/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2022 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #include #include "ui_ControllerBindingWidget.h" #include "ui_ControllerBindingWidget_DualShock2.h" class InputBindingWidget; class ControllerSettingsDialog; class ControllerBindingWidget_Base; class ControllerBindingWidget final : public QWidget { Q_OBJECT public: ControllerBindingWidget(QWidget* parent, ControllerSettingsDialog* dialog, u32 port); ~ControllerBindingWidget(); __fi ControllerSettingsDialog* getDialog() const { return m_dialog; } __fi const std::string& getConfigSection() const { return m_config_section; } __fi const std::string& getControllerType() const { return m_controller_type; } __fi u32 getPortNumber() const { return m_port_number; } private Q_SLOTS: void onTypeChanged(); void doAutomaticBinding(); private: void populateControllerTypes(); void doDeviceAutomaticBinding(const QString& device); Ui::ControllerBindingWidget m_ui; ControllerSettingsDialog* m_dialog; std::string m_config_section; std::string m_controller_type; u32 m_port_number; ControllerBindingWidget_Base* m_current_widget = nullptr; }; class ControllerBindingWidget_Base : public QWidget { Q_OBJECT public: ControllerBindingWidget_Base(ControllerBindingWidget* parent); virtual ~ControllerBindingWidget_Base(); __fi ControllerSettingsDialog* getDialog() const { return static_cast(parent())->getDialog(); } __fi const std::string& getConfigSection() const { return static_cast(parent())->getConfigSection(); } __fi const std::string& getControllerType() const { return static_cast(parent())->getControllerType(); } __fi u32 getPortNumber() const { return static_cast(parent())->getPortNumber(); } protected: void initBindingWidgets(); }; class ControllerBindingWidget_DualShock2 final : public ControllerBindingWidget_Base { Q_OBJECT public: ControllerBindingWidget_DualShock2(ControllerBindingWidget* parent); ~ControllerBindingWidget_DualShock2(); static ControllerBindingWidget_Base* createInstance(ControllerBindingWidget* parent); private: Ui::ControllerBindingWidget_DualShock2 m_ui; };