; GSVector4i::sw8(v0, v1, v2, v3); GSVector4i::sw16(v0, v1, v2, v3); GSVector4i::sw8(v0, v2, v1, v3); GSVector4i::sw64(v0, v1, v2, v3); if((i & 1) == 0) { v2 = v2.yxwz(); v3 = v3.yxwz(); } else { v0 = v0.yxwz(); v1 = v1.yxwz(); } GSVector4i::store(&dst[dstpitch * 0], v0); GSVector4i::store(&dst[dstpitch * 1], v1); GSVector4i::store(&dst[dstpitch * 2], v2); GSVector4i::store(&dst[dstpitch * 3], v3); #endif } template __forceinline static void ReadColumn4(const uint8* RESTRICT src, uint8* RESTRICT dst, int dstpitch) { #if _M_SSE >= 0x301 const GSVector4i* s = (const GSVector4i*)src; GSVector4i v0 = s[i * 4 + 0].xzyw(); GSVector4i v1 = s[i * 4 + 1].xzyw(); GSVector4i v2 = s[i * 4 + 2].xzyw(); GSVector4i v3 = s[i * 4 + 3].xzyw(); GSVector4i::sw64(v0, v1, v2, v3); GSVector4i::sw4(v0, v2, v1, v3); GSVector4i::sw8(v0, v1, v2, v3); v0 = v0.shuffle8(m_r4mask); v1 = v1.shuffle8(m_r4mask); v2 = v2.shuffle8(m_r4mask); v3 = v3.shuffle8(m_r4mask); if((i & 1) == 0) { GSVector4i::sw16rh(v0, v1, v2, v3); } else { GSVector4i::sw16rl(v0, v1, v2, v3); } GSVector4i::store(&dst[dstpitch * 0], v0); GSVector4i::store(&dst[dstpitch * 1], v1); GSVector4i::store(&dst[dstpitch * 2], v2); GSVector4i::store(&dst[dstpitch * 3], v3); #else const GSVector4i* s = (const GSVector4i*)src; GSVector4i v0 = s[i * 4 + 0]; GSVector4i v1 = s[i * 4 + 1]; GSVector4i v2 = s[i * 4 + 2]; GSVector4i v3 = s[i * 4 + 3]; GSVector4i::sw32(v0, v1, v2, v3); GSVector4i::sw32(v0, v1, v2, v3); GSVector4i::sw4(v0, v2, v1, v3); GSVector4i::sw8(v0, v1, v2, v3); GSVector4i::sw16(v0, v2, v1, v3); v0 = v0.xzyw(); v1 = v1.xzyw(); v2 = v2.xzyw(); v3 = v3.xzyw(); GSVector4i::sw64(v0, v1, v2, v3); if((i & 1) == 0) { v2 = v2.yxwzlh(); v3 = v3.yxwzlh(); } else { v0 = v0.yxwzlh(); v1 = v1.yxwzlh(); } GSVector4i::store(&dst[dstpitch * 0], v0); GSVector4i::store(&dst[dstpitch * 1], v1); GSVector4i::store(&dst[dstpitch * 2], v2); GSVector4i::store(&dst[dstpitch * 3], v3); #endif } template static void ReadColumn32(int y, const uint8* RESTRICT src, uint8* RESTRICT dst, int dstpitch) { switch((y >> 1) & 3) { case 0: ReadColumn32<0, aligned>(src, dst, dstpitch); break; case 1: ReadColumn32<1, aligned>(src, dst, dstpitch); break; case 2: ReadColumn32<2, aligned>(src, dst, dstpitch); break; case 3: ReadColumn32<3, aligned>(src, dst, dstpitch); break; default: __assume(0); } } template static void ReadColumn16(int y, const uint8* RESTRICT src, uint8* RESTRICT dst, int dstpitch) { switch((y >> 1) & 3) { case 0: ReadColumn16<0, aligned>(src, dst, dstpitch); break; case 1: ReadColumn16<1, aligned>(src, dst, dstpitch); break; case 2: ReadColumn16<2, aligned>(src, dst, dstpitch); break; case 3: ReadColumn16<3, aligned>(src, dst, dstpitch); break; default: __assume(0); } } template static void ReadColumn8(int y, const uint8* RESTRICT src, uint8* RESTRICT dst, int dstpitch) { switch((y >> 2) & 3) { case 0: ReadColumn8<0, aligned>(src, dst, dstpitch); break; case 1: ReadColumn8<1, aligned>(src, dst, dstpitch); break; case 2: ReadColumn8<2, aligned>(src, dst, dstpitch); break; case 3: ReadColumn8<3, aligned>(src, dst, dstpitch); break; default: __assume(0); } } template static void ReadColumn4(int y, const uint8* RESTRICT src, uint8* RESTRICT dst, int dstpitch) { switch((y >> 2) & 3) { case 0: ReadColumn4<0, aligned>(src, dst, dstpitch); break; case 1: ReadColumn4<1, aligned>(src, dst, dstpitch); break; case 2: ReadColumn4<2, aligned>(src, dst, dstpitch); break; case 3: ReadColumn4<3, aligned>(src, dst, dstpitch); break; default: __assume(0); } } template static void ReadBlock32(const uint8* RESTRICT src, uint8* RESTRICT dst, int dstpitch) { ReadColumn32<0, aligned>(src, dst, dstpitch); dst += dstpitch * 2; ReadColumn32<1, aligned>(src, dst, dstpitch); dst += dstpitch * 2; ReadColumn32<2, aligned>(src, dst, dstpitch); dst += dstpitch * 2; ReadColumn32<3, aligned>(src, dst, dstpitch); } template static void ReadBlock16(const uint8* RESTRICT src, uint8* RESTRICT dst, int dstpitch) { ReadColumn16<0, aligned>(src, dst, dstpitch); dst += dstpitch * 2; ReadColumn16<1, aligned>(src, dst, dstpitch); dst += dstpitch * 2; ReadColumn16<2, aligned>(src, dst, dstpitch); dst += dstpitch * 2; ReadColumn16<3, aligned>(src, dst, dstpitch); } template static void ReadBlock8(const uint8* RESTRICT src, uint8* RESTRICT dst, int dstpitch) { ReadColumn8<0, aligned>(src, dst, dstpitch); dst += dstpitch * 4; ReadColumn8<1, aligned>(src, dst, dstpitch); dst += dstpitch * 4; ReadColumn8<2, aligned>(src, dst, dstpitch); dst += dstpitch * 4; ReadColumn8<3, aligned>(src, dst, dstpitch); } template static void ReadBlock4(const uint8* RESTRICT src, uint8* RESTRICT dst, int dstpitch) { ReadColumn4<0, aligned>(src, dst, dstpitch); dst += dstpitch * 4; ReadColumn4<1, aligned>(src, dst, dstpitch); dst += dstpitch * 4; ReadColumn4<2, aligned>(src, dst, dstpitch); dst += dstpitch * 4; ReadColumn4<3, aligned>(src, dst, dstpitch); } __forceinline static void ReadBlock4P(const uint8* RESTRICT src, uint8* RESTRICT dst, int dstpitch) { const GSVector4i* s = (const GSVector4i*)src; GSVector4i v0, v1, v2, v3; GSVector4i mask(0x0f0f0f0f); for(int i = 0; i < 2; i++) { // col 0, 2 v0 = s[i * 8 + 0]; v1 = s[i * 8 + 1]; v2 = s[i * 8 + 2]; v3 = s[i * 8 + 3]; GSVector4i::sw8(v0, v1, v2, v3); GSVector4i::sw16(v0, v1, v2, v3); GSVector4i::sw8(v0, v2, v1, v3); GSVector4i::store(&dst[dstpitch * 0 + 0], (v0 & mask)); GSVector4i::store(&dst[dstpitch * 0 + 16], (v1 & mask)); GSVector4i::store(&dst[dstpitch * 1 + 0], (v2 & mask)); GSVector4i::store(&dst[dstpitch * 1 + 16], (v3 & mask)); dst += dstpitch * 2; GSVector4i::store(&dst[dstpitch * 0 + 0], (v0.andnot(mask)).yxwz() >> 4); GSVector4i::store(&dst[dstpitch * 0 + 16], (v1.andnot(mask)).yxwz() >> 4); GSVector4i::store(&dst[dstpitch * 1 + 0], (v2.andnot(mask)).yxwz() >> 4); GSVector4i::store(&dst[dstpitch * 1 + 16], (v3.andnot(mask)).yxwz() >> 4); dst += dstpitch * 2; // col 1, 3 v0 = s[i * 8 + 4]; v1 = s[i * 8 + 5]; v2 = s[i * 8 + 6]; v3 = s[i * 8 + 7]; GSVector4i::sw8(v0, v1, v2, v3); GSVector4i::sw16(v0, v1, v2, v3); GSVector4i::sw8(v0, v2, v1, v3); GSVector4i::store(&dst[dstpitch * 0 + 0], (v0 & mask).yxwz()); GSVector4i::store(&dst[dstpitch * 0 + 16], (v1 & mask).yxwz()); GSVector4i::store(&dst[dstpitch * 1 + 0], (v2 & mask).yxwz()); GSVector4i::store(&dst[dstpitch * 1 + 16], (v3 & mask).yxwz()); dst += dstpitch * 2; GSVector4i::store(&dst[dstpitch * 0 + 0], (v0.andnot(mask)) >> 4); GSVector4i::store(&dst[dstpitch * 0 + 16], (v1.andnot(mask)) >> 4); GSVector4i::store(&dst[dstpitch * 1 + 0], (v2.andnot(mask)) >> 4); GSVector4i::store(&dst[dstpitch * 1 + 16], (v3.andnot(mask)) >> 4); dst += dstpitch * 2; } } __forceinline static void ReadBlock8HP(const uint8* RESTRICT src, uint8* RESTRICT dst, int dstpitch) { const GSVector4i* s = (const GSVector4i*)src; GSVector4i v0, v1, v2, v3; for(int i = 0; i < 4; i++) { v0 = s[i * 4 + 0]; v1 = s[i * 4 + 1]; v2 = s[i * 4 + 2]; v3 = s[i * 4 + 3]; GSVector4i::sw64(v0, v1, v2, v3); v0 = ((v0 >> 24).ps32(v1 >> 24)).pu16((v2 >> 24).ps32(v3 >> 24)); GSVector4i::storel(dst, v0); dst += dstpitch; GSVector4i::storeh(dst, v0); dst += dstpitch; } } __forceinline static void ReadBlock4HLP(const uint8* RESTRICT src, uint8* RESTRICT dst, int dstpitch) { const GSVector4i* s = (const GSVector4i*)src; GSVector4i v0, v1, v2, v3; GSVector4i mask(0x0f0f0f0f); for(int i = 0; i < 4; i++) { v0 = s[i * 4 + 0]; v1 = s[i * 4 + 1]; v2 = s[i * 4 + 2]; v3 = s[i * 4 + 3]; GSVector4i::sw64(v0, v1, v2, v3); v0 = ((v0 >> 24).ps32(v1 >> 24)).pu16((v2 >> 24).ps32(v3 >> 24)) & mask; GSVector4i::storel(dst, v0); dst += dstpitch; GSVector4i::storeh(dst, v0); dst += dstpitch; } } __forceinline static void ReadBlock4HHP(const uint8* RESTRICT src, uint8* RESTRICT dst, int dstpitch) { const GSVector4i* s = (const GSVector4i*)src; GSVector4i v0, v1, v2, v3; for(int i = 0; i < 4; i++) { v0 = s[i * 4 + 0]; v1 = s[i * 4 + 1]; v2 = s[i * 4 + 2]; v3 = s[i * 4 + 3]; GSVector4i::sw64(v0, v1, v2, v3); v0 = ((v0 >> 28).ps32(v1 >> 28)).pu16((v2 >> 28).ps32(v3 >> 28)); GSVector4i::storel(dst, v0); dst += dstpitch; GSVector4i::storeh(dst, v0); dst += dstpitch; } } static void UnpackBlock24(const uint8* RESTRICT src, int srcpitch, uint32* RESTRICT dst) { GSVector4i mask = GSVector4i::x00ffffff(); for(int i = 0; i < 4; i++, src += srcpitch * 2) { GSVector4i v0 = GSVector4i::load(src); GSVector4i v1 = GSVector4i::load(src + 16, src + srcpitch); GSVector4i v2 = GSVector4i::load(src + srcpitch + 8); ((GSVector4i*)dst)[i * 4 + 0] = v0.upl32(v0.srl<3>()).upl64(v0.srl<6>().upl32(v0.srl<9>())) & mask; v0 = v0.srl<12>(v1); ((GSVector4i*)dst)[i * 4 + 1] = v0.upl32(v0.srl<3>()).upl64(v0.srl<6>().upl32(v0.srl<9>())) & mask; v0 = v1.srl<8>(v2); ((GSVector4i*)dst)[i * 4 + 2] = v0.upl32(v0.srl<3>()).upl64(v0.srl<6>().upl32(v0.srl<9>())) & mask; v0 = v2.srl<4>(); ((GSVector4i*)dst)[i * 4 + 3] = v0.upl32(v0.srl<3>()).upl64(v0.srl<6>().upl32(v0.srl<9>())) & mask; } } static void UnpackBlock8H(const uint8* RESTRICT src, int srcpitch, uint32* RESTRICT dst) { GSVector4i zero = GSVector4i::zero(); for(int i = 0; i < 4; i++, src += srcpitch * 2) { GSVector4i v = GSVector4i::load(src, src + srcpitch); GSVector4i v0 = zero.upl8(v); GSVector4i v1 = zero.uph8(v); ((GSVector4i*)dst)[i * 4 + 0] = zero.upl16(v0); ((GSVector4i*)dst)[i * 4 + 1] = zero.uph16(v0); ((GSVector4i*)dst)[i * 4 + 2] = zero.upl16(v1); ((GSVector4i*)dst)[i * 4 + 3] = zero.uph16(v1); } } static void UnpackBlock4HL(const uint8* RESTRICT src, int srcpitch, uint32* RESTRICT dst) { GSVector4i zero = GSVector4i::zero(); GSVector4i mask(0x0f0f0f0f); for(int i = 0; i < 2; i++, src += srcpitch * 4) { GSVector4i v( *(uint32*)&src[srcpitch * 0], *(uint32*)&src[srcpitch * 1], *(uint32*)&src[srcpitch * 2], *(uint32*)&src[srcpitch * 3]); GSVector4i lo = v & mask; GSVector4i hi = (v >> 4) & mask; GSVector4i v0 = lo.upl8(hi); GSVector4i v1 = lo.uph8(hi); GSVector4i v2 = zero.upl8(v0); GSVector4i v3 = zero.uph8(v0); GSVector4i v4 = zero.upl8(v1); GSVector4i v5 = zero.uph8(v1); ((GSVector4i*)dst)[i * 8 + 0] = zero.upl16(v2); ((GSVector4i*)dst)[i * 8 + 1] = zero.uph16(v2); ((GSVector4i*)dst)[i * 8 + 2] = zero.upl16(v3); ((GSVector4i*)dst)[i * 8 + 3] = zero.uph16(v3); ((GSVector4i*)dst)[i * 8 + 4] = zero.upl16(v4); ((GSVector4i*)dst)[i * 8 + 5] = zero.uph16(v4); ((GSVector4i*)dst)[i * 8 + 6] = zero.upl16(v5); ((GSVector4i*)dst)[i * 8 + 7] = zero.uph16(v5); } } static void UnpackBlock4HH(const uint8* RESTRICT src, int srcpitch, uint32* RESTRICT dst) { GSVector4i zero = GSVector4i::zero(); GSVector4i mask(0xf0f0f0f0); for(int i = 0; i < 2; i++, src += srcpitch * 4) { GSVector4i v( *(uint32*)&src[srcpitch * 0], *(uint32*)&src[srcpitch * 1], *(uint32*)&src[srcpitch * 2], *(uint32*)&src[srcpitch * 3]); GSVector4i lo = (v << 4) & mask; GSVector4i hi = v & mask; GSVector4i v0 = lo.upl8(hi); GSVector4i v1 = lo.uph8(hi); GSVector4i v2 = zero.upl8(v0); GSVector4i v3 = zero.uph8(v0); GSVector4i v4 = zero.upl8(v1); GSVector4i v5 = zero.uph8(v1); ((GSVector4i*)dst)[i * 8 + 0] = zero.upl16(v2); ((GSVector4i*)dst)[i * 8 + 1] = zero.uph16(v2); ((GSVector4i*)dst)[i * 8 + 2] = zero.upl16(v3); ((GSVector4i*)dst)[i * 8 + 3] = zero.uph16(v3); ((GSVector4i*)dst)[i * 8 + 4] = zero.upl16(v4); ((GSVector4i*)dst)[i * 8 + 5] = zero.uph16(v4); ((GSVector4i*)dst)[i * 8 + 6] = zero.upl16(v5); ((GSVector4i*)dst)[i * 8 + 7] = zero.uph16(v5); } } template static void ExpandBlock24(const uint32* RESTRICT src, uint8* RESTRICT dst, int dstpitch, const GIFRegTEXA& TEXA) { const GSVector4i* s = (const GSVector4i*)src; GSVector4i TA0(TEXA.TA0 << 24); GSVector4i mask = GSVector4i::x00ffffff(); for(int i = 0; i < 4; i++, dst += dstpitch * 2) { GSVector4i v0 = s[i * 4 + 0] & mask; GSVector4i v1 = s[i * 4 + 1] & mask; GSVector4i v2 = s[i * 4 + 2] & mask; GSVector4i v3 = s[i * 4 + 3] & mask; GSVector4i* d0 = (GSVector4i*)&dst[dstpitch * 0]; GSVector4i* d1 = (GSVector4i*)&dst[dstpitch * 1]; if(AEM) { d0[0] = v0 | TA0.andnot(v0 == GSVector4i::zero()); // TA0 & (v0 != GSVector4i::zero()) d0[1] = v1 | TA0.andnot(v1 == GSVector4i::zero()); // TA0 & (v1 != GSVector4i::zero()) d1[0] = v2 | TA0.andnot(v2 == GSVector4i::zero()); // TA0 & (v2 != GSVector4i::zero()) d1[1] = v3 | TA0.andnot(v3 == GSVector4i::zero()); // TA0 & (v3 != GSVector4i::zero()) } else { d0[0] = v0 | TA0; d0[1] = v1 | TA0; d1[0] = v2 | TA0; d1[1] = v3 | TA0; } } } static void ExpandBlock16(const uint16* RESTRICT src, uint8* RESTRICT dst, int dstpitch, const GIFRegTEXA& TEXA) // do not inline, uses too many xmm regs { const GSVector4i* s = (const GSVector4i*)src; GSVector4i TA0(TEXA.TA0 << 24); GSVector4i TA1(TEXA.TA1 << 24); GSVector4i rm = m_rxxx; GSVector4i gm = m_xgxx; GSVector4i bm = m_xxbx; GSVector4i l, h; if(TEXA.AEM) { for(int i = 0; i < 8; i++, dst += dstpitch) { GSVector4i v0 = s[i * 2 + 0]; l = v0.upl16(v0); h = v0.uph16(v0); ((GSVector4i*)dst)[0] = ((l & rm) << 3) | ((l & gm) << 6) | ((l & bm) << 9) | TA0.blend8(TA1, l.sra16(15)).andnot(l == GSVector4i::zero()); ((GSVector4i*)dst)[1] = ((h & rm) << 3) | ((h & gm) << 6) | ((h & bm) << 9) | TA0.blend8(TA1, h.sra16(15)).andnot(h == GSVector4i::zero()); GSVector4i v1 = s[i * 2 + 1]; l = v1.upl16(v1); h = v1.uph16(v1); ((GSVector4i*)dst)[2] = ((l & rm) << 3) | ((l & gm) << 6) | ((l & bm) << 9) | TA0.blend8(TA1, l.sra16(15)).andnot(l == GSVector4i::zero()); ((GSVector4i*)dst)[3] = ((h & rm) << 3) | ((h & gm) << 6) | ((h & bm) << 9) | TA0.blend8(TA1, h.sra16(15)).andnot(h == GSVector4i::zero()); } } else { for(int i = 0; i < 8; i++, dst += dstpitch) { GSVector4i v0 = s[i * 2 + 0]; l = v0.upl16(v0); h = v0.uph16(v0); ((GSVector4i*)dst)[0] = ((l & rm) << 3) | ((l & gm) << 6) | ((l & bm) << 9) | TA0.blend(TA1, l.sra16(15)); ((GSVector4i*)dst)[1] = ((h & rm) << 3) | ((h & gm) << 6) | ((h & bm) << 9) | TA0.blend(TA1, h.sra16(15)); GSVector4i v1 = s[i * 2 + 1]; l = v1.upl16(v1); h = v1.uph16(v1); ((GSVector4i*)dst)[2] = ((l & rm) << 3) | ((l & gm) << 6) | ((l & bm) << 9) | TA0.blend(TA1, l.sra16(15)); ((GSVector4i*)dst)[3] = ((h & rm) << 3) | ((h & gm) << 6) | ((h & bm) << 9) | TA0.blend(TA1, h.sra16(15)); } } } __forceinline static void ExpandBlock8_32(const uint8* RESTRICT src, uint8* RESTRICT dst, int dstpitch, const uint32* RESTRICT pal) { for(int j = 0; j < 16; j++, dst += dstpitch) { ((const GSVector4i*)src)[j].gather32_8(pal, (GSVector4i*)dst); } } __forceinline static void ExpandBlock8_16(const uint8* RESTRICT src, uint8* RESTRICT dst, int dstpitch, const uint32* RESTRICT pal) { for(int j = 0; j < 16; j++, dst += dstpitch) { ((const GSVector4i*)src)[j].gather16_8(pal, (GSVector4i*)dst); } } __forceinline static void ExpandBlock4_32(const uint8* RESTRICT src, uint8* RESTRICT dst, int dstpitch, const uint64* RESTRICT pal) { for(int j = 0; j < 16; j++, dst += dstpitch) { ((const GSVector4i*)src)[j].gather64_8(pal, (GSVector4i*)dst); } } __forceinline static void ExpandBlock4_16(const uint8* RESTRICT src, uint8* RESTRICT dst, int dstpitch, const uint64* RESTRICT pal) { for(int j = 0; j < 16; j++, dst += dstpitch) { ((const GSVector4i*)src)[j].gather32_8(pal, (GSVector4i*)dst); } } __forceinline static void ExpandBlock8H_32(uint32* RESTRICT src, uint8* RESTRICT dst, int dstpitch, const uint32* RESTRICT pal) { for(int j = 0; j < 8; j++, dst += dstpitch) { const GSVector4i* s = (const GSVector4i*)src; ((GSVector4i*)dst)[0] = (s[j * 2 + 0] >> 24).gather32_32<>(pal); ((GSVector4i*)dst)[1] = (s[j * 2 + 1] >> 24).gather32_32<>(pal); } } __forceinline static void ExpandBlock8H_16(uint32* RESTRICT src, uint8* RESTRICT dst, int dstpitch, const uint32* RESTRICT pal) { for(int j = 0; j < 8; j++, dst += dstpitch) { #if _M_SSE >= 0x401 const GSVector4i* s = (const GSVector4i*)src; GSVector4i v0 = (s[j * 2 + 0] >> 24).gather32_32<>(pal); GSVector4i v1 = (s[j * 2 + 1] >> 24).gather32_32<>(pal); ((GSVector4i*)dst)[0] = v0.pu32(v1); #else for(int i = 0; i < 8; i++) { ((uint16*)dst)[i] = (uint16)pal[src[j * 8 + i] >> 24]; } #endif } } __forceinline static void ExpandBlock4HL_32(uint32* RESTRICT src, uint8* RESTRICT dst, int dstpitch, const uint32* RESTRICT pal) { for(int j = 0; j < 8; j++, dst += dstpitch) { const GSVector4i* s = (const GSVector4i*)src; ((GSVector4i*)dst)[0] = ((s[j * 2 + 0] >> 24) & 0xf).gather32_32<>(pal); ((GSVector4i*)dst)[1] = ((s[j * 2 + 1] >> 24) & 0xf).gather32_32<>(pal); } } __forceinline static void ExpandBlock4HL_16(uint32* RESTRICT src, uint8* RESTRICT dst, int dstpitch, const uint32* RESTRICT pal) { for(int j = 0; j < 8; j++, dst += dstpitch) { #if _M_SSE >= 0x401 const GSVector4i* s = (const GSVector4i*)src; GSVector4i v0 = ((s[j * 2 + 0] >> 24) & 0xf).gather32_32<>(pal); GSVector4i v1 = ((s[j * 2 + 1] >> 24) & 0xf).gather32_32<>(pal); ((GSVector4i*)dst)[0] = v0.pu32(v1); #else for(int i = 0; i < 8; i++) { ((uint16*)dst)[i] = (uint16)pal[(src[j * 8 + i] >> 24) & 0xf]; } #endif } } __forceinline static void ExpandBlock4HH_32(uint32* RESTRICT src, uint8* RESTRICT dst, int dstpitch, const uint32* RESTRICT pal) { for(int j = 0; j < 8; j++, dst += dstpitch) { const GSVector4i* s = (const GSVector4i*)src; ((GSVector4i*)dst)[0] = (s[j * 2 + 0] >> 28).gather32_32<>(pal); ((GSVector4i*)dst)[1] = (s[j * 2 + 1] >> 28).gather32_32<>(pal); } } __forceinline static void ExpandBlock4HH_16(uint32* RESTRICT src, uint8* RESTRICT dst, int dstpitch, const uint32* RESTRICT pal) { for(int j = 0; j < 8; j++, dst += dstpitch) { #if _M_SSE >= 0x401 const GSVector4i* s = (const GSVector4i*)src; GSVector4i v0 = (s[j * 2 + 0] >> 28).gather32_32<>(pal); GSVector4i v1 = (s[j * 2 + 1] >> 28).gather32_32<>(pal); ((GSVector4i*)dst)[0] = v0.pu32(v1); #else for(int i = 0; i < 8; i++) { ((uint16*)dst)[i] = (uint16)pal[src[j * 8 + i] >> 28]; } #endif } } __forceinline static void UnpackAndWriteBlock24(const uint8* RESTRICT src, int srcpitch, uint8* RESTRICT dst) { GSVector4i mask(0x00ffffff); for(int i = 0; i < 4; i++, src += srcpitch * 2) { GSVector4i v4 = GSVector4i::load(src); GSVector4i v5 = GSVector4i::load(src + 16, src + srcpitch); GSVector4i v6 = GSVector4i::load(src + srcpitch + 8); GSVector4i v0 = v4.upl32(v4.srl<3>()).upl64(v4.srl<6>().upl32(v4.srl<9>())); v4 = v4.srl<12>(v5); GSVector4i v1 = v4.upl32(v4.srl<3>()).upl64(v4.srl<6>().upl32(v4.srl<9>())); v4 = v5.srl<8>(v6); GSVector4i v2 = v4.upl32(v4.srl<3>()).upl64(v4.srl<6>().upl32(v4.srl<9>())); v4 = v6.srl<4>(); GSVector4i v3 = v4.upl32(v4.srl<3>()).upl64(v4.srl<6>().upl32(v4.srl<9>())); GSVector4i::sw64(v0, v2, v1, v3); ((GSVector4i*)dst)[i * 4 + 0] = ((GSVector4i*)dst)[i * 4 + 0].blend8(v0, mask); ((GSVector4i*)dst)[i * 4 + 1] = ((GSVector4i*)dst)[i * 4 + 1].blend8(v1, mask); ((GSVector4i*)dst)[i * 4 + 2] = ((GSVector4i*)dst)[i * 4 + 2].blend8(v2, mask); ((GSVector4i*)dst)[i * 4 + 3] = ((GSVector4i*)dst)[i * 4 + 3].blend8(v3, mask); } } __forceinline static void UnpackAndWriteBlock8H(const uint8* RESTRICT src, int srcpitch, uint8* RESTRICT dst) { #if _M_SSE >= 0x301 GSVector4i mask(0xff000000); GSVector4i mask0 = m_uw8hmask0; GSVector4i mask1 = m_uw8hmask1; GSVector4i mask2 = m_uw8hmask2; GSVector4i mask3 = m_uw8hmask3; for(int i = 0; i < 4; i++, src += srcpitch * 2) { GSVector4i v4 = GSVector4i::load(src, src + srcpitch); GSVector4i v0 = v4.shuffle8(mask0); GSVector4i v1 = v4.shuffle8(mask1); GSVector4i v2 = v4.shuffle8(mask2); GSVector4i v3 = v4.shuffle8(mask3); ((GSVector4i*)dst)[i * 4 + 0] = ((GSVector4i*)dst)[i * 4 + 0].blend8(v0, mask); ((GSVector4i*)dst)[i * 4 + 1] = ((GSVector4i*)dst)[i * 4 + 1].blend8(v1, mask); ((GSVector4i*)dst)[i * 4 + 2] = ((GSVector4i*)dst)[i * 4 + 2].blend8(v2, mask); ((GSVector4i*)dst)[i * 4 + 3] = ((GSVector4i*)dst)[i * 4 + 3].blend8(v3, mask); } #else GSVector4i mask(0xff000000); for(int i = 0; i < 4; i++, src += srcpitch * 2) { GSVector4i v4 = GSVector4i::load(src, src + srcpitch); GSVector4i v5 = v4.upl8(v4); GSVector4i v6 = v4.uph8(v4); GSVector4i v0 = v5.upl16(v5); GSVector4i v1 = v5.uph16(v5); GSVector4i v2 = v6.upl16(v6); GSVector4i v3 = v6.uph16(v6); GSVector4i::sw64(v0, v2, v1, v3); ((GSVector4i*)dst)[i * 4 + 0] = ((GSVector4i*)dst)[i * 4 + 0].blend8(v0, mask); ((GSVector4i*)dst)[i * 4 + 1] = ((GSVector4i*)dst)[i * 4 + 1].blend8(v1, mask); ((GSVector4i*)dst)[i * 4 + 2] = ((GSVector4i*)dst)[i * 4 + 2].blend8(v2, mask); ((GSVector4i*)dst)[i * 4 + 3] = ((GSVector4i*)dst)[i * 4 + 3].blend8(v3, mask); } #endif } __forceinline static void UnpackAndWriteBlock4HL(const uint8* RESTRICT src, int srcpitch, uint8* RESTRICT dst) { #if _M_SSE >= 0x301 GSVector4i mask(0x0f0f0f0f); GSVector4i mask0 = m_uw8hmask0; GSVector4i mask1 = m_uw8hmask1; GSVector4i mask2 = m_uw8hmask2; GSVector4i mask3 = m_uw8hmask3; GSVector4i mask4(0x0f000000); for(int i = 0; i < 2; i++, src += srcpitch * 4) { GSVector4i v( *(uint32*)&src[srcpitch * 0], *(uint32*)&src[srcpitch * 1], *(uint32*)&src[srcpitch * 2], *(uint32*)&src[srcpitch * 3]); GSVector4i lo = v & mask; GSVector4i hi = (v >> 4) & mask; { GSVector4i v4 = lo.upl8(hi); GSVector4i v0 = v4.shuffle8(mask0); GSVector4i v1 = v4.shuffle8(mask1); GSVector4i v2 = v4.shuffle8(mask2); GSVector4i v3 = v4.shuffle8(mask3); ((GSVector4i*)dst)[i * 8 + 0] = ((GSVector4i*)dst)[i * 8 + 0].blend(v0, mask4); ((GSVector4i*)dst)[i * 8 + 1] = ((GSVector4i*)dst)[i * 8 + 1].blend(v1, mask4); ((GSVector4i*)dst)[i * 8 + 2] = ((GSVector4i*)dst)[i * 8 + 2].blend(v2, mask4); ((GSVector4i*)dst)[i * 8 + 3] = ((GSVector4i*)dst)[i * 8 + 3].blend(v3, mask4); } { GSVector4i v4 = lo.uph8(hi); GSVector4i v0 = v4.shuffle8(mask0); GSVector4i v1 = v4.shuffle8(mask1); GSVector4i v2 = v4.shuffle8(mask2); GSVector4i v3 = v4.shuffle8(mask3); ((GSVector4i*)dst)[i * 8 + 4] = ((GSVector4i*)dst)[i * 8 + 4].blend(v0, mask4); ((GSVector4i*)dst)[i * 8 + 5] = ((GSVector4i*)dst)[i * 8 + 5].blend(v1, mask4); ((GSVector4i*)dst)[i * 8 + 6] = ((GSVector4i*)dst)[i * 8 + 6].blend(v2, mask4); ((GSVector4i*)dst)[i * 8 + 7] = ((GSVector4i*)dst)[i * 8 + 7].blend(v3, mask4); } } #else /* __aligned(uint32, 32) block[8 * 8]; UnpackBlock4HL(src, srcpitch, block); WriteBlock32(dst, (uint8*)block, sizeof(block) / 8); */ GSVector4i mask(0x0f0f0f0f); GSVector4i mask2(0x0f000000); for(int i = 0; i < 2; i++, src += srcpitch * 4) { GSVector4i v( *(uint32*)&src[srcpitch * 0], *(uint32*)&src[srcpitch * 1], *(uint32*)&src[srcpitch * 2], *(uint32*)&src[srcpitch * 3]); GSVector4i lo = v & mask; GSVector4i hi = (v >> 4) & mask; { GSVector4i v4 = lo.upl8(hi); GSVector4i v5 = v4.upl8(v4); GSVector4i v6 = v4.uph8(v4); GSVector4i v0 = v5.upl16(v5); GSVector4i v1 = v5.uph16(v5); GSVector4i v2 = v6.upl16(v6); GSVector4i v3 = v6.uph16(v6); GSVector4i::sw64(v0, v2, v1, v3); ((GSVector4i*)dst)[i * 8 + 0] = ((GSVector4i*)dst)[i * 8 + 0].blend(v0, mask2); ((GSVector4i*)dst)[i * 8 + 1] = ((GSVector4i*)dst)[i * 8 + 1].blend(v1, mask2); ((GSVector4i*)dst)[i * 8 + 2] = ((GSVector4i*)dst)[i * 8 + 2].blend(v2, mask2); ((GSVector4i*)dst)[i * 8 + 3] = ((GSVector4i*)dst)[i * 8 + 3].blend(v3, mask2); } { GSVector4i v4 = lo.uph8(hi); GSVector4i v5 = v4.upl8(v4); GSVector4i v6 = v4.uph8(v4); GSVector4i v0 = v5.upl16(v5); GSVector4i v1 = v5.uph16(v5); GSVector4i v2 = v6.upl16(v6); GSVector4i v3 = v6.uph16(v6); GSVector4i::sw64(v0, v2, v1, v3); ((GSVector4i*)dst)[i * 8 + 4] = ((GSVector4i*)dst)[i * 8 + 4].blend(v0, mask2); ((GSVector4i*)dst)[i * 8 + 5] = ((GSVector4i*)dst)[i * 8 + 5].blend(v1, mask2); ((GSVector4i*)dst)[i * 8 + 6] = ((GSVector4i*)dst)[i * 8 + 6].blend(v2, mask2); ((GSVector4i*)dst)[i * 8 + 7] = ((GSVector4i*)dst)[i * 8 + 7].blend(v3, mask2); } } #endif } __forceinline static void UnpackAndWriteBlock4HH(const uint8* RESTRICT src, int srcpitch, uint8* RESTRICT dst) { #if _M_SSE >= 0x301 GSVector4i mask(0xf0f0f0f0); GSVector4i mask0 = m_uw8hmask0; GSVector4i mask1 = m_uw8hmask1; GSVector4i mask2 = m_uw8hmask2; GSVector4i mask3 = m_uw8hmask3; GSVector4i mask4(0xf0000000); for(int i = 0; i < 2; i++, src += srcpitch * 4) { GSVector4i v( *(uint32*)&src[srcpitch * 0], *(uint32*)&src[srcpitch * 1], *(uint32*)&src[srcpitch * 2], *(uint32*)&src[srcpitch * 3]); GSVector4i lo = (v << 4) & mask; GSVector4i hi = v & mask; { GSVector4i v4 = lo.upl8(hi); GSVector4i v0 = v4.shuffle8(mask0); GSVector4i v1 = v4.shuffle8(mask1); GSVector4i v2 = v4.shuffle8(mask2); GSVector4i v3 = v4.shuffle8(mask3); ((GSVector4i*)dst)[i * 8 + 0] = ((GSVector4i*)dst)[i * 8 + 0].blend(v0, mask4); ((GSVector4i*)dst)[i * 8 + 1] = ((GSVector4i*)dst)[i * 8 + 1].blend(v1, mask4); ((GSVector4i*)dst)[i * 8 + 2] = ((GSVector4i*)dst)[i * 8 + 2].blend(v2, mask4); ((GSVector4i*)dst)[i * 8 + 3] = ((GSVector4i*)dst)[i * 8 + 3].blend(v3, mask4); } { GSVector4i v4 = lo.uph8(hi); GSVector4i v0 = v4.shuffle8(mask0); GSVector4i v1 = v4.shuffle8(mask1); GSVector4i v2 = v4.shuffle8(mask2); GSVector4i v3 = v4.shuffle8(mask3); ((GSVector4i*)dst)[i * 8 + 4] = ((GSVector4i*)dst)[i * 8 + 4].blend(v0, mask4); ((GSVector4i*)dst)[i * 8 + 5] = ((GSVector4i*)dst)[i * 8 + 5].blend(v1, mask4); ((GSVector4i*)dst)[i * 8 + 6] = ((GSVector4i*)dst)[i * 8 + 6].blend(v2, mask4); ((GSVector4i*)dst)[i * 8 + 7] = ((GSVector4i*)dst)[i * 8 + 7].blend(v3, mask4); } } #else /* __aligned(uint32, 32) block[8 * 8]; UnpackBlock4HH(src, srcpitch, block); WriteBlock32(dst, (uint8*)block, sizeof(block) / 8); */ GSVector4i mask(0xf0f0f0f0); GSVector4i mask2(0xf0000000); for(int i = 0; i < 2; i++, src += srcpitch * 4) { GSVector4i v( *(uint32*)&src[srcpitch * 0], *(uint32*)&src[srcpitch * 1], *(uint32*)&src[srcpitch * 2], *(uint32*)&src[srcpitch * 3]); GSVector4i lo = (v << 4) & mask; GSVector4i hi = v & mask; { GSVector4i v4 = lo.upl8(hi); GSVector4i v5 = v4.upl8(v4); GSVector4i v6 = v4.uph8(v4); GSVector4i v0 = v5.upl16(v5); GSVector4i v1 = v5.uph16(v5); GSVector4i v2 = v6.upl16(v6); GSVector4i v3 = v6.uph16(v6); GSVector4i::sw64(v0, v2, v1, v3); ((GSVector4i*)dst)[i * 8 + 0] = ((GSVector4i*)dst)[i * 8 + 0].blend(v0, mask2); ((GSVector4i*)dst)[i * 8 + 1] = ((GSVector4i*)dst)[i * 8 + 1].blend(v1, mask2); ((GSVector4i*)dst)[i * 8 + 2] = ((GSVector4i*)dst)[i * 8 + 2].blend(v2, mask2); ((GSVector4i*)dst)[i * 8 + 3] = ((GSVector4i*)dst)[i * 8 + 3].blend(v3, mask2); } { GSVector4i v4 = lo.uph8(hi); GSVector4i v5 = v4.upl8(v4); GSVector4i v6 = v4.uph8(v4); GSVector4i v0 = v5.upl16(v5); GSVector4i v1 = v5.uph16(v5); GSVector4i v2 = v6.upl16(v6); GSVector4i v3 = v6.uph16(v6); GSVector4i::sw64(v0, v2, v1, v3); ((GSVector4i*)dst)[i * 8 + 4] = ((GSVector4i*)dst)[i * 8 + 4].blend(v0, mask2); ((GSVector4i*)dst)[i * 8 + 5] = ((GSVector4i*)dst)[i * 8 + 5].blend(v1, mask2); ((GSVector4i*)dst)[i * 8 + 6] = ((GSVector4i*)dst)[i * 8 + 6].blend(v2, mask2); ((GSVector4i*)dst)[i * 8 + 7] = ((GSVector4i*)dst)[i * 8 + 7].blend(v3, mask2); } } #endif } template __forceinline static void ReadAndExpandBlock24(const uint8* RESTRICT src, uint8* RESTRICT dst, int dstpitch, const GIFRegTEXA& TEXA) { const GSVector4i* s = (const GSVector4i*)src; GSVector4i TA0(TEXA.TA0 << 24); GSVector4i mask = GSVector4i::x00ffffff(); for(int i = 0; i < 4; i++, dst += dstpitch * 2) { GSVector4i v0 = s[i * 4 + 0]; GSVector4i v1 = s[i * 4 + 1]; GSVector4i v2 = s[i * 4 + 2]; GSVector4i v3 = s[i * 4 + 3]; GSVector4i::sw64(v0, v1, v2, v3); v0 &= mask; v1 &= mask; v2 &= mask; v3 &= mask; GSVector4i* d0 = (GSVector4i*)&dst[dstpitch * 0]; GSVector4i* d1 = (GSVector4i*)&dst[dstpitch * 1]; if(AEM) { d0[0] = v0 | TA0.andnot(v0 == GSVector4i::zero()); // TA0 & (v0 != GSVector4i::zero()) d0[1] = v1 | TA0.andnot(v1 == GSVector4i::zero()); // TA0 & (v1 != GSVector4i::zero()) d1[0] = v2 | TA0.andnot(v2 == GSVector4i::zero()); // TA0 & (v2 != GSVector4i::zero()) d1[1] = v3 | TA0.andnot(v3 == GSVector4i::zero()); // TA0 & (v3 != GSVector4i::zero()) } else { d0[0] = v0 | TA0; d0[1] = v1 | TA0; d1[0] = v2 | TA0; d1[1] = v3 | TA0; } } } __forceinline static void ReadAndExpandBlock8_32(const uint8* RESTRICT src, uint8* RESTRICT dst, int dstpitch, const uint32* RESTRICT pal) { #if _M_SSE >= 0x401 const GSVector4i* s = (const GSVector4i*)src; GSVector4i v0, v1, v2, v3; GSVector4i mask = m_r8mask; for(int i = 0; i < 2; i++) { v0 = s[i * 8 + 0].shuffle8(mask); v1 = s[i * 8 + 1].shuffle8(mask); v2 = s[i * 8 + 2].shuffle8(mask); v3 = s[i * 8 + 3].shuffle8(mask); GSVector4i::sw16(v0, v1, v2, v3); GSVector4i::sw32(v0, v1, v3, v2); v0.gather32_8<>(pal, (GSVector4i*)dst); dst += dstpitch; v3.gather32_8<>(pal, (GSVector4i*)dst); dst += dstpitch; v1.gather32_8<>(pal, (GSVector4i*)dst); dst += dstpitch; v2.gather32_8<>(pal, (GSVector4i*)dst); dst += dstpitch; v2 = s[i * 8 + 4].shuffle8(mask); v3 = s[i * 8 + 5].shuffle8(mask); v0 = s[i * 8 + 6].shuffle8(mask); v1 = s[i * 8 + 7].shuffle8(mask); GSVector4i::sw16(v0, v1, v2, v3); GSVector4i::sw32(v0, v1, v3, v2); v0.gather32_8<>(pal, (GSVector4i*)dst); dst += dstpitch; v3.gather32_8<>(pal, (GSVector4i*)dst); dst += dstpitch; v1.gather32_8<>(pal, (GSVector4i*)dst); dst += dstpitch; v2.gather32_8<>(pal, (GSVector4i*)dst); dst += dstpitch; } #else __aligned(uint8, 32) block[16 * 16]; ReadBlock8(src, (uint8*)block, sizeof(block) / 16); ExpandBlock8_32(block, dst, dstpitch, pal); #endif } // TODO: ReadAndExpandBlock8_16 __forceinline static void ReadAndExpandBlock4_32(const uint8* RESTRICT src, uint8* RESTRICT dst, int dstpitch, const uint64* RESTRICT pal) { #if _M_SSE >= 0x401 const GSVector4i* s = (const GSVector4i*)src; GSVector4i v0, v1, v2, v3; GSVector4i mask = m_r4mask; for(int i = 0; i < 2; i++) { v0 = s[i * 8 + 0].xzyw(); v1 = s[i * 8 + 1].xzyw(); v2 = s[i * 8 + 2].xzyw(); v3 = s[i * 8 + 3].xzyw(); GSVector4i::sw64(v0, v1, v2, v3); GSVector4i::sw4(v0, v2, v1, v3); GSVector4i::sw8(v0, v1, v2, v3); v0 = v0.shuffle8(mask); v1 = v1.shuffle8(mask); v2 = v2.shuffle8(mask); v3 = v3.shuffle8(mask); GSVector4i::sw16rh(v0, v1, v2, v3); v0.gather64_8<>(pal, (GSVector4i*)dst); dst += dstpitch; v1.gather64_8<>(pal, (GSVector4i*)dst); dst += dstpitch; v2.gather64_8<>(pal, (GSVector4i*)dst); dst += dstpitch; v3.gather64_8<>(pal, (GSVector4i*)dst); dst += dstpitch; v0 = s[i * 8 + 4].xzyw(); v1 = s[i * 8 + 5].xzyw(); v2 = s[i * 8 + 6].xzyw(); v3 = s[i * 8 + 7].xzyw(); GSVector4i::sw64(v0, v1, v2, v3); GSVector4i::sw4(v0, v2, v1, v3); GSVector4i::sw8(v0, v1, v2, v3); v0 = v0.shuffle8(mask); v1 = v1.shuffle8(mask); v2 = v2.shuffle8(mask); v3 = v3.shuffle8(mask); GSVector4i::sw16rl(v0, v1, v2, v3); v0.gather64_8<>(pal, (GSVector4i*)dst); dst += dstpitch; v1.gather64_8<>(pal, (GSVector4i*)dst); dst += dstpitch; v2.gather64_8<>(pal, (GSVector4i*)dst); dst += dstpitch; v3.gather64_8<>(pal, (GSVector4i*)dst); dst += dstpitch; } #else __aligned(uint8, 32) block[(32 / 2) * 16]; ReadBlock4(src, (uint8*)block, sizeof(block) / 16); ExpandBlock4_32(block, dst, dstpitch, pal); #endif } // TODO: ReadAndExpandBlock4_16 __forceinline static void ReadAndExpandBlock8H_32(const uint8* RESTRICT src, uint8* RESTRICT dst, int dstpitch, const uint32* RESTRICT pal) { #if _M_SSE >= 0x401 const GSVector4i* s = (const GSVector4i*)src; GSVector4i v0, v1, v2, v3; for(int i = 0; i < 4; i++) { v0 = s[i * 4 + 0]; v1 = s[i * 4 + 1]; v2 = s[i * 4 + 2]; v3 = s[i * 4 + 3]; GSVector4i::sw64(v0, v1, v2, v3); (v0 >> 24).gather32_32<>(pal, (GSVector4i*)&dst[0]); (v1 >> 24).gather32_32<>(pal, (GSVector4i*)&dst[16]); dst += dstpitch; (v2 >> 24).gather32_32<>(pal, (GSVector4i*)&dst[0]); (v3 >> 24).gather32_32<>(pal, (GSVector4i*)&dst[16]); dst += dstpitch; } #else __aligned(uint32, 32) block[8 * 8]; ReadBlock32(src, (uint8*)block, sizeof(block) / 8); ExpandBlock8H_32(block, dst, dstpitch, pal); #endif } // TODO: ReadAndExpandBlock8H_16 __forceinline static void ReadAndExpandBlock4HL_32(const uint8* RESTRICT src, uint8* RESTRICT dst, int dstpitch, const uint32* RESTRICT pal) { #if _M_SSE >= 0x401 const GSVector4i* s = (const GSVector4i*)src; GSVector4i v0, v1, v2, v3; for(int i = 0; i < 4; i++) { v0 = s[i * 4 + 0]; v1 = s[i * 4 + 1]; v2 = s[i * 4 + 2]; v3 = s[i * 4 + 3]; GSVector4i::sw64(v0, v1, v2, v3); ((v0 >> 24) & 0xf).gather32_32<>(pal, (GSVector4i*)&dst[0]); ((v1 >> 24) & 0xf).gather32_32<>(pal, (GSVector4i*)&dst[16]); dst += dstpitch; ((v2 >> 24) & 0xf).gather32_32<>(pal, (GSVector4i*)&dst[0]); ((v3 >> 24) & 0xf).gather32_32<>(pal, (GSVector4i*)&dst[16]); dst += dstpitch; } #else __aligned(uint32, 32) block[8 * 8]; ReadBlock32(src, (uint8*)block, sizeof(block) / 8); ExpandBlock4HL_32(block, dst, dstpitch, pal); #endif } // TODO: ReadAndExpandBlock4HL_16 __forceinline static void ReadAndExpandBlock4HH_32(const uint8* RESTRICT src, uint8* RESTRICT dst, int dstpitch, const uint32* RESTRICT pal) { #if _M_SSE >= 0x401 const GSVector4i* s = (const GSVector4i*)src; GSVector4i v0, v1, v2, v3; for(int i = 0; i < 4; i++) { v0 = s[i * 4 + 0]; v1 = s[i * 4 + 1]; v2 = s[i * 4 + 2]; v3 = s[i * 4 + 3]; GSVector4i::sw64(v0, v1, v2, v3); (v0 >> 28).gather32_32<>(pal, (GSVector4i*)&dst[0]); (v1 >> 28).gather32_32<>(pal, (GSVector4i*)&dst[16]); dst += dstpitch; (v2 >> 28).gather32_32<>(pal, (GSVector4i*)&dst[0]); (v3 >> 28).gather32_32<>(pal, (GSVector4i*)&dst[16]); dst += dstpitch; } #else __aligned(uint32, 32) block[8 * 8]; ReadBlock32(src, (uint8*)block, sizeof(block) / 8); ExpandBlock4HH_32(block, dst, dstpitch, pal); #endif } // TODO: ReadAndExpandBlock4HH_16 };