# Check that people use the good file if(NOT TOP_CMAKE_WAS_SOURCED) message(FATAL_ERROR " You did not 'cmake' the good CMakeLists.txt file. Use the one in the top dir. It is advice to delete all wrongly generated cmake stuff => CMakeFiles & CMakeCache.txt") endif(NOT TOP_CMAKE_WAS_SOURCED) # plugin name set(GSnullName GSnull) set(CommonFlags -Wall -msse2 ) set(OptimizationFlags -O2 -DNDEBUG ) # Debug - Build if(CMAKE_BUILD_TYPE STREQUAL Debug) # add defines add_definitions(${CommonFlags} -g) endif(CMAKE_BUILD_TYPE STREQUAL Debug) # Devel - Build if(CMAKE_BUILD_TYPE STREQUAL Devel) # add defines add_definitions(${CommonFlags} ${OptimizationFlags}) endif(CMAKE_BUILD_TYPE STREQUAL Devel) # Release - Build if(CMAKE_BUILD_TYPE STREQUAL Release) # add defines add_definitions(${CommonFlags} ${OptimizationFlags}) endif(CMAKE_BUILD_TYPE STREQUAL Release) # GSnull sources set(GSnullSources GifTransfer.cpp GS.cpp) # GSnull headers set(GSnullHeaders GifTransfer.h GS.h Registers.h) # GSnull Linux sources set(GSnullLinuxSources Linux/Config.cpp Linux/GSLinux.cpp Linux/Linux.cpp) # GSnull Linux headers set(GSnullLinuxHeaders Linux/Config.h Linux/GSLinux.h Linux/Linux.h) # GSnull null sources set(GSnullnullSources null/GSnull.cpp) # GSnull null headers set(GSnullnullHeaders null/GSnull.h) # GSnull Windows sources set(GSnullWindowsSources Windows/Config.cpp Windows/GS.def Windows/GS.rc Windows/GSwin.cpp Windows/Win32.cpp) # GSnull Windows headers set(GSnullWindowsHeaders ) # add additional include directories include_directories(.) # add library add_library(${GSnullName} SHARED ${GSnullSources} ${GSnullHeaders} ${GSnullnullSources} ${GSnullnullHeaders} ${GSnullLinuxSources} ${GSnullLinuxHeaders}) # set output directory set_target_properties(${GSnullName} PROPERTIES LIBRARY_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/bin/plugins)