/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #include "GSVector.h" #include "GSPng.h" #ifdef _WIN32 #include "Window/GSCaptureDlg.h" #endif class GSCapture { std::recursive_mutex m_lock; bool m_capturing; GSVector2i m_size; uint64 m_frame; std::string m_out_dir; int m_threads; #ifdef _WIN32 CComPtr m_graph; CComPtr m_src; #elif defined(__unix__) std::vector> m_workers; int m_compression_level; #endif public: GSCapture(); virtual ~GSCapture(); std::wstring* BeginCapture(float fps, GSVector2i recommendedResolution, float aspect); bool DeliverFrame(const void* bits, int pitch, bool rgba); bool EndCapture(); bool IsCapturing() {return m_capturing;} GSVector2i GetSize() {return m_size;} };