/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2010 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #ifdef _MSC_VER # pragma warning(disable:4063) // case '1' is not a valid value for switch() #endif // These functions are meant for memset operations of constant length only. // For dynamic length clears, use the C-compiler provided memset instead. // MemZero Code Strategies: // I use a trick to help the MSVC compiler optimize it's asm code better. The compiler // won't optimize local variables very well because it insists in storing them on the // stack and then loading them out of the stack when I use them from inline ASM, and // it won't allow me to use template parameters in inline asm code either. But I can // assign the template parameters to enums, and then use the enums from asm code. // Yeah, silly, but it works. :D (air) // All methods defined in this header use template in combination with the aforementioned // enumerations to generate very efficient and compact inlined code. These optimized // memsets work on the theory that most uses of memset involve static arrays and // structures, which are constant in size, thus allowing us to generate optimal compile- // time code for each use of the function. // Use of CLD (Clear Direction Flag): // On Windows platforms the ABI declares that the direction flag should be cleared upon // entry of *any* function. Therefore there is no need to have CLD prior to our use of // rep strosd here. // Notes on XMM0's "storage" area (_xmm_backup): // Unfortunately there's no way to guarantee alignment for this variable. If I use the // __declspec(aligned(16)) decorator, MSVC fails to inline the function since stack // alignment requires prep work. And for the same reason it's not possible to check the // alignment of the stack at compile time, so I'm forced to use movups to store and // retrieve xmm0. // MSVC Template Issue: // MSVC treats int template parameters like macro insertions. That is, if you have a // a template parameter in the form of "func<10-5>()", MSVC inserts 10-5 into the // templated function, causing order-of-operation problems (sigh). The normal fix would // be to assign the template parameter to a static const int inside each function, but that // won't fly with the enums optimization. So in order to fix the problem I define a macro // that encapsulates the template parameter inside parenthesis for us: #define MZFbytes (_bytes) // An optimized memset for 8 bit destination data. template< u8 data, size_t _bytes > static __fi void memset_8( void *dest ) { if( MZFbytes == 0 ) return; if( (MZFbytes & 0x3) != 0 ) { // unaligned data length. No point in doing an optimized inline version (too complicated!) // So fall back on the compiler implementation: memset( dest, data, MZFbytes ); return; } /*static const size_t remainder = MZFbytes & 127; static const size_t bytes128 = MZFbytes / 128; if( bytes128 > 32 ) { // This function only works on 128-bit alignments. pxAssume( (MZFbytes & 0xf) == 0 ); pxAssume( ((uptr)dest & 0xf) == 0 ); __asm { mov eax,bytes128 mov ecx,dest movss xmm0,data align 16 _loop_8: movaps [ecx],xmm0; movaps [ecx+0x10],xmm0; movaps [ecx+0x20],xmm0; movaps [ecx+0x30],xmm0; movaps [ecx+0x40],xmm0; movaps [ecx+0x50],xmm0; movaps [ecx+0x60],xmm0; movaps [ecx+0x70],xmm0; sub ecx,-128 dec eax; jnz _loop_8; } if( remainder != 0 ) { // Copy the remainder in reverse (using the decrementing eax as our indexer) __asm { mov eax, remainder _loop_10: movaps [ecx+eax],xmm0; sub eax,16; jnz _loop_10; } } }*/ // This function only works on 32-bit alignments of data copied. pxAssume( (MZFbytes & 0x3) == 0 ); enum { remdat = MZFbytes >> 2, data32 = data + (data<<8) + (data<<16) + (data<<24) }; // macro to execute the x86/32 "stosd" copies. switch( remdat ) { case 1: *(u32*)dest = data32; return; case 2: ((u32*)dest)[0] = data32; ((u32*)dest)[1] = data32; return; case 3: __asm { mov edi, dest; mov eax, data32; stosd; stosd; stosd; } return; case 4: __asm { mov edi, dest; mov eax, data32; stosd; stosd; stosd; stosd; } return; case 5: __asm { mov edi, dest; mov eax, data32; stosd; stosd; stosd; stosd; stosd; } return; default: __asm { mov ecx, remdat; mov edi, dest; mov eax, data32; rep stosd; } return; } } template< u32 data, size_t MZFbytes > static __fi void memset_32( void *dest ) { if( MZFbytes == 0 ) return; // Assertion: data length must be a multiple of 32 bits pxAssume( (MZFbytes & 0x3) == 0 ); //u64 _xmm_backup[2]; // This function only works on 32-bit alignments of data copied. // If the data length is not a factor of 32 bits, the C++ optimizing compiler will // probably just generate mysteriously broken code in Release builds. ;) pxAssume( (MZFbytes & 0x3) == 0 ); enum { remdat = MZFbytes>>2, data32 = data }; // macro to execute the x86/32 "stosd" copies. switch( remdat ) { case 1: *(u32*)dest = data32; return; case 2: ((u32*)dest)[0] = data32; ((u32*)dest)[1] = data32; return; case 3: __asm { mov edi, dest; mov eax, data32; stosd; stosd; stosd; } return; case 4: __asm { mov edi, dest; mov eax, data32; stosd; stosd; stosd; stosd; } return; case 5: __asm { mov edi, dest; mov eax, data32; stosd; stosd; stosd; stosd; stosd; } return; default: __asm { mov ecx, remdat; mov edi, dest; mov eax, data32; rep stosd; } return } } // This method can clear any object-like entity -- which is anything that is not a pointer. // Structures, static arrays, etc. No need to include sizeof() crap, this does it automatically // for you! template< typename T > static __fi void memzero( T& object ) { memset(&object, 0, sizeof(T)); } // This method clears an object with the given 8 bit value. template< u8 data, typename T > static __fi void memset8( T& object ) { memset_8( &object ); } // This method clears an object with the given 32 bit value. template< u32 data, typename T > static __fi void memset32( T& object ) { memset_32( &object ); } #undef MZFbytes